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11Hated characters who've subsequently been RescuedFromTheScrappyHeap. This includes characters who were hated due to play balance (HighTierScrappy or LowTierLetdown) as well as those who were unintentionally hated for narrative reasons (TheScrappy and its related tropes).
12
13'''A Administrivia/{{No Recent Examples|please}} rule applies to this trope'''. This is measured from the point when the character was introduced or became hated.
14* Examples that were a HighTierScrappy or LowTierLetdown due to gameplay issues shouldn't be added for '''1 month'''.
15* All other examples (e.g. characters who were TheScrappy or related tropes such as EthnicScrappy or DamselScrappy) shouldn't be added for '''9 months'''.
16
17!!Games with their own pages:
18
19* ''RescuedFromTheScrappyHeap/FateGrandOrder''
20* ''RescuedFromTheScrappyHeap/FinalFantasy''
21* ''RescuedFromTheScrappyHeap/LeagueOfLegends''
22* ''RescuedFromTheScrappyHeap/{{Pokemon}}''
23* ''RescuedFromTheScrappyHeap/TalesSeries''
24----
25* Sometimes this can happen entirely without conscious effort on the creators' part. Take Nero from ''VideoGame/DevilMayCry4'' for example; When it was first revealed that he and not series lead Dante would be the protagonist for the installment in question, disgruntled fans decried him for [[ReplacementScrappy aspiring to Dante's position]]. Then subsequent trailers came out, dropping [[SugarWiki/MomentOfAwesome Moments of Awesome]] for Nero, and hate gave way to... like? The additional cool feats he pulled off in the full game endeared him even more to fans (although Dante dramatically [[OvershadowedByAwesome overshadows him in awesome]]). Nero was also accidentally rescued from the scrappy heap when ''VideoGame/DMCDevilMayCry'' was released. [[http://youtu.be/b0a_QlurNZU?t=24s In this example, the Gaming Brit took back every negative comment he said about Nero when seeing Dante's characterization in the reboot.]] Fully cemented by ''VideoGame/DevilMayCry5'' where fans expressed much delight upon the game's initial reveal at seeing him, with most of the marketing focusing on him over Dante. By the time of the ending, Nero has come completely into his own as a character and stepped out of Dante's shadow, enough for him [[spoiler:and his father Vergil]] to pass the torch to him as the series' primary devil hunter.
26* ''VideoGame/TheKingOfFighters'':
27** When he was introduced in ''2003'', many did not take kindly to Ash Crimson, mainly due to being both a [[ReplacementScrappy replacement for previous protagonists Kyo and K']] and [[VillainProtagonist committing especially heinous acts]] for someone billed to be on the "Hero Team". By ''XIII'', something had to be done, and what did Creator/{{SNK}} do? Not only did they reveal [[GoodAllAlong his motives]] (namely, that it was all one big BatmanGambit to protect his childhood friend Elisabeth), but also killed him off. And they didn't just kill him off normally, they ''[[RetGone erased him from existence]]''. [[AlasPoorScrappy Many tears were shed]].
28** K9999/Krohnen got an especially cold reception in the West for being both a massive {{Jerkass}} (to the point of becoming an attempted TeamKiller) and a [[CaptainErsatz blatant ripoff]] of Tetsuo Shima from ''Manga/{{AKIRA}}'', to the point that nobody really cared when the much more original and likable Nameless took his place for ''2002'''s UpdatedRerelease. Needless to say, when he reappeared after a 20-year stint in limbo in ''XV'', both his drastic redesign and [[PetTheDog softer temperament]] helped him gain the approval he sorely lacked in his ''2001'' debut.
29* ''Franchise/MortalKombat'':
30** Nightwolf, ever the EthnicScrappy. Prior to ''Deception'', he had many detractors when he was introduced. After ''Deception'' and especially ''9'' with his status as Raiden's [[TheLancer second-in-command]], the tides began to change.
31** ''Armageddon'' took the first steps towards rescuing [[AntiClimaxBoss Shinnok]], a joke of a boss in ''4''. Then came ''VideoGame/MortalKombatX'', where he gets to display the [[EvilIsHammy hammiest personality]] of all characters, and is portrayed as the most brilliant schemer in the series.
32** ''VideoGame/MortalKombat9'' did this to ''almost everyone'' from [[VideoGame/MortalKombat1992 the]] [[VideoGame/MortalKombatII original]] [[VideoGame/MortalKombat3 trilogy]] who hadn't escaped this label by the time of ''[[VideoGame/MortalKombatDeception Deception]]'' and ''Armageddon''. It may just be the NostalgiaFilter speaking, but most fans were ecstatic to see the old cast return. It didn't hurt the improved storytelling fleshed out many an obscure character and several of them [[TookALevelInBadass had been level grinding since we last saw them]]. [[TheScrappy The only exceptions]] would be Raiden (due to his idiotic moments throughout the story, though his immense [[TheWoobie Woobie]] label and the sheer callousness of [[JerkassGods the Elder Gods]] softens the blow somewhat, and he's severely underpowered gameplay wise this time), Sindel (for [[spoiler:killing most of the heroes in the penultimate chapter]]; in her defense, [[spoiler:she had no control of her actions - well, at least until ''VideoGame/MortalKombat11'' revealed that she was actually Main/EvilAllAlong in this timeline]]) and Shao Kahn (for being an SNKBoss like no other).
33*** Special mention goes to [[VideoGame/MortalKombat3 Kurtis Stryker]], ''the'' original Scrappy in the [[Franchise/MortalKombat MKverse]]. While ''Armageddon'' gave him a cool riot suit, the real rescuing for him came here, where he got a savvy personality, an even cooler outfit, an overall better design, better moves, [[Creator/MatthewMercer a good VA]], and [[ADayInTheLimelight his own episode]] and [[https://www.youtube.com/watch?v=XwDJcE5Kqnk trailer]] to showcase how Stryker should have always been.
34** ''VideoGame/MortalKombat11'' helped Liu Kang a lot, going from a pretty boring VanillaProtagonist to a hero who is a {{Reconstruction}} of TheChosenOne whose past self was well aware of his dark fate as the ruler of the Neatherealms but still fought for the side of good, shows that he's just as human as the rest of the cast like snarking with Kung Lao and Johnny Cage and embraces his feelings for Kitana, and an awesome moment [[spoiler:where he takes Raiden's place as the new Thunder God and Protector of Earthrealm]].
35* [[QuirkyBard Deekin]], in ''VideoGame/NeverwinterNights Shadows of Undrentide'', was generally obnoxious. ''Hordes of the Underdark'' did a much better job with him by giving him some generally humorous dialogue ("Drows be fatty. Gots it") and his big [[SugarWiki/HeartwarmingMoments Crowning Moment of Heartwarming]] in the endgame. Not to mention the fact that he becomes a red dragon disciple, which is considered to be one of the best prestige classes in the game.
36* ''VideoGame/CityOfHeroes'' does this at times. This is rather important, given that nearly every {{N|onPlayerCharacter}}PC ally you get tends to start out yelling "[[TheScrappy Puppy Power]]!" and [[LeeroyJenkins diving headfirst into groups of powerful enemies]]. The most notable case is probably Penelope Yin, who starts as a combination of TheDitz and CreatorsPet with bits of FauxActionGirl for flavor, a psychic with vast but [[InformedAbility non-combat]] powers and the interest of several different major factions of the game. Thankfully, by the next time you run into her, she's a useful in-combat ally, with slightly more reasonable chat text. She still makes mistakes, but it's a bit more reasonable. Fusionette, on the other hand, has no such luck.
37** The game developers have gained a knack for doing this to [[ThatOneLevel/{{MMORPG}} Scrappy ]] ''[[ThatOneLevel/{{MMORPG}} Levels]]''. Faultline was once deserted, being insanely hard to navigate and having no point whatsoever, but was completely transformed into a far more tolerable zone with an engaging storyline (and featuring the aforementioned Penelope Yin, along with a few other [[TheScrappy Scrappy]] NPC 'helpers'...). The Rikti Crash Site's rescue was even more successful, turning another wasteland into the cross-faction, action-filled Rikti War Zone brimming with well-written storylines and features for high-level players. The Hollows received some minor touching-up as well, turning the brutal proving ground into something slightly more tolerable. The other [[ThatOneLevel Scrappy Levels]] such as Perez Park, Boomtown and especially the Shadow Shard are still in dire need of this treatment though.
38** Fusionette, in fact, is an interesting case of it being attempted but not working out as well as intended. Her boyfriend, Faultline, shows up as a combat NPC, but his Stone/Stone powerset means that he gets some of the best defensive powers in the game, essentially making his role as a Tank plausible and effective. Poor Fusionette, an Energy/Energy SquishyWizard Blaster, draws lots of enemy fire that she's utterly incapable of dealing with, especially compared to [=PCs=] of the same level.
39*** Fusionette comes into her own as an extra damage dealer in solo play or small teams, especially if a "support" [=PC=] keeps her healthy and buffed. Other [=NPC=]s that are useless to large competent teams and tend to die quickly unless an active effort is keep them alive and powered up include Daedalus and Imperious from the Imperious Task Horse, and (in a rather disconcerting example of GameplayAndStorySegregation) the entire Freedom Phalanx during the Mender Silos Task Horse. Which makes their "help" something of an EscortMission.
40*** [[http://wiki.cohtitan.com/wiki/General_Z General Aarons]], the absolute squishiest and most hyper-aggressive alleged ally in the game. Not helped by the fact that he's mainly found in missions against the Sky Raiders and usually locks onto their teleporting minions and lieutenants and chases them through several rooms and spawns, usually getting himself killed and causing you to fail the mission because part of your objective is to keep him alive. He can be vastly more hated than even Fusionette. At least she can do some damage. The General? He fires one bullet and then rushes into melee to hit the enemies with the butt of his gun.
41* Several [[NonPlayerCharacter NPCs]] who were something of TheScrappy in the first ''VideoGame/BaldursGate'' become more tolerable or even acceptable in its sequel (for example, Quayle, rather than being a near-useless party member, turns out to have matured considerably in becoming an NPC). Other characters who were tolerable or acceptable become awesome ([[spoiler:Jaheira]]'s reaction to finding the butchered body of [[spoiler:Khalid]] is notably heart-rending).
42** Also, in ''Baldur's Gate II'' you got Anomen. He starts with a self-righteous, Holier Than Thou attitude that makes him annoying at best and insufferable at worse. After you complete his personal quest in the right way he gets '''much''' better. If you finish the wrong way, however...
43** Another [=BG2=] example: Aerie, the obscenely sweet and naive winged elf, is generally reviled throughout the game by most of the player base. However, in the expansion, she [[TookALevelInBadass takes a level in badass]] and becomes much more likable in the process. In any event, if you can get past her needy personality and her [[SquishyWizard having the lowest HP of any of your party members]], her class combo (cleric/mage) makes her one of the most useful characters in the game.
44** Nalia, in the expansion pack, drops her endlessly harping about the downtrodden.
45* ''Franchise/SuperMarioBros'':
46** Waluigi, who was added to the series for the spin-off titles was not received well at first, no thanks to how the pun of his name was lost in translation, and he was generally seen as a lame carbon-copy wannabe of Wario who only existed to be a foil to Luigi and fill a slot in ''VideoGame/MarioTennis''. He began to gain a ''lot'' of recognition and love after some mad lad got away with giving him the [[https://www.youtube.com/watch?v=aGZaf-eb_yI "suck it" crotch chop]] straight from ''Wrestling/DGenerationX'' in ''VideoGame/MarioStrikers'', and things only went up for him from there. He is also one of the strongest Assist Trophies in ''VideoGame/SuperSmashBros'', and ''Webcomic/BrawlInTheFamily'' also helped Waluigi gain fans for his exaggerated personality to the point where he's both creepy, off-beat, and hilarious. The love for Waluigi grew stronger when fans discovered that he was not included in the character roster for ''VideoGame/MarioKart7'', despite the fact he had been in every ''Mario Kart'' game since ''Double Dash!!''. It certainly helps that Waluigi became more and more separated from his status as a foil to Luigi, becoming more charismatic and hammy as the series progressed. The explosion of his [[SoBadItsGood ironic fanbase]] has helped even further, due to how they enjoy playing up his status as a loser (one of the biggest factors to this being his continued exclusion from the playable roster in ''VideoGame/SuperSmashBros'', when even Daisy and a ''Piranha Plant'' have become playable at this point). It has reached the point that he has become an outright MemeticLoser to the Mario fanbase, with many Website/YouTube parodies turning his [[AmusingInjuries “waaa!”]] cry into full song covers and etc. At this point fans have so much fun making fun of him that actual hatred for the character is the furthest thing from their minds.
