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1* ActingInTheDark: The English voice actors all recorded their lines separately, their scripts only had their respective characters' lines, and absolutely zero story context was written in or given to them, even if they were talking to another character. Because voice director Creator/LaniMinella was given very little context or creative control from the Japanese team, her direction could really only amount to "sound excited" or "sound angry". It's remarkable then that the dub is actually fairly decent, especially by the standards of 1999.
2* ChildrenVoicingChildren: Tails is voiced by a young boy in both the English and Japanese dubs (Corey Bringas and Kazuki Hayashi, respectively).
3* ChristmasRushed: The game was rushed for its original Japanese release and was loaded with glitches, forcing Creator/SonicTeam to delay the North American release by a year to patch it up. Even then, the game still has loads of glitches, so it's very easy to break wide open.
4* ColbertBump: ''Sonic Adventure'' introduced many people to ''VideoGame/NightsIntoDreams'' and the song "Message from Nightopia" thanks to the [=NiGHTS=]-themed pinball table; given the relative obscurity of the Saturn and physical copies of ''[=NiGHTS=] into Dreams…'' becoming harder to find, many people ''only'' know it from this game.
5* CreatorBacklash:
6** Although director Takashi Iizuka doesn't hate the game, he has admitted in an interview with Retro Gamer that he can see the rough edges it has in hindsight, even desiring to remake it if given the opportunity.
7** Creator/JonStJohn, Big the Cat's original voice, has so much regret and hatred for voicing Big that he purposefully forgot how to do the voice. However, he later clarified on his Facebook that he only hates the ''voice'' of Big, not the character himself.
8* {{Defictionalization}}: The advertised ''Chao In Space'' movie was made into [[https://youtu.be/69zTLvF8ajc an animated web episode]] on [=YouTube=]. [[spoiler:[[AllJustADream Somewhat]].]]
9* DummiedOut:
10** Some unused textures, music and sprites exist inside the game, at least one unused cutscene, and data listing at least three unmade levels. The ''DX'' remake also has a lot of the options and extras from the original's online mode inside its memory that can be accessed via hacking, such as the extra Twinkle Circuit mini games (and on that note the Twinkle Circuit content itself has dummied out content of its own in the form of four additional tracks that go unused).
11** Big was supposed to have to unlock the pool area of the hotel in order to enter Emerald Coast but instead the door simply opens for him when it's time to go to that stage. To do this he would have had to complete a small puzzle where he inserts two blocks into some slots that are adjacent to the pool door. Through glitching, this can still be seen in the final game and the puzzle is fully functional (although the text for the puzzle is untranslated from Japanese).
12** [[https://www.youtube.com/watch?v=tEwkfHkudpE An unused cutscene]] can be found for E-102 Gamma that implies it would have been played after failing to complete Final Egg.
13** [[https://www.youtube.com/watch?v=11sQUywrnUw Another unused cutscene]] would have played in Amy's story below the Egg Carrier deck before she fights ZERO. It only exists in Japanese and was never dubbed.
14** Interestingly, one of the [=DLCs=] has a dummied out element: the Christmas 1999 pack puts several Christmas trees around Station Square that play a song if they're touched. However there are actually ''two'' songs associated with this pack but the second one goes unused. You can learn about that [[https://www.youtube.com/watch?v=xxKAGn6uVng here]] (in the final segment of the video).
15** A particular jingle that can be heard in the Sound Test was intended to be used as a 1-Up jingle, but was scrapped in favor of a remix of the Chaos Emerald jingle. Ironically, the exact same scenario would happen again in ''VideoGame/SonicGenerations'' with rearrangements of both jingles. The only time the original got any use is as the "Congratulations" tune in ''VideoGame/SonicAdventure2''.
16** While not fully dummied out, [[https://www.youtube.com/watch?v=hbDVibxkxEw "Calm After the Storm ... Egg Carrier -the ocean-"]] only plays in a single cutscene -- Gamma arriving on the sunken Egg Carrier late in his story -- even though the name implies it was meant to be used for the sunken Egg Carrier Adventure Field. In the actual game, "Egg Carrier - A Song That Keeps Us on the Move" continues to play.
17** Using cheats, it's possible to fight the E-Series robots in Gamma's levels as any character. However, other than Gamma, no character is able to damage them at all... with the exception of Knuckles, who ''is'' able to attack them normally. Similarly, Gamma is unable to target and shoot any enemy or boss that he doesn't normally encounter, with the sole exception of the Egg Viper, which is normally only fought as Sonic. This suggests that Knuckles may have originally had to fight the E-Series robots, while Gamma may have had to fought Egg Viper, presumably after Eggman discovered his treachery.
18* ExecutiveMeddling: Voice director Creator/LaniMinella [[https://www.reddit.com/r/SonicTheHedgehog/comments/ag0o6n/lani_minella_was_the_voice_director_and_actress/ said]] that Creator/YujiNaka wanted the voice actors to ''look'' like their characters, that he insisted she cast a child actor for Tails when she was against it, and that she was told to follow the script even when it literally said "[[SayingSoundEffectsOutLoud glub glub]]" to represent the sound of drowning.
19* FirstAppearance: Of Big, Froggy, Gamma, Chaos, Tikal, and the Chao. Contrary to popular belief, Omochao also debuted in this game, not ''VideoGame/SonicAdventure2''; multiple Omochao appear in the Chao Race lobby in the Dreamcast version and in the races themselves showing Chao where to go.
