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6[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/legendshiddentemple03.jpg]]
7
8-> ''"The choices are yours, and yours alone."''
9-->-- '''Olmec''' before The Temple Run.
10
11Long ago, in the distant era of the 1990s, [[Creator/{{Nickelodeon}} a children's television network]] with studios in Orlando (at the time) was starting to rise in popularity. They created and promoted many programs in multiple media, from LiveActionTV to WesternAnimation. During this time, they decided to seize the popularity of the GameShow — television programs where individuals or groups participated for currency or grand items. The network created [[Series/NickArcade a world where the boundary between video games and reality vanished]] and [[Series/DoubleDare1986 a studio where insanity came in the form of green goop and obstacle courses]]. But it was not enough...
12
13They decided to hire a glorious and adventurous man to take charge of their next project, known by mortals as Kirk Fogg. The set was then created from various props and endless construction, proudly showing off its TempleOfDoom theme. A duo of producers, Scott Stone and David Stanley, known for their [[Series/FunHouse1988 own counterpart to the green goop in the form of a house]], and a [[Series/ShopTilYouDrop wacky, 2-story shopping center]] came onboard the project. Finally, the rules were written after endless brainstorming, allowing six pairs of children to go through treacherous pits, climb high walls, and venture into a dangerous and difficult tomb which includes the King's Storeroom, the Observatory, and [[MemeticMutation the Shriiiine]] [[ThatOneLevel of the]] [[BreadEggsMilkSquick Silver Monkey]]... I, Olmec, stand before this creation, spouting my vast knowledge of mystic legends and guiding the players for their rewards.
14
15Now this [[Website/TVTropes area where literary devices found in various media are recorded]] has chosen this program. It is up to you to find those devices that fit, using your memory and research skills. [[CharacterCatchphrase The choices are yours, and yours alone!]]
16
17It also seems that my legend was made into a [[Film/LegendsOfTheHiddenTemple movie for]] [[MadeForTVMovie the small screen]] 21 years after the closure of my original tales and challenges. This one expands on my backstory of my people and I and the brave escapades of three youths who venture into my temple and brave its dangers to restore my kingdom and save it from one of my treacherous sons. It premiered on the day of Thanksgiving in the sixth year of the 2010s. A year later, Kirk Fogg and I appeared in animated form in a special crossover episode of ''WesternAnimation/TheLoudHouse''. 8 years after that crossover, it was announced that adults who had grown up hearing the legends would get a chance to attempt to make their way through the temple in a reboot exclusive to Quibi. After the service shut down in December 2020, Creator/TheCW took on reins for the reboot. It premiered in October 2021 with Creator/CristelaAlonzo hosting. Sadly, the Temple Gates were closed on the reboot after just one season of 13 episodes.
18----
19!!The format of ''Legends'' is as follows:
20* '''The Moat:''' Six two-person teams enter the Temple, but must complete a race across a narrow pool of water. The first four to cross and ring their team's gong advance to the next round. Very often, even touching the water once would cause a team to have to start again from scratch. The 2021 reboot cuts this down to four teams, who must now complete a multi-task objective in an actual lake, with the first three teams to complete the tasks advancing.
21* '''The Legend:''' Olmec tells the contestants (and the audience) about the legend in question. Invariably, the legend mentions an artifact belonging to a major historical figure which somehow "made its way into the Temple" after the owner's passing. At the end of the legend in the original run, Kirk asks where the artifact can be found, and Olmec tells the contestants which room of the temple it can be found in (this is saved for the temple preview segment in the revival).
22** '''The Steps of Knowledge:''' A trivia round, with teams being given questions about Olmec's legend, as well as basic trivia about the places mentioned in the legend. Each correct answer lets the contestants take one step down the Steps of Knowledge; three correct answers are enough to win one of the two spots in the next round.
23* '''The Temple Games:''' A series of three competitive physical contests, usually themed around the legend, which will net the team who wins a "[[HeartContainer Pendant of Life]]". The first two games are worth a half-pendant each and involve one player from each team, while the last game is worth a full pendant of life and involves both players from each team ([[GoldenSnitch and usually determines which team wins]]). If the teams tie in a game, they both receive that game's pendant. If there is a tie, Olmec will ask a general trivia [[TiebreakerRound tiebreaking question]] (in the first season, getting the question wrong meant losing the quest immediately). The 2021 reboot cuts this down to two Temple Games (one a head-to-head challenge, the other a time trial challenge) that both players participate in, each being worth a full pendant of life with the Sudden Death round also being worth one full pendant.
24* '''Olmec's Temple (The Temple Run):''' After the announcer describes the {{Promotional Consideration}}s and Olmec [[MemeticMutation describes the rooms]], the teams get [[TimedMission three minutes]] (or 4 minutes in the 2021 reboot) to try to make it into the temple, grab the artifact, and make it out. The original temple is a two-story twelve-room maze, while the revival features a two-story layout of eight larger rooms; all doors are locked initially, and most rooms have a logic puzzle that must be solved before any doors which can be unlocked will unlock. Grabbing the artifact instantly unlocks all doors and banishes any remaining Temple Guards (and nets the team a second prize); making it out of the temple before time runs out nets you the grand prize (in early seasons, a trip to Space Camp). The 2021 reboot awards $2,500 for the first consolation prize, $10,000 for getting to the artifact, and $25,000 for escaping the temple with the artifact.
25** '''Temple Guards:''' Three rooms in the Temple also have Temple Guards; you don't know where they are until the run begins. If you have a whole Pendant of Life, you can bribe the temple guard with it; if not, you are dragged out of the temple, and your partner gets to try to finish with whatever time remains. If the team that goes to the Temple has only one or one-and-a-half Pendant(s), they only have protection against two of the guards, and running into the third will usually end the game. To help them out, the teams with only one Pendant have more choices of paths to avoid the third guard, while the teams with one-and-a-half Pendants can find an extra half so that their second player can bribe the last guard with a full Pendant. The 2021 reboot Temple Games round is set up to ''always'' give teams two full pendants, meaning it's impossible for a Temple Guard to end the run.
