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8[[caption-width-right:350:[[VideoGame/CastlevaniaSymphonyOfTheNight "Die monsters. You don't belong in this world!"]]\
9[[labelnote:L - R, top to bottom]] [[VideoGame/WarioLand3 Wario]], [[VideoGame/Disgaea4APromiseUnforgotten Valvatorez]], [[VideoGame/MetalGearSolid4GunsOfThePatriots Vamp]], [[VideoGame/{{Darkstalkers}} Demitri]][[/labelnote]]]]
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12* Vampires are a popular subject for {{hidden object game}}s. While most barely touch upon the creatures aside from featuring them, some offer some unique aspects to the lore:
13** ''Vampireville'' has it that vampires killed leave ghosts behind. Turning has the additional requirement that the subject and his sire must have the same blood type.
14** ''Myths of the World: Black Rose'' supports the StrongerWithAge trope, and newly-turned vampires must learn their abilities. Abilities for more seasoned vampires include being able to create wards and turn humans into mindless thralls.
15** ''Blood Oath'' has it that vampires are required to learn their abilities, which includes turning into a bat, turning into mist, dispelling wards, and even [[DaywalkingVampire surviving in daylight]]. They learn these abilities by acquiring talismans.
16* In ''VideoGame/TheAdventuresOfLomax'', vampires first fly as a bat over your head. When they land, they turn into a fanged lemming dressed like someone from ''Film/TheMatrix'' and shoot a bolt of energy at you. If you won't defeat them quickly after they do that, they'll just turn back into a bat and fly away.
17* ''VideoGame/ArenaXlsm'': They are all flaming corpses and they have the Life Leech ability. Thankfully, they’re also melee-only, a.k.a ManBitesMan.
18* In ''Videogame/{{Arknights}}'', Vampires are a subtype of the "Sarkaz" race, which is a catch-all term for people based on monsters who originate from the country of Kazdel. Vampires exhibit many of the classic tropes, being pale-skinned, subsisting on blood, and generally [[VampiresAreSexGods very beautiful]]. Of course, there are exceptions: They don't seem to be bothered by garlic or sunlight, they appear to be living beings instead of undead, and one Vampire - Closure, the lead engineer of Rhodes Island - is implied to be able to feed on ''motor oil'' rather than blood.
19* ''VideoGame/BaldursGateIII'' features vampires that follow most of the rules found in fiction: drinks blood for sustenance, harmed by sunlight, cannot cross running water or enter homes without an invitation. One of the Origin Characters, Astarion, is different, however: he is a vampire and still needs to drink blood, but due to being infected with a mind flayer tadpole, he has found himself exempt from his other weaknesses, able to walk in daylight without risk of death, crossing rivers as easily as one crosses a bridge, and entering homes uninvited. More importantly to him, the tadpole has also broken the psychic hold his master, Cazador, held over him, so he plans to make the most of his situation to exact vengeance. [[spoiler:If the player chooses at the end of the game to destroy the Netherbrain and the tadpoles along with it, Astarion's weaknesses return, forcing him to flee from the rising sun.]]
20* In ''VideoGame/{{Battleborn}}'', despite individuals like Rath [[InsistentTerminology insisting that they're not vampires]], the Jennerit tick a number of vampire boxes [[JustForFun/RecycledInSpace In Space]] Some who have very noticeable fangs, and all use the "dark energies" of the universe to alter it and themselves to suit their needs -- specifically, draining life energy to make themselves immortal. They have an [[RedAndBlackAndEvilAllOver evil red and black color scheme]] and an aesthetic combining gothic influences and the art style of ''Film/{{Tron}}''. The Goth-Tron aesthetic translates to their structures looking like futuristic {{Uberwald}}, complete with floating castles, graveyards, courtyards, and coffin-shaped containers. Bats even pop out when said coffin containers are opened. As a faction, they use tech that can manipulate the life energies of other beings -- meaning that while they may not actually drink blood, they ''can'' drain life. In addition, when Rendain took over the Jennerit Empire and decided to ally with the Varelsi, the mission he set the Jennerit on was "destroying Suns".
21* Vampires in ''Franchise/BlazBlue'' are a form of illusionary creatures, beings manifested via [[TheLifestream the Azure]] from human emotions, not entirely unlike [[SoulPower Drive]] [[AnthropomorphicPersonification manifestations.]] While normal vampires have to drink blood in order to sustain themselves and are hurt by sunlight and holy water, neither Clavis Alucard nor his daughter Rachel have displayed any of the traditional vampire weaknesses. Rachel can, for example, walk around in broad daylight, and although she uses [[{{Familiar}} Nago]] as a parasol, this seems to be for decoration rather than protection, as she is no less powerful in daylight than at night, and she even pulls a crucifix out of the ground during her [[FinishingMove Astral Heat.]] On the power-platter side, the vampires are stated to possess incredibly high life-force values, which allows them to do stuff like [[BloodyMurder control blood]] and [[SpontaneousWeaponCreation create weapons]] from it. The Alucard family, in particular, are also [[AllPowerfulBystander Observers]] dedicated to the [[QuantumMechanicsCanDoAnything quantum observation]] [[RippleEffectProofMemory of the world's timeline,]] making Rachel canonically one of the most powerful characters in the game.
22* ''Videogame/{{Bloodborne}}'': With the kind of setting the game has, you might be surprised at the apparent lack of any vampires... until you take a moment to consider that the prime medical treatment for anything in Yharnam is drinking blood, the number one way to get a pleasant buzz in Yharnam is ''also'' drinking blood, and judging by the [[HookerWithAHeartOfGold prostitute's]] comments, the Yharnam populace's favorite pleasurable activity is ''also drinking blood'', at which point you may realize that actually naming ''anyone'' a vampire would be ''redundant''. Even ''you'', as a Hunter, heal by injecting a Blood Vial into your thigh or splattering beast blood onto your wounds. In other words, after accepting the Blood Ministration from the very beginning, you are more or less a vampire yourself in all but name. For bonus points, Yharnam Hunter costumes tend to cover most of the skin with a BadassLongcoat and more often than not a mask or high collar, plus a hat; while this is a logical choice for people who want as much between their precious, precious skin and werewolf claws as possible, it would ''also'' provide a lot of ways to protect said skin from the sun. The Cainhurst Vilebloods, or what is left of them, embody the typical central European vampire appearance-wise: tall, pale-skinned nobles dressed in pseudo Austro-Hungarian finery who live in a musty old castle and are at war with the local church. Their preferred method of gaining blood, however, is to salvage blood dregs from the corpses of the slain for their Queen. Some of the creatures in Cainhurst even hint at the bat connection by being a living gargoyle kind of creature.
23* In the mobile game ''Blood Brothers'', you play as one of eight warlords who have been turned into a vampire by the [[EvilOverlord Dynast-King]]. As a vampire, you are sometimes able to recruit enemies you have slain in battle with your blood. Other than that, you have none of their usual weaknesses (as seen so far). One of the 'vampires' you get is even able to use a [[WhiteMagic healing spell]].
24* Vampires from ''Bloodmasque'' are nocturnal, feed on human blood, and can be killed with a stake through the heart. And that's about where the similarities to conventional modern portrayals end. A stake to the heart is the ''only'' thing that can kill them, they reproduce sexually, are divided into four "bloodclans" tied to four of the SevenDeadlySins, and in their human form they have red and black eyes, pale skin, distorted, predatory features, and ''all'' their teeth are sharp, pointed, curved fangs. In their true form, they're even worse -- they're grotesquely distorted animate corpses, with things like blades or spikes sticking out of arms and hands, underdeveloped bat-like wings, patches where they have exoskeleton instead of skin, external hearts, and skulls with inhuman shapes.
25* ''VideoGame/BloodRayne'': Vampires range from mostly human looking to huge and monstrous.
26* The vampires in ''VideoGame/{{Boktai}}'' are made of real tough stuff. Not only can they endure just about any of the vampire weaknesses you can throw at them, they are notorious for tanking the shots of a gun that is not only powered by sunlight, but actually fires off rounds made of solar energy. Even if they do die, they tend to come back at inopportune times, so the best way to render them DeaderThanDead is to drag its coffin to the Pile Driver and fire it up!
27** In one of its sequels, ''Lunar Knights'', vamps are not only as tough as the ones in ''Boktai'', but smarter, too: [[spoiler:Thanks to intervention by the BigBad]], they got armor that neutralizes sunlight ''and'' a device that mollifies what naturally exists. Thus, every time AntiHero Lucian puts one down, he has to call his HumongousMecha and fly their remains into outer space!
28* The Vampire job in ''VideoGame/BravelyDefault'' works more like a classic [[PowerCopying Blue Mage]] with a number of convenient stat-absorbing and charming abilities thrown in, the former of which generally being considered a more useful ability than the large number of monster abilities at their disposal due to the fact that almost all of them are powered by the class' P.Attack, which isn't the highest.
29** The original user of this job, Lord [=DeRosso=], is likewise distinctly different from average vampires: [[spoiler: his immortality was given to him by some kind of demonic entity (implied to be an alternate universe future version of him in a scene leading to TrueEnding) as a means of getting revenge to the people who killed his family, put his manor under siege and disallowed his surrender to them, forcing him to set his manor on fire and almost killing himself as a result. Since he managed to survive the fire and escape by accepting the DealWithTheDevil, he and the rest of his clan were branded vampires, which he capitalized on by spending his immortality to perfect magic that would complete the image, such as the ability to grow fangs and turn into a bat in order to appear more menacing to his enemies, most of which he ended up ultimately assassinating]].
30** In fact, he explicitly states [[spoiler:he isn't a vampire, and actually finds blood to be quite disgusting]].
