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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Munchkin_games_1343.jpg]]
2[[caption-width-right:350:Munchkins are universal.[[note]]Not shown: Munchkin Zombies, Munchkin ''Webcomic/AxeCop'', Munchkin Conan, Munchkin Apocalypse, Munchkin Skullkickers, Munchkin ''Webcomic/PennyArcade'', Munchkin ''Pathfinder'', Munchkin ''WebVideo/TheGuild'', and Munchkin ''WesternAnimation/AdventureTime''.[[/note]]]]
3
4-> ''Kill the monsters. Steal the treasure. Stab your buddy.''\
5''Admit it. [[YouBastard You love it.]]''
6
7You are in a dungeon. Also present in this dungeon are monsters and treasure. You have been sent on a holy quest[[note]]Well, holy if you’re a cleric, maybe. Which you may be some of the time.[[/note]] to kill the monsters and steal the treasure. Unfortunately, everyone else in your party is trying to do the same thing. HilarityEnsues.
8
9''[[http://www.worldofmunchkin.com/ Munchkin]]'' is a card game series by Creator/SteveJacksonGames. The fundamental rules are simple and easy to learn, but the text on the cards regularly changes the rules. If you keep a sharp eye on what the rules say at this very moment, you will uncover situations where your [[NinjaPirateZombieRobot half-Elf half-Halfling Warrior Cleric]] can wield four weapons at once, send any monster he fights over to another player instead, and get the treasure from it anyway.
10
11This is very [[{{Munchkin}} Munchkinly]]. Do it.
12
13[[folder: Games and expansions include:]]
14* ''Munchkin'': The game that started it all, parodying standard HighFantasy games like ''TabletopGame/DungeonsAndDragons''.
15** ''Munchkin 2 - Unnatural Axe'': Adds Orcs as a playable race and a number of magic items, including the titular axe.
16** ''Munchkin 3 - Clerical Errors'': Adds Gnomes as a race and Bards as a class.
17** ''Munchkin 4 - The Need for Steed'': Adds Steeds, a new type of mount-themed equipment.
18** ''Munchkin 5 - De-Ranged'': Adds the Ranger class, items like the Philosopher's Stone, and debuts a number of cards from the European versions of the game, printed for the first time in English.
19** ''Munchkin 6 - Demented Dungeons'': Adds dungeon cards that cast a buff/debuff on both friends, enemies, and frenemies.
20** ''Munchkin 6.5 – Terrible Tomb'': Adds ''even more'' dungeon cards.
21** ''Munchkin 7 – Cheat With Both Hands'': Combines ''Munchkin Blender'' (a set meant to help bridge the other ''Munchkin'' games together) and ''More Good Cards'' (a set of stupidly overpowered cards for the lulz).
22** ''Munchkin 8 – Half Horse, Will Travel'': builds on from the mechanics in ''Cheat With Both Hands''.
23** ''Munchkin 9 – Jurassic Snark'': Add prehistorically themed cards to the game.
24** ''Munchkin 10 – Time Warp'': Adds artifacts and characters from through Earth History, by way of a TimeCrash.
25** ''Epic Munchkin'': Alternate rules that increase the level cap to twenty.
26* ''Star Munchkin'': Parodies Science-Fiction, specifically ''Star Trek'' and ''Star Wars''.
27** ''Star Munchkin 2 - The Clown Wars''
28* ''Munchkin Fu'': Satirizes Martial Arts films both modern and historical.
29* ''Munchkin Bites'': Apes angsty UrbanFantasy games, like ''The TabletopGame/WorldOfDarkness''.
30** ''Munchkin Bites! 2 - Pants Macabre'': Adds the Mummy race.
31* ''Super Munchkin'': Super Heros and comics in general.
32* ''Munchkin: Impossible'': Espionage and heist games.
33* ''Munchkin Cthulhu'': ''TabletopGame/CallOfCthulhu'' and its ilk.
34** ''Munchkin Cthulhu 2: Call of Cowthulhu''
35** ''Munchkin Cthulhu 3: [[Webcomic/TheUnspeakableVaultOfDoom The Unspeakable Vault]]'' (based on the webcomic)
36* ''The Good, the Bad, and the Munchkin'': Wild West games.
37* ''Munchkin Booty'': Pirates.
38* ''Munchkin Zombies'': ZombieApocalypse games.
39* ''Munchkin Apocalypse'': ''General'' [[AfterTheEnd Apocolypse]] games.
40* ''Munchkin Legends'': Mythology, mostly European.
41* ''Munchkin Pathfinder'': specifically riffing on ''TabletopGame/{{Pathfinder}}''
42** ''Munchkin Pathfinder 2 – Guns and Razzes'': Adds the Gunslinger class.
43** ''Munchkin TabletopGame/{{Starfinder}}'': Based on ''Pathfinder'''s science-fantasy sequel game.
44* ''Munchkin: Warhammer 40,000'': riffs on the notoriously dark ''TabletopGame/Warhammer40000'' universe.
45* ''Munchkins & Mazes'': ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons: Fifth Edition]]'' and [[TheNewTens Modern]] Tabletop Gaming in general.
46[[/folder]]
47
48Creator/SteveJacksonGames also published a board game named ''Munchin Quest'', three RPG books based on the core game and another RPG based on ''Star Munchkin'' using MediaNotes/D20System. A supplement based on the game was also published for ''TabletopGame/{{Toon}}''.
49
50A ''Munchkin'' comic book series was published by the BOOM! Box imprint of Creator/BoomStudios.
51
52Creator/{{CMON}} funded a spin-off tabletop game called ''TabletopGame/MunchkinDungeon'' through Website/{{Kickstarter}}.
53
54Asmodee Digital released a dungeon-crawling PartyGame ''VideoGame/MunchkinQuackedQuest'' in November of 2019.
55
56The art in the original game and many of the numerous supplements and variants is by Creator/JohnKovalic, and while other artists have been brought in on occasion, Kovalic’s style is often considered a large factor in the game’s success.
57
58----
59!!This card game provides examples of:
60
61* ActuallyFourMooks:
62** "3,872 Orcs" ([[ConservationOfNinjutsu which only counts as 1 monster]]), and "Ghoulfiends", 3 of whom are drawn, and referred to as "them".
63** Also some "monsters" in ''Super Munchkin'' such as the "Wimpy Thugs" series.
64** Add Munchkin Zombies "3,872 Dorks" as well.
65** Played [[ExactWords perfectly straight]] with the "[[Franchise/MyLittlePonyGeneration4 Four Horsies]] [[HorsemenOfTheApocalypse of the Apocalypse]]" card in ''Munchkin Apocalypse''.
