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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/logod20.png]]
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3d20 Modern is a game utilizing the MediaNotes/D20System, launched in 2002.
4
5Set in the PresentDay, the players have access to a variety of modern careers and weapons - any weapon, religion, nationality or anything else that exists on modern-day Earth can be used in-game. Optional {{Sourcebook}}s expanded the game to cover any post-medieval setting, from the Renaissance to the far future.
6
7There are six base character classes, [[TheBigGuy Strong Hero]], [[TheLancer Fast Hero]], [[MadeOfIron Tough Hero]], [[TheSmartGuy Smart Hero]], [[{{Determinator}} Dedicated]] [[TheMedic Hero]] and [[TheCharmer Charismatic Hero]]. These each correspond to one of the classic ''TabletopGame/DungeonsAndDragons'' stats and can be expanded on to dozens of advanced classes, such as a [[TheMedic Medic]] or a Celebrity. There are many careers available, from Priest to Criminal, all working as a base to kick your character off into a world of adventure.
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9The d20 Modern core book suggests four specific campaign models, while later {{Sourcebook}}s added more options, and the GameMaster has the choice of mixing and matching rules elements from as many different sources as they want. ([[NinjaPirateZombieRobot Elvish Pirates versus Alien Wizards]] inside HumongousMecha--[-[[RecycledInSpace IN SPACE]]-]? [[RuleOfCool You got it!]])
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11You can read and/or download the MSRD [[http://www.wizards.com/default.asp?x=d20/article/msrd here]].
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13An update/[[TheRemake remake]] of the game by the same production team (now their own company, Evil Genius Games) and using the Fifth Edition ''D&D'' mechanics, ''Everyday Heroes'', was released in 2023.
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15[[WMG:d20 Modern]]
16
17* '''Core Modern''': "Realistic" modern Earth. There are no monsters, no magic--whether you work for a [[TheSyndicate crime syndicate]] or spy ring, mercenary outfit or the local police, or are just some kid straight out of high school, it's all up to you.
18* '''Shadow Chasers''': In this game mode, inspired by shows like ''Series/BuffyTheVampireSlayer'', normal ''TabletopGame/DungeonsAndDragons'' monsters roam the earth. These beings, known as Shadow Creatures, came here from [[TheMultiverse alternate worlds]]. They have no memory of life before they arrived, and depending on their personalities, they either settle down and get a job or need to be exterminated by the player characters. In this world, most of the human population has a built-in WeirdnessCensor, and can't see Shadow Creatures for what they are. A normal person would look at an Ogre and see a tall man, or look at a Dragon and see a small Chinese man (a definite case of not judging a book by its cover). Players are capable of seeing these creatures for what they really are, and work for a secret organization that hunts them down. Most characters fight monsters with conventional weapons only, though the Occultist advanced class allows Smart Heroes and villains to tap into the arcane powers of magic. But the monsters must also rely on conventional weapons; you have seen nothing as cool as a dragon with a rocket launcher.
19* '''Agents of PSI''': Magic does not exist, only Psionics. Psionics are PsychicPowers possessed by certain people that allow them to use special abilities, either in the traditional "read minds and make things float" sense, or through various forms of {{technopath}}y. You can psychically [[UnusualUserInterface merge with your car]] so that it becomes an extension of yourself, or surf the net by [[CyberSpace downloading your mind]] into it. You work for a [[WeHelpTheHelpless shadowy organization]] that identifies and deals with those who would use these powers for evil.
20* '''Urban Arcana''': The classic ''TabletopGame/DungeonsAndDragons'', in a modern setting. The character classes and weapons are the same as the basic Modern system, but a variety of new classes are available. There are two categories of magic-users, Mages, based off the ''D&D'' Mage, and Acolytes, based off the ''D&D'' Priest. However, these have a modern spin; for instance, calling someone on the phone allows a mage to teleport down the phone lines, and the right electricity spell can interfere with your enemies' mobile phones. You can be an Acolyte of whatever ''D&D'' god you fancy, or an Acolyte of Christ or Vishnu. Like Shadow Chasers, monsters have somehow crossed the void from classic ''D&D'' worlds into our own, and a WeirdnessCensor prevents most of humanity from noticing, so it's up to the players to deal with them. In this world, it's just as likely that the CEO of a large company is a gold dragon as a human. Why would a mob boss use a human as a henchman when a cave troll is more loyal? There are several factions that the player can work for or against. Department-7 is a magical organization that works for human interests (but whose biggest backer just happens to be a dragon). The Corsone crime syndicate works as a front for Shadows to gain control of the human underworld. The Fraternal Order of Vigilance is a [[FantasticRacism human supremacist group who hunt Shadows]], and the Black Feathers are a group of eco-terrorists run by elves. Arcana has become the most popular of the D20 settings for its mix of modern weapons and fantastical elements, or, as one gamer once put it, ''[[RuleOfCool "Dude, Uzis and fireballs!"]]'' Along with ''Dark•Matter'', it's the only specific campaign model to receive a sourcebook all to itself.