31* The ''Literature/CallahansCrosstimeSaloon'' computer game takes the player to Pyotr's hometown of Floresçu. Once there, we meet another vampire like Pyotr, named Sasha, and it's revealed that Callahan's vampires have a traditional greeting in which a normal human offers them a wrist, and the vampires take only a little bit of blood, to show trust from both parties.
32* ''Franchise/{{Castlevania}}'' vampires vary in weaknesses, powers, and whether or not they can ever go back to being humans. Crosses and holy water only seem to be nasty because the Belmonts and their associates use them as weapons (Crosses become boomerangs, and holy water creates fire somehow), and they're put in the same category of weapons as thrown knives, axes, and stopwatches. Any of these weapons can hurt anything in the games, vampire or not. Dracula himself only shows an aversion to sunlight in one game, and most of the time appears less a traditional vampire and more as some kind of uber-demon with a human form he just prefers. He also comes back from the dead with almost monotonous regularity, no matter what killed him last time. None of the vampires are shown as NEEDING to drink blood, though they can apparently make more vampires by doing so. None of these lesser vampires come anywhere near matching Dracula's array of powers or strength, though.
33** On the other hand, he and his half-vampire son Alucard have the usual unaging benefits, and the ability to transform into bats, wolves, and mist. Dracula also has a lot more demonic transformations. They both also have some apparently magical abilities, like their classic "Hellfire" teleport-fireball.
34** This gets explored in the ''Sorrow'' games. Dracula is the "Dark Lord", the setting's closest equivalent to {{Satan}}.
35** Though Soma Cruz only becomes a vampire if he becomes the Dark Lord, he still possesses abilities and traits that other vampires in the series possess, such as creating an after-image when he moves (like Alucard), not having a reflection, and even being able to regenerate health through consuming blood (though this only counts if he has the Succubus soul equipped).
36** Alucard does exhibit one classical vampire weakness: [[SuperDrowningSkills the running water one]], of all things. Just to make things even weirder, he can get around that one by... using a holy symbol on himself. The symbol is snorkel-shaped, by the way.
37** Vampire turning appears to go like this: If a person has just been bitten recently, it is possible to fix them if they haven't crossed a point of no return, time-based. It takes [[http://castlevania.wikia.com/wiki/Sanctuary a powerful holy magic]], and if one isn't available, they're doomed.
38* ''VideoGame/CastlevaniaLordsOfShadow'' vampires differ from their main continuity counterpart in several ways.
39** A vampire is monstrous upon birth and only gains human appearance after several centuries of living, or is powerful enough as is the case of Dracula and his son.
40** Turning into a vampire is done by replacing one's own blood with the vampire's, usually through ingestion. The process of turning into a vampire is implied to be slow, painful, and irreversible - once the process has started, the only options are either to become a vampire or death. The environment around a vampire during the turning process contributed to shaping their powers; Alucard has wolf-themed powers due to being turned under a full moon.
41** Dracula is immune to sunlight and holy magic [[spoiler:due to being God's champion even after his transformation]]. Alucard however is not so lucky - in ''Mirror of Fate'' he is set ablaze when exposed to sunlight, but on the other hand he lacks his main continuity counterpart's SuperDrowningSkills.
42* ''VideoGame/CityOfHeroes'' has Vampyrs (and [[OurWerewolvesAreDifferent werewolves]]) that are ''very'' different -- a variant of the SuperSerum used by the [[StupidJetpackHitler Fifth Column]] and later the Council creates monstrous creatures that join the Equinox division and have strange life-sapping powers. The head of the Equinox division and creator of the Vampyrs is called, naturally, Nosferatu.
43** Of course, the concepts created by players run the gamut, from predictable concepts (bonus points for CatGirl [[HybridMonster vampires]]), to truly bizarre twists. [[RuleOfCool Somewhere in between]] is a vampire that uses the [[ManOnFire Fire Armor]] powerset -- he's so old and powerful that he turns his sunlight weakness into a weapon!
44* ''VideoGame/CodeVein'': Vampires are called Revenants and are created by placing a BOR parasite in the body of a dead human to revive them. They are [[TheAgeless ageless]], [[ResurrectiveImmortality soon reform if killed]], and have strange BloodMagic abilities. They have none of the traditional vampire weaknesses except for a thirst for blood. If they go too long without blood, they will frenzy, transforming into the mindless Lost with no shred of humanity left. A direct hit to the heart will kill the BOR parasite and reduce a Revenant to ash for good.
45* Vampire Cookie from ''VideoGame/CookieRun'' is a FriendlyNeighborhoodVampire who drinks [[FrothyMugsOfWater grape juice]] (originally wine pre {{Bowdleri|se}}zation) instead of blood. He extracts health-restoring droplets of juice from obstacles, can turn into a wine glass with bat wings, and has a [[SiblingYinYang younger sister]] who's not undead at all.
46* In ''VideoGame/CountdownVampires'', people are turned into vampires by coming into contact with black water. They can be changed back with white water.
47* The ''VideoGame/CuteKnight'' series features vampires as enemies and as a protagonist:
48** ''VideoGame/CuteKnight1'': Vampire enemies in the lower levels of the dungeon.
49** ''VideoGame/CuteBite'': Spin-off game with [[UndeadChild vampire child]] protagonist.
50* ''VideoGame/DarkestDungeon'' has the Crimson Curse, a transmittable vampiric curse that infects humans. It comes in two notable forms:
51** The first type is transmitted through drinking the blood of a true vampire, like the Countess. Drinking this blood causes a gradual transformation in the victim that causes their bodies to metamorph into grotesque insect-like forms based around ticks and mosquitoes, with their bodies growing wings, thoraxes, bulbous multi-faceted eyes, multiple legs, and elongated, mosquito-like noses, as well as pronounced fangs. The longer this process continues, the more insect-like the body become, until the most advanced versions look like gigantic insects with vaguely human-like features like arms and heads. It also decays the mind in a peculiar way, as the infected starts clinging to humanity in the strangest ways, so that even in the middle of a sinking, crumbling ruin within a rotten, mosquito-infested swamp the vampires act like a DecadentCourt, complete with duelists, feasts, and some of the hosts trying to entertain their guests by torturing your hapless party. The vampires are insane and monstrous, but they still have the sharpened minds of the vilest and most decadent [[AristocratsAreEvil nobility of old]].
52** The second variant comes from being bitten by the aforementioned insect vampires. While less severe, with the victim remaining human, the Curse that comes from this results in the victim requiring a steady supply of blood. These vampires develop an intense addiction to blood and will go mad without it, steadily progressing from a passive state to a "craving" state where they act a little erratically, to a maddened, "wasting" state where they are starving and will go to any length to get more blood, until they finally die. Feeding them blood results in them entering a euphoric "bloodlusted" state where they become much more powerful and dangerous for a short time. Notably, these vampires' HorrorHunger requires a specific item known as The Blood, which is apparently some combination of wine and blood created via a specific brewing method, which you can replicate using the Sanguine Vintner building in the Hamlet.
53* In ''VideoGame/TheDarksideDetective'', one of the characters is a fan of a trashy paranormal romance called ''Guylight'', which features a "reverse vampire" who can only come out during the day. When [=McQueen=] queries how this can be dramatic, he's informed that there's a heartrending sequence in which the hero is unable to take the heroine to the prom like he promised.
54** In ''The Darkside Detective: A Fumble in the Dark'', it turns out that reverse vampires are real, and also have the reverse versions of other vampire weaknesses; they do show up in photographs, garlic is their favorite food, they like to collect religious objects, and so on. The one that the protagonists meet specifies that he's a reverse EmotionEater vampire, which means he projects his own emotions onto people around him; he says that the reverse version of the more familiar blood-sucking vampire also exists, but passes quickly over the messy details.
55* Demitri Maximov from ''VideoGame/{{Darkstalkers}}'' has many vampire powers but none of the weaknesses, as he is so powerful that they don't affect him anymore. He also has odd abilities that normal vampires don't have at all, such as the ability to shoot flames and the ability to [[GenderBender turn men into women]] (as he only drinks the blood of attractive women).
56** As well as the ability to turn already attractive women into humorous forms that he also drinks blood from. And every few frames of animation his appearance becomes that of a demonic gargoyle thing, though only for a single frame.
57** Demitri is really from another world, which explains why he's so stupidly more powerful than the classic vampire [[spoiler:(eating a planet-eating alien just returned him to his ''original'' strength after he had been banished to Earth).]] He's weak to sunlight, but that's because his dimension has no sun, no other traditional weaknesses apply except blood drinking and he develops a personal force field for sunlight.
58** Demitri is a perfect example of the [[OurDemonsAreDifferent vampire as a type of demon]]. The dimension he comes from is named Makai which means "[[ExactlyWhatItSaysOnTheTin demon world]]".
59*** In ''Videogame/ProjectXZone2'' [[Franchise/AceAttorney Phoenix Wright]] objects that Demitri is walking around in sunlight, and Demitri's amused response is that is what his [[DeflectorShields Aura]] is for. (In {{canon}} {{backstory}} one time Demitri was so hurt he couldn't generate his aura, so he did have to avoid sunlight.)
60** Donovan, on the other hand, is an Earth native [[HalfHumanHybrid vampire hybrid]]. He's able to grow wings and electrocute people, but his most impressive powers come from his [[InfinityPlusOneSword big sword]] and his use of Persona-type elemental magical avatars.
61* Nevan in ''VideoGame/DevilMayCry3DantesAwakening'' is [[NotUsingTheZWord never outright referred to as a vampire]], but calling her one is still a pretty safe bet. She tries to suck out Dante's soul by [[KissOfDeath kissing him]], attempts to bite his neck, has a flowing waterfall just outside the cave mouth leading to her lair (and much like the other bosses, it's implied that she never leaves her lair), is deathly pale, and has an affinity towards bats and can [[OneToMillionToOne transform into a swarm of them]]. She's based on the Leanan sídhe, also called the Dearg-Dul, which are vampiric fae from Irish folklore. She's named from Nemain (pronounced Nevan), the spirit of frenzied war in Celtic folklore.
