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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot-3-7_1245.jpg]]
2[[caption-width-right:350:[[BodyHorror She doesn't look too well.]]]]
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4[[foldercontrol]]
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6[[folder:''The Sims (2000)'']]
7* Pretty much ALL of the danger themes in [[https://www.youtube.com/watch?v=4Il5aZhYy8E&NR=1 this video]].
8** Especially the death themes, combined with the message that appears. "Deepest sympathy! [[HelloInsertNameHere (Sim Name)]] has just died. Though the body is gone, spirit will always remain".
9** The sting (heard in the beginning of the video above) played when the burglar (or some other dangerous event, such as raccoons and getting fired) appears on your lot in the first game. The combination of the eerie music, the picture in the corner highlighting the burglar's furtive and ever-forward movements, and the knowledge that you can't do anything about it - [[ClassicCheatCode not even cheating]]! - save for calling the police, is simply terrifying. Oh, and sometimes it happens that a burglar appears in the lot, [[NothingIsScarier but leaves immediately afterwards]]. Let's not forget that this usually happens late at night (typically during the hour after midnight), when all of your Sims are asleep and everything is quiet except for the chirping crickets - you couldn't be in a more tender, vulnerable state of mind when [[JumpScare danger suddenly strikes]]. The burglar music scarred so many childhoods that all future ''Sims'' games would water down the accompanying theme considerably.
10** Burglars sometimes [[InvasionOfTheBabySnatchers steal babies]]. Technically this is because Sims 1 babies are just objects and the burglar picks objects at random, but the idea of a burglar [[NothingIsScarier just... taking a baby]] is ''chilling''.
11** The Fire 2 sting is reminiscent of PsychoStrings, and ''it shows''. You will no longer want to leave your Sims with the Cooking skill below 3, or put in chimneys, or use the firework kits, lest you will hear that terrifying theme again... not that Fire 1 is not scary, but at least it lacks the strings.
12** The music when ghosts appear on the lot (also heard in the same video). The wailing and laughing noises they make when floating around don't exactly help.
13* Even if they're meant to be prank calls, a lot of the messages your Sims hear when answering a ringing phone are downright ''creepy''. Special mention goes to "They're coming soon. Better think twice about opening the door." And while you read the message, the little mask in the dialogue box just stares at you. Smiling. [[http://sims.wikia.com/wiki/Prank_calls Here]] is a list of all the prank call messages; they run the gamut from mundane ("Wrong number. Sorry.") to innocuously bizarre and silly ("Do you canoe?") to vaguely unsettling ("The drop off has been made. You've been warned.") to SERIOUSLY OMINOUS ("The end is near. Make preparations.").
14** "The flashing light was just a test. You'll have plenty of warning next time."
15** "You have been Chosen. They will come soon."
16* One lot in Magic Town, "Coldwind Meadow", has a fairly [[NothingIsScarier unsettling]] description:
17--> Once a dairy pasture, this quiet meadow was usually avoided by local farmers following the unexplained disappearance of their cows. Recently, a carnival blew into town and set up several unusual attractions on this mysterious site.
18* The dying screams of your Sims are much, [[FamilyUnfriendlyDeath MUCH]] more pained and horrifying than in future games (i.e. sims simply drop dead in a dramatic fashion without any screaming).
19--> Ugh... Aargh... Aaaaaaaaaaaaaaaaahhhhhhhhhrghhgrhg... Ahhhhahha... ughhhhhhhhh...
20* ''Unleashed'' introduced a glitch in which sometimes a Sim's portrait image would be corrupted and inaccessible. The game tries to compensate for that issue by showing [[https://i.imgur.com/8nWpH.jpg a pointy-eared woman's head upside-down]] instead. It stands out so much players are easily startled when this portrait appears out of nowhere... not to mention that this portrait ''emotes'' unlike the default ones. Oh, and it can spread to other Sims and there's no fix apart from manually editing the affected Sim.
21* In ''The Sims: Livin’ Large'', there was something called Concoctonation Station. Sims can make various potions, but can be fined if caught by police. Some potions make the Sim’s mood better, but others can change the Sim’s personality or make their mood low, including hunger, putting them at risk for imminent starvation. Others make Sims fall in love or turn invisible for a time. Two negative effect potions make a temporary evil clone of a Sim or turns a Sim into a Frankenstein’s monster-like thing. Their mood tanks dramatically and they can’t be controlled. All they do is walk around and break things while making a strange roaring noise, and they wake up sleeping Sims upon entering a room. They change back eventually, but it’s still unnerving. It’s impossible to control which potion is made, so it’s a gamble each time.
