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1* DuelingWorks: With The Collective's ''VideoGame/StarTrekDeepSpaceNineTheFallen'', released during the same time frame. Both games are based on rival ''Star Trek'' series (''Series/StarTrekDeepSpaceNine'' vs ''Series/StarTrekVoyager'') as well as using competing game engines (Unreal Engine 1 vs id Tech 3). However only ''Elite Force'' sold well enough to warrant a sequel and digital rerelease, while ''The Fallen'' lies in copyright limbo due to the [[ScrewedByTheLawyers closure of its developer Simon & Schuster Interactive]].
2* ExecutiveMeddling:
3** As [[Series/StarTrekVoyager the show]] was still on air when the game was being created, Paramount's license dictated that none of the show's characters could be killed. Hence the Hazard Team was created for the game's storytelling purposes, and any attempt in attacking the show's characters would result in a NonStandardGameOver.
4** James Hoyle wrote in a 2018 ''Den of Geek'' [[https://www.denofgeek.com/games/star-trek-the-activision-years-and-the-making-of-elite-force-i-ii/ article]] how the reins of developing ''[=EF2=]'' went from Raven Software to Ritual Entertainment. ''[=EF2=]'' Lead Designer Chris Stockman recalled how Activision execs were unimpressed with Raven's Starfleet uniform-clad pitch while also developing ''VideoGame/JediKnightIIJediOutcast''. Alongside crunch times and sporadic storyline changes, Ritual was kept in the dark on the concurrently-produced ''Film/StarTrekNemesis''. A [[FranchiseKiller snowball effect]] of ''Nemesis'' [[BoxOfficeBomb bombing]], Activision limiting ''[=EF2's=]'' disc production, and the Activision/Viacom lawsuit left the former without the ''Trek'' license. Ritual [[CreatorKiller folded shortly]] after ''[=EF2's=]'' release and [[TheProblemWithLicensedGames lower-quality]] ''Trek'' games trickled [[https://en.wikipedia.org/wiki/Star_Trek:_Shattered_Universe out of]] [[{{Creator/BethesdaSoftworks}} other studios.]]
5* KeepCirculatingTheTapes: Due to Activision losing the ''Star Trek'' license in 2003, both games were not legally available in any digital download platforms until September 2021, when they were finally released on [[Website/GOGDotCom Good Old Games]].
6* TheOriginalDarrin: As noted below, while she wasn't able to reprise the role originally, the Expansion Pack does see the return of Creator/JeriRyan as Seven of Nine.
7* TheOtherDarrin (voice only): Jeri Ryan was not available to voice Seven Of Nine in [=EF1=] and was replaced. In the Expansion Pack, however, Ryan's voice replaced the replacement's, making her TheOriginalDarrin.
8* WhatCouldHaveBeen: Ritual Creative Director Jon Galloway originally envisioned ''[=EF2=]'' as a [[RatedMForMoney hard-M story]] with the Hazard Team fighting separatists [[{{DistancedFromCurrentEvents/SeptemberEleventh}} who crashed a hijacked ship into Starfleet Academy.]] Similarly, [[PurelyAestheticGender Alexandria Munro]] was also slated to return before getting cut, as Galloway describes to ''Den of Geek''.
9---> '''Jon Galloway:''' “It was talked about pretty regularly...a pretty innovative move at the time in a white male-dominated industry. And then what do they do? Turn around and hand ''[=EF2=]'' to a bunch of [[TestosteronePoisoning perma-boys who have played too much]] ''VideoGame/DukeNukem''. We get frat boy Munro [[LoveTriangle playing two chicks at once]] – one a co-worker and the other a sexy genius [[BoldlyComing alien]] whose everyday wear is [[{{Fanservice}} a space bikini and chiffon.]]

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