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1For Trivia pages related to specific games, see their respective sub-pages:
2
3[[index]]
4* ''Trivia/SuperSmashBros64''
5* ''Trivia/SuperSmashBrosMelee''
6* ''Trivia/SuperSmashBrosBrawl''
7* ''Trivia/SuperSmashBrosForNintendo3DSAndWiiU''
8* ''Trivia/SuperSmashBrosUltimate''
9[[/index]]
10----
11* ActingInTheDark:
12** Creator/XanderMobus, the announcer for ''Smash 4'' and ''Ultimate'', [[https://www.youtube.com/watch?t=1060&v=sen_43HXOd4 has stated]] that in order to prevent leaks to the game roster he's told to say random words and names without context so he doesn't know what characters are actually in the game. Amusingly, Mobus recalls thinking that Duck Hunt was a RedHerring character and being shocked to find out he'd actually be in the game.
13** Creator/MakikoOhmoto was given a similar treatment whenever she had to record new lines for Kirby, as he gained a new Copy Ability every time a new character was added. The only time this didn't work was when she [[https://nintendosoup.com/kirbys-voice-actress-wasnt-told-she-was-voicing-terry-kirby-for-smash-bros-ultimate/ had to record]] [[VideoGame/FatalFury Terry Bogard's]] Copy Ability for ''Ultimate''; having played the ''Fatal Fury'' games, she figured out he was in the game after recognizing his [[CallingYourAttacks "Power Wave!" and "Rock you!" quotes he uses for his neutral special]].
14* ActingForTwo:
15** Every actor that voices the Announcer has also provided the voices of Master Hand and Crazy Hand for that game.
16** Creator/CharlesMartinet as [[Franchise/SuperMarioBros Mario, Luigi]], VideoGame/DrMario, VideoGame/{{Wario}}, and Waluigi, naturally.
17** Creator/MakikoOhmoto as Franchise/{{Kirby}}, [[VideoGame/EarthBound1994 Ness]], [[VideoGame/FireEmblemTheBlazingBlade Lyn]], [[VideoGame/KidIcarusUprising Viridi]] (the latter two in Japanese) and UsefulNotes/{{Mii}} Fighter type 6.
18** Creator/DavidVincent as Male [[VideoGame/FireEmblemAwakening Robin]] and [[VideoGame/CastlevaniaRondoOfBlood Richter]].
19** Creator/LaniMinella as [[VideoGame/Mother3 Lucas]], [[VideoGame/KidIcarus Pit]] (in Brawl only), [[VideoGame/FireEmblemTheBlazingBlade Lyn]] (in English), [[Franchise/SuperMarioBros Larry, Lemmy, Wendy, and Morton]].
20** Creator/YuriLowenthal as [[Franchise/FireEmblem Marth]] and [[Franchise/{{Castlevania}} Alucard]].
21** Creator/XanderMobus as the Announcer and [[VideoGame/Persona5 Joker]].
22** Creator/JunFukuyama as [[VideoGame/FireEmblemTheBindingBlade Roy]] and Joker (both in Japanese).
23** Creator/IkueOtani as both [[VideoGame/Persona5 Morgana in Japanese]] and [[Franchise/{{Pokemon}} Pikachu in all languages]].
24** Kazumi Totaka as [[VideoGame/YoshisIsland Yoshi]] and the VideoGame/{{Pikmin}}.
25* AdoredByTheNetwork:
26** The series as a whole is adored by Creator/{{Nintendo}}, as every game has been highly promoted upon release.
27** Apart from Nintendo's "big three" franchises (''Franchise/SuperMarioBros'', ''Franchise/TheLegendOfZelda'' and ''Franchise/{{Pokemon}}''), ''Franchise/{{Kirby}}'' was heavily represented in ''Brawl'', and joined ''Franchise/FireEmblem'' and ''VideoGame/KidIcarus'' in being strongly represented in the fourth game. These franchises were given three or more playable characters, along with a lot of focus in the game's other modes and features, giving them more focus than series that had been more successful up to that point such as ''Donkey Kong'' and ''Animal Crossing''. AuthorAppeal seems to be in play, as [[Creator/MasahiroSakurai Sakurai]] created the ''Kirby'' series and ''VideoGame/KidIcarusUprising'', and is a self-professed ''Fire Emblem'' fan. In particular, ''Franchise/FireEmblem'' has 6 representatives in ''3DS/Wii U'', on par with the significantly bigger ''Pokémon'' franchise and second only to ''Mario''. Sakurai was personally hesitant to give ''Fire Emblem'' too many characters, but the release schedule and overall logistics made Corrin the most logical choice to the development team.