21* '''TabletopGame/DarkMatter1999''': An update of the campaign setting first published for Creator/{{TSR}}'s ''TabletopGame/{{Alternity}}'' RPG (itself an adaptation of 2nd edition ''D&D'' rules to non-fantasy settings), this is a world where [[ConspiracyKitchenSink every]] lunatic [[ConspiracyTheorist conspiracy theory]] is true. There really are psychic gray aliens abducting humans and mutilating cattle. TheIlluminati really are working to bring the entire world under their control. Bigfoot? He's out there too. And TheGovernment is covering it all up. The players are field agents for the shadowy private organization known as the Hoffman Institute, devoted to investigating the activities of psychics, cultists, and "xenoforms" and protecting humankind from the tide of dark matter seeping into the fabric of the universe that's the ultimate cause of all things paranormal.
22
23[[WMG:d20 Future]]
24
25This sourcebook contained rules for playing games set in the world to be, from TwentyMinutesIntoTheFuture to the time of CrystalSpiresAndTogas and everything in between (though it could be adapted to sci-fi campaigns set in the past or present just as easily), with chapters on futuristic gizmos, alien environments, [[GeneticEngineeringIsTheNewNuke genetic engineering]], super-science like cloning and NanoMachines, TeleportersAndTransporters, {{Cool Starship}}s, HumongousMecha, [[RobotRollCall robotics]], [[HollywoodCyborg cybernetics]], and {{Mutants}}. It even has rules for sentient alien species for use as {{Player Character}}s, most of them culled from Creator/{{TSR}}'s older sci-fi games.
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27Additionally, ''d20 Future'' spawned two sub-sourcebooks detailing games based on specific sci-fi genres: ''d20 Apocalypse'' for [[AfterTheEnd post-apocalyptic]] campaigns and ''d20 Cyberscape'' for CyberPunk, as well as ''d20 Future Tech'', an add-on with additional rules for gizmos, gadgets, and other cool science-fictiony technology to fill up your inventory.
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29Like the core ''d20 Modern'' rulebook, ''d20 Future'' and its spin-offs suggested specific campaign models:
30
31* ''d20 Future'':
32** '''Bughunters:''' A BugWar setting in which you're a genetically engineered SpaceMarine clone grunt sent to kill some BigCreepyCrawlies. Adapted from Creator/{{TSR}}'s early-'90s RPG ''TabletopGame/AmazingEngine''.
33** '''Dimension X:''' You work for an organization charged with monitoring various {{Alternate Universe}}s, searching for a way to stem the tide of an approaching [[ApocalypseHow Armageddon]] that's destroying TheMultiverse one dimension at a time.
34** '''From the Dark Heart of Space:''' {{Cosmic horror|Story}} [[SpaceIsolationHorror in the depths of space]]. {{Eldritch Abomination}}s lurk in the space between stars and [[TheCorruption corrupt average humans]] to use as their tools.
35** '''Genetech:''' Genetically-altered mutants and [[HalfHumanHybrid human/animal hybrids]] fight for survival in a world ruled by heartless {{megacorp}}orations.
36** '''Mecha Crusade:''' War engulfs the solar system! HotBlooded heroes clash in mighty [[HumongousMecha mecha]]! A setting inspired by sci-fi anime, first published in ''Polyhedron'' magazine #154 and adapted for the ''d20 Future'' hardcover.