20* KeepCirculatingTheTapes:
21** While the game itself doesn't count, the original Dreamcast version of the game has never been rereleased in any form and the only way you can play it in its original form legally is through buying an actual Dreamcast. Most rereleases of the game are instead based off of the DX port released a few years after, which has numerous changes from the original release.
22** The original Dreamcast version's downloadable content, such as the Christmas and Halloween DLC, has never been added into any of the ports or remakes. Fortunately, all of them have been preserved and can be modded into the PC version.
23*** Taken up to eleven with the Japan-exclusive [[MissingEpisode 1999 New Year's DLC]][[note]]now known as the "Kadomatsu" DLC for its decorations[[/note]], which was lost to time for ''20 years''. From the beginning, information about the 1999 New Year's DLC was already scarce because it came out before the Dreamcast was exported abroad. It was only available for a total of 11 days. Additionally, it was already difficult to find links to the DLC and the only online link to the DLC was a [[http://www.ceres.dti.ne.jp/~matsu-s/dia/db.html Japanese email-based download service]] that became unusable over the years. It wouldn't be until '''''2019''''' when the DLC's VMU files were rediscovered by DC Emulation user Moopthehedgehog, [[https://dcemulation.org/phpBB/viewtopic.php?f=36&p=1057076 through a used VMU they bought.]]
24* KidsMealToy: In Summer 2003, around the time of the release of the ''DX'' port, UsefulNotes/McDonalds released a set of six LCD handheld games. The first five were based on the ''Sonic'' franchise, as there were two featuring Sonic, one featuring Tails, one featuring Knuckles, and one featuring Shadow. The sixth one was based on ''VideoGame/SuperMonkeyBall''.
25* KillerApp: This was meant to be the showcase game for the Sega Dreamcast, along with ''VideoGame/{{Shenmue}}''. Unfortunately a relatively sloppy launch version in Japan tanked some of its release hype. This was patched up for the international release the following year but gaming media outlets had gotten word of the Japanese version, which may have soured some people on the game before they knew the international release was going to be smoothed out. The cleaned up version also ended up being released as ''Sonic Adventure International'' in Japanese. Nevertheless, the game became the Dreamcast's overall best-selling title.
26* MovedToTheNextConsole: ''Adventure'' started out life as a late-in-life Saturn title using the "Sonic World" engine from ''VideoGame/SonicJam''.
27* MultiDiscWork: The PC version of ''DX'' comes on two [=CDs=], though one is only used during installation.
28* TheOtherDarrin: None of the Japanese or English actors of the previous games and OVA reprised their roles.
29* PlayingAgainstType: Creator/JonStJohn, most known for playing the sociopathic machoman VideoGame/DukeNukem, plays the role of the KindheartedSimpleton Big the Cat in the English dub.
30* RecycledSet:
31** Tails' dream reminiscing his first meeting with Sonic in [[VideoGame/SonicTheHedgehog2 West Side Island]] uses Mystic Ruins' jungle area, likely meant to be pass off as a generic jungle.
32** Stills of early Wind Valley are used as the background for Amy's flashback and Big's section in the intro FMV.
33* SavedFromDevelopmentHell: This wasn't the first attempt to bring ''Sonic'' to (non-isometric) 3D platforming. ''VideoGame/SonicXtreme'' for the Sega Saturn was supposed to do this, but turmoil within the company over the game's direction reduced it to VaporWare. According to ''Sonic'' co-creator Yuji Naka in an interview for the first issue of ''Official Dreamcast Magazine'', [=SA1=] was at one time supposed to be a Saturn game, specifically titled ''Sonic RPG'', but the idea was scrapped when the company decided to focus on the Dreamcast. The work done on the Saturn version was repurposed for the 3D "Sonic World" level in ''VideoGame/SonicJam'', which is the closest the Saturn got to a 3D ''Sonic'' title. Some aspects of the final game are remnants of the ''Sonic RPG'' phase, such as the ability upgrade system, the wide-open Adventure Fields where many [=NPCs=] have distinct sub-plots, and Saturn models [[https://www.youtube.com/watch?v=UIAlWE6CvN0 being reused]] in Sky Chase.
34* ShootTheMoney: The main villain is a monster made of water to show off the Platform/{{Dreamcast}}'s fluid and transparency rendering.
35* UrbanLegendOfZelda:
36** Back when the game was early in development on the Saturn, it was being developed under the working name ''Sonic RPG'', which led to widespread rumors that the game would be called "Sonic & Knuckles RPG". This rumor was so widespread that even after the game came out, rumors continued to spread that the sequel would be the fabled "Sonic & Knuckles RPG".
37** After the release of ''VideoGame/SonicAdventure2'', a rumor circulated around the internet that said that Shadow could be found on the other side of the train in Station Square. Said train has an InvisibleWall over it, specifically to ''prevent'' people from jumping over it, but that didn't stop people from trying to anyway.
38** Similarly, there was a rumor that Fang the Sniper[[note]]aka Nack the Weasel, from ''VideoGame/SonicTheHedgehogTripleTrouble''.[[/note]] was an OptionalBoss that could be encountered at Tails' Workshop after completing the game. This probably has something to do with his planned appearance in ''VideoGame/SonicXtreme''.
39* WhatCouldHaveBeen: [[WhatCouldHaveBeen/SonicAdventure Has its own page]].

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