26
27'''You accept? Then onward to the Chamber of Tropes!'''
28
29----
30!!This show provides examples of:
31* ActionGirl: Many, with the prime examples being Tiffani from "The Much-Herald Helmet of Sir Gawain"[[note]]Who soloed the entire temple without encountering any guards and had to carry the much-heralded large and heavy helmet with her[[/note]], Andrea from "The Lion-Headed Bracelet of Chandragupta"[[note]]Same as Tiffani's minus heavy prop[[/note]], Tarrah from "The Milk Bucket of Freydis" [[note]]Soloed it and made it to end with a second to spare[[/note]] Missy from "The Lucky Pillow of Anne Taylor"[[note]]Again, soloed it and was noted by Kirk to be nervous throughout the entire show.[[/note]], and Yakeera from "The Ivory Hunting Horn of Roland"[[note]]Who soloed the temple and had the fastest ''non-production error'' time[[/note]].
32** Interestingly enough, 13 out of the 18 solo runs were attempted by girls with nine of them (including the examples above) winning.
33* AdaptationalLocationChange: Instead of being inside a soundstage at Universal Studios, the 2021 version is outdoors in a massive clearing by a lake.
34* AdaptationDyeJob: The Pendants in the original were made to look like stone and had a tan/rust color scheme. In the 2021 CW version, they are green in order to look like oxidized bronze.
35* AdaptationExpansion: ''So much'' in the 2021 CW version, to accommodate the contestants being adults instead of kids.
36** For starters, the show is now a full hour rather than a half-hour. It's also played entirely outdoors rather than in a studio soundstage.
37** In the original, the Legend was only elaborated on right before the Steps of Knowledge. In this version, the Legend is relayed all throughout the episode before each segment.
38** The Moat in the original was just a simple "Get across the pool in a different way" challenge, but this one turns it into a full-on obstacle course. In the pilot alone, the Moat had five different steps the players had to complete before moving on. The game is also played on an actual lake rather than a big pool.
39** While there are only two Temple Games rather than three, they have been heavily expanded now. Much like the Moat, these are full-on obstacle courses and include several steps the players need to complete in order to win, unlike the original where every Temple Game was essentially a FetchQuest.
40** Olmec's Temple in this one is ''massive'', about the size of a theme park attraction. Each room is significantly larger than the original (obviously, due to accommodating full-grown adults rather than kids) and features more elaborate gimmicks than before. Due to this, teams now have four minutes to complete the run instead of three.
41** Averted in two areas, however. Instead of six teams, there are only four. The Steps of Knowledge is also basically the same as the original, except for one less team and [[ArsonMurderAndJaywalking no lights on the bottom step]].
42* AdaptationNameChange: The King's Storeroom in the original is now The Royal Rage Room in the 2021 reboot. The objective is the same (smash pots to find a key inside), but in the reboot, there are three keys that must be placed in before you can proceed.
43%%* AllMythsAreTrue
44* AlliterativeName:
45** Blue Barracudas, Purple Parrots and Silver Snakes.
46** For the temple rooms, there's the Shrine of the Silver Monkey and the Pit of the Pendulum; the CW version adds the Royal Rage Room.
47* AdBreakDoubleTake: In the CW version when a contestant encounters the first Temple Guard, it goes right to commercial break; when the show comes back, the encounter is repeated and continues where it left off.
48* AmbushingEnemy: Temple Guards sometimes hid like this. Usually, if not always, you never knew there was a Temple Guard in a room until it was too late.
49* AnachronismStew: The show had an overall {{Mayincatec}} aesthetic, but the temple itself contained a lot of rooms that reflected various European cultures, like the Jester's Court and [[Myth/ClassicalMythology Medusa]]'s Lair. Not to mention the various relics covered all kinds of settings and time periods.
50* AnimalMotifs: Both the teams (based off animals who figure heavily in {{Mayincatec}} mythology) and the shrine itself (Shrine of the Silver Monkey).
51* TheAnnouncer: Creator/DeeBradleyBaker, as Olmec ''and'' himself in both the original and 2021 version.
52* AntiFrustrationFeature:
53** Probably in response to its [[NintendoHard off-the-charts difficulty]], the Jester's Court was one out of two rooms to never house a Temple Guard (this was balanced in season 3 when they eliminated the path to the room above). The only other room to not have them is the pit that all contenders must pass through no matter what. Even better, the room with the treasure will not have a temple guard simply because getting the item eliminates them from the equation.
54** Anytime a temple game would end in a draw, both teams would earn that part of the Pendant of life.
55** If a team makes it to the temple with only one pendant due to winning the first two temple games, losing the third, and winning the tiebreaker, or losing the first two, winning the third, and winning the tiebreaker, running into the third temple guard will still end the run, but more doors will open in the temple, which makes reaching the artifact and dodging the third temple guard that much easier.
56*** It's also possible to obtain another pendant, as mentioned in DevelopersForesight.
57** Getting lucky and picking the right tree with the key in the Dark Forest, or picking the right armor in the Room of the Ancient Warriors lets you avoid a Temple Guard housed in that room (in the Dark Forest, you have a 50/50 chance, in the Ancient Warriors room, your chance is 1 in 3) in certain Temple layouts.
58** Coming into the Dark Forest from the Jester's Court/Swamp gives teams a few more options and paths than most rooms. Teams could risk getting the key from one of the two trees and then go straight up to the Shrine of the Silver Monkey (faster path, but the Forest is more likely than not to house a Temple Guard in one of the trees) or break through the wall to the Mine Shaft/Quicksand Bog room where you can go up to the room above or use the ladder to go straight to the Shrine of the Silver Monkey (longer path, time sinking objectives, but more choices and those rooms aren't as likely to house Temple Guards). Also, by picking the right tree or going through the longer path, a contender can avoid a Temple Guard housed in the Dark Forest and save a pendant.