37** '''[[TabletopGame/StarDrive Star*Drive]]:''' In the wake of a galactic war, humans and aliens spin elaborate treaties while working to rebuild their world. Meanwhile, a new, implacable race of buglike aliens from a far-off star system ravages fringe worlds and threatens the galaxy's stability. Like ''Dark•Matter'', ''Star*Drive'' was originally published in the '90s as an ''TabletopGame/{{Alternity}}'' setting, and updated with d20 rules.
38** '''Star Law:''' You're a [[SpacePolice space cop]] out to bring law and order to the baddest planets in the galaxy. Loosely based on Creator/{{TSR}}'s ''TabletopGame/StarFrontiers'' RPG from the 1980s.
39** '''The Wasteland:''' It's AfterTheEnd and Earth is a ruin. You and the rest of humanity struggle to survive in the nuclear waste while fending off savage mutants and power-hungry marauders. This model inspired the ''d20 Apocalypse'' book.
40* ''d20 Apocalypse'':
41** '''Earth Inherited:''' The Rapture has come to pass, the righteous whisked off to Heaven and the evil consigned to Hell, and those who remain bear witness to earthly battle between legions of angels and demons. But the gates of Heaven and Hell have closed, and angel and demon alike are trapped on Earth with us. Inspired by the ''Literature/LeftBehind'' novels, but less sectarian (i.e., not only Christians were raptured).
42** '''Atomic Sunrise:''' Similar to but more developed than the "Wasteland" campaign model from ''d20 Future'', a nuclear holocaust has destroyed 95% of the human race, sending the survivors back to a new Dark Age. Dozens of power groups struggle to determine the fate of the human race.
43** '''Plague World:''' Aliens invade the Earth, but mess it up. In the wake of the vast bio-engineered mutagenic plague unleashed by the invaders to wipe out Earth's civilization, the aliens themselves succumb to their own weapons and degenerate into mindless beasts. Meanwhile, the heroes, soldiers [[HumanPopsicle put in suspended animation]] at the start of the war, awake to a world blown back to the Iron Age.
44* ''d20 Cyberscape'':
45** '''[=CyberRave=]''': In a world of capitalism and government intrusion gone mad, a new subculture of street ravers fight against the system. Cybernetic implants are commonplace, the Internet has evolved into the full-immersion [=VRNet=], and information is the ultimate commodity.
46
47[[WMG:d20 Past]]
48
49''d20 Past'' explores RPG settings from every time period from the Renaissance up to the Cold War, acting as a sort of bridge between ''TabletopGame/DungeonsAndDragons'' and the main ''d20 Modern'' setting. From sailing the seven seas in the age of exploration to stalking the streets of Victorian London to kicking Nazi ass in UsefulNotes/WorldWarII, the ''d20 Past'' sourcebook includes rules for pre-modern weapons and vehicles as well as more fantastic story elements such as sea serpents, pulp super-science, and Jekyll-and-Hyde monsters.
50
51Following the example set by ''d20 Future'', ''d20 Past'' suggests a few specific campaign models:
52
53* '''Age of Adventure''': Swashbuckling deeds of daring in 16th and 17th centuries, inspired by explorers like Sir Francis Drake and authors like Creator/AlexandreDumas. The setting can take you from intrigue in the court of King Louis XIV to the hideouts of vile pirates on the Spanish Main. Sea serpents, ghouls, and wicked sorcerers lurk beyond the edges of the map.
54* '''Shadow Stalkers''': ''d20 Modern'''s "Shadow Chasers" campaign transported back to the late 1800s. You can rub shoulders with Franchise/SherlockHolmes in London, fight cattle rustlers in TheWildWest, or explore the tombs of the ancients in Egypt. Vampires, mummies, werewolves, and other monsters lurk in the corners of society's eyes and shady occultists help or hinder you in your adventures.
55* '''Pulp Heroes''': Inspired by novels and movies written or set in the 1920s to the 1950s, from ''Franchise/{{Tarzan}}'' to ''The Maltese Falcon'' to ''Film/SkyCaptainAndTheWorldOfTomorrow''. You might go up against Chicago gangsters, Hong Kong drug cartels, ThoseWackyNazis, or even little green men from Mars. This setting was originally published in ''Polyhedron'' magazine #149 and spruced up for ''d20 Past''.
