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1'''Basic Trope''': In order to get across a room, some blocks have to be moved around to make a path.
2* '''Straight''': The dungeon features a room full of stone blocks that need to be pushed onto buttons to open a door.
3* '''Exaggerated''': Every single room has these blocks.
4* '''Downplayed''': There's one room where one block needs to be pushed into a hole, but it's pretty obvious and the only time it happens.
5* '''Justified''':
6** The block puzzles are designed to be a test of understanding spatial relations, which is needed to control the artifact hidden inside.
7** construction on the temple was aborted and the workers left most of the construction material in a rather haphazard fashion.
8* '''Inverted''':
9** Blocks make up a bridge across a room, but you need to spread them out to move something through.
10** You need to arrange the blocks in a way that prevents the enemy from reaching the end of its route.
11** Or, you have the ability to move some square holes in a floor and you need to use them to solve a puzzle.
12* '''Subverted''': You enter a room full of blocks and buttons, with a door on the far side, but your partner comes through the door from the other side.
13* '''Double Subverted''': ...then lets the door close, which locks it and activates the puzzle.
14* '''Parodied''': The hero is known as a hero because of his incredible block-pushing skills, and that's the only reason he's picked for the quest.
15* '''Zig Zagged''': You enter a room with blocks that seem to need moved around, but a party member steps up and solves the puzzle for you. But he does it wrong, and you have to fix it for him. but when you try to push a block, it crumbles, the puzzle malfunctions, and the door opens anyway.
16* '''Averted''': There are no inexplicable blocks to be found.
17* '''Enforced''': The series has become StrictlyFormula, and thus ExecutiveMeddling insists on several block puzzles to make the first trip lengthier and memorable without turning backtracking into too much of a chore.
18* '''Lampshaded''': "The way these segments of pillar fell into individual blocks.. it's almost like a puzzle of some sort."
19* '''Invoked''': "I don't care if it doesn't make sense, I always wanted to put one of those moving block puzzles in my evil lair."
20* '''Exploited''': [[BigBad Emperor Evulz]] is able to buy some time to begin his master plan because TheHero is busy with the puzzles.
21* '''Defied''': Upon encountering the room of blocks, the protagonist pulls out a giant hammer and simply [[CuttingTheKnot smashes a hole in the wall instead of solving the puzzle.]]
22* '''Discussed''': "Why would an ancient race hide their treasures behind a room full of blocks?"
23* '''Conversed''': "Haven't you ever noticed how many games have these block pushing puzzles in them?"
24* '''Implied''': When the FiveManBand finishes a room after a DiscretionShot, a member says "Whew! Those were some heavy blocks!"
25* '''Deconstructed''':
26** The hero becomes an ace at block puzzles, but as a result neglects his fighting training (because he was too busy preparing for the puzzles). By the time the big boss battle comes up, he has practically no idea how to handle it due to CripplingOverspecialization. He tries to push the boss like a block, since it's about the only thing he's good at anymore, and winds up getting slaughtered.
27** In order for the {{Mook}}s and maintenance crew to get through, they too have to push the blocks - and put them back again, which is much harder.
28* '''Reconstructed''': The boss is a PuzzleBoss; the hero defeats it by arranging the blocks in the room so the boss's attacks deflect off them and back at it.
29----
30Back to BlockPuzzle, after you push these cubes onto these buttons over here.
31----
32%% Optional items, added after Reconstructed, at your discretion:
33%%
34%%* '''Played For Laughs''': ???

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