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1[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/castle_falkenstein_cover_3303.jpg]]
2
3''Castle Falkenstein'' is a GaslampFantasy tabletop RPG published in 1994 by Creator/RTalsorianGames. A handful of supplements followed, and a TabletopGame/{{GURPS}} adaptation of the setting was published in 2000. Fat Goblin Games acquired the license to put out additional supplements in 2016, but it reverted to R. Talsorian after a few years. R. Talsorian announced a 25th-anniversary edition in 2018 for release in 2019, though as of yet nothing has appeared.
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5The story is an alternate universe set during the Victorian era, mostly in Europe -- or as it's called in this universe, New Europa. Many fixtures of period fiction, high fantasy, and real history are all present, including high society intrigue, wars between European powers, and the shadowy presence of magicians and faeries.
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7Rather than being a straight setting for the 19th century era like ''TabletopGame/{{Victoriana}}, Castle Falkenstein'' defines itself with the slogan of "the Victorian Era as it [[SlidingScaleOfIdealismVersusCynicism Should Have Been]]", in which gallant [[BigDamnHeroes men and women]] fight the forces of evil, [[SteamPunk steam-powered contraptions]] fill the skies and [[FantasyKitchenSink faeries]] are a regular sight in the cities of Europe. While calling itself a {{Steampunk}} setting, the books constantly imply and point out that many of the technologies are thanks to subtle (and unconscious) manipulation of [[{{Magitek}} sorcery,]] making it a straight {{Gaslamp Fantasy}} with a heavy dose of TwoFistedTales and {{Dungeon Punk}} for good measure.
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9The corebook itself is a whimsical mix of illustrated novel, world book, and game; most of it is glossy, coloured, illustrated and completely avoids mentioning any rules, while telling the story of Tom Olam, a [[AuthorAvatar game designer]] plucked magically from Earth to help in the ongoing fight against the [[BigBad Unseelie]] and their human collaborator, [[TheDragon Otto von Bismarck]]; occasional stops are made for more in-depth exposition about life in ''New Europa''.
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11The final chapter details the rules; true to form, they're designed to be played in the context of Victorian-era aristocratic life. Therefore, action resolution is through playing cards (which are a wholesome pastime), not dice (which are for [[ValuesDissonance uncouth knaves]]), while characters are detailed using diaries, because Xerox machines for character sheets weren't available in the 1870s (Charles Babbage, however, invented data forms in the 1830s... so some kind of datasheet wasn't entirely out of timeframe).
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13(Not to be confused with [[Film/WarGames Falken's Maze]].)
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15----
16!!Contains examples of:
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18* ActionDressRip: An adventuress who finds that she has to defend herself while dressed for Victorian propriety may have to improvise...
19* ActionGirl: Marianne from the "novels". The gentlewoman, the Demimondaine and the sorceress for the actual game.
20* AnachronismStew: In part because of the Faeries, who had traveled through several dimensions, some of them in the space age. Mostly because there are enough {{Mad Scientist}}s to give [[Webcomic/GirlGenius Agatha Heterodyne]] a run for her money.
21* AnnoyingArrows: On the Ranged Weapons of the Steam Age table, bows, thrown daggers, and thrown spears are listed having the lowest damage, only inflicting 3 damage on a High success. In comparison, a character with Average Courage and Physique will have 5 Health, which is the damage a shotgun does on a Partial Success.
22* AntiVillain: The sourcebooks outright state it. Otto von Bismarck is not Evil. Power-hungry, ruthless and ambitious, absolutely, but he genuinely believes that an industrialized world with him at the helm is the best possible outcome for the world at large. His Unseelie backers are a different story, though...
23* ArabianNightsDays: The ''Ottoman Empire'' sourcebook (published by Steve Jackson Games and dual-statted for the TabletopGame/{{GURPS}} conversion of the setting) looks, not surprisingly, at the Ottoman Empire in the Falkenstein world -- drawing on history, Arabian fantasy, and authentic Muslim folklore.
24* AwakeningTheSleepingGiant: NO ONE, not even the Unseelie lords, wants to mess with Russia. It's pointed out that it has enough soldiers and weaponry to crush all the factions in New Europa. Thankfully, its mad emperor is too occupied using all its resources to screw its own people to care what the other nations (and races) are doing.
25* BalanceOfPower: What is stopping World War I from starting early.