66** Munchkin Dragons has the Can of Wyrms, a [[PunnyName can with about 5 dragon heads sticking out of it]].
67* AllWomenLoveShoes: In ''Star Munchkin'', the Bionic Bimbo can be deterred from attacking you if you give her shoes. Indeed, she even pays you handsomely for the footwear item, with 3 Treasures. You can then fight her anyway.
68* AlwaysChaoticEvil: Player characters. Players, too, when they stand to gain a level.
69* AnAdventurerIsYou: You are an adventurer going on a dungeon crawl. You begin the game as a human with [[RunningGag no class]], but can gain other races and classes later (multiple ones, if you have the right cards). The base races are [[HumansAreAverage Human]], [[OurDwarvesAreAllTheSame Dwarf]], [[OurElvesAreDifferent Elf]], and Halfling. The base Classes are [[BadassPreacher Cleric]], [[FighterMageThief Fighter, Wizard, and Thief]]. The expansions and spin-offs add more.
70* {{Animesque}}: A few Munchkin Fu cards, like the [[ShoutOut Big Eyes Small Mouse]].
71* AttackOfTheMonsterAppendage: Squidzilla, The Big Ole Planet Eater Guy, The Unspeakably Awful Indescribable Horror and Big Foot. The Floating Nose and [[{{Pun}} The Shadow Nose]].
72%%* BearsAreBadNews: the Over Bear and Evil Ted
73* BeyondTheImpossible:
74** Two of the cards that can be played to make combat difficult are [[LastOfHisKind Last of Its Race]] and And Its Clone. They can both be played on the same monster.
75** Mate and Brood, both of which would be rather illogical to play on a monster that had been made Last Of Its Race. Munchkin Cthulhu also adds "...and its Spawn." Or Last Of Its Race and [[LukeIAmYourFather Is Your Father]]... Or just Is Your Father, period, given some of the monsters you can throw it on. Like a ''comfy chair''. Or the aforementioned 3,872 Orcs. All of them are your father.
76** "Cheat With Both Hands" (the seventh expansion for the main game) is this trope in card game form. Along with the titular card (which lets you cheat for two items), there are cards which provide extra or even unlimited Races and Classes.
77*** "Cheat With Both Hands" also added the even more outrageous "Cheat Like There's No Tomorrow" which, until the end of the combat it is played in, allows you to wield '''every single item you either have in your hand or are carrying'''! Yes, that means you can have two weapons for at least a dozen hands equipped at the same time.
78** The card called "Cheat" allows you to disregard all restrictions when attached to an item card. Depending on how loosely your group interprets the rules, this may lead to physically impossible things (such as wielding more weapons than you have hands).
79** You can make a monster "Ancient" to significantly increase its difficulty, or make it "Baby" to decrease its difficulty. Play them both, and you're fighting an Ancient Baby.
80** Clerics can resurrect a Level 1 Potted Plant, but another character can then immediately use a card to declare that now it was just an illusion of a potted plant, and was really the aforementioned 3,872 Orcs.
81** Due to how the rules in Munchkin work, it is possible to lose levels quite fast. Especially with the Dungeons expansion, as one of the dungeons rules that EVERY player has their character gender-swapped and must be addressed by the gender-swapped version of their real-life name! If a player fails to do so once, they lose a level. Forget to do it a few times? Wave your chance of winning goodbye, unless you can make the other players screw up too.
82* BilingualBonus: If you can read Tengwar, check out The Other Ring.[[note]]It says "Made in Taiwan"[[/note]]
83* BoobBasedGag: Some cards have the often buxom female munchkins have their chest be the butt of a gag on the card. There are also some cards that outright weaponize this trope like the "Bionic Bimbo", "Cleavage Stun" and "Loose Top Button".
84* BraggingRightsReward: As noted elsewhere, you normally have to kill a monster to gain the winning level except when you get the Divine Intervention card which allows you to gain a level (including the winning level) if you're a cleric. The card grants you the right to mock the other players mercilessly if you win the game this way.
85* BreadEggsBreadedEggs: Monsters often have bonuses like "+ 2 against Elves, + 2 against Wizards, + 4 against Elf Wizards."
86* BribingYourWayToVictory: Practically every bit of ''Munchkin'' merch can be used to some effect on the game.
87** For instance, The ''Wicked'' (a Variant of the standard munchkin die) Dice, which are actually used to track your CharacterLevel and not to generate a random number, come with instructions that say the holder of a die starts the game with a +1 CharacterLevel bonus.
88** There are also level-up cards which notionally involve bribing the GM, notably "Bribe the GM with Food", a common sight in both this and other {{Role Playing Game}}s.
89** Various bookmarks sold by the publisher themed around marine life enable you to reap rewards... but if and only if you also own the dice set with the same animal theme, since the rules call for that specifically. [[https://munchkin.game/products/accessories/promos/bookmarks/the-official-munchkin-bookmark-of-octopus-opposition/ A bookmark themed around the octopus]] for example enables the holder to [[MultiArmedAndDangerous octuple-wield]] if they roll high enough with [[http://www.sjgames.com/dice/octopus-d6/ octopus dice.]]
90** And all of this is gleefully [[LampshadeHanging lampshaded]] and parodied, so much that it counts as {{Reconstruction}}.
91** In the tabletop version, buying the ''Dungeonmaster's Guide'' for your DM earns you 10,000 xp, enough to start 10 levels higher than the rest of the party.
92** Not bribery ''per se'', but donating to one of Creator/JohnKovalic's charity bike rides will let you start a game at level 3.
93* ButterFace: The Geisha Gorgon.
94* CastFromHitpoints: Not that the game has a hitpoint system, but several cards require the player to discard from their hand in order to be activated.
95* CatGirl: A monster in Munchkin 2 and a playable race in Star Munchkin.
96* ChainsawGood: The Chainsaw of Bloody Dismemberment, which is a fairly decent weapon.
97* CharacterLevel: The objective of the game is to get to Level 10, or 20 if you are playing ''Epic Munchkin''. There are no ExperiencePoints, though; beating one monster usually gets you one level.
98** Go Up A Level cards are also a staple part of the game. Selling items worth 1000 gold also gives you a level, but you don't get change. Note that players CANNOT attain a winning level by selling or Go Up A Level cards. They must kill a monster or have a card that specifically says that it can grant the winning level.
99** If someone is killed by The Great Cthulu, all ''other'' players get to go up a level to mock them.
100** Divine Intervention is a particularly nice card for Clerics, as it lets them go up a level, and if that level is the winning level, they get to mercilessly mock the other players.
