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Context Trivia / TalesOfEternia

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1* BadExportForYou:
2** [[VideoGame/TalesOfDestiny Destiny]] and Eternia had the skits fully voiced with no text, making them harder to translate than later games which did include text. The solution? Remove the story skits ''entirely'' in the North American release! Even with Europe getting Eternia's UpdatedRerelease years later, there have been no translated story skits.
3** Europe's version of the game shipped with a massive GameBreakingBug resulting in half the copies crashing without fail after Volt. On ''every save file''.
4* CreatorsFavorite: According to character designer Mutsumi Inomata, Keele was a higher-up in Namco's favorite.
5* DummiedOut:
6** The US release of the game removed some things from the original, such as the camping skits, a few voice clips, and even some titles. Only some of these were restored in the EU release.
7** In the original version of the game, [[spoiler:Shizel has dummied data for every spell in the game]]. It really makes you wonder...
8* ExecutiveMeddling: According to Mutsumi Inomata, a female Namco executive was very involved in Keele's character design, directing Inomata to design him [[AuthorAppeal based on her own preferences in men.]]
9* KeepCirculatingTheTapes: In America. To date, the game has never been put up on any digital distribution service (even when some of its contemporaries have), and while Japan and, oddly, Europe got the PSP remake, North America never saw a release of it (supposedly due to [[ScrewedByTheLawyers legal concerns]]). Playing the game today requires either importing a European PSP release (and possibly a European PSP if one is unsure of the version of the game they got), paying what is likely an exorbitant amount of money (up to $250) for the [=PS1=] release, or less savory methods.
10* MarketBasedTitle: The name was changed to "Tales of Destiny II" in North America. It's commonly believed that this is related to trademark concerns with ''WesternAnimation/HeManAndTheMastersOfTheUniverse'' ("Eternia" is the name of that show's setting), and that this also contributed to [[NoExportForYou North America never getting the PSP port]]; while [[https://www.ign.com/articles/2001/06/08/tales-of-destiny-2-interview Namco has only stated]] that brand continuity was a contributing factor for the rename, the trademark explanation hasn't been outright denied. Later crossover material does refer to the game as "Tales of Eternia", however.

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