59** The 2021 reboot only has two Temple Games, and each is worth a full pendant of life. If there's a tie, the tiebreaker question-and-answer section awards a full pendant, which guarantees a winning team two full pendants/three hit points against the Temple Guards making it impossible for them to end the run in a Triple Seizure. [[https://www.realityblurred.com/realitytv/2021/10/legends-of-the-hidden-temple-cw-behind-the-scenes/ Executive producer Scott Stone explained]] that this was done to avoid {{Downer Ending}}s and too many teams missed the half-pendants of life that were hidden in the temple during the Temple Run in the original series.
60** The 2021 Temple Run is now four minutes instead of three to compensate for how big the temple is and how elaborate the puzzles are.
61* ArtisticLicenseHistory: Don't expect your kids to get good grades if they base their knowledge on Olmec's stories. Averted in the 2021 version, where the legends used in each episode come from actual mythologies.
62* ArtShift: The 2021 version has comic book-esque panels that visualize the Legend for the audience while Olmec is narrating.
63* AscendedMeme: Of ''course'' the Shrine of the Silver Monkey made it into the reboot. And Olmec even refers to it as "that damned monkey" as he's describing it.
64* BadassAdorable:
65** Some girls are this, like Purple Parrots Tarrah from "The Milk Bucket of Fredyis" who soloed the entire temple, punched pots in the storeroom and got up ''after swinging across the pit and slamming her face into the side'' which caused her to fall and break the bucket while making it out of the temple ''with one second left''. Kirk said it best, "She wants to be a cop."
66** Another girl, Blue Barracudas Missy from "The Heart-Pillow of Anne Taylor" also soloed the entire temple but only had one medal compared to Tarrah's two. Bonus points in that she had been nervous the entire show and was shown having to calm herself down prior to entering the Temple itself.
67* BigGood: Olmec. He guides the players through the temple, tells of the legends, and gives them advice on how to retrieve the treasures inside.
68* BlackDudeDiesFirst: Several black contestants who entered the temple gets captured by Temple Guards with no full Pendent of Life.
69* BloodierAndGorier: Due to the AudienceShift to adults for the CW version, expect blood to be visible on camera during the legends. Also in the Crypt of the Heartless, the contestant has to lunge through various corpses to find a beating heart organ to go on.
70* BonusRound: The Temple itself is an extra stage after the teams have competed against each other.
71* {{Bowdlerize}}: The writers had to change a few legends to make them appropriate for kids. For the Grandy Nanny story, Olmec said she and her rebels threw cannonballs against her would be captors instead of [[https://www.buzzfeed.com/jaimieetkin/legends-of-the-hidden-temple-kirk-fogg-olmec what she's better known for]]. The reboot does the same - for example, their version of the legend of Osiris and Isis has Isis as pregnant before Osiris dies; the part about the fish eating Osiris's... "little Osiris" is cut.
72* BubblegloopSwamp: The Treacherous Swamp (and possibly the Quicksand Bog).
73* TheBusCameBack: In "The Hindu Legend of Rama", the contestants who make it to the Temple Run are original contestants Nick and Josh (from "Henry VIII's Great Seal" and "The Imperial Purple Robe of Empress Theodora", respectively). Kirk Fogg also appeared unexpectedly in the Temple Run twice to give moral support.
74* CallAHitPointASmeerp: Pendants of Life, which could be used to fend off Temple Guards in the final round. Half-pendants didn't do anything, but, fortunately, [[OneUp the other halves]] could also be found in that round. [[GuideDangIt Too bad they were often hidden really well]].
75* TheCameo: Kirk returns briefly in several episodes of the 2021 reboot during the Temple Run, rooting on the contestants.
76* CarriedByTheHost: Olmec is the star of both the original and CW version, the latter even giving Baker top billing over Alonzo.
77* {{Catchphrase}}:
78** After Olmec gives the contestants the rundown of the temple layout: "The choices are yours, and yours alone!"
79** When Olmec tells the contestants what awaits them if they successfully complete the Temple Run: "Return through the gates with the (artifact) in [=three/four=] minutes, and you will both be handsomely rewarded! And here's how!"
80** "The ''SHR-III-INE'' of the SEEELVURR MUN-KEE!!!", always enunciated as such.
81** Kirk after asking the players if they were ready: "Olmec, are you ready?" "Let's rock!"
82* CerebusSyndrome: Originally, the Dark Forest Temple Guards hid inside the trees. Later, they were evil spirits that possessed the trees.
83* ColorCodedForYourConvenience: The six teams.
84** Red Jaguars
85** Blue Barracudas
86** Green Monkeys
87** Orange Iguanas
88** Purple Parrots
89** Silver Snakes
90* ConfessionCam: The 2021 reboot has Reality TV-type interviews with the contestants interspersed between the gameplay.
91* ConsolationPrize: Every contestant was given one. Most notably, the team who made it to the Temple got one just for getting inside. With the exception of the Silver Snakes[[note]]Their team's shirts were specially made to appear better on camera. The contestants would be given less flashy duplicates after competing[[/note]], all contestants got to keep the shirts they wore. The 2021 version also had branded swag like backpacks and water bottles for those who failed Rounds 2 and 3.
92* CouchGag:
93** Olmec would deliver some sort of humorous CatchPhrase, often rock-related, just before the Moat round begins.
94** For the CW version after Cristela is introduced, she would talk to Olmec about some random subject, usually something no-nonsense, before the teams are introduced. Olmec also finishes the episode with a random one-liner before the credits roll.
