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Context Trivia / TheLegendOfZeldaALinkToThePast

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1* DummiedOut:
2** In the original and Virtual Console releases, a skull statue that somewhat resembles the large skulls at the entrance of Yarna Desert in ''VideoGame/TheLegendOfZeldaLinksAwakening'' (which didn't get DummiedOut) exists that was apparently planned for DarkWorld dungeons (most likely Skull Woods due to its name), as it is part of the tileset for DarkWorld dungeons, but it was never used... in those versions. About a decade later, these very statues could be seen in the GBA version's added optional dungeon, the Palace of the Four Sword, which is located in the DarkWorld.
3** A 1/4th magic use upgrade exists in the game's files but can't be obtained anywhere. Adding it back in via hacking shows that it's fully coded and functions perfectly as intended, so why it wasn't used is unknown.
4** Several unused enemies have graphics, including a bat enemy for the Dark World that would have shot fireballs at Link, a soldier with a visible face, and [[https://zelda.fandom.com/wiki/Cannon_Soldier a fully functional soldier with a cannon.]]
5* ExecutiveMeddling: The original subtitle was "Triforce of the Gods", but it was deemed necessary to change this for American audiences in case any MoralGuardians threw themselves in a tizzy over the alleged references to religion and gods. Despite this, the American manual explicitly uses the term "gods" in explaining the game's backstory and Hyrule's creation myth.
6* FlipFlopOfGod: At the time of this game's release, the back of the box said it was a prequel to the NES installments. The story told in the manual seems to reflect this, detailing the origin of Hyrule, the Triforce, and Ganon. By 1998, however, Creator/ShigeruMiyamoto seemed to have changed his mind, stating that it was a sequel, even though this makes almost no sense plot-wise and is now mostly seen as a slip of the tongue from his part. He gave another interview in 1999 that seemed to confirm the originally-intended order. Taken a step further when ''Ocarina of Time'' was made in 1998, which created even more ContinuitySnarl (how it ends on both ways when the Adult portion ends and begins with ''Wind Waker'' and the other to ''Majora's Mask'' then to ''Twilight Princess''). It wasn't until ''Literature/HyruleHistoria'' that the game took place after the defeat of Link, resulting in timeline number 3 and eventually, this game. It also did confirm it was a prequel to the NES game, just not to the series as a whole.
7* ManualMisprint: The instruction booklet for the Game Boy Advance version calls the Magic Cape from ''A Link to the Past'' "Roc's Cape", which is an item from ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' with a completely different function (jumping instead of invisibility).
8* TheOtherDarrin: Link is voiced by Creator/HikaruMidorikawa (better known as Link's fellow ''VideoGame/SuperSmashBros'' fighter [[Franchise/FireEmblem Marth]]) in the Sound & Drama CD. In the GBA version, he uses Young Link's much younger-sounding voice clips from ''Ocarina of Time'', provided by Creator/FujikoTakimoto.
9* PopCultureUrbanLegends: A common rumor surrounding Link's in-game appearance is that his bright pink hair is the result of SNES palette limitations, spurred on by the fact that official artwork depicts him with the same blonde hair seen in previous and later games and that palette limitations were why he was a brunette in the first two games. The idea is that because Link's human and rabbit forms occupy the same set of sprites, there wasn't enough room to give Link's human hair and rabbit fur different colors, leading to the pink hair in order to keep his fur pink. However, the two are substantially different shades of pink, deviating too heavily to indicate that it was simply a palette limitation, and official figurines for the game in Japan include pink hair on Link rather than the better-known blonde, implying that the pink color was simply a stylistic choice.
10* VideoGameRandomizer: VideoGame/ALinkToThePastRandomizer, by default, randomizes the locations of dungeon prizes, chest contents and freestanding items, and dungeon items (big and small keys, maps, and compasses found in chests) within their own dungeons. Other modes can also randomize dungeon items outside their usual dungeons, enemy and boss locations, which underworld areas (caves, houses, dungeons, etc) are inside each entrance, and many other aspects of the game.
11* WhatCouldHaveBeen:
12** Concept art included in ''Hyrule Historia'' shows Zelda dressed in skimpy armor, which might have been the inspiration behind Sheik in ''Ocarina of Time''.
13** An AnimatedAdaptation was in the works by Aeipathy Industries, but it was cancelled when they could not get the rights from Nintendo. This animation would have also led to SuddenlyVoiced for a few of the characters, including some for the first time in English. The cast included Creator/ToddHaberkorn as Link, Creator/KiraBuckland as Zelda, Creator/KentWilliams as Link's Uncle, Creator/VicMignogna as Agahnim, and had Creator/MatthewMercer in an unspecified role (generally assumed to be Ganon, which would have acted as a RoleReprise for ''WebVideo/ThereWillBeBrawl'' and which he would officially get to do for ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom''). However, some of the animations used for this project ended up in a [[GameMod ROM Hack]] which takes advantage of the [=MSU-1=] chip used in certain flashcarts and recreated in certain emulators.
14** The game was originally meant to be sci-fi related, hence the aforementioned Zelda concept art. Link was supposed to switch between the current Hyrule and a futuristic version, instead of between Hyrule and the Dark World. ''Ocarina of Time'' would revisit the time-travel concept wholesale, but with a [[BadFuture somewhat different spin]]. This was actually a concept that was considered for the original game, but dropped because of hardware limitations.
15** The idea of the world ending when a giant egg breaks on top of the mountain was originally planned for this game. It later was used instead in ''VideoGame/TheLegendOfZeldaLinksAwakening''.
16** Unused material in the game files includes a trio of very large trees with faces, which would have been found in a clearing within the Lost Woods. These would not be used in the game itself, but show similarities to the Great Deku Tree that would debut in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.
17** An early layout for Hyrule Castle presents what can be assumed to be Zelda's bedroom, suggesting the idea that Link originally had to find Zelda in the upper floors of the castle rather than in the dungeon. This idea was reused twice. The first time is in Ran Maru's manga adaptation, where Zelda attacks Link under the impression that he is one of Agahnim's minions. The second is in ''Twilight Princess'', where Link and Midna meet her in the upper floors of the Castle in a room very similar to a bedchamber.
18** One piece of early concept art depicts Link in a church, kneeling before a crucifix and a statue of the Virgin Mary, indicating that the game was originally going to carry over the Christian pastiches of its predecessors before ultimately shifting towards the classically-inspired polytheistic mythology that is now standard for the series.
19** Early in the game's development it was planned the be released on the Famicom and NES, and instead of focusing on a single protagonist the game would have had an entire party of heroes that included a warrior, a wizard, a girl, and a fairy who could scout areas ahead of the party.

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