47** Bowser Jr. was the ReplacementScrappy for the Koopalings after ''VideoGame/SuperMarioWorld'' (except for ''VideoGame/MarioAndLuigiSuperstarSaga'') and when Miyamoto revealed that he is Bowser's real son. However, some started to warm up to him after Junior ''and'' the Koopalings came together in ''VideoGame/NewSuperMarioBrosWii'', meaning that there's room for the whole darn QuirkyMinibossSquad after all. So much room, in fact, that in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' the Koopalings are offered as variants of Bowser Jr. Their character trailer also helped; though their presence was already known by the time it was released, it made up for it in execution, where it made them look [[NightmareFuel legitimately threatening]]. His appearance in the Platform/NintendoSwitch [[https://www.youtube.com/watch?v=03bAayBtcb0 Parental Controls video]] didn't hurt as the interactions he had with Bowser (as well as the big Koopa himself showing on how good of a father he is) helps make the video adorable to watch, [[SugarWiki/HeartwarmingMoments especially at the end when both of them are playing on the console together.]] It also helps that the video spawned a [[MemeticMutation certain meme]] where Bowser runs up to shield Junior's eyes from... [[NoodleIncident something that the innocent little turtle isn't old enough to experience.]]
48** Bowser started to become [[TookALevelInDumbass increasingly dopey and less of a threat]] with MediaNotes/TheSixthGenerationOfConsoleVideoGames, especially with ''VideoGame/SuperMarioSunshine'', to the point where fans wanted him to be out of the series entirely. However, when games like ''VideoGame/SuperMarioGalaxy'' were released, he became much more menacing thanks to his new voice actor and schemed to take over the universe [[VideoGame/SuperMarioGalaxy2 twice]]. Although [=RPGs=] portray him like a ButtMonkey like they used to, others like ''VideoGame/MarioAndLuigiBowsersInsideStory'' provided a balance of goofiness and strength, as well as fleshing out his character more. ''VideoGame/MarioAndLuigiDreamTeam'' took this even further as [[spoiler:Bowser usurps the new antagonist to become the final boss, something that hadn't even been done before]].
49** Princess Peach hadn't won over very many fans for quite some time, namely due to being ''the'' DamselInDistress of gaming and having very little personality in most appearances (aside from ''VideoGame/MarioParty'', but there she's hated for an [[TheComputerIsACheatingBastard entirely different reason]]). Then came the [=GameCube=] era which, NeverLiveItDown moment in ''Sunshine'' aside, started giving Peach more of an identity. She's a consistently-returning veteran for ''VideoGame/SuperSmashBros'' since ''Melee'' where she is a fan-favorite because of her redesign, flirty and mischievous personality and strange but unique and powerful moveset, has gained countless useful roles in the ''VideoGame/PaperMario'' series (the first two games has her as a playable SpannerInTheWorks who actively tried to foil the plans of her kidnappers behind their backs and helped during the {{Final Battle}}s and ''Super Paper Mario'' made her a DeadpanSnarker and fully playable strong-willed ActionGirl) and her various sports outfits and the other outfits she has worn across the series still have lot of fans to this day for "special reasons". It wasn't a massive boost, but she [[TookALevelInBadass steadily became more and more of a competent character]], [[VideoGame/SuperPrincessPeach receiving her first starring role where she beat Bowser and rescued the Mario Bros by herself]], becoming playable in at least two main series titles (''Super Mario 3D World'' and ''Super Mario Run'' and even before that there was ''Super Mario Bros. 2''), trying to escape from Bowser and taking down an army of Mooks by herself with her ParasolOfPain in ''Super Mario 3D Land'' (even if she failed in the end), showing the full extent of her powers in the ''VideoGame/MarioAndLuigi'' series and ''Super Mario RPG'', becoming a "badass princess" in the ''Mario + Rabbids'' games (with her BigDamnHeroes moment in the first game being particularly noteworthy) and even [[spoiler:shooting Mario ''and'' Bowser down when they fight over proposing to her and going on her own adventure in the post-game]] in ''VideoGame/SuperMarioOdyssey''. Add this to all of her other playable appearances in the ''Mario Kart'', ''Mario Party'', ''Mario Strikers'', ''Mario Golf'', ''Mario Baseball'', ''Mario Tennis'', ''Dr. Mario'' and ''Mario and Sonic'' series etc as well as her other minor contributions in the main series and RPG series and she nowadays has much more of a following than she did initially.
50** ''VideoGame/CaptainToadTreasureTracker'' did this with Toadette. Beforehand, Toadette was thought of as a pointless side character who only existed to fill out character rosters in Mario spin-off titles. This game puts her in a starring role alongside the titular Captain: In the first act, she's captured by the game's BigBad and Captain Toad has to save her. In the game's second act, she's the one rescuing the Captain. Both Toads [[TookALevelInBadass take several levels of badass]] in the process.
51** Princess Daisy was initially despised for her [[GenkiGirl loud personality]] that came off as grating, especially her infamous "Hi, I'm Daisy!" line. Now she is looked upon a bit more favorably as a character thanks to her newfound status as a MemeticLoser, making her a lot more sympathetic and likeable to the point some found her trademark characteristics to become more endearing. Said characteristics also help her stand out as more than just a Peach clone, playing the [[TomboyAndGirlyGirl tomboy to Peach's girly girl]]. The fact that she was playable in ''VideoGame/SuperSmashBrosUltimate'' as Peach's Echo Fighter didn't hurt either.
52* As a comic relief character in a fairly dark and serious game, Jansen Friedh of ''VideoGame/LostOdyssey'' seemed doomed to TheScrappy heap at first glance. Fortunately, in the English dub, at least, his voice actor's naturalistic performance and improvisation managed to rescue him, transforming what could have been an irritating sidekick into a genuinely funny and sympathetic character. That he received quite a bit of CharacterDevelopment along the way, particularly once he [[spoiler:fell in love with an immortal queen]], also helped.
53* ''VideoGame/MetalGear'':
54** People hated Raiden of ''VideoGame/MetalGearSolid2SonsOfLiberty'' for [[ReplacementScrappy replacing Snake]] as the protagonist and for his annoying tendencies. [[VideoGame/MetalGearSolid4GunsOfThePatriots The fourth game]], however, shows that, when you get right down to it, he is not someone you want to screw with.
55** Raiden's girlfriend, Rosemary, also became much more likeable to many fans in ''Guns of the Patriots''. Most of this was due to her no longer [[SkewedPriorities constantly bringing up]] [[{{Wangst}} relationship drama with Raiden]], and instead giving legitimately helpful tips and good insight, more along the lines of the usual “codec save” characters like Mei Ling and Para-Medic, who fans greatly preferred. Also the fact that in said game talking to her is almost entirely optional (as opposed to ''[=MGS2=]'', when you had to put up with her every time you wanted to ''save'', and often at least once between every semi-major plot event too) probably helped.
56** In the first ''VideoGame/MetalGearSolid'' game, Nastasha was mainly [[AuthorAvatar a way for Hideo Kojima]] to blatantly tell you that [[{{Anvilicious}} nukes suck]] (that and give you background on your weapons and equipment), and as such most people who didn't even completely fail to realize she was there ignored her anyway. The second game gave us ''In The Darkness of Shadow Moses'', a novel [[ShowWithinAShow supposedly written by her]] showing the whole first game from her perspective. It gave her interesting {{backstory}}, gave her motivations and a personality, and then [[ChuckCunninghamSyndrome threw her into the abyss.]]
57** ''Metal Gear Solid 4'' started Raiden's climb out of the scrappy heap, but ''VideoGame/MetalGearRisingRevengeance'' definitely finished it. The game received near universal praise. [[WebVideo/TheAngryJoeShow Angry Joe]] felt that the union between Kojima Productions, who'd made all of the ''Metal Gear'' games up until that point and handled story and direction, and Creator/PlatinumGames, creators of hits such as ''VideoGame/{{Bayonetta}}'' and the ones responsible for level design and gameplay, was a "match made in heaven". Mat and Pat of ''WebVideo/TwoBestFriendsPlay'' also had a lot to say on the matter, noting that a decade earlier they never would have believed that Raiden would one day be more awesome than VideoGame/{{D|MCDevilMayCry}}ante.[[note]] ''Revengeance'' came out soon after the [[VideoGame/DMCDevilMayCry infamous reboot]] of the ''VideoGame/DevilMayCry'' franchise. Whereas fans were pleased with and excited about the revamped cyborg Raiden as well as the prospect of the creators of this such as ''VideoGame/{{Okami}}'' and ''Bayonetta'' working together with Kojima Productions, there was a ''massive'' outcry against the radical changes to the classic ''DMC'' characters displayed in ''[=DmC=]: Devil May Cry''.[[/note]]
58** The ''Metal Gear Solid 4'' novelisation is generally appreciated for making various characters far more sympathetic and likeable.
59*** Instead of his AesopAmnesia crying scenes, StrangledByTheRedString romance subplot and terrible parenting of Sunny, Otacon is repeatedly portrayed as being able to hold back his tears until times when it is appropriate to release his emotions, at one point even admitting he feels revulsion at himself for being able to do it. The book also gives him deeply complicated and realistic feelings about Naomi and his own actions over the years that don't come across in the game and take full advantage of the prose format. (Plus, it establishes that he is still an {{otaku}}, and his claim that he "used to be" one was just him trying to look cool in front of Naomi...)
60*** Naomi also comes across far better as her actions are related more to her backstory, and her death gets significantly more foreshadowing, as well as a better explanation of why she chose to do it (when in the game it comes across as a StupidSacrifice, or RuleOfSymbolism at best). The scene of her mentioning Otacon's beauty post-mortem is moved to a scene ''before'' she's dead, eliminating the FourthDateMarriage issues which implied her feelings for him were timeless love, and also making it so Otacon's storyline with her doesn't end on such a cruel note.
61*** Liquid is disliked for being an EvilIsHammy stock villain with an idiotic plan, literally replacing the far more interesting TheDragon figure of Ocelot, and having a shallow motivation for his evil compared to the nuanced motivations of many ''Metal Gear'' villains. One chapter of the book goes into detail about Liquid's backstory, justifying his nihilism and desperation, while also portraying his actions as admirable, even forgivable responses to a life of being treated like dirt and intentionally driven mad. Otacon even comments that he can't see Liquid as being truly evil, and the book clearly states that Solid Snake found love and joy in fighting his brother by the end, something only implied in the original.
62*** The BB Corps, hated by fandom for being [[FetishRetardant poorly implemented, sexist fanservice]] who all have the same {{Narm}}ful TraumaCongaLine backstory, simply don't show up in the novel at all apart from some of their cooler technology (like Laughing Octopus's bombs and Raging Raven's Sliders) ending up in the hands of regular soldiers. Which, er, is ''one'' way to deal with such hated characters.
63* ''VideoGame/{{Killzone}}'': Some people began warming up to Rico after his CharacterDevelopment in ''Killzone 3''. Throughout the game, he constantly goes out of his way to rescue other major characters, including Jammer, Sev, and Narville (whom he saves twice). Not only that, but he also [[TakesALevelInBadass takes a level in badass]] by becoming the leader of the Raiders, a squad of guerilla-style ISA soldiers who performed a hit-and-run attack on Stahl Arms Deep South. During gameplay, he can also revive the player using a defibrillator, but only when he's close enough, which, granted, can be a bit annoying at times. But still, Rico's not all bad, guys.
64* ''Franchise/KingdomHearts'':
65** Some fangirls have shifted to a more favorable opinion on Kairi due to the shift in [[SheIsAllGrownUp appearance]] and {{p|luckyGirl}}ersonality from ''VideoGame/KingdomHeartsI'' to ''VideoGame/KingdomHeartsII''. The fact that she receives a keyblade either [[BrokenBase increases or decreases this status.]] Played straight in ''VideoGame/KingdomHeartsIII'' Re:Mind. After her lackluster performance in the vanilla game, Re:Mind had her [[TookALevelInBadass took several levels in badass]] by not only holding her own against Xemnas, but finally finally becoming playable [[spoiler:and helping Sora defeat ''Armored Xehanort'']]. It was enough for her to reach MemeticBadass status in the fandom.