95* CoveredInGunge: Done exactly ''once'', with ''[[https://www.youtube.com/watch?v=y3mtG8Xn9W4 The Paintbrush of Leonardo Da Vinci]]'', unless the soapy water they used to make the track slick in some of the Temple Games counts. Otherwise, the worst a contestant could get was wet.
96* {{Crossover}}: With ''Double Dare'', ''Nick Arcade'' and ''[[Series/WhatWouldYouDoNickelodeon What Would You Do?]]'' called the ''Nickelodeon All-Star Challenge'', which aired during ''The Big Help'' in 1994 and years later with ''WesternAnimation/TheLoudHouse'' in 2017.
97* DarkerAndEdgier: The 2021 version compared to the original. Since all the contestants are adults, the Legends themselves are more willing to outright say how gruesome the Legends are, complete with blood shown during the comic scenes. The Temple Run also has several rooms involving skeletons, including needing to dig your hand inside a bunch of lynched skeletons in order to find the one "with the still beating heart." The Temple Guards are also played up as much scarier. Not only do they have darker facepaint on, but whenever they attack, the camera will zoom in on a quick close-up of the Guard as they screech into the lens.
98* {{Determinator}}:
99** The Solo Runs were essentially built on the first player entering the temple and traversing through it all on their own. Notably there were 18 Solo Runs with 13 victories.
100** The "One Second Left" Temple Runs (Galileo's Cannonball, Lawrence of Arabia's Headdress, Applewood Amulet of Emiliano Zapata and Milk Bucket of Freydis) where the teams work to the very last second to win. Milk Bucket of Freydis gets bonus points as it is the only [[BreadEggsBreadedEggs One Second Solo Run]] ever accomplished.
101* DevelopersForesight:
102** It's highly possible to make it to the temple with only 1.5 pendants. Since half a pendant doesn't count as a hit point, the last half the team needs will be placed in the temple, usually early on.
103** As mentioned under GoldenSnitch, if you're doing ''really'' bad, it's possible to enter with only one pendant. In order to still give them a fighting chance, the team can (in theory) avoid more of the Temple Guards.
104* DifferentInEveryEpisode: Olmec's Temple explanation changes every episode in the CW version, depending on the artifact's location. He always saves the artifact's room for last.
105* DownerEnding: The "triple seizure", the fandom term for when every Temple Guard is encountered during the temple run with the last Temple Guard eliminating the contestant, resulting in a complete loss outside of the final round consolation prize. The 2021 reboot guarantees a team two full pendants to give to the Temple Guards, but a downer ending can still occur if they don't reach the artifact in time.
106* DynamicEntry: In Season 2, Kirk slid down a climbing line to enter the set. Season 3, has Kirk swing on a rope into the set.
107* EarAche: Used in the Legend of The Golden Earring of Henry Morgan, Carmen Gia twisted Morgan's golden earring until he was on his knees.
108* EarlyInstallmentWeirdness:
109** Season one had a much brighter, cleaner, kind of orange tint than the next two seasons, as well as the set not being covered in wildlife and billowing fog.
110** The temple structure was quite different; the Cave of Sighs, later the Ledges, could be entered and exited, and the temple gate consisted of two large columns rather than an actual gate, as well as the actual staircase leading into the temple behind Olmec's head being significantly closer to ground level. A number of rooms in the temple didn't require a task to be completed to move on; the player merely had to hit a button (or, as the show called it, an "actuator") above or next to the door.
111** Kirk also wore khaki shorts rather than jeans, and his delivery and commentary were a lot more rough around the edges; this might have been why the next two seasons had Olmec himself deliver the instructions for how to perform each Temple Game and how to cross the moat, which were Kirk's duties in season one.
112** Olmec didn't speak much in the first season, only during the opening spiel, the Steps of Knowledge round, and giving the temple routes. In seasons 2 and 3, he became much more vocal and gave out the instructions for most of the rounds save for the Steps of Knowledge. Olmec was also much less of a LargeHam in the first season.
113** Season 1 didn't feature the mini-map of the temple layout and the contestants' progression that would become standard after that.
114** Lastly, the contestants' helmets were goldenrod rather than metallic gold and instead of wearing jeans during the Temple Games/Temple Run they wore khaki shorts/goldenrod sweatpants, respectively.
115* EnforcedPlug: The grand prize in the CW version is sponsored by Chime, a financial technology company, which is mentioned every time either Olmec or Cristela mention it.
116* EpicFail: How many kids tried to ''put the head on first'' of the Silver Monkey?
117** One specific example comes in the reboot season. In the episode "The Fiery Yam Stick of the Seven Sisters," based on Aboriginal Australian legend, the Blue Barracudas went first in the second Temple Game and finished the task in under two and a half minutes. The Green Monkeys had to beat their time. Ryleigh imitated a demonic sound which Billy had to match to the correct skull, then he had to climb up a mountain and throw the skull down to his teammate. Sounds simple, right? Well, Billy had all sorts of trouble climbing back up the mountain! Eventually, he just took off his shoes, climbed up using his socks, and threw the skull down to his partner, but by that time, there was no way the Green Monkeys could beat the Blue Barracudas’ time.
118* EveryEpisodeEnding: At the end of every episode in the reboot, Olmec finishes off with some sort of random one-liner.
119* ExcitedKidsShowHost: Using [[Series/NickelodeonGUTS Mike O'Malley]] as a reference, Kirk Fogg is the zany but kind-sounding (if occasionally condescending) variety.
120* FailedASpotCheck:
121** Occasionally happens when a contestant passes up a half pendant in season 2 or 3 (given those were more visible than the hidden ones on season 1). This has lead to at least one terminated temple run via the third Temple Guard, who will not accept a half pendant; they need a full pendant, or the contestant's out of there.