101* ChronicBackstabbingDisorder: Half the fun of the game boils down to this. There's a reason the tagline's third part reads "Stab Your Buddy". A fair chunk of the cards serve no purpose except to screw with other players. Cards that give one-time bonuses to combat are common. Cards that let you ''choose'' which side to give bonuses to are rare. Help or hinder, the choice is yours.
102* CombatMedic: Clerics don't seem to spend much time [[ThePiratesWhoDontDoAnything actually healing anything]] (although they can resurrect dead cards, sort of).
103* ContinuingIsPainful: Normally averted, as when you die you only discard you item cards whilst keeping your Class, Race, and Level. However, the closer you get to level 10 death becomes a much more dangerous possibility since item bonuses become extremely important as the game goes on. Even if you are one level away from winning, dying and losing all those precious bonuses can quickly set you back severely.
104* {{Crossover}}:
105** With ''WebComic/AxeCop''. Given how the heroes act in that series, [[http://www.sjgames.com/ill/a/2011-03-11 this was inevitable.]]
106** Munchkin Cthulhu had 3 expansions and a line of [[http://www.worldofmunchkin.com/toys/chibithulhu/ plush toys.]]
107** There is also a booster pack and a deck based on ''Franchise/ConanTheBarbarian'', and a deck (with expansion) modeled after ''TabletopGame/{{Pathfinder}}''.
108** With ''WesternAnimation/AdventureTime'', which makes sense considering the show's fantasy setting and the two main characters' love of killing monsters and collecting loot.
109** The Unspeakably Awful Indescribable Horror in the standard deck may also be a Lovecraft reference.
110** A ''Literature/{{Discworld}}'' Luggage card [[http://www.sjgames.com/ill/archive/2011-07-01 was available]] at conventions in the early [[TheNewTens tens]], beginning with the North American Discworld Con 2011.
111--->'''John Kovalic''': Yeah, if you think I was thrilled to draw an official, licensed version of Conan the Barbarian, you can probably quadruple that for sheer geek fanboy joy I got from drawing one of [[Creator/TerryPratchett Sir Terry]]'s characters.
112** A version based on the Franchise/MarvelUniverse was released in 2016.
113** A version based on ''Franchise/RickAndMorty'' was released in 2017.
114* CuteIsEvil
115** It's not a fluffy kitty, it's the set's nastiest, most powerful monster. Called 'The Evil'.[[note]]After the Satanic kittens in ''WebComic/SluggyFreelance''.[[/note]]
116** Also, the My Little Cthulhu doll, which makes it impossible to avoid [[SecretCircleOfSecrets Joining The Cult]]
117** And the Perfectly Normal Bunny, which can become [[Film/MontyPythonAndTheHolyGrail "That Bunny"]] due to a dice roll.
118** The Chibithulhu plushie subverts this, as it can be used in-game to not only get into the Cult, but free yourself from it as well.
119* DeaderThanDead:
120** Cards that remove other cards or enemies from the game entirely (often in hilarious ways) are par for the course in any expansion or version.
121** Kali kills you so hard, your ''next'' character loses a turn.
122* DeadMansHand: A curse card that forces you to discard your whole hand.
123* DeadSidekick: the RedShirt from Star Munchkin. his only use is to die protecting you. Or, if you mix decks, die because you killed him for a level.
124* DeathIsASlapOnTheWrist: A player who dies keeps his Class, Race, and Level, instead only losing all of his other cards. He revives at the start of his next turn and even gets a new starting hand of eight cards. However, depending on how the game is going, this can be a variation on ContinuingIsPainful: levels can pale in comparison to item bonuses. If you have 9 levels, but +25 from items (and also an item that renders you immune to any and all curses, reflecting them on the rest of the party instead), death is severely crippling.
125* DeusExMachina:
126** The Divine Intervention card.
127** Not to mention [[PunnyName Deus Ex Machinegun]].
128* DidYouJustPunchOutCthulhu: The highest level monsters are often deities, demons, and primordial abominations, yet all are perfectly killable if you are prepared enough. ''Munchkin Cthulhu'', ''Star Munchkin'', and ''Munchkin Apocalypse'' fully invoke the trope by having the namer himself as a level-20 monster.
129* DigitalTabletopGameAdaptation: The game got one published by Direwold Digital.
130* DiplomaticImpunity: It's one of the Ambassador's class features, and it lets them weasel out of traps.
131* DismemberingTheBody: There's a Go Up a Level card called Mutilate the Bodies, which can only be played after a combat (but not necessarily a combat the user participated in). The art depicts a dwarf adventurer hacking several dragons into pieces.
132* DivineIntervention: An actual card in the base set that lets you gain a level. It's the ''only'' level-up card in the base set that can be used to reach Level 10 and win the game without killing a monster.
133* DoomyDoomsOfDoom: "Of Doom" is an Equipment Modifier, there's the Duck of Doom, and a piece of equipment in Munchkin Cthulhu is the Sushi Knife of Doom. Yes, this means that if you play both versions together you may end up with the [[DepartmentOfRedundancyDepartment Sushi Knife of Doom...Of Doom!]]
134* DuelBoss:
135** The Gazebo is treated as one (even though its only level 8). Players must face the Gazebo alone, but said other players can still play enhancers and one shots for either side.
136** The Lich in ''Adventure Time'' is a more traditional version. Not only must Players face the Lich alone, but every other player is forbidden from interfering with combat in any way. No enhancers, no one-shots, nothing.
137* DumpStat: Space Munchkin introduces Stat X, a mystery stat in addition to the traditional six stats. Though the joke is to treat this like a default dump stat, the Gamemaster is also encouraged to make Stat X somehow pay off if one of the players puts his best score in it anyway.
138* DungeonCrawling:
139** There's no actual dungeon map, but the game assumes that you're in one.
140** The ''WesternAnimation/AdventureTime'' version has an expansion called "It's a Dungeon Crawl." It adds dungeon cards with a variety of effects and portal cards/effects on other cards to ensure the active dungeon changes often.
141* ElectrifiedBathtub: You can use this as a possible origin for your character in the ''Super'' set.
142* EscapeBattleTechnique: The game has several cards that can work this way; however, many of them can also be used to force your opponents to escape from battles they're actually capable of winning, which is often the preferable option.
143* Every10000Points: Selling items of (at least) 1000 Gold Pieces gets you a Level. You can sell for multiple levels, but you can't sell to get to level 10 (or, in Epic Munchkin, levels 19 and 20).
144%%* EverythingsBetterWithSamurai: ''Munchkin Fu''
145* EverythingsDeaderWithZombies - ''Munchkin Zombies'' is ExactlyWhatItSaysOnTheTin.
