Follow TV Tropes

Following

Context Trivia / TheLegendOfZeldaTwilightPrincess

Go To

1* BeamMeUpScotty: While King Bulblin is the {{Trope Namer|s}} for "IFightForTheStrongestSide", the quote itself is actually a bit different; it is "I ''follow'' the strongest side!".
2* {{Cancellation}}: In Japan, the [=GameCube=] version of the game was cancelled... for on-the-shelf retail, at least. It was officially sold via Nintendo's online store, although rumor has it that Nintendo ''almost'' entirely cancelled it like other late [=GameCube=] titles that were converted for Wii release such as ''VideoGame/SuperPaperMario''. The Platform/WiiU [[VideoGameRemake remake]] is based more closely on the [=GameCube=] version, technically making it the first time it was ever sold new at Japanese retailers.
3* CreatorBacklash: A minor case as he doesn't dislike the game nor think it's bad by any means, but Creator/ShigeruMiyamoto claimed that for ''Twilight Princess'', "it felt like there was something missing." [[https://web.archive.org/web/20150205053312/http://multiplayerblog.mtv.com/2008/10/29/shigeru-miyamoto-punchout-mario-zelda-portal/ In context]], he was discussing the game alongside ''VideoGame/SuperMarioGalaxy'' as examples of Nintendo being simultaneously "able to do some things that were very new and were very unique" but also feeling "somewhat conservative in terms of how far we branched out with design," implying that he wished ''Twilight Princess'' pushed the envelope in being more adventurous and "different" than what they reached for the final product.
4* CreatorsFavorite:
5** Eiji Aonuma had admitted to Telma being his favorite character in the game, to the point he wishes that the character got her own Toys/{{amiibo}} for the HD release alongside Wolf Link and Midna.
6** If ''Literature/HyruleHistoria'' is any indication, this was the reason that Malo got his own shop.
7* {{Defictionalization}}: To celebrate the release of Twilight Princess HD, Nintendo of America [[https://twitter.com/NintendoAmerica/status/705830236815015937?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E705830236815015937%7Ctwgr%5E538bc826bf1c72dd983d47e96d00ac642865c804%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fd-2403887361423775228.ampproject.net%2F2302031721000%2Fframe.html shared a recipe]] for the soup Link inadvertently helps Yeto make at Snowpeak Ruins (minus a Reekfish equivalent), and encouraged players to make a batch.
8* CreatorsFavoriteEpisode: Series producer Eiji Aonuma considers ''Twilight Princess'' to be one of his top three favorite games in the series according to an [[https://www.gameinformer.com/b/features/archive/2017/02/22/eiji-aonuma-s-top-three-zelda-games-and-one-underrated-one.aspx interview]] with [=GameInformer=], since it was the first time he had attempted to outdo ''Ocarina of Time''.[[note]]His other two favorite titles are ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and ''VideoGame/TheLegendOfZeldaPhantomHourglass''[[/note]]
9* DevelopmentGag:
10** The UsefulNotes/WiiU UpdatedRerelease's [[HarderThanHard Hero Mode]] [[LevelInReverse flips the overworld around horizontally]], a reference to how the {{UsefulNotes/Wii}} port did the same thing to accommodate for a primarily right-handed gaming audience using motion controls.
11** Despite a magic meter not being in the final game, it was still possible to make Green Chu Jelly in the Wii version of the game, though the game wouldn't acknowledge it if you did so. In the HD re-release for the Wii U, rather than remove this entirely, it was kept and now has flavor text that will acknowledge its uselessness.
12* DummiedOut:
13** The game was supposed to use the traditional [[ManaMeter magic meter]], but it was scrapped. Evidence of this still remains; the back of the game box shows a green meter in the screenshots and the game itself has some Green [=ChuChus=] (which spawn via an oversight in the Wii version of the game), which would restore your magic (in theory). Since there is no magic system, drinking them has the same effect as drinking water, a.k.a. nothing.
14** Also, on some copies of the game disc, one can find a few different enemies that were removed — including a golem made of Gorons.
15* FlipFlopOfGod: Link's age in this game. Aonuma has at times indicated that he's only 16; furthermore, Link is designed to be around the age of his "Adult" counterpart from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', which can be 16, 17, or even 19 depending on which source from Nintendo you're talking about; [[WordOfStPaul furthermore, certain lines from developer Kobayashi in ''Hyrule Historia'' imply that Link is slightly older in ''Twilight Princess'' than in ''Skyward Sword''.]]
16* GodNeverSaidThat: Sheik's design in ''VideoGame/SuperSmashBrosBrawl'' was created by the ''Twilight Princess'' art team as a hypothetical appearance. However, many people took this to believe Sheik was intended to appear in ''Twilight Princess'', but nothing has ever supported this.
17* KeepCirculatingTheTapes: The only time this game was digitally available was the HD remaster on the Wii U eShop which has since shut down. The only way to play this game now is to own a physical copy. The Wii version is the more affordable version of the game, costing only 20 dollars or less while the Gamecube and Wii U versions prices are sky high, costing at about 150 dollars or more.