66** Xion of ''[[VideoGame/KingdomHearts358DaysOver2 Kingdom Hearts: 358/2 Days]]'' was rightly suspected of being a derivative character. And she is. [[spoiler:A {{deconstructed|Trope}}, [[AxCrazy emotionally unstable]], genuinely deep and enjoyable one.]] Add a copious helping of [[spoiler:WoobieDestroyerOfWorlds]] and voila: a fairly popular character whose only truly vitriolic haters are whiny [[YaoiFangirl Axel/Roxas]] [[DieForOurShip shippers]].
67** Riku wasn’t considered very likable in the original ''VideoGame/KingdomHeartsI'', mostly due to his role as a JerkAss RivalTurnedEvil. His [[EvilIsPetty petty and borderline arbitrary reasons for becoming a bad guy in the first place]] (specifically, being jealous of Sora having a Keyblade and some new friends, denying Sora’s offer to join the group, and then believing Maleficent’s lies that Sora replaced him with new friends) was the main reason for this dislike, moreso than his turn to evil by itself. ''VideoGame/KingdomHeartsChainOfMemories'' seemed to only make this worse, when he returned with even more petty grudges and continuing to antagonize Sora’s group over them. Then began his rescue from the scrappy heap... ''Chain of Memories'' revealed [[spoiler:Sora’s group was fighting a fake Riku. The real Riku returns]] in a AnotherSideAnotherStory game mode, where he shows genuine regret over his poor choices in the first game, learns how to balance the light and dark aspects of his nature to become a unique DarkIsNotEvil type of protagonist, and takes down the villains that Sora never encountered in cool boss battles. By the end of it, he is a far more respectable and understandable character. While his reputation sort of takes a step back in ''VideoGame/KingdomHeartsII'' and ''VideoGame/KingdomHearts358DaysOver2'' due to him [[{{Wangst}} getting a little too depressing]] and [[MyGreatestFailure too regretful over his actions in the original game]], it was still a step in the right direction overall. By the time ''VideoGame/KingdomHearts3DDreamDropDistance'' came around, he was done being so overly depressing, and got completely rescued from the scrappy heap as a likeable, selfless hero throughout the game [[spoiler:who even manages to outdo ''[[AllLovingHero Sora]]'' in the hero department by resisting the darkness when Sora could not, due to his previous experiences giving him that logical advantage, and then going on to save Sora by taking down the game’s FinalBoss and PostFinalBoss by himself.]] This attitude has then continued into every game he has appeared in since then, solidifying him as a fan-favorite.
68* Axl was utterly, completely loathed in ''VideoGame/MegaManX7'' for [[ReplacementScrappy replacing X for the majority of the game]], having a really annoying whiny kid voice (not that any of the other voice acting in the game was much better) and gameplay-wise being largely an inferior version of X. ''VideoGame/MegaManXCommandMission'' and ''VideoGame/MegaManX8'' worked hard to redeem him, giving him a deeper voice, no longer having him hog the spotlight from X, and differentiating his gameplay style from X (''Command Mission'' made him the game's [[SummonMagic summoner]], while ''X8'' gave him [[VideoGame/MegaManAndBass Bass-style]] 8-directional fire and [[MoreDakka lots and lots of firepower.]]) His big moment in ''X8'' where he [[ShutUpHannibal interrupted]] Lumine's NotSoDifferentRemark [[TalkToTheFist with a judicious amount of gunfire]] also endeared him to a lot of his former detractors.
69** Alia seems to have gotten this as well. Somewhere between [[FanservicePack becoming more attractive]], [[PromotedToPlayable pulling out her own buster]], and having her [[ExpositionFairy statements of the obvious]] turned down, [[AnnoyingVideoGameHelper the cries for her to "Stop Helping Me"]] seem to have subsided. VideoGame/MegaManX6 did the first steps by making more of her dialog optional and more relevant and giving her a backstory, although VideoGame/MegaManX7 did a step back with her "Can you hear me?" thing.
70* In the ''Franchise/FireEmblem'' franchise:
71** Beowulf from ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' was once known as a universally hated character for lying and cheating on Lachesis, people think he's a big liar and philanderer. But suddenly, it's revealed that Lachesis was still in love with her brother Eldigan and got together with Finn in ''[[VideoGame/FireEmblemThracia776 Thracia 776]]''. Thus, fan reaction towards him has softened ever since (those who are pissed with him are probably going on his mediocre stats, and his 'stupid grin'). In turn, however, fans started ragging on Lachesis as "one slutty princess". Still, she has yet to be completely pushed to the Scrappy Heap thanks to her sympathetic CharacterDevelopment and GameBreaker status.
72** Serra from ''VideoGame/FireEmblemTheBlazingBlade'', who was thought of as nothing more than an [[WellExcuseMePrincess annoying]] RichBitch has also become rescued, specially once people actually ''bothered'' to get her A supports where not only she's showcased in a much more sympathetic light, but we get to learn about her DarkAndTroubledPast.
73** Grima from ''VideoGame/FireEmblemAwakening'' used to be one of the least popular final bosses in the series for being a GenericDoomsdayVillain with very little backstory, and being too similar to [[VideoGame/FireEmblemShadowDragon Medeus]] and [[VideoGame/FireEmblemGenealogyOfTheHolyWar Loptyr]]. Then the postgame of ''[[VideoGame/FireEmblemGaiden Echoes]]'' gave him a backstory, while his playable appearance in ''VideoGame/FireEmblemHeroes'' (as Fell Robin) fleshed-out his personality. He's now a lot more popular. (His [[GameBreaker extreme usefulness]] in ''Heroes'' also helps.)
74** ''VideoGame/FireEmblemFates'':
75*** Odin, Selena and Laslow were originally hated for being blatantly obvious {{Exp|y}}ies of Owain, Severa and Inigo from ''VideoGame/FireEmblemAwakening'' (due to those three being [[PopularityPower voted the most popular child characters in Japan]]). Then the game came out and it turned out that [[spoiler:they literally ''are'' Owain, Severa and Inigo and not just carbon-copies of them, and their CharacterDevelopment and OlderAndWiser nature since ''Awakening'' has been very well-received.]] They're now some of the more popular characters in the game.
76*** Charlotte. Pre-release marketing painted her as a CuteAndPsycho BitchInSheepsClothing who dressed in extremely {{Stripperiffic}} clothing to [[GoldDigger seduce rich men]], with seemingly few redeeming qualities. Once people got their hands on the actual game, however, it turned out Charlotte was quite different than anyone expected. Firstly, she's only a GoldDigger to support her poor family, and she's not actually a BitchInSheepsClothing: she just puts on a "cute damsel" act in frount of men because she [[NoGuyWantsAnAmazon feels no-one will accept her for her real personality]] (which is more like TheLadette), and her romantic supports with rich guys all fall into NotWithThemForTheMoney by the end. She's also a total beast stat-wise and gives ''amazing'' pair-up bonuses to whoever she supports with, not to mention a highly-rated mother for any physical-based second-gen unit. She ended up being one of the most well-liked characters in the game.
77*** Niles, the {{Sadist}} PsychoForHire thief, became incredibly contentious once it was revealed he was the game's sole GayOption for male player characters. Similar to Charlotte, he was found to have HiddenDepths beyond his questionable qualities once the game was released, and his same-sex RelationshipUpgrade support with the Male Avatar was found to be genuinely heartwarming, to the point where the GayOption with him became one of the biggest {{Fan Preferred Couple}}s for the Male Avatar.
78*** The General class was previously seen as a MightyGlacier without enough Mighty, which would always be double attacked and chopped into little pieces before it could get in a word edgewise. ''Fates'' gave it the Wary Fighter skill, which prevents all double attacks and makes it much harder to kill. It also has two amazing reps in the powerhouse Effie and StoneWall Benny, who hits like a truck and tanks better than anyone in the game even prior to getting Wary Fighter, respectively.
79*** Speaking of classes, a mild case occurred with Swordmaster and Berserker. While they were still solid classes, they'd lost their CriticalHitClass status in ''Awakening'', but got their innate crit rates back in ''Fates'', causing much fan rejoicing.
80*** The Archer and Sniper classes were often mocked for their locked 2 range and terrible time on the Enemy Phase, where most of the game's combat takes place, and most Sniper bosses were considered ridiculously easy. In this game, bows and yumi were given massive damage buffs (plus there are two bows and a yumi that ''can'' attack at range 1, two as 1-2 weapons and one at 1 range exclusively, interestingly enough), and a DLC skill was introduced that gives them 1-2 range at all times. Takumi in particular straddles the line between DiscOneNuke and GameBreaker as a playable character in ''Birthright'' and ''Revelation'', and is considered to be ThatOneBoss as an enemy in ''Conquest'' [[spoiler:to the point where he is actually the route's incredibly challenging FinalBoss]].
81** Thieves are a utility class that's not ''supposed'' to see combat. The problem is, combat was the only way for them to actually get stronger - meaning that their stats would (in games where they cannot promote) not get much better than when you get them. Thus, they would be very tantalising targets for the SpitefulAI the series is known for and require babysitting whenever deployed. Unlike Dancers who ''could'' actually make up the difference by allowing a unit to act twice, Thieves didn't. ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' and ''VideoGame/FireEmblemThracia776'' allowed them to promote and actually let them have some ability to survive and even excel in combat. ''VideoGame/FireEmblemTheBlazingBlade'' introduced the Assassin promotion, which gave the thieves some MagikarpPower potential with the skill "Silencer" (A OneHitKO). ''VideoGame/FireEmblemAwakening'' gave thieves ''another'' buff in the form of replacing the Rogue (an upgraded Thief) with the Trickster, meaning they could ''also'' function as a ''healer''.
82** Light Magic, previously a ScrappyWeapon (Sans the PurposefullyOverpowered Book of Naga in ''Genealogy'') received this in ''VideoGame/FireEmblemTheBlazingBlade'' and ''VideoGame/FireEmblemTheSacredStones'':
83*** In ''The Blazing Blade'', the "Monk" class was added. This was a base class that had access to light magic - when previously, it could only be used by your healers ''upon promotion''. And since healers are typically the last of any characters to get promoted, it was very easy to just not bother training light magic in any of your characters. Additionally? The endgame CrutchCharacter Athos is able to use every light magic in the game and actually show it off.
84*** ''The Sacred Stones'' made Light Magic ''even better'' - by not only giving you a dedicated light magic user even ''earlier'' than ''The Blazing Blade'', letting Valkyries & Sages use it, but by giving Bishops the useful skill Slayer which ''triples'' its damage against monsters, the dominant enemy type in the late game.
85** ''[[VideoGame/FireEmblemGaiden Fire Emblem Echoes: Shadows of Valentia]]'': Several members of the original cast were disliked for having terrible growth rates and / or poor characterisation. The remake upgrades most of the growth rates and increases the plot importance of several characters as well, such as making Gray and Tobin and Mae and Boey the ThoseTwoGuys of Alm and Celica's routes, respectively.
86** ''VideoGame/FireEmblemThreeHouses'':
87*** The Archer class in general is finally pulled out of the rut it spent most of the franchise in, thanks to useful innate skills (Bowrange +1 and accuracy-increasing skills give them a niche for picking off mages from outside retaliation range) and no longer being helpless up close (most units with an affinity for bows quickly learn Close Counter, and any archer can be given a spare melee weapon, enabling them to fight back during the enemy phase). Additionally, the Bow Knight PrestigeClass is considered a GameBreaker.
88*** While not outright hated, Byleth was considered by many to be a very boring character due to being presented as TheVoiceless and having few oppotunities to display their personality, and their skill in the story being a largely InformedAttribute. Come ''VideoGame/FireEmblemWarriorsThreeHopes'' and the shift of protagonist from Byleth to Shez allowed for the the existing character established in ''Three Houses'' to be developed further, showing them as TheQuietOne with a great amount of compassion while also making them TheDreaded OneManArmy, improving the fans perception of them as a more fleshed out person rather than a self insert.
89* ''Franchise/SonicTheHedgehog'':
90** [[TheDitz Big the Cat]] was disliked by many fans in ''VideoGame/SonicAdventure'' for his fishing gameplay, his lack of importance to the story as well as him being insufferably dumb. Some started to warm up to him as his appearances in side-games progressed, with his personality, lines and voice refined to be funnier and [[SmarterThanTheyLook more slow and laid back than overly stupid]]. It generally helps that he is rarely connected to a ScrappyMechanic anymore either, in ''VideoGame/SonicHeroes'', [[TookALevelInBadass he weaponises his bulk and fishing rod to become an effective power-tier character with the same speed and offensive capabilities as the others]], while in ''VideoGame/SonicFrontiers'', they bring back his fishing, albeit optionally as a more brisk and tolerable minigame.
