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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/new_adventure_island.jpg]]
2'''''Hudson's Adventure Island''''', known in UsefulNotes/{{Japan}} as '''''Takahashi-Meijin no Boukenjima''''' (meaning "''Master Takahashi's Adventure Island''"), is a 1986 side-scrolling platform game by Creator/HudsonSoft for the {{Platform/MSX}} and Platform/NintendoEntertainmentSystem, where the player controls a tropical warrior named Master Higgins (known in Japan as Takahashi-Meijin, after Hudson's spokesman Toshiyuki Takahashi) on his quest to rescue his "favorite lady" (wife in later games) from King Quiller (AKA the Evil Witch Doctor), [[WizardNeedsFoodBadly and stuff his face full of whatever food he can find, lest he drop dead]]. The more well-known NES version is a licensed [[MediaNotes/SoftwarePorting re-release]] of the original ''VideoGame/{{Wonder Boy|1}}'' with the [[DivorcedInstallment characters swapped out]], which was possible thanks to the fact that ''VideoGame/WonderBoy'' developer Westone was an independent company from Creator/{{Sega}} and owned the code to the game, despite the fact that Sega owned the ''Wonder Boy'' trademark.
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4Original sequels were made by Hudson Soft without Westone's involvement. They include:
5* ''Adventure Island II'' (1991). For NES and Platform/GameBoy.
6* ''Super Adventure Island'' (1992). For [[Platform/SuperNintendoEntertainmentSystem SNES]].
7* ''New Adventure Island'' (1992). For Platform/TurboGrafx16.
8* ''Adventure Island III'' (1992). For NES and Game Boy.
9* ''Takahashi-Meijin no Boukenjima IV'' (1994). Japan only; the final game officially released for the Platform/{{Famicom}}.
10* ''VideoGame/SuperAdventureIslandII'' (1994). For SNES.
11* ''Takahashi-Meijin no Boukenjima'' (2003). For Platform/NintendoGameCube and Platform/PlayStation2. Japan only; also known as ''Hudson Selection Vol.4''[[note]]reimagined budget titles; the previous volumes are ''[[VideoGame/LodeRunner Cubic Lode Runner]]'', ''VideoGame/StarSoldier'', and ''[[VideoGame/{{Bonk}} PC Genjin]]''[[/note]].
12* ''Gachahashi-Meijin no Boukenjima'' (2007). For [[MobilePhoneGame i-mode]]. Japan only; a ''Gachapin'' crossover.
13* ''Super Takahashi-Meijin no Boukenjima'' (2008). For i-mode. Japan only; re-released as ''Takahashi-Meijin no Boukenjima Quest'' in 2010.
14* ''Adventure Island: The Beginning'' (2009). For Platform/WiiWare.
15
16Hudson also commissioned a 51-episode anime TV series, "Bug-tte Honey" (lit. "Honey the Bug"), which was produced by Creator/TMSEntertainment and aired in 1986-87 on Creator/NipponTV. It features character designs by Minoru Maeda, who also worked on ''Manga/DrSlump'' and ''Manga/DragonBall'', giving the show a very Creator/AkiraToriyama look. The plot centers around Takahashi (Master Higgins) being kidnapped and his girlfriend, Honey (the bee-like fairy who granted Higgins temporary invincibility in several games), trying to rescue him by enlisting the help of three Earth kids. This anime in turn inspired ''its'' own Family Computer game in 1987. Neither the anime nor the spinoff game were released outside Japan (although it was shopped around under the title of ''Honey Bee in Toycomland''). There was also a theatrical anime film.
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18----
19!!The series provides examples of:
20* OneUp: In the first game, after collecting three ruby rings, the subsequent hidden egg rewards the player with an extra life item.
21* AchillesHeel: Picking up an eggplant will seriously ruin Higgins' day. And yours.
22* {{Acrofatic}}: Master Higgins has a pot belly but he runs, jumps and rides beasts and skateboards with the best of them.
23* AllDesertsHaveCacti: The games after the first one feature a desert area that has both saguaro cacti and Egyptian-style pyramids.
24* AlternateCompanyEquivalent: ''Hudson's Adventure Island'' for NES was literally a counterpart to Sega's ''VideoGame/WonderBoy'', as Hudson was given the rights to the game's code from original developer Westone, but not the rights to the game's title and characters (since they belonged to Sega). Subverted with the sequels, which were developed independently by Hudson and were not adaptations of any ''Wonder Boy'' games (although ''Super Adventure Island II'' did adopt an action RPG format similar to the ''Monster World'' series spun-off from ''Wonder Boy'').
