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1'''Basic Trope''': Fairies are portrayed as vicious, amoral creatures.
2* '''Straight''': The "Fair Folk" kidnap children, torment mortals, and cause mayhem wherever they roam.
3* '''Exaggerated''':
4** The Fair Folk are as bad as {{Eldritch Abomination}}s, if not ones themselves.
5** The Fair Folk are outright JerkassGods, if not [[GodOfEvil Gods of Evil]].
6** ''[[OurDemonsAreDifferent Demons]]'' [[HorrifyingTheHorror find the Fair Folk creepy]], because while demons [[CardCarryingVillain know they're evil]], the Fair Folk are [[BlueAndOrangeMorality too alien to understand even that]]... and all the more unpredictable and dangerous because of it.
7* '''Downplayed''':
8** Only a few of The Fair Folk act like this. The others are annoyed because it causes trouble with mortals. Most Fair Folk just want to be left alone, and some are even friendly to mortals.
9** The Fair Folk sometimes [[ShroudedInMyth spread rumors about their dangerously erratic behavior]] among mortals, but only to scare them away from the fairy mounds where they live. They only commit enough of these acts to give weight to the rumors.
10** While few of The Fair Folk actively seek to harm humans, making deals with them can be risky due to their [[BlueAndOrangeMorality odd sense of morality.]]
11** The Fair Folk are neither cruel nor evil. In fact they are tenderhearted and think of humans as pets. Now how do you treat your pet?
12** [[BewareTheNiceOnes Most Fairies are actually nice, but savage if offended]].
13** The Fair Folk [[PeeveGoblins are responsible for many minor inconveniences]].
14* '''Justified''':
15** They operate under BlueAndOrangeMorality, and neither understand nor care about human morals.
16** They are or have been persecuted by mortals and fear them as much as humans fear them. They think themselves fighting to survive against inscrutable, dangerous creatures [[ColdIron armed with iron]] -- and perhaps are to some degree.
17** The Fair Folk are obsessed with political disputes between the rulers of [[FairyLand Otherworld.]] What seems to us erratic behavior is in fact the collateral effects of their elaborate schemes.
18** There are criminals in Otherworld just as in the human one. The Seelie are the respectable fey and the Unseelie are the criminals. Naturally they would behave badly in the mortal world; they behaved badly in Otherworld too. Which means, several of them have a bounty on them from the King of Otherworld. If you can catch one, you will be granted riches untold, a bountiful harvest, or whatever.
19** The Fair Folk cause chaos and kidnap children because its part of their religious traditions. Their god is an EldritchAbomination that feeds on chaos, which is why they cause mayhem and torment in the mortal world, and their god also demands that they sacrifice human children to it on a regular basis.
20** The Fair Folk come from a dimension [[WorldOfChaos that has completely different rules than the mortal world and does not make sense to us]]. Why would the fairies themselves be any different?
21** The Fair Folk are ObliviouslyEvil; what humans see as mayhem and torment, the Fair Folk genuinely see as playful behaviour. They kidnap children because [[IJustWantToHaveFriends they just want some friends to play with.]]
22** Fairies not only have BlueAndOrangeMorality--their allergies to ColdIron and [[SaltSolution salt,]] plus their [[MageSpecies inherent magical abilities,]] is a sign that [[AmbiguouslyHuman they're not QUITE the same species as humans.]]
23* '''Inverted''':
24** FairyCompanion.
25** [[HumansAreTheRealMonsters Humans]] abduct fairies when they are out in the sun and force them to grant wishes. They grab fairy maidens and force them to marry them. [[GreenAesop Humans alter nature to suit their inscrutable motives.]] Fair Folk think humans are [[HumansAreCthulhu strange folk]] with incomprehensible reasons for their behavior.
26* '''Subverted''':
27** The Fair Folk are mischievous [[TheTrickster tricksters]], but they cause nothing more than minor mischief and annoyance, and side with good when the time comes.
28** The Fair Folk are built up to be inscrutable, dangerous mischief makers by the townsfolk, but when you actually meet them, they turn out to be no different than humans. It turns out that it's the humans that are being oppressive dicks to them, using those rumours as justifications.
29* '''Double Subverted''':
30** The Fair Folk are mischevious [[TheTrickster tricksters]], but cause nothing more than minor mischief and annoyance... until the opportunity to wreak true mayhem arises, and they take it with gleeful abandon.
31** The "oppressive dicks" [[HunterOfMonsters are monster hunters]] who combat truly dangerous Fair Folk, although there may be a couple VanHelsingHateCrimes because the hunters couldn't tell the dangerous ones from the scary-and-strange-but-harmless ones.
32* '''Parodied''': The Fair Folk are ridiculous, SugarBowl fairies whose pitiful attempts to cause mischief never cross beyond PokeThePoodle.
33* '''Zig Zagged''':
34** Some fairies are evil, others aren't and still others are just ''weird''. Some fairies may swing alignments depending on the situation.
35** Fey morality is abstractly recognizable by humans, but fey have the [[NightmareFuel psychology of]] {{teen|sAreMonsters}}agers.
