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1-> ''Trivia, saikou da!''
2----
3* BadExportForYou:
4** ''Dance Dance Revolution [=3rdMIX=]'':
5*** Two South Korean versions were released: Ver.Korea with seven then-exclusive songs, and [=Ver.Korea2=] which adds nine exclusive songs unavailable on any other DDR release. However, both games are missing seven songs from the Japanese release, and graphics for Charmy and "Oh Nick Please Not So Quick" were censored. With the release of ''4thMix'', however, four of the Japan-exclusive songs were made available for the first time.
6*** The pan-Asian version, outside of Japan and South Korea, is even worse: it lacks the seven Japan-exclusive songs ''and'' the South Korean songs, and you cannot turn off the "Shuffle" modifier directly; you must input either the "Left", "Right" or "Mirror" modifier code, and input the same code again to turn it off. With ''4thMix'', however, four of the Japan-exclusive songs were added.
7** ''Dancing Stage [=SuperNOVA=] 2'' did not receive an arcade release, as the [=PlayStation 2=] for the arcade machine was banned by the European Union. Making matters worse, in contrast to Japan and North America, upgrade kits for existing ''[=SuperNOVA=]'' machines were cancelled in Europe. ''[=SuperNOVA=] 2'' was exclusive to the [=PlayStation=] 2 in Europe, released slightly over a year after the North American version, and two weeks after the Americas received ''DDR X''. The European release removed various songs from that version and only added ''one'' new song as compensation: "Cara Mia" by Måns Zelmerlöw. It was also the last release of the series that Europe got for the [=PS2=], as neither ''X'' nor ''X2'' had European equivalents.
8** ''Dance Dance Revolution X'' and ''X2'' internationally: outside of Asia, these releases use a cabinet by Betson and Raw Thrills. ''X'' is notorious for its terrible quality, in contrast to the Japanese version manufactured by Konami. ''X2'' was significantly better, but still not quite up to par with the Japanese counterpart.
9** ''Dance Dance Revolution A'' has generally adverted this, with some exceptions:
10*** Paseli is absent outside of Asia, while Europe also does not offer e-Amusement Pass support due to regulations. However, it is possible to play Premium Mode with coin credits in North America, where it is generally the same price as a basic mode credit.
11*** There are 809 songs in the Asian release. However, 36 of these are missing in the North American release, most which were made available in subsequent releases. In Europe, it's even worse: it has 153 fewer songs than the Asian release, and another 37 songs are Event Mode exclusives.
12*** [[Franchise/TouhouProject "Night of Nights"]] ("ナイト・オブ・ナイツ") has Challenge charts missing from the non-Asian builds. With ''DDR A20'', the Challenge charts were made available internationally.
13*** A very odd case within the Asia region: the song "ALGORITHM" was made available at the time in every version of ''DDR A'', including the US version… except in Korea, due to a confrontation with the GRAC[[note]] or the "Game Rating and Administration Committee"[[/note]] in South Korea. It had since been subverted in the next DDR update.
14** ''Dance Dance Revolution A20'' and its ''Plus'' version:
15*** [=Round1=] got a shipment of the new gold cabinets, notably running Japanese builds rather than a U.S.-specific build like the existing A cabinets -- allowing access to the aforementioned licenses absent from the international version of A, at the cost of Paseli paywalls being present (a situation shared by all other [=Round1=] imports), and briefly not having an English interface (however, user-selectable English and Korean modes were added to all versions in a larger patch that accompanied the A20 upgrade for existing cabinets in Asia). With the U.S.-specific upgrades for the existing A white cabinets deployed in late-September 2019 (installed with a manual upgrade kit using a USB flash drive and a new dongle, as opposed to over-the-air like Asian builds), some of the Asia-exclusive licenses missing from A are now playable (but not all -- which further intensifies the OneGameForThePriceOfTwo status of the release as a whole).
16*** In Europe, ''DDR A20'' was limited to a location test. The region received ''DDR A20 Plus'' in January 2022, as an upgrade for existing ''DDR A'' machines. This is the first time Konami released a ''Plus'' version of ''DDR'' without releasing the original version in a region. By August 2022, European machines with a blue ''A20 Plus'' marquee were confirmed. As a result, the original ''A20'' joins the 2014 release of ''DDR'' as releases without any new marquee.