62* The ''Videogame/DinerDash'' series has Glampires that are seemingly a ''[[Literature/TheTwilightSaga Twilight]]'' parody/ShoutOut (they look like Edward and are called...well, Glampires. Also, their Werewolves are called [[Film/TeenWolf Tween Wolves]], so...) They eat what looks like normal food that all of your other customers consume and in the ''Hotel Dash'' spin off seemingly sleep in regular beds. If you don't serve them quick enough, rather than kill your other customers, they simply block them from getting by.
63* In ''Franchise/{{Disgaea}}'', vampires are a subtype of [[OurDemonsAreDifferent demon]] whose power is tied to the consumption of human blood. ''VideoGame/{{Disgaea 4| A Promise Unforgotten}}'' revolves around a vampire who's looking for a way back to the top after his [[VegetarianVampire refusal to drink human blood]] [[DePower has stripped him of his past power]]. Apparently he had been surviving on sardines ever since.
64* To celebrate [[HalloweenEpisode the second year of Halloween]], ''VideoGame/DragonProject'' gives us Almighty Gryllen as the [[ShockAndAwe Thunder]] [[EnergyBow Soul Bow]] [[OurMonstersAreDifferent Behemoth.]] Along with the habit of [[VampiresSleepInCoffins sleeping in coffins during the day]], a [[BadassInANiceSuit fancy outfit]], bat wings, [[VampiricDraining the ability to suck blood]], and turn into a [[BatOutOfHell swarm of bats]], Gryllen seems to be like a standard vampire... Except for the fact that not only does he have LaserEyes, but he also [[LifeDrain steals your HP]] through the [[BewareMyStingerTail syringe at the end of his tail.]]
65* While he may or may not be a vampire, Psaro the Manslayer from ''VideoGame/DragonQuestIV'' has a decent amount of vampiric traits. Pale skin, red eyes (some vampire stories give vampires red eyes), fangs, and unnatural beauty.
66* ''[[VideoGame/DuckTales Duck Tales]]'' has Dracula Duck, a vampire duck, as the final boss. He sends a bat that is used as a springboard to hit him.
67* ''VideoGame/DwarfFortress'' vampires originate from beings cursed for profaning a deity's temple (although the curse can be spread by drinking vampire blood). They are TheNeedless (except for blood) and immortal, but can be killed normally. They have double the physical stats of their living selves, but these stats cannot increase. In Fortress Mode, they'll disguise themselves as immigrants and behave like a normal citizens, but will occasionally seek out sleeping dwarves and drink their blood, which is usually lethal due to de amount of blood drained despite leaving no other mark; survivors often wake up as usual hours later, pale and stumbling having no idea what happened. They'll even accuse other dwarves of their crime. Thanks to their long ages vampires are also dangerously charismatic with ''very'' high Social skills, so it's not unheard of for them to get elected mayor several times in a row even after you've found them out and repeatedly convicted them. They don't actually ''die'' without blood and still serve your fortress otherwise, however, so pragmatic overseers can [[BuriedAlive immure them in an office or lever room and leave them there to work forever]].
68* ''Franchise/TheElderScrolls'':
69** While Tamriellic Vampires have many traits in common with those of classic Vampire lore (the presence of fangs, pale skin, [[TheAgeless agelessness]], [[IdealIllnessImmunity immunity to other diseases]], [[WeakenedByTheLight sensitivity to sunlight]], and the need to [[HorrorHunger consume humanoid blood]]) there are many differences as well. Tamriellic Vampirism is a disease and Tamriellic Vampires typically do not need to feed to survive (and some bloodlines even grow ''stronger'' if they go without feeding), though they do go [[WasOnceAMan irrevocably insane]] if they go too long without feeding. The initial disease (which becomes full blown Vampirism) varies depending on the region, and is easily treated as a common disease in the first few days after being contracted. However, once the disease progresses to full Vampirism, getting cured becomes much more difficult. There are also numerous other differences within the Vampire bloodlines that make each one distinct from the others. In all main series games save for ''Arena'', the PlayerCharacter can become a Vampire.
70*** ''[[VideoGame/TheElderScrollsArena Arena]]'' has Vampires as a type of enemy. They are powerful spell casters and are known to spread disease (however, they cannot actually spread Vampirism itself).
71*** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' is the first that allows the PC to become a Vampire. You can catch the disease after contract with a Vampire or [[StrongerWithAge Vampire Ancient]]. There are nine Vampire clans and the one you join depends on the region you were infected in. All offer the series-standard Vampire advantages and weaknesses, and each clan adds a unique ability or advantage of its own.
72*** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', there are three clans which function similarly to those in ''Daggerfall'', but have greater differences between them. The essentially follow a FighterMageThief formula, with the bonus skills you get depending on which clan you are infected by. These clans capture mortals to serve as feeding "cattle" and typically offer a range of bartering/repair services to their members. Ash Vampires, a high ranking minion of [[BigBad Dagoth Ur]], [[NonIndicativeName technically are not vampires]]. Other in-game sources refer to them as "Heart Wights", which is [[EldritchAbomination quite a bit more accurate]].
73*** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' only has one type of Vampire, with it explained that this one bloodline formed an [[TheOrder Order]] and exterminated all rivals within Cyrodiil. They don't require blood to stay alive, but they get stronger, more monstrous in appearance and more vulnerable to sunlight the longer they go without drinking blood. Drinking blood allows them to maintain forms that allow them to pass as mortals and blend in easily.
74*** In vanilla ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', vampires are very similar to those in ''Oblivion''. However, the ''Dawnguard'' DLC introduces Vampire Lords and "Pure-bloods." Vampire Lords are, for the most part, the same as regular vampires in Skyrim with one major exception: they can transform. Transforming follows many of the same rules as the Werewolf transformation, but with a greater amount of magical powers and spells. Vampire Lords also have one other advantage: Normally, when a vampire goes too long without blood, their "condition" becomes so obvious that [=NPCs=] in towns will turn hostile on sight. Vampire Lords don't have to deal with this (though you'd think the GlowingEyes would tip people off). Skyrim's Volkihar vampires are also notable for their [[AnIcePerson ice powers]] and their ability to grab someone through the surface of a frozen lake, dragging them down to a watery grave (don't worry, they don't actually demonstrate this ability in-game).
75*** In ''[[VideoGame/TheElderScrollsOnline Online]]'', vampirism again functions similarly to ''Oblivion'', progressing through stages based on how long it has been since you last fed.
76** There exist other vampire clans in other provinces that have not made an appearance yet but are mentioned in lore books. The Whet-Fang vampires of Black Marsh are a secretive society that trap people in comas and then feed on them at their leisure. Valenwood is home to several distinct vampire bloodlines: the Bonsamu are indistinguishable from regular Bosmer [[GlamourFailure but are revealed to look monstrous under candlelight]]; the Yekef, who can swallow victims whole; the Keerilith, who can turn into mist to infiltrate homes and evade enemies; and the sinister Telboth, who [[KillAndReplace prey exclusively on children and take their place in the family]].
77** The origin of Vampirism traces back to [[GodOfEvil Molag Bal]], [[OurGodsAreDifferent Daedric Prince]] of [[NamesToRunAwayFromReallyFast Domination and Corruption]]. Legend holds that Molag Bal decided to upset the balance of the cycle of life and death maintained by one of his fiercest enemies, the [[OurGodsAreDifferent Aedric]] [[SaintlyChurch Divine]] Arkay. Molag Bal sought out and [[RapeIsASpecialKindOfEvil raped]] a priestess of Arkay, a [[{{Precursors}} Nedic]] woman named Lamae Beolfag. From her, the disease spread and twisted into the various forms seen today. Other sources, such as the [[OurElvesAreDifferent Dunmeri]] [[CorruptChurch TribunalTemple]] make different claims, but all include Molag Bal in some way[[note]]originally, Molag Bal's involvement was specified to be a legend ''only'' found in Morrowind, but this wasn't kept when actual non-Dunmer origin legends for vampires were written[[/note]].
78** The Tsaesci of [[{{Wutai}} Akavir]] are stated to be an entire race of "[[SnakePeople Snake Vampires]]" who "devoured" Akavir's native human population and Akavir's red dragons. ([[MultipleChoicePast Other sources]] regarding the Tsaesci indicate that they are a race of Men little different than those in Tamriel and use "devour" interchangeably with "enslave," casting some doubt on their status as snakes and/or vampires.)
79* Vampires in ''VideoGame/EnterTheMatrix'' and ''VideoGame/TheMatrixPathOfNeo'' are human shaped with pale skin, black-hair, can kill you in sunlight, bend gravity to walk, somersault, cartwheel on the ceiling and can be killed by stakes or, in ''Path of Neo'', other weapons because it disrupts their codes, somehow.
80* Most people don't immediately recognize the vampire in ''VideoGame/EternalDarkness Sanity's Requiem'' as it visibly doesn't look much like a vampire at all. It can also drain blood from its victims through the open air without needing any sort of wound. [[RuleOfScary However that works.]]
81* In ''VideoGame/FallFromHeaven II'', the vampires of the Calabim civilization are technically alive, consume souls instead of blood, and most of the traditional weaknesses probably don't affect them. However, they hate the sunlight, because Lugus, the Angel of Light, cursed them to revive each of their feedings from the point of view of the victim. They also quite openly rule their own civilization of normal humans, but few realize that they're more than standard [[EvilOverlord Evil Overlords]].