146* EvilLawyerJoke:
147** Lawyers won't attack Thieves because of professional courtesy. Also, they count as sharks.
148** The [[Theatre/HenryVIPart2 original]] evil lawyer joke is parodied in a ''Munchkin Shakespeare'' Go Up a Level card: "The first thing we do, let's kill all the [[RulesLawyer Rules Lawyers]]".
149* ExactWords:
150** Let's put it this way: This game had to have errata added to clarify that, yes, the bad stuff 'you are roasted and eaten' means 'you are dead'. The game's played by {{Munchkin}}s, what else do you think they're going to do about rules they don't like?
151** The infamous "Bad Stuff" for Squidzilla (probably as a subtle reference to the above [[RulesLawyer Lawyering]]) reads ''"You are grabbed, slimed, crushed, and gobbled. You are dead, dead, dead. Any questions?"'' And ''then'' they had to clarify that you didn't die three times because of that text.
152* ExactlyWhatItSaysOnTheTin: The Cheat card. And the Level-Up card. And the Curse/Trap card. And.. well... you get the point. In short, every card in the entire game does exactly what it says on the tin. This is even stated in the rules. And if a card would break the rules or some rules set by another card, the new card overwrites those! A lot of those cards, though, come with the added benefit of being incredibly vague, which leads to some less than intended uses for certain cards (such as forcing another player to go up a level during combat to prevent them from escaping from a powerful enemy that'll have them for breakfast).
153* FateWorseThanDeath:
154** Since DeathIsCheap, replacing the dead's hand and items with eight random new cards, a fair few monsters have Bad Stuff even worse. King Tut forces the discard of everything without the replenishing hand, and the Wight Brothers reduce the player's level to 1.
155** On the other hand, some Bad Stuff has no in-game effect, but can be terrible regardless. If you lose to the level 1 Goldfish, for example, the Bad Stuff is that "all the other players get to mock you". [[EpicFail Because you somehow lost to a fish in a bowl]].
156** The worst perhaps is Chairman Mao, whose bad stuff not only kills the character but inflicts a HumiliationConga on the player.
157* FighterMageThief: Three of the original four classes fit this trope- Warrior, Wizard, and Thief. Warriors can buff their attack power and win ties, Wizards can use spells to help run away or charm monsters, and Thieves can steal items and backstab other players.
158* FoodAsBribe: You can Bribe The GM With Food or Pay For The Pizza to go up a level. In combat, you can also use the Rat On a Stick to bribe monsters not to fight you.
159* ForcedTransformation: The Pollymorph potion turns your opponent into a parrot. Nice when a "friend" sends a plutonium dragon after you. However, this allows the pollymorphed monster to fly away, denying you the chance of killing it, and thus of gaining a level.
160* FracturedFairyTale: ''Munchkin Grimm Tidings'' is based on classic fairy tales, with twists.
161* FungusHumongous: What you get if you play the "Humongous" card on the "Fungus" monster. "Don't truffle with the Humongous Fungus!" The "Humongous" card increases a monster's level by 10. The fungus is a Level 5 Monster that states that, should it become humongous, gains 25 levels instead of 10. "Do not truffle" indeed.
162* GagNose: the Floating Nose and its shadow. Many Munchkins in the art also sport some impressive schnozes.
163* GenderBender:
164** The "Change Sex" traps. There's also a "[[FreudianSlip Freudian Slipper]]" that lets you alternate between genders, but if you lose it and you're stuck with the wrong gender, then you're at a disadvantage.
165** And there are Merch T-shirts that, while worn, define your character's sex (which normally starts out as your own). People have been known to layer these.
166** Averted with B-Mo from Adventure Time. If you play as him, you ignore anything that is gender-related.
167* GenderRestrictedGear: Several items are restricted to male (e.g. "Gentlemen's Club") or female (e.g. "Broad Sword") characters. There are also items that can be used by anyone but give one gender a higher bonus.
168* GoofyPrintUnderwear: The aptly-named [[UnderwearOfPower "Underwear on the Outside"]] card depicts a hero in white boxers with red hearts.
169* GroinAttack: Implied to be how the Psycho Squirrel attacks. It won't attack females or anyone wearing the Spiked Codpiece, and the player has to speak in a squeaky voice if they fail to kill it.
170* HappyFunBall: The "Duck of Doom".
171* HaveANiceDeath: the "Bad Stuff" on some monster cards.
172* HybridPower: This happens whenever a player uses Half-Breed with a single race card — he gets bonuses against anyone that race card gives bonuses against, but doesn't take penalties when fighting monsters who have an advantage over that race.
173* IKnowKungFaux: Parodied in ''Munchkin Fu,'' with techniques like Drunken Monkey Kung Fu, Fee Fi Fo Fu, and Stomach Fu.
174* InevitableMutualBetrayal: Most of the strategy is based around convincing people that you are the opponent who has gone the least distance across the GodzillaThreshold. Betrayals can come at any time when it would be profitable or funny, and are more or less guaranteed once you reach level 9 and will win the game in your next combat.
175* ImprobableInfantSurvival: In Munchkin Apocalypse, Kids replace a "Death" result with "Lose a level".
176* InfinityPlusOneSword:
177** Most notable in ''Star Munchkin'', where you can stack up anything with its name ending with '-aser'. This can lead to a plus-''24'' Laser-Dazer-Raser-Maser-Schmaser-Bobaser-Bananafanafofaser-Laser[[note]]Wot, no Memymomaser?[[/note]] if you're lucky. This is strong enough to beat everything.
178** And of course by mixing sets, the former might also become, just to name a few weapon bonuses, a "My Pappy's Old", "Blacker Than Black", "Gold-Plated" LDRMSBBL "...of Doom", "With Spiky Bits". Possibly even doubling its bonus.
179** The true InfinityPlusOneSword is the PlotDevice from Super Munchkin. When played, it says "You are now winning the combat by 1, no matter how much you were losing by before." If, in theory, you were losing by infinity, this would actually provide a literal Infinity Plus One bonus. (Of course, people can still play more cards afterward to make you lose anyway.)
180* InstantRoast: The monster "Giant Angry Chicken" is worth one extra level if it is defeated by flame. Yummy fried chicken!
181* JapaneseRanguage: The "Engrish Transrate Plobrem" in Munchkin Fu.
182* JokeNameTag: "The Good, the Bad, and the Munchkin" has a card that functions as a Level +1 card and is called "Get a new Indian name". The card specifies that the new Indian name should be called out loud the instant the card is played, because otherwise the first name called becomes the player's new Indian name. The picture on the card illustrates the perils with a Dork Tower character wearing a "Hello, my name is" card that specifies his name as "Doofus".
