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Context Trivia / MassEffect

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1* AscendedMeme: If the player tries to talk to Garrus when he has nothing to say in ''VideoGame/MassEffect2'', he’ll ask Shepard to come back later as he’s in the middle of some calibrations; as a result of Garrus having the fewest optional squadmate conversations, players heard this a lot. On top of the numerous jokes about Garrus’ fondness for calibrations in ''VideoGame/MassEffect3'', the [[UpdatedRerelease Legendary Edition]] renamed the display options as Calibration across the trilogy.
2* BeamMeUpScotty: Shepard never says "We'll bang, okay?" in-game. That quote originated from a Youtube Poop that mashed together several Shepard lines out of context.
3* CashCowFranchise: Four novellas, two comics (plus two free mini-comics), and three spinoff [[UsefulNotes/IOSGames iPhone]] games, so far.
4* CastTheRunnerUp: Creator/MarkMeer originally auditioned simply to play various background characters throughout the franchise (which he still does, voicing all the vorcha and hanar, along with various other [=NPCs=]) and was surprised when the developers asked him to voice Male Shepard.
5* CelebrityVoiceActor: ''All'' over the place. Creator/SethGreen, Creator/AdamBaldwin, Creator/YvonneStrahovski, Creator/TriciaHelfer, Creator/MartinSheen, Creator/ClaudiaBlack, Creator/CarrieAnneMoss... the list goes on.
6* ChannelHop: Creator/XboxGameStudios (then called Microsoft Game Studios) published the initial Xbox 360 version of the first game, but Creator/ElectronicArts published all subsequent entries in the franchise, starting with the first game's PC port.
7* CreatorBacklash: To say that Kai Leng is a...''divisive'' character would be putting it mildly, but even his voice actor Creator/TroyBaker dislikes him.
8-->And they called me, they're like ''Hey, we've got a role for you'', it was like ''I'm gonna be in Mass Effect!''. And they're like ''This is the guy'' and I'm like ''...I don't have to do this. I really don't''. As an actor, it was great. But as a fan of the franchise, I, like, killed Thane, it was like, not...not good, dude. It was not good
9* FlipFlopOfGod: After the launch of 8th generation consoles, fans began requests for an UpdatedRerelease of the Shepard trilogy, which ''Bioware'' [[ShrugOfGod remained silent on]] but EA confirmed would ''not'' be happening due to their lack of interest in remasters. The latter has since changed their mind on the subject with the release of ''VideoGame/BurnoutParadise remastered'', and ''Bioware'' would then [[https://blog.bioware.com/2020/11/07/happy-n7-day-4/ announce]] the "Mass Effect: Legendary Edition" in late 2020.
10* InspiredBy: Mass Effect's technological aesthetics, particularly of the omni-tools and Alliance armor, were heavily influenced by box office bomb Anime/FinalFantasyTheSpiritsWithin. The game's art director was a big fan of the movie's style.
11* [[VideoGameLongRunners Long Runners]]: Fifteen years and counting, with four main games, eight episodic expansion packs,[[note]]''Bring Down The Sky'', ''Pinnacle Station'', ''Overlord'', ''Lair of the Shadow Broker'', ''Arrival'', ''Leviathan'', ''Omega'', and ''Citadel'' all have two to six hours of single player content with their own stories, and usually new enemies and weapons/powers to go with them. Add smaller bits of single player DLC with less than two hours like ''Normandy Crash Site'', ''Firewalker'', ''Stolen Memory'', ''Price of Revenge'', and ''From Ashes'', and you've got 25-30 hours total of extra single player content with dozens of new weapons, powers, and enemies - enough for two decent-sized expansion packs.[[/note]] two more-or-less independent multiplayer modes with their own mechanics and extensive unique content,[[note]]Four free expansions were released for ''3'''s, adding thirty playable characters, dozens of new weapons, dozens of powers, seven maps, and a new enemy faction[[/note]] a remaster of the first three games, and two IOS spin-offs, with at least one more main game planned for some time after 2021.
12* MissingEpisode: The Pinnacle Station DLC, which was released with the original Xbox 360 and PC release, has not been included in the [=PS3=] port or the Legendary Edition remaster for the [=PS4=], Xbox One, and PC. The reason for this was due to the source code of the DLC being lost. Modders were able to [[https://www.nexusmods.com/masseffectlegendaryedition/mods/832 restore it]] for Legendary Edition on PC, albeit with some changes.[[note]]Bug fixes, slightly decreased difficulty for ''Volcano Insanity Hunt'', tweaking Survival and, most significantly, the lighting.[[/note]]
13* NoPortForYou: Due to an exclusivity agreement with Microsoft (who published the first game on Xbox 360), the original ''Mass Effect'' couldn't release on UsefulNotes/PlayStation3 until 2012, five years after it first launched.
14* PlaysGreatEthnics: In an inverse of the usual "White guy playing an ethnic dude," African-American voice actress Kimberly Brooks plays Ashley Williams, who is Hispanic (according to her main writer Patrick Weekes).
15** Taken up to eleven in the ''Blasto'' movie blip in the third game where every character is voiced by either Mark or Jennifer Hale, [=FemShep's=] voice actor.
16* TeasingCreator: [[https://mobile.twitter.com/bioware/status/1217144472108036096?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed&ref_url=https%3A%2F%2Fd-3842535205244411621.ampproject.net%2F2004030010070%2Fframe.html This bizarre tweet Bioware posted in January 2020]]. No context, just the intro of the first game.
17* WhatCouldHaveBeen: Has its [[WhatCouldHaveBeen/MassEffect very own page]].
18* WritingByTheSeatOfYourPants: Different interviews with writers across the series reveals that many things about the series' overall plot and some bits of lore was more or less constantly in flux and changed around quite a bit as members of the writing team were added or left (most notably the lead writer for the first ''VideoGame/MassEffect1'', Drew Karpyshyn, left around half-way through the production of [[VideoGame/MassEffect2 the second game]] and was replaced by Mac Walters). According to interviews in the interactive documentary about [[VideoGame/MassEffect3 the third game]], ''Final Hours'', the (quite controversial) ending was not decided upon up until a few months before the game's release.

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