25* AntiFrustrationFeatures: The Coyote is one of the nastiest enemies in the series, what with his habit of running in from behind to ambush you. Luckily, they have a tell: Whenever you see a red flower show up in the background of a level, it's your warning that a Coyote is about to appear on your six.
26* ArtisticLicenseArt: The NES sequels feature at least four ridable [[DinosaursAreDragons dinosaurs]] starting with second game, with power-up icons depicting Blackjack symbols. When the third game added a fifth dinosaur into the mix, its icon used a star to fill the blank since Blackjack only has four symbols.
27* AsteroidsMonster: A boss example is found at the end of LethalLavaLand in ''Takahashi-Meijin no Boukenjima IV''.
28* AuthorAvatar: Takahashi-Meijin is considered himself to be Master Higgins.
29* ArtEvolution: While the character sprites have been mostly constant throughout the series (except Higgins' red cap in the SNES games, his outfit in ''New'', and Tina herself in ''New'', ''Super II'' and, ''The Beginning''), the artwork has evolved over the years. Higgins was depicted with a caveman-like leopard skin in the ''Adventure Island'' cover and the Japanese ''Adventure Island II'' localization, but this was soon replaced with clothing that resembled his in-game sprites. His character design were also changed entirely in the [[AmericanKirbyIsHardcore North American covers]] of ''III'', ''Super'', and the Game Boy ports to more realistic proportions, dried leaves, and a ponytail. Tina had the most changes even in Japanese artwork, despite her usual sprite depicting a simple two-piece bikini as her casual wear - in the original ''Wonder Boy'' game she had a headband and more wild hair (she looked more or less identical in the MSX version), she wore an exotic regal attire in the original game's box art and the first Game Boy port, wedding gown in ''New'', low cut dress in ''Super II'', one-piece animal skin and red sandals in ''Hudson Selection Vol.4'', and finally a long grass skirt to match her husband's tropical cloth in ''Super Takahashi-Meijin no Boukenjima'' and ''The Beginning''[[note]]though these designs otherwise look so different that, when the former was re-released as ''Takahashi-Meijin no Boukenjima Quest'', that Tina was replaced by the latter design[[/note]] (not to mention her model kept changing in the artwork, such as the one-piece leopard skin she never wore in-game on the cover of ''New'', and her inconsistent hair color and flower, as well as body frame and height, accessories and jewelry, etc.).
30* AwesomeButImpractical: The skateboard seems like a great way to get around. Until you figure out that there are no brakes...
31* BadWithTheBone: Master Higgins can throw bones as a weapon in ''Takahashi-Meijin no Boukenjima IV''.
32* BadassArmfold: The Keeper of the Eggs in ''Adventure Island III'' is seen reclining against the wall in this position.
33* BigCreepyCrawlies: The first boss in ''Adventure Island III'' is a giant scorpion.
34* BigOlEyebrows: Pooter the pig is given a big set of angry, Andy Rooney-style eyebrows in ''III'', likely because his [[https://www.digitpress.com/library/manuals/nes/Adventure%20Island.pdf original design]] was a little too adorable.
35* BlackoutBasement: In ''Adventure Island IV'', the fire section of the world map contains rooms that get darker, unless torches are lit.
36* BlessedWithSuck:
37** Elasmosaurus is a fast swimmer, but is very clumsy on land. This is sometimes exploited by the game itself, as sometimes you'll find Elasmosaurus eggs in levels where they're not only a very helpful power-up, they will most likely slow you down and put you at risk of losing a life. Elasmosaurus is also the only dinosaur without an attack of it's own, so if you're ridding one you must carry an axe or a boomerang with you.
38** Pteranodon. In some levels, their ability to fly can almost become a GameBreaker, but they're clumsy on land, are vulnerable to enemies from above, and their projectiles cannot destroy some enemies like fire balls.
39* BodyBridge: In ''III'', the first level of [[SlippySlideyIceWorld Area 6]] has Master Higgins crossing a tail of a giant beast's skeletal remains, which includes gaps that become extra wide when Higgins stands on the ledges.
40* BotanicalAbomination: The second boss in ''Adventure Island III''.
41* BottomlessPits: These are a common hazard is pretty much all of the games.