26* BenevolentConspiracy: TheIlluminati, in contrast to their more malevolent rivals in the Golden Dawn.
27* BigBad: The Adversary, leader of the Unseelie Court. He's usually at least peripherally involved in all evil doings in New Europa, and most of them in America, too.
28* BigBrotherIsWatching: Russia, Prussia and England.
29* BombThrowingAnarchist: The Anarchist character type, and members of the World Crime League to a degree, but the true masters of this are those belonging to the The World Anarchist Brotherhood.
30* CanonDiscontinuity: For Fat Goblin Games, the Steve Jackson books are discontinuity, in large part thanks to copyright issues.
31* CloakAndDagger: If you want information, you better be ready to get your hands dirty.
32* CoolAirship: Robur the Conqueror's ''Albatross'' and the Bayernese aero-warships.
33* CoolBoat: Captain Nemo's ''Nautilus'' steals the show, of course, but the governments of Britain and the U.S. also have some neat naval toys.
34* CoolCar: Can we interest you in a steam-powered Mercedes? Or perhaps a Rolls Royce?
35* CovertGroupWithMundaneFront: Tom pointed out that in his four very active years as a spy for Bayern, he had yet to find a secret organization that ''doesn't do this'' in some nation.
36* CrapsackWorld: The books don't scruple to remind us how messed- and screwed-up our world and our society is at every opportunity.
37* CreateYourOwnVillain: Adolf von Schrakenberg used to be a loyal officer in the Austrian army, who got the idea to create an armoured artillery vehicle. Prussian officers approached him and asked him to work for them. He refused the offer; however, the Austrian Secret Police found about it, and started to harass his family, then arrested them. Sadly, during the arrest, his mother and father were killed trying to escape. After hearing this, Adolf contacted the Prussian military, and their agents rescued his wife and brother, and helped him escape Austria. He now works with the Prussians to create the [[{{TankGoodness}} LandFortresses]].
38* DecadentCourt: Russia. France in a more harmless way.
39* DeathRay: No self-respecting Mastermind would lack at least a plan for one.
40* DeliberateValuesDissonance: Auberon created a new sea, and threw his not inconsiderable power behind the Second Compact to halt German expansion, thus stopping "future blitzkrieg" in France. Any suggestion that he might want to protect Poland and Russia, where the majority of the fighting and dying happened, is met with blank incomprehension or insinuations that Eastern Europe is too crapsack to be worth saving.
41* DiabolicalMastermind: All over the place. And referred to as such.
42* DinosaursAreDragons: Dragons are part of the political scene and are known to be the descendants of [[GiantFlyer pterosaurs]] who survived the extinction of the dinosaurs by developing intelligence and magic.
43* DirectLineToTheAuthor: The ''Castle Falkenstein'' books are allegedly sent from New Europa by Tom Olam, an acquaintance of game publisher Mike Pondsmith who mysteriously vanished during a vacation in Europe; Olam sends documents to Pondsmith claiming to have been abducted to a Steam Punk-plus-magic alternate world, in which he wrote the rules to the game using cards because the local nobility were scandalized at the thought of gaming with dice. Some of the books are written by Olam himself, while others are written by residents of New Europa.
44* DividedStatesOfAmerica: There's the United States of America, which is ruled by the Freemasons and essentially stops at the Mississippi; the Republic of Texas, which also includes New Mexico and Arizona; the Free State of Orleans, a WretchedHive run by piracy and voodoo; the Twenty Nations Confederation, made up of Native Americans and covering everything between the Mississippi and Nevada; and the Bear Flag Empire, which encompasses California, Oregon, and Washington and is ruled by UsefulNotes/EmperorNorton I in partnership with Kit Carson and Mark Twain.
45* DoubleReverseQuadrupleAgent: Russia, followed slightly behind by Prussia and England.
46* DragonHoard: All Dragons have a dractylian obession with creating their own collection. The collected items can range from mundane thing like jewellery, fine wine, china ware, gold, uniforms, weapons, [[CollectorOfTheStrange to the more strange and unusual]].
47* DuelToTheDeath: Honor and Virtue are really that important in the 19th century.
48* EmperorScientist: Lord Yoshikazu Tomino, one of the setting's most successful Masterminds, who rules the northern Japanese islands with the aid of his HumongousMecha. There are also those who rule various small countries in New Europa, like Count Igor von Drakon of Bucholia, or Lord Anton Dire of Trevania.