183* {{Kneecapping}}: The Hammer of Kneecapping, usable only by dwarves.
184* LoadsAndLoadsOfRules: More rules get added with every deck. There's even a rule lampshading this.
185--> "When the cards disagree with the rules, follow the cards. Any other disputes should be settled by loud arguments among the players, with the owner of the game having the last word."
186* LowLevelAdvantage: Some of the more powerful monsters will not chase characters below a certain level, allowing them to automatically run away. The lowest-level player will also receive everyone else's extra cards as Charity.
187* LuckManipulationMechanic: The ''Munchkin'' card game has several cards and extra collectibles that allow manipulating the dice.
188* MagicKnight, and any other cross-class you'd care to name, if you have a Super Munchkin card.
189* MalevolentMutilation: The "Mutilate the Bodies!" card, which allows you to piggyback on another player's combat success and gain a level.
190* ManipulativeBastard: The best players are always these. Examples of Munchkin bastardry include: "protection rackets" in which a player prevents another player from being able to fight a monster, then offers to sell them defensive cards for a high price; lying to newbies about what their cards do/are worth; and asking a player to help you gang up on another, only to backstab them later.
191* MassiveRaceSelection: Munchkin has loads of races by now, due to its many expansions and editions which can all be combined:
192** The original had [[HumansAreAverage humans]] (the standard-race for every player), [[OurDwarvesAreAllTheSame dwarfs]], [[OurElvesAreDifferent elves]] and [[Main/{{Hobbits}} halflings]]
193** The expansion packs gave [[OurOrcsAreDifferent orcs]], [[LizardFolk lizard guys]], [[OurCentaursAreDifferent centaurs]] and [[OurGnomesAreWeirder gnomes]].
194** Munchkin Bites added [[ChangelingTale changelings]], [[FurAgainstFang vampires, werewolves]] and, with the Pants Macabre expansion, [[Main/{{Mummy}} mummies]]
195** Munchkin [[Franchise/ConanTheBarbarian Conan]] added Cimmerians, Stygians, Kushite and Zamorians
196** Munchkin Legends had the standard dwarves, elves and halflings and added [[FaunsAndSatyrs fauns]]
197** Star Munchkin added [[Main/{{Cyborg}} cyborgs]], [[CatFolk felines]], [[Main/{{Mutants}} mutants]] and, with the ''The Clown Wars'' expansion, [[LittleGreenMen bugs]]
198** And all of those races can be combined with the [[HalfHumanHybrid Half Breed card]], so a character can easily be half-dwarf, half-cyborg or half-Cimmerian, half-Faun.
199* MicroMonarchy: Parodied on the "Ruler of A Small European Country" card, which shows the character standing in a "country" about one foot square.
200* MindControlMusic:
201** The Bard's Enthrall ability, which can let him force an ally to help him in combat for no reward.
202** Musicians from ''Adventure Time'' have a similar power, but it only works on players of the opposite sex of the user. Unlike the Bard, this power is guaranteed to work if you use it.
203* MetaGame: Most of the gameplay is metagaming. You could even say that the metagame ''is'' the game.
204* MontyHaul: The game is very much a parody of the Monty Haul style of tabletop RPG. Characters usually end up dripping with powerful equipment and using it to slaughter godlike foes.
205* MooksAteMyEquipment: Many of the monsters eliminate bits of character equipment if they win their fights.
206* MoreDakka: ''The Good, The Bad, and the Munchkin'' has a modifier card called Infinite Ammo, that gives +2 to a one-handed weapon that uses bullets, +3 to a two-handed weapon that uses bullets. There's also a +5 Gatling Gun. Combine the two for days of fun (and bullets)!
207* MultiArmedAndDangerous: The "Four-Armed and Forewarned" power in ''Super Munchkin'' gives you two extra Hand slots for items.
208* {{Munchkin}}: The game is designed to be comparable to a normal dungeon crawl, but with the players being this trope by racing to level 10 the fastest. And with a ton of esoteric rules (such as taking advantage of bonuses from the game's merch like t-shirts and bookmarks), there's a ton of opportunity to become a RulesLawyer-y Munchkin in specific.
209* NamesToRunAwayFromReallyFast. If a player fights against a monster whose name ends with -[[NamesToRunAwayFrom/NamesEndingInTh goth]], other players can add their -goth monsters to the fight. This has [[JustForFun/IThoughtItMeant nothing to do with]] the {{Goth}} culture but is derived from H.P. Lovecrafts [[BlobMonster shoggoths]].
210* {{Nerf}}: The Loaded Dice card originally let players ignore one die roll of their choice and just call the number they wanted the roll to be. This being ''Munchkin'', players quickly noticed that they could call ''any'' number, and started using Loaded Dice to make die rolls come up as ten million, or negative thirty thousand, or any number of truly ludicrous results. Combined with other cards that keyed off of dice rolls, the game was soon being broken in new and inventive ways, and a ruling was handed down that the Loaded Dice card allows you to change the face of the physical die that was rolled.
211* NinjaPirateZombieRobot: Half the fun of the game is trying to make your character as awesomely ridiculous as possible.
212** Half-Breed and Super Munchkin cards deliberately invoke this trope, letting you combine races and classes respectively. Combining different themed decks increases it. Incidentally, with the right combination of sets and cards, you can be a Ninja Pirate Zombie Cyborg.
213** Things like Accents and Nationalities (the former are from Munchkin Booty, the latter from Munchkin Impossible, and if you're playing both you ''can'' have one of each, because they're considered different categories) only add to this. Especially because there's both a British Accent and a British Nationality, they have different powers, and you can be [[DepartmentOfRedundancyDepartment British British.]] The one aversion is that "race" in Original means a species like Elf or Dwarf, while "race" in Conan means a national origin like Cimmerian or Zamoran, but you ''cannot'' have both (without a Half-Breed card) because Race is treated as one category. No Cimmerian Elves.
214* NonhumanHumanoidHybrid: Thanks to the "half-breed" card, you can have the abilities of two different races.
215* NotCheatingUnlessYouGetCaught: Subverted with the Cheat cards, and the Mixer set card "Cheat Like There's No Tomorrow", which lets you do [[ExactlyWhatItSaysOnTheTin just that]] for one turn.
216** Also an explicitly stated rule: if you can get away with cheating, ''cheat like crazy'', as long as you're willing to deal with any consequences of getting caught. For example, you are limited to five cards in your hand at the end of your turn. But did the other players count them? Did you carefully stack your ''fifteen'' cards so that they can't really see how many you have? Excellent job, Munchkin! But be ready to throw away ten if you get called out on it (a common house rule is that you don't get to decide ''which'' extra cards get thrown away).