28** ''VideoGame/{{Mother}}'' gets plenty of love in the series by way of its creator Shigesato Itoi being part of the original team developing ''64'' and ''Melee''. While it only has two playable characters as of ''Ultimate'', the franchise has gotten love in other areas, like references to its home games (the smash strike in particular), items, songs, trophies, spirits, and stages. It even got new models for enemies in Smash Run.
29** The inclusion of Pac-Man was the result of him being the mascot of Namco (who was aiding in the development of the 4th title) and the fact that he was Shigeru Miyamoto's favorite video game character. According to Sakurai, Miyamoto had pushed for the character's inclusion as far back as ''Brawl's'' development, yet at the time Sakurai scrapped the idea as he had not thought of a good enough moveset, and he too had to fight for Pac-Man's look being the classic one rather than the ''WesternAnimation/PacManAndTheGhostlyAdventures'' appearance.
30** Mega Man is the most advertised guest character, has a bunch of trophies with new models, the most remixed music of guest franchises, and has a bunch of Mii costumes.
31** The ''Franchise/{{Castlevania}}'' franchise has a significant presence in ''Ultimate'', having two characters representing the franchise, Dracula as a boss, and a whopping 34 music tracks, many of which are remixes by the development team who are fans of Castlevania's music.
32** ''Franchise/StreetFighter'' has also notably received a lot of love, with essentially the entire ''VideoGame/StreetFighterII'' soundtrack appearing as music in the game, both Ryu and Ken being playable, Guile being an assist trophy, and MythologyGag galore with things such as ''Street Fighter''-styled spirit battles, an entire area dedicated to the franchise in Adventure Mode, and Ryu's Classic Mode all feeling like love letters to the fighting game franchise that paved the way for ''Smash'' to come along years later.
33* ColbertBump:
34** Thanks to the star power of the more well-known Nintendo franchises like ''Mario'' and ''Zelda'', more obscure Nintendo properties like ''VideoGame/IceClimber'', ''VideoGame/{{MOTHER}}'' and ''Franchise/FireEmblem'', along with Creator/SquareEnix's ''Franchise/DragonQuest'' and Creator/{{SNK}} in general, get a lot of exposure through representation in ''Smash''. The ''Fire Emblem'' representation even led to every game from ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'' and onward to be localized internationally.[[note]]Except for ''New Mystery of the Emblem''.[[/note]]
35** ''Franchise/{{Persona}}'' had been a niche series outside of Japan, but [[VideoGame/Persona5 Joker]]'s inclusion in ''Ultimate'' helped to introduce the series to a wider audience.
36** Likewise, ''Dragon Quest'' was a [[AmericansHateTingle fairly niche series outside of Japan despite its huge popularity in its home country]]. However, Hero's appearance in ''Ultimate'' propelled ''VideoGame/DragonQuestXI'' to be the most internationally successful entry in the series to date.
37** Perhaps the most humorous and ironic example, Sakurai's message in the [[VideoGame/BanjoKazooie Banjo & Kazooie]] presentation about the original games being available on Xbox caused Microsoft's console to start trending in Japan.
38* CreatorBacklash: While Sakurai is indeed proud of the work done on ''Melee'', [[http://www.1up.com/news/masahiro-sakurai-reflects-super-smash he regrets gearing it toward dedicated gamers,]] saying that it caused the accessibility level to go down (i.e. the game had a high learning curve for those wanting to get into the tournament scene due to several (in)famous exploits and techniques [[SomeDexterityRequired that required significant dexterity and muscle memory to pull off even half of the time]] such as "wavedashing" and [=SHFFLing=] (Short-Hop, Fast-Fall, Lag-Cancel[[note]]also called '''smooth landing''' in the original game)[[/note]], all of which quickly became the standard in the competitive scene). This was more or less the antithesis of Sakurai's vision of a fun, easy to pick up and play fighting game (the man has even said that the high learning curve of most modern day fighting games is a glaring problem in the genre as a whole). He also has regrets with making ''Brawl'' '''too''' accessible (i.e. the game had several controversial mechanics that rubbed competitive players the wrong way such as tripping, acting out of hitstun, the physics engine being a little too much on the floaty side, etc.). Thus, his approach in making ''3DS[=/=]Wii U'' and ''Ultimate'' was to help find a compromise between [[CasualCompetitiveConflict competitive and casual players]].