42* BuildLikeAnEgyptian: Some games include pyramid levels.
43* CartoonMeat: Meat pickups, making their first appearance in the second game, are mystery cylindrical meat variety.
44* CheckPointStarvation: ''Adventure Island II'' and ''III'' have no checkpoints within stages, in contrast to four for each level in the first ''Adventure Island''. At least the stages are shorter.
45* CollisionDamage: Master Higgins is allergic to wildlife.
46* CriticalAnnoyance: There is constant bleeping in ''Takahashi-Meijin no Boukenjima IV'' when being at one health.
47* CrystalLandscape: In ''IV'', one of the areas in the game is largely made up of green crystals.
48* CulturalTranslation: As the Japanese version indicates, Master Higgins is meant to be a caricature of Takahashi-Meijin, a real-life video game expert who has served as the official spokesman and executive for Hudson Soft in Japan since the 80's.
49* {{Cumulonemesis}}: One of the enemy types in ''IV'' is a sentient cloud that chases Master Higgins.
50* DamselInDistress: Tina, Master Higgins's lady friend and later wife tends to get captured quite often.
51* DeadlyDroplets: In ''Adventure Island IV'', water droplets dropping down from the ceiling hurt master Higgins. Swimming under water does not.
52* DeathThrows: Master Higgins dies rather dramatically and falls through all platforms on his way down. In the first three games, enemies also are thrown offscreen when defeated in conventional way.
53* DefeatEqualsExplosion: In the first three games, enemies explode when in contact with Higgins with a fairy. In ''IV'', all the enemies explode in a puff of smoke when destroyed.
54* DevelopersForesight: In the third game, in many Coast and Forest areas it's possible for the player to just fly over the level when riding a Pteranodon. However, the upper part of the maps of those levels is riddled with birds, and sentient clouds that will throw thunders at the player. That, combined with the upper part of those maps being completely devoid of food, makes just flying over a level a much harder task.
55* DirectionallySolidPlatforms: First ones that can be found, are moving ones in the first game.
56* DistressedDude: The Master himself in ''Takahashi-Meijin no Bug-tte Honey'', at least for the first stage.
57* DolledUpInstallment: The NES version of the first game (and releases based on it) is a graphic swap of the Sega game ''Wonder Boy''. In fact, it was even made by the same developers. Ironically, this continued with the 2005 cell phone game called ''Super Adventure Island'', which in reality is a graphic swap of ''[[VideoGame/WonderBoyInMonsterLand Wonder Boy: Monster Land]]''.
58* DroughtLevelOfDoom:
59** In the first NES game, sections of mountain levels had no food in them, forcing the player to be in a hurry.
60** In the third game, ice and volcano areas deserve a mention for being almost devoid of food, which means the player has to either be in a hurry, or has to find some meat that will completely fill the hunger meter. In later levels, pieces of meat will be placed inside hidden eggs most of the times, however.
61* DubInducedPlotHole: Tina was supposed to be renamed Princess Leilani in the localization of the first game, but her name was not changed in the actual in-game ending text, despite removing the line "[[GratuitousJapanese Yattane]] [[UsefulNotes/JapaneseRomanization Takahashi!]]" in western releases. In an attempt to fix this, Princess Leilani was stated to be a [[TheGhost separate character]], [[BroadStrokes Tina's sister]], in the manual of the sequel. However, localization of the third NES game and its Game Boy port then called her Jeannie Jungle (see SuddenNameChange below); she was also called Princess Tina in the Game Boy port of the second NES game, which removed the reference to Princess Leilani.
62* DubNameChange: Takahashi-Meijin (Master Takahashi) is known as Master Higgins and Honey is known as Honey Girl in English versions (for Tina, see DubInducedPlotHole above and SuddenNameChange below).
63* Every10000Points: In the first game, it's possible to get extra lives when getting a lot of points. However, it takes a lot of time to get one that way.
64* EverythingTryingToKillYou: Touching pretty much anything in the game will hurt or kill you, barring eggs. In ''IV'', even water droplets can hurt you. And those have a decent chance of containing eggplants...
65* ExtremeOmnivore: Higgins is more of an Extreme Vegetarian in the first game. Later games also add meat.
66* FlashOfPain: Hitting bosses really lightens them up from ''Adventure Island II'' on. In the first installment, it makes their face turn purple instead.
67* FloatingPlatforms: There are plenty of suspended platforms to traverse.