91** ''Chronicles'' toned back Amy Rose from StalkerWithACrush to a more tolerable ClingyJealousGirl, and polished Rouge into a DeadpanSnarker par excellence.
92** In spite of its other flaws, ''VideoGame/SonicTheHedgehog2006'' managed to make Shadow the Hedgehog more bearable for some of his previous haters. Since [[VideoGame/ShadowTheHedgehog the previous game]] saw him reach the end of his QuestForIdentity and resolve to put the past behind him, this game saw Shadow greatly cut down on the angsting and replace it with stoic badassery.
93** ''VideoGame/SonicGenerations'' seems to be causing the fanbase to finally warm up to Silver the Hedgehog. Considering Sega gave him [[Creator/QuintonFlynn a new voice actor]] (who ironically happens to also be the voice of Raiden), made him less of a whiny {{Jerkass}}, and made his boss battle enjoyable, it's a big step up from "IT'S NO USE!" His role in the [[ComicBook/SonicTheHedgehogArchieComics Sonic Archie Comics]] helps, where his character is given the full treatment with a new personality that makes him ''much'' less annoying and characterized as SkilledButNaive, leaning heavily towards {{Adorkable}} levels. He now has become a popular character among the Sonic Archie fanbase and even has not just one, but '''two''' ''Sonic Universe'' arcs featuring him as the protagonist.
94** The whole main cast, which ballooned following ''Sonic Adventure'', was considered one big collective Scrappy (with very few exceptions) and a major fault of the series, ''especially'' after ''Sonic 2006'', since fans needed something tangible to blame for the franchise's sliding quality. After ''Sonic Unleashed'' bombed critically--and featured a record low number of Sonic's furry pals--fans realized that the characters weren't necessarily the problem, and the lack of characters in later games has led to some people wanting them to return. In return, Sonic Team has excessively {{Flanderiz|ation}}ed their characters, which may offset any gain.
95** For what the ''WesternAnimation/SonicBoom'' spin-off is worth, the devs did everything in their power to fix Amy Rose as thoroughly as possible. Not only was her choice of attire far less prone to {{panty shot}}s and more befitting someone in the thick of the action, and not only did Creator/CindyRobinson get the freedom to voice Amy more appropriately (and ditch the much-maligned Minnie Mouse-esque voice to boot), but Amy's personality was completely retooled; her crush on Sonic was strongly dialed down (though it's clearly not entirely gone, just far more subdued), her TeamMom and GenkiGirl traits were brought to the fore, and she was made more prone to taking matters into her own hands and allowed to join in the DeadpanSnarker fun normally reserved for Sonic himself. She was much better received as a result, with even some haters of her Modern version welcoming the Boom version, and the fans hope the changes to her character carry back over to the Modern series. Which they eventually did: Amy in ''VideoGame/SonicFrontiers'' and [[ComicBook/SonicTheHedgehogIDW the IDW comic]] acts much like her ''Boom'' self while still making {{Call Back}}s to her past adventures, making her escape from {{Flanderization}} feel like natural CharacterDevelopment.
96** The ''Boom'' design for Knuckles was initially harshly criticized for being a huge departure from the main series' smaller, slimmer look, and the failure of ''Rise of Lyric'' didn't help matters. However, in that alotted time, Boom!Knuckles proved to be a fan favorite by being a KindheartedSimpleton and {{Cloudcuckoolander}} with [[DumbassHasAPoint rare moments of genius]] in the cartoon. Even in ''Rise of Lyric'' itself, his popularity skyrocketed with the discovery of the pre-patch [[GoodBadBugs Infinite Jump Glitch]], which allowed for SequenceBreaking not possible with the other three characters.
97** [[https://lostmediaarchive.fandom.com/wiki/Sister_Sonic_(Cancelled_1993_Sonic_Game) "Sister Sonic"]] (not to be confused with Sonia from ''WesternAnimation/SonicUnderground'') is a more esoteric example of this trope, as she [[WhatCouldHaveBeen never actually manifested as a character]]: no biographical information, concept art, or even an official name have ever been released to the public. Her sole existence lies in announcements that she would have been TheProtagonist of a Sonic-themed DolledUpInstallment for ''VideoGame/PopfulMail'', which alone made her a ReplacementScrappy to that game's [[ProtagonistTitle titular character]]. ''Popful'' fans were furious about this, and [[SendingStuffToSaveTheShow sent letters to Sega Falcom demanding a faithful translation of the game]]; they were ultimately successful, and ''Electronic Gaming Monthly'' regarded this as a case study in how consumers can influence the creative decisions of a company. Decades later, ''Sonic'' fans would treat her with curiosity, pondering not only what she would have looked and acted like, but how different the series would have been with another major female character alongside Amy Rose, and the WorldBuilding that would have come from her game.
98* The ''VideoGame/WorldOfWarcraft'' expansion ''Cataclysm'''s entire ''raison d'etre'' is to rescue the most hated zones in the game from the Scrappy heap, by nuking them and building new quests around picking up the wreckage. As this is ''World of Warcraft'', at least one quest will actually be about picking up wreckage.
99** In a more conventional sense, Varian Wrynn gains a bit more sympathy after he [[spoiler:allows the grieving Varok Saurfang to cradle the body of his dead son]] in Icecrown Citadel, showing that despite his earlier rage against the Horde, he remains an honorable, empathetic man. However, some have a problem with how established characters such as Jaina and Tyrande were dumbed down to try and make Varian look better.
100** Happens to Garrosh in Cataclysm. He [[spoiler:publicly executes a Horde general that bombed an Alliance village full of innocent people (by dropping him off a cliff), and tells Sylvanas off for using the val'kyr to raise more Forsaken, saying she is going against nature and is no better than the Lich King]]. Sadly, while it may have shifted the opinion of casual Warcraft fans in his favor it did little to improve his reputation with the most die-hard haters. And as a result [[spoiler:Blizzard dropped [[WhatCouldHaveBeen whatever plans they had for him as a character]] and [[FaceHeelTurn set him up as]] the BigBad for the next expansion]].
101* ''VideoGame/HeroesOfTheStorm'':
102** Hanzo brought a lot of baggage with him, carried by his status as a HighTierScrappy in his [[VideoGame/{{Overwatch}} home game]] as well as the over-saturation Overwatch had been getting throughout 2017. It only got worse after his release, since he was a buggy, underpowered mess. Then it got ''so much worse'' when he received buffs, becoming one of the most reviled {{Game Breaker}}s in a long time. Eventually though, Blizzard managed to tone down his kit[[labelnote:*]]which was already vastly improved from Overwatch's version, since [[ThatOneAttack Scatter Arrow]] could only split if it hit a wall instead of always splitting[[/labelnote]], crafting him into a skill-intensive assassin. While he can still do some gross things, his monstrous skill floor makes good Hanzo players more impressive than anything, and scares off the infamous "Hanzo main" crowd. It also helps that all of 2018 had no new Overwatch heroes, calming that group as well.
103** [[CanonForeigner Orphea]] had a massive hatedom when she first appeared in the comics, and was derided as a boring 'almost' MarySue with a weak backstory. There were also a lot of detractors (correctly) predicting she'd end up as the new hero for Blizzcon and lamenting Blizz for putting such a nobody in the spotlight. Her eventual reveal actually managed to win over most of the audience though, mostly thanks to her awesome visual design (which was showcased rather poorly in the comics) and balanced, creative skillset. It also helps that she got a bit of actual personality and had a strong DeadpanSnarker streak and just enough LeaningOnTheFourthWall to be likeable.
104* ''Franchise/ResidentEvil'':
105** A [[ScrappyWeapon non-character example]] is the knife. In the [=PS1=] era, it had next to no range compared to the usual firearms and did minimal damage, even in games where they attempted to make up for that by letting it hit multiple times per swing. Even if you had a rare position of attacking a zombie from an elevated position, it would take many slashes to take it down - upwards of ''fifty'' in ''VideoGame/ResidentEvil2''. So players would consign it to the nearest chest to free up an inventory space for something far more useful ASAP. But in ''VideoGame/ResidentEvil4'', it no longer takes up a space in your inventory, it can be switched to and put back away instantly by holding and releasing a button, it does a lot more damage (on par with the starting pistol), ''and'' could be aimed just like the other weapons to hit specific spots and stagger enemies (since they're not made-of-muscle bioweapons that don't react to pain in this game) for a finishing move. Suddenly, the knife is one of the most valuable weapons. If it guaranteed a stun with every slash to the face, some players wouldn't even use guns (except for when they had no choice).
106** In the second fight against Krauser, the knife is one of the best weapons. The guy is ''kinda'' MadeOfIron, but goes down very, very fast with the knife, faster than any other weapon you'd have available at the time. This strategy seems to work entirely on RuleOfCool, as the way to figure out by yourself it is a good strategy (other than taking the earlier PressXToNotDie knife-fight as a hint) would be to be Badass enough to take on Krauser in a knife fight. A reason for the knife working better than guns here is that he moves towards you while dodging bullets moving left or right pretty damn fast, but the knife, having a horizontal sweep, manages to hit him pretty well when close enough.
107** The knife, while still generally weak, is quite effective in ''VideoGame/ResidentEvilCodeVeronica'', especially since it does multiple hits per slash as mentioned above. It's good for saving ammunition, as that is somewhat scarce in the early game, and a downward hit can inflict major damage on a zombie. [[ThatOneLevel It doesn't make Wesker's Battle Game any easier, though.]][[note]]The knife is Wesker's only weapon until he gets the magnum from the slot machine, but he has to save that for the boss[[/note]]
108** As for characters from the ''Resident Evil'' series, there's Steve Burnside's appearance in ''The Darkside Chronicles'', which did away with most, if not necessarily ''all'', of his irritating traits from ''Code Veronica'' and made him much more likable. Rebecca Chambers of ''VideoGame/ResidentEvil1'' was seen by many fans as an annoyingly chirpy idiot until her characterization was changed in the remake and ''VideoGame/ResidentEvil0'', turning her into a more relatable and sympathetic character overall.
109** Ashley Graham was rendered much more likable in the remake of ''VideoGame/ResidentEvil4'', being much less screechy than in the original and having a far more nuanced and relatable personality. She also comes off as smarter than the original incarnation, as now she'll provide the player with hints about puzzles.
110** Sherry Birkin might as well be the poster girl for this. In ''VideoGame/ResidentEvil2'' she was considered an absolute pain in the ass throughout Claire’s scenario for constantly running off and falling into danger, not to mention her playable section being arduous due to fact she can die extremely easily and unlike the other characters cannot protect herself. Come ''VideoGame/ResidentEvil6'' however and fans were shocked to see Sherry had TookALevelInBadass in the years since ''2'' and become an ActionGirl which greatly shifted opinions about her, in fact as far as ''6'' is concerned she’s accepted as one of the unambiguous positives of the game. ''[=RE2make=]'' achieved something even more shocking by making Sherry’s 12 year self actually likeable and compelling with her playable segment being a massive high point of the game.
111* ''VideoGame/SuperRobotWarsZ'':
112** They manage this with most of the ''Anime/MobileSuitGundamSEEDDestiny'' [[AdaptationDistillation characters and story]]. Shinn Asuka is less {{w|angst}}hiny and [[{{Jerkass}} mean]] (and his [[StrangledByTheRedString relationship with Luna]] is kinda more believably done), Stellar Lousier is less of a [[PsychopathicManchild Psychopathic Womanchild]], [[spoiler:Neo Roanoke doesn't just turn into Mu La Flaga out of whim and forget his past life and actually ''does'' show genuine regret for the Neo stint]], and Gilbert Durandal becomes a respectable villain and still makes sense.
113** Its sequel, ''Hakai-hen'' managed to rescue a gameplay mechanic; in previous games, using a consumable item results in that item being gone forever. Not so in ''Hakai-hen'' and later SRW games where you could use an item once ''per stage''.
