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Context Trivia / DiabloIII

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1* DemandOverload: The disastrous launch was a particularly infamous example of this, because even people who just wanted to play the single player campaign could not play because of the required internet connection. The most common login error, Error 37, even became a [[https://web.archive.org/web/20120517012317/http://www.mediabistro.com/alltwitter/negative-trending-topic-diablo_b22654 trending topic]] on Website/{{Twitter}}.
2* DuelingGames:
3** With ''VideoGame/TorchlightII'', released later the same year and created by many of the folks behind ''VideoGame/DiabloII''. They're both great games, but they're [[DamnYouMuscleMemory just similar enough, yet just different enough]] that it's tough to enjoy both.
4** With ''VideoGame/MarvelHeroes'', which has been described as "Diablo with superheroes" and even has the team behind the first 2 Diablo games working on it. The MH team enjoys taking lighthearted jabs at ''Diablo III'' in some updates and notes.
5** With ''VideoGame/PathOfExile'', released about six months later as an open beta. Catering to the fans who loved the more grim and mature style and in-depth player control of ''VideoGame/DiabloII'', it's a free-to-play always-online game with a heavy focus on character, item and skill customization, taking notes from ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyX'' and sporting a trading system that uses crafting items as currency.
6* DummiedOut: The Mystic, who was going to be a player Artisan. She was supposed to be an NPC who could infuse items with targeted enchantments, but was removed late in development. Her model, voice work, and recruitment mission still exist in the form of the NPC Karyna you rescue from the Spider Queen, but she no longer follows you after. The Mystic Artisan profession returns in the ''Reaper of Souls'' expansion, though the character this time is Myriam, and her recruitment takes place in the fifth act, with services different from the intended original.
7* FlipFlopOfGod: Is the male Barbarian the same one from ''VideoGame/DiabloII'' or not? Some Blizzard employees say yes, others say no. As of the official release, it was finally decided he isn't.
8* NoExportForYou: A very odd edge case. The Japanese Platform/PlayStation3 port of ''Diablo III'' was outsourced to [[Creator/SquareEnix Square-Enix]] who localized the text and included local voice acting. However, Japanese text and voice are not (and will likely never be) available in the PC client for III because Square-Enix likely owns the rights to both and for whatever reason are not willing to license it back to Blizzard. This likely led to the Japanese localization/voice direction of ''VideoGame/DiabloII'' and ''VideoGame/DiabloIV'' being handled entirely by Blizzard in-house. [[note]]While you can switch the text to Japanese immediately, unless you originally downloaded either of the latter games in Japanese, the voices default to whatever your default download language was on PC. To get the Japanese voice-acting in game, you have to download the data through the Battle.net client first in the game options menu by selecting it then hitting OK, clicking through the confirmation box indicating there will be an additional download, then updating it, after which it will be available to select thereafter.[[/note]]
9* RoleReprise: Creator/MichaelJGough reprises his role as Deckard Cain 12 years after ''Diablo II''.
10* SavedFromDevelopmentHell: You can [[http://www.ign.com/wikis/diablo-3/Development_Hell visit it]]. Seriously though, it was in development for 11 years, including multiple reboots and the closing of Blizzard North in 2005.
11** Even after release, the game director quit the industry and any aspects were redesigned and tweaked. Conceptually, the game wasn't truly done being "developed" until ''Reaper of Souls'' introduced Loot 2.0 and closed the Auction House.
12* ScheduleSlip: All {{Creator/Blizzard|Entertainment}} products have a release time of "Soon" ([[TradeSnark TM]]). This game began development in 2001 shortly after the release of the ''Diablo II'' expansion pack. It would be ''eleven years'' before it would finally release. It wasn't officially announced until 2008, and then didn't hit beta until 2011, before finally releasing in 2012.
13* SequelGap: ''Diablo II'' (2000) and ''Diablo III'' (2012) -- 12 years.