56
57[[WMG:Other Settings]]
58
59In addition to the books listed above, a few other campaign models were suggested for ''d20 Modern'', mostly in the pages of ''Polyhedron'' magazine:
60
61* '''Thunderball Rally''': Inspired by '70s and '80s action {{Road|TripPlot}} Movies like ''Film/SmokeyAndTheBandit'' and ''Film/TheBluesBrothers'', the players are participants in a huge, illegal, and ''extremely'' lucrative [[Film/TheCannonballRun cross-American]] [[Film/TheGumballRally road race]]. It was published in ''Polyhedron'' #152.
62* '''Omega World''': A post-apocalyptic world gone mad, filled with human explorers and deadly mutants. Inspired by the classic ''TabletopGame/GammaWorld'' RPG. Published in ''Polyhedron'' #153 and incorporated into ''d20 Apocalypse''.
63* '''V for Victory''': Hard-bitten heroes taking on the Nazi menace. A game of UsefulNotes/WorldWarII combat published in ''Polyhedron'' #156, later incorporated into ''d20 Past''.
64* '''[=HiJinx=]''': Published in ''Polyhedron'' #158, this scenario takes the "kids in a rock band" formula of '70s and '80s cartoons (''WesternAnimation/JosieAndThePussycats'', ''WesternAnimation/{{Jem}}'', etc.) and throws in a healthy dose of turn-of-the-millennium self-awareness and irony. Players race to go platinum while getting into wacky misadventures with mobsters, robots, and aliens.
65* '''Iron Lords of Jupiter''': Mixing elements of ''d20 Future'' and ''d20 Past'', this setting draws on pulp PlanetaryRomance stories like ''Literature/JohnCarterOfMars''. It turns out that Jupiter actually has a solid surface under all those clouds (and miraculously has an oxygen-rich atmosphere and gravity low enough for humans to survive there) and is home to numerous alien races with Bronze Age technology. The players may be humans shipwrecked on the planet or members of the local civilizations. Published in ''Polyhedron'' #160.
66* '''d20 Spectaculars''': A book planned to be published in 2006, ''d20 Spectaculars'' would have given rules for playing superheroes, but it was canceled and never saw the light of day. It may have been because ''d20 Modern'''s sales were slipping, because they decided supers didn't fit with the rest of the line, or because ''TabletopGame/MutantsAndMasterminds'' already provided a d20 superhero game that was compatible with ''d20 Modern'' with a little rules-tweaking. The start of the work on [[TabletopGame/DungeonsAndDragons 4th Edition]] might have had something to do with it, too.
67* '''[[TabletopGame/StarFleetBattles Prime Directive]]''': Based on the ''Starfleet Battles'' universe (a licenced alternate Franchise/StarTrek universe).
68
69!!Everyday Heroes
70A major feature of Everyday Heroes is that it has officially adapted eight action movies for setting/adventure books.
71* ''Film/EscapeFromNewYork''
72* ''Film/TheCrow1994''
73* ''Film/TotalRecall1990''
74* ''Film/UniversalSoldier''
75* ''Film/KongSkullIsland''
76* ''[[Franchise/Highlander]]''
77* ''Film/PacificRim''
78
79----
80!!This Game Provides Examples Of:
81
82* ActionBomb: In Urban Arcana, The spell Resist Energy (concussion) allows you to take 120 points of concussion damage without getting hurt before it gets discharged. Explosives deal Concussion damage. [[OutsideTheBoxTactic When you combine the two...]]
83* ActionPet: The Wildlord's [[BondCreature Animal Companion]]. Can be a dog, a bear, a wolf... And can often dodge grenades without even trying.
84* AfterTheEnd: All of the ''[=d20=] Apocalypse'' settings take place after some sort of world-wrecking disaster, ranging from a nuclear war to a pandemic and alien invasion combo to the Rapture.
85* AlienInvasion: In the backstory of ''Plague World''. It ended badly for everyone, including the aliens.
86* AllAccessibleMagic: Incantations are a magic variant that can be used by anyone regardless of spellcasting ability, and which involves complex and sometimes dangerous rituals.
87* {{Ambadassador}}: The Ambassador Advanced Class in ''d20 Future'' has some combat capability, can swindle people, and has a minor capacity for DiplomaticImpunity as long as the Game Master allows it.
88* ArbitraryAugmentationLimit: In ''d20 Future'', characters can accept a number of implants equal to their Constitution modifier +1 safely, and take "negative levels" if they exceed that limit.