217* NotTheIntendedUse: Using "go up a level" cards on your opponents to force them to fight monsters. Among many others.
218--> '''Question''': Can we use "Go Up A Level" cards on other players to make them fight a monster that would otherwise ignore them?\
219'''Answer''': We want to say no, but that's just such a Munchkin thing to do that we have to allow it.
220* ObviousRulePatch: The game's merch enables players to do some very goofy things, but some limits are still enacted. For example, wearing the official ''Munchkin'' shirts enable you to draw an extra card any time you spawn, but the rules on the card say that you cannot benefit from more than one shirt at once, and if you happen to be wearing two ''Munchkin'' shirts at once, only the one on the outside provides the reward unless you cheat. And to prevent anyone from trying to LoopholeAbuse the "outside shirt only" rule, another rule specifies that the effect only happens when the shirt is on your torso and right-side-out, to prevent shirt-worn-on-legs shenanigans.
221* OneCurseLimit: Very averted. The rules state that curses (or traps) may be played at any time. A player can get a pile of curses at once, but then, driving your opponents to tears is a viable strategy if it makes you win...
222* OurDragonsAreDifferent: Munchkin Dragons features several. The original, of course, is the Plutonium Dragon, a parody of ''TabletopGame/DungeonsAndDragons'''s Platinum Dragon, Bahamut.
223* OurWerebeastsAreDifferent: Includes a werepenguin, a werehamster, and a weremuskrat. They are all oversized and sharp-toothed — even the penguin has fangs.
224%%* OurDwarvesAreAllTheSame: They have a bonus to carrying capacity.
225* OurElvesAreDifferent: These ones get a bonus to running away from combat and can gain levels from assisting others.
226* OutOfTurnInteraction: Curses can be played from your hand at any time, including during another player's turn. The rulebook encourages using them to {{troll}} your fellow players by using a curse on them right when they think they've won a difficult combat against a monster.
227* PinataEnemy: The Pinata is a measly level 3 and gives a treasure to every party member when killed.
228* PlayboyParody: The card art for "[[{{Pun}} Sneaky Bastard Sword]]" shows an adventurer creeping up behind a monster who is reading a magazine entitled "Playtroll", while wielding the titular weapon.
229* PlayerElimination: Generally, players aren't eliminated. If their "character" dies, they simply discard their hand and draw a new one. However, due to LoopholeAbuse that dying does not reset a player's level[[note]]allowing a player with a weak hand or character to essentially get a new, stronger one for free and win the game[[/note]], there are house rules to permanently eliminate a player if they die.
230* PrehensileHair: The ''Super Munchkin'' deck offers a pair of [[ExactlyWhatItSaysOnTheTin Prehensile Pigtails,]] which give the player two extra hands.
231* PrehensileTail: ''Star Munchkin's'' Tailgun, only usable by Felines, depicts one such Feline curling up a fairly normal-looking gun in one.
232* {{Pun}}: Most of the cards. Most notably "The Punster" from ''Super Munchkin'', who's stated as being "just a card. Ha ha. '''Kill him right now.'''"
233* PunnyName: Most cards.
234** An entire ''class'' has a punny name. In Munchkin Bites, "mummies" are a combination of the regular {{Mummy}} monster and "mummy" as in mother. One of their abilities is even called Clean Your Room.
235** Apart from the Mummy, races and classes don't usually have punny names, but their ''abilities'' might. "Britannia Waives the Rules," for example.
236* RealLifeWritesThePlot: Many cards vary by something that applies to you in real life.
237** Your character's sex is always[[note]]there is one case where your character's gender will not be your own at the start — if you are wearing a ''Munchkin'' t-shirt (yes, they do make them, and they can be made into some of the most powerful swag), your character starts off as the gender of the munchkin on the shirt, not yours[[/note]] your own (unless you explicitly say otherwise) until a card changes it, and there are cards like the Tommy Gun that give a bigger bonus based on your name. One set has some cards that give bigger advantages to members of the military.
238** While most of ''Munchkin Zombie'' has art by Creator/JohnKovalic, the card "Meals on Wheels" is done by a different artist. Kovalic [[http://www.dorktower.com/2016/05/16/the-munchkin-card-i-couldnt-draw/ refused to do the card]] as he had recently become a father.[[note]]The card depicts a pair of baby carriages, with a hungry zombie nearby.[[/note]]
239** Some cards vary in effect based on what day of the week you're playing. Some cards have all of the above conditions applied to them. And then there is "Morning Star" and "Night Star", which grant a slightly bigger bonus if you're playing at a certain time of day!
240** The Pathfinder set has a card that gives a bonus to the monster if the player has a laptop, tablet, or smartphone on the table. Considering the fact that an app was developed specifically to assist players in tracking their combat bonus vs any monster, this gets a fair amount of use.
241** Legends has a monster, Bloody Mary, that gets a bonus if there is a mirror on the table.
242** Similar to Bloody Mary, many ''Munchkin [[Franchise/MarvelUniverse Marvel]]'' supervillains gain abilities based on the playing field; i.e., Mandarin gains power from actual rings the players are actually wearing, Electro gets bonuses from electronic devices, and Absorbing Man gets strength based on the material of the table.
243** Averted by the "Eldest" and "Youngest" roles in Grimm Tidings, which are actual cards you may hold, not the actual oldest and youngest player at the table. When drawing a card other than the role itself that mentions it, players almost always ask their opponents' age.
244* RoamingEnemy: You draw monsters from a deck, and in some circumstances you can sic them on other players.
245* RubberForeheadAliens: A racial option in Space Munchkin which acts as a catch-all for the entire trope. You get to pick your one inhuman physical feature, the [[PlanetOfHats hat your planet wears]], and the one concept from human culture your race doesn't have a concept for (loyalty, dignity, hygiene, etc).
246* RunningGag: There's a variant on "Everyone starts as a level 1 human with [[{{Pun}} no class]]" in the game set-up portion of every version's rules. Later editions started lampshading the hell out of this.
247** "You have no class and no [[FooFu style]]."
248** In later sets: "Everyone starts as a Level 1 character with no class. (We never get tired of that joke.)"
249** Everyone starts as a Level 1 zombie with no Mojo. (This is a zombie movie, so nobody has any class.)
250** The same pun on class is also used as an actual ability in ''Munchkin Impossible.'' "[[TuxedoAndMartini British spies]] ''always'' have class. If you have this Nationality and no Class card, you count as a Playboy."