82* ''VideoGame/{{Fallout 3}}'' has the Family, who aren't supernatural at all -- they all came together as 'vampires' for their own reasons. One suffers from some form of mutation or psychological disorder that gives him an insatiable hunger for human flesh, but can drink blood as a substitute. The Leader at one point states that they follow vampiric traditions mainly because it allows them to think of themselves as something other than ravenous cannibals.
83* ''VideoGame/FateGrandOrder'': Lostbelt 6 ''Avalon le Fae'' introduces Faerie Knight Tristan [[spoiler:who is actually Baobhan Sith, a fairy of Scottish mythology that incorporates traits from the succubus and vampire.]] Her consumption of blood and kindhearted nature caused her to get exploited by other fairies and killed repeatedly, until Morgan took her in [[OutOfContinues on her last life]] and taught her cruelty so she will never be hurt again.
84* In ''VideoGame/{{Gabriel Knight}} 3: Blood of the Sacred, Blood of the Damned'', Gabriel goes up against an army of self-styled vampires called "Night Visitors", who kidnap what they believe is the last in the Holy Bloodline, in order to drink the blood and achieve immortality.
85** Since they seem to be able to levitate, and their leader has red eyes and fangs by the end of the game, drinking holy blood does seem to be working for them. Their most notable exception to the usual tropes is that they're extremely picky about their victims, and aren't superficially different from ordinary people in normal circumstances.
86* ''VideoGame/GeneTroopers'' has the E-Vamps, a race of alien vampires who, instead of sucking blood, absorbs energy through touch. They can reverse the process and give their energy to ''heal'' another person, too, with your E-Vamp partner Keysha using her abilities to perform a HeroicSacrifice to save you.
87* Vampires in ''VideoGame/GoldenKroneHotel'' are illiterate and have deformed hands that prevents them from holding weapons. They are harmed by sunlight and water, and can temporarily become human again by drinking Soul Elixirs.
88* ''VideoGame/GrabbedByTheGhoulies'' features [[RaisingTheSteaks Vampire Chicken]] early on and later Vampire taking the form of pale plump girls walking in a movable coffin with a pet bat on their shoulder and can attack by either smacking Cooper over the head with their bats or by dragging him inside the coffin, making him loose health until he's free. Both can be killed with Garlic, though the latter is only vulnerable when their coffin are open (which, inconveniently, means they're about to attack you). Apparently, more Vampire enemies were initially planned, including short child-like vampires, slimmier and sexier vampire ladies and an imposing male vampire serving as TheDragon for the BigBad of the game.
89* Vampires in the ''VideoGame/GuiltyGear'' series are known as Nightwalkers. They are stated to be a rare species in the universe, having once fought and being defeated by humanity in the distant past. Nightwalkers are incredibly powerful and seem to be resistant to sunlight and other vampiric banes. So far, there are two Nightwalkers who have appeared in the series:
90** Slayer draws heavily on classical vampire motifs, being a highly cultured, seemingly immortal gentleman who takes great interest in observing humanity. Even when he's defeated in combat, his sprite for lying on the ground shows him not dead or knocked out, but holding his head up, legs crossed, looking amused. He also has some shades of being a FriendlyNeighborhoodVampire, since he's HappilyMarried to an immortal woman -- he can drink all of her blood and she just regenerates it back.
91** Nagoriyuki is fairly unique in that he's a Nigerian Samurai Vampire. Since he doesn't have an immortal wife to drink blood from like Slayer does, Nagoriyuki has had to put himself through intense training in order to resist going into a "blood rage" due to his vampiric instincts. [[spoiler: It's also implied his true identity may be that of Yasuke, [[BeethovenWasAnAlienSpy a real-life African samurai who served as a retainer to Oda Nobunaga.]]]]
92* ''VideoGame/{{Hakuouki}}'' features "furies" created by experimentation with a Western drug (revealed in Heisuke's route to have been made from vampire blood), identifiable by their white hair and [[RedEyesTakeWarning glowing red eyes]]. They are inhumanly fast and strong and heal most injuries almost immediately, to the point that the only sure way to kill them is to pierce the heart or cut off the head, but being out in daylight is physically taxing and painful for them, they have difficulty healing wounds made with silver, and their craving for blood is so intense that it drives most of them quickly insane. The furies strong-willed enough to hang onto their sanity suffer episodes of crippling pain when the bloodlust hits them. It's eventually revealed that the furies' power [[CastFromLifespan comes at the cost of their lifespan]], as they burn up in minutes the energy they would normally have used to live for years; when it's finally used up, they crumble into ash.
93* ''VideoGame/TheHalloweenHack'': The Vladula. Falls asleep during battle, but if it wakes up, it can devastate the party with deadly PSI. Also, it uses the Mr. Batty overworld sprite.
94* Early ''VideoGame/HeroesOfMightAndMagic'' games featured vampires that were, to put it bluntly, boilerplate. The ones in the second game might as well have stepped out of the original 'Dracula' movie, albeit with quite a bit of color added. Then came the new setting of V and VI... hooo boy, are they EVER different. They're actually former [[OurLichesAreDifferent Liches]] who have had their blood replaced with magical spider-venom. Visual cues include slate-gray skin, ghostly-white hair (the basic form of them looks like he just stepped out of ''VideoGame/LegacyOfKain'') and GlowingEyesOfDoom in a tasteful green. They can teleport, are enormously tough, and can drain the life of (non-undead) enemies to heal themselves. No specific weakness to sunlight, but being undead, they are vulnerable to the ReviveKillsZombie rule, and there are certain specific anti-undead spells that push the same buttons. Also, once they fully master their powers, they start aging backwards at a rate of 1 year off for every 100 years of unlife, which has no gameplay-effect except to justify the possible existence of [[CreepyChild child-vampires]], which the necessity of being a powerful necromancer before you have any chance of becoming a vampire would otherwise preclude. Oh, and the reason they need to regularly consume human blood is to thin down the venom that now runs in their veins so it won't tear them apart from the inside out.
95** Heroes 3 featured Orlock-like vampires and only the upgrade (vampire lords -- still monstrous but with a swishy red robe rather than black rags) drained blood. They too seemed to have no particular weaknesses (at least outside GameplayAndStorySegregation) not shared with other creatures of the undead type and were even more of a GameBreaker than their Heroes V and VI successors as they fully drained the damage they did to living creatures. They, and the [[MillionMookMarch ludicrous accumulation of Skeletons,]] caused the Necropolis to be declared overpowered and banned in high-level play, along with the Conflux.
96*** Within [[VideoGame/MightAndMagic the setting]], vampires ''do'' have the standard sunlight weakness (though an -- recently developed and rare as of after Armageddon's Blade -- amulet that protects against sunlight does exist), so GameplayAndStorySegregation is still in effect for the Heroes games), as well as the 'home soil' and 'blood-thirst' weaknesses (although they don't necessarily need to ''drink'' it, there are magical tricks that can drain it directly). Running water and homes they haven't been invited into, on the other hand, are no problem at all.
97* Sora of the ''Franchise/KingdomHearts'' series takes on the form of a vampire whenever he is in [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]], as per the [[MonsterMash theme of popular monsters]] he and his friends take on (with Donald becoming a {{Mummy}} and Goofy becoming [[FrankensteinsMonster a parody of Frankenstein's Monster]]). Aside from his [[EyepatchOfPower orange eyepatch]], [[UndeathlyPallor white skin]], WolverineClaws and CuteLittleFangs, he's still technically human, as he only takes on this form [[FisherKingdom to blend in]].
98** It's left ambiguous on whether or not he is still a pseudo-vampire when his clothes gain a [[{{BadassSanta}} Santa jumper and hat]], changes his gloves, and loses the fangs, in Christmas Town. However, since Sora retains the white skin and claws, and there's evidence that his attire is merely covered, not replaced, it's likely that he's still a pseudo-vampire. [[{{FridgeLogic}} But what of the fangs]]?
99* Dracula appears in ''VideoGame/KingsQuestIIRomancingTheStones'' long enough to confirm the pale skin, sleeping in coffins, being repelled by crosses, and able to be killed by a stake to the heart. In the FanRemake (where Dracula is replaced by Caldaur), the pale complexion and sleeping in coffins remains and immortality is confirmed as well. One unique aspect of vampires is that they seems to age or rejuvenate to their twenties or thirties if they're not there already [[spoiler: as shown when Caldaur turns Lavidia and Possom.]] For some reason, female vampires in the game have strongly distorted voices.
100* Marcos, from ''Last Half of Darkness: Beyond the Spirit's Eye'', was infected with vampirism by a cursed artifact rather than another vampire. He resembles a shark-toothed version of the vampire from ''[[LooksLikeOrlok Nosferatu]]'', moves disconcertingly fast, and can climb well; his other abilities are unspecified, but it's unlikely that he can turn into mist ([[spoiler:because he needed other means to enter the locked lab]]), and he at least ''thought'' he could kill himself by hanging.
101* ''VideoGame/TheLastStory'' features a vampire as the boss of optional Chapter 20. He looks like a giant golden skeleton in similarly golden robes, and can be only identified as a vampire thanks to the party members' banter. Normally he's completely invincible, but if you hit him with a silver arrow, he will become grey, lose his invulnerability, turn tail and run. If the [[ApocalypticLog diaries]] found throughout the chapter are to be believed, he is a result of a man making a DealWithTheDevil, offering many human sacrifices, and eventually his own body. Now he haunts his mansion, kidnapping people and slowly draining them of their life energy.