114** ''Tengoku-hen'' manages to rescue the usage of the [[Anime/AfterWarGundamX Twin Satellite Cannon.]] In previous games, there was no way to tell whether the cannon can be fired or not because of the presence or absence of the moon and can't be fired right away due to needing to wait for four turns before firing the weapon. ''Tengoku-hen'' revamps the cannon to where the cannon is already preloaded, can be fired either in one turn if the moon is out or two if it isn't. And finally, post-stage 33 where Tiffa Adill comes back as Garrod's sub-pilot, the weapon can be fired once per turn regardless of the presence of the moon or not.
115* While virtually no fans of ''VideoGame/{{Mega Man|Classic}}'' games ever hated Roll, due to her being seen as the cute, benevolent face of what robotics ''could have'' been, and thus, part of what you're fighting for as the hero, in the ''VideoGame/MarvelVsCapcom'' games she was something of a LowTierLetdown--in fact fans jokingly gave her her own tier because none of the other tiers were thought to be bad enough. In ''VideoGame/TatsunokoVsCapcom'', she definitely TookALevelInBadass with some rather devastating combos, many of which end with her ferociously slamming her mop into downed opponents' groins.
116* ''VideoGame/CastlevaniaJudgment'' received all kinds of flak ever since it was announced, from reports of terrible controls to [[TheyChangedItNowItSucks heavy bashing of the new art style]]. Now that the game is out, the general consensus is that it's a pretty good Wii fighting game with awesome music... among some of the fans, anyway. [[ReviewsAreTheGospel The game critics]] still don't like it.
117* Most ''Franchise/{{Castlevania}}'' games render the [[TimeStandsStill time-stopping]] pocketwatch AwesomeButImpractical, as it uses five hearts instead of one and some enemies, including many bosses, are immune to it. In ''VideoGame/HauntedCastle'', however, it becomes one of the most useful subweapons, due to working on bosses and costing only two hearts.
118* ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' included Onslaught, from the ''ComicBook/XMen'' comics, as the FinalBoss. While Onslaught was near-universally reviled among comic fans due to how he was shoehorned into the stories from ExecutiveMeddling, he is nigh-universally beloved among ''MVC'' fans for being [[AwesomeBosses/VideoGames an incredibly fun boss fight]].
119* ComicBook/{{Thanos}} in ''VideoGame/MarvelVsCapcom2'' was one of the lowest ranking characters in the game. Eventually, more players started experimenting with him and finding some useful combos.
120* [[Comicbook/TheMightyThor Thor]] of all people from ''VideoGame/MarvelVsCapcom3'' is ranked pretty low on the tier list, but many fans can forgive this because of his incredible LargeHam tendencies and his [[https://www.youtube.com/watch?v=0lk2fJK_JvE&t=1m46s Mighty Speech,]] a taunt so powerful that [[MundaneMadeAwesome thine hyper meter rechargeth with every syllable of its divine power!]]
121* In ''VideoGame/JakIIRenegade'' the Hellcat was clunky, slow, and generally a piece of crap. ''VideoGame/Jak3Wastelander'' fixed it, upping its firepower, and making it essential for [[SugarWiki/MomentOfAwesome taking down the KG War Factory]].
122* Rochelle in ''VideoGame/Left4Dead2'' was once widely hated for simply [[ReplacementScrappy not being Zoey]], not having many funny lines of dialogue compared to the other survivors, and having a very loud and obnoxious laugh. When The Passing DLC came out, Rochelle was given more witty and snarky lines for the campaign as well as having some ShipTease with Francis, to which Zoey reacts with confusion and disgust. The Last Stand update restored most of Rochelle's unused dialogue, which elevated her character into a mix of SassyBlackWoman and DeadpanSnarker where she'll make fun of the weird things that Coach, Ellis, and southerners in general go crazy over, while sprinkling in a number of lines where she shows her feminine side, reinforcing her CoolBigSis attitude towards Ellis. Rochelle's transformation from bland to her new persona had many haters quickly warming up to her.
123* ''VideoGame/AgeOfConan: Hyborian Adventures'' had the ambition of becoming the next king of MMORPGS (as evidenced by the sumptuous launch party) but, after a good start upon release in 2008, it failed to deliver the promise and fell on a host of problems that quickly reduced the number of players; high system specs required to play didn't help. Some of the people involved with the game resigned, and many started to compare it with the equally ambitious and failing VideoGame/WarhammerOnline. Funcom, however, didn't give up and, shedding the original ambitions of going head-to-head with ''VideoGame/WorldOfWarcraft'', worked hard to fix the problems and took several initiatives to attract old and new players. Today, ''VideoGame/AgeOfConan'' has a solid userbase of some hundred-thousands, and has happily entered 2010 with the release of the ''Rise of the Godslayer'' expansion.
124* When ''VideoGame/PunchOut'' for the Wii was in development, the revelation of many members of the lineup announced made classic (read: NES) gamers {{Squee}}. Glass Joe, Von Kaiser, King Hippo, Bald Bull, Don Flamenco... old-school favorites brought to glorious 3D. Then the developers revealed [[FightingIrish Aran Ryan]], and those few who remembered him from ''Super Punch Out'' had to ask 'Why?', especially when they'd even included the more colorful Bear Hugger. Then players realized that Ryan had gone from a bland, straightforward boxer with no personality to speak of to ''a complete and utter maniac'' who cackled madly with every punch... yours ''or'' his. The fact that his new moves could only be described as [[CombatPragmatist "blatant and insane cheating"]] certainly didn't hurt either. Complaints faded quickly after that and Ryan has gone on to become a surprising favorite in certain fan circles.
125* ''Franchise/TheLegendOfZelda'':
126** This managed to happen to Link himself. The ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' incarnation of Link was, upon the reveal of the style, to put it kindly, less than appreciated. This was quickly followed by some nasty BrokenBase that has mostly healed since then. However, those who stuck it out to the end; watched the little hero prove his worth (as opposed to being chosen outright), and eventually [[SugarWiki/MomentOfAwesome turn GANONDORF into the Master Sword's new pedestal]], spread the word that the Hero of the Winds was just as awesome as his predecessors.
127** ''VideoGame/HyruleWarriors'' managed to give three of its returning playable characters this treatment.
128*** Fi. In ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' she was nigh-universally reviled by the fanbase due to her [[EmotionlessGirl bland, robotic personality]] as well as being a CaptainObvious with excessive amounts of AnnoyingVideoGameHelper moments. The game removed those aspects of her character and fleshed her out by giving some NotSoStoic moments, thus she has been much more well received. It also helps that her playstyle makes her great at fighting groups of enemies.
129*** Zant to an extent. While he was a popular character in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', the main criticism from fans was that the reveal of his PsychopathicManchild nature [[AssPull came completely out of nowhere]] and [[BadassDecay undermined his previous badassery]]. This game fleshes him out by having said traits apparent from the start, but shown mostly through his ConfusionFu moveset while in the game proper, he's portrayed as a slightly eccentric, but threatening villain. Thus, he is far less polarizing. It helps that his moveset makes him great at fighting large groups of enemies, especially after a much needed update.
130*** [[VideoGame/TheLegendOfZeldaMajorasMask Tingle]], the poster child for [[AmericansHateTingle all characters hated in certain regions]] took a long time to get his redemption. To many Western fans, Tingle was loathed not just because of his creepy design and greed, but that he's 35-year-old man who believes he's a fairy, which didn't sit well with players because he's essentially a ManChild. His reputation was so bad that the Tingle related spin-offs [[NoExportForYou were never released in America.]] When he showed up as one of the last DLC characters in Hyrule Warriors, people were livid that they chose him over the much more beloved [[GermansLoveDavidHasselhoff Skull Kid]]. For the players that decided to give Tingle a shot, they found that he's very useful when clearing out groups of enemies with his [[ConfusionFu very bizarre]] [[PlayingWithFire fighting tactics]]. When [[UpdatedRerelease later versions]] included both characters in the base game, it helped to alleviate the salt even more. While it's not a huge save, people are starting to appreciate Tingle a little more after that.
131*** An exceptionally minor example, but it still counts- the fairy who makes a cameo at Death Mountain is Navi, one of the most hated characters in the franchise due to her constant cries of "HEY, LISTEN!" Here, making only one appearance prevents her from becoming too annoying.
132** Fi in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''. Her single appearance in this game is [[spoiler:when her signature chime can be heard after Link has fallen from fighting so much he is on the brink of death. This chime alerts Zelda to the fact Link can be saved with the Shrine of Resurrection. In other words, she ended up saving Link's life.]] The lack of her CaptainObvious and bland characterisation really helps.
133* Zeke in the first ''VideoGame/InFamous'' game was a bit of a {{Jerkass}} who would not stop calling and insulting you and constantly put himself in danger because he was jealous of Cole's super powers. [[spoiler:His betrayal in the game's last quarter]] didn't help either. In ''VideoGame/InFamous2'', though, he undergoes some serious CharacterDevelopment and becomes much more helpful and sympathetic, building various [[GadgeteerGenius devices]] for Cole and being [[MissionControl essential to progressing through the game]].
134* ''Franchise/DragonAge:''
135** Carver Hawke in ''VideoGame/DragonAgeII'' spent the entire first act [[TheResenter constantly bitter]] of their [[AlwaysSomeoneBetter older sibling]] being before being PutOnABus after joining [[spoiler:the Templars]] or the [[spoiler:Grey Wardens]]. Even the companions in-universe found Hawke's little brother to be an annoying presence for his constant complaining. After the release of the DLC ''Legacy'', fans were pleasantly surprised that suddenly Carver [[TheBusCameBack returned]] with a ton of character development, newfound maturity and self-depreciation [[spoiler:(particularly if he became a Warden)]].
136** Morrigan in ''VideoGame/DragonAgeOrigins'' received plenty of hate for her rudeness and StupidEvil tendencies to the point where Bioware even started selling a [[MemeticMutation Morrigan Disapproved]] shirt from their store. Once ''VideoGame/DragonAgeInquisition'' was released, she has TookALevelInKindness by helping out the Inquisition, having a more amicable relationship with former party members Alistair and Leliana, and unconditionally loving her son [[spoiler:to the point of being willing to make a badass sacrifice to prevent Flemeth from taking Kieran]]. To put it in perspective on how much she was rescued, she was [[http://www.dragonage.com/en_US/news/dragon-age-ultimate-party-winners voted best mage party member]] in an official character poll alongside MrFanservice Alistair as best warrior and fan favorite Varric as best rogue.
137* In ''Franchise/{{Halo}}'', this eventually happened to the infamously annoying [[HeelFaceRevolvingDoor 343 Guilty Spark]] thanks to the ''VideoGame/HaloCombatEvolved: Anniversary'' terminals and ''Literature/TheForerunnerSaga'' novels.
138* ''VideoGame/MassEffect3'' did this for a lot of its cast, particularly some returnees from previous ''Franchise/MassEffect'' games:
139** When James Vega was first revealed, many people complained about him because of [[DelinquentHair his design]], [[ReplacementScrappy the desire of old characters as party members]], and [[ArsonMurderAndJaywalking being a human]]. Nowadays, people actually find him likable thanks to a well rounded personality and being [[HiddenDepths more than he seems]]. There is even a small group of people wishing he was a love interest, [[spoiler:leading to some rejoicing when this option was added in the ''Citadel DLC'']].
140** Khalisah Bint Sinan Al-Jilani, once the [[ButtMonkey butt of many jokes about being punched in the face]]. In ''VideoGame/MassEffect3'' however, many people found a new level of respect for her provided if you do either the [[HiddenDepths Paragon interrupt]] or only [[TheDogBitesBack the first]] Renegade interrupt.
141** Javik got TaintedByThePreview for being day-one DLC and worries that a Prothean would be unable to relate to other characters. Then everyone discovered his snarky personality, interesting backstory, and general badassery. He quickly became one of the most beloved characters.
142** The Turian Councilor, if not completely rescued, has been respected for being the [[OnlySaneMan only councilor offering to help the humans]] while the other councilors are busy fending for themselves without any help. Suddenly all those "Reaper" gestures at him have dropped significantly.
143** Miranda Lawson has been criticized by a fair number of people for her complete loyalty to Cerberus and for her many KickTheDog moments in ''VideoGame/MassEffect2''. Come ''VideoGame/MassEffect3'' and she has not only focus on protecting her sister but also helps out the Alliance behind the scenes as well as feeling very guilty about many of her KickTheDog moments, especially when she apologized to Shepard for saying that she wanted to plant a control chip in his/her brain to ensure his/her loyalty to Cerberus. She's also the only person in the ''galaxy'' who tells Shepard she'll fix her own problems, instead of asking/begging/guilt-tripping/manipulating/threatening Shepard for help.
