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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rfntschu_title.jpg]]
2[[caption-width-right:350:[[TheDreaded If you happen to meet these guys, do yourself a favor and just run.]]]]
3
4''Run For Money: Tousouchuu'' (known as ''Run for the Money'' in English promotional media) is a Japanese GameShow that has been airing as a series of specials on Fuji TV since 2004. It usually airs one new episode every couple months, known in Japanese as "Run for money 逃走中". As of this writing, the most recent new episode aired on December 31, 2023, bringing the total to 41 episodes.[[note]]Episode 31 (''Tousouchuu Ultimate'') aired as a two-parter on January 6/13, 2013. There were also 9 episodes aired not under the name of Tousouchuu aired between Episode 6 to Episode 7, which the series was integrated with other spinoffs.[[/note]] 32 DVD volumes are released in Japan with all the aired episodes.
5
6At the start of each game, contestants are set loose to roam in a set playing area, and must remain inside the area for the duration of the game. The show then releases "[[ImplacableMan Hunters]]" into the area, paid agents whose sole goal is to chase down and tag the contestants. If a player is tagged by a Hunter, they are eliminated from the game. Breaking line of sight for a couple seconds will cause them to give up the chase - note, leading them around a pillar does not break line of sight long enough for them to stop. [[note]]Hunters are not allowed to spot players via their ''cameramen''.[[/note]]Usually one game is 90 to 120 minutes in length, sometimes with the addition of a revival mission where the main game is paused and the eliminated contestants play a mini-game for a chance to re-enter the game.
7
8Each episode gives players various "Missions" to complete during the game, each of which carries a reward for successfully completing it in time and/or a penalty for failing to do so. Missions vary widely by episode, although two types of missions are fairly common:
9* A part or the whole of the current playing area is set to be closed off. Players are given several minutes advance notice, and must vacate the section before it is closed. Failure to do so results a disqualification - most of them in a form of [[StalkedByTheBell releasing large number of hunters in that closed area to get the doomed player(s)]][[note]]Ranging from 5 to 100, depends of locked area's size.[[/note]].
10* Several Hunters is set to be released around the play area (usually in form of Several Boxes, each containing a Hunter). Players are given hints to stop the hunter to be released (e.g. locking the box or setting up blockades). Fail to do so within mission time will release all hunters not locked/blocked.
11
12Rewards for success often include an item which helps the player(s) evade Hunters, expanding game area, increased money amounts, fast-forwarding the game clock by a couple minutes, while penalties for failure often include the addition of more Hunters to the game, handicaps that make it easier to be spotted by Hunters, reducing prize money, or outright immediate elimination.
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14Players earn money for every second they evade the Hunters, but lose it all if they are eliminated from the game[[note]]Sometimes, due to the result of the mission, they may return to the game, or receiving consolation prize.[[/note]]. Unlike the American spin-off, this ticker is actually meaningful - whenever ''Tousouchuu'' offers players a chance to leave the game, the offer is to take the money they have accumulated up to the exact second they accept the offer, as opposed to a small fixed amount. The amount of money earned per second and the total time limit differs from episode to episode; the top prize for lasting the entire game is usually around 1 to 1.5 million yen. Although, as the participants are all celebrities, bailout is widely considered as a bad option, as doing so might discredit them in real world.
15
16Differences from ''Cha$e'' include a lack of an exit. If you are in the game when the time expires, you win the full prize. Even if you were two meters in front of a hunter about to tag you. All players remaining in the game win the full amount.
17
18Though basically all players are on their own in most of the times, a certain level of teamwork is required at some point in the game. Many missions must be done as a team of 2 or more (sometimes ''everybody''). Teaming up are not only useful in missions, as hunters (generally) can only capture one player at a time. If a hunter is chasing two player, one of them is likely to escape for the moment. Thus if more people remain in the game, you're more likely to succeed.
19
20Hunters will be always on moving patrol or chase (through may take a very brief halt for looking around) through the game. They're also unlikely to patrol in areas where an active mission is taking place, especially in the final seconds of missions. However, there are times when they will show up in the mission area and players will have to flee, finding the mission interrupted. That being said, in ''Cha$e'', hunters can chase after another nearby player right after capturing one, whereas in Tousouchuu, if a hunter is chasing after more than one player, after capturing one, they turn around and walk the other way, giving other nearby players a chance to move away, which is helpful if they still need to complete a mission.