102* The ''VideoGame/LegacyOfKain'' games centre on vampires and creates its own variations on the folklore. The original ''Blood Omen'' has them as fairly standard super-powered blood-drinking undead humans, but ''Soul Reaver'' sees Kain creating his six lieutenants who all in turn created their own clan bloodlines, each distinct from the others. Their standard weaknesses are fire, sunlight (though that fades as they age), water (which burns them like acid), decapitation, and impalement (though if the impaling object is removed, their bodies may revive). Other wounds heal quickly. The clans evolved and ranged from being unusually magically powerful to becoming aquatic. Unfortunately, while they grew StrongerWithAge they also began to degenerate into feral beasts. Furthermore, some vampires -- most notably Raziel -- can become wraiths, which are spectral creatures who feed upon souls. It is eventually revealed that [[spoiler:the original vampires were pretty harmless blue-skinned, feather-winged humanoids cursed to blood-drinking, immortality, and sterility by their enemies; they passed the curse on to humans for their own complicated reasons, and when the knowledge of how to do that was lost Kain made new vampires himself by giving up pieces of his soul]].
103* ''VideoGame/LoopHero'': They come from Vampire Mansions. Aside from being able to drain health they can summon bat swarms to fight alongside them. Vampires love showing off their status, whether with elaborate manors or by having the best villages. And ZigZaggingTrope of FriendlyNeighborhoodVampire, prior to the end of the world Vampires had a symbiotic relationship with humanity at large, protecting their settlements in exchange for blood, [[FalseUtopia though it's implied that this didn't usually work out as well as the vampires would like to pretend]]. After the calamity they've been driven mad with insatiable bloodlust. This is demonstrated in-game by how villages near a Vampire mansion will initially be Ransacked before eventually getting rebuilt and prospering under the rule of Vampires.
104* ''VideoGame/TheLordOfTheRingsOnline'' has the Merrevail, which are a kind of ancient evil. They are decidedly less [[VampiresAreSexGods sexy]] than most, appearing more as hunched, grey skinned human-ish things with wings on their arms, though some of the stronger ones can call out swarms of bats. There is also a quest in Mirkwood where an Elf swears he ran into an actual Vampire (very rare in Tolkein's settings, only referred to on maybe two occasions in the Silmarillion.) It turns out to be a [[BatOutOfHell REALLY big bat]] but then again, it does talk to you right before you kill it...
105* No one ''calls'' them vampires, but the Ardat-Yakshi of ''Franchise/MassEffect'' are obvious in their inspiration. They are sterile 'pureblood' asari with a genetic condition which makes sexual contact lethal for their partners while the AY gains biotic strength and feels a narcotic "high" that compels them to continue killing. Liara refers to this as "feeding", saying that the urge to do so can be strong. In a dead asari dialect, Ardat-Yakshi means "Demon of the Night Wind" and pre-spaceflight asari culture built superstitions around them. 1% of the species is somewhere on the "Ardat-Yakshi spectrum" and it's believed that having the condition inclines the asari in question to sociopathy. Most are placed in secluded and heavily controlled monasteries under the threat of death, but a few low-risk ones are allowed to [[FriendlyNeighborhoodVampires live normally enough]] provided they never mate. The one time in the series you encounter a genuinely dangerous known Ardat-Yakshi is in Morinth. She comes across as highly vampiric; as an asari she is long-lived and of a highly cultured species, she is strikingly beautiful and otherworldly in a predatory way, and she has on multiple occasions charmed people to love and worship her to the point of dying for her -- via sex, or by TakingTheBullet for her. She's even caused entire villages to be enthralled, and is most interested in people who are artistic or otherwise have a 'spark'. The most telling thing, though, is the fact that the ship which took her off Illium is the ''Demeter'' -- the same vessel used to transport the eponymous vampire in {{Literature/Dracula}}.
106* Vamp from ''VideoGame/MetalGear'' is... different. He acquired his unusual dietary habits when, as a child, he was buried alive under the rubble of a bombed church, with only the blood of his family to keep himself from dying of thirst. He has a {{Healing Factor}} but [[spoiler: it's due to nanomachines]]. He's immune to sunlight, and can move around freakishly -- he, at one point, runs fast enough to walk on water. He's also able to swim in a section of the Big Shell that's explicitly stated to have nanites that will more or less drown anyone in it by lack of friction (sinking them to the bottom). In ''[[VideoGame/MetalGearSolid4GunsOfThePatriots MGS4]]'', as a EasterEgg, hitting him with the unlockable Solar Gun instantly knocks him out.
107** Vamp had some supernatural weirdness going on before [[spoiler:being injected with nanomachines]]. The [[spoiler:nanomachines]] came after ''[[VideoGame/MetalGearSolid2SonsOfLiberty MGS2]]'', and amped up what was already there.
108** He's also called "Vamp" because he's bisexual and not because, well, the obvious... at least according to Snake in a Codec conversation.
109* ''VideoGame/MonsterHunterPC'' has Vampires as {{Elite Mook|s}}-type enemies, having a quick FlashStep ability which makes the process of staking them difficult. They're also immune to the SilverBullet (who works against werewolves) and the torch, despite the classical depiction of vampires being vulnerable to silver and light. The game's FinalBoss is notably a powerful Vampire Lord simply called The Count, who can spam fireballs, transform into a bat to pursue the player, and needs to be staked ''six'' times.
110* ''VideoGame/MonsterHunterRise: Sunbreak'' features Malzeno as its flagship monster. Malzeno is an Elder Dragon with a distinctly vampiric motif (including a bat-like countenance) and uses symbiotic creatures that gather on its breast (which also appear bat-like) to drain the lifeforce of its prey. Also lending to its vampiric motif is a unique [[StatusEffects Status Effect]] it can inflict called "Bloodblight", which gradually drains the player's health, but also allows the player to recover health by landing attacks on Malzeno, not dissimilar to a vampire feeding off of its prey. If Malzeno manages to kill a hunter infected with Bloodblight, it gains a SuperMode that makes it even more dangerous.
111* ''{{VideoGame/Moonrise}}'' is a sapphic interactive novel that centers around werewolves, but there are a few vampire characters. They have the traditional fangs, immortality, beauty, and blood-drinking, but there are some notable differences. When hit with enormous force, their skin develops vein-like cracks. There's evidence of innate ability with, or at least knowledge of [[spoiler: time-travel]] magic. [[spoiler: During the Masquerade route, the player character, some werewolves, and a group of vampires travel through time to save Dracula's Brides]].
112* ''VideoGame/MortalKombatDeadlyAlliance'': Nitara introduced a Vampire race to the series. This variation presents huge vampire wings on their backs, the common thirst for blood, an allergy to the Earth's sun, and vulnerability to wooden stakes (any other material wouldn't kill them). In ''MK: Armageddon'', the race's name is given as Moroi, and their realm is named Vaeternus.
113* Vampires are one of the [[NinjaPirateZombieRobot many]] forms of the Revenant from ''VideoGame/NexusClash''. Vampiric revenants can turn into bats, [[LifeDrain drain life]] with their fangs, and gain supernatural perception that not even invisible characters can hide from.
114* ''VideoGame/NightTrap'' is loaded with vampires. Vampires can teleport, make their eyes glow, have super strength, are unharmed by bullets, and can shoot lightning from their hands. Other vampires are created by completely draining a mortal of blood. However, if not enough blood is taken, an auger is created. Augers look like limping burglars due to the fact that they cover themselves completely in black clothing because their skin falls off of their bones due to their hunger.
115* ''VideoGame/NocturneRPGMaker'': Vampires have many of the traditional traits like aversion to sunlight, inability to cross running water (though a bridge will still work), needing to be invited before entering a residence, the ability to spread vampirism, and a thirst for blood. [[spoiler:The twist near the end is that AbusivePrecursors genetically engineered vampires to fight their wars.]]
116* ''VideoGame/Nocturne1999'': Vampires are humanoid with very bat-like features such as spear noses and elongated, winged arms. Humans converted by them, such as Vampire Brides, look more like your typical undead bloodsucker and have the ability to levitate. Hitting either one center-mass with a wooden stake causes them to spectacularly explode in a gory mess.
117* ''VideoGame/NosferatuTheWrathOfMalachi'': All vampires are humanoid undead who drink blood, are hurt by sunlight, and are repelled by holy relics and Garlic. But there's also a number of subtypes.
118** Demodus are the only non-humanoid vampires, being effectively giant mutant demon vampire bats. According to the Encyclopedia Of The Undead, they behave basically like normal vampire bats, except that they try to kill you.
119** Desmodiij are related to Demodus, and look like bat-human hybrids. They're weak and not very intelligent, and are the most common enemy in the game. They can be summoned from the Spirit World en masse by Portals.
120** Shadow Vampires are extremely old Vampires who have withered away to the point where they are nothing more than incorporeal presences wreathed in black cloth. They cannot be hurt by material weapons, only by Holy ones.
121** Lesser Vampires are created by the Greater ones as servants, and retain some level of individual thought. They can take quite a bit of damage.
122** Greater Vampires are much more powerful than the rest. Crosses don't affect them and it takes a lot to kill them. They must sleep in coffins, and will be killed instantly if a Wooden Stake is thrust through their heart while in their coffin.
123** It seems that it is possible for vampires to gain additional abilities than this. All the bosses can take far more punishment and can turn into swarms of bats and regenerate in their coffins, where they can only be killed with a wooden stake, while the Count is so powerful that he can only be killed by the rays of the Sun at dawn. [[spoiler:Then there's Malachi...]]
124* ''VideoGame/OnePieceUnlimitedWorldRed'': Even apart from being created using the ''Franchise/OnePiece'' Devil Fruit gimmick, the featured Vampire doesn't drink blood so much as he drains his victims of their youth and vitality. And he uses his hands to do so, although he can do so via the traditional neck-biting if he wants. He can transform into a bat-featured humanoid and uses a FlashStep and BattleAura with a distinctly [[BloodyMurder crimson-colored liquid]] motif.
