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1* Bright Man has an attack similar to Protectos the Goreroid from ''VideoGame/MegaManZX'', where he launches a powerful explosive towards the wall. To avoid the resulting attack, you have to stand in Bright Man's shadow, similar to the way you had to avoid Protectos' nuke.
2** This attack also bears similarity to the Lunar Eclipse attack used by Mr. Shine and Mr. Bright from ''VideoGame/KirbysDreamLand2'', where you had to stand in Mr. Bright's shadow to avoid getting fried.
3** Spark. Manbow ''is'' Kine's Spark ability from the same game.
4*** If the name "Spark Manbow" sounds odd for a weapon that basically consists of firing light bulbs, it's because it's a reference to the ''VideoGame/MegaManX1'' boss, Spark Man''drill''.
5*** "Manbow" is also pronounced similarly to the Japanese name of the ocean sunfish, the same species as Kine.
6* There is an {{Homage}} to the [[VideoGame/SonicTheHedgehog1 Labyrinth Zone]] in Toad Man's level.
7** If Toad Man hits Mega Man with Toad Spell, he turns into a frog from ''VideoGame/ForTheFrogTheBellTolls''.
8*** To further cement in the reference, Toad Man's stage theme is the overworld theme from that game.
9** When Mega Man gets the Toad Spell, the Weapon Get Screen is a green orb on the left of the word Toad, just like how [[StatusEffects Green Magic]] is defined in some earlier Final Fantasy games.
10** When Mega Man uses Toad Spell, the stars from the casting animation from the Famicom version of ''VideoGame/FinalFantasyIII'' surround him. And the fact that the toads are easily killed with contact is a reference to the fact that Toad status effect lowers defense in the ''Franchise/FinalFantasy'' series. It also references the ability of the Toad Spell to instant-kill foes in ''VideoGame/FinalFantasyII''
11** The Wish Star Adapter, Rush Search and Rush Cannon are homages to [[VideoGame/FinalFantasyVIII Rinoa]]'s {{limit break}}s. Rush Search is a double reference, as it was introduced in Mega Man 7.
12* The Trio of Ring-Rings in Ring Man's stage have the same AI patterns as [[VideoGame/{{Kirby}} Lololo and Lalala]].
13* The way to unlock the secret path to Wave Man in Dive Man's stage looks a lot like Samus using the Power Bomb to unlock [[VideoGame/{{Super Metroid}} Maridia]] by breaking the Glass Tube in the bottom of the red section of Brinstar.
14* The [[VideoGame/{{Gradius}} Cube Rush]] shows up as the last challenge before the {{boss battle}} in Dust Man's stage.
15** Using Recycle Inhaler on the Up'N'Down enemies in Pharaoh Man's stage causes them to give chase to Mega Man for a while before exploding, in a similar fashion to the Scarfy enemy from the ''VideoGame/{{Kirby}}'' series.
16* Shadow Man uses [[VideoGame/FinalFantasyIV Edge]]'s {{Ninj|a}}utsu skills (Flame, Blitz, and Flood) in Pharaoh Man's stage.
17* One type of platform in Skull Man's stage that rapidly moves down while Mega Man is standing on it functions identically to a type of platform in the original VideoGame/SuperMarioBros1. It even looks similar.
18* Hell Wheel is basically VideoGame/{{Kirby}}'s Wheel ability combined with the name of ''Franchise/{{Pokemon}}'''s Submission move[[note]]Submission is known as Hell Wheel in Japan[[/note]]. [[spoiler:The very end of the game completes the reference.]]
19* The sprite for the Wire power-up on the weapon select screen is the [[Franchise/TheLegendOfZelda Hookshot]].
20* Upon defeating an end of stage boss, the Evolution Complete theme from the ''Franchise/{{Pokemon}}'' series is played.
21* Square Machine uses an attack pattern very similar to [[VideoGame/MegaManX2 Serges]]. It's even ''called'' the Serges Devil Machine. The Aqua Devil fight has some elements to the Agile fight in the same game (to a much lesser degree).
22* CWU-01P spoofs the bubbles from ''VideoGame/{{Gradius}} 3''.
23* Nightmare Suzy is based on Nightmare Mother from ''VideoGame/MegaManX6''.
24* In its final phase, the Aqua Devil (as a single eye) surrounds itself with four bubbles, making it resemble the ''VideoGame/{{Kirby}}'' boss Kracko Jr. Before that, it also drops blocks in the same formation as ''VideoGame/{{Tetris}}''.
25* In the second half of Wily Stage 1, Mega Man can hijack a Sniper Armor, an Apache Joe Chopper, Gunner Joe spacecraft, and a Cannon Joe cannon. All of this is based on the Ride Chaser and Ride Armor sequences from ''VideoGame/MegaManX''.
26* The AutoScrolling second half of Wily Stage 2 is based on the high speed zones from the ''VideoGame/{{Gradius}}'' series.
27* [[spoiler:Shadow Man]] as the OptionalBoss of Wily Stage 4 pulls his moves et from [[spoiler:the Ninja ability from ''VideoGame/KirbySuperStar'' and Phantom from the first ''VideoGame/MegaManZero'' game.]]
28* The AutoScrolling section of Wily's last stage is based off of the Halberd destruction sequence from ''[[VideoGame/KirbySuperStar Revenge of Meta Knight]]''. It even uses the same music.
29** To complete the reference, Mega Man uses Hell Wheel (a decidedly Wheel-esque power) for this section.
30* [[spoiler: The section after Wily Capsule Boss Fight]] is based the [[spoiler: organic final level]] of ''VideoGame/{{Gradius}} II'' for the Famicom.
31* The Wily Buster is basically Samus's Hyper Beam from ''VideoGame/SuperMetroid''.
32** Accessing Wave Man and the Balloon powerup requires breaking a glass tube, much like the Maridia tube.
33** The Item Collect theme from ''Super Metroid'' is also used when the player acquires the Balloon and Wire Adaptors.
34* The credits have the theme of ''Franchise/FireEmblem''. Like in that game's credits, it counts the combined amount of times the unit (or in this case, boss), won and lost a fight.
35** When you do a critical hit with any weapon, the damage is triple the usual amount. In the Fire Emblem series, any attack with a critical hit gets a multiplier of 3.
36* One type of Up'N'Down, according to the credits, is named [[VideoGame/DigDug Dig'N'Dugn]].
37* The Mechanical Arena is basically The Arena from ''VideoGame/KirbySuperStar'', with four health pickups in the hub area.
38** It tends to be more like "Helper to Hero" from ''Kirby Super Star Ultra'' as the bosses are fought in a pre-determined order (The Robot Masters are fought in order of their DWN/DCN), and mini-bosses aren't fought. In a strange twist, ''VideoGame/KirbyPlanetRobobot'' has an Arena... that's mechanically themed (just like the rest of the game) and the bosses are fought in order. You also fight mini-bosses, but the Arena from that game is literally a Mechanical Arena, along with having aspects from the Arena from this game.
39** As of the 0.97 release, it has the TRUE Arena, which is likewise based on ''Kirby Super Star Ultra''. This arena ''does'' have randomized matches and includes all the minibosses as well.

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