22* The "Mad Bomber". This infamous NPC will show up if you have a "No Thieves Allowed" sign downloaded from ''[=SimSlice=]'', and carrying along with him is a CartoonBomb. When he enters the lot, he will walk to that particular sign first and destroy it in a rage, then he will bee-line on the door to ring a bell, leave a bomb on the doorstep as a [[DeadlyEuphemism "parting gift"]], and then run off while [[LaughingMad laughing like a maniac]]. The bomb has to be defused quickly (only if they have sufficient Mechanical skills, otherwise, they'll run away in fright) or else it'll go off and start a particularly large pile of flames. It's startling to see that the burglars (normally known for stealing items) would resort to [[NotSoHarmlessVillain bombing a residential area]] with the potential to kill its residents all [[DisproportionateRetribution because of a sign that basically tells them to]] [[SwiperNoSwiping go away]].
23* What happens if you don't improve your relationships with your fans (the Anybodies) as a famous Sim? You will attract an Obsessed Fan.
24** An Obsessed Fan will follow and stalk your famous Sim not just on residential lots, but every community lot (''including'' vacation and MAGIC LOTS). On the former, they will leave lots of black roses, take pictures of ''anything'' (which includes random passing Sims, pets, to a mailbox), and rummage through trash bins, and in latter, they will yell and shout for your attention. Your Sim can tell them to go away[[note]]only works on community lots[[/note]] and can be deterred but will come back later.
25** While at first glance he seems to be a nuisance but harmless individual, if you have an award and all Sims are asleep he will eventually sneak inside you home to '''snag''' away at your hard earned Simmy Award (and for extra creepiness, the sting used when he does that is the one reserved for ghosts haunting your lot). Like with the burglar, both Build and Buy Mode are disabled, however, what makes it notable is that the burglar alarm ''won't'' register an Obsessed Fan as a criminal! The only way of ever stopping him is if you have a "Zeddy-Lock Celebrity's Security Door" that prevents non-famous Sims from entering. It serves as a reminder to always pay attention to your fans to prevent a scenario like this. It says something about the Obsessed Fan's behavior when even ''the'' Tragic Clown (who is considered a menace to [=SimCity=]) will [[EveryoneHasStandards take issue]] at his presence and ward him off, ensuring that the stalking fan may not bother a famous Sim for the time being.
26[[/folder]]
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28[[folder:''The Sims 2'']]
29* It is unknown whether the alien babies come from intercourse or artificial insemination, but the only difference is the kind of trauma the Sim should have from that, especially after ending up with a green-skinned, black-eyed child that looks just like the aliens abusing you. Yes, the MisterSeahorse-scene is funny, but would you (assuming you're not a [[FreakyIsCool Knowledge Sim]]) want to be the one who it happened to? It makes [[GeneralRipper General]] [[{{Jerkass}} Buzz Grunt]]'s [[FantasticRacism hatred]] of aliens a bit [[JerkassHasAPoint justified]].
30* The ghosts. Especially the red ones. Worse, the fact that the ghosts can literally ''scare your Sims to death''.
31* The [[http://www.modthesims.info/showthread.php?t=404735&page=2 Ottomas Twins]] had missing genetic data from their father's side when they were initially added into the game. That means the game has to improvise and set someone else as the father - which can be anything from a random male Sim, random female Sims, [=NPCs=] such as the Grim Reaper, or even pets. Due to this, they can have disturbingly hideous and deformed faces. They've been known even to [[GameBreakingBug corrupt the game]]. Not that their siblings and grandmother are lookers either.
32* The [[https://www.youtube.com/watch?v=PSgtptpTaBI hula zombie music]]. It IS a death theme, but it's still surprising how eerily spooky and depressing it is.
33* If you zoom in so much that the camera clips through a Sim's head, you can see a part of their skin texture in their teeth. [[https://i.imgur.com/TqqRJr4.jpg It's worse than it sounds.]]
34* A Sim with extremely low hygiene in a room with many fly-infested dirty objects risk being EatenAlive by a swarm of hungry flies. Oh, and the Sim will have enough time to scream before turning into a pile of dust. It's easily the most horrifying death, but it's thankfully extremely hard to trigger in normal gameplay.