49* EvilGloating: A must for any dramatic persona of the Villain category.
50* FaintInShock: In best Victorian style, the game has rules for fainting from shock, paralleling those for damage from combat or magic, but with less long-term effects.
51* TheFairFolk: The Unseelie, who want nothing more than to wipe out/enslave all of humanity, because that's what they exist for. The Seelie are nicer overall to humans, but you still don't want to piss them off. [[spoiler:Although see KarmaHoudini below for a rather nasty reveal...]]
52* FairySexy: Most fairies, especially those belonging to the Seelie Court, are rather pretty. The Daoine Sindhe is especially known for their beauty.
53* FemmeFataleSpy: Quite active in the age and one of the ways to play the Demimondaine.
54* FisherKing: New Europa seems to work, at least in some degree, like this. Compare the rulers from Bayern, France and the Bear Flag Empire with Prussia, Russia and the Ottoman Empire and see how their territories exist. Hell, technically speaking, the entire adventure to crown Ludwig was because of this trope.
55* FromNobodyToNightmare: How most of New Europa see Bismarck and Prussia, especially since 20 years before the only true powers were France and England.
56* GadgeteerGenius: It's ''the'' hobby for all the gentlemen and gentlewomen of good breeding in New Europa. And even more widespread in America.
57* GadgetWatches: There are probably a couple of pieces of jewelry and gentlemen's accessories that aren't this.
58* GenderEqualsBreed: When dwarves interbreed with fairies, the species of their offspring depends on their gender: Males become dwarves, and females become fairies.
59* GenderRestrictedAbility: Played with. While sorcery is not truly gender restricted, women tend to be far stronger, dexterous and numerous than men in magick. This is one of the explanations why women's emancipation happened several centuries earlier in New Europa.
60* GeometricMagic: Sorcery as science in a nutshell.
61* GermansLoveDavidHasselhoff: In-universe. The Great Game sweeps the drawing rooms and salons of Europa, from the most humble middle class to nobility and is greatly enjoyed (and endorsed) by Kings, Faerie Lords and otherworldly beings alike.
62* GloveSlap: If you are not ready to die for your words, then be silent.
63* GodSaveUsFromTheQueen: Marie Laveau, the Voodoo Queen of New Orleans and the unofficial Queen of the Free State of Orleans.
64* TheGoodKing: King Ludwig and Emperor Norton. Queen Victoria means well, but she's an UnwittingPawn of the Steam Lords.
65* TheGoodKingdom: Bayern. It is in fact constantly pointed out how "postcard Disney-like" Bayern actually is compared to the rest of Europa.
66* GratuitousGerman
67* HalfHumanHybrid: ''Curious Creatures''' Beast Folk encompass things like [[OurWerewolvesAreDifferent cursed werewolves]], [[Literature/TheIslandOfDoctorMoreau Moreau-type creations]], and [[JekyllAndHyde people following in Dr. Jekyll's footsteps]].
68* HollywoodVoodoo: Marie Laveau is immortal and one of the ''de facto'' rulers of Orleans, which is defended by her zombi army. One of her proteges is also a powerful crime boss in San Francisco.
69* {{Humanshifting}}: [[{{Weredragon}} Dragons]] and True Unicorns can both take human form (or human-''like'' form, in the Dragons' case).
70* HumongousMecha: Sort of inevitable in this setting, wasn't it? Lord Tomino is currently in the process of conquering Japan with his 100-foot-tall, [[GatlingGood Gatling-armed]] Giant Steam Automaton.
71* HypnoRay: Dr. Lovelorn used one to take over Washington, D.C.
72* TheIlluminati: A force of good and the nemesis of the Unseelie and the World Crime League.
73* IstanbulNotConstantinople: Most of Europe -- sorry, "Europa" -- has the same names and borders as in our reality, but South America is Antillea, and the Atlantic Ocean is the Atlantean Ocean, among other things.
74* JadeColoredGlasses: One of the first and most lasting cultural clashes of Tom with the citizens of New Europa. As far Tom is concerned, all technology will end in dystopia (a rabid dog as he put it) and destruction. He is a firm supporter of the Second Compact, whose purpose is to slow (and in some cases stop altogether) the advancement of technology for the sake of the world.