144** [[AssInAmbassador Udina]], of all people, actually gets some degree of rescuing. Where in previous games he seemed like an unrepentant {{Jerkass}}, his behavior is toned down quite a bit and he becomes more helpful in his desperate desire to get aid for Earth. Even [[spoiler:the attempted coup]] has a legitimate reason behind it, and he comes across as almost sympathetic, since it's left ambiguous [[spoiler:whether he was [[BrainwashedAndCrazy indoctrinated]], {{greed}}y, or [[WellIntentionedExtremist just plain desperate]]?]]
145** Kaidan originally received flak for being a MasterOfNone and coming off as TheGenericGuy compared to the rest of the crew. With many people choosing to [[spoiler:save Ashley over him on Virmire. As many felt she was the more interesting and useful member.]] Then came ''VideoGame/MassEffect3'' where thanks to the revamped power system he developed into an extremely useful JackOfAllStats. Being made a bisexual romance option and his characterization being fleshed out helped as well.
146* The VideoGame/BatmanArkhamSeries, especially ''VideoGame/BatmanArkhamCity'', has done wonders for many of the Caped Crusader's foes, primarily for non-comic readers. Villains who were seldom taken seriously or not well-known have had their popularity boosted by these games. The Penguin as a FatBastard and dangerous psychopath who tortures cops with glee, the Riddler using ''Franchise/{{Saw}}''-style traps that are horror incarnate, Calendar Man telling creepy stories on different holidays about murders he committed on said holiday, and the list goes on.
147* After many years of being disliked, ''VideoGame/GoldenSun'' fandom finally seems to be warming up to [[TheBrute Agatio]] and his savvy attitude, and respecting him as his own character instead of unjustly blasting him for being a [[ReplacementScrappy shitty Saturos replacement]]. Part of this may be the influence of ''VideoGame/GoldenSunDarkDawn'' making fans go back to the first few games and actually pay attention to the dialogue this time around.
148* Yo-Yo was '''immensely''' hated in the first ''VideoGame/JetSetRadio'' due to the race he challenges you to being [[NintendoHard absurdly difficult]] [[TheComputerIsACheatingBastard for the wrong reasons]] (unless you use an exploit to make the race easier to win). When ''Jet Set Radio Future'' came out, not only the game did away with what made Yo-Yo so disliked, but he got a complete redesign and ended up being the main character. While hatred for Classic Yoyo is still immense even to this very day, hatred for Future Yo-Yo is very rare to come by.
149* Most reviewers couldn't stand Ratchet in the first ''VideoGame/RatchetAndClank'', getting irked at how unlikable he was compared to Clank. Insomniac took notice and dialed down his attitude and selfish tendencies in later games, and the duo have been much more equally beloved since.
150* ''VideoGame/RuneScape'':
151** Crystal Bow was always kinda [[AwesomeButImpractical cool, but not useful]]. It is made of magic crystal and fires energy shots, but it also degrades with use, and there were better weapons. Crossbows, for example, were one handed, which allowed use of shields, and had higher accuracy and their ammo could hit harder. That's not even mentioning the effects that could be added to crossbows by adding enchanted gems to the bolts, all of which rendered pretty much any regular bow useless. After Evolution of Combat, however, most one handed weapons are noticeably weaker, albeit faster, than two handed weapons of the same tier. The Crystal Bow has been rescued by virtue of being faster than most two handed weapons and being reasonably affordable.
152** Many two handed weapons which previously went unused have become more popular as a result of this update. Blisterwood weapons, which were created solely to be the more effective KryptoniteFactor to vampyres, are now cheap, easy to produce high level weapons, which makes them popular among player killers.
153** As Runescape's storyline became DarkerAndEdgier, the BigGood god Saradomin gradually became more and more of a self-righteous, hypocritical, arrogant KnightTemplar who has led entire ''races'' to their doom in the God Wars. The quest "The Death of Chivalry" turns this into CharacterDevelopment, as Saradomin's [[spoiler:failure to use [[OnlyThePureOfHeart the Wand of Resurrection]]]] forces him to confront his crimes and hypocrisies, and [[CharacterRerailment he resolves to overcome his pride and become the good god people see him as]].
154* ''[[VideoGame/MechWarrior MechWarrior Living Legends]]'' was plagued by many of its assets being nigh-useless for months or years on end. The Osiris light mech, for example, [[JokeCharacter was infamous for being a complete death trap]] - almost no armor, pitiful weaponry, a huge chassis that was next to impossible to miss, and with a mediocre (for a light) top speed. Or the Atlas, which was too expensive, lacked the armor that a slow mech needs, and didn't carry sufficient firepower, being outgunned by many mechs 20+ tons lighter. [[ScrewedByTheLawyers The tragic final update]] [[note]] The [=MechWarrior=] license was yanked from the development team by the developers of VideoGame/MechWarriorOnline[[/note]], 0.7.1, included a complete balance overhaul and balance pass on effectively every asset, buffing assets that were in desperate need of help (and nerfing those that were [[HighTierScrappy too powerful]]). The Osiris had its [[LightningBruiser armor buffed, better jump jets, and way more firepower,]] the Atlas became cheaper, [[SuperToughness better armored]], and [[CloseRangeCombatant better at killing things up close,]] among hundreds of other changes to the other assets.
155* In the ''Franchise/AceAttorney'' series: Apollo Justice was a toss up between a BaseBreakingCharacter and a ReplacementScrappy. The reason being is that Phoenix Wright is no longer a lawyer at this point in the series, even though there was a story reason behind it. Then came ''[[VisualNovel/PhoenixWrightAceAttorneyDualDestinies Dual Destinies]]'' where it not only it brought back Phoenix to his old profession, but it also developed Apollo's character more by throwing him in the core case of the game dealing with [[spoiler:astronauts who were friends from his childhood, one being the victim and the other being the accused]]. ''[[VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice Spirit of Justice]]'' helped even further by having him [[spoiler:successfully dethrone Ga'ran, the BigBad who was responsible for the DC Act and the murder for both his biological and foster father]] in the final case, making Apollo to be just as an outstanding lawyer as Phoenix himself.
156* For the ''VideoGame/DawnOfWar'' series, Relic Studios created an entire new chapter, the Blood Ravens. At first they were your typical bad-ass Space Marines with a special note for having a large amount of Librarians and suspiciously missing information about their origins. What dragged them down into the Scrappy heap wasn't the fact that they were Relic's go-to army, but the fact that they were so [[CreatorsPet gosh darn good at being Space Marines]] that they threatened to overcome the Ultramarines' status. It got to the point that every other piece of wargear in the sequel series was a relic "gifted" from some other Chapter, something that is virtually unheard of except in THE most astounding circumstances and earned them the [[FanNickname epithet]] of "Magpie Marines" under the joke-assumption that all those relics were stolen. What saved them was a [[EarnYourHappyEnding near-apocalyptic battle]] through the aptly named ''Retribution'' expansion where they quite literally battled and tore out the corrupted heart of their own chapter. By the time they [[spoiler:show up as your backup during the push towards TheVeryDefinitelyFinalDungeon in ''[[VideoGame/Warhammer40000SpaceMarine Space Marine]]'']] most players were right alongside [[spoiler:Captain Titus]] in wanting to see them display the fury they showed in Auralia.
157** Speaking of the Ultramarines, Captain Titus of ''VideoGame/Warhammer40000SpaceMarine'' is [[http://1d4chan.org/wiki/Captain_Titus#Reasons_why_Titus_is_such_a_Badass credited by 1d4chan]] as the driving force behind making them respect the Ultramarines again, striking the best balance between Matt Ward's LawfulStupid [[MemeticMutation Spiritual Liege]] Codex wank, and Graham [=McNeill=]'s "the Codex Astartes is a load of crap and cool marines don't follow it" ChaoticStupid Special Snowflake, and also being majorly badass while never once coming across as over-the-top.
158* ''VideoGame/SuperSmashBros'':
159** When the ''VideoGame/WiiFit'' Trainer was first announced as a new character for the Wii U and 3DS entries, fans quickly took to the forums to talk about how much of a wasted character slot she was and how she was going to ruin the game and crowd out more worthy newcomers. Then a mere hour later, Nintendo released [[https://www.youtube.com/watch?v=lBoL1Ic9uWw her trailer]], which depicted her DissonantSerenity FightingClown style. Fans immediately started considering her an EnsembleDarkhorse.
160** The ''VideoGame/DuckHunt'' Dog of all characters managed to get this reaction when people found out he was a SecretCharacter in ''VideoGame/SuperSmashBros for Wii U and 3DS'', with an inventive moveset involving [[ShoutOut many of the games that used the NES Zapper]]. His infamous laugh being his intro and the start of his [[LimitBreak Final Smash]] probably didn't hurt either. And those that still don't like the rascal finally get the chance to [[TakeThatScrappy beat the ever-loving crap out of him after decades of taunting, this time without penalty.]]
161** In ''VideoGame/SuperSmashBrosMelee'', Franchise/{{P|okemon}}ichu was widely disliked for being [[JokeCharacter one of the worst-designed characters in the game]], due to having mostly ineffective attacks, incredibly low survivability (due to being the lightest character in the game), and, of course, its infamous recoil damage. In spite of this, however, many were pleasantly surprised to see it not only come back for ''VideoGame/SuperSmashBrosUltimate'' along with everybody else, but also return with [[https://www.youtube.com/watch?v=AUlk-lWunNU its design greatly overhauled]], bringing it from an incredibly ineffectual FragileSpeedster joke of a character to [[LethalJokeCharacter a surprisingly potent]] and agile GlassCannon, even while still having its trademark recoil damage.
162* In the original ''VideoGame/{{Borderlands}}'', Claptrap robots were widely maligned for being annoying, omnipresent, and [[{{Mascot}} an obvious attempt at merchandising]]. In response to this, the game's final DLC revolved around Pandora's Claptrap units revolting, meaning that the players spent most of the DLC gunning the irritating little bastards down. For the sequel, it's revealed that only one Claptrap survived the "New Robot Revolution", and his role in the plot is greatly diminished, compared to the original game. There's also the fact that the characters in the second game consider him [[TakeThatScrappy just as annoying in-universe]], to the point where nobody except the player shows up for his birthday party...which turns him right around into TheWoobie.
163* In the ''VideoGame/SlyCooper'' series, Murray was nothing more than a lumbering useless lummox in the first game who couldn't even defend himself and was thus always part of the [[ThatOneLevel much maligned]] [[UnexpectedGamePlayChange racing and escort levels]], and firmly cemented himself as TheScrappy in the second game with his obnoxiously loud '''[[IncomingHam THE MURRAY]]''' persona. It wasn't until the third game when his persona was dialed back considerably, he settled into the role of the BoisterousBruiser [[DumbMuscle Dumb (But Lovable) Muscle]] of the team, was given his new (and useful) rolling and bouncing abilities, and got some extra depth in his guilt over Bentley's crippling and his relationship with The Guru that players finally warmed up to him.
164* ''VideoGame/StarTrekOnline'':
165** ''Enterprise''-F captain Va'Kel Shon, a HotBlooded Andorian, was not well-liked at first because of this attitude. Players felt that he didn't stand up to those like Kirk and Picard before him and felt that the KDF's counterpart, Koren, would be a better choice, notably for being an ActionGirl. However, the mission "Surface Tension" changed that as Shon forced the Federation to admit that they were wrong about the Undine, then later saves Qo'noS from the Undine nearly at the cost of his life.
166** In the same vein, Chancellor J'mpok was hated for killing off the more beloved Chancellor Martok in the backstory and beginning the war with the Federation that kicks off the game due to the fact he warned the Federation over the Undine and they refused to listen. "Surface Tension" helps him gain some credibility over the previously mentioned admission.
167* ''Franchise/TheElderScrolls'':
168** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
169*** Through ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', the Bosmer (Wood Elves) comprise some of the most annoying characters in the series, drawing significant hatred from the fandom. Male Bosmer in particular are [[TinyGuyHugeGirl diminutive]], {{ugly|GuyHotWife}}, and, from a gameplay perspective, are best used in ForestRanger-type builds but are even outclassed there by much "cooler" races who can function just as well in that role, such as the Dunmer (Dark Elves) and CatFolk Khajiit. Fargoth, Gaenor, Glarthir, Maglir, the Adoring Fan...the list of Scrappy Bosmer goes on. That changed significantly in ''Skyrim'', where the entire race [[TookALevelInBadass takes a level in badass]] and become a WoobieSpecies due to their [[FantasticRacism genocidally racist]] Altmer cousins occupying their homeland (Valenwood), and Bosmer go from being hands-down the least popular race to one of the fandom's favorites.