35* With a bit of work, you can set up an AndIMustScream situation using the Cowplant and the Resurrect-O-Nomitron. Repeatedly feed the Cowplant with a Sim and then have another Sim drink the Cowplant's milk, thereby extending their own life. Then call the Grim Reaper and cough up the money to resurrect the dead Sim and feed him/her again to the Cowplant, rinse and repeat for eternal life as long as you have enough money to pay the Grim Reaper, and the poor Sim will be stuck in a constant state of being EatenAlive and then resurrected until the one resurrecting him/her stops. [[WhoWantsToLiveForever Fun!]]
36* The existence of zombies. While the ZombieApocalypse is utterly averted and zombies aren't dangerous in game, it's heavily implied that the zombified Sim resents their resurrection as it robs them of their eternal rest (they get a bad memory and lose relationship with the one who resurrected them). Oh, and it's also permanent, once a Sim becomes a zombie, they will stay like that ''forever''... And we do mean forever, they're biologically immortal. Their personality is also [[LossOfIdentity wiped out]] and they all have a new fixed one with 4 Outgoing, 3 Active and 1 Playful point and they lose all their skills. It almost feel like a MercyKill when they die and are never resurrected again.
37* Signs of neighborhood corruption. While it was initially believed that deleting Sims caused this, it now seems to be happening "at random" and be caused by things that are out of the player's control. It can manifest as Sims disappearing from the game, Sims that are [[YoungerThanTheyLook Younger]] or OlderThanTheyLook (which can end up with things like floating children), Children with an Aspiration other than Grow Up and impossible wishes [[{{Kidanova}} such as Children wanting to go on a date]], or Sims wanting to be friends with themselves. The corruption keeps going up to the point where [[GameBreakingBug the game simply fails to load the horribly-corrupted neighborhood]].
38* A few of the spells introduced in ''Apartment Life'' have some very disturbing implications.
39** ''Extractum Amorus'' breaks up marriages. You can ruin a HappilyMarried family just ForTheEvulz.
40** ''[[EasyAmnesia Tabula Rasa]]'' erases all memories and relationships. The Sim partly becomes a BlankSlate (thankfully skill points and personality remains). Oh, and it's permanent too!
41** ''Vivificus Zombiae'' is ExactlyWhatItSaysOnTheTin, it resurrects someone as a zombie.
42** ''[[CharmPerson Compello Acceptus]]'' influences the target sim to accept the next five social interactions, up to ''and including'' woohoo. And it's a "good" spell!
43* Where [[GameMod modding]] is concerned, the OMGWTFBBQ mod by Pescado was so notorious that it was banned from Mod the Sims, one of the largest ''Sims'' modding sites. It was, to put it bluntly, a custom barbeque grill that let you [[ImAHumanitarian cook and eat]] [[EatsBabies babies]]. Not just baby-shaped meats, but actual infant Sims who were then removed from the game and treated as having died. ''Sims'' {{machinima}} makers and storytellers quickly used the OMGWTFBBQ to tell horror stories about murderous parents, while other simmers were [[ThisIsWrongOnSoManyLevels horrified by it]], and for some, it was one of those mods that just CrossesTheLineTwice. Either way, it became a MemeticMutation in the ''Sims'' community. [[https://www.youtube.com/watch?v=YLFIRKd-8Q0 This video]] by Plumbella covers the history of the mod.
44* [[HumanoidAbomination Knut Futa]]. A Sim whose character file was so badly damaged during development, none of his data is left, with the exception of his appearance data. He is meant to be deceased, but the game doesn't properly recognize him as such. He doesn't have an assigned age and will behave like a newborn if resurrected, which is terrifying in and of itself and causes [[GameBreakingBug errors, due to the adult Sims on the lot being unable to interact with him]]. He has no aspiration, no personality, no skills, no interests, absolutely nothing. He may even start mirroring the skills of other Sims living with him after a while.
45[[/folder]]
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47[[folder:''The Sims 3'']]
48* [[https://www.youtube.com/watch?v=Q3o9xmcgriA The Grim Reaper's music in Sims 3]] is a mix of creepiness and SugarWiki/AwesomeMusic.
49* Any time an NPC brings their toddler to the library, the kid crawls over to the toychest and literally disappears into the box. And if you teleport home when holding the neighbour's infant (uh, kidnapping), there's a good chance the infant will turn into an invisible, unfindable, crying baby!