36* '''Averted''': Fairies are [[OurFairiesAreDifferent many things]], but cruelly malicious is not one of them.
37* '''Enforced''': The work is an adaptation of old myths, from when fairies were genuinely feared.
38* '''Lampshaded''': "I was expecting [[FairySexy pretty winged women]], not pretty winged amoral psychopaths!"
39* '''Invoked''': A [[TheCaligula depraved ruler]] takes over the Fair Folk, and decides to use her powers to torment and destroy humans ForTheEvulz.
40* '''Exploited''': "Next time the rent collector comes for our grain, let's tell him about all the fairy gold hidden in that mound over there. Bet we never see ''him'' again."
41* '''Defied''':
42** The ruler of the Fair Folk, whether due to morality or fear of retribution, keeps a tight rein on her followers.
43** The mortals in this town all wear [[ColdIron Iron]] jewelry, hang [[ColdIron iron]] knives and [[HolyBurnsEvil saints' relics]] on their beds, and ring their [[RuleOfThree iron]] [[HolyBurnsEvil Church bells]] continuously. In fact, their whole specialty is iron-smithing. They only sleep in daylight rather than risk being caught asleep in the dark. They constantly inspect their mills and kilns for unexpected "gifts." Babies are delivered [[HolyGround in the church]] and baptized with [[HolyBurnsEvil holy water]] right away, lest they be abducted. Furthermore, they keep a list of the [[IKnowYourTrueName true names]] of every fey in FairyLand [[RuleOfThree copied in triplicate]] in the town archives as a deterrent. They never make deals with strangers, especially those of peculiar appearance; and they certainly don't wish to be given treasure. Also, they never ''ever'' go into the EnchantedForest. TheFairFolk aren't gonna [[CrazyPrepared get the drop on them.]]
44* '''Discussed''': "You ever read the old myths about fairies? They weren't always nice..."
45* '''Conversed''': "Why is it that when people want to make fairy tales DarkerAndEdgier, they always make the fairies old-fashioned "evil" ones?
46* '''Deconstructed''': The Fair Folk try to continue their mischief and mayhem into the modern age, only to [[TheUnmasquedWorld be revealed]] by tiny, wearable cameras and the 24/7 global news cycle. Then they find out that MugglesDoItBetter. [[KryptoniteIsEverywhere Also, humans have industrialised steel production now.]]
47* '''Reconstructed''': The Fair Folk adapt to the modern age quite nicely, adding [[TheCracker ruthless hacking]] and deadly {{Magitek}} weapons to their arsenal. [[GripingAboutGremlins Gremlins are just as good at making cameras malfunction]] as any other technology made by humans, and few things unnerve humans more than an OminousVisualGlitch. Also, it turns out that [[ExactWords exact words apply to]] [[ColdIron their weakness]] too. Meaning it's only 100% pure, cold-forged iron that is a problem, something you won't find easily in modern cities.
48* '''Played For Laughs''':
49** The QuirkyTown of mortals and The Fair Folk have been traditionally playing practical jokes on each other for generations, know each other's strength's and weaknesses, and regard each other as [[FriendlyEnemy Friendly Enemies]]. When the Fair Folk put the Come Hither spell on a mortal, they will take him to a pub in Otherworld, get him drunk, and make fun of him for being outwitted, and than release him with no worse then a hangover. When a mortal catches a fairy in the open while the sun is out, he will take him to the mortals' pub so the mortals can make fun of him and then release him at sunset.
50** The Fair Folk turn out to be the medieval-fantasy equivalent of Internet's {{Troll}}s, and their nefarious antics include painting canvas depicting obscene / disturbing scenes and [[ShockSite setting them on public places for humans to gasp at them]], starting [[FlameWar inflammatory (yet inconsequential) arguments among townsfolk]] and then watching from a distance as chaos ensues, and propagating obnoxious trends / catch-phrases [[MemeticMutation that spread through kingdoms as if they were a plague]]. They speak in a nigh incomprehensible amalgam of YeOldeButcheredeEnglishe and LeetLingo!
51* '''Played For Drama''':
52** The LoveInterest of TheHero is under a spell and The Fair Folk demand that the hero goes on a bold and daring quest before they will release him/her.
53** A massive war has broken out in Otherworld between the Seelie and the Unseelie. It spills over dangerously into mortal land.
54** The Fair Folk are afraid of mortals. They kidnap those who go near their mounds and fiddle with their minds only because [[HeKnowsTooMuch they have learned too much]]
55** Mortals and Fair Folk have been in a state of feuding for thousands of years and regularly do nasty things to each other. Then a mortal and a fairy maiden (or vice-versa) fall in love despite the enmity between the two groups. Both have to learn to love and trust each other despite the fact that each has been taught that the other race was evil.
56** Since the fair folk don't understand consequences, they end up bringing upon their demise.
57* '''Implied''': None of the fair folk ever do anything evil [[OffstageVillainy on-screen]], but everyone is afraid of them.
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59Back to TheFairFolk
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61%% Optional items, added after Conversed, at your discretion:
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