89* ArtificialAnimalPeople: The "Moreaus" (genetically-engineered human/animal hybrids) in the ''Genetech'' campaign.
90* ArtisticLicenseGunSafety: The adventure ''No Man's Land'' takes place within a World War I museum exhibit with personal firearms, heavy machine guns and a [[TankGoodness World War I tank]] with its cannon, all active and [[BreakOutTheMuseumPiece ready to be used]] by both the players and [[NightOfTheLivingMooks the deceased infantrymen the villain deploys as goons]]. The adventure makes note that weapons in museum exhibits are deactivated as a matter of safety, but the Games Master can either [[{{Handwave}} go]] "this is action-movie land, the hell with it" or use the fact the villain of the adventure is a necromancer [[AWizardDidIt as an explanation]].
91* AttackFailureChance: Attacks are represented by rolling a twenty-sided dice and adding the character's attack bonus to the result, hitting if the total exceeds the target's Armor Class. However, if the dice lands on "1" before attack bonus is added the attack is a CriticalFailure, conversely a "natural 20" is an automatic hit and a CriticalHit if it would have hit anyways in some editions.
92* BadassBiker: The Sons of Tyranny from Urban Arcana. A human biker gang that has grown powerful after gaining the patronage of the war god Hextor.
93* BadassBookworm: The Mage / Techno Mage, able to cast spells, incantations, and hindering enemies.
94* BadassDriver: The Speed Demon, whom is THE badass driver, using supernatural powers to enhance his piloting abilities and make one with the vehicle. (Urban Arcana).
95* BadassNormal: Any high level hero without supernatural powers/ mutations / cybernetics in a campaign with powers / mutations / cybernetics.
96* BadassPreacher: Any hero character with the Novitiate or Religious starting occupation.
97* BagOfHolding: Backpacks of holding are among the magic items in Urban Arcana.
98* BareFistedMonk: The Martial Artist Advanced class, who obtains additional bare-fisted damage through advancement.
99* BlingBlingBang: There is a simple rule for it: for an extra cost, you can get an item with luxury features (that do nothing in game terms). So it is possible to buy gold plated guns, although they are more expensive and have the same effects as a normal gun.
100* BugWar: In ''Bughunters''. The Player Characters are clone soldiers assigned to wage war.
101* CaughtUpInTheRapture: Happened to most of humanity in ''Earth Inherited'', but with a twist (see above).
102* ChainsawGood: Chainsaws deal the highest damage per hit of all non-futuristic melee weapons, capable of competing with firearms in damage. The downside is that they require an entire feat to use without penalty.
103* CoolStarship: Rules for creating them are available in ''D20 Future''.
104* ConspiracyKitchenSink: In ''Dark•Matter'', every conspiracy theory is true.
105* TheCorruption: How dark powers influence people in ''From the Dark Heart of Space''. Think the Dark Side of the Force but as a LovecraftianSuperpower.
106* CosmicHorrorStory: In ''From the Dark Heart of Space'' is a Lovecraft-style "evil intelligence" invading the galaxy and a dwindling order of paladins trying to fight it, with very big odds.
107* CyberPunk: In ''[=d20=] Cyberscape'', all of the provided campaign models are this, including a pseudo ''TabletopGame/{{Shadowrun}}'' and a more regular type.
108* CyberSpace: Provides the title of ''[=d20=] Cyberscape'' and is one of the major chapters. Overall it represents a Virtual Reality landscape a la ''Literature/ReadyPlayerOne''.
109* DoubleTap: A feat having this exact name allows you to deal +1 die of damage with an attack made with a semi automatic weapon if you take a -2 penalty to your attack roll. It requires two bullets in the magazine to use, obviously.
110* DramaticAmmoDepletion: While the system do provides among its weapon stats how many bullets a gun carries, the GM section has optional Cinematic Ammo Rules wherein a player doesn't needs to track individual bullets. Instead, whenever they rolled a "1" on the die, they missed because the gun ran out of ammo and thus the character needed to use their next action to reload.
111* EmpoweredBadassNormal: The Player Characters are supposed to be playing BadassNormal-types in the "action hero" template as a standard, but multiple campaign ideas allow them to take a level in a magic user class, receive mutations or become a {{cyborg}}.