17** ''Dance Dance Revolution A3'' in the United States is generally limited to golden cabinets, which are exclusive to [=Round1=] USA. ''A3'' can only be played on white/blue cabinets in Hawaii.
18* ContentLeak:
19** "ACE FOR ACES" had its Expert charts datamined, and back when it required a Perfect Full Combo to complete (any step below Perfect would end the track early), it allowed the charts to be cleared much sooner than expected.
20** A U.S. location test build for ''[=SuperNOVA 2=]'' [[https://youtu.be/vyFzc6YYsSs accidentally revealed some of the game's bosses]] via nonstop courses.
21* ContestWinnerCameo: Several times. 5th Mix has "Paranoia Eternal" (which won a remix contest). The U.S. versions also had winners from a music contest held in conjunction with [=BroadJam=] in later versions, which led to songs such as "[=EternuS=]", "There's a Rhythm", "GO! (Mahalo Mix)", "Grandolin", "Race Against Time", "Till The Lonely's Gone", and "30 Lives" appearing in Universe games (and [=SuperNOVA 2=] and X too in later instances)
22** DM Ashura, the winner of one of these contests, became a PromotedFanboy by the time Universe 3 came around. Said game had a bunch of songs by him, and even ''a collaboration with kors k of [[VideoGame/{{beatmania}} Beatmania fame]].''
23** His Max remix, Delta Max, became AscendedFanon as well. The song originated as the special extra stage on a VideoGame/StepMania machine at the now-defunct Tokyo Game Action arcade in New Hampshire. But then, it became official on Universe 3, and even hit the arcade version on X2.
24* CowboyBebopAtHisComputer:
25** [=Round1=] USA announced on Twitter that it would launch ''DDR USA'' in June 2016. That game was actually released in September 2000.
26** One DDR player celebrated his 800th AAA rank by posting a picture of it on his Facebook timeline. A Facebook page picks this image up and posts it, congratulating him...but erroneously calls the song [[http://25.media.tumblr.com/tumblr_mbrvfjudaQ1qcj9w7o1_r1_1280.png "Xepher Tatsh"]]. [[note]]The song's name is simply "Xepher"; Tatsh is the artist.[[/note]] The most embarrassing part about it? Said page is ''the official DDR Facebook page!''
27** Even "better", the same page [[http://25.media.tumblr.com/tumblr_ma74gbO07L1qb67g7o1_500.jpg mistakes]] a ''VideoGame/PumpItUp'' cabinet for a DDR cab. ''The admin of the DDR page mistook DDR's rival series ''(which has had a long legal history involving Konami, to boot)'' for DDR.''
28* DuelingGames:
29** ''DDR'' has had a longtime rivalry with ''VideoGame/PumpItUp'', another panel-based dance games (but with diagonals and a center panel as opposed to ''DDR''[='=]s cardinal directions) and which is often accused of copying ''DDR''. ''DDR'' remains king in Japan and the United States, although in ''Pump''[='=]s native country of South Korea and a variety of Latin and South American countries, ''Pump'' is significantly more popular than ''DDR''.
30** With ''VideoGame/InTheGroove'', effectively an American clone of ''DDR'' which existed to provide a fresh experience for players wanting to push themselves beyond what official ''DDR'' games could provide in the early 2000s and were tired of waiting for a new ''DDR'' game after ''EXTREME''. However, [[ScrewedByTheLawyers Konami shut that down by force]].
31** With ''VideoGame/StepManiaX'', the SpiritualSuccessor to ''ITG'' but which also features a ''Pump''-style center panel. That said, ''[=StepManiaX=]'' took a somewhat different approach, initially being marketed mainly towards fitness centers (with machines that did not coin slots), before later releasing a second-generation cabinet design meant to support arcade use.