125* ''VideoGame/Onmyoji2016'' has Kyūketsu-hime who has wings growing from her back (but never seen flying), doesn't seem to be affected by sunlight, can't transform people (that honor goes to other characters) and can [[StatusInflictionAttack poison]] enemies. All of that isn't so bad, except that she is obviously a ''Western'' vampire in a kimono, and how she ended up in ''Heian period'' Japan is anyone's guess.
126* In ''VideoGame/PillarsOfEternity'' [[NotUsingTheZWord fampyrs]] are [[FantasticSapientSpecies Kith]] who have bound their souls to their corpses. They need to eat [[YourSoulIsMine soul energy]] to keep from degenerating into [[OurGhoulsAreCreepier more]] [[OurZombiesAreDifferent mindless and degenerate]] [[DemBones undead]], which is easiest to get from consuming [[ImAHumanitarian the flesh and blood of other kith]]. Becoming a fampyr doesn't alter their mentality in any way, but the combination of having to eat people and the awareness of the FateWorseThanDeath that awaits them if they don't means most fampyrs are unhinged and/or pessimistic anyways.
127* ''VideoGame/PlagueInc'' and ''Plague Inc: Evolved'' has the Shadow Plague, a senitent pathogen whose PatientZero is a blood-sucking vampire. Any times it sucks the blood out of its target, the victim dies.
128* In ''VideoGame/PlantsVsZombiesGardenWarfare'' , both plants and zombies can become [[VampiricDraining blood-hungry]] vampires, though "normal" vampires are never seen. [=GW2=] has the Vampire Flower, a variant of the Sunflower that has reduced maximum health in exchange for LifeDrain on its attacks.
129* Vampires in ''VideoGame/QuestForGlory'' are generally played straight by all the stereotypes. It's left unclear whether they ''must'' feed on the blood of the living and how frequently, (and if they do, just ''who'' have they been eating since there's little indication they have been killing townsfolk) though if the player takes a particular [[TooDumbToLive foolish action]] he ''will'' become vampire food. At the same time, however, [[spoiler: Katrina and Tanya]] are rare early examples of vampires (''Shadows of Darkness'' being released in 1994, well before the concept of the FriendlyNeighborhoodVampire really entered mainstream popular culture) that are not AlwaysChaoticEvil. [[spoiler: Katrina, the Dark Master, is much more of a very lonely WellIntentionedExtremist and BrokenBird than a true villain, and despite her frequent selfishness never loses the sympathy of the player. Tanya is ultimately just a little girl who, no matter how much she loves her "Aunt 'Trina" still misses her mother and father and accepts the Hero's help in restoring her life.]]
130* [[StarterVillain House Dimetrescu]] in ''VideoGame/ResidentEvilVillage'' are heavily inspired by vampire lore, particularly ''Literature/{{Dracula}}'' and UsefulNotes/ElizabethBathory. They drink blood, they like to go for the neck when they do so, they can shapeshift into a swarm of flies, they react with fury when a maid opens a window (implying that they are WeakenedByTheLight), Lady Alcina Dimitrescu runs a winery, her three daughters call to mind [[VampiresHarem Dracula's three brides]], and they live in a [[{{Uberwald}} castle near a spooky Romanian village]]. If a letter you find in the ''Maiden'' demo is any indication (it's dated to ''1958''), they're apparently [[ReallySevenHundredYearsOld long-lived]], too. Alcina herself is also [[GiantWoman inhumanly tall]] to the point where she has to stoop to walk through normal-sized doorways, strong enough to effortlessly [[NeckLift lift a grown adult by the neck with one hand]] and hurl a large hardwood desk across a room with enough force to shatter it on impact, and possesses gigantic retractable WolverineClaws. However, this being ''Franchise/ResidentEvil'', a SciFiHorror series that inevitably [[DoingInTheWizard does in the wizard]] whenever seemingly supernatural forces are presented, the villains' vampire-like traits are likely to be explained biologically. Notably, in one scene, Lady Dimitrescu can be seen applying lipstick in front of a vanity mirror with [[MissingReflection her reflection]] [[AvertedTrope fully visible]]. Unlike most examples, their weaknesses aren't light but instead [[spoiler:the cold, since defeating Dimetrescu's daughters involve exposing them to cold winds]]. They also reference the draconic nature of Dracula in how [[spoiler:Lady Dimetrescu eventually mutates into a DraconicAbomination for her boss fight]].
131* Leonid from ''VideoGame/RomancingSaGa3'' can only be healed during battle by sucking blood out of enemies, and has 0 LP, so he can't be killed off permanently but can't be revived during battle either due to the previous restriction. Gameplaywise, his inability to be healed normally is the result of his armor that can't be removed from him that also gives him significant stat boosts: like detailed under DevelopersRoom article, other armors that share its name are vastly weaker and the copy of the actual armor likewise makes the wearer unable to be healed normally and it can't be unequipped afterwards.
132* Vampires in ''VideoGame/ARoseInTheTwilight'' are different from most other vampires in that their powers [[GreenThumb floral based]]. They absorb blood like a plant absorbs water, which freezes the source of the blood, and can attack with thorny vines. [[spoiler:The game's BigBad, Viola, also wears a bright pink dress instead of the more common black outfits of most vampires.]]
133* Meet Graf Michael Sepperin of ''{{VideoGame/Rosenkreuzstilette}}''. As if just organizing for a coup to be launched against the Empire just wasn't enough, leave it to him to make a DealWithTheDevil and begin using the forbidden arts to transform himself into a vampire and begin commanding an army of monsters, demons, and the undead, and even bring Raimund back from the dead as TheGrimReaper. The Graf not only is one of the {{Big Bad}}s ([[spoiler:other than his biological daughter, of course, who takes the spotlight of main BigBad from him after his defeat]]), but is also an {{Expy}} of {{Dracula}} of ''Franchise/{{Castlevania}}'' fame, even coming complete with a demonic transformation. Not to mention, he even randomly says one out of two lines when he transforms, the famous "Grant me power!" line and even the "I am the Devil!" one that references to Dr. Weil of ''VideoGame/MegaManZero'' fame.
134* Vampires (called Vampyres) in ''VideoGame/{{Runescape}}'' come in two flavours, the first being the "easily disposed of with enough blunt trauma or a nice swipe of a sword' kind. The other kind, though, are basically a vampire on crack (or perhaps PCP); while restrained to a certain area, they are [[NighInvulnerability Nigh-Invulnerable]] {{winged humanoid}}s who can only be killed with a special flail made from a silver/mithril alloy that has been dipped into the blessed river salve, as even normal silver weapons don't work on them because they can read your mind to know when and where you will strike. There are also Blisterwood weapons that can damage them which you can acquire later on, though to be able to make them you have to sneak into the most heavily guarded part of their city. The Blisterwood seems to be best way to deal with Vampyres, as it seems to weaken them as soon as they get near it, and despite the Vampyres trying their hardest to destroy the tree it is made from, the best they can do is lock up the tree and put as many guards as they can around it.
135** The story for ''Runescape'' vampyres differs from tradition somewhat. They are stated to be former humans, but how they were turned is unknown, since your character often gets bitten and doesn't turn. Not to mention that they frequently bite the human residents in Meyerditch on a daily basis to collect "tithes".
136*** It has been revealed that vampyres actually are a species unrelated to humans that came from another world. They used to be little more than animals before Zaros civilized them. Though most vampyres are former humans, the rulers are natural born vampyres. Turning humans into vampyres also is not a natural ability they have. Humans are turned into vampyres in an underground factory by soaking them in vampyre blood and exposing them to a magical mineral. The process for doing this was invented by a scientist.
137* ''VideoGame/{{Sacred}}'' featured the Vampiress, a human woman bitten by a Vampire and turned, then given a soul when she bit a Seraphim. This allowed her to resume her human form and safely travel during the day, though she had no restriction on changing and no weakness to fire. However, in Vampire form, she takes continuous sun damage but gains sufficient power boosts to make up for it.
138* The Mystics of ''VideoGame/SaGaFrontier'' are something of a hybrid between Vampires and TheFairFolk. According to [[AllThereInTheManual Essence of SaGa]], the strongest variety are even called "True Vampires". Generally, these are the only sort who have blood related powers.
139* The vampires of ''VideoGame/TheSecretWorld'' are immune to garlic, aren't affected by holy symbols, can cross running water, can be seen in mirrors, and only need to be staked if they're elders; in fact, the only weakness they share with classic vampires is sunlight, which they can avoid by wearing heavily-padded armor. For good measure, it's clear that vampires actually invented many of the weaknesses attributed to them in folklore in order to disadvantage hunters. However, all vampires grow steadily more powerful as they age: young, freshly-sired bloodsuckers are little more than mooks, while older vamps qualify as boss material; those drawn from shorter bloodlines leading back to the earliest strains of vampirism are stronger still, able to use BloodMagic, resist sunlight, transform into bats, and even resurrect themselves if staked. Lore entries reveals that vampires aren't actually immortal: they just live for a ''really'' long time, and because they live such violent lives, nobody's seen one die of old age yet. [[spoiler: It's also revealed that vampires are actually a creation of ''' ''[[HumanoidAbomination Lilith]],''' '' who first hybridized humans with demons, then distilled the resulting mutations into a blood-borne virus. Though immortal already, she infected herself with the virus so that she could create new vampires at a moment's notice]].
140** Also appearing in the game are the "Sanguine Hulk" vampires, a rare variant created when vampires become desperate or stupid enough to drink the blood of fellow vampires; comparable to steroid usage and blood-doping in humans, this cannibalistic process causes the vampire to balloon into Characters/{{Ba|tmanBane}}ne-like monstrosities capable of serving as humanoid siege engines. Unfortunately, the process [[DeadlyUpgrade amplifies their hunger and shortens their lifespans]], and because they're so volatile, other vampires usually end up offing them as liabilities anyway.