112* EscapeArtist: There is a skill called "Escape Artist" allowing a character to become exactly that.
113* EverythingIsOnline: In ''[=d20=] Cyberscape'', there is a large chapter around futuristic Internet usage, anything from regular navigation and hacking up to how to usage of VR as an alternate "plane".
114* FantasticTerrorists: ''Urban Arcana'' has the Fraternal Order of Vigilance, a supremacist group that is not only ok with using supernatural methods to cause havoc, but also hunt the supernatural: they are a human supremacist group and they have deemed all supernatural creatures, no matter how sentient (and lawful) they are, as worthy of extermination. There's also a group of ecoterrorists led by an elf.
115* FlamethrowerBackfire: "A flamethrower’s backpack has hardness 5 and 5 hit points. ... A backpack reduced to 0 hit points ruptures and explodes, dealing 6d6 points of fire damage to the wearer (no save allowed)..."
116* GeneticEngineeringIsTheNewNuke: One chapter and multiple campaign templates of ''D20 Future'' revolve around characters becoming genetically-engineered post-humans.
117* GovernmentAgencyOfFiction: Department-7 is the standard HeroesRUs mentioned in multiple campaign setting ideas, and the suggestion in how to use it often manifests as one of these.
118* HalfHumanHybrid: "[[Literature/TheIslandOfDoctorMoreau Moreaus]]" are genetically-engineered human/animal hybrids in ''Genetech''.
119* HollywoodCyborg: A significant chunk of ''D20 Cyberscape'' revolves around rules for grafting cybernetics and a myriad options for cyber.
120* HumanPopsicle: The [=PCs=] in ''Plague World'' are soldiers who were put into suspended animation when aliens attack and awaken when the apocalypse has come and gone
121* HumongousMecha: In ''Mecha Crusade'', later rolled into ''d20 Future.'' Not only creation of giant robots, but the titular campaign model is a mild homage to the ''Gundam'' franchise.
122* ImprobablePowerDiscrepancy: An unusually videogame-like example occurs in an adventure in Urban Arcana that begins with kobold gang members attacking a restaurant and trying to murder all the customers. Despite the adventure's text seemingly portraying them as dangerous and capable of easily killing untrained humans, the actual stat blocks make them extremely trivial to dispatch for the Level 1 [[PlayerCharacter PCs]], even though the [= PCs =] are not much better fighters than the average person.
123* IncendiaryExponent: A Tough Hero with 22 Constitution and the Energy Resistance (Fire) talent can shrug off being on fire, since being on fire inflicts 1D6 fire damage per round, and the character described above has Fire resistance 6.
124** Also, in Urban Arcana, the Fortify incantation seed can be used to grant an Inherent (read: permanent and stackable with everything else) bonus up to +5 to any energy resistance type (and can be used more times to apply to all of them). It means that, on average, a character on fire looses 1 HitPoint every 6 rounds.
125* KillSat: In Urban Arcana, [[OurGnomesAreWeirder Gnomes]] "designed a fully functional orbiting laser cannon platform" that [[AwesomeYetImpractical proved too expensive to be built]].
126* LittleMissBadass: Characters as young as 15 (12 in Apocalypse) can be heroes.
127* LuckyCharmsTitle: ''Dark•Matter, Star*Drive''
128* TheIlluminati: Present in ''Dark•Matter'' as a conspiratorial foe.
129* MeaningfulName: One of the D20 Modern Urban Arcana iconics is Maddie '''Web'''ber. She is a drow elf. (Drow elves use a lot of [[ArachnidAppearanceAndAttire spider imagery]], to say nothing of their patron goddess [[SpiderPeople Lolth]].)
130* MiniMecha / HumongousMecha: D20 Future and Mecha Crusade provide rules for mecha that vary from Large (~9 feet tall) to Colossal (Godzilla-sized).
131* TheMultiverse: The ''D20 Future'' campaign template ''Dimension X'' revolves around the Player Characters navigating through this kind of setting... while it's collapsing for reasons unknown.
132* {{Mutants}}: In ''[[TabletopGame/GammaWorld Omega World]]'', ''D20 Future'' and ''D20 Apocalypse'', multiple rules in how to make these and worlds in which they are a side-effect of the strangeness that is going on are offered.
