1 | '''Basic Trope''': A previously unseen character makes himself known with a dramatic attack. |
2 | * '''Straight''': Emperor Evulz has overwhelmed Bob, who laid battered on the ground. Evulz raised his sword to deal the final strike, when suddenly Alice crashed from the window and delivered a kick to Evulz' face with much gusto. |
3 | * '''Exaggerated''': |
4 | ** Alice's kick made [[YourHeadAsplode Evulz' head explode]] into [[LudicrousGibs leaky visceral bits of brain-matters, blood, and bone-pieces]]. |
5 | ** Alice jumped through space time riding on a whale just to deliver this kick, and the surrounding environment doesn't fare well. |
6 | ** [[PersonOfMassDestruction Alice]] makes her presence known by [[MeteorSummoningAttack calling down a huge meteor]] to strike Emperor Evulz's castle. |
7 | * '''Downplayed''': Alice enters a room by slamming the door open, accidentally hitting Bob. |
8 | * '''Justified''': Alice is masterful in using the element of surprise. |
9 | * '''Inverted''': |
10 | ** After he overwhelmed Bob, Evulz threw a [[KiManipulation force-bolt]] to Alice, who was hiding and waiting for a chance to snipe him. |
11 | ** A character uses a powerful attack move that also results in them leaving the scene. |
12 | * '''Subverted''': [[EpicFail Alice crashed in with a kick, and Evulz promptly dodged.]] |
13 | * '''Double Subverted''': But Alice did an impossible kung-fu maneuver, and kicked him with her other foot. Bet he didn't see that one coming. |
14 | * '''Parodied''': |
15 | ** Alice uses the Dynamic Entry every time she enters a room or building, even in everyday normal life. |
16 | ** Alice tries an awesome diving kick for her entrance... and misses it completely, ending up flying behind Evulz and crashing indignantly into the floor. |
17 | * '''Zig Zagged''': Alice crashed in with a kick, which Evulz dodged. She tried to restart her attack with her other feet, but missed or was also dodged. |
18 | * '''Averted''': |
19 | ** All the TrueCompanions fought Evulz at the same time. |
20 | ** A character enters a room in a normal way. |
21 | * '''Enforced''': DeusExMachina. |
22 | * '''Lampshaded''': |
23 | -->'''Bob''': "Oh wow, even I didn't see that one coming." |
24 | * '''Invoked''': Alice waited until the final moment because attacking then would be the least predictable outcome for Evulz. |
25 | * '''Exploited''': |
26 | ** Pretty much done as is. |
27 | ** [[TheAnticipator Evulz knows Alice will try this,]] and [[CounterAttack counters just as she bursts through the window.]] |
28 | * '''Defied''': Alice had a sniper rifle next to her and could see Evulz through the window. |
29 | * '''Discussed''': "Man, Alice really likes breaking through things to deliver a kick." |
30 | * '''Conversed''': "She came out of nowhere! Why didn't she attack before?" |
31 | * '''Implied''': Alice is shown breaking into a building. A second later, it zooms into the building and a mook is shown knocked out next to her. |
32 | * '''Deconstructed''': Evulz has predicted an unexpected attack and closed the battle with Bob inside a barrier. |
33 | * '''Reconstructed''': Alice has secretly developed a technique that can break through the barrier. She strikes Evulz while the latter thinks they are now safe from ambushes. |
34 | * '''Plotted A Good Waste''': A villain is bigged up to set the tone for the arc, and is defeated in a single kick from behind by Alice, creating a humorous anticlimax. |
35 | * '''Played For Laughs''': |
36 | -->'''Alice:''' ''"Flying kick!"'' |
37 | -->'''Evulz:''' ''"Flying'' what?!" |
38 | --->'''*POW!*''' |
39 | * '''Played For Drama''': A hero's celebration is brutally ended after a villain strikes from nowhere and kills one of them, leaving the remainder in shock for a few moments while the villain presses the attack. |
40 | * '''Played For Horror''': Alice's DynamicEntry is used as a JumpScare. |
41 | ---- |
42 | Suddenly, a link back to DynamicEntry! |
http://tvtropes.org/pmwiki/context.php
FollowingContext PlayingWith / DynamicEntry
Go To
- Show Spoilers
- Night Vision
- Sticky Header
- Wide Load