75* KarmaHoudini: If the complementary book "Memoirs of Auberon of Faerie" is anywhere near correct, ''all'' the Fae, whether Seelie or Unseelie, are [[spoiler: unrepentant mass murderers, '''literally''' killing, raping, torturing and bringing two entire dimensions' worth of millions of humans to extinction... and so far they have shown no sense of remorse]]. It really gives you a new perspective on the witty, charming Fae you met in the ballroom, huh? That said, there are some, such as the Sphinxes, interested in delivering a measure of karma to the Fae... although they're not much better than their enemies.
76* LadyOfWar: The Adventuress archetype.
77* LightningGun: The Lightning Hurler (more formally, the Focussed Electrical Discharge Cannon) in the ''Steam Age'' supplement. It fires a lightning bolt as far as the horizon that can burn its target to ashes, including destroying the walls of a fortress.
78* MadScientist: So abundant that there are periodic tabloids that post monthly news and journals for the new scientific overlord in the making.
79* TheMagnificent: Dwarven Names are like this (as opposed to their personal names, given by their parents). A dwarf who does something no dwarf has done before gets a Name (epithet) indicative of their accomplishment; Rhyme, for creating magical automata, becomes Rhyme Enginemaster.
80* TheMagocracy: The United States is run by the Freemasons, which in this setting is a Sorcerous Order. It's actually written into the Constitution that the President ''must'' be a member.
81* UsefulNotes/ManifestDestiny: The American Freemasons benefit from a magic ritual (cast by the Founding Fathers!) that causes them to grow in magical power as the United States expands. Hence, they are keenly interested in seeing Texas, Orleans, the Twenty Nations Confederation, and the Bear Flag Empire brought into the fold.
82* MassiveMultiplayerCrossover: {{Franchise/Sherlock Holmes}} (and assorted sidekicks and nemeses), {{Literature/Dracula}}, [[{{Literature/Frankenstein}} Dr. Frankenstein]], [[Literature/TwentyThousandLeaguesUnderTheSea Captain Nemo]], [[Literature/AroundTheWorldInEightyDays Phileas Fogg]], Literature/JohnCarterOfMars, {{Literature/Flashman}}, and [[Literature/ThePrisonerOfZenda Rudolf Rassendyll]] all show up, to say nothing of the {{Lawyer Friendly Cameo}}s from Literature/FuManchu and [[Series/TheWildWildWest Dr. Loveless]]. And all of them mingle with just about every 19th century historical figure you can think of, from Queen Victoria and Chancellor von Bismarck to Mark Twain and Emperor Norton.
83* {{Mayincatec}}: The blood mages.
84* MegaCorp: The Steam Lords of Britain dream of establishing these...and are working with Bismarck and the Unseelie to make it happen.
85* ModernMayincatecEmpire: The Mayans got magical advance notice of the coming of the Spanish, enabling them to preserve a fair degree of autonomy as a Spanish ally and protectorate. The Incas used powerful magic and alien super-technology to annihilate would-be conquerors.
86* NebulousEvilOrganization:
87** The World Crime League, a cross between TheSyndicate and a WeirdTradeUnion for {{Diabolical Mastermind}}s.
88** The Phantom Empire, founded by Alexander Hamilton to transform the United States into a monarchy. It's currently embroiled in an EnemyCivilWar between Boss Tweed's Tammany Hall and the DiabolicalMastermind Dr. Inigio Lovelorn.
89* NoCelebritiesWereHarmed: Every sourcebook has an appendix with scores of real historical figures and how they live in this universe.
90* OneGenderRace: Dwarves are exclusively male. They mate with the females of other Faerie-kind; male offspring are Dwarves, while female offspring are the same kind of Fae as their mother.
91* OneWheeledWonder: The ''Steam Age'' supplement throws in steam-powered unicycles. Just because.
92* OneWorldOrder: Bismarck's ultimate goal.
93* OurDragonsAreDifferent: Magical Dragons that survived the extinction of the dinosaurs many millions of years ago.
94* OurDwarvesAreAllTheSame: Somewhat {{Averted}}; while dwarves have some of the miners/dwarfclan/short temper typical feel, they are completely immune to fire, need other races to reproduce, and you will hardly ever find a "Viking-type dwarf", they being consummate engineers/mad scientists. They are also rather indifferent about their beards - but don't you dare to mock [[BerserkButton their feet]]. Or their names.
95* OurElvesAreDifferent: Sentient energy beings.