133* MyNaymeIs: The free adventure ''A Funny Thing Happened At Carousel 14'' quickly establishes that it's going to be a comedy (even if the players don't know that) with a note for the GM to read aloud in which two airport ushers argue over how to say the last name of the professor the players are there to meet ("Bognadovich").
134* NanoMachines: Available gadgetry in high-tech campaigns, explained in ''D20 Future'' and ''D20 Cyberscape''. Anything from regular human implants up to defensive clouds.
135* NeverMessWithGranny: Any Player Character that is female, elderly and of a high enough level is inevitably an example of this trope.
136* NinjaPirateZombieRobot: Inevitable when mixing {{Sourcebook}}s.
137* OneStatToRuleThemAll: Want to be able to handle a gun? Want to have a high Armor Class in a world where nobody wears armor anymore? Put points into Dexterity.
138* OurCryptidsAreMoreMysterious: Several kinds are featured in the ''Menace Manual''.
139* OurVampiresAreDifferent: d20 Modern has the typical folkore vampires, while d20 Future (and by extension, d20 Apocalypse) has {{mutant}} vampires, that is to say humanoids with mutations giving them fangs, [[HorrorHunger Blood Hunger]], and, for some of them, [[WeakenedByTheLight Ultraviolet Allergy]].
140* OutsideTheBoxTactic: In Urban Arcana, Resist Energy (Concussion) is a spell allowing the target to absorb 120 points of damage from explosives without getting hurt. It is most often used to resist hostile explosives, but it allows someone to blow himself up with a few blocks of C-4 and ending up unharmed, unlike his unfortunate targets...
141* ThePaladin:
142** The Holy Knight from ''Urban Arcana'' is basically a modern paladin, trading his shining armor for a forced entry unit, his tower shield for a riot shield, his sword for a shock baton, and not needing to be lawful.
143** {{Inverted|Trope}} by the Holy Knight's EvilCounterpart: the Unholy Knight.
144* ParasolParachute: The [[http://www.dandwiki.com/wiki/MSRD:FX_Items#Umbrella_of_Feather_Falling Umbrella of Feather Falling]], which functions as a ''feather fall'' spell when opened.
145* PlanetaryRomance: In ''Iron Lords of Jupiter'', a Polyhedron Magazine mini-game that is a homage to ''John Carter of Mars'' and similar literature.
146* PocketRocketLauncher: Gyrojet weapons are part of the equipment added to the game in the expansion book "D20 Future Tech". The examples provided are a pistol (roughly the size of a .45) and a "rifle" (the size of an M-4 carbine).
147* PopTheTires: Defied in the setting Urban Arcana with two vehicular magic items, the Reinflating Tires, reinflating once and only once when they get punctured, and the Impervious Tires, which are tires possessing a hardness of 20 (In LaymansTerms, they can resist .44 Magnum bullets.)
148* PostModernMagik: In ''Urban Arcana'' there are rules for multiple enchanted items such as a car bumper that makes the car it's attached to capable of hitting like it's two sizes larger (read: Beetle like runaway ''freight train''), spells that manipulate technology (like hacking all traffic lights to make them green alongside the character's route) and how to send cursed E-Mails, to provide examples.
149* PrestigeClass: Two different tiers, the "Advanced Classes" that require multiple levels in at least one base class but are usually accessible at low levels, and "Prestige Classes" that require levels in advanced classes.
150* PretentiousLatinMotto: The Fellowship in ''Urban Arcana'' has "E Umbra Fiat Lux" ("Let there be light on the shadow").
151* PsychicPowers: The core rulebook provides rules in psionics and the ''Agents of PSI'' campaign idea in it provides a peek in a world where psions are waging a secret war (and any monsters in the bestiary can still exist, but they are someone's "[[Film/ForbiddenPlanet monster from the Id]]").
152* RightWingMilitiaFanatic: The Fraternal Order of Vigilance from the Urban Arcana setting, dedicated to wipe out shadow from the face of the Earth.
153* SatchelSwitcheroo: One free adventure ("A Funny Thing Happened at Carousel 14", which happens to be a homage to ''Film/WhatsUpDoc'') features no fewer than four characters with identical (gaudy and "unusual") bags, each with vitally important and for the most part incriminating contents. Compounding matters are two additional characters who plan to intentionally switch their own (again, identical) bags with someone else's. The GameMaster is instructed to treat the adventure as a corporate espionage thriller, so that the players will be surprised when [[HilarityEnsues Hilarity Inevitably Ensues]].