32* DummiedOut:
33** Some versions, especially console versions, have contained [[http://zenius-i-vanisher.com/v5.2/viewthread.php?threadid=1939&page=1 unused charts, music, and graphics]]. The infamous "Oni Glitch" on Extreme AC exposes some [[https://www.youtube.com/watch?v=jlhBcwmLohk strange and sometimes incomplete Challenge charts]]; such as a hilariously incomplete "Last Message" chart that consists of nothing until part-way in (where there is a random [=L/R=] stream, and later a sequence only using Lefts), an equally bizarre "Higher (Next Morning Mix)" that only consists of lefts, and complete "LOVE♥SHINE" and "Dam Dariram" charts. The latter fits the song in an awkward way ... but fans later figured out that they are actually meant to go with "Give it Up", a Captain Jack song that may have been cut from Extreme.
34** The "Master Song List" is a file contained in many U.S. console versions that often lists the songs from that version, but also sometimes lists songs ''not'' in the game. Often, some of these mystery songs end up on future versions.
35* ExecutiveMeddling: The infamous Raw Thrills DDR X cabinets were also a form of this due to cost concerns; the game even had location tests and convention showings in a Japanese cabinet (although, sans the light sticks in later tests).
36* FollowTheLeader: Many clones of [=DDR=] were made, most notably ''VideoGame/StepMania'' and its commercial variant ''VideoGame/InTheGroove''. In these games, ignoring the improvements, you had the same 4-arrow configuration, scrolling up into a gray stepzone, at which point you would get one of five judgments depending on timing, colored just as they are in [=DDR=] (except the best judgment), same handling of jumps, hold steps, video clips in the background, a similar-looking song wheel, etc. This ran full-circle as some ideas from those games were later implemented in [=DDR=]: shock arows are similar to [=SM=]'s mines. "Chrome" was removed from [=DDR=]'s interface much like [=ITG=]. [=DDR=]'s "solo" coloring scheme became the basis of [=ITG=]'s coloring scheme, adding some colors which in turn were later used in [=DDR=]'s "rainbow" coloring scheme. [=DDR=] also saw a jump in difficulty from ''[=SuperNOVA=]'' onwards that was large and sudden enough to chalk up as a reaction to the higher difficulty ceiling in games like [=ITG=] (ITG was active during the five-year interim between ''Extreme'' and ''[=SuperNOVA=]'').
37%% * KeepCirculatingTheTapes
38* LateExportForYou: Starting with ''A'', new arcade releases usually trickle down to North America a few months later, and in an offline form in Europe 1-2 years later. ''A3'' was an unusual case for North America because it was released in Japan and non-Japan Asia in March and June of 2022, respectively, and only the state of Hawaii got it out of the 50 American states in June. The continental U.S. had to wait until August 2023, 14 months after Hawaii.
39* MarthDebutedInSmashBros:
40** Any song in a Western release that is transplanted from a Bemani series that [[NoExportForYou never got such a release]]. Tell that to everyone who says Xepher came from [=DDR SuperNOVA=] and not [[VideoGame/{{Beatmania}} beatmania IIDX12 HAPPY SKY]].
41** Inverted by DDR X3's initial extra stage song "Amalgamation", which first appeared in a DLC pack for ''jukebeat'', the English-language version of ''VideoGame/{{Jubeat}}''.
42* MilestoneCelebration:
43** ''Dance Dance Revolution X'' which was made for the 10th anniversary of the franchise.
44** ''Dance Dance Revolution A20'' was designed to mark the 20th anniversary of the franchise.
45* NetworkToTheRescue: Arcade ''DDR'' receiving dedicated North American builds starting with ''A'' was due to American arcade chain Dave & Buster's paying Konami Amusement to localize the games and end its long streak of NoExportForYou.