122** Also happens when the contestants don't immediately spot the artifact (With the Golden Pepperoni of Catherine de Medici being the most infamous example)
123** Occasionally, Temple Guards in the Cave of Sighs and the Swamp are visible before an encounter. This trope is mostly played straight in the Swamp.
124** There's a door from the Shrine of the Silver Monkey that leads down to the Tomb of the Ancient Kings/Dark Forest but even when it opens, 9 times over 10 the contestants will overlook it and go the long way around.
125* FakeDifficulty: A rare non-video game example.
126** The Jester's Court would be too hard to complete if you were too short, which several of the kids were.
127** The Temple Guards made the game practically unwinnable for any team that didn't have two full pendants from the earlier rounds. Depending on their placement, they could make the game unwinnable even if the team ''does'' have two full pendants. "The Discarded Seal of Ivan the Terrible" is only the most JustForFun/{{egregious}} example of this.
128** Years later, Kirk Fogg revealed that the show actually only had the budget to give away a small fraction of the prizes offered, so this kind of thing was pushed as far as humanly possible up to the point where they could still not be accused of deliberately cheating.
129** He also revealed that the Silver Monkey idol itself was rather shoddily made, and often time even if the kid had everything right it wouldn't do the click into place that would signal a win. Oftentimes, combined with the poor lighting, this would make the kids get into their own heads and panic away the rest of their time.
130%%* FantasyKitchenSink
131* FemmeFataleSpy: One of the Legends featured on the show was UsefulNotes/MataHari. She was depicted as a DoubleAgent who was caught by the French in World War I.
132* FlawlessVictory: Obtaining the treasure without meeting a Temple Guard is considered this. This was done just twice: by the Orange Iguanas in "Much-Heralded Helmet of Sir Gawain" and the Silver Snakes in "The Enormous Iron Nose Ring of Babe the Ox" (only just in the latter case, as contestant Joel dodged the Temple Guard in the Dark Forest by bursting straight through the wall to the Mine Shaft).
133* GameBreakingBug:
134** In "The Lion Headed Bracelet of Chandragupta", this happened with the King's Storeroom. The girl found the right keyhole, there was a sound of something opening, but nothing did. She had to push down the stone slab that was supposed to drop with her foot in order to continue.
135** In "[[https://www.youtube.com/watch?v=UCMiKgW8K7Q The War Fan of the Forty-seven Ronin]]", one of the Temple doors wound up closing (and ''relocking'') behind one of the contestants as they passed through it. They get ejected from the temple, their partner goes in... and cue looks of confusion and/or frustration as the door their partner ''just passed through'' is now sealed off. They eventually got the door to reopen, but by then it was too late. One of the contestants later stated in an interview they were given ''both'' of the extra prizes as a consolation, instead of just one for not reaching the artifact.
136** In "The Imperial Purple Robe of Empress Theodora", the object was located in the Mine Shaft and the locked doors forced the team to have to enter the room by elevator from the Viper's Nest. However, the contestant got on with just over 10 seconds left and the elevator kept stalling on the way down. Despite the contestant attempting to reach down to grab the robe as it slowly traveled, it was just out of reach and time ran out.
137** The design of the Temple created some problems for a few kids, since it would appear they designed, built, and tested the Temple with adults. The Jester's Court and Shrine of the Silver Monkey were especially bad. Some kids just couldn't reach the pieces of the monkey, or the buttons on the painting.
138** A inversion to this occurred once, with "The Mask of Shaka-Zulu". When the player hit the switch for the door leading into the room with the mask, the door opened when it was obvious from a production standpoint (i.e. the camera wasn't ready for it and Kirk Fogg was ''clearly'' shocked) that it wasn't supposed to happen. It's credited for being the fastest successful temple run.
139* GameplayRoulette: The game was played in a whopping ''six'' rounds (impressive for a half-hour show), of which only the second and sixth (The Steps of Knowledge and the Temple Run) were fairly consistent from show to show. The other four (the three Temple Games and the method of crossing the moat) were usually different.
140* GameShowHost: Kirk Fogg in the original, Cristela Alonzo in the 2021 version. And Olmec.
141* GameShowPhysicalChallenge: In a four-phase show, teams start with a race to cross the moat, usually requiring balance. After a quiz, the remaining two teams go head-to-head in assorted competitions. At the end, the remaining team has three minutes to navigate a large temple, full of puzzles, obstacles, and locked doors, retrieve the legendary item, and return to the exit.
142* GetOut:
143** If a temple guard appears and the player does not have a pendant, the guard will take them out of the temple.
144** In the Crypt, whenever a wrong book was pulled, the skeletons would shout "Let go!" or "Get out of here!".
145* GoldenSnitch: The 1-1-2 variety but is downplayed in that most teams winning via tiebreaker would find themselves at a disadvantage in the Temple, since most tiebreakers were with the teams each receiving just one pendant, and only having one pendant would render the group helpless against the third Temple Guard. Fortunately, teams that enter with one pendant seem to have more paths open to them, allowing easier access to the artifact.
146* HistoryRepeats: The "The Hindu Legend of Rama" episode of the 2021 reboot featured two contestants from the original series, Nick (from "Henry VIII's Great Seal") and Josh (from "The Imperial Purple Robe of Empress Theodora"). In Josh's original episode, he was mere seconds away from retrieving the artifact before time ran out. In the 2021 reboot, while Josh was successful in getting the artifact, he ran out of time to escape the Temple by mere seconds. At least Nick was able to bravely face two Temple Guards as opposed to being scared right out of the Temple in his first '90s Temple Run.
147* HomeGame: One was released by Pressman in 2017, as a Target exclusive.