21
22Over time, the show has developed its own plotlines and mythology through cutscenes and occasional materials planted in the game, often simultaneously using them to explain missions. Initially, these plotlines were self-contained in each episode and simply connected together the missions in the episode, but they have since started developing into multi-episode {{Story Arc}}s.
23
24In Episode 15 a mysterious "GameMaster", which shown as behind the game, was introduced at the end. Though, the overall MythArc would not surface until Episode 22, which that episode revealed the the real identity of GameMaster, backstory of the game, as well as some backstory of previous keywords like Chronos or hunters. The backstory setting would also share with ''Series/BattleForMoneySentouchuu'' which premiered on May 19, 2012.
25
26Only the cameraman (following players and hunters) can be seen in most episodes. In an unusual move for a game show, there's no traditional GameShowHost onscreen; the closest the show gets is GameMaster Satoshi Tsukimura, who is only occasionally seen and generally does not interact directly with the players.
27
28[[folder:BackStory]]
29* The background of the story is set in A.D. 2900. 400 years ago, the Moon's colonization has started due to the unsuitability of living in the Earth. However, the overpopulation problem continues in the Moon, as well as conflicts and wars on resources.
30* Chronos, which appeared in some episodes (including previous Chronos spinoffs), turned out to be one of the largest enterprise in the Moon. There is also an academy under Chronos named the "Chronos Creators Plant", training apprentice game-masters.
31* The Sunglasses of Hunters was specially designed as it recorded every player's appearance before each game started. (There was mission involved Hunters wearing normal sunglasses rather than designed ones, explained by a control group). When a player is being chased, it not only displays a locked-on target, but it also displayed a targeted player's name (to allow audiences to see who was being chased). As of this writing, it seems locking multiple targets (In Episode 22) or switching to an active target to another while chasing (In Episode 32) was possible.
32* The Game Master of Tousouchuu is named Satoshi Tsukimura, employed in Entertainment Department in Chronos. His primary ambition was succeeding his deceased mother's ambition, to provide enough play areas for children by investing a colonial improvement, which Tousouchuu was designed as of the the profit-maker.
33* Hunters are androids invented by Satoshi for the sake of the Tousouchuu. Sentouchuu's Shinobis are more or less the same, but they were invented and developed by someone else.
34* Knowing its possible military potential of hunters by many others (which can use to control a human), a lot of people, including the CEO(by then) of Chronos were going after it, which their plan was known as '''Project Hunter X'''. To move forward with the plan, they had secretly sabotaged Satoshi since the first game[[note]]The MythArc stated Episode 22 was the actual first game on public(They subtitled "Episode 1").[[/note]] while searching methods to activate the hunters on their own, their plan almost succeed before Entertainment department chief (thus Satoshi's boss) Hanzou revealed the CEO of Chronos was behind it and foiled the plan before get the controlling device. Through, at the end of that game Satoshi was blown up by a bomb set off by the CEO.
35* Though Satoshi survived from the blast, he suffered heavy injury which make him unable to host the game for a period. His boss Hanzou , while announced his new game ''Sentouchuu'' and hosted it, gave Satoshi a hand, hosted 2 games during recovery. The CEO took her fall, but since she takes all the crimes herself, she let some persons who also involved out of investigation.
36* After Satoshi's recovery, he announced ''Tousouchuu Ultimate'', a largest extent of ''Tousouchuu'' possible he could organize and started his prepretion, which later the event was held successfully. After that game, two apprentice game-masters trained by Chronos were sent to assist Satoshi. However, one of them was a spy sent from a ex-member or Chronos, now working in rival company Helios, which attempted to heavily militarize the colony. They successfully gained the right of involvement in the game, and Satoshi was being kidnapped by him afterward.
37* At some point Shizuka Aoyama took over GM duties.
38[[/folder]]
39
40The show has two licensed games, consisting of ''VideoGame/TousouchuuShijouSaikyouNoHunterTachiKaraNigekire'' and ''Chou Tousouchuu Atsumare Saikyou No Tousousha Tachi''.
41
42It also spun off a short-lived US version by the name of ''[[Series/Chase2008 Cha$e]]'' on the [[Creator/{{Syfy}} Sci Fi Channel]] and ''[[Series/RunForTime Run for Time]]'' on Hunan Television in China.
43
44The game has a Netflix spinoff titled Run for the Money that premiered on 11/15/22 (and is available internationally). An anime adaptation by Creator/ToeiAnimation, titled ''Anime/TousouchuuGreatMission''. It aired the first episode on April 2, 2023 in the Sunday 9AM time slot on Creator/FujiTV.
