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1This is the Trivia page for the original two ''Killer Instinct'' titles from the 1990s. For the 2013 reboot, see [[Trivia/KillerInstinct2013 here]].
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3* BeamMeUpScotty: In a ''very'' minor example, despite the insane MemeticMutation the "ComboBreaker" soundclip has reached (in no small part thanks to the LargeHamAnnouncer), most people recognize it with the letter C emphasized five times[[labelnote:*]]That is, "C-C-C-C-COMBO BREAKER!"[[/labelnote]]. In reality, it's emphasized ''six'' times[[labelnote:*]]So, "C-C-C-C-C-COMBO BREAKER!"[[/labelnote]].
4* DuelingWorks: With Creator/{{Sega}}'s ''VideoGame/EternalChampions'' back in TheNineties. [=KI=] and [=EC=] were made as [[DarkerAndEdgier dark]] and [[BloodierAndGorier violent]] fighting games by the leading console manufacturers at the time as [[FollowTheLeader response]] to ''Franchise/MortalKombat'', with outlandish character designs and gallons of RuleOfCool.
5* ExecutiveMeddling: According to game designer Kevin Bayliss, the black cartridges were suggested by Nintendo.
6* {{Feelies}}:
7** The first game was released with a soundtrack album, ''Killer Cuts''.
8** ''KI Gold'' had its own soundtrack CD called ''Gold Cuts''.
9* KillerApp: The SNES port of the original ''Killer Instinct'' helped push a lot of units thanks to the success the game found in the arcades. Additionally, the 2013 game is this for the UsefulNotes/XboxOne, and is generally considered to be one of the better exclusives for that specific console.
10* SequelGap: The last ''KI'' game to be released before the 2013 reboot was in 1996, making a ''seventeen-year'' gap between the two games.
11* UrbanLegendOfZelda: Quite a few over the years. A popular one claimed that there was a mirror in T.J. Combo's stage that would let the player see Orchid's breasts if she performed her Flasher finishing move in front of it. Of course, no such mirror exists.
12* WhatCouldHaveBeen:
13** ''Killer Instinct (1994)''
14*** As the arcade version says when the game is beaten, ''Killer Instinct'' was originally going to be a Nintendo 64 exclusive, when it was still known as the Nintendo Ultra 64.
15*** The game was originally meant to have a character customization feature, with players able to set their Power, Speed, and Defense stats, change their default color, and select finishers. A barcode would then be printed, which could be scanned by the machine to retrieve a player's custom character data.
16*** In the original pitch, Orchid was going to a blonde acrobat named Wanda. The roster also included a wizard named Midas and an OptionalBoss, a Thunder God named Tremor.
17*** Many characters had their names changed during development. Cinder had the most changes, going from names like "Pyrotech", "Heat Shade" ,"Meltdown", "Magma", and "Afterburner". Sabrewulf had "Newton" and "Werewolf". Thunder was "King Thunder", Spinal was "[[Film/JasonAndTheArgonauts Argo]]", and Riptor was "Toxin". T.J. Combo's original name was the much more goofy "Mr. Fist", which is referenced in Cinder's trailer in ''KI 2013'' and is an unlockable fight title for Cinder players.
18*** While Riptor's design was basically set when they were called "Toxin," their bio was completely different, describing them as an Atlantean lizard-man.
19*** [[VideoGame/DonkeyKongCountry1 Funky's Flights']] theme was originally composed for ''Killer Instinct'', [[https://www.youtube.com/watch?v=FtTC1sRlB1c as shown on this video.]]
20** ''Killer Instinct 2''
21*** [=KI2=] had a vampire character planned as one of its new entrants, but they were scrapped during development. The character's theme was salvaged and later used during the Count Batula sequence in ''VideoGame/ConkersBadFurDay''. The series wouldn't get a vampire added to the roster until Mira's debut ''20'' years later.
22*** Allegedly, a fully complete version of ''Killer Instinct 2'' was developed for the SNES but never released.
23* WorkingTitle: ''Killer Instinct'' originally went by the name of "Melee" when it was first pitched, and later on "Brute Force". A logo for the game called "Thriller Instinct" is also present in the game's files, which was possibly made just in case Nintendo's NeverSayDie rule applied (surprisingly, it didn't).

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