170*** A character example in the series would be Master Neloth. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', he is a hugely ungrateful {{Jerkass}} whose Disposition is very difficult to raise and, if you complete his quest in the House Telvanni storyline, he rewards you with [[DudeWheresMyReward a paltry 10 gold]]. ''Skyrim''[='s=] ''Dragonborn'' DLC rectifies this by, ironically enough, making him an even ''bigger'' Jerkass with a dash of MadScientist and BlackComedy, as well as actually rewarding the Dragonborn properly on his quests this time and helping them during the DLC's main storyline. His popularity since then has shot to the level of characters like ''[[MadGod Sheogorath]]''.
171** While ''Skyrim'' did an admirable job at rescuing series' Scrappys, it also made the Altmer (High Elves) into one. Between the events of ''Oblivion'' and ''Skyrim'', under the fascistic and genocidally racist leadership of the [[ANaziByAnyOtherName Thalmor]], the Altmer broke away from the Cyrodiilic Empire and re-formed the [[AntiHumanAlliance Aldmeri Dominion]] of old. As mentioned, they forcefully annexed Valenwood and got the Khajiit of Elsweyr to join as vassals using some BlatantLies. They launched the [[GreatOffscreenWar Great War]] with the [[VestigialEmpire vestigial]] Empire and, though the Empire fended them off, were able to secure a peace treaty (the White-Gold Concordat) with exceptionally favorable terms to the Dominion. Throughout ''Skyrim'', ''everyone'' comes to hate the Thalmor, [[MySpeciesDothProtestTooMuch even Altmer players]], with "ScrewYouElves" practically becoming a rallying cry for the fandom. The developers, perhaps realizing that players were associating ''{{all|GermansAreNazis}}'' Altmer with the Thalmor, acted quickly to rescue them in ''VideoGame/TheElderScrollsOnline''. The Altmer win back a great deal of their respect from many fans by credit of the sheer lengths they go to win the trust of their allies (including one quest where they pull a race-wide BigDamnHeroes on a besieged city) and counting a good number of likable and badass [=NPC=]s on their side.
172* ''{{Franchise/Danganronpa}}'' series.
173** ''VisualNovel/DanganronpaTriggerHappyHavoc'': Yasuhiro Hagakure was initially seen as overly bland, but over the course of the game, developed into a DeadpanSnarker and CloudCuckooLander
174** Some of the hatred toward Byakuya Togami for being a callous, selfish JerkAss softened when, after the fourth case, he started working alongside the other students to find and defeat the Mastermind. In his appearances in ''VisualNovel/Danganronpa2GoodbyeDespair'' ([[spoiler:that is, the real Togami, not the Ultimate Imposter]]) and ''VideoGame/DanganronpaAnotherEpisodeUltraDespairGirls'', he, while still a {{Jerkass}}, shows more respect to those who pulled through at crucial moments, and is devoted to nobler causes than pure self-interest.
175** Toko Fukawa, while not overly hated, became much more popular in ''VideoGame/DanganronpaAnotherEpisodeUltraDespairGirls''. In the original, she was quite abrasive to most people, tended to assume the worst of others, and had a one-sided and unhealthy crush on Togami, albeit with a FreudianExcuse (it's revealed that [[StockShoujoBullyingTactics she was bullied quite a bit in the past]]). In the course of Absolute Despair Girls, she undergoes a great deal of CharacterDevelopment, becoming friends with the protagonist Komaru, showing a kinder side from time to time, and going from having somewhat selfish ulterior motives (saving Togami and becoming a full member of the Future Foundation) to [[spoiler:staying behind with Komaru while Togami returns to the Future Foundation]].
176** Shuichi became [[BaseBreakingCharacter incredibly divisive]] the second where it was revealed that [[spoiler:he ended replacing Kaede as the main protagonist. While he is still divisive due to how big of an EnsembleDarkHorse Kaede is, and how some people don't think he measures up to her or the other protagonists, some fans ended up liking him for his character arc and how he is ''not'' the driving force to the motivating everyone in the ending as he needed to be brought back from the DespairEventHorizon from his friends thus proving that he was not a rehash of the other past protagonists. [[http://news.mynavi.jp/ad/2017/entertainment/danganronpa/sp_r/ The official character poll for the game]] even has him as the most popular character in that game, proving that while he still has detractors, he also has many fans. ]]
177* Basically, every game that involves ''VideoGame/Persona3'' slowly does this to Ken Amada, to the point where currently, he's more of a normal BaseBreakingCharacter since some people will never let [[WhamEpisode October 4th]] down. The Answer of ''FES'' shows how Ken got his Persona after his mother's death was ignored by the police. ''Portable'' adds him in as a social link, somewhat alleviating his OutOfFocus nature in the base game. ''Persona 4 Arena Ultimax'' shows Ken moving on with his life and allowing himself to be a normal kid, though he still jumps into battle if his friends are in danger. ''Persona Q'' has him get along well with Kanji and [[spoiler:reconsider revenge against Shinjiro (even though it's a moot point thanks to his memories being erased)]] and is a decent support character when he used to be a LowTierLetdown. The [[Anime/Persona3TheMovie film adaptation]] allows Ken to be friends with Shinjiro before finding out [[spoiler:he is the reason his mother died]] and therefore make the entire situation seem more tragic, as opposed to being seen as UnintentionallyUnsympathetic. And in ''[[VideoGame/Persona3Reload Reload]]'', he gains access to the [[LightEmUp Kouha]] spell line introduced in ''VideoGame/Persona5'', which does wonders for his overall utility (and that's not even mentioning his [[LimitBreak Theurgies]]).
178* The ''VideoGame/ShinMegamiTenseiIV'' incarnation of Lucifer got a lot of dislike from fans for lacking his usual MagnificentBastard and NobleDemon qualities and instead acting like a GenericDoomsdayVillain, in addition to a divisive visual design. ''VideoGame/ShinMegamiTenseiIVApocalypse'' reveals that this Lucifer [[spoiler: was created by YHVH to make his Law faction look better via a FalseFlagOperation, and that he's actually half of Satan, whose characterization is past games is more in line with IV's take on Lucifer]].
179* In ''VideoGame/Fallout3'', Mayor [=MacCready=] of Little Lamplight is notorious for being one of the most aggravating kid characters to appear in the series (well, besides [[VideoGame/Fallout2 Myron]] of course, [[HateSink but he qualifies as another trope entirely]]). He returns as a character in ''VideoGame/Fallout4'' as a [[MrViceGuy flawed but likable]] young fella who [[OldShame doesn't really like talking about his time in Little Lamplight]], and is pretty handy with a rifle.
180* When Hunter first appeared in the ''Franchise/SpyroTheDragon'' games he wasn't well-liked due to being mean to Spyro. Future installments have them as best friends. The games also emphasise his coolness while lowering his more undesirable traits like being lazy or being a jerk.
181* ''VideoGame/{{Raiden}}''[='=]s SpreadShot is seen by many as one of the worst weapons at low power due to its weak damage and lack of rapid-fire. ''Raiden III'' makes it a rapid-fire weapon alongside the other three weapons and makes it a 3-way spread to begin with, making it somewhat more useful.
182* In the first two ''VideoGame/TetrisTheGrandMaster'' games, the I piece, the sole piece that can make Tetrises, is regarded as one of the ''worst'' pieces to deal with at maximum gravity, as it requires [[https://tetris.wiki/TGM_Guide#Uses_and_misuses_of_the_I_piece.2C_parti_I:_rotations specific conditions]] for an I piece on its long sides to rotate. ''Tetris: The Grand Master 3 -- Terror-Instinct'' fixes this by [[AntiFrustrationFeatures allowing a horizontally-laid I to "floor kick" off of the stack or the floor]], but only once per piece.
183* ''VideoGame/{{Terraria}}'': Surprisingly enough, the [[InfinityPlusOneSword Terra Blade]]. Even though it had extremely high power and {{Sword Beam}}s, many people considered it a letdown for the effort needed to create it and consider it inferior to the Death Sickle, Paladin's Hammer, Horseman's Blade and Vampire Knives due to its lack of auto-swing. Cue Version 1.2.4, it got the auto-swing it deserved, and it's now back as a member of the list of "must get" weapons. Even though 1.3 introduced stronger weapons, it's still a good weapon for the middle part of Hardmode.
184* ''VideoGame/Splatoon2'': The Stingray was widely considered a ScrappyWeapon due to being by far the least useful special due to its lack of power and slow movement speed. Then people began to realize that while it's not very well suited for multiplayer, it's extremely useful in [[MultiMookMelee Salmon Run]] for several reasons:
185** Most salmonids move slowly enough that the Stingray can blow right through them if they're caught in a bottleneck.
186** It can pierce the armor of nearly every Boss Salmonid. Most notably, it's the only weapon that directly damage [[DemonicSpiders Flyfish]].
187** In Mothership levels, using it on the Mothership will destroy all of the Chinooks that spawn from it, basically causing a rain of Golden Eggs.
188* ''VideoGame/XenobladeChronicles1'': Riki was quite divisive because of him being used as comic relief even in too serious situations for it and not having any CharacterArc that is resolved through the MythArc, unlike the rest of the cast. He became much more well received when the following game, ''Videogame/XenobladeChroniclesX'', introduced another Nopon party member, Tatsu, that was even more annoying, had less HiddenDepths and none of Riki's usefulness in battle.
189* ''VideoGame/XenobladeChronicles2'': Mythra was initially considered a lesser character than her sister Pyra due to her {{Tsundere}} characterization compared to Pyra's NiceGirl, not helped by her first scenes involving her berating Rex for making her unseal herself, making her abrasive personality unappealing to the fanbase. ''VideoGame/XenobladeChronicles2TornaTheGoldenCountry'' showed her development from a cold and bratty young woman into someone that was harsh but kind, as well as justifying her anger at being unsealed by showing first hand [[TraumaCongaline just how traumatizing the Aegis war was for her]], making her more sympathetic in the eyes of the fans and allowing them to see her softer redeeming qualities in the main game.
190* ''VideoGame/YoshisWoollyWorld'' managed to redeem Poochy after his status as a ScrappyMechanic in ''VideoGame/YoshisIsland.'' He follows Yoshi more closely and does so at slower speeds, so he's much easier to hop on and off. He also gained the helpful ability to pick up collectibles for Yoshi. Also, he was made ''much'' cuter, being given behaviors like a real dog (for example, grabbing collectibles like a dog playing fetch) and being usable in any stage just for cuteness' sake.
191* Tom Nook from the ''VideoGame/AnimalCrossing'' series. In the first game, he was known for his [[MoneyFetish money driven personality]], his forced [[ForcedTutorial part-time job]] and his insistence on [[ButThouMust upgrading your house]] to send you thousands of Bells into debt. This was made even worse with his joke comments that he'll "send his goons after you" if you don't pay your debt, even though he never punishes you for not paying. This didn't sit well with fans that at one point, ''Magazine/NintendoPower'' had a poll of user voted villains, in which [[RonTheDeathEater Tom Nook was high up on there.]] Later games starting with ''Wild World'' and ''City Folk'' would start to soften his character and explore more into his generous side. Starting in ''New Leaf'', he became a real estate manager, meaning no part-time job and [[SignificantWardrobeShift a nifty new sweater-vest]]. He also no longer forces you to upgrade if you don't want to. In ''Happy Home Designer'', Tom Nook revealed that he donates 90% of his earnings to orphanages in nearby towns, which made it more heartwarming when you consider that the Nooklings were orphans that he himself adopted. Tom also acknowledges that people think he's a cold-hearted businessman, but he ultimately doesn't mind if people use him as a scapegoat, as long as he can enforce the importance of paying one's dues. In ''New Horizons'', he's given a Hawaiian shirt and shorts and now has an attitude much more akin to a charming uncle than a ruthless loan shark. These days, Tom Nook has far more fans than haters.
192* ''VideoGame/DragonQuestII'': The Prince of Cannock was generally disliked due to his low power attack and mediocre defense. The GBC remake expands his equipment pool and slightly buffs his stats to make him less fragile and generally more formidable as a Magic Knight.