45
46The official site is seen [[https://www.fujitv.co.jp/tosochu/top.html here]].
47
48----
49!!GameShowTropes in use:
50* AllOrNothing: Unless you take the bailout option.
51* AudienceParticipation: As the 15th-Anniversary year of the show, one fan was picked to play alongside the celebrities in the Anniversary Episode. [[spoiler: Which he became the only one winning the full prize despite facing off 24 hunters in final minutes]].
52* BonusRound: In some episodes, winners who last until the clock runs out can either take the money and quit or opt into an extra round, risking all their winnings for the chance at a significantly larger sum.
53* ConsolationPrize : Rarely happened in game, but there were out players received/having a chance receive rewards significantly smaller than the original Full amount or prize, which usually ranging from 10,000 to 100,000 yen.
54* HomeGame: Bandai has made a [[http://www.asovision.com/tosocyu/ board game]] version. Also a handheld game version.
55* {{Whammy}}: Being caught by a Hunter. Not only do they lose all prize money, but they will be placed inside a small "jail" cage until the end of the game, unless they were revived by someone or participating the revival game. (Bailout players and standing next to the cage)
56
57----
58!!The game show provides examples of:
59
60[[folder:Original Show]]
61
62* AffectionateParody: ''Akan Keisatsu'', a Fuji TV-produced comedy featuring popular manzai group Downtown (Hamada and Matsumoto of ''Series/GakiNoTsukaiYaArahende'' fame), features "Tousou CHUU", where 5 contestants are trapped in a area, running from steadily increasing numbers of crossdressers (led by KABA-chan), same production graphics and all. [[spoiler: Till now, all episodes featured this would end up in all participants get lipstick-kissed out before the end.]]
63** There are [[spoiler:4]] players which participated both. [[spoiler: JOY, which participated both commented "Tousou CHUU" was nothing more than a horror.]]
64* AintNoRule: Loophole(s), that may or may not be intentionally created by the producers, may exist in some mission. This usually act as an protective measure of some missions that involves designated person/item that can drastically change if one or more player is caught by hunter. Some examples are:
65** In episode 23, a mission required all players to form a pair of both gender in order to board on the ship leaving the area that will be filled by 15 hunters. As the game started with 11 male and 5 females and no likely the gender will have a well balance when the mission was issued, the mission mail never mentioned of "players", which means a player-NPC combination will still stand.
66** In episode 28's last mission, 10 coins are required to obtain a mission item to stop 5 hunters being released. But there were not enough coins for remaining players after the player with most coins has been caught by hunters. On verge of releasing the hunters, [[spoiler: Kiyohara]] surprised all viewers by asking ousted player for 10 coins, and [[spoiler: stopped the hunters on time, which would end up winning him the game.]] The loophole was patched in episode 33 when a similar mechanism was being used through the game as those coins need to be re-used there.
67** In episode 33's revival game, a way that player can return to main was taking the photo of a designated NPC and carry the photo back to the second NPC. The photography cost of first NPC is 10 coins, 3 higher than any players has. However, [[spoiler: Pierre]] used the [[spoiler: player's smartphone]], an item should not exist in Meiji period, as as a bargaining chip, and successfully cutting down the photography cost by 50%, allowing him finishing the revival mission and return to main game.
68* AnachronismStew: Some game areas take place in periods in which, back then, some modern day technology didn't exist.
69* ArcWords: There are some arc words that often repeated by the announcer, for example: (paraphrased) "For every second, the pot goes up (x) yen. If they survive, (total!) But if they get caught... zero!"
70* ArtEvolution
71* BlindAlley: One team in episode 29 (August 2012) hides between closely-packed print club machines. [[spoiler:It doesn't work. They both randomly get found and eliminated by Hunters that, unfortunately for them, were running their regular patrol routes.]]
72* ChekhovsGun: In episode 26 (January 2012), one NPC met early on was a fortune-teller who told players to "beware of blue things". A few minutes later, players had to face a WireDilemma, where the blue wire was the one that would release an additional Hunter into the game.
73* DeadlyTrainingArea: Sort of. The players with the non-alarmed vests in episode 29 at one point need to go into a separated-off area of the game area (the ''Hunter Zone'') with three Hunters in close proximity (the area is 80m x 40m) where they need to retrieve a combination to stop the alarms on their partners' vests from going off whenever they move and attracting all sorts of Hunter trouble. Four go in at once, [[spoiler:and only two make it out, but with the combination and saving the rest from becoming Hunter beacons.]]