39* CreatorsFavorite: Sakurai naturally has an affinity for Kirby, his own character from [[Franchise/{{Kirby}} the eponymous franchise]]. He's received a bit of WolverinePublicity by being featured on the cover of every game (although his image was obscured on the cover for the original and he was only featured in a small panel for ''Melee''), and appeared as the opponent to Mario (who, bear in mind, is Nintendo's [[SeriesMascot corporate mascot]]) in a dramatic shot in the original game's intro. This trope really shines in the Adventure Modes for ''Brawl'' and ''Ultimate'', where he is the first playable character (or one of them) and has a significant impact on the narratives. However, this preferential treatment only goes so far, as the ''Kirby'' series has less representation overall than the likes of ''Super Mario'', ''The Legend of Zelda'', and ''Pokémon'', all of which are more popular. Most fans don't seem to mind, as several have voiced requests for ''more'' representation for Kirby's franchise (though some complaints pop up that Sakurai rarely references anything from the Kirby games he didn't direct, both before and after his departure from HAL Laboratory in 2003).
40* DearNegativeReader: Clone characters are a sticking point that's used by Sakurai's naysayers to rail and grill him for being lazy and unoriginal. Push comes to shove, however, and Sakurai has taken personal notice and offense to this kind of criticism: In [[http://nintendoeverything.com/sakurai-on-the-clone-characters-in-smash-bros-wii-u3ds/ an interview]] with ''Famitsu'', Sakurai has called out people who insult him for including {{Moveset Clone}}s in the roster, labeling them as "children" who aren't satisfied with what they are given and don't understand how game development works.[[note]]Moveset Clones are essentially made with leftover resources after all the "main" characters made from scratch had already been implemented, so they're small bonus characters meant to give you more bang for your buck, not filler.[[/note]]
41* {{Defictionalization}}:
42** Since ''Melee'', the series has involved collections of in-game character trophies. As of ''3DS/Wii U'', Nintendo is making real-life ''Smash'' trophies as part of their Toys/{{amiibo}} NFC figure line. This has the meta effect of defictionalizing the game's narrative of imaginary battles between trophies; playing with the trophies in RealLife summons living, breathing versions of the characters in the imaginary ''Super Smash Bros.'' video game universe to fight.
43** The My Nintendo website offered [[https://my.nintendo.com/news/cf76a31ff5bbebf8 greeting card sets]] in 2020 for Japan and 2021 for North America. They come with white envelopes and red seal stickers resembling the invitations that appeared in Villager's ''3DS[=/=]Wii U'' trailer and for ''Ultimate'' character announcements.
44* DevelopmentGag: The design for Sheik used for ''Brawl'' and ''3DS[=/=]Wii U'' is actually based off some early ''Twilight Princess'' concept art. Though Sheik didn't reappear in ''Twilight Princess'', the design, including the braided hair and thigh wrappings, was used in ''Brawl'' and then again for Sheik's appearance in the fourth game.
45* DuelingGames: The tremendous success of the ''Smash'' series has inevitably resulted in several imitations on other platforms with each one varying widely in their mechanics and gameplay quality.
46** ''VideoGame/CartoonNetworkPunchTimeExplosion XL''. This game which features several characters from Cartoon Network-exclusive shows was so blatant in copying the ''Smash Bros'' formula, specifically ''Super Smash Bros. Brawl'', that ''Smash'' fans will gladly make fun of it for being a shameless copycat/ripoff while Cartoon Network fans will defend it as being better in some ways than ''Super Smash Bros''.
47** ''VideoGame/DreamMixTVWorldFighters'' was an official collaboration in 2003 between Hudson Soft, Konami, and Takara which features mascots from all three companies duking it out in an All-Stars crossover that's too similar to ''Smash'' to be a coincidence. Hilariously, Snake, Simon, and Richter all appeared in this game prior to appearing in ''Smash''.
48** ''VideoGame/NickelodeonAllStarBrawl'', which is like Nick's rough equivalent to ''VideoGame/CartoonNetworkPunchTimeExplosion XL'', but created in part by the creators of ''VideoGame/SlapCity'' (which some high level ''Smash'' players, like Hungry Box, consider to be one of the better Smash clones).
49%%** ''[[https://www.youtube.com/watch?v=Vy3Uys5obMY Kung Fu Panda: Showdown of Legendary Legends]]''.
50%%** ''{{VideoGame/KungFuChaos}}''.
51%%** ''Brawlout''.
52%%** ''{{VideoGame/Brawlhalla}}''.
53%%** ''Slap City''.
54* DummiedOut: Quite a bit of unused content is present in each installment. Some notable examples include:
55** Unused voice clips for several characters' Final Smashes appear in both ''64'' and ''Melee''.