68* GiantEnemyCrab: The sixth boss of ''Adventure Island III'' is a large crab wielding an EpicFlail. The second boss of ''Adventure Island II'' is large hermit crab.
69* GiantSpider: Spiders larger than master Higgins' head are a common enemy throughout the series. They tend to hang mid-air or move up and down mid-air.
70* TheGoomba: Usually it's the giant snails that serve as the first defeatable enemy. They move around very slowly and have no other attacks than contact damage.
71* GuideDangIt: The success of button-mashing minigames in ''Takahashi Meijin no Bōken Jima IV'' depends on how much food you have in inventory before entering minigame.
72* GracefulInTheirElement: In the NES sequels, Elasmosaurus and Pteranodon are very clumsy on land, but they are very good swimmers and flyers respectively.
73* HardLevelsEasyBosses: The levels can be borderline impossible, but the bosses are all slow moving and throw easy to dodge fireballs.
74* HardModeFiller: The first game, being based off ''Wonder Boy'', has tons of them. First of all, the fourth level of each world has the same exact layout (with even the same exact boss fight although the head is different and the attack patterns are a bit tricker). Secondly, 3-3, 4-1, and the entire second half of the game are mirrors of past levels.
75* HeadSwap:
76** [[BigBad King Quiller]] ([[IHaveManyNames AKA the Evil Witch Doctor]]) in the first game literally does this. At the end of each world, he will lose his head and get a new one after being defeated by the player. This is also how the original King worked in ''Wonder Boy'', albeit with some heads swapped around. [[SubvertedTrope Subverted]] in ''Hudson Selection Vol.4'', where his forms are replaced with [[LivingStatue magical statues]] with different exotic heads that are holding other fairies captive in the first seven worlds, with the real (rhinoceros-headed) King Quiller awaiting with Tina in the eighth castle.
77** In ''New Adventure Island'', that follows the original game more than most of its sequels, bosses are Witch Doctor lookalikes with animal heads that are both HeadSwap and PaletteSwap. However, unlike the first game, each boss has an unique attack pattern.
78* HeartContainer: In ''IV'', usually requiring you to solve a jumping puzzle to obtain them. They come in a variety of full and half heart containers.
79* HeartsAreHealth: In ''IV''.
80* HoistByHisOwnPetard: In ''Super'', Dark Cloak in his second form will try to squash the life out of Higgins, only to break the floor and fall into the fire.
81* HyperactiveMetabolism: So hyperactive, in fact, that if Higgins doesn't get enough food in most games except ''IV'' and ''Super II'', he'll die of starvation.
82* HyperactiveSprite: Higgins couldn't stand still in ''Adventure Island'', ''Adventure Island II'', ''Super Adventure Island'', ''New Adventure Island'', ''Adventure Island III'', ''Takahashi-Meijin no Boukenjima IV''. This trend finally stopped in ''Super Adventure Island II'', and remained that way in the [[TwoAndAHalfD 2.5D]] titles ''Hudson Selection Vol.4'' and ''The Beginning''.
83* IcePalace: There is usually one once a game.
84* InvincibilityPowerUp:
85** Honey will make ol' Higgins invincible for 15 seconds, allowing him to bump into and kill anything with a touch. In ''Takahashi-Meijin no Boukenjima IV'', an actual star takes over her role.
86** The anime series ''Bug-tte Honey'' features Honey trying to rescue Higgins with the help of three Earth kids. Seems Higgins would be lost without her.
87* InvincibleMinorMinion: The ghosts that appear in some cave areas late in the game and in the fossil lair are unkillable.
88* JustInTime: In the final cutscene of ''Adventure Island III'', Higgins and Tina escape the crumbling volcano on the alien's ship, that explodes in the air. Higgins and Tina then jump and fall during what seems to be hundreds of meters until they're saved by Pteranodon before they fall to their deaths.
89* LethalLavaLand: The volcano levels in the third game. Most cave levels and levels 2-6 and 7-4 also count.
90* LevelInTheClouds: Several levels take place in the sky and feature solid clouds. The sixth island in ''Adventure Island II'' is called Cloud Island, but only two levels in it display the setting proper, being also filled with hovering spiders and {{Cumulonemesis}} monsters; it is recommended to play them with a pterodactyl, with whom you can advance while flying instead of having to jump between clouds.