251* RussianReversal: The abilities of a British character in ''Munchkin Booty'' are "Britannia Rules the Waves" and "Britannia Waives the Rules."
252* ScaledUp:
253** Munchkin Conan has the monster modifier "...That Turns Into A Giant Snake." It can actually be played on a monster that's already a giant snake, because it turns into a ''different'' giant snake.
254** Your Feet Are Dragon turns your feet into that of a Dragon. They make it harder to run away but provide a hefty +4 bonus. You can even get rid of them to run from a Dragon.
255* SecondPlaceIsForWinners: It is somewhat common for games to play out like this. When the player in the lead is close to winning, the other players will gang up on the leader to prevent him/her from winning. Once everyone has used all their cards and abilities to prevent the strongest player from winning, the second strongest player usually has an easier shot at victory. This can also sometimes have elements of a KingmakerScenario or DoWellButNotPerfect.
256* SesquipedalianLoquaciousness: A RunningGag of Munchkin Cthulhu is modifier cards with long esoteric words as names, based on the SignatureStyle of H. P. Lovecraft. The illustrations all accurately convey what the word means; on "Mephitic" the monster has stink lines coming from it and on "Batrachian" it's a big frog. (Which also makes it ShapedLikeItself; of course ''a frog'' is frog-like.)
257* ShaggyDogStory: Fights can sometimes develop into this, especially if there are many players with extended card holding rights. Say you've encountered a Plutonium Dragon and its Evil Twin, facing painful death should you fail to beat them or run away. After numerous bonuses and anti-bonuses have been played on the monsters, the dragon's Baby Clone, and its Mommy, have been introduced to the fight, multiple Powers and one-shot items have been used to help or hinder you, several different methods of backstabbing have been employed, lengthy negotiations of teaming up have been had, and you're ready to reap your whopping eight levels and twenty-five treasures... Some asshat plays a few cards, leaving you without any levels or treasure, and everyone many cards poorer. Which is, of course, very munchkinly indeed.
258* SheIsTheKing: "Princess" is an available role in Grimm Tidings, which can be taken by male players, but ''doesn't'' actually change your in-game sex. (And there actually is ''no'' corresponding "Prince" card.)
259* ShoutOut: All but made of them. Some of the more obvious ones are:
260** ''Star Munchkin'' has two of the item 'Time Warp'. [[Film/TheRockyHorrorPictureShow Guess what the pictures are doing.]]
261** ''Munchkin Cthulhu'' has the [[LandDownUnder Ozathoth]], and the Song of Madness [[spoiler:''Waltzing Matilda'']].
262** ''"G'day, mortal!"''
263** "O R'lyeh?" with an owl and "Ia R'lyeh".
264** [[ComicBook/JudgeDredd Judge Fredd]].
265** The "Vampire Hunter" in ''Munchkin Bites'' is a [[Series/BuffyTheVampireSlayer blond girl]] in a [[IconicItem strangely familiar jacket]].
266** A "Bowie Knife" has the word "[[Music/DavidBowie Ziggy]]" written on it.
267** "You must fight a Rabbit! However, it's ''that'' rabbit, from ''[[Film/MontyPythonAndTheHolyGrail that]]'' [[Film/MontyPythonAndTheHolyGrail movie]]. And his picture is no one else than [[Webcomic/SluggyFreelance Bun-bun]].
268** Most ''Munchkin'' sets are illustrated by Creator/JohnKovalic. So, it's a perfectly normal thing that the [=PCs=] sighted include [[Webcomic/DorkTower Matt, Carson, Ken, and Igor.]] ''Webcomic/DorkTower'' throws in a reverse ShoutOut [[http://www.dorktower.com/2006/11/03/comics-archive-853/ here.]]
269** [[Franchise/{{Pokemon}} Pukachu, I]]--''(VomitIndiscretionShot)--ew...''
270** The Froggoth from ''Munchkin Cthulhu'' causes you to suffer [[Webcomic/IrregularWebcomic Death of Choking On A Giant Frog]].
271** The description of the monster Filthy Geats reads [[Music/GeorgeMichael "Filthy Geats ain't got]] [[Music/{{Wham}} no rhythm"]] and the Bad Stuff starts "Now you're never gonna dance again."
272** One of the expansions to ''Star Munchkin'' contains a plasma gun. The picture shows the item in question being carried by [[Webcomic/SchlockMercenary Sergeant Schlock.]]
273** One particular encounter in ''Star Munchkin'' is an ''TabletopGame/{{OGRE}}'' cybertank. Another one is an [[TabletopGame/TheAwfulGreenThingsFromOuterSpace Awful Green Thing]].
274** One of the Space Ships in the expansion booster for Star Munchkin is "[[{{Series/Firefly}} Horsefly]]" which grants specific bonuses if you're using it with the cowboy set.
275** ''Munchkin Apocalypse'' has [[HorsemenOfTheApocalypse The Four Horsies of the Apocalypse]], who are [[Franchise/MyLittlePonyGeneration4 ponies]]. Famine's cutie mark is an apple core, and Pestilence's cutie mark is a germ, but Death and War's cutie marks aren't visible. Famine even has Pinkie Pie's color scheme and mane, while Death has Twilight Sparkle's color scheme but her mane is covered by her cloak.
276** One of the monsters in Munchkin Bites is [[Franchise/MortalKombat Mortal Kom Bat]].
277** Munchkin Dragons has a few.
278** The Magic Dragon wants to be your friend. If you fight him and lose, he makes one of your levels vanish in a Puff of smoke.
279** [[Franchise/TheLordOfTheRings Smog.]] He even lets Halflings take the top card of the treasures when he appears.
280** In ''Munchkin Pathfinder'', among the multitude of goblins is one called the [[ComicStrip/CalvinAndHobbes Hobbes]] Goblin, complete with stuffed tiger and red striped shirt.
281** One of the monsters in ''Munchkin {{Shakespeare}}'' is [[Franchise/SonicTheHedgehog Sonnet the Hedgehog]].
282** [[Literature/ToKillAMockingbird Tequila Mockingbird]]
283** There's the level 2 [[Franchise/ResidentEvil Resident Weevil]] from the ''Clerical Errors'' expansion, complete with a picture of a weevil dressed as Jill Valentine.
284* {{Superhero}}: Super Munchkin. That's right, munchkins trying to [[PlayingAgainstType play superheroes.]] Weep.
285* TentacledTerror: The Level 18 Squidzilla monster (outright called Cephalopodzilla in French).
286* ThatOneRule: {{Invoked|Trope}} in the rulebook. "Decide who goes first by rolling the dice and arguing about the results and the meaning of this sentence and whether the fact that a word seems to be missing any effect."