74** Ultimate one-upped this with the ''Shinobi Zone'', where the eliminated players had a chance to navigate an area filled with the Sentouchuu ninjas, where getting tagged by their attack footballs would permanently eliminate them from the game. Furthermore, the exit is locked from outside, which means unless active players willing to give them a hand, they will be eliminated anyway. [[spoiler: Two active players gave them a hand and opened the gates, although a bit too late as only one eliminated players managed to get out there.]][[spoiler: It was later found out the Shinobis in this episode were used as test-bed for the twin-Shinobi in the following Sentouchuu.]]
75* DivideAndConquer: The overarching mechanic at play in episode 30. There's a red area and a blue area. Very early on in the game, the only passage between the two areas is closed off; 5 players end up in the larger (blue) area with two Hunters pursuing them, and 10 players end up in the smaller (red) area with only one Hunter giving chase. There are two levers on each side that can be pulled; the first side to pull both their levers locks the Hunter Box on their side while simultaneously opening the opposite Hunter Box. [[spoiler:A second Hunter ends up being released into the red area. And blue further locks down a hunter in later mission.]] After some times the passage has cleared, and they have a chance to remove their vests, which they were asked to wear it on right after the area has divided. Failing to do so in time will make themselves from being "marked" as criminals by the rival faux-Capulet/Montague fathers, harassed by the townsfolk, and hence attracting the attention of the Hunters. Since it must be removed each other by a red and a blue pair,[[spoiler: red team, which have 2 more members than the blue, will have at least two players screwed up by that. And it did, one caught in the middle and one caught as the consequence above.]]
76* EarlyInstallmentWeirdness: The first episode had no framing device, no missions, and lasted less than an hour.
77* ExactTimeToFailure: Mission time limits are enforced to the exact second. Even when the mission is something like "figure out the password to lock the gate before the additional Hunters arrive", players will be told the exact time at which the Hunters will reach the gate, and they ''will'' arrive at that exact time down to the second.
78* GameOver: We're shown a game over screen at the end if the last active[[note]]"active" meaning players who have bailed out don't count; if one or more players bail out and the rest are caught, it still counts as a Game Over even though the bailed-out players won money (This has actually happened in the show)[[/note]] player is caught.
79** [[spoiler: In episode 18, a Game Over occurred in only half a hour as a consequence of a failed mission releasing 30 hunters (making a total of 34) into the game. To avoid a short show, the producers threw together a redemption minigame with the players divided into 4 groups, completion of which allowed all but the last group to finish to reenter the game. Two extra Hunters were added to the patrollers as a penalty.]]
80* GenreBlindness: In Episode 27 (April 2012), the runners were faced with a mission of inflating one of 2 balloons to bursting - one in a red box, the other blue - one balloon contained a switch that would open up an additional area, the other had a Hunter inside. They picked blue.
81** A general example: trying to run from a Hunter by going out into a wide-open area. The only way to get them off your back is to break line-of-sight. People have tried to make sudden turns to throw off the Hunters, but they are essentially in peak physical condition and can react to this - you are simply ''not'' going to outrun them. Even if they are an active athlete - many of them end up being caught like normal players, through they might able to buy a few more seconds.
82** Also, failing to pay attention and not being ProperlyParanoid have lead to many eliminations.
83** Another general example is the inevitable contestant(s) who just try to find a safe hiding spot and camp out until time runs out. It never works, since they either (a) catch the attention of a passing Hunter, who catches them easily because they've already backed themselves into a corner, or (b) a mandatory mission comes up, and they get caught or run out of time trying to complete it because they had already put themselves at a disadvantage by being in a distant secluded corner somewhere, maximizing the distance they have to travel to complete the mission. They also tend not to realize that if a mission requires players to go to specific location(s), there usually aren't very many Hunters near those places, because the show would be boring if the producers made all the missions impossibly hard. Instead, they just continue to camp out in places where Hunters are more likely to patrol.
84** Even all the missions are concluded, camping usually don't work either. [[spoiler:Two players did it in episode 23 and episode 29, but both ended up blindsided by hunters in final minutes. Ironically, both were hiding in the bushes.]]