91* LifeMeter: Played straight in ''Takahashi-Meijin no Boukenjima IV'' and ''Super Adventure Island II''. The other games use a hunger meter instead (although ''The Beginning'' mixes this trope with the latter).
92* MakeMyMonsterGrow: King Quiller does this in ''Hudson Selection Vol.4''.
93* MarketBasedTitle: Somewhat. The Game Boy version of ''Adventure Island'' is actually a port of ''Adventure Island II'' for the NES, while ''Adventure Island II: Aliens in Paradise'' is a port of ''III''. In Japan, they just kept the same numbers.
94* {{Metroidvania}}: ''Takahashi-Meijin no Boukenjima IV'' and ''Super Adventure Island II''.
95* MissionPackSequel: Several assets from ''II'' are recycled in ''III'', including Higgins and the dinosaurs' sprites, and nearly all of the music. Apart from the addition of the triceratops, boomerangs, and the ability to duck (the latter two of which were brought over from ''Super Adventure Island'', released earlier the same year), gameplay is also largely unchanged.
96* MothMenace: The seventh boss in ''III''.
97* NintendoHard: Most notably the first game. Particularly when you wind up without a weapon. Fourth Famicom game is rather easy though.
98* OddNameOut: ''Adventure Island III'' is also known as ''Adventure Island 3'' in western packaging, switching to an Arabic numeral, though it uses the series-standard Roman numeral on the title screen.
99* OneHitPointWonder: Except in ''IV'', ''Super II'', and ''The Beginning''. One hit kills are prominent, unless Higgins is riding or has a special gem.
100* OneWingedAngel: Dark Cloak in ''Super''.
101* PaletteSwap:
102** The color of some enemies is determined by the color of the dinosaur you chose for that level (they will be pinkish-red like the Red Camptosaurus if you don't choose any).
103*** The seahorses in the water levels combine this trope with a downplayed version of TurnsRed, as they require two hits to be defeated (with an axe, at least), and after being hit once, they will change their color into the one of the dinousaur you picked. This can easily be missed because most players will choose the Elasmosaurus for water levels, which means the seahorses will turn purple after being hit, but if the player is willing to sacrifice any other dinousaur, they will see this mooks turn into the color of the dinosaur they lost.
104** In any level, apples will have the color of the dinosaur you picked, which means Higgins can catch blue or purple apples if he gets into one level mounted on the Blue Camptosaurus, or in the Elasmosaurus, respectively.
105** This trope also applies to some level designs in the third game. Many times cave areas will have different colors, some forest levels have orange-colored trees to represent the sunset, and in world 6 the forest and the waterfall area will have a different palette to represent snow. Level 3-5 is the only desert level that takes place at night and level 7-6 has a unique palette to represent a tempestuous sky.
106* PlayingCardMotifs: When you find a dinosaur egg in the sequels, they will be represented by a white square with the symbol of a playing cards suit. Spades for the Red Camptosaurus, Hearts for the Blue Camptosaurus, Diamonds form the Elasmosaurus, and Clubs for the Pteranodon. The odd one out is the Tripetaurus, represented by a star.
107* PlayingWithFire: Fireballs are your best friend when it comes to staying alive.
108* PersonalSpaceInvader: One of the bats in ''Takahashi-Meijin no Boukenjima IV'' takes away all collected food when not destroyed early.
109* PoisonMushroom: Some item eggs contain ... eggplant (it was actually the reaper in the japanese version, which they changed for obvious reasons), Higgins's least favorite food. If opened, the eggplant will follow him around until it has drained his HP down to two bars. You can't get rid of it, but you ''can'' get a points bonus if you can survive the rest of the level in this condition.
110* PostDefeatExplosionChain: Defeating bosses in the NES games (not counting the first one) causes them to vanish, leaving a stream of explosions erupting where they used to be.
111* PowerupLetdown: The skateboard in the first game, ''II'', ''Super'', ''New'', ''III'', and ''The Beginning'', which makes you unable to stop.
112* PowerupMount: Dinosaurs in the NES sequels give Master Higgins an extra hit and usually some other power. They are as follows: Blue Camptosaurus ([[TailSlap tail whip]] blast and ice-walk), Red Camptosaurus ([[DinosaursAreDragons spit fire]] and lava-walk), Elasmosaurus (fast swim and the only dinosaur that can), Pteranodon (flight and [[DeathFromAbove rock-drop]]), and Tripetaurus ([[RollingAttack roll]] and being able to not sink in quick sand).
