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1* AcclaimedFlop: Even if it was widely considered to be the better version of the game, the Platform/Xbox360 version didn't sell very well. The Platform/PlayStation3 version did better despite being criticized for being the weaker version. The even better Platform/WiiU port sold even less, because it was on an unpopular console.
2* AdoredByTheNetwork: An interesting example, as the franchise isn't so much adored by its actual owner (Creator/{{Sega}}) as it is by Creator/{{Nintendo}}, who effectively adopted the series from ''VideoGame/Bayonetta2'' onwards by way of becoming the publisher. Not only did they fund a second game when no other publisher wanted to, but they would also greenlight both [[VideoGame/Bayonetta3 a third entry]] and a [[VideoGame/BayonettaOriginsCerezaAndTheLostDemon spin-off game]], despite its predecessor's middling sales on the Wii U. Throw in Nintendo letting Sega port the original game to PC with the Nintendo-funded Japanese dub (which they'd receive no profit from), the character's introduction into the ''VideoGame/SuperSmashBros'' series, and their treatment of ''Bayonetta 3'' as a tentpole release for the Nintendo Switch, and some fans have taken to calling Bayonetta "Nintendo's Witch".
3* ChildrenVoicingChildren: 4-year-old Cereza is voiced by a 7-year-old child actress whose name is unknown, even to the developers.
4* ColbertBump:
5** Some went out to get ''Bayonetta'' when the rather critical [[Creator/TheCynicalBrit TotalBiscuit]] gushed over the game, dubbing it his Game of the Year.
6** The titular character's inclusion in ''VideoGame/SuperSmashBros'' as [[DownloadableContent DLC]] prompted such renewed interest in ''Bayonetta 2'' that it sold out in many stores and made Nintendo issue a discounted re-release of the game.
7* CreatorBacklash: Creator/HidekiKamiya has mentioned the only failure he has ever had in his career was the handling of the [[PortingDisaster PS3 port]]. Kamiya revealed that the reason why the [=PS3=] version [[PortingDisaster was so shoddy]] was primarily due to the development team working on the Xbox 360 version.
8* CreatorDrivenSuccessor:
9** To ''VideoGame/GodHand'' in terms of general insanity, humor or {{camp}}. That was the last game Platinum's predecessor (Clover Studios) worked on before Capcom shut them down.
10** To the ''VideoGame/DevilMayCry'' series in terms of gameplay (which is expected because Hideki Kamiya directed both ''Bayonetta'' and the first ''Devil May Cry'' game). In contrast to that series where you fight demons, this game makes you fight angels instead. ''Bayonetta'' also has similar control inputs to the ''DMC'' games (such as holding a lock-on button + directional input + attack button for the dash attacks and launcher moves). In interviews, Hideki Kamiya also confirmed that ''VideoGame/DevilMayCry4'' served as a research material when this game was still in development.
11* DummiedOut: The 修羅刃 -Shuraba- katana was actually supposed to have a special animation where the hilt would open and show the beating heart of an Ashura, just like in its [[FlavorText description]]. But somewhere down the line, the animation was never programmed into the katana, although the file still remains buried in the game data.
12* DVDCommentary: Kamiya's LetsPlay, which is [[http://platinumgames.com/tag/developer-commentary/ posted]] bi-weekly on the [=PlatinumGames=] site.
13* ExecutiveMeddling: When the [[Franchise/TheLegendOfZelda Link costume]] for the Wii U version of ''Bayonetta'' was being designed, Platinum tried not to make it too revealing out of fear that Nintendo would object to it. When it was shown, Nintendo actually wanted the outfit to show ''more'' of her chest, since having the outfits not be revealing was out of character for Bayonetta.
14* FanCommunityNickname: Attempted; Hellena Taylor tried to coin the term "Bayonutters" as a nickname for fans of the series. It didn't exactly fly off and is at best used sarcastically.
15* FlipFlopOfGod: Kamiya originally hinted that [[https://twitter.com/pg_kamiya/status/145441600712081408?s=21 Umbran Witches and Lumen Sages were not gender exclusive]], though he later [[https://twitter.com/pg_kamiya/status/680341091497807872?s=21 went back on this]].
16* GeniusBonus: All of Bayonetta's summons and torture attacks are evoked in Enochian, the language of angels. There's also a ton of references to real medieval beliefs about witches (like the hair thing) and angels. Really, you have to admire [[ShownTheirWork the amount of research]] put into an ostensibly {{camp}}y game.
17* HeAlsoDid: Creator/AtsukoTanaka, the Japanese voice actor of Bayonetta, voices another HotWitch named Atelia in ''Anime/TweenyWitches''.