148* IdiosyncraticEpisodeNaming: Every episode/legend name involved both the MacGuffin and the historical/mythical figure associated with it. This often took a CharacterNameAndTheNounPhrase or [[TheXOfY The Noun Phrase of Character Name]] in Season 1, but always the latter later in the show. The reboot does a slight variation on this with the formula "The ''[Demonym]'' Legend of ''[Mythological Figure]''", as their legends are played straight to actual folklore from around the world.
149* ImprobableWeaponUser: Jason of the Orange Iguanas from "The Levitating Dog Leash of Nostradamus" uses the leash itself to help lasso the swing so he could swing to the other side of the pit.
150* InsistentTerminology: In "The Egyptian Legend of Isees," the names "Isis" and "Osiris" are pronounced "Eye-siis" and "Oh-see-siss" respectively, rather than their more common pronunciations of "Eye-sihs" and "Oh-sigh-ruhs." This was most likely done so as to not confuse the former with the well known terrorist group.
151* InUniverseGameClock: In some (but not all) episodes of the revival, the opening rounds are played during the daytime, while the Temple Run is done under the evening sky, giving a sense of time progression.
152* JumpScare: The Temple Guards definitely qualify, since they can pop out of anywhere, at any time.
153* {{Keet}}: With all that excitable and nonstop commentary, one has to wonder if the contestants wanted Kirk Fogg to shut up.
154* LargeHam:
155** Olmec is fond of dramatically saying all of his lines. And loving it the whole time.
156** Kiiiirrrk Foooooogg!
157* LevelMapDisplay: Seasons 2 and 3 showed one on-screen for the Temple Run to track the contestants' movements and the location of the artifact. This returned in the 2021 version.
158* LivingStatue: Olmec. Of course, he was all head, and a huge puppet created for the show.
159* LosingAShoeInTheStruggle: Many contestants, both on the original and the 2021 version, lost shoes while crossing the moat.
160* LuckBasedMission:
161** With all the dead ends, fake switches, rooms guarded by Temple Guards, and limited Pendants of Life (although a stock of two Pendants effectively demoted the guards to GoddamnedBats), the Temple Run easily became this on quite a few occasions.
162** For a few shows in Season 2, there was a Temple Game where the two competing contestants had to guess which of five holes water would squirt from, with no information whatsoever on which to base this decision. This was, however, justified on-screen in at least one instance, as the artifact of that episode allegedly belonged to Nostradamus, making a game that tested "psychic ability" thematically appropriate.
163** In certain layouts, it is possible to avoid a Temple Guard housed in either the Dark Forest (1 in 2 chance) and the Room of the Ancient Warriors (1 in 3 chance), but there's no indication on which tree or suit or armor has the Temple Guard waiting.
164** The Crystal Cenote in the reboot, aka the temple's entrance room, which has three possible doors but only one can unlock. Whatever door to be your starting route depends on the artifact's location.
165* {{MacGuffin}}: The temple artifact is the objective of the entire show. Olmec offers the teams a chance to retrieve a special item from his temple and every round is basically traveling to the temple and then attempting a run.
166* ManOfAThousandVoices: Dee Bradley Baker narrated every character in the show's opening legend with a different voice per character. He seemed to do [[CrossDressingVoices women's voices]] better than he did men's voices.
167* {{Mayincatec}}: The whole design is based off of Mayan, Incan, and Aztec culture. And there's Olmec.
168* TheMaze: The temple itself, with all the traps and puzzles and everything else that goes along with it.
169* MookBouncer: Temple Guards...which, it turns out, were played by stagehands (with the occasional show writer or assistant producer thrown in; everybody wanted to be a Temple Guard.) They essentially had random people snatching children on television.
170* MortonsFork: Usually what the initial choice of path proved to be - either head up to the Crypt, which was faster to get through but housed a Temple Guard more often than not, or travel down through the Ledges, which were a massive time sink. In season 3, most players chose to go through the Crypt over the Ledges, presumably to avoid having to climb up to the upper part of the Pit of the Pendulum.
171* NervousWreck: Missy of "The Heart-Shaped Pillow of Anne Taylor" was one throughout the entire episode, even noted by Kirk himself, and had to physically calm herself down just before she entered the Temple. Thankfully she braved the entire Temple ''by herself'' and ended up crying TearsOfJoy when she made it back with the pillow.
172* NightmareFace: Each Temple Guard jump scare in the 2021 reboot is accompanied by a shot of the Temple Guard, decked out in Mayan-type face paint, screaming into the camera in a close-up.
173* NintendoHard: Just over '''one-quarter''' of Temple Runs were actually completed (pity the poor kids who didn't go to Space Camp or wherever else was on offer).
174** Even though each team was less likely to win a Temple Run with fewer than two Pendants, most of them would actually win with one and a half Pendants... and the highest win ratio was with one Pendant.[[note]]Likely this was due to more routes opening up in order to avoid a situation in which [[{{Unwinnable}} running into all three Temple Guards was unavoidable]]; the side effect being that such teams ultimately had more choices on how to reach the artifact, as opposed to teams with more Pendants who were often [[NoSidepathsNoExplorationNoFreedom locked into a single path]]. [[/note]]
175** What made it so hard was that there was usually only one linear path, thanks to locked doors. The artifact almost always ended up in the '''last''' room you'd enter. You actually had better luck if it was on the far end of the Temple (essentially the halfway point, since after that all the doors unlocked)... and if a Guard got you, your teammate had to start over from the beginning. If it was in the middle of the Temple, like the Heart Room or Observatory, you were dead in the water unless one of the players was a fast runner.
176** Most winning teams picked up the artifact in the seventh or eighth room. This usually included at least one or two which involved quick objectives or simple navigation, but often a lot more in the earlier part of the show. In fact, the first two wins were almost-identical paths (the second time literally just added on the next room) of eight and nine rooms respectively, but other than navigation all the players had to do was sit on a throne and put the monkey together.
