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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/robocop-pinball_2281.jpg]]
2[[caption-width-right:350:The Future of Cyborg Duck Faces]]
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4->''"Your move, creep!"''
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6''[=RoboCop=]'' is a [[LicensedPinballTables licensed pinball machine]] designed by Creator/JoeKaminkow and Ed Cebula, with illustrations by Kevin O'Connor. It was released by Creator/DataEastPinball in 1989, just a few months before the premiere of ''Film/RoboCop2''.
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8As one would expect, the game is a tie-in to the [[Franchise/RoboCop 1987 smash movie featuring the titular cyborg super-cop.]] As [=RoboCop,=] the player must patrol the streets of Detroit, enforcing his Prime Directives while arresting lawbreakers of all types. Capture Emil Antonowsky, Clarence Boddicker, and Dick Jones, then jump the Entry Ramp to start multiball. Spell ROBOCOP for random rewards and an extra ball, then get some target practice and confront ED-209 for a million-point bonus, all while the game plays memorable quotes from the film.
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10Among pinball die-hards, ''[=RoboCop=]'' is considered a mediocre table, with lackluster artwork and a shallow ruleset; it's possible to rack up a high score at the game simply by repeatedly shooting the Entry Ramp jump and left spinner orbit. None of this matters one iota to the game's fans, who find it fast and fun, a back-to-basics game with great music and a memorable light show that provides a simple way to revisit the iconic movie.
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13!! The ''[=RoboCop=]'' pinball demonstrates the following tropes:
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15* ColorCodedForYourConvenience: A primary color is assigned to each Prime Directive, and completing it enables the arrest of the corresponding criminal (Emil, Clarence, and Dick).
16* TheCommandments: The Prime Directives, which must be completed before enabling multiball.
17* CorruptCorporateExecutive: Dick Jones.
18* CreditsGag: During the attract mode, the credits for the game's programming is given to "Rob Quinn and The Cybernetic Love Commandos."
19* CyberCyclops[=/=]{{Cyborg}}: [=RoboCop,=] naturally..
20* ImprobableAimingSkills: Successfully making multiple Target Practice shots is required to enable the ED-209 million-point reward.
21* RampJump: The Entry Ramp, which goes counterclockwise around the top of the playfield and requires jumping a gap to complete.
22* SpellingBonus: 2-0-9 advances the bonus multiplier, while R-O-B-O-C-O-P lights the extra ball.
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