96* OurVampiresAreDifferent: The main vampires in the setting are a OneGenderRace (all female) of Unseelie Faeries. It wasn't until the ''Book of Sigils'' sourcebook that actual undead vampires (called "vampirs") were added. {{Literature/Dracula}} also exists in this setting, but he's actually not a vampire. He's an Unseelie Dark Lord.
97* PoliceState: Russia could give university courses to Moriarty and the World Crime League about it.
98* PraetorianGuard: Tom and Co. are part of this for the "Mad King" Ludwig.
99* ProudWarriorRaceGuy: Prussia and France.
100* ReadingTheEnemysMail: Half of the job of spies. The other half is fighting, hunting and not getting killed getting them.
101* RenegadeSplinterFaction: The American Lodge of the Freemasons, which is sinister and power-hungry in contrast to their benevolent European counterparts.
102* ResistantToMagic: Certain species have a higher resistance to spells, which means it takes more Thaumic Energy to effect them. The Dwarfs have a the highest resistance to Magick (they require 16 TER, compared to humans, who only need 1 TER to be affected). Mages can also increase resistance with the ''Resistance to Sorcery'' spell.
103* RomanticismVsEnlightenment: A huge theme, with the metaplot coming down heavily on the side of Romanticism. The Second Compact consists of Bayern, literally described as a real life Disney kingdom, ruled by [[https://en.wikipedia.org/wiki/Ludwig_II_of_Bavaria Ludwig the Swan King]], The Bear Empire, a fiercely egalitarian mercantile powerhouse under the leadership of [[https://en.wikipedia.org/wiki/Emperor_Norton Emperor Norton the First]], all the First Nations who are not under the thumb of the US yet, and the most cartoonishly romanticized version of 19th century France in any medium ever, along with the Seelie Court, and its stated ambition is to slow or halt the progress of industrialization. They are the good guys. The bad guys are the heavily industrialized and authoritarian Prussians under Otto von Bismarck, The British Empire formally ruled by Queen Victoria but in practice ruled by a cabal of shady industrialists and super-criminals, The United States ruled by another cabal of expansionist politicians and captains of industry (closely allied with the one in Britain), who are setting President Grant up as a fall guy, and the figurative and literal hellhole of Imperial Russia, all backed by the Unseelie Court.
104* RuleOfCool: This setting runs on it. How else to explain the existence of an actual country ruled by Emperor Norton?
105* {{Ruritania}}: The setting features many of these, includung the [[Literature/ThePrisonerOfZenda Trope Namer]].
106* RussianGuySuffersMost: Russia is a straight-out {{Dystopia}}, ruled by a mad tsar and dominated by vicious nature spirits.
107* SelfDeprecation: A non-humorous example. There is barely an introduction of a facet from New Europa that doesn't have or end with a cynical jab about how much our world sucks, to the point of almost making Tom a [[TheQuisling quisling]].
108* ShadowDictator: Aaron Burr, the President for Life of Orleans, hasn't been seen in public in more than 25 years. Given that he's over a hundred years old at this point and his mistress is Marie Laveau, he's probably undead (if he's even still alive at all).
109* ShoePhone: Spies (and quite a few other people) in the setting love their period-style concealed gadgets, and there are game rules to cover the topic.
110* ShoutOut: A big chunk of ''Six-Guns & Sorcery'' is dedicated to describing the struggles of the U.S. Secret Service against waves of {{Diabolical Mastermind}}s, particularly the [[TheNapoleon diminutive lunatic]] Dr. Inigio Lovelorn. [[Series/TheWildWildWest Sound familiar?]]
111** In ''Comme Il Faut'', while describing how to convert Castle Falkenstein to the Interlock system (used by {{TabletopGame/Cyberpunk}} and {{TabletopGame/Mekton}}), Tom sarcastically muses on how bizarre would be to see [[{{TabletopGame/Shadowrun}} cyberware-equipped Dwarfs, Elves with machine guns and a world where Magick is running loose alongside with Technology]].
112** Lord Yoshikazu Tomino and his Steampunk mecha are a clear nod to Creator/YoshiyukiTomino, creator of ''Anime/MobileSuitGundam''.
113* ShroudedInMyth: Phileas Fogg. He's rumored to be a Faerie Lord, a clockwork automaton, a master thief, and even an alien spy. (That last one is a ShoutOut to Creator/PhilipJoseFarmer's Wold Newton Universe.)