14* TrollingCreator: {{Creator/Blizzard|Entertainment}} had to put up with constant complaints about how "cartoony" and "colorful" ''Diablo III'' is compared to its predecessors. As a pisstake to that section of the fanbase, they put [[https://www.youtube.com/watch?v=JeQzJC-vS40 this level]] into the game.
15** As part of the 2009 April Fools' reveal of the "archivist" class (a librarian), Blizzard released a mockup of the radial dialogue tree players could use to navigate conversations. Among the cantankerous things the archivist could say was "In my day, there were no colors."
16** These ''are'' the people who date their releases and patches as either "Soon" "Very Soon" or "Soonish", all of which they define as any time between now and ''the end of time'' with Very soon being most likely to be closer to now and Soonish to be closer to said end of time.
17* UrbanLegendOfZelda:
18** The official site, specifically, the home page, has its own chat gem. After a massive thread on the Battle.net forums discussing whether clicking the gem a certain number of times would unlock the playable version of the gameplay demo seen when the game was released (started by a forum troll and helped by various random people confirming it), the matter was laid to rest when someone looked in the source code of the site, decompiled the flash that operated the chat gem, and determined that its only purpose was to change colors, changing the gem from "on" to "off".
19** There was once a legend surrounding the Black Rock Ledger Pages, which can be retrieved from Act II. It involved, among other things, taking all pages and opening a portal to Whimsyshire or finishing the game with it in your inventory, but nothing came of any attempts to prove the rumors. It was eventually determined that the pages were nothing more than an EasterEgg dedicated to Series/{{Lost}}.
20* WhatCouldHaveBeen:
21** The Male Barbarian was supposed to be the same guy from 2, but this [[http://forums.battle.net/thread.html?topicId=27508584306&postId=275061593826&sid=3000#0 idea was scrapped]] by Blizzard, possibly because if it was the same guy he'd be 30 years older, and they would have to explain why the game doesn't start him out at level 40+ and fully decked out with high level magical gear. The model still appears decades older than all the others, but according to the story is about the same age.
22*** In addition to this, in the first draft of the game story, it's said that all the heroes from 2 except the Barbarian has been driven into insanity since their last battle with Diablo and Baal. The reference to the Necromancer's apprentice, and Reaper of Souls' appearance of the spirit of the Sorceress (who was perfectly sane), along with the Barbarian's new identity, defies that, implying that while they went separate ways, not everyone (or none) went bonkers.
23** A number of features that were mentioned in demo videos never materialized in the game, such as obstacles that required certain class abilities to navigate, in-game cinematics, additional NPC allies, as well as entire dungeons.
24** The Platform/NintendoSwitch ''Eternal Collection'' port was originally meant to have a Transmog [[https://www.youtube.com/watch?v=JFAULCf3Mfg based on Link]], curiously based on the classic green-clad Link as opposed to the more recent blue-clad Link from ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' which had gotten more focus around that time. For unknown reasons, it was removed and replaced by the ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' Ganondorf costume that the game ultimately came with, but the removed Link costume was still accidentally leaked at the [=GamesCon=] of that year.
25** After the release of ''Rise of the Necromancer'', the Amazon and the Druid were considered for future DLC, but it was ultimately abandoned. The later would be SavedForTheSequel and be confirmed to be a class in ''Diablo 4''.
26* WhyFandomCantHaveNiceThings: Lots of small bonuses, which in normal gameplay only give a small reward (such as extra experience) for free, have been nerfed or outright removed by Blizzard after a few people found a method to exploit it. That method usually consists of endlessly creating and leaving games to repeat the same thing over and over instead of, you know, actually ''playing the game'', but Blizzard's answer usually affects as well the SilentMajority of normal players, who didn't even know about the exploit but lose the small bonus anyway. An infamous example happened right after the start of the first season, where some people reached level 70 in ''less than 2 hours'' by repeating a few bounties that involved killing-free events in Torment 6 (and rushing through monster-plagued levels to complete them), much to the frustration of players who were hoping for a fair competition. Blizzard's answer was to disable those bounties, both in seasons and out of seasons.

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