85* GratuitousEnglish: BOB SAPP of all people invokes this frequently in the Epidode 32(April 2013), though it's usually when he's wondering out loud.
86* HoldTheLine / InstantWinCondition: The moment the clock hits 0:00, everybody left in the game wins, even if they're running from a Hunter three meters behind them.
87** [[spoiler: Averted in Episode 7 and ''hardcore'' averted in Ultimate; see below.]]
88* HuntingTheMostDangerousGame
89* IKnowMortalKombat: In Episode 32, a player said he had cleared every stage of the video game version. Which he claimed [[spoiler:a pathway just patrolled by a hunter was not safe yet and turned back. But reality was, there was another hunter patrolling in the way he was crossing, which spotted him and easily got him in the chase. He could not made himself return the game in the revival minigame either even only one hunter existed there.]]
90* InTheBack: Though hunters usually do not ambush players at locations where a mission is active, a few players end up tagged out with no or little chance to run due to lack of attention.
91** For example, in episode 15, after a player carried and placed a bonus box on a designated checkpoint, he dealt with the second one nearby (dropped by another player who had to run from a Hunter), but a patrolling Hunter instantly got him in the back just moments after he placed the second bonus box. Ironically he was credited as the sole contributor of the 200,000-yen bonus obtained in the mission]], even though [[DudeWheresMyRespect one of the two boxes was essentially moved by another player from the beginning.]]
92** In episode 22 : A player successfully saved another player from being tagged out by locking down a hunter through item acquired in mission. But another hunter got him at the back when the player just finished unloading that heavy, one-use-only item. Through a third player immediately locked down that hunter too at the back but [[YouAreTooLate it is too late.]]
93** In episode 33 [[spoiler:Kendo Kobayashi was eliminated by never noticed a hunter was approaching at his back until the second he was caught. Later he was eliminated in revival game in exactly the same fashion.]]
94* LockedInAFreezer: Episode 29's narrative device.
95* TheMenInBlack: The Hunters. Black suit over a white shirt and a black tie with black pants? Check. Sunglasses? Check. No indication of a personality or emotions? Check. They never even say a word, and are only referred to by code names of 2 numbers followed by 2 letters, such as "01KR" and "02NN".
96* MercyLead: Most games start with an opening mini-game, where a individual, or the whole group, can get a head start if he/she/they win. For example, in episode 30, five players have a chance to buy the runners a 60-second head start by calling out a number of seconds and hitting a button up to but not 1 second over their bet. Success adds that number of seconds to the head start timer, but hitting the button too early or too late starts the game and releases three Hunters from the cage near the plunger, which is no more than 10 meters away. [[spoiler:The first three players succeed and build up a head start of 35 seconds, but the fourth player, betting 10 seconds, hits the button just after 11 seconds elapsed, prematurely starting the game and ensuring her doom.]] Almost all players who fail the starting mini-game get caught quickly, but not always.
97* MysteryBox: An overall playing mechanism in Episode 32. [[spoiler: A total number of 4 tresure boxes were placed in game time by time. The players are told that boxes might contain a "merit" or "demerit" for whoever finds it.]][[spoiler: [[Music/AKB48 Aya Umeda]] went for one and takes home with 100,000-yen worth gold piles.]][[note]][[spoiler: This is ''not'' added to prize pot but immediately given to her.]][[/note]][[spoiler: Tanaka went for the other and got a map marked with the location of the playfield expansion device, through not available until the storyline reaches to a certain point.]][[spoiler:The third box, significantly much bigger then any else, contains a hunter and the player opened it, the hunter was released and the opener was got caught quickly.]][[spoiler: The last box contains 3 buns, which is essentially a key item for the last mission to prevent 5 hunters to be released.]]
98** Used subversively in Ultimate. One of the players in Ultimate stumbles onto a room that says "Entering this room guarantees you a free pass into the next round (the second hour of the game). However, it's risky to use this." He entered and became trapped in the room with his cell phone disabled and two Hunters were released outside the room, creating a Hunter Zone. After the second round started, the other players are given an optional mission to go in and bail him out before the doors auto-open and leave him at the mercy of the Hunters. At this point his cell phone becomes active and he starts frantically calling the other players for help; many, such as Kiyohara, say they'll help but after getting off the phone blow him off. He eventually [[spoiler: does get rescued.]]