50* ''World Adventures'': The death by Mummy's Curse. A very unlikely death, given how it occurs, but it's pretty unsettling all the same. For starters, when your Sim loses the fight with the Mummy, the Mummy has a chance of casting some kind of spell on them, with them screaming all the while. And a few days in, a strange border begins appearing around the screen when the view is on the Sim in question. When there’s only a few hours left, the game feels the need to add a ScareChord to emphasise the impending demise of the Sim, after which the aforementioned border gets accompanied by a ''skull fading in and out of view'', which gets more and more intense the longer the Curse is left. ''Eeesh.'' And then, when the time of death finally comes, the Sim is surrounded by a tornado and... just blows away. It's a very creepy death, especially in comparison to the rest of the deaths.
51* The Mysterious Mr. Gnome and his variations. It's this weird-looking gnome with OffScreenTeleportation abilities, and it can appear by your Sim's bed to [[ParanoiaFuel watch them sleep]]. And there's nothing you can do to contain it. Creator/{{Seanbaby}} doesn't appear to be aware of this particular feature - when he does a brief LetsPlay of the game as an experiment in "psychology", several of the gnomes he set up to stare at the toilet so his subject would never feel comfortable peeing relocate to surrounding guard positions during the solitary confinement portion of the experiment. When he notices this, he expresses doubts about his own sanity (the sanity of his subject isn't exactly in question - it's quite definitively not there).
52* ''Supernatural'':
53** The Werewolf transformation. The Sim looks (and sounds) like they're ''in pain'' when it happens. And if you're playing with the game on full moon, it happens whether you like it or not!
54** Sims with the [[FlatEarthAtheist Supernatural Skeptic]] trait has special social interactions. Some are funny enough, like "imply mother is a junebug" when talking to fairies, but some are... unsettling. For example: Look through the options and see "Enthuse about Witch Hunts". The speech bubble even depicts [[TorchesAndPitchforks three torches]]. Keep in mind that witch executions are usually depicted as them being being burned at the stake.
55** Some of the new paintings for this expansion changes their appearance at night... and all of their alternative looks are visions of hell, death, or evil.
56* In the haunted house (the attraction, not a literal haunted house), look closely at the windows. This may sound stupid at first, but the person who dresses up as a ghost (by donning a bedsheet...) actually looks surprisingly creepy as it strides back and forth from window to window. It's the fluid movement that sells it.
57* If you forget to pay your bills for some time, a repo-sim will be sent to your house to reclaim some of your stuff (equivalent to the amount of money you owe). Unfortunately, the game gives no notification or warning whatsoever, and when it happens, a [[ScareChord fairly ominous piece of music plays]] and suddenly a shady-looking sim in dark gray clothing enters your house and starts taking stuff. Many first-time players mistake the repo-sim for a burglar. Not exactly nightmarish, but still fairly alarming.
58* The [[KrakenAndLeviathan Kraken]] that comes with "Island Paradise". Especially because it will often swim under your houseboat. Also, sharks.
59* The "glitched baby" problem, which can happen if you accidentally download corrupted custom content. Nothing quite like having your newborn baby look like a featureless flesh-colored stick or a giant blob which eventually grows up into a horrid, deformed, shapeless Lovecraftian mess. You want to know something worse? Said corrupted content can attach to other things on The Exchange, so even if someone tries to avoid using it, [[ParanoiaFuel that content could still sneak into their uploads]]. [[FromBadToWorse To make THAT worse]], this is how computer viruses spread, so these glitched babies are a sign of a very specific virus.
60* Pets can have the glitched baby problem sometimes too (but no corrupted downloaded content is necessary). It's uncertain what causes it but while speeding up time in the [=PS3=] ''Sims Pets'' sometimes dogs or cats will suddenly shoot up onto two legs with the distorted glitch form.
61* In-universe example. Checking for monsters under the bed. If you find nothing, fine. If you see glowing eyes, the kid will refuse to sleep in that bed for an entire night.
62* An in-game example. When Toddlers and Children play with an evil clown-in-a-box, they get scared to the point that it's recorded as a bad memory. Mean (grouchy) Sims apparently do not get a bad memory when playing with the evil clown-in-a-box, but [[NightmareFetishist enjoy it instead]].
