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1'''Basic Trope''': The players of a tabletop game derail the Game Master's story.
2* '''Straight''': Bob's very silly questions prevent Carol, the Game Master, from revealing the BigBad's plot before Alice kills the BigBad.
3* '''Exaggerated''':
4** Bob shoots the BigBad before even Carol could think of a plot.
5** [[Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG Bob casts power word stun in town, revealing who the villain of the plot is by his immunity to it.]]
6* '''Downplayed''': Alice and Bob generally follow Carol's plot, but get past a BeefGate earlier in the game than Carol intended, [[SequenceBreaking breaking the intended sequence of events]]. They also tend to [[CuttingTheKnot force their way past Carol's stock puzzles]].
7* '''Justified''': Bob wants to teach Carol a lesson about RailRoading.
8* '''Inverted''':
9** Carol, The Game Master unleashes a very silly CardCarryingVillain, much to the surprise of the players.
10** Alice is a [[TheLoonie Loonie]] trying her hand at being a GM. Unfortunately for her, Bob and the other players are StopHavingFunGuys and want to play the game by the book and follow the story.
11** Carol sets up a very open-ended campaign by surprise. The players search for rails that don't exist searching for extended plots instead of taking greater initiative.
12* '''Subverted''':
13** Carol creates two series of events: a general obvious one that she likes and two more that she ''really'' likes. The player's attempt at going OffTheRails [[XanatosGambit is what allows her to put the second into action]], ensnaring the players into an even tighter narrative.
14** Carol had set up her plot in such a way that [[XanatosGambit no matter what Bob does, everything will end up her way in the end]]. When Bob shoots the BigBad, Carol points out that if he had waited he'd know that the BigBad was armored and bullet proof from the very beginning of her campaign.
15* '''Double Subverted''': Unfortunately, she forgot Bob had an item that allowed him to immediately break the backup plan, too.
16* '''Parodied''':
17** Any action at all that Bob makes seems to derail Carol's plot.
18** Alice and Bob work together to derail the plot into constructing rails and building a train, so they can ''literally'' go off the rails.
19** Alice is interrupted so much that the plot goes off her set of rails and onto Bob's. The most Alice can manage throughout the campaign is a couple words of narration (before being cut off of course) and calling for checks.
20* '''Zig Zagged''': The players switch between following the rails and going off the beaten path.
21* '''Averted''':
22** There are no attempts at derailing the plot from the players.
23** The plot is loose enough that the players would have to intentionally be seeking the break up the plot.
24* '''Enforced''': Carol's storyline is stuck because she [[DidntThinkThisThrough failed to think it through all the way]] or [[UnintentionallyUnwinnable accidentally left it unwinnable under the circumstances]], and the players literally have no other way to proceed.
25* '''Lampshaded''': "Is this the week to follow the tracks or go off them?"
26* '''Invoked''': "Are we messing with the Game Master's {{plan}} again?" "No. I learn not to plan ahead any more than ten minutes."
27* '''Exploited''':
28** Carol, while annoyed, uses the sudden swerve to practice her storytelling skills
29** Carol knows Bob will ignore everything she says especially the things she expects him to and [[CassandraGambit starts giving good advice]]. The next thing Bob knows is his character doesn't like [[RocksFallEveryoneDies rocks]] or [[BoltOfDivineRetribution electricity]]. Now everyone blames Bob for taking the IdiotBall (that Carol gave him in first place).
30* '''Defied''': In anticipation of the other players' attempts to derail the plot, Carol [[DevelopersForesight thinks of many ways to keep her story going (or alternative story paths)]] by being CrazyPrepared.
31* '''Discussed''': ???
32* '''Conversed''': ???
33* '''Deconstructed''':
34** After having her intricate plotlines derailed too much, Carol gives up and runs module after module.
35** ...Or she decides to just ban Bob after her patience runs out, something that ends up creating lot of tension among the remaining members of the group in a chain of events that lead to [[BreakingTheFellowship the eventual dissolution of it]].
36* '''Reconstructed''': After having her intricate plotlines derailed too much, Carol decides to run a more flexible campaign [[DevelopersForesight that gives bonuses for ingenuity]].
37* '''Played For Laughs''': Alice and Bob create hilarity and silliness by their derailings such as turning a duel between noblemen into a CookingDuel.
38* '''Played For Drama''': Alice and Bob end up throwing the kingdom into chaos and creating a long and bloody war of succession.
39----
40AliceAndBob want to you to read "OffTheRails," much to Carol's dismay.
41----
42%% Optional items, added after Conversed, at your discretion:
43%%
44%%* '''Implied''': ???

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