99* MyGreatestSecondChance: In many mission ousted player can be returned to game in some mechanisms. One of the most common format is pausing the main game, and a mini game was held among ousted player themselves - Usually these mission will be NintendoHard however - usually at least one player will return to the game to make the show more interesting in producers' view. [[spoiler: At least one player has been caught once, but ended up winning the full amount of money.]]
100** Bailed out player are not allowed to take part in such games, nor being brought back into game. As they technically considered has left the game.
101* NiceJobBreakingItHero :Used as Episode 17 and 21's narrative device. The player's involvement in first mission lead to a series of bad consequences in story arc. The following missions will be linked with how players' fixing the consequences they made with story arc's protagonist.
102* NiceJobFixingItVillain :In Ultimate, [[spoiler: in the middle of the last mission before the Ultimate condition becomes active (see ThereCanBeOnlyOne), Shirota bails out in the middle of a mission where the players need to pair up and scan each other to stop the GPS on their phones from enabling and sending the Hunters right to them, which essentially screwed up a player. Ironically, the one Shirota screwed was Suzuki, who almost screwed up a mission in previous episode, due to his bailout. He tried to bailout again but as everybody expected he was caught before that.]]
103* NonPlayerCharacter: Later episodes frequently had hired actors involved in the missions. Some of them are directly involved in mission, not always. In recent episodes, some NPC not mentioned in the mission mail may have a key role in that mission.
104** Usually, requests from NPC outside mission period will be given rewards, which may be key items or advantages which will be useful, or even required in following mission (But it is not always the case.There were cases that item obtained in side mission was completely useless in game).
105* ObviousRulePatch: [[spoiler:In episode 1, someone climbed up onto a tree. This was immediately outlawed in episode 2 - a valid hiding area must be accessible by two foot.]]
106* OptOut / ScrewThisImOuttaHere: A few players might play in a way that puts their own safety before bail out above everyone else as their very first priority, or they may be reluctant on missions that involve them and would cause serious consequence if they don't participate. Such players are considered fairly nasty and unsportsmanlike, and LaserGuidedKarma may come after them - '''outside the show'''.
107** In Episode 15, all players must go to one of the two checkpoints on time in order to remove the 10 roadblocks. While everyone else immediately headed to the nearest one, one player decided to just stay at his position and ignore the consequences of his act. Another player even tried to drag him to a checkpoint, but she failed to escort him because a hunter started going after her.[[spoiler: Luckily for everyone else, he got caught by another hunter a minute later, avoiding the likely mission failure.]]
108** In episode 30. The last mission of the episode featured the players looking for the stolen wealth of the faux-Capulets, which is the narrative device in that episode, to resolve the story happily. As time whittles down looking for the PlotCoupon [[spoiler:Suzuki]], mulling over whether or not to bail out, panics when he sees a Hunter in the distance. He immediately makes a break for the gold box to take the bailout value, earning the scorn of the peanut gallery. Fortunately for him, Kasuga finds it with seconds to spare, which made Kasuga the heroic character in the Tousouchuu/Sentouchuu Universe, while [[spoiler:Suzuki]]'s Karma immediately came after him in the real world when his fanbase turned against him, forcing him to close his Twitter account for almost a year. [[spoiler:Though he was still invited in later shows because the producers labeled him as a necessary evil character to make the show interesting.]]
109*** [[spoiler:He bailed out AGAIN! This time he had to work for it as a Hunter patrolled by while he was at the box and had to twist his body around it to avoid being line-of-sighted. (2014/6/6 episode)]]
110** In early episodes, there was a countermeasure of unnecessary bailing out - a hunter box is placed next to the bailout switch, which would be released when a player bailed out. This would unavoidably label the bail-out as a traitor.
111* PowerUpFood: A mechanism used by NPC in many episodes. Which involve giving food to other person to restore his strength, which the NPC will get rid of hunters or buzzers in return.
112** [[spoiler: In Episode 27. One player received a bun in a side mission, but he thought that was mere nothing but a normal bun and eat it in place. When the final mission required two NPC to get rid of the buzzers, he get to the place where two NPC are, but when they said they were depleted and need a bun to work for them, [[OhCrap he regretted.]], although there are still 3 buns (held by other players) to spare.]]
113* SeriousBusiness / LaserGuidedKarma : Out of universe. The show is popular in Japan, any unsportsmanlike behavior (e.g. unnecessary bailout) in the game can cause a player under heavy fire from fans in the real world.