46* NoBudget: Betson by far. This began [[https://www.youtube.com/watch?v=R-CAmHSYRMA to a lesser extent]] with [=SuperNOVA=], with North American cabinets of slightly lower quality compared to its Asian counterparts, but still very much playable. The worst case was with DDR X: while Asia got an extremely nice new cabinet design with tons of LED effects (a variant of which, later without the larger LED "towers", was showcased at location tests and at arcade industry trade shows) and the ability to retrofit legacy cabinets for the new PC hardware, everyone else ''had'' to buy a new Raw Thrills cabinet (unless you managed to import a Japanese machine instead, of course). The then-new cabinets looked like a [[https://www.youtube.com/watch?v=ITb6lzoy1Zw cheap, bootleg version of the Japanese design]], with elements of the ''VideoGame/GuitarHero Arcade'' cabinet also built by them. They infamously featured poorly-built pads (covered with ''one piece of metal with holes in it'' and no triangle brackets, as opposed to the traditional grid of square panels), a weak sound system (including ''fake subwoofers''), a monitor with input lag, and the navigation buttons being on a bare, metal panel with no decoration. Some of these issues were rectified with DDR X2 (which had a more traditional pad design, along a few more decals imitating the Japanese design), but players still reported pad problems. The distributor claimed that upgrade kits for DDR X were limited because they felt [[LowestCommonDenominator it would be too much work for arcade operators to handle]]. Fans were quick to call the spokesperson's bluff, given that [=SuperNOVA=] upgrades and ''VideoGame/InTheGroove'' required similar hardware retrofits, but didn't hinder their adoption or popularity. The current international releases since ''A'' have used the current white-colored cabinets used since 2013, but there are still no kits for existing machines outside of Asia.
47* NoDubForYou: All of the games' announcers speak in English, with a few lines of GratuitousJapanese at most, even though a lot of ''DDR'' games are Japan-only. The fact that they are all native English speakers (Thomas Howard, Londell Hicks, and Justin and Wil-Dog are all Americans) make it feel natural instead of cringy, however. On the contrary, ''Universe 3'' had a Japanese announcer as DLC, and it was only released in North America.
48* NoExportForYou:
49** Before ''A'', without counting region exclusive releases like ''Dance Dance Revolution USA'' or ''Dancing Stage [=EuroMix 2=]'', there were only 4 arcade installments that were released internationally: 1st Mix, [=SuperNOVA=], X, and X2. This led to almost every other arcade importing the games at the height of DDR's popularity and using bootlegged upgrades, with ''Extreme'' being the most common version even today.
50** The Ultramix and Universe games were never released in Japan, most likely due to the Xbox and Xbox 360's lack of popularity in Japan. Some songs from Ultramix did get dispersed through several other titles, including DDR Festival and [=STRiKE=], and a number of Universe 3 songs made their arcade debut in X2.
51** While the first three Hottest Party installments got localized versions for Japan, Music Fit, based on Hottest Party 3, was the final Japanese console release of DDR ''ever''. The 2010 release and DDR II have no Japanese equivalents.
52** With no international release for ''X3'', the arcade DDR landscape ended up back to how things were before [=SuperNOVA=], except with the added complication of e-Amusement. DDR 2013 and onwards will also refuse to boot if they are not connected to e-Amusement, unlike previous games where connectivity was optional, making importing only possible with bootlegged servers.
53** Averted with ''Dance Dance Revolution A'' , and generally with ''Dance Dance Revolution A20'' and ''A20 Plus''. In 2016, North America received an official release of ''DDR A'' with e-Amusement support, including 62 arcades in the USA (34 Dave & Buster's and 28 [=Round1=]) and Dave & Buster's Oakville in Canada. On December 15, 2017, Europe received an offline version of ''DDR A'', which was last updated on May 21, 2021 via an offline kit. As of July 15, 2023, 34 arcades in Europe offer ''DDR A'', and two others have upgraded their ''DDR A'' machines to ''A20 Plus''. This makes it one of the best selling ''DDR'' arcade games, though with fewer sales than ''DDR [=SuperNOVA=]''.
54*** ''DDR A20'' was released in Asia and North America in 2019, but not in Europe. Instead, a single location test in London, UK occurred from October 7, 2019 to March 16, 2020. In July 2020, both Asia and North America received ''DDR A20 Plus'' via online upgrades, but Europe could not receive these updates. It took Konami until January 14, 2022 to release an offline upgrade kit for existing ''DDR A'' machines, and until July 16, 2022 to release new ''DDR A20 Plus'' machines in Europe. e-Amusement support remains unavailable, but new machines in Europe feature a new marquee, thankfully.
