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1'''Basic Trope''': Barrels filled with explosive material which explode when shot.
2* '''Straight''': The game has quite a few barrels around environments which explode when shot.
3* '''Exaggerated''':
4** Exploding barrels play a major role in this game and can be found everywhere.
5** There are special barrels which, when shot, produce a huge mushroom cloud like explosion.
6** The barrels explode when even slightly touched.
7* '''Downplayed''': In one area, bombs hidden in barrels are packed around a support. The character is supposed to shoot them later to take out the support,but otherwise the barrels don't explode.
8* '''Justified''':
9** Those barrels can be found in a military firing range and are used for training.
10** The barrels contain a liquid which ignites when exposed to air.
11** Those are gunpowder kegs, or barrels repurposed to store explosive munitions.
12* '''Inverted''':
13** Those barrels actually heal anything around them when shot.
14** One level is full of {{Cartoon Bomb}}s that don't explode, and reveal useful items when destroyed.
15* '''Subverted''':
16** An exploding barrel is shot but it goes "Hssss" sound while running empty from the holes.
17** The explosive barrels are meant to channel the explosive relatively safely into the ceiling or ground - at most it might kill a mook right by it if hit with a powerful enough weapon to pierce it instead of just detonation via heat or another explosion.
18* '''Double Subverted''': A barrel is shot. It does nothing first. Then, after 30 seconds, it explodes.
19* '''Parodied''': The enemies are ordered to stay next to them and carry them around.
20* '''Zig Zagged''': Sometimes the barrels explode, sometimes they don't.
21* '''Averted''': The barrels in the game are not explosive.
22* '''Enforced''': The game is an intentional Serious Sam clone. Without exploding barrels there'd be no way to beat the hundreds of monsters swarming you.
23* '''Lampshaded''': "Isn't it dangerous to store explosives out in the open like this?"
24* '''Invoked''': A character puts explosive chemicals in a barrel to make it explosive.
25* '''Exploited''': A character, knowing that appropriately marked barrels will explode, shoots one which happens to be near a group of enemies.
26* '''Defied''': Any explosive material will be kept in special storage rooms and in safe containers.
27* '''Discussed''': "Quick! Head for that store-room full of conspicuously-placed barrels! We'll blow those mooks to high heaven!"
28* '''Conversed''': "Dude, when you're playing this game you ''need'' to aim for the barrels when they're all clumped around them like that!"
29* '''Implied''': A level takes place in a factory full of barrels. The barrels don't explode on-screen, but the level completion cutscene shows the PlayerCharacter [[UnflinchingWalk walking away from the factory]] while [[OutrunTheFireball it explodes in the background]].
30* '''Deconstructed''': The barrels explode easily because they are made of easily combustible material, which is a serious safety hazard. The company that makes the barrels is sued for negligence and shut down.
31* '''Reconstructed''': The manufacturer makes the barrels bulletproof. However, players can destroy them with explosive weapons like rocket launchers, [[StuffBlowingUp causing impressive chain explosions]].
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33Back to ExplodingBarrels
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35%% Optional items, added after Conversed, at your discretion:
36%%
37%%* '''Plotted A Good Waste''': ???
38%%* '''Played For Laughs''': ???

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