193* ''VideoGame/{{Tekken}}'':
194** Christie was initially disliked as a replacement for Eddy in ''4'', but reception to her became much warmer when she and Eddy appeared together in ''5'' - as well as the story amping up her sympathetic qualities. It just meant that players gained a new Capoeira fighter (and Christie's moves were differentiated from Eddy so they weren't just palette swaps of each other). She also became popular both for sex appeal and her fashion choices.
195** While it was more of indifferent than hate, Kunimitsu was seen as an downgraded and boring version of Yoshi in her earlier appearances. Kuni’s low popularity got her cut from the series for quite a while and she didn’t even get a successor to her fighting style for the longest time. Since coming back with a huge redesign in the second Tag game, she has become a minor fan favorite due to now having her own flashy fighting style and cool outfits. Her newfound popularity resulted in her return in the main games with T7.
196* ''VideoGame/MonsterHunterRise'' has a downplayed example in the Hunting Horn: while never considered a bad weapon, it was one of the more [[DifficultButAwesome difficult-to-master]] weapons due to the micromanagement involved in playing the right note combinations. ''Rise'' streamlines the Hunting Horn's fighting style so that all that is required to perform a melody is to perform two of the same notes in succession, making it a popular weapon in the game's January 2021 demo. The introduction of [[DanceBattler breakdancing-style attacks]] also helped it win more fans.
197* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel IV'' has Rufus Albarea, older brother of Jusis who is one of the playable characters of the game. He was a decent character in the first two games till the climax of ''II'' where it's revealed that he's actually a MoleInCharge of the Noble Alliance for [[EvilChancellor Giliath Osborne]]. He was still a decent character in ''III'', dropping shocking revelations, but by ''IV'' is where the fans hated him when he crosses the MoralEventHorizon by [[spoiler:back stabbing [[PhysicalGod Arianrhod]] while Rean was trying to save her by reversing the flow of [[SuperRobot Valimar]] absorbing the essence of Argreion.]] When Rufus was finally defeated, he was defeated so pathetically despite having all of the advantages he could have for the [[ThereCanOnlyBeOne Rivalry of the Seven]] because his own SuperRobot was supposed to be the 2nd strongest and with him [[spoiler:absorbing the third strongest robot, he should be able to defeat [[TheHero Rean]] in the rivalries, only for him to epically fail]] that for two years in real life, Rufus was the butt of many jokes of him losing in the most pathetic way possible. The trailer of the next game of the ''VideoGame/TrailsSeries'', ''VideoGame/TheLegendOfHeroesTrailsIntoReverie'' did him no favors as he ends up attacking the [[VideoGame/TheLegendOfHeroesTrailsFromZeroAndTrailsToAzure Special Support Section]] while they're defending Crossbell's independence. Then the game came out and it turns out that [[spoiler:he is the third protagonist of the game, disguising himself as "C" and that the "Rufus" that attacked Crossbell is actually a fake robot of himself, who also has his worst qualities dialed up to eleven. Throughout [[RotatingProtagonist Rufus' route]], he ends up undergoing a massive CharacterDevelopment while also sharing the spotlight to his new companions, Lapis, Swin, and Nadia and many fans actually liked their interactions. The fact that unlike Rean and Lloyd, Rufus doesn't feel like a SpotlightStealingSquad certainly helped. After he does one awesome moment with another, he ends up pulling off the greatest awesome moment of the series: pulling off a ZeroApprovalGambit that would make [[Franchise/CodeGeass Lelouch proud]] (though he survives this although that wasn't his plan).]] When the polls for the "best character" in the game came out, Rufus went from being the worst character in the series to becoming ''the third most popular character'' in ''Reverie'', only behind both [[PopularityPower Rean and Crow]].
198* ''VideoGame/SoulSeries'': Cassandra was slated to be [[NiceGirl Sophitia's]] SuspiciouslySimilarSubstitute in the Arcade versions of ''Soulcalibur II'', with the lore reason being Sophitia hung up her sword (and shield) to raise a family at the end of ''Soulcalibur''. This idea went down like a plate of cold sick, and Cassandra got a cold reception early on. Project Soul took notice and decided to add Sophitia back into console versions of the game as an unlockable character, and keeping both sisters for all future entries of the series, except for ''V'' where Sophitia is KilledOffForReal and Cassandra [[WhatHappenedToTheMouse goes missing with no word on her whereabouts or fate]]. Cassandra hung on to her initial crowd of fans who actually liked a peppy BoisterousBruiser Alexandria sister, and won over the people who didn't like her now that she was presented as a different option rather than an outright replacement for a beloved female icon of the series and wider gaming generally. Cassandra nowadays is a firm fan favourite, she is the protagonist of ''Broken Destiny'' besides [[PrincessesRule Hilde]], and a crucial plot character of ''VI''. In fact, [[FriendlyFandoms many people who like Sophitia also like Cassandra too, and vice versa]].
199* ''Franchise/{{Doom}}''
200** While all enemies have their fans to various degrees, the Spider Mastermind was the sole exception, as her status as the BigBad of [[VideoGame/{{Doom}} the first game]] was more perceived as a GiantSpaceFleaFromNowhere rather than a serious demon lord (a role that [[VideoGame/DoomII the Icon of Sin]] and [[VideoGame/Doom64 the Mother Demon]] fit better) and because she was an AntiClimaxBoss rather than a well-shaped boss like [[TheDragon the Cyberdemon]]: even the developers thought this way, as her first reappearance in ''VideoGame/DoomII'' is in a level where she is placed under a crusher and [[TakeThatScrappy you just have to press a button to let the level-design kill her]]. However, in ''VideoGame/DOOM2016'', her role as the BigBad is justified as [[spoiler:she is Olivia Pierce, the antagonist of the game, who made [[DealWithTheDevil a deal with demons]] to reach power and is transformed into the Spider Mastermind at the end of the game, and because she is the best designed boss of the game thanks to [[DamageSpongeBoss her massive health bar]], her PlasmaCannon, her power of [[ShockAndAwe electrifying the ground]], her physical attacks, and [[LightningBruiser her impressive mobility]]]].
201** Among all the weapons, the pistol is [[ScrappyWeapon the most hated]], mainly because it's the weakest and because its bullets are also used for the most useful chaingun: while the Xbox port of ''VideoGame/DOOM3: Resurrection of Evil'' gave it a flashlight and ''VideoGame/DOOM2016'' made it a plasma gun with unlimited ammo and a secondary attack which makes it a good emergency weapon, ''VideoGame/DOOMEternal'' simply cut it and made the shotgun the default weapon. [[FanWorks/{{Doom}} Fangames and mods]], however, tend to reimagine the pistol to make it a good weapon: for example, ''VideoGame/BrutalDoom'' and ''VideoGame/ProjectBrutality'' (which both rely on aim precision as much as fire power) make it a good option for headshots compared to its possible replacement, the assault rifle.
202* ''VideoGame/FiveNightsAtFreddys'' has has an interesting case of this with Balloon Boy. In the [[VideoGame/FiveNightsAtFreddys2 second game]], he was widely hated because his mechanic to permanently disable your flashlight leaves you open to Withered Foxy's attack, all while [[DissonantLaughter he's laughing at the player.]] While the creator has poked fun of the character's unpopularity in some teasers, it only made the character even more of a punching bag. When Chica's Magic Rainbow and the Minireenas were introduced in ''[[VideoGame/FiveNightsAtFreddysWorld FNaF World]]'' and ''[[VideoGame/FiveNightsAtFreddysSisterLocation Sister Location]]'' respectively, the fandom grew to hate on those characters for somehow being ''worse'' than Balloon Boy, especially with the former being an even more obnoxious character than BB could ever hope to be (with this being the first time the series had voice acting to boot) who’s in charge of a PlatformHell game and is ThatOneBoss to boot, and the latter due to Night 4 being almost [[NintendoHard impossible to beat.]] When Balloon Boy appeared in later entries, no one minded him this time around. In ''VideoGame/FreddyFazbearsPizzeriaSimulator'', he appears in one of the minigames where you [[TakeThat shoot down hordes of them.]] ''VideoGame/UltimateCustomNight'' has his mechanic from the second game return, except he doesn't stick around for the entire night. ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Help Wanted]]'' gave him some adorable walk animations, making him more endearing than creepy. Finally, ''[[Literature/FiveNightsAtFreddysFazbearFrights Fazbear Frights]]'' gave him a prominent role in one of the stories, which actually succeeded into making him scary. While BB won't be getting a huge fanbase anytime soon, the hatedom that he once had is pretty much non-existent.
203* ''VideoGame/InjusticeGodsAmongUs'' helped rescue ComicBook/{{Aquaman}} from the MemeticLoser reputation he'd cultivated since the ''WesternAnimation/{{Superfriends}}'' cartoon. Not only is he a badass in the story mode, he's also a top-tier pick in competitive play. His LimitBreak even shows [[HeartIsAnAwesomePower that talking to fish can be a cool power]] by having him flood the arena, then summon a ThreateningShark (or a dinosaur-like SeaMonster in the sequel) to maul the opponent, which is one of the cooler-looking super moves in the game.
204* ''VideoGame/NintendoWars'': Near the end of the first Advance Wars, it’s revealed that there’s [[EvilKnockoff an evil clone of Andy]] running around. Said clone’s existence was considered to be a ridiculous plot point, even by the standards of the very light story the game had, and it didn’t help that despite the evil nature of the clone, he still had the exact same cheery appearance and theme music as the real deal. [[VideoGameRemake Re-Boot Camp]] gave Clone Andy some DivergentCharacterEvolution, which allowed him to gain a lot of popularity with the fanbase. While he’s still a MovesetClone, his appearance is different, making him look darker than the original, he has a unique electronic remix of Andy’s theme, and his troops were given a unique look with teal skin, as a CallForward to the clone commanders that appeared in Dual Strike.
205* ''VideoGame/FZero99'': The Golden Fox was always viewed as the weakest machine in the original ''VideoGame/FZero'' because it had pretty much nothing going for it besides high acceleration, to the point clearing the Grand Prix in higher difficulties with that vehicle was considered a miraculous feat. This game, however, plays to the Golden Fox's strengths as the better acceleration allows it to lose less speed in case of collisions (which is an inevitability when you have 98 other racers in the same track). It also has single-handedly the best boost reward and regeneration in the game, meaning its usually poor top speed ends up not being that much of a deterrent.
206* ''VideoGame/DeadSpaceRemake'': The former ScrappyWeapon, the [[VideoGameFlameThrowersSuck Flamethrower]], went from the undisputed worst weapon in the game to one of its ''best'' weapons thanks to the remake. Not only does the new Peeling system mean it makes a great "softening" weapon, and it can even kill Necromorphs quite quickly on its own, whereas in the original trilogy it lacked the ability to [[AttackItsWeakPoint take advantage of the dismemberment system]], but it has relatively plentiful ammo, its damage output has been massively boosted, and it has a new secondary-fire that creates a patch of flames that stun-locks and continually damages any enemy (except Brutes) that is hit by it or even walks into it -- which can make an absolutely ''devastating'' combination attack with the [[TimeStandsStill Stasis Module]]. Add to it that it can provide some much-needed light in the ''very'' dark halls of the Ishimura, and the wider encounter rate of the [[GoddamnedBats Swarmers]], which the Flamethrower is tailored to kill, and it's an extremely useful weapon.
207* Wappa Charlotte was considered a BaseBreakingCharacter for the original ''VideoGame/FugaMelodiesOfSteel''— while some players found her [[PluckyGirl energetic personality]] refreshing and her role as PluckyComicRelief as a good compliment to a somewhat melancholic story, others found her LeaderWannabe routine and generally [[SmallNameBigEgo self-absorbed personality]] obnoxious due to her not having many traits to balance it out. Thankfully, Wappa's portrayal in ''VideoGame/FugaMelodiesOfSteel2'' has been ''very'' well-received by both camps: while she retains the energy and ego that made her popular among her fans in the first place, she balances it out with her newfound desire to spread love and peace, and is also the one to help the other kids [[spoiler:get through their grief following Hanna's death and their concern over Malt's current mental state]], highlighting her importance to the crew as a [[TheHeart source of positivity]].
208* ''Videogame/{{Palworld}}'' had Digtoise, which was considered one of [[LowTierLetdown worst miners to use at a base]] due to its combination of low damage to ore deposits and it consuming large amounts of food. The 0.1.5.0 patch tripled/quadrupled its ore damage as a base miner, turning it into one of the best base miners especially once fully condensed, even surpassing a fully condensed Astegon and Blazamut.

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