177*** Kirk Fogg said in an [[http://www.buzzfeed.com/jaimieetkin/legends-of-the-hidden-temple-kirk-fogg-olmec interview]] that this was deliberate. The sponsors of the grand prizes only gave them so much to work with, so they apparently had a cap on the number of grand prizes they could give out in a season, so the temple was designed accordingly. (According to Great Big Story, the maximum amount of grand prizes was eight in a season)
178** The 2021 Temple Run is four minutes (as opposed to three in the original), but remains true to the trope like its predecessor. While fewer rooms means less railroading that borderlined on fixing like the original game -- nearly every room in the temple would need to be navigated -- the tasks were more elaborate, with The Queen's Armory being outright called by host Cristela Alonzo "the Dream Killer". As with the original show, the Temple win rate hovers around 25%.
179* NonStandardGameOver: If one of the two players in the Temple Run left the Temple in an area other than the entrance, the run automatically ended in a loss. While this never happened, one contestant was so afraid of a Temple Guard that he jumped out of the Temple. It didn't matter since he only had half a pendant anyway. The contestant later recounted that under the circumstances, the show would have stopped taping to reshoot him entering the Tomb of the Ancient Kings if he had a full pendant. Since he only had the half pendant, the loss stood.
180* ObstacleExposition: The basic challenges, obviously, but the most memorable part is Olmec's description of the epic journey the contestants must face retrieving the [=MacGuffin=] of the Week.
181* ObviousRulePatch:
182** In the first season, teams could access the Temple directly through the Cave of Sighs as opposed to taking the stairs to the top right room. Many contestants chose the former option so when the Cave of Sighs became the Ledges for Season 2, its entrance was blocked off.
183** When Medusa's Lair was first introduced, players had to put four snakes into her head to open the door(s). After one contestant spent nearly a minute completing the objective, this was reduced to only two snakes being needed.
184** In the first season, a team answering a tiebreaker question incorrectly automatically sent their opponents to the temple (fellow Stone Stanley game show ''[[Series/ShopTilYouDrop Shop 'Til You Drop]]'' also used this exact same tiebreaker format). This was changed in the later seasons by requiring the team that didn't ring in to answer the question correctly in order to win.
185* OpenSesame: To open the door to the Pharoah's Secret Passage in the Room of the Secret Password, the contestant has to shout one of three inscriptions:
186** "[[Literature/AliBabaAndTheFortyThieves Open Sesame]]!"
187** "Long live Olmec!"
188** "[[Film/TheDayTheEarthStoodStill1951 Klaatu barada nikto]]!"
189* OpeningNarration:
190-->'''Olmec''': Legends of the Hidden Temple! With your guide, Kirk Fogg! And here he is now!
191* PintsizedPowerhouse: Various players in the Temple Run were on the short side. One prominent player was Missy from "The Lucky Pillow of Annie Taylor" -- so short that she was struggling getting the pieces for the Silver Monkey -- who proceeded to solo the entire temple with just one pendant.
192* PrecisionFStrike: Olmec might often use the word "damning" during the Temple explanations of the CW version, usually to refer to the Shrine of the Silver Monkey or the temple guards.
193%%* PromotionalConsideration
194* PublicDomainArtifact: Dozens of these made their way to the Temple throughout the show's run, although ''Legends'' tended to use more obscure [=PDAs=] than most, with how they based a whole episode around each one.
195* {{Railroading}}: Olmec may claim that the contestants have a choice of which path to take through the Temple, but to prevent the runs from being too easy, some of the doors are locked, limiting them to one linear path.
196* RedEyesTakeWarning: Every time Olmec speaks, his eyes pulse red.
197* RuderAndCruder: Due to the reboot being geared toward adults and older people, the contestants may swear and cuss at times, albeit censored. Olmec might often give a PrecisionFStrike as well during the legends and explanations.
198* RuleOfThree: So many places in this series. Just to name a few...
199** Three Seasons
200** Three questions on the Steps to make it to the Temple Games
201** Three Temple Games
202** Three minutes on the clock
203** Three Temple Guards
204** Three options in the upper entrance (tongues in the Room of Gargoyles, gongs in the Room of Royal Gongs, and skeletons in the Crypt)
205** Three Jesters' Court paintings
206** Three secret passwords
207** Three pots AND three keyholes in The King's Storeroom
208** Three pieces of the Silver Monkey
209** The list could go on forever.
210* RulesSpiel: Every word that came out of Kirk Fogg or Cristela Alonzo's mouth are either rules or commentary on the game currently being played. Olmec's walkthrough of the temple also qualifies.
211* ScrewThisImOuttaHere: In ''Henry VIII's Great Seal'', one of the temple runners was so scared of a guard that he [[JumpScare jumped right out of the temple]].
212* ShoutOut: Two of the passwords used in the Room of Secret Password include [[Film/TheDayTheEarthStoodStill1951 "Klaatu Barada Nikto"]] and [[Literature/AliBaba "Open Sesame"]]. The third is "Long Live Olmec," which isn't a real reference to anything.
213* SimonSaysMiniGame: The Steamy Hollows in the CW version has a memory challenge where the player has to replicate a sequence of blasting steams in the order shown.
214* ShownTheirWork: For the 2016 TV movie, clearly. The writers and producers spent hours watching the old episodes while making it, as there's all sorts of references to stuff from the show.
215* ShowTheFolksAtHome: When the room the artifact of the day was hidden in was [[OnceAnEpisode announced by Olmec]], the camera would pan to a close-up of the artifact sitting in the room in question. On Seasons 2 and 3, a diagram of the Temple was displayed onscreen during the run with a flashing yellow dot indicating the artifact's location.
