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1* ActingForTwo:
2** [[spoiler:Creator/MikePollock plays both the Classic and Modern versions of Dr. Eggman.]]
3** Creator/KateHiggins plays both Classic and Modern Tails.
4** Creator/LauraBailey plays both Blaze the Cat and Omochao in this game.
5* ChristmasRushed: The 3DS version, which was rushed out in about six months or so, compared to the console versions which were in concept since at least 2008. While the final product certainly wasn't a disaster by any stretch, it lacks content compared to the console versions and it's obvious that some corners were cut (including the rival races, which take place on improbable stages, and the lack of the GBA stages mentioned in pre-release interviews).
6* ContentLeak:
7** The demo released for the 20th anniversary was datamined not long after it was released, which led to the list of stages getting leaked several months early. Other assets were also discovered hidden in the demo, which lead to some other things getting leaked.
8** The existence of ''Sonic X Shadow Generations'' was revealed a day before it was formally announced in the January State of Play.
9* CowboyBebopAtHisComputer: When discussing working on ''VideoGame/SuperSmashBrosUltimate'' and creating the "Mega Man 4 Medley", [[https://nintendoeverything.com/sonic-team-sound-director-on-why-he-chose-mega-man-4-as-his-contribution-to-smash-bros-ultimate/ Jun Senoue reminisced on creating]] the ''VideoGame/SuperSmashBrosBrawl'' remix of [[VideoGame/SonicTheHedgehog3 Angel Island Zone]], and notes that it appeared in ''Generations''. While the original version appeared, the remix did not.
10* DevelopmentGag: One of the stages Sonic goes through in the 3DS version is Radical Highway, which was likely a nod to it originally being a Sonic stage early on in ''VideoGame/SonicAdventure2'''s development before it was changed to a Shadow stage in the final game.
11* DummiedOut:
12** The Time Break skill was supposed to be accompanied with a remix of Cyber Track from ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 3]]'', but this goes unused in the game. The music is present on the official soundtrack, however.
13** Modern Sonic's Green Hill is playable in the 20th anniversary demo, but was disabled. The only way to play in his stage was by hacking.
14* FlipFlopOfGod: A [[http://www.gamespot.com/news/6314215/sonic-generations-speeding-to-3ds-pc financial report]] confirmed that it would go to the Platform/Nintendo3DS and PC... then it was disconfirmed in an update to said paper... only for the 3DS and PC versions to be ''reconfirmed'' later.
15* GodNeverSaidThat: Some fans thought that ''Generations'' was non-canon due to Takashi Iizuka in the [[https://www.youtube.com/watch?v=huQQ16PLBXc Sonic Boom 2013 Q&A]] calling it an [[MilestoneCelebration anniversary game]], possibly due to [[VideoGame/SonicTheHedgehog2006 the previous anniversary game]] having a ResetButtonEnding. It's been clarified that ''Generations'' is canon.
16* MarthDebutedInSmashBros: As ''VideoGame/SonicRivals'' and it's sequel were not released in Japan, the sound collection in this game is the first time Japan officially got some of their music, "Quick Trip to Paradise" and "Race to Wind". The Japanese Pre-Order bonus was a soundtrack with ''Quick Trip'' as one of the tracks.
17* MeaningfulReleaseDate:
18** The first demo was made available on June 23, 2011, exactly 20 years after the first ''Sonic the Hedgehog'' was released. This is fitting, as it's a game about Sonic's history.
19** The second demo was released on October 19, 2011, which was the 17th anniversary of ''Sonic & Knuckles''. When Sonic Generations was one of the Daily Deals for the Platform/{{Steam}} 2012 Summer Sale, it was discounted to $10.19.
20* MilestoneCelebration: Developed as part of the franchise's 20th anniversary.
21* MissingTrailerScene: Before the release of the game, Sega released three CGI trailers that showed Classic and Modern Sonic running through a white Green Hill Zone, City Escape, and Rooftop Run together. While the levels were a part of the game, none of the footage from said trailers are shown in game. One of the Boss Fight trailers specifically shows Modern Sonic, Classic Sonic, Tails, and Classic Tails about to fight the Time Eater in Green Hill Zone, only for the actual confrontation to be in a completely different location. Only the first trailer, which had Modern and Classic Sonic running alongside each other, is hidden away in the game's AttractMode (and is thus entirely missable).
22* NoExportForYou: The massive [[LimitedSpecialCollectorsUltimateEdition collector's edition]] set was exclusive to Europe and Australia. And it was later revealed that [[http://www.sonicstadium.org/2011/11/japan-sonic-generations-20th-anniversary-set-revealed/ Japan]] got an exclusive special 20th Anniversary set as well.