56** Ditto was originally meant to come out of the Poké Ball in ''Melee'' — it would have supposedly created a copy of the summoner's character, controlled by the [=AI=], and would aid them in battle, but complications resulted in it being removed. The Pokémon is still found within the game's data and can be forced to appear by using cheating devices, but it simply spins around while stretching as it says [[PokemonSpeak "Mon-Mon!"]] and dealing light damage to whoever touches it before disappearing due to being incomplete. Interestingly, it still appears in the Pokéball section in ''Melee''[='=]s official StrategyGuide, suggesting it was cut fairly late in development. Ditto finally made a proper debut in ''Ultimate'', functioning as originally intended.
57** Multiple characters have empty files in ''Brawl''[='=]s file system, including Dr. Mario, Roy, Mewtwo, Dixie Kong, Toon Zelda and "Toon Sheik" [[note]]the latter speculated to be [[VideoGame/TheLegendOfZeldaTheWindWaker Tetra]][[/note]], and "Pra Mai" [[note]]speculated to be [[VideoGame/PokemonRubyAndSapphire Plusle & Minun]][[/note]].
58** Kirby's Hammer Flip was supposed to appear in ''Brawl'', but it was removed — only the animations remain. In ''3DS/Wii U'', he has unused voice clips for using PowerCopying on Palutena's Heavenly Light and Explosive Flame attacks; as it stands, he can only copy Autoreticle.
59** Tharja from ''Fire Emblem Awakening'' was among the 3DS trophies seen in a leak, but is absent in the final game, likely due to rating concerns about [[MsFanservice her outfit]] [[{{Stripperiffic}} (or rather, lack thereof)]].
60* ExiledFromContinuity:
61** In the original game, the Motion-Sensor Bomb and Cloaking Device were drawn from Creator/{{Rare}}ware games ''[[VideoGame/GoldenEye1997 GoldenEye]]'' and ''VideoGame/PerfectDark'', but soon afterward Rare was bought out by Microsoft. The English version of ''Melee'' listed the items' origins as "TOP SECRET"; in the games after that, the Motion-Sensor Bomb was redesigned as a ''Smash Bros.''-series item, while the Cloaking Device was completely removed.
62** The entire ''VideoGame/MetalGear'' franchise sat out ''Smash for Wii U and 3DS'', only getting referenced in regards to Palutena's Guidance being similar to Snake's codec calls from ''Brawl''. It would later come back for ''Ultimate''.
63* FakeAmerican:
64** Captain Falcon, Ness, and Terry are all voiced by Japanese actors [[GratuitousEnglish speaking poor American English]], though this is done on purpose for Terry as an homage to his earlier voice acting, and Captain Falcon's "Show me your moves" sounds convincingly American, albeit exaggerated and cartoony, almost like an ElvisImpersonator.
65** Little Mac [[VoiceGrunting doesn't have any English lines]] in either version of any of the games, but is voiced by Hisao Egawa in ''Brawl'' and Kousuke Toriumi in ''[=SSB4=]'' and ''Ultimate''.
66** On the English dub side of things, Pyra & Mythra are voiced by Creator/SkyeBennett, who was born to an American family but nonetheless naturally has a Southern English accent (similar to Shulk) and was born and raised in London.
67* FanCommunityNicknames: Smashers, which is mostly used to refer to competitive players, but sometimes also used to refer to players of the games in general and the playable characters themselves.
68* FlipFlopOfGod:
69** At the time of the completion of the ''For 3DS/For Wii U'' titles, Sakurai also said that it would be be his last game in the series. He apparently changed his mind at some point before the game designed for the Switch went into development. He's apparently had a history of doing this, as he previously saw the original game as a one-off and later treated ''Melee'' and ''Brawl'' as if either were the last ''Super Smash Bros.'' game he was going to make.
70** In interviews, Sakurai has made mention of certain characters that he couldn't see fitting in certain iterations of the game. While promoting ''Brawl'', he mentioned that he didn't think that the Villager or Pac-Man could have satisfying movesets created for them, only to add them in ''3DS/Wii U''. Likewise, he outright noted that Ridley's size and fast speed would make him difficult to work as a fighter while promoting ''Brawl'' and ''3DS/Wii U'', yet he was able to work something out with ''Ultimate''.
71* FollowTheLeader: The appearance and gameplay of ''VideoGame/BattleStadiumDON'', ''VideoGame/JumpSuperStars'', and ''VideoGame/JumpUltimateStars'' all feel so similar that the most common conclusion was that "they're all trying to imitate ''Super Smash Bros''."