216** This was averted on one occasion, in the season 2 episode ''The Secret Battle Plan of Nathan Hale''. The first three rounds (Moat, Steps of Knowledge, Temple Games) of the episode were taped on the first filming day of the season. At this point, the artifact was intended to be hidden in the Throne Room (while this was never outright specified, the artifact can be seen in the room during the Temple Games). For unknown reasons, the taping of the temple run was postponed and rescheduled for later in the season. By the time the run was able to be taped, the Throne Room had been replaced with the Laser Light Room, so the artifact was relocated to the Shrine of the Silver Monkey. However, also for unknown reasons, instead of quickly filming a close-up of the Battle Plan in the Shrine, the shot of the Shrine normally used during Olmec's rundown of the temple's rooms was used instead.
217* SongsInTheKeyOfPanic: In the CW version, whenever a team is close to completing the Moat challenge, the music becomes urgent and more intense.
218* SoundEffectBleep: In the reboot whenever a contestant cusses, they are suddenly muted with their team emblem covering their mouth.
219* SpidersAreScary: One of the Temple Run rooms in the 2021 version is navigating an enclosed branching tunnel made to look like it was made out of spider webs, with fake giant spiders everywhere. Luckily, they don't move, but woe be onto any players with arachnophobia.
220* StockAudioClip: The sound clip of the teams shouting "Yeah!" before the Moat round is used every episode.
221* StockFootage: Kirk's BigEntrance in Seasons 2 and 3 was pre-recorded, and the same sequence is used every episode.
222* StealthPun: A lot of the artifact placements. For example, the Thornwood Gavel of Judge Roy Bean was placed in the Jester's Court, and the Dried Apple of William Tell was placed in the Room of the Ancient Warriors. Because of the various room changes throughout the show's run, some placements were more subtle still -- the heart-shaped Lucky Pillow of Annie Taylor was placed in Medusa's Lair, which was a replacement for the Heart Room.
223* {{Sting}}: A rather frightening one sounds off whenever a temple guard appears.
224* TheStoic: Olmec is a perpetually frowning stone head who shows a complete lack of emotion aside from being a LargeHam and having a minimal sense of humor.
225* StudioAudience: While the 1993 version featured a live audience at Orlando's Ride/UniversalStudios, the 2021 version lacks one completely.
226* TempleOfDoom: The Temple itself is what makes the show and it is home to scary Temple Guards and locked down with booby traps.
227* ThanksForTheMammary: After winning the tiebreaker in the Heart-Shaped Pillow of Annie Taylor episode, Blue Barracudas John and Missy hug. [[https://www.youtube.com/watch?v=dOVa_syqQ7o Then this happens.]] It sure doesn't look like an accident.
228* ThemeParkVersion: Most of the legends were actually balancing on the thin line between {{bowdleri|se}}zation and sloppy research, usually subtly modified so that the character in the legend lost something that has somehow wound up in the Temple...when in reality the item doesn't exist, was never lost in the first place, or was incredibly generic (it's very likely that Harriet Tubman used a walking stick at some point in her life, and anybody who lived before 1910 is going to have used horseshoes). The TV movie used this trope as a gag, where the temple and the surrounding area was turned into a theme park.
229* TimedMission: The Temple Games normally last one minute. For the Temple Run at the end of the game, the team has three minutes (four in the reboot) to race through the temple, reach the treasure, and bring it back through the gate before the timer runs out.
230* ThinkMusic: The music used for the Steps of Knowledge.
231* TiebreakerRound: If two teams were tied for pendants after all three of Olmec's Temple Games, they go to the Sudden Death Podium and answer Olmec's final question to advance to Olmec's Temple Race. In the first season, if they were incorrect, their opponent automatically won. After that, the rule changed so that the other team would have to answer it correctly. The 2021 version keeps the same rules, but subtracts a Temple Game so teams can only win full pendants.
232* TookALevelInBadass: In "The Heart-Shaped Lucky Pillow of Annie Taylor," Missy of the Blue Barracudas went from a small NervousWreck to going through the temple solo and winning with only one Pendant.
233* UndesirablePrize: Hey, even if you don't get to go to Space Camp, you can get a consolation prize like a savings bond.
234** One of the Season 2 prizes for getting inside the Temple was a Watara Platform/{{Supervision}}, widely considered to be the worst handheld video game system of all time.
235** Among the prizes in the Season 3 Temple rotation was a Platform/PhilipsCDi. Yes, the same CD-i that is home to such titles as ''VideoGame/TheLegendOfZeldaCDiGames'' and ''VideoGame/HotelMario''.
236** For failing to cross the moat in the 2021 reboot, the losing team only gets to keep their team shirts. Even in the original, the teams got to keep their shirts as well as a second consolation prize.
237* UnintentionallyUnwinnable: It's really [[NintendoHard that hard]].
238** In certain situations where there are more unavoidable temple guards than pendants available, a team might not be able to win at all--especially when they did something as devious as stick a Guard in the '''very first room''' of the temple.
239** The times players lost due to glitches, such as the aforementioned door being relocked.
240* UnwinnableByDesign: As they had a finite number of grand prizes to give away, they deliberately made some paths to the artifact so long that they had no chance to get the item out in the 3 minute time limit.
241* VocalEvolution: Olmec's voice became slightly deeper in the third season.
242* WhenTreesAttack: One of the anthropomorphic trees in the Dark Forest could "contain the spirit of a Temple Guard," which would seize any player who searched it for a key needed to open the next room. [[LuckBasedMission Which tree it was could only be guessed.]] Fortunately, the tree counted as one of the three guard limit, so a team with less than two pendants could still trigger the other two guards and have a chance at completing the run if the temple was run in a certain direction[[note]]if you entered the Dark Forest through the Jesters' Court, you could choose to risk searching for the key to get into the Shrine of the Silver Monkey (bypassing up to two rooms in the process), or burst through the wall and take the longer path through the Quicksand Bog. If you were trying to get into the Jesters' Court from the Dark Forest, you ''had'' to search for the key[[/note]].

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