18* KillerApp: Like ''Ocarina of Time'' before it, ''Twilight Princess'' was heavily hyped as one of the greatest games of all time, and became one of the best-selling games in the series and helped introduce many newcomers to Zelda; in fact, it was sold with 3 out of 4 Wii systems at launch.
19* TheOriginalDarrin: After being replaced by Hikari Tachibana from ''The Wind Waker'' to ''The Minish Cap'', Jun Mizusawa returns to voice the story's main Zelda.
20* TheOtherDarrin:
21** Creator/AkiraSasanuma voices the story's main Link, with Creator/NobuyukiHiyama stepping down from the role and instead voicing the Hero's Shade.
22** Creator/HironoriMiyata replaces Creator/TakashiNagasako as the voice of Ganondorf.
23* PostScriptSeason: ''Twilight Princess'' acts as this for the "Hero of Time Saga". Its predecessor ''Wind Waker'' neatly wrapped up the saga by showing the consequences of the Hero of Time's adventures in the future and having a CentralTheme of letting go of the past. ''Twilight Princess'' itself would originate as a direct sequel to ''Wind Waker'', but then-scarce fan support for the latter would lead it to be retooled early on to an alternate DistantFinale to the saga, showing the consequences of the Hero of Time being sent back to the past in the timeline leading to ''Majora's Mask''.
24* ReferencedBy: Princess Kenny's outfit in ''VideoGame/SouthParkTheStickOfTruth'' is a WholeCostumeReference to Zelda's outfit in this game.
25* RoleReprise: Jun Mizusawa returns to voice Zelda eight years after she last voiced her in ''Ocarina of Time''.
26* RefittedForSequel: The idea of blowing into special grass to summon Epona was first thought up for ''Ocarina of Time'', but was deemed redundant due to the titular instrument.
27* ShrugOfGod: Even Eiji Aonuma himself doesn't know the meaning of Zant's scene at the end of the game, as the leader of the team that created the cutscenes was known for being a bit of a lone wolf. Nevertheless, he had immense faith in him and didn't say anything about the scene itself, even though he didn't understand it.
28* SwanSong: The [=GameCube=] version, as it was the last game on the system published by Nintendo, the last game released for it in Japan, and came out weeks after it came out on its successor.
29* ThrowItIn: Ordon Village was developed for the [[UsefulNotes/ElectronicEntertainmentExpo E3 2006]] demo and wasn't originally meant to be in the actual game, but Creator/ShigeruMiyamoto [[http://iwataasks.nintendo.com/interviews/#/wii/twilight_princess/0/1 put it in the game with a three-day prologue to introduce the game's mechanics.]]
30* WhatCouldHaveBeen:
31** The ''Zelda'' team originally planned to create a sequel to the ''VideoGame/TheLegendOfZeldaTheWindWaker'', but declining sales of the series led to it being scrapped in favor of creating a more realistic "American ''Zelda''" that would instead be a sequel to ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', in order to better appeal to the market where the franchise was still at its healthiest.
32** The story was originally going to take place a few decades after the events of the N64 installments, to allow for several character cameos. This was scrapped, with ''Twilight Princess'' becoming a more distant sequel taking place over a century later, though some references to now-deceased ''Ocarina'' characters exist in the final game.
33** Creator/KojiKondo planned on there being more music done with a live orchestra, presumably the same amount that ''VideoGame/SuperMarioGalaxy'' ended up having. He had to put such plans aside because he ran into problems with VariableMix among other things.
34** The Twilight Realm was originally going to be a DeliberatelyMonochrome world.
35** There was also originally going to be a magic meter, as can be seen on the Wii version's box. Unused Midna dialogue suggests that magic would be required to transform into Wolf Link and back. As a leftover of this, Green Chu Jelly can still be created in the Wii version if a Blue Chu and a Yellow Chu merge, but it is useless and lacks even an item description and ItemGet text; it returns in ''HD'' as a DevelopmentGag, where it does get some flavor text directly acknowledging the item's lack of use.
36** The companion game, ''VideoGame/LinksCrossbowTraining'', was meant to be a direct sequel akin to ''Majora's Mask''. However, Miyamoto wasn't interested in the story ideas the developers had, so he mandated it a simple spin-off to take advantage of the Wii Zapper, much to the developer team's disappointment.
37** Link was originally going to be able to ride the goats he herds. WordOfGod is that, while not an implemented feature, Link ''does'' still know how to do this in-canon.
38** The trailer shows Link battling what appears to be a Moblin enemy that carries a large hammer, but it does not appear in the final game.
39** At one point in development, Impaz was intended to be a GenderFlip incarnation of Impa called [[https://www.glitterberri.com/hyrule-historia/page-186/ "Old Man Impa".]]
40** [[https://www.youtube.com/watch?v=hnSeLy1e8VA This video]] features early concept designs for Midna. Early screenshots also show her hair as green and red-orange rather than a lighter orange throughout. The character was also a later addition in the game's development, only being created after Miyamoto said someone should be riding Wolf Link to make the model look less boring.
41* WordOfGod: The reason for Zant's [[{{Manchild}} change in personality]] [[VillainousBreakdown when he's confronted]] is that [[https://www.youtube.com/watch?v=au4ZGt1MReA&t=1m50s he was given more characterization later in development.]]

Top