141** And then there's the results of the [[SovietSuperscience Red Hand]]'s experiments at Facility 10: a unique bargain with the vampire queen Mara provided the Soviets with a huge supply of vampire genetic material, which they used to create their own {{Super Soldier}}s. If anything, they were even bigger than the Hulks, could walk in daylight, and usually sported a nightmarish array of weaponry. Unfortunately, they were also borderline uncontrollable except through direct psychic manipulation -- which is why Facility 10 was eventually [[SealedEvilInACan sealed shut]] with the scientists and prototypes still inside. Unfortunately, the base was completely self-sustaining, giving the vampire researchers all the time in the world to go on making monsters until Mara came to release them.
142* ''VideoGame/ShadowHearts'': Every vampire met in the series is a part of the same Valentine family. They are extremely LongLived, tougher than humans, and are unaffected by any specific weaknesses. They can both drink blood with their fangs and directly suck life force with magic, but don't seem to require it often, if at all, as long as they have normal food. They are shown to possess some unique powers, with the only constant is the ability to transform into a bat. Playable Valentines also happen to be good, if eccentric, people.
143** Keith from the original ''VideoGame/ShadowHearts1'', the middle brother, is the most classic vampire of the family and is a very refined gentleman. He lives in his ancestral castle in Transylvania, wears a formal costume, fights with swords, and can cast powerful magic by summoning supernatural creatures. His other powers include turning into a silver-colored bat and becoming invisible, although it isn't incorporated in gameplay.
144** Joachim from ''VideoGame/ShadowHeartsCovenant'', the older brother, is a musclebound LargeHam {{Wrestler|InAllOfUs}}, who believes that he is a superhero of some kind. He's freakishly strong, able to easily use entire ''pillars'' as a weapon, and can also become invisible (which makes him weaker, but less likely to be targeted) or turn into a golden bat (becoming a GlassCannon).
145** Hildegard (Hilda for short) from ''VideoGame/ShadowHeartsFromTheNewWorld'', the younger sister, is another weirdo, who fancies herself as a MagicalGirl. For some reason she has ''literal'' HyperactiveMetabolism, and can suck "Calories" from enemies, which can be [[MultiformBalance "negative" or "positive"]]. "Negative" Calories turn her into the "Slim" form (MsFanservice with powerful magic), "positive" make her "Curvy" (short and chubby StoneWall), and keeping balance has her become a pink bat (physical GlassCannon). Even weirder, different forms [[SplitPersonality change her personality]], from {{Tsundere}} "Slim" to {{Hair Trigger|Temper}} Bat to ShrinkingViolet "Curvy".
146** The Black Bat, who debuted in ''From the New World'', but was never actually named, is the siblings' grandfather. Hilda says that he is the strongest vampire, who lived for over a thousand years, and once almost destroyed all humanity. While he's only seen in his bat form, the character illustrator of the series later drew [[https://twitter.com/miyakoworks/status/1072433021414969344 a portrait of his human form]]. Needless to say, he's heavily based on Dracula.
147* ''VideoGame/{{Shadowverse}}'': The central theme to Urias and Bloodcraft. [[spoiler:In the Guild Wars chapters, Yuwan is even surprised at how Urias is able to display strong emotions such as laughter, as well as being immune to sunlight. The vampire simply mentions that he has become accustomed to such things by ''living'' for a millennia. He also doesn't want to drink blood even if ''he can''. Lastly, the reason why he is known as the last of the vampires is that [[GenocideFromTheInside he killed his bloodthirsty kin]].]]
148* ''VideoGame/TheSims'':
149** With the ''Nightlife'' expansion, ''VideoGame/TheSims2'' adapts traditional vampire traits to the gameplay mechanics, making them sufficiently different. Vampire Sims lose needs in sunlight and must sleep in coffins during the day, can turn into a bat, don't appear in mirrors, don't age, and can turn other Sims into vampires by biting their necks. However, they eat normal food, can die by any means besides old age and starvation, and their main draw is their needs not dropping at night. Their skin turns a purplish color and their eyes turn red in addition to gaining fangs. They also say "Bleh!" a lot; when said to a human Sim, it can [[BringMyBrownPants lower their Bladder meter]].\
150Other expansions for ''The Sims 2'' add new types of meta-human Sims, and transformations can ''stack'', so it's perfectly possible to end up with a [[NinjaPirateZombieRobot plant werewolf vampire witch zombie Sim]]. It's not a good idea, though, to turn the solar-powered robot and plant Sims into vampires, since they burn to death when they try to recharge. That said, robot vampires can get around the sunlight issue. A robot's power is replenished by solar energy, but can also be recharged by sleep just like any other Sim. Sunlight is just faster, taking only three in-game hours at maximum.
151** ''VideoGame/TheSims3'' introduced vampires with the ''Late Night'' expansion and further fleshed them out with the ''Supernatural'' expansion. Whereas vampires in the second game were more in the mold of the ClassicalMovieVampire, the third game's vampires are based on more modern interpretations. They no longer need to sleep in coffins (though they are optional), and they don't die in the sunlight, but they ''do'' start smoking, gain a negative moodlet, can't use their vampiric abilities, and eventually pass out when they do step outside during the daytime. They can no longer sate their hunger with normal food, but must instead either drink blood or consume "plasma" fruit and juice, the latter enabling one to play a VegetarianVampire. Vampires can also reproduce; vampire children gain skills at a much faster rate than human ones, eventually turning into full vampires when they age up into young adults. Also, transformations no longer stack.
152** ''VideoGame/TheSims4'' goes the VampireVarietyPack route by giving vampires a CharacterLevel-styled system, where they can earn power points that can be used to unlock a variety of vampire powers, but at the cost of needing to choose weaknesses as they level up. This allows the player to mix and match various types of vampires across the in-game world. A few things, however, are consistent across all vampires. Instead of eating food, they drink plasma (from either humans or fruit, as in the third game; plasma fruit can also now be made into salads), they have a BottomlessBladder, and while they don't die if they don't feed, the Thirst meter does function as a SanityMeter that will cause them to start randomly attacking and biting Sims if it gets too low. The Energy meter is replaced with a Vampire Energy meter, which functions as the ManaMeter for their vampire powers, and sunlight will drain this meter and eventually kill them if it gets to zero when they're out in the sun. Every vampire gets two starting powers: the ability to read another Sim's personality at a glance, and the ability to [[MindRape cause hallucinations]]. They can change into a [[GameFace dark form]], which is used when they are using their supernatural powers, if their Thirst meter gets too low, or if they just feel like it. The dark form can have a completely different appearance, and even voice, from their regular form, with only their physique and gender needing to remain the same.
153* ''VideoGame/SolastaCrownOfTheMagister'': Despite the game being based on the rules for ''TabletopGame/DungeonsAndDragons'' fifth edition, vampires don't fully fit the typical D&D mold. They're not called vampires, for one thing, instead being called "Defilers," with vampire spawn being split into three different creatures: Brood of Blood have a draining bite and a ranged spit attack, Brood of Dread frighten anyone they bite, and Brood of Flesh have paralyzing claws. They lack several abilities that 5e vampires possess as well, such as regeneration or the ability to turn into mist, and are equally harmed and weakened by ''all'' light rather than just sunlight, making torches and Light spells very useful against them. Some of the stronger Defilers do possess more unique abilities to make up for it though, such as innate flight or the ability to conjure a magical darkness that only obscures the vision of the living.
154* ''VideoGame/SoulSeries'': Since ''Soulcalibur III'', both Raphael and Amy have become semi-vampiric beings, due to the influence of [[ArtifactOfDoom Soul Edge]]. The Pale skin and GlowingEyesOfDoom are present, as well as a weakness during daylight and an insatiable thirst during the night. They (or Raphael at least) are also able to infect others through a neck bite, turning them into more typical Soul Edge-infected Berserkers. Then again, Soul Edge tends to affect everyone differently. It's stated that the difference between the infected berserkers and the Sorels is that the infection didn't touch their minds, which is probably why they satisfy their "night thirst" through neck-biting rather than messy slaughter.
155* ''VideoGame/{{Stellaris}}'': The Necrophage origin added in the ''Necroids'' DLC lets you play as Space Vampires. Necrophage species get a lifespan extended by 80 years and bonuses to production when employed in Ruler or Specialist jobs, and are the only species in their empire allowed to [[VampiresAreRich become leaders or take Ruler jobs]], though it comes at the cost of a penalty to production when employed in Worker jobs, as well as a steep reduction in their population growth rate. Their main method of reproduction is instead converting pops of other species into them. They start out with a "prepatent" species on their homeworld, and the flavor text states that this prepatent species once ruled their homeworld while the Necrophages were a parasitic species that lurked in the shadows of their society, their existence dismissed by most as an urban legend -- allowing them to slowly take it over behind the scenes until the time was right to [[TheUnmasquedWorld step out, overthrow the prepatents, and rule overtly]].
156* Light-eaters in ''VideoGame/AStudyInSteampunk'' are people who abuse their LiquidAssets (sun-touched) abilities to drain others. Being sun-touched is hereditary, but light-eating is an addiction. The entire Vlaskian nobility indulges in it. [[spoiler: The player character can, too.]]
157* ''VideoGame/{{Suikoden}}'' Vampires are created by the influence of The True Moon Rune. They get sleepy and lose their powers in sunlight, and apparently only need to drink blood if they're not in the presence of the rune. Neclord at least when he was in possession of the rune was shown to be immune to everything but the Star Dragon Sword, another vampire's attack, and the special techniques of the Marley Family.