55** In North America, ''Dance Dance Revolution A3'' was initially exclusive to [=Round1=] via the 20th Anniversary cabinets (which operate on Japanese builds rather than the U.S. region builds used for white ''DDR A'' cabinets). For upgrades, it is only available on cabinets that use "TDX" builds (which use a revenue sharing model and support live version updates like Asian builds, unlike the the upfront "MDX" builds, which required manual updates). A few ''A20 Plus'' cabinets in Hawaii were able to receive a live update to ''A3'' over e-Amusement with the rest of Asia when it launched in June 2023, while A3 upgrade kits for [=Round1=] cabinets were distributed in mid-August 2023--also moving them to TDX builds. Dave & Busters did not update their cabinets.
56* PlayingAgainstType: [=PARANOiA=] ~[=HADES=]~, considered by many to be one of the most unsettling songs in the series, is an instance of this. For those who don't know, αTYPE-300 is Jun, writer of Happy Hardcore tracks such as [=SUNKiSS=] ♡ DROP, Raspberry♥Heart, and TRUE♥LOVE. How can one artist create two completely different styles? [[http://vjarmy.com/wiki/index.php/PARANOiA_~HADES~ A simple trip to the underworld will do that to you]].
57-->'''jun:''' Under the perfect sky without clouds, I had arrived at a certain arcade in Tenoji, Osaka. I was there to attend an event... yeah, for the commemoration of DDR's comeback. The place was packed, and I made a promise in front of all those people to produce a new [=PARANOiA=]... At that moment, my spirit was drug deep into the underworld. Hades had been calling me in my heart and told me that this was to be my new burden. At that point I devoted myself to complete the production, all the while being afraid... aware of Hades always watching me. The rhythm's irregular change every four measures shows how nervous and disturbed I was due to Hades' continued presence. Always running to escape from Hades and the underworld, I would lose my breath and scream out... yet still keep running... my fear of Hades escalating so that my heart rate reached 300... then, I saw something when finishing up the song... it was a shadow with a huge sickle and the crimson red of...
58* PromotedFanboy:
59** Aaron Tokunaga, best known for the ''DDR'' fan site [[http://aaronin.jp/ Aaron In Japan]], designed the Challenge chart for "Night of Nights".
60** Music/PorterRobinson, [[https://twitter.com/porterrobinson/status/1588335588129710080 a long-time fan of the franchise]], had two of his songs ("Look at the Sky" and "Something Comforting") added to ''A3'' in November 2022.
61* RealitySubtext: Changing "CLEARED" to "PRAY FOR ALL" at the end of the song "tohoku EVOLVED" is likely a salute to the victims of the 2011 Tohoku earthquake and tsunami, and the resulting Fukushima Daiichi nuclear reactor meltdown.
62* ReferencedBy:
63** ''VideoGame/PAYDAY3'': One of the stickers found in ''Rock The Cradle'' is of Teddy Moo dancing on a DDR mat.
64** In the ''WesternAnimation/SouthPark'' episode "[[Recap/SouthParkS8E4YouGotFdInTheA You Got F'd in the A]]", one of the dancers Stan recruits is Yao, a DDR player.
65--->'''Yao:''' I can't dance without the machine.
66** ''Series/YoungSheldon'': In "An 8-Bit Princess and a Flat Tire Genius", Adult Sheldon mentions that the time Leonard pulled a groin muscle playing ''[=DanceDanceRevolution=]'' was his second-favorite gaming memory after that first victory with Meemaw.
67* RevivalByCommercialization: Earlier versions of DDR brought dance music musicians Smile.dk, the late Captain Jack, and others to fame. The former gained enough fame to perform in several different countries, including the U.S.
68* ScrewedByTheLawyers:
69** Unlike other Dancemania licenses from [=1stMix=], "Strictly Business" has never been in a DDR game after [=2ndMix=]. Apparently, the song's artist, hip hop group [=EPMD=], heard the song being played from a DDR machine and issued a cease-and-desist order for the song to be taken down, and down it has to the present day.
70** Konami lost a lot of licensing deals with departed in-house artists sometime after [=SuperNOVA 2=], hence why a lot of Konami Original songs were removed in X, including those by [=BeForU=] and its members (who left Konami in 2006), Reo Nagumo (who stopped composing songs for the company in 2008, though he had left Konami since 2000), and Argie Phine (who left in 2000). "Dynamite Rave" had to be rerecorded since it featured Phine's vocals, with Brenda Burch replacing her. When [=BeForU=] broke up in 2009, however, the rights to their Bemani songs returned back to Konami, hence why their songs returned in X2.