23* PopCultureUrbanLegends: For a brief while, it was rumored that Classic Sonic is mute largely because they couldn't get Creator/JaleelWhite to return to do his voice. [[http://www.tssznews.com/2011/10/10/white-i-wasnt-approached-by-sega-to-voice-generationss-classic-sonic/ It turns out that White was never approached by SEGA to voice Classic Sonic]].
24* ProductionNickname: Modern Sonic's design was referred to as "Generic Sonic" in the coding for the demo.
25* RoleReprise: In the French dub, all of the voice actors from ''Anime/SonicX'' reprised their respective roles, [[TheOtherDarrin with the exception of Vector]]. They've since continued to voice these characters in the subsequent games.
26* SequelGap: Shadow's story in ''Sonic X Shadow Generations'' follows up [[VideoGame/ShadowTheHedgehog his own game]] 19 years later.
27* UrbanLegendOfZelda: There was a rumour of DLC stages being released. Apart from the Casino Night pinball minigame, this was false, though Sega did mention that they did consider making a DLC stage based on [[VideoGame/SonicCD Wacky Workbench]].
28* WhatCouldHaveBeen:
29** According to WordOfGod, they had hoped to make all acts playable by Classic and Modern Sonic alike. Indeed, it is possible to hack or glitch the game so that you can play Classic Sonic in Modern Levels, which is mostly functional; only a few tweaks needed to be made for a fully-playable mod to be released. Likewise, you can play as Modern Sonic in Classic levels, viewed from a 3D perspective -- the Classic levels look very unfinished when viewed in this way, however. The HD version even has full functionality for Modern Sonic breaking an invincibility monitor, including [[https://www.youtube.com/watch?v=zCUprRNryk4 special music]] -- this can be heard through normal gameplay in the 3DS version.
30** Big's voice actor, Creator/KyleHebert, recorded lines of dialogue for Big's part of the game, but Big was later scrapped from the game's plot. It's currently unknown where in the game he would've been, as every stage already has a character associated with it, but Hebert's name remains in the credits, and Big's statue can be seen in the Statue Room.
31** Sega mentioned that they planned to make a stage based on [[VideoGame/SonicCD Wacky Workbench]], initially dropped to keep the "3 stages per era" set-up, and later dropped fully when they decided against full DLC stages.
32** Some digging through the very first (time-limited) demo of the game reveals an option to change the HUD's appearance. This can now only be achieved through mods.
33** Jun Senoue and Cash Cash did a remix of the US Stardust Speedway Present theme, but decided against having it in the game since they already did a remix of the US Bad Future theme. Instead, they included it on ''Sonic CD''[='s=] 20th anniversary soundtrack; Senoue mentions in the liner notes that they wanted something extra for the album.
34** The Big Arm boss from the 3DS version originally had a remix of [[https://www.youtube.com/watch?v=hcXWMurAdls Doomsday Zone]] instead of ''Sonic 3''[='s=] actual final boss theme. While the exact reason for its cut is unknown, it's most likely to stay true to the original fight.
35** [[HistoryRepeats Similar]] to the [[VideoGame/SonicTheHedgehog2006 last anniversary game]], there were originally plans for the game to have a Platform/NintendoWii version, but due to hardware constraints, the port was scrapped.
36** [[https://www.sonicstadium.org/2011/07/interview-with-aaron-webber/ According to Aaron Webber]], Sonic Team considered making the 3DS version a straight port from the console versions, before deciding to make it completely unique instead.
37** A port of the 3DS version for the Platform/PlaystationPortable was planned at one point. However for unknown reasons, it was scrapped entirely.
38** [[https://www.sonicstadium.org/2011/06/e3-sonic-generations-qa-with-takashi-iizuka/ An interview with Takashi Iizuka from E3 2011]] had Iizuka mention that the 3DS version would contain levels from the GBA games and would act as a celebration of Sonic's ''portable'' history, but the final game lacks any zones from the ''VideoGame/SonicAdvanceTrilogy'', and any handheld-based zones in general outside of Water Palace from ''VideoGame/SonicRush'' (and technically Tropical Resort, since it's based off of the DS version of ''VideoGame/SonicColors'' as opposed to the Wii version). The presence of unlockable concept art from ''Sonic Advance 3'', as well as how the Dreamcast and Modern eras only have two levels each in the 3DS version, suggest that more handheld-based levels were planned.
39* WordOfGod: This game confirms that ''VideoGame/SonicHeroes'' is considered part of the [[Platform/SegaDreamcast "Dreamcast"]] era, though the 3DS version oddly places it in the "Modern" era instead.
40* WordOfSaintPaul: Creator/IanFlynn, head writer of ''ComicBook/SonicTheHedgehogArchieComics'' and ''ComicBook/SonicTheHedgehogIDW'', believes the Time Eater is what remains of Mephiles after the time reset from ''Sonic '06''. This is not confirmed nor denied by Sega.
41* WorkingTitle: The game was originally titled ''Sonic Anniversary'' in early development.

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