114* SkyPirate: All over the place. Robur the Conqueror is the face of the profession in Europe, but they're especially numerous in the United States and the Caribbean, where they're usually FormerRegimePersonnel of the Confederacy who took their military airships rogue.
115* {{Sourcebook}}: Originally 7 in total. The Core book, ''Comme Il Faut'', ''Steam Age'', ''Memoirs of Auberon'', ''Sixguns and Sorcery'', ''Book of Sigils'' and the ''Lost Notebooks of Leonardo''. Steve Jackson Games gave us ''Ottoman Empire'' and the Core book revised six years later. Fat Goblin Games has offered rules variants, adventures, and the bestiary ''Curious Creatures''.
116* SpyFiction: Of the Martini Flavored to the point of intoxication. Justified because all the deals and power plays are done in salons, clubs and high class reunions. It's pointed out that for all their skullduggery, professionalism and double-dealing, the spies can't be any less hammy than the society that spawns them.
117* {{Steampunk}}: Pretty much all the technology in the setting is of the brass, rivets and steam variety.
118* SubmarinePirates: Captain Nemo, of course. But there are so many of them that most governments with coastlines have their own submarines to defend their shipping from raids.
119* SummonEverymanHero: The ''Castle Falkenstein'' backstory tells of Tom Olam, computer game designer, who is summoned into a world of Victorian Steampunk Fantasy by a mighty spell. Although he proves to be of some value, the real prize is the book he brought with him -- he picked it up at a used-book shop cheap, and it holds the secret to Saving The Day.
120* TakeThat: In ''Comme Il Faut'', in a sidebar from Tom about how he had always thought of the Victorian obsession with "good taste" as a form of hypocrisy, he notes that part of his increased sympathy for the Victorian way of doing things is that at least it's superior to people "showing up on sleazy talk shows flaunting their addictions, abuses and other failings as though they are virtues".
121* TakeOverTheWorld: The goal of the World Crime League and many Masterminds.
122* TheseAreThingsManWasNotMeantToKnow: Explained word for word why Tom is so against the uncontrolled advancement of technology in new Europa.
123* TookALevelInBadass: Several for Tom. From a normal American game designer to one of the best secret agents in New Europa and hero of Bayern. Bonus points for gaining these abilities faster than most Adventurers gain PC levels.
124** In ''Curious Creatures'', Thomas Stubbins goes from having fallen into self-loathing mediocrity after he was left behind by Literature/DoctorDolittle to recruiting the Second Compact to help him recover the doctor's final manuscript to ultimately joining their ranks.
125* TranslationConvention: The spell seems to have given Tom the ability to speak "all tongues" since he can understand old German, Russian, French, Polish from the get-go. That or everybody in New Europa or at least Bayern speaks fluent English with an accent.
126* {{Unicorn}}: Covered in ''Curious Creatures'', coming in two types, the True and the False. True Unicorns are available as PC options; they resemble graceful, willowy goats with a single horn in the middle of their forehead, and are intelligent, capable of shifting into human form, [[LivingLieDetector able to detect lies and illusions]], able to speak to animals in both forms, able to [[{{Telepathy}} mindspeak]] in equine form, and incapable of lying. False Unicorns were created from wild horses by the Adversary in mockery of the legends surrounding True Unicorns, and more closely resemble the classic depiction, horses with a horn in the middle of their forehead which are drawn to women. In their case, however, they seek out women because they live in [[AndIMustScream constant agony]] that can only be eased when they hunt or kill human females.
127* {{Utopia}}: The Kingdom of Bayern and the Bear Flag Empire are both presented this way.
128* WildChild: A PC option in ''Curious Creatures'', available as both the real-world version and the literary RaisedByWolves version. The racial associations of these tropes and their relatives such as JunglePrincess also gets some discussion.
129* TheWildHunt: The Unseelie’s enforcement arm.
130* WoodenShipsAndIronMen: England in the past. In 1900 they have the greatest navy the world has ever seen and their sailors are second to none.
131* WorldOfHam: EVERYTHING IS DONE WITH CLASS. If you can't do it in style, then it really isn't worth doing.
132* WretchedHive: Orleans (New Orleans in our world). Its government is virtually nonexistent, only those neighborhoods that pay the Maire get police protection, and piracy, gambling, and prostitution are all legal and licensed.

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