71* SequelGap: The arcade ''DDR'' games suffered from this; despite a steady release schedule for arcade games from the original up until ''EXTREME''. From 1998 to 2002, there were [=20ish=] ''DDR'' games released, and then there was a 3 1/2-year gap between ''EXTREME'' and ''[=SuperNOVA=]''. After that gap, ''DDR'' arcade releases became regular once more until 2013, where Konami shifted to a three-year cycle beginning with ''2013''. This continued with ''A'' (2016), ''A20'' (2019), and ''A3'' (2022). At this time, the game migrated to Konami's new business model of selling its arcade games as a service, with the addition of content and events via online updates becoming more common.
72** Both ''2013'' (which was branded simply as ''[=DanceDanceRevolution=]'' with no subtitle) and ''A20'' did get updates one year into their lifecycles with UI refreshments and new features, with the latter also rebranding the game as ''A20 Plus''. Both are usually considered to be mainline releases in their own right (with the song folders on ''A'' having separate ''[=DanceDanceRevolution=] (2013)'' and ''[=DanceDanceRevolution=] (2014)'' folders), even though the former (usually referred to as ''DDR 2014'') still used the same overall theme and branding as ''2013''.
73* SimilarlyNamedWorks:
74** Not with a fellow game, but still fits. "DDR" in German is an abbreviation of "Deutsche Demokratische Republik" or in English "German Democratic Republic", also known as UsefulNotes/EastGermany. If you type in "DDR" in [=YouTube=], videos pertaining to that topic are brought up just as likely, and many confused Germans have found themselves stumbling upon videos related to the games instead of the ex-country. In fact, it's probably why DDR was for a long time marketed as ''Dancing Stage'' in Europe.
75** There are two different songs named Fantasy, one which debuted in MAX, and another which debuted in [=MAX2=]. Yes, both are available on Extreme.
76** There are two different songs named Stay, one of which (a Dancemania license) is exclusive to [=MAX2=], and another ("STAY (Organic house Version)" from Dance Maniax 2ndMix) which became a mainstay after debuting in Extreme.
77** DDR Solo 2000 has ''two'' pairs of same-named titles: "I'm Alive" and "Together & Forever". Each pair consists of the same songs, but with the second of each being cover versions by different artists.
78** DDR Extra Mix for the Platform/PlayStation has the DDR Solo 2000 pairs, but also features two instances of "Sky High": one by DJ Miko, and another by Lucyfer. Both songs are different.
79** DDR Ultramix 3 for Xbox has two songs named Come With Me.
80** In a particularly jarring case, there is a song in the game titled [[https://www.youtube.com/watch?v=8q6FPZcIJSE Silent Hill]], which is cheery, Christmas-themed song. That is not to be confused with the ''survival horror game'' [[Franchise/SilentHill of the same name]] that was also developed by Konami.
81** There are 4 songs that have appeared in DDR that have the name "Super Star" although with different capitalization and spacing. "SUPER STAR" debuted in Solo Bass Mix and 3 songs named "Superstar" appeared in Festival, Ultramix 3 and Furu Furu Party which are licensed songs (with the latter being a cover).
82** "Tsugaru" (from ''[=DDRMAX2=]'') is also the name of the stage 4 and 9 theme from ''VideoGame/TwinCobra''.
83* TechnologyMarchesOn: The game was quite revolutionary when it was released in 1998 ("A dance game played with your ''feet''?"). However, with the proliferation of motion sensor dance games in TheNewTens such as ''VideoGame/DanceCentral'' and even Konami's own ''VideoGame/{{DanceMasters}}'' / ''[=DanceEvolution=]'', those who aren't already familiar with the BEMANI franchise find ''DDR'' to be outdated and irrelevant ("Why be restricted to stepping on four directional panels when there are games that make you use your entire body?") It doesn't help that many expert players hold onto the safety bar while playing and keep their feet inches from the center. These practices are essential in high-level competitive play, but look unappealing and nothing like dancing to those not familiar with the series.