287* ThemedStockBoardGame: There are a number of licensed versions of ''Munchkin'' featuring properties such as ''Franchise/AdventureTime'', ''Franchise/RickAndMorty'', and ''Franchise/XMen''.
288* TooAwesomeToUse:
289** The Annihilation card permanently removes one card from the game. Try to find the perfect card to use it on.
290** The four blank cards that come with Cheat With Both Hands. They're intended to let you make up your own outrageous items and enemies, but there's a very big chance that whatever you come up with one day will be less awesome when it actually comes into play.
291** [[https://boardgamegeek.com/boardgame/42520/munchkin-cookie The Munchkin resurrection cookie]] enables you to resurrect your character if you eat it. The cookie had a limited production time and wasn't sold (only given to associates of Steve Jackson Games). Because you cannot eat a cookie that's already been consumed and no more will ever be made, anyone who owns it should hold off on using it until a perfect moment (or, at least, a very funny moment).
292%%* TorpedoTits
293* ThreateningShark: ''Munchkin Booty'' has sharks. Whenever any combat includes a shark, anyone else can add another shark without a wandering monster card. ''Star Munchkin'' also has the [[PunnyName Star fish]].
294* TradeSnark: Professor Tesla's Electrical Protective Device (pat. pending).
295* UniquenessRule: The ''Munchkin Cheats'' ExpansionPack includes the "Blatantly Cheat!" card which allows a player losing a combat [[InstantWinCondition to win it]], take the treasure(s), '''and''' go up a level. The card has a rule on it that it must be taken out of the game after use, as opposed to the rest of the deck, which is placed in a discard pile that can be shuffled back in or dug through by players.
296* VisualPun: Many. A card called "Steal a Level" depicts the theft of [[https://en.wikipedia.org/wiki/File:Tool-level.jpg the tool]], for example.
297* WeAreStrugglingTogether: It's easy to forget that in the [[ExcusePlot premise]] of the game you play a group of adventurers that are ostensibly working together.
298* WorldOfBuxom: Parodied, female munchkins who don't have large breasts are incredibly rare.
299* ZombieApocalypse: ''[[ExactlyWhatItSaysOnTheTin Munchkin Zombies]]'', natch. But there is a twist: ''you're'' the zombies!
300----
301!!'''Tropes referenced in-game'''
302* AmazonianBeauty: The fairy on one of the "your powers have grown" cards.
303* BulletDancing: The "Dance!!!" trap card, which forces a player to discard their footwear, shows a guy getting shot at his feet.
304* DistractedByTheSexy:
305** The picture for Cleavage Stun. Actually, the whole point of Cleavage Stun.
306** And, of course, [[ShowSomeLeg Undo Top Button]].
307** Also the improperly revealing ripped dress in Munchkin Bites expansion set Pants Macabre -- it rips more, gaining an additional +1 with each sex change the character wearing it goes through.
308** Every time a player has their gender involuntarily changed (which happens quite a lot in some games), they take a -5 to their next combat because they're distracted. Since there's no rule saying this bonus can't stack, it can only be assumed that at least ''some'' groups allow that penalty to be stackable!
309* DontTouchItYouIdiot: You should know better than to pick up a duck in a dungeon.
310* FacelessMooks: The Faceless Army.
311* FireBreathingDiner: The Killer Jalapeño's bad stuff causes your mouth to catch fire, which destroys your headgear.
312* IaijutsuPractitioner: The Samurai class has the "Fast Draw" ability, which adds a +2 bonus to each sword they have equipped.
313* JumpingTheShark: the name of the supplement about pirates. [[invoked]]
314* MostCommonSuperpower: In ''Super Munchkin'', the Cleavage Stun and the spray-on costume. (The former is only usable by females, while the latter grants a higher bonus to females than males.)
315* OurZombiesAreDifferent: ''Munchkin Zombies'' lets you play as an [[NuclearMutant atomic]], [[FrankensteinsMonster patchwork]], [[PlagueZombie plague]], or [[VoodooZombie voodoo]] zombie.
316* RedShirt: A hireling in Star Munchkin.
317* RequiredSecondaryPowers: The Orbital HQ in ''Super Munchkin'' gives you bonuses... but only if you have the Flight power. Otherwise, you can't reach it.
318* RulesLawyer: The "Invoke Obscure Rules" card. (Also highly encouraged in the gameplay.)
319* ShoulderSizedDragon: The card is "Cute Shoulder Dragon," and was considered as a TropeNamer.
320* StrongerWithAge:
321** The "Ancient" monster buff card.
322** And the "Baby" nerf card showing it to be even more true.
323** Inverted with the Plutonium Dragon in the tabletop version of the game, whose strength is cut in half with each age category.
324* StupidSacrifice: The RedShirt's 'special ability' is to sacrifice himself even if you're winning.
325* TheUnpronounceable: "The Unspeakably Awful Indescribable Horror" from the original set, as well as [[ExactlyWhatItSaysOnTheTin the Unpronouncable]] from ''Munchkin Cthulhu'' monster. If the latter defeats you, you can't ask for help next turn.
326** "Tht Whch Hs N Vwls". Slightly more pronounceable (if you add the vowels yourself) and hanging a lampshade on how names in the Cthulhu mythos are often unpronounceable because of a shortage of vowels or weird clusters of consonants.
327* ThingsManWasNotMeantToKnow: A monster from ''Star Munchkin''. It [[ExactWords doesn't mind knowing women]], who gain a level if they ''don't'' fight it.
328* UnderwearOfPower:
329** A card in ''Super Munchkin''.
330** Also there's the Pantyhose of Giant Strength.
331* WeaksauceWeakness: The Exotic race in ''Super Munchkin'' has a "Weird Weakness" that grants you -6 in combat against a monster whose name starts with the same letter as the current day.
332* WeaponOfXSlaying: Inverted by the "Sword of Slaying Everything Except Squid". It gives a substantial bonus, but against squid (there are three in the decks so far — karate squid, Squidzilla, and the Laser Squid Nemesis) the fight is automatically lost. Also, the Vorpal Sword states that it gives an extra +10 against any monster starting with J, and to not ask why. Of course, the only monsters with a J are the [[spoiler:Jabberwock]] and Judge Fredd.
333* WhichRestroomDilemma: A Half-Breed card depicts an obvious Half-Elf, Half-Halfling standing frustratedly between signs that say "Elf Restrooms" and "Halfling Restrooms."
334* WorldOfPun: In all of its incarnations. Meet monsters such as Dr. Jackal and Mr. Hide, Tequila Mockingbird and Cowthulhu... and that's only the beginning.

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