113* PrecisionGuidedBoomerang: Present in later installments.
114* PromotedToPlayable: Tina in the mid-2000's cell phone rendition of the original ''Adventure Island''.
115* QuicksandSucks: It's a common hazard in the desert levels in the sequels.
116* RecurringBoss: Each end level boss in the original is the same, but with a different head. Seriously.
117* ReformulatedGame: The Japan-only MSX version is far less known today, but actually has an original set of levels and slightly different gameplay features, somewhat distancing it from its ''Wonder Boy'' origins, although it features the ''Wonder Boy'' soundtrack as opposed to the original NES one. ''Hudson Selection Vol.4'' and the mid-2000's cell phone rendition, despite starting with pretty similar design layouts, also include a unique set of levels.
118* RelationshipUpgrade: At first, "[[AcceptableFeminineGoalsAndTraits sweet Tina]]" is Master Higgins's "[[FemalesAreMoreInnocent favorite lady]]", and thinks of "[[IOweYouMyLife how grateful she'll be]]" when he sets out to save his "[[WomenAreDelicate honey]]" (she was apparently first rescued in ''Adventure Island II'', if the [[MenActWomenAre language of the manual]] is to be believed). [[NobodyEverComplainedBefore Evidently there is no problem with this line of thinking with the women of this seemingly tribal culture]] (or at least Tina), as they quickly got [[HappilyMarried married]] in ''New'', are later seen [[SleepCute living together in the same hut]] in ''IV'', and then had an ultimately successful (if [[EasyAmnesia slightly troubled]]) [[SickeninglySweethearts honeymoon]] in ''Super II''.
119* SaveThePrincess: Or as least, a princess's sibling, as Tina is not said to be royalty for some reason (except in her apearance in one of the Game Boy ports).
120* SeaHurtchin: A recurring enemy in the series is an urchin that floats back and forth in [[UnderTheSea underwater levels]].
121* SeaMonster: The fourth boss in ''Adventure Island III''.
122* ShiftingSandLand: Every game since ''Adventure Island II'' includes at least one.
123* ShipLevel: Level 4-6 in the third game takes place in a wrecked one.
124* ShowsDamage: In some games like in ''II'' and ''III'', bosses change their color palette when low on health.
125* SlippySlideyIceWorld: Usually at least one a game to coincide with the ice palaces.
126* SolidClouds:
127** Beach stages in the first game have clouds that support Higgins, though some act as a TemporaryPlatform.
128** In the third game some levels take place in the sky, where Higgins also has to jump from cloud to cloud. Like in previous games, some of those are also [[TemporaryPlatform temporary platforms]].
129* SpikesOfDoom: Spikes are relatively rare in the first games, only appearing in the final boss room in the third game. In ''IV'', spikes appear more commonly.
130* SpringsSpringsEverywhere: Springboards can be found in numerous places, sometimes hanging even mid-air. In ''IV'', non-wilted sprouts can be jumped on to give Higgins a jump boost.
131* StalactiteSpite: All four NES games feature icicles that start to fall when Higgins approaches them.
132* StationaryBoss:
133** The first boss of ''Adventure Island II''.
134** Also Bamboozal (first boss) and Kraken (second boss) in ''Super Adventure Island''.
135* StockFemurBone: Master Higgins can throw these in ''Takahashi-Meijin no Boukenjima IV''.
136* SuddenNameChange: [[ZigZaggingTrope Zig-Zagged]]. Disregarding the names Tina went through in western localizations (see DubInducedPlotHole above), the Japanese version of ''Super Adventure Island'' wrote Tina's name as [[https://gamefaqs.gamespot.com/snes/588707-super-adventure-island/images/box-4294 Jīna]] and also called her [[https://www.nintendo.co.jp/wii/vc/vc_tmd/vc_tmd_02.html Miss Jungle]]. The English translation combined the two monikers as [[AlliterativeName Jeanie Jungle]]. Whether or not this was meant to differentiate the ''Adventure Island'' character from the ''Wonder Boy'' counterpart of the same name, Jīna was soon reverted back to Tina, with her nickname now given as "Miss Island" in the ''New Adventure Island'' manual; however, western localization then used [[SpellMyNameWithAnS Jeannie Jungle]] for ''Adventure Island III'' and its Game Boy port, despite still supposed to be Tina. ''Super Adventure Island II'' takes place after Master Higgins' "[[ShipSinking disastrous relationship with]] [[InconsistentDub Jungle Jane]]" [[AllThereInTheManual according to the manual]], which is likely intended to [[{{Retcon}} write off]] ''Super'''s one-off Jeanie as a SuspiciouslySimilarSubstitute of Tina (perhaps even Princess Leilani).