84* WhatCouldHaveBeen:
85** Dancemania songs that either could have appeared in DDR 1st - Extreme or were removed between mixes.
86*** Songs from Dancemania that never made it to DDR was either because of lack of interest or licensing issues, most notably from the original track artists since various Dancemania tracks contain remixes.
87*** Songs removed from sequel to sequel is rather an interesting one. Many licenses from 1st-4th Mix (excluding 4th Plus) were removed in 5th Mix. All arcade songs from 5th Mix, including all of the licenses, were removed. All songs from Tess in MAX and MAX 2 were removed in Extreme.
88** The files for ''Hottest Party'' contain [[https://tcrf.net/Dance_Dance_Revolution_Hottest_Party#Unused_Sounds unused sound clips]] of its announcer using arcade-specific phrases.
89** The trailer for a 2009 DDR game on [[https://www.youtube.com/watch?v=len-36qxifQ Xbox 360 and [=PlayStation=] 3]] (which would have accompanied X2 [=PS2=] and Hottest Party 3) revealed a dramatic facelift to the franchise, with 3D stages closer in style to ''VideoGame/GuitarHero'', a themable interface, an 8-panel mode, and promises of DLC from ''every'' arcade DDR game. However, it eventually disappeared into DevelopmentHell. When news of a [=PS3=] version re-surfaced in 2010, fans hoped it would finally be the game they were hoping for. Surprise, it wasn't, and was practically a completely different game. It was built off the polarizing ''Hottest Party 4'' content, 8-panel mode was only on Challenge charts (with a very confusing layout that shoved the corner arrows in the same lanes as Left and Right), and it did not have the same extent of DLC as was announced for the previous version (though to be honest, they ''tried'' at least). Portions of its menu interface were eventually used on the arcade ''X2'' (with the remainder iterated from ''X'').
90** A Solo 5thMIX was planned and some 6-panel charts had been written for it when it got scrapped. Speaking of Solo, Solo 2000 also had [[http://tcrf.net/Dance_Dance_Revolution_Solo_2000_(Arcade) unused files]] for a "Dancing Stage Solo", indicating a European release was planned but scrapped.
91** Knowing how many people hate the interface of DDR Extreme U.S., screenshots prior to E3 had the arcade version's interface.
92** Early screenshots of Extreme 2 showed "Tunak Tunak Tun" (yes, ''[[MemeticMutation that]]'' song. That song by that one Indian singer whose music video involved an army of clones) as part of its soundtrack.
93** The Dancemania remix of the theme song from ''VideoGame/FinalFantasyVIII'', "Eyes on Me", was supposed to appear in 5thMIX, but they dropped it at the end.
94** Devil Zukin was originally intended to be a playable dancer in ''X''.
95** Alongside its higher-profile outings in the Japanese dedicab, ''X'' was also tested in the United States in a upgrade kit on a Betson ''[=SuperNOVA=]'' cabinet (specifically, the exact same one used in the aforementioned ''[=SuperNOVA 2=]'' test) with Bemani PC hardware; as mentioned earlier, the game was only released outside of Japan in Raw Thrills-designed cabinets, which used off-the-shelf Dell Optiplex computers rather than the bespoke Bemani PC hardware. In 2022, said cabinet was [[https://twitter.com/tay1or/status/1563371836263452673 discovered to have been in a random arcade in Pennsylvania]] since at least 2016, and ''still'' running the location test build.
96
97[[AC:General trivia]]
98* When the current chart stops, ''DDR'' isn't actually setting the scroll BPM to 0; it uses a separate routine. Tempo changes are based on chart position (i.e. measure), so if the scroll BPM dropped to 0, it would take an infinite amount of time to change tempo again (i.e. the chart would be stuck forever).
99* Currently, nine tracks have Level 19 charts: Valkyrie dimension, POSSESSION (on Double only), [=PARANOiA=] Revolution, EGOISM 440, Over The "Period", ENDYMION, MAX 360, Lachryma《Re:Queen’M》, and BREAKING THE FUTURE.
100* Although the ''DDR X'' difficulty meter appears to go to level 20, there are no level 20 charts as of yet.

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