114* StalkedByTheBell: Some player-specific mission may involve penalty onto player(s) who failed to do it. Ranging from buzzing devices on that player to being locked into a area with large number of Hunters. Through, all these penalties above essentially equals to disqualification unless the mission can still be done after time limit that disadvantage triggered.
115* StarCrossedLovers: A Japanified Theatre/RomeoAndJuliet is Episode 30's narrative device.
116* StoryArc: As of Episode 13, the series started implementing mini-dramas, and as of episode 16 they have become a series staple, as cutscenes play out usually prior to each mission.
117* TagTeam: Used in Episode 25, 29 and 34 - Which player(s) will be awarded a pair of Jackets during missions, and they need to pair up with a player in opposite gender (i.e. man-woman pair). If a team is successfully formed, at least one of the two in a team successfully escapes, it counts as a pair's success and each member receive same prize money.[[note]]Bailout will make both exit the game taking bailout value.[[/note]]
118* ThereCanBeOnlyOne: Ultimate features [[spoiler:an alternate win condition, which isn't disclosed to the players until there are under 15 minutes remaining in the game: once the game clock expires, the game ''continues to go on'' until only one player is left standing, who wins a doubled pot. In effect, the players are all on their own and have no more incentive to help each other. To help things along, the game difficulty raises to extreme levels, starting from bringing in buzzers on mopeds who patrol the area and whistle when they spot one of the remaining players, and eventually culminating in ''every single Hunter previously frozen in the game area becoming active''.]]
119* TimeStandsStill: Used in Episode 17 and 34 as a part of mission, everything other than players and hunters (and camera crew of both sides) stops - This including the game timer itself, which means the game will never end unless it was reverted by players. Although, freezing the game is required to solve the mission in Episode 34 - [[spoiler:Which a ImpossibleThief can be pulled out when time stopped, allowing the NPC to clear the path allowing mission to be finished]].
120* TimedMission: Nearly every mission has a time limit which is enforced to the exact second, some of which automatically and immediately eliminate players who don't complete it in time.
121* TurnCoat: In episode 27, after considerable confusion is sown about if one of the players is a traitor, they're instructed to send someone up to the top of a nearby tower to learn their identity. The player who gets there [[spoiler:discovers there was no traitor to begin with, but is offered to become the traitor for 300,000 yen bonus per player he helps eliminate (but only paid if he win or bailout). He can't bring himself to do it.]]
122** A similar thing has been used in part of the overtime game in Episode 7 [[note]]When the game clock expired, they were offered a chance to continue playing for 20 more minutes, and anyone remaining at the end of overtime would win 2,000,000 (about 175% of original). They cannot bailout during this 20 minutes.[[/note]]. While in the final 20 minutes, 4 players eliminated players were randomly picked as traitors to share a 500,000 yen consolation prize if all the remaining players got caught in 20 minutes. [[spoiler:2 players were screwed by them (particularly on Manabe, who tried to save other player at the main game. Which even traitor would called out his follow traitor a bastard). As there was still someone standing at the end the traitors lost.]]
123* WireDilemma: The locking mechanism on the Hunter Boxes in Episode 26. Cut the correct wire and Hunter Box is locked, cut the wrong wire and the box immediately opens to release an additional Hunter into the game, who would almost certainly tag you right away. [[spoiler:The player in question cut the incorrect one and was caught despite a valiant effort to get away.]]
124* ZergRush: A common scene if a player get stuck in a area filling with a large amount of hunters: Failure to vacate an area that's about to be closed off doesn't always eliminate a player immediately; they're sometimes locked in while a large number of Hunters (up to 100) are released into it, and are nearly always shocked by the blob of Hunters coming after them, then got eliminated by one of the groups very shortly.
125** This would brought to dizzying extremes in Ultimate, as they instrumented it differently.
126[[/folder]]
127
128[[folder: Netflix revival]]
129
130* OptOut / ScrewThisImOuttaHere: [[spoiler:Shibatar]] in the first Netflix game. In addition to letting the others put in the work for the first couple of missions, they end up deciding to surrender themselves rather than risk capture by the Hunters or being ratted out by the traitors. In order to ensure that they reach the surrender box safely, they [[spoiler:literally grab the first player they find and shove them into the path of a Hunter. It's only the lead that doing this provides that allows him to surrender successfully]]. [[spoiler:Even more gallingly, because SHINee's Minho was caught with 35 seconds left on the clock, his successful surrender meant he was the only competitor to win any money; a cool 1.9 million yen]]..
131[[/folder]]

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