158* ''VideoGame/{{Terraria}}'': Vampires are a type of enemy encountered during the Solar Eclipse event. They have the archetypical "Dracula look," can turn in to bats, and they are implied to draw blood as their attacks inflict Bleeding. They do not have any of the typical vampire weaknesses such as sunlight, and they can enter homes uninvited to the point of just forcing the door open -- which they will do if the Solar Eclipse happens near a base or town.
159* ''Franchise/TouhouProject'': There are two known vampires in Gensokyo: Remilia Scarlet and Flandre Scarlet. Remilia is somewhat more traditional as a vampire, disliking sunlight, turning into a bat, [[WordOfGod claiming]] [[BlatantLies direct descendence from Dracula]], and such. However, [[YourVampiresSuck she actually]] ''[[YourVampiresSuck likes]]'' [[YourVampiresSuck cross imagery]], and is ''really'' weirded out when people seem to assume it should hurt her [[WickedCultured (she also tends to drink her blood in teacups prepared by her servant]] [[VampireBitesSuck because she tends to spill far too much of it when she bites people herself)]]. Flandre, on the other hand, looks like a vampire only in her drive for drinking blood (itself questionable, she drinks blood given to her by her maid, but when confronted with a human, WordOfGod says she blows them up without a trace of blood to drink remaining) -- she's a cute little PersonOfMassDestruction (of the unintentional kind) with "wings" made of rainbow-colored rhomboid crystals and a happy, experimentative disposition.
160** Flandre actually is able to turn into a bat as well, despite her unbatlike wings. Remilia does it better, though -- she turns into a whole bat swarm and can regenerate from a single one of them. Of course, Flandre's powers are perhaps poorly defined -- we see her but two times in the series, one of these times having been very short.
161*** Flandre has considerable mental issues, probably due to having been [[TheWoobie extremely isolated to prevent her from inflicting widespread damage]]; she might not know what vampire tricks she can do. Remilia, being more stable, intellectual, and in-control, would have had time and opportunity to learn.
162** There is actually a third vampire in the ''Touhou'' series, but like the rest of the PC-98 ''Touhou'' games, Kurumi has a case of ChuckCunninghamSyndrome. It doesn't help that she was a minor character to begin with; as the Stage 2 boss of ''Lotus Land Story'', she was more of a speed bump than a major foe. Kurumi is presumably weaker than the Scarlet sisters, she has a large wingspan compared to them, and she lives in [[EldritchLocation a lake filled with blood]]. This is all we know of her.
163*** Some speculation indicates that Elis from ''Highly Responsive To Prayer'' might also be a vampire, though it can't be verified since she too was lost to PC-98 obscurity.
164** Must be noted that the 'cross imagery' part is due to ClapYourHandsIfYouBelieve and the dominant faith (if any) in Gensokyo is a bizarre mutation of Shinto, not Christianity. [[TheHero Heroine]] [[{{Miko}} Reimu Hakurei]] uses amulets and other religion-themed projectiles in battle and they are as deadly to Remilia and Flandre as they are to all the other [[{{Youkai}} Obake]] in the series.
165** Their powerset is pretty much standard vampire (more so for Remilia, who loves her BloodMagic, as Flandre tends to cast pure arcane energy spells), but their weaknesses are ''bizarre''. The only normal ones are sunlight and running water (which also applies to rain), but they can't approach sardine heads or shattered holly branches, and roast soybeans burn them. It just so happens that these are the weaknesses of {{Oni}}; in fact, one of Remilia's lines in ''Immaterial and Missing Power'' suggests that ''Touhou'' vampires are related to Oni (referring to the fact that the Japanese word for vampire literally means "blood sucking oni"). Oh, and the vampires are also bound in an unbreakable contract to never attack humans in Gensokyo in return for getting blood supplied for them, taken from suicidal humans that live in the outer world.
166** Really, where Remilia and Flandre are concerned, it seems to vary depending on what ZUN feels like at the time. Remilia is actually more active during the day rather than at night[[note]]Because that's when most of her friends/guests are awake and up to mischief, and being a long-lived being of any race makes one seek amusement wherever they can[[/note]], and while she is vulnerable to sunlight and rain, she can actually counter these by carrying a parasol, which, while efficient, cannot possibly protect her completely. This is further evidenced in ''Touhou Hisoutensoku'', where Remilia cannot play in any non-indoor stage unless she's got a Security Parasol card in her deck. It's possible her weaknesses to sunlight and water may be psychological rather than physical.
167** Note that, in ''Silent Sinner in Blue'', she is clearly shown burning when she gets exposed to a bit of sunlight, explaining that part.
168*** But she can also regenerate from it, meaning that exposure to sunlight is less life-threatening and more excruciatingly painful.
169** In ''Perfect Memento'' it is mentioned vampires are capable of summoning vast amounts of demons by merely whispering.
170** Last and not least, it should be mentioned that vampires in Touhou are considered to be not undead, but (in the original Japanese) ''akuma'', which is translated as devil (Hence the name "Scarlet Devil"). Also, it seems they can't turn others into more of their kind (humans drained of blood "move around as a zombie for a while, then evaporate under sunlight").
171*** Except Flandre once stated to Marisa that she didn't need to breathe to 'live' which suggests undeath.
172*** And as for the "turning other humans into vampires" bit, it is canon that Sakuya, [[TheRenfield the Scarlets' faithful head maid]], has been offered immortality by Remilia only to turn it down. Whether this entailed turning her into a vampire or some other magical method is left unclear.
173* In the ''VideoGame/VampiresDawn'' series, a vampire's strengths and weaknesses depend on their generation. Valnar is a vampire of the third generation and automatically weaker than his [[IHateYouVampireDad Vampire Dad]] Asgar, who's a vampire of the second generation. The creation of the first generation of vampires is a major plot point in ''Reign of Blood''.
174** Ability-wise, the ''Vampires Dawn'' vampires of the first few generations are really CursedWithAwesome. Vampirism comes with {{Immortality}}, a HealingFactor, increased physical abilities (Asgar at one point [[HalfTheManHeUsedToBe tears a man in half]]), sharper senses, control over lesser undead, an enormously strong affinity for learning magic spells, VoluntaryShapeshifting right [[{{Pun}} off the bat]], a SpiderSense for dangerous areas, and an aura which hides their fangs and cold skin from humans.
175** They don't need to sleep in coffins, but it helps them regain health faster. They aren't affected by crosses, [[DaywalkingVampire daylight]], running water, rules of hospitality, and can choose whether or not to turn a human into a vampire when they bite them. A [[ImpaledWithExtremePrejudice stake through the heart]] will "only" instantly paralyze them.
176** Serious downsides do exist though. If they lose all their blood (which translates to mana points in-game), they go berserk. If they lose all HP, they don't die but go into torpor instead until they're fed blood and start [[HealingFactor regaining HP again]]. The only way to kill a vampire permanently is to [[OffWithHisHead chop off their head]]. They then suffer a FateWorseThanDeath in the realm of Blood Wraiths where they're in constant agonizing pain.
177* ''Vampire Rain'' features three kinds of vampires, or Nightwalkers, as the game calls them. The most basic type of Nightwalker looks human for the most part, but when feeding, angry, or injured, drops the disguise and looks like a hideous corpse. They're also extremely strong, requiring entire clips of ammo to take down, at which point they melt into puddles of acidic slime. Water dampens their senses, which allows humans to get close enough to fight them. Sunlight also seems to do the trick, as a [[DepletedPhlebotinumRounds UV Knife]] is a one-hit-kill weapon against them. Interestingly, all Nightwalkers seem [[KeystoneArmy dependent on the Nightwalker who turned them]], and killing one destroys all its progeny. They have offshoots called Prime Walkers that are even more powerful, being the very first of their bloodlines, [[spoiler:which becomes a key plot point, when killing a Prime Walker purges its bloodline completely]]. Finally, they seem to have an offshoot of 'natural' vampires who were born undead, and are immune to the effects of sunlight, and are freakishly strong. They do, however, seem to age, albeit slowly.
178* ''VideoGame/VampireTheMasqueradeBloodlines'', based on (you guessed it!) White Wolf's ''Vampire: The Masquerade'' pen and paper RPG series.
179* ''VideoGame/{{Warcraft}}'':
180** Dreadlords, as introduced in ''VideoGame/WarcraftIII'' and reappearing in ''VideoGame/WorldOfWarcraft''. Technically, they're demons. They have bat wings, claws, and horns. The standard ones show limited control over bats and other carrion, the ability to put enemies to sleep, a "vampiric aura" that restores health to them and their allies in melee combat, as well as a LimitBreak that calls a flaming demon from the sky. Other Dreadlords have shown capacity for things like raining hellfire on targets. However, no bloodsucking is explicitly demonstrated (They suck souls instead). They are perfectly capable of walking around in daylight.
181** ''Wrath of the Lich King'' introduces more traditional vampires in the Darkfallen, undead elven royalty raised by the Lich King. They have extensive blood-based and necromantic magic powers, grey skin, and boss-level strength, though otherwise, their powers vary. One, Prince Taldaram, can become invisible, and another, Blood Queen Lana'thel, has bat wings.
182** ''Shadowlands'' introduces the venthyr, an aristocratic vampire-esque race tasked with rehabilitating the souls of the recently deceased and cleansing them of their sins in life, from them extracting anima, which is colored blood-red from the process. They have the traditional vampire weakness of being vulnerable to concentrated light (or, at the very least, light that is magical in origin), which can either destroy them or turn them into semi-mindless ash ghouls, though they can circumvent it by simply covering themselves with an umbrella or a cloak.
183* ''VideoGame/WarioLand'': Some games allow Wario to become Vampire Wario as a power-up after making contact with a specific bat enemy. In this form, Wario can transform into a bat to fly around. Light turns him back to normal, but it's otherwise harmless.
184* In ''VideoGame/AWitchsTale'', Loue eats tomatoes rather than feast on blood.

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