72* GodNeverSaidThat: Masahiro Sakurai has been on the receiving end of this more often than not:
73** Sakurai never said that "Ridley is too big"; it came from an argument between fans on [=SmashBoards=] that somehow got misattributed to him. His actual response to the question (which was in a ''Magazine/NintendoPower'' interview) was that [[http://kotaku.com/why-smash-bros-players-are-so-obsessed-with-ridley-1635048910 Ridley would probably be impossible,]] but said (in a likely joking manner) that if they put in their best effort, they could do it, but he would be really slow (also implying that their "best effort" would radically change him). However, [[http://www.ign.com/articles/2014/11/19/why-ridley-isnt-playable-in-smash-bros Sakurai did eventually state that Ridley would've been ridiculously scaled down... therefore, he would be too big]] (among other things). And then he changed his mind with ''Ultimate'', which featured a sized-down version of the character who could still work as a playable character.
74** An alleged Famitsu translation purported that the reason why Sakurai wouldn't change Ganondorf's controversial portrayal was that he reminded him of his father. It was quickly found to be fake, as no Famitsu issues ever released have had that quote.
75** It was commonly thought that one of the requirements for being a GuestFighter, as specified by Sakurai, was that a character had to have a long history with Nintendo. Sakurai has actually called this a "courtesy", not a requirement. When [[UnexpectedCharacter Cloud Strife]] was revealed, many accused Sakurai of going back on his rule, even though this was never a hard and fast rule to begin with.[[note]]However, it should be noted that every GuestFighter has appeared on a Nintendo platform in some form; Cloud appeared in ''VideoGame/KingdomHeartsChainOfMemories'' on the [=GameBoy=] Advance, as well as ''VideoGame/TheatrhythmFinalFantasy'' and ''VideoGame/FinalFantasyExplorers'' for the 3DS, and ''VideoGame/PersonaQ2NewCinemaLabyrinth'' on the 3DS was released in Japan a little over a week before Joker was announced for ''Ultimate''[[/note]]
76** It was rumored that Sakurai stated ''3DS/Wii U'' would have no clone characters, so some people were surprised to see Lucina and Dark Pit. Sakurai never said anything remotely like that.
77** [[https://www.youtube.com/watch?v=7xUWnQu2Grs A special April 8th, 2014 edition]] of Nintendo Direct, revolving entirely around ''3DS/Wii U'', had Sakurai imply that Assist Trophies would have a special role in All-Star Mode. They make no appearance whatsoever there in the final games. Turns out it was just a mistranslation, as the Japanese Direct referred to the "All Star Battle" but not the mode itself.
78** In [[https://youtu.be/i3IOWaVDbx0 a video about the making of the original]], Sakurai never said that traditional fighting games are bad, or that the combo focus of later entries in the genre completely removed any semblance of strategy. In fact, in the latter case, he was specifically referring to a lack of “push and pull” that can result from long combos (as ComboBreaker mechanics were much rarer at the time of the game’s creation). Despite this, several of his statements in the video have been taken out of context to fuel the FandomRivalry between Smash players and players of traditional fighting games.
79* InspirationForTheWork: The series is inspired by how Sakurai got so good at ''VideoGame/TheKingOfFighters95'' that he very easily beat other players. This lead him to focus on making a simple fighting game for beginners.
80* KeepCirculatingTheTapes: The first two games in the series suffer from this quite a bit as they have not been re-released, barring a stint on the now discontinued Wii Virtual Console for the original game. ''Melee'' in particular is a very notable case as it was the best selling game on the [=Game Cube=] and that console has received a noticeable cult following over time. Consequently, second-hand copies of the two can fetch quite a bit of money.
81* KillerApp: Every installment is always heavily anticipated, heavily promoted, and heavily successful, and along with ''Franchise/SuperMario'', ''Franchise/TheLegendOfZelda'', and ''Franchise/{{Pokemon}}'', it is one of Nintendo's most consistently successful and recognizable franchises.
82* MagnumOpusDissonance: As mentioned in the [=YMMV=] page, while ''Melee'' is popular at tournaments, Sakurai dislikes that the game is too competitive for casual audiences. He tried to reflect this with ''Brawl'' (which the tournament scene hate) but ended up disliking ''Brawl'' for being '''too''' accessible.
83* MarthDebutedInSmashBros: The {{Trope Namer|s}}:
84** Other elements of the series that actually ''did'' debut in ''Smash'' include the Gekkos of ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'' seen on [[VideoGame/MetalGearSolid Shadow Moses Island]] and ''VideoGame/YoshisWoollyWorld''.