154* SinisterCar: The ''Urban Arcana'' setting book includes stats for the "Demonic Auto", an [[ExactlyWhatItSaysOnTheTin automobile possessed by a demonic entity]] that rolls around on its own and runs over anything and anybody unlucky enough to get in the way. The sample art for it is [[Literature/{{Christine}} a generic 1950s roadster splattered with blood]].
155* SniperPistol: In d20 Future, you can get one of those with the Gadget System. By applying the Compact Gadget followed by the Miniaturized gadget, you can reduce a sniper rifle to pistol size. Such a weapon uses expensive custom-made miniaturized ammo though.
156* SpaceMarines: The [=PCs=] in ''Bughunters'' are clone soldiers assigned to do the typical work of this trope, from policing frontier bases to killing aliens. It's quite expected InUniverse for this to be a high-casualty work.
157* SpaceOpera: In ''Star*Drive'', an update for the ''Alternity'' setting of the same name.
158* SpacePolice: The ''D20 Future'' campaign template ''Star Law'' revolves around the Player Characters being members of the titular organization. Stats for an officer's standard equipment are provided.
159* SpringHeeledJack: Spring-Heeled Jack is a type of [[OurDemonsAreDifferent demon]] that terrorizes urban environments.
160* StrollingOnJupiter: The central premise of ''Iron Lords of Jupiter''.
161* SupernaturalPhone: The [[http://www.dandwiki.com/wiki/MSRD:FX_Items#Eldritch_Cell_Phone Eldritch Cell Phone]], which can contact any person's phone without needing the number, or even call the phone nearest to the person if they don't have one of their own. It also has magical encryption and protection against tracing.
162* TelephoneTeleport: The spell [[http://www.dandwiki.com/wiki/MSRD:Magic#Wire_Walk Wire Walk]], which transports you to any telephone you call, as soon as it's answered.
163* ThoseWackyNazis: In ''V for Victory'' they are the standard villains. Makes sense considering that it's homaging UsefulNotes/WorldWarII pulp.
164* ThrowDownTheBomblet: A character specializing in grenades is totally possible. Oddly, the strong hero Martial Artist is the path most effective to do it.
165* TookALevelInBadass: Any hero character that levels up eventually goes from "kinda normal" to "potential OneManArmy".
166* TwoFistedTales: In ''Pulp Heroes'', a ''D20 Past'' campaign template, revolves around this. The book also gives a lot of character options that come from this genre, like ''Literature/{{Tarzan}}''-like jungle heroes and a table for players to make their own bizarre contraption names.
167* UniversalAdaptorCast: The iconic characters, being "iconic". So, for instance, Roberta Cain (Smart Hero) goes from a [[PostModernMagik TechnoMage]] and [[TheChessmaster Mastermind]] in ''Urban Arcana'' to a ''ComicStrip/FlashGordon''-type [[WeirdScience Scientist]] in ''Pulp Heroes''.
168* WackyRacing: The ''Thunderball Rally'' mini-setting revolved around one of these situations (also supplied the early prototype to the game's chase rules). An illegal underground race funded by TheMafia (with a note that, yes, [[HeKnowsTooMuch those who know of the secret race are strong-armed to keep it that way]]), the writers admitted they were basing it off ''Film/TheCannonballRun''.
169* WholePlotReference: The free adventure ''A Funny Thing Happened At Carousel 14'' is essentially a big homage to ''Film/WhatsUpDoc'', with {{Expy}} copies of some major cast members. One of the major Non-Player Characters is even named after director Peter Bognadovich.
170* WeHelpTheHelpless: Department-7, the HeroesRUs that is used as a standard in most of the campaign models.
171* WeirdnessCensor: A central concept in Shadow Chasers and Urban Arcana: most {{muggles}} cannot see the supernatural for what it is, and instead keep finding more rational explanations for what happens around them. A fireball becomes a gas leak, an orc becomes a malformed human, and so on.
172* TheWildWest: ''[=d20=] Past'' provides rules for some of the regular issues that come from doing campaigns in this era, from firearms to how to ride horses to travel times.

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