18* InspirationForTheWork: Creator/HidekiKamiya once mentioned that he used ''VideoGame/DevilMayCry4'' as [[https://twitter.com/PG_kamiya/status/445037922958323713 research material]] for ''Bayonetta''.
19* NoExportForYou: Not the game itself, at least for most territories, but the [[https://www.youtube.com/watch?v=Ch1U73QXTsY incredible strategy guide]] by Future Games. Due to a North American exclusivity deal with [=BradyGames=], it is illegal for the company to sell to Americans or Canadians. [=BradyGames=] was unable to make a physical guide, but it did later release a digital version online for free. Despite this, the exclusivity deal still holds, meaning that the only way North Americans can get their hands on it is either by importing it[[note]]Expensive, and at the moment, not an option due to it being sold out through most retailers, the one retailer that still carries it won't ship to North America[[/note]] or buying it on Amazon or eBay.
20* ProductionNickname: Very Easy Automatic has been referred to by Kamiya as "Mommy Mode", although [[FanNickname even players associate this term]] with the difficulty.
21* RealSongThemeTune: A remixed version of "Fly Me to the Moon", originally sung by Kaye Ballard.
22* RuleThirtyFourCreatorReactions: [[http://ca.kotaku.com/5538030/bayonetta-creator-not-thrilled-with-erotic-bayonetta-send+ups Hideki Kamiya has complained about this,]] not because of the erotic send-ups being made in general, but because of Bayonetta being depicted as [[AggressiveSubmissive a submissive woman]] in them for no reason whatsoever, which is completely OutOfCharacter. The fans naturally responded by portraying her as the dominant one.
23* ScrewedByTheLawyers: Hideki Kamiya noted that, since Nintendo paid for the recording of the game's Japanese voice track as part of its Platform/WiiU port, they could have blocked its inclusion in the subsequent PC, Platform/PlayStation4, and Platform/XboxOne ports. However, they allowed Platinum to include the dub.
24* SimilarlyNamedWorks: There's "Red & Black", the battle theme when fighting Jeanne, then there's "Red and Black", the "horrible stuff happening in a cutscene" music from ''VideoGame/EtrianOdyssey''. Incidentally, both this game and ''EO'' are technically Sega properties, since Creator/{{Atlus}} is owned by Sega.
25* ThrowItIn: The "Let's Dance, Boys!" dance video was a last minute addition, since the Motion Capture department was so impressed by the dancer's moves that one of them started "skittering around, abducting various team members and sweeping them off to who knows where" after the rest of the game was already finished and awaiting release.
26* TrollingCreator: A retroactive example. On Website/ThisVeryWiki and elsewhere, you'll see lots of people complaining about how long the ''VideoGame/SpaceHarrier'' section drags on. Once he learned this, Kamiya replied that he only scripted the level with his personal tastes in mind, but now that he knows the fans don't like it, [[BrutalHonesty he'd still do it again]], and [[VideoGame/TheWonderful101 he did]]!
27* WhatCouldHaveBeen:
28** Along with the many Sega and Creator/{{Capcom}} references already in the game, the development team considered adding in [[http://www.segashiro.com/2010/04/03/ulala-vs-bayonetta-the-ultimate-sega-dance-throwdown/ Ulala]] from ''VideoGame/SpaceChannel5'' for a dance-off between her and Bayonetta. Unfortunately, legal rights came up and so they couldn't do it. WordOfGod even confirms Bayonetta was meant to have an outfit based on Ulala, but [[http://i.imgur.com/pLl7nDB.jpg Sega refused.]]
29** ''VideoGame/VirtuaFighter'' costumes based on the first game's blocky models were planned but were cut for time. They put the assets they had into a wallpaper for the Platform/Xbox360.
30** The airplane stage was originally going to be a cruise ship. This idea was used in the third game's prologue however.
31** Along with the many Capcom references, the game itself was originally going to be a Capcom published game back at Creator/CloverStudio, but it was rejected and it was a partial reason for the dissolution of Clover Studio.
32** The original opening cinematic was intended to have Bayonetta leading a legion of [[http://vignette4.wikia.nocookie.net/bayonetta/images/b/ba/Hideous_Prototype.png/revision/latest/scale-to-width-down/339?cb=20150602155141 demonic Affinities]] in battle against the angelic Affinities seen at the beginning of the game. But due to technical limitations, this idea had to be scrapped and the demonic Affinities were only ever seen briefly in the anime adaptation ''Anime/BayonettaBloodyFate'', and their designs were later used for the Infernal Demons named Hideous in ''VideoGame/Bayonetta2''.

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