85** As ''VideoGame/DragonQuestX'' was never translated, the cameo of that game's hero in the ''Franchise/DragonQuest'' Hero's Final Smash will be the first time he will be appearing for much of the world.
86* MeaningfulReleaseDate: ''Super Smash Bros for Wii U'' in Japan and ''Super Smash Bros Ultimate'' are [[https://twitter.com/FiyaEmbulemFan/status/1006639460983943171 released]] one day after Creator/SatoruIwata's birthday as well as the anniversary of ''Melee''[='=]s release. ''Brawl'' [[WhatCouldHaveBeen was originally intended to]] have the same release date, but was delayed a few months.
87* NoDubForYou:
88** In every ''Smash'' game prior to ''Ultimate'', Marth and Roy are never dubbed in English, even after one of the games the former starred in was localized. ''Ultimate'' is the first game to avert this, as Marth is voiced by his most consistent English voice actor, Creator/YuriLowenthal, and Roy is voiced by his ''VideoGame/FireEmblemHeroes'' voice actor, Creator/RayChase.
89** Despite having established English voice actors, [[VideoGame/FinalFantasyVII Cloud Strife and Sephiroth]] speak Japanese in all versions. Steve Burton, Cloud's English voice actor, went on record to state that he was never approached about reprising his role, and was similarly shocked when the announcement was made.[[note]]Steve Burton's contract with Square Enix made him the only person allowed to voice Cloud in English, even if Cloud appears in a non-union work. Part of this contract insists that he be credited under his name, so he couldn't go uncredited or use a pseudonym like many actors who reprised their roles for the series, as it's a non-union dub.[[/note]]
90** In the French, Spanish, German and Italian versions of the games, the only playable characters to be dubbed accordingly are the Announcer and Hands, Jigglypuff, Pokémon Trainer, Squirtle, Ivysaur, Lucario, Greninja, Sonic (in ''[=3DS/Wii U=]'' only) and Wii Fit Trainer.[[note]]Poké Ball and Assist Trophy characters from their respective franchises are also dubbed.[[/note]] All other characters keep the English or Japanese voices that they use in the English versions. The Wii Fit Trainers also have British voice actors in the English PAL versions of the game. The Wii Fit Trainers also have different Spanish voice actors depending on the region whereas other characters who speak Spanish always speak in European Spanish.
91* NonDubbedGrunts: Notably, most of the characters have had their voice clips recycled from older games instead of having new ones recorded. For example, in ''64'' and ''Melee'' Mario and Link re-used their clips from ''VideoGame/SuperMario64'' and ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', with Luigi repurposing higher-pitched Mario clips and Link later re-using his voices from ''VideoGame/TheLegendOfZeldaTwilightPrincess'' in both ''Brawl'' and ''Wii U/3DS''. In ''Wii U/3DS'', Sonic's clips were the ones utilized in the games Creator/RogerCraigSmith starred as him beginning with ''VideoGame/SonicColors''. Notably, when many of the veterans' voices were re-recorded from the transition from ''Melee'' to ''Brawl'', many characters retained those voices come ''Wii U/3DS'' with exceptions listed in TheOtherDarrin below.
92* TheOtherDarrin: A few characters have had their voices recast over the years, often to match their changing voices in their series of origin:
93** Master Hand and Crazy Hand have been voiced by different actors in each iteration, [[ActingForTwo sharing their voices with the announcer of each game]]: Jeff Manning in ''64'', Dean Harrington in ''Melee'', Pat Cashman in ''Brawl'', and Creator/XanderMobus in ''3DS/Wii U''. In a surprising break from tradition, Mobus returned for ''Ultimate'', making him the first announcer to reprise his role in the history of the Smash Bros. series.
94** While Fox in ''64'' and ''Melee'' used his Japanese voice, Shinobu Satouchi, during gameplay, the secret taunts on Corneria were voiced in English by Steve Malpass, his voice from ''VideoGame/StarFoxAdventures''. In ''Brawl'', he switched to Creator/KenjiNojima and Jim Walker, his Japanese and English actors respectively from ''VideoGame/StarFoxAssault''. In the ''3DS/Wii U'' and ''Ultimate'' installments, Fox uses Mike West, his English VA from ''Star Fox 64'' (and ''64 3D''), instead; Nojima however reprises his role in Japanese despite the later games having Takashi Ohara as his Japanese voice. In ''Ultimate'' however, Ohara finally voices Fox.