137* SuperDrowningSkills: Played straight in the first game. Averted in most sequels.
138* SuperNotDrowningSkills: ''Adventure Island II'', ''III'', and ''IV'' (especially the last one since there isn't a time limit). [[UnderTheSea Selectively]] in ''Super''.
139* TakenForGranite: Jeanie (temporarily) when the two were clearly [[AlmostKiss about to make out]] on the treetops in ''Super''... and Master Higgins himself in the boss battle against Dark Cloak's first form, in an [[NonstandardGameOver unusual death animation]] in which Higgins angrily struggles as he is [[NightmareFuel slowly enchanted to stone by the spell from bottom to top]] (as opposed to Jeanie's instant and presumably painless transformation) while Dark Cloak [[GigglingVillain chuckles]] at the petrified body as it is cast into the flames below. Fortunately, while Jeanie didn't see it coming, Higgins can actually [[DieOrFly break free and survive]] if the player [[ButtonMashing mashes buttons]] in time.
140* TemporaryPlatform: Many kinds of these appear throughout the games:
141** In the first game, some platforms will fall as soon as Higgins touches them, forcing the player to be in a hurry. When said platform is a cloud, however, they will have a darker shadow than clouds that aren't temporary platforms, providing the player with a visual cue about the kind of cloud Higgins is about to land on.
142** In the third game, cave levels will have platforms that will fall under Higgins weight most of the times above lava or a bottomless pit. These won't fall completely if Higgins jumps fast enough; Coast and Cloud levels will have clouds that will fall as soon as Higgins touches them, but like in the first game, the player also gets a visual cue (the clouds that will fall tremble in a different rhythm than the clouds that won't); In later ice cave levels there are ice platforms over bottomless pits that desintegrate if Higgins stands on them for too long, and to make things more difficult, these platforms are often placed before falling stalactites.
143* TimedMission: Most games except ''IV'' and ''Super II''. Collecting food and milk recharges the energy though.
144* TinyGuyHugeGirl: While they were approximately the same height in the NES games (give or take a few pixels), Tina was made taller than Higgins in most later games, which is especially noticeable in ''Hudson Selection Vol.4''.
145* TooFastToStop: The skateboard increases Master Higgins' speed and prevents staying in place.
146* TooLongDidntDub: The English version of ''Adventure Island II'' has the last sentence of the ending screen as "Yattate, Takahashi!" They didn't even bother changing the name to "Master Higgins".
147* TropicalIslandAdventure: [[ExactlyWhatItSaysOnTheTin As the name suggests]].
148* TurnsRed:
149** Downplayed with the bosses. They will have a PaletteSwap when their health gets low, but without any meaningful increase in difficulty (some will throw one more projectile towards Higgins, but that's about it). This color swap is more of an indicator that you're about to kill the boss than anything else.
150** Also very downplayed with the seahorses in water levels that will turn into the color of the dinosaur you picked for that level after hit once with an axe (if hit with a boomerang, they are killed with one hit), without becoming more dangerous for it.
151* TheUnfought: Despite returning as the main antagonist in ''Adventure Island II'' ([[AllThereInTheManual according to the box and manual]]), only the Evil Witch Doctor's monsters are ever seen and fought in the game. The Japanese version still mentions King Quiller but doesn't suggest that he has anything to do with the new threat.
152* UnstableEquilibrium: The game is harder when you don't have an axe. The skateboard is a mixed blessing but is very helpful in some levels. Also, in the sequels, later levels are much easier if you manage to reach there with a decent number of dinosaurs.
153* {{Unwinnable}}: The later levels, if Higgins dies and loses his weapon in the wrong place.
154* WatchForRollingObjects: Boulders that roll downhill are a common stage hazard. Tomahawks bounce off of them but fireballs can destroy them.
155* AWinnerIsYou: The end of the first game.
156* WizardNeedsFoodBadly: Except in ''IV'' and ''Super II'', where the player has a health meter instead (in ''The Beginning'', the health meter is combined into the food gauge).
157* YouHaveResearchedBreathing: In ''Super II'', the player has to pay an old man to learn how to push rocks.

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