95** Falco uses his Japanese VA, Creator/HisaoEgawa, in ''Melee'' (who stays the same in the Japanese versions onwards by proxy), while his ''Adventures'' voice, Ben Cullum, voices his secret taunts. However, his English voice in ''Brawl'', Dex Manley, did not voice the character in ''Assault'', but rather fellow Star Fox team member ROB 64. Mark Lund from ''64 3D'' takes over in the English version of the 3DS/Wii U game; like with Fox, Egawa also reprises in ''Smash 4'' despite having a different Japanese voice actor in Kosuke Takaguchi in later games, although Takaguchi would eventually replace him as Falco in ''Ultimate''.
96** Wolf is an interesting case himself. While he was consistently voiced by Mahito Oba in Japanese, he received a new English voice actor in the form of Jay Ward for ''Brawl''. Ward would reprise the role in ''Ultimate'', while Oba was also replaced with Takaguchi similar to Falco.
97** Each game beginning with ''Melee'' features secret taunts on its respective ''Star Fox'' stage. Corneria and Venom in ''Melee'' had taunts using the ''Adventures'' cast, Lylat Cruise in ''Brawl'' used the ''Assault'' cast (with a few minor recastings), and Orbital Gate Assault in ''Wii U'' uses the ''64 3D'' cast. This gets REALLY confusing in ''[=3DS/Wii U=]'', when the two combined feature a stage from each game, leading to three different sets of ''Star Fox'' actors showing up in the credits.
98** Franchise/SonicTheHedgehog was originally voiced in the English version of ''Brawl'' by Creator/JasonGriffith, his voice actor in the ''Sonic'' games at the time who had originated the role in ''Anime/SonicX''. Later ''Smash'' games would recast Sonic with Creator/RogerCraigSmith, who by that point had replaced Griffith in the ''Sonic'' games proper starting with ''VideoGame/SonicColors''.
99* PosthumousCredit: Creator/UnshoIshizuka, who provided Incineroar's Japanese voice in ''Ultimate'', passed away four months before the game was released. Ishizuka's archived voice clips for Heihachi Mishima were also used posthumously on the Mishima Dojo stage.
100* PromotedFanboy: Creator/MatthewMercer, who directed and played Ganondorf in the fan series ''WebVideo/ThereWillBeBrawl'', reprises his role as Chrom here. Fellow voice actor Creator/KyleHebert, who voices Ryu in ''Smash Bros.'', also starred in the series, playing the role of Wario.
101* RoleReprise: Nearly every character from the original games receives their original voice, either through archived clips or new recordings.
102* RecursiveAdaptation: In a franchise first, the ''Smash'' version of Greninja was released as an [[https://projectpokemon.org/home/forums/topic/33446-oras-event-smash-bros-greninja event distribution]] for the ''Pokémon'' games.
103* ScrewedByTheLawyers:
104** Not the game itself, but some of Nintendo's lawyers tried to remove ''Smash Bros.'' from being streamed at EVO 2013, one of if not the biggest fighting game tournament in the world, most likely due to copyright paranoia. Once the internet found out about this, the negative outcry was so great that [[SubvertedTrope Nintendo allowed the game to be streamed]]. The situation was originally even worse than most people know; Nintendo didn't want ''Smash'' to be at EVO '''at all''', and the news that the broadcast was canceled came ''after'' a compromise with the EVO officials to at least allow the tournament to take place without the stream. This was averted in 2014, to the point where not only did Nintendo have no problems with ''Melee'' being streamed, but they acted as one of the sponsors for that very event. Nintendo of America president Reggie Fils-Aime himself even made a special video for the event where he wishes the players luck, and gives a shout-out to the fighting game community by saying "no johns." The video can be seen [[https://www.youtube.com/watch?v=HwobfEp1bPc here.]]
105** According to [[https://nintendoeverything.com/sakurai-talks-smash-bros-ultimate-music-the-process-of-choosing-and-including-songs/ a Famitsu column]], licensing songs from 3rd party franchises can be very expensive. This is implicitly the reason why ''Franchise/FinalFantasy'' is only represented by 2 songs in both ''For 3DS/Wii U'' and ''Ultimate'' and why a few classic Sonic music pieces were taken out with the shift from ''Brawl'' to ''For 3DS/Wii U''.
106** The use of [[RealSongThemeTune Real Song Theme Tunes]] has caused problems as well. The Pac-Land stage does not actually have the music from the ''VideoGame/PacLand'' game (since it is the theme song to the Creator/HannaBarbera ''WesternAnimation/PacMan'' cartoon), and ''Punch-Out'' has remixes of most of the songs from the arcade and NES installments, but not the title theme (which is really the "Look Sharp March", the theme to the ''Gilette Cavalcade of Sports'').
107** The reason that Cloud [[NoDubForYou still speaks Japanese]] in the localized versions of the games is because Cloud's English voice actor prior to ''VideoGame/FinalFantasyVIIRemake'', Steve Burton, is a union member, and the game's dub is a non-union project. Other union actors who appear in the game get around this by using pseudonyms or [[UncreditedRole not appearing in the credits]], but Burton's contract requires that (a) he is ([[VideoGame/FinalFantasyVIIRemake or at least used to be]]) the only one who can voice Cloud in English (meaning Cloud couldn’t be temporarily recast, as the contract didn’t take the character appearing in a non-union work into account), and (b) that he must be credited using his real name in any project he appears in. This all makes it impossible for him or anyone else to voice Cloud in English in ''Smash''.
108* SoMyKidsCanWatch: Creator/HideoKojima wanted to create a game with Snake in it that his son could play without being exposed to the violence that came with the ''[[VideoGame/MetalGear Metal Gear Solid]]'' series, so he managed to convince Masahiro Sakurai to include him in the game, and personally designed the Shadow Moses Island level for his troubles. He would later have a similar approach with ''VideoGame/MetalGearSolidPeaceWalker'', the only installment of the ''Solid'' series to not have an M-rating and a game that's comparatively DenserAndWackier than the rest of the series.
109* TechnologyMarchesOn: ''VideoGame/SuperSmashBrosBrawl'' and ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' feature UsefulNotes/{{Compact Disc}}s as collectable items, used to unlock new songs that can play on various stages. While digital distribution and streaming services were gradually overtaking CD sales outside of Japan since 2001, they were still commonplace enough around the world to be taken seriously as a format for music distribution in the late 2000s and early 2010s. By the time of ''VideoGame/SuperSmashBrosUltimate'' a few years later, CD sales had fallen so far that they were absent from the game entirely, with all stage music being available from the get-go.
110* TrollingCreator: The trend about Ganondorf "having a sword but not using it" started as early as ''Melee'', where Ganondorf was simply a last-minute clone chosen by Sakurai to pad out the roster. But by ''Brawl'', Sakurai started to outright troll the "declone Ganondorf" fans while mostly keeping his moveset the same. Ganondorf has a taunt where he pulls out his sword and puts it back. In the development blog, Sakurai even said "people tend to make fun of Ganondorf for [not using his sword]," teasing those who wish Ganondorf to be a sword user. ''3DS/U'' continues the trend by keeping said taunt and giving him ''one'' sword move as a custom special while still retaining the rest of his original moveset; the game is often played with customization turned off (mandatory in some modes such as Online With Anyone and All-Star), and the move is mechanically similar to the Warlock Punch anyway (although other, similar sword thrusting moves exist in the game). In ''Ultimate'', he has the same moveset except he uses his sword for Smash Attacks as if he's saying "Hey I'm using a sword, happy?"
111* WhatCouldHaveBeen: [[WhatCouldHaveBeen/SuperSmashBros Now with its own page.]]
112* WriteWhatYouKnow: The vast majority of ''Kirby'' content in ''Smash'' comes from ''VideoGame/KirbysDreamLand'', ''VideoGame/KirbysAdventure'', and ''VideoGame/KirbySuperStar'', all of which are games that Sakurai directed. The games that Sakurai had little to no involvement in are relegated to lesser representation such as music tracks.
113* WhyFandomCantHaveNiceThings:
114** Sakurai started [[http://gengame.net/2012/12/masahiro-sakurai-says-not-to-expect-any-smash-bros-news-anytime-soon/ tweeting less]] because whenever he talks about a video game he enjoys, overspeculative fans take it as a cue for the game's representative being in the next ''Super Smash Bros.''
115** When Sakurai revealed Sora as the final fighter for ''Ultimate'' DLC, he admits that Sora was the number one requested character from the ''Smash 4'' Fighter Ballot, but explains at the advice of Mr. Iwata to ''not'' reveal this information nor any of the other highly requested fighters at that time in fear of the fans attacking the IP owning companies to allow Nintendo to put them in Smash.[[note]]This famously happened to Dante/Bayonetta creator Hideki Kamiya, who for awhile expressed his disdain for the series due to how fans would constantly ask him about this. Fortunately, this did not stop Bayonetta being eventually added.[[/note]]
116** ''Brawl'' had a problem with "taunt parties", which were online matches where players did nothing but taunt the entire match. Since there was no way to report players who did this, there were no repercussions, and taunt parties became a rampant problem. Likely in response to this, taunting during online matches was limited in ''Smash 4'' and is completely disabled in ''Ultimate''’s quick play online mode.

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