63* Meteors. Overlapping with ParanoiaFuel, these things can fall and kill your Sim if you have ''Ambitions'' installed at ''literally any time you're outside''. While there is a pretty big warning to get out of the way, and a meteor has to get a direct hit, it is more than possible to go AFK without pausing only to find your camera zoomed in on a smouldering, 3x2 hunk of rock when you return. And if you're unlucky enough to have it hit a school, there is no way to prevent it from killing everyone inside, possibly killing off an entire generation of Sims unless some decided to skip school that day.
64* If the game is paused at just the right time, some of the Sims' faces can look [[http://web.archive.org/web/20160920180115/http://tinypic.com/view.php?pic=263fv4h&s=6 downright spooky]]. On that note, pausing the game does not always immediately stop a Sim's animations, often allowing them to complete a tiny movement such as a few frames of a head turn or the like. It's subtle enough that most people won't notice it until they either look for it, or their Sim appears to [[TheFourthWallWillNotProtectYou turn their head towards the screen]].
65* [[https://www.youtube.com/watch?v=Q2zR01BkR88 Girl Doll Dressed]] was a notorious mod that added a doll to the game for child Sims to play with. On the surface, it's harmless. The problem was that the mod was broken, and would cause lag, corrupted save files, and even crashes when the doll was placed in a house. The ''scary'' part was that it would attach itself to save files, it was not visible in the Mods screen or in the downloads folder, and it would spread to other ''Sims 3'' players when save files with Girl Doll Dressed were shared on the Exchange. It was a computer virus that broke your ''Sims'' game and took the form of a CreepyDoll, one that EA itself had to step in to address in order to figure out a way to stop it.
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68[[folder:''The Sims 4'']]
69* Children can't burn, but they can drown. You can end up with child ghosts.
70* You can romance the Grim Reaper, flirting with him whenever he comes to harvest souls. But he only calls when somebody dies, so to romance him, you ''have'' to kill more Sims!
71** If asked if he's single, Grim says he's too evil for romance. Think about the [[CosmicHorrorStory implications]] of Death itself being sapient and evil. Not a [[DontFearTheReaper neutral force of nature]], but ''actively evil''.
72* Vampire attacks at night. An ominous music sting will play as the vampire enters your Sim's house and does a ''Film/{{Nosferatu}}''-style walk to their bedroom, all with you powerless to do anything about it. If your Sim gets drained by Vlad, you may also get a message in which he declares his intentions to return and feed again whenever he wants, since your Sim's plasma is just that delicious.
73* The "Irrational Danger" moodlet resembles a black-colored [[Film/{{Scream}} Ghostface]] and it can appear even without supernatural occurrence happening. It looks like a JumpScare and can appear for those that didn't expect it. Those who don't want such moodlet to appear are advised to choose traits that made the Sims braver if possible.
74* The ''[=StrangerVille=]'' pack has, in a short time, become infamous for supplying a deep well of this, in a series not normally known for having overtly, deliberately scary content other than DefangedHorrors or VideoGameCrueltyPotential.
75** For starters, it introduces a very frightening new feature: PØŞŞ€ŞŞ€Đ Sims. Once possessed, they will have an unnatural, wide smile on their faces, coupled with large, staring eyes. Their walk will be janky and twitchy, and they will run in a inhumane manner, very similarly to how Literature/TheSmilingMan moves. If a non-possessed sim tries to communicate with them, they will say very creepy things back, with all of their dialogue written in a strange font to reflect the fact that something's wrong with them. The worst part is how they look in their emotion stature; unlike all other emotion postures wherein the sims stare off in front of them, the possessed sim will look ''[[TheFourthWallWillNotProtectYou directly at you]]''. To say this alienated and scared some players the first time they saw it would be an understatement. Furthermore, if you play in [=StrangerVille=], these guys will be your first guests, with the "Welcome Wagon" event replaced by a "Welcome to [=StrangerVille=]" event where, instead of your new neighbors greeting you, it's a whole bunch of possessed sims showing up at your front door. (One of them is even holding the customary [[EveryoneHatesFruitCakes fruitcake]], as the cherry on top.)
76** It only continues once you start digging into the [=StrangerVille=] mystery. Once you complete part two and open the locked door in the secret lab, you accidentally release a whole bunch of spores all over town. The sky turns a strange, reddish color, with purple spores floating in the air and a plume of smoke coming from the direction of the lab. Combine that with the fact that the strange, glowing plants found around [=StrangerVille=] have just expanded in both size and number (including vines that now come out of your plumbing), the preexisting knowledge that ''something'' in [=StrangerVille=] is causing sims to act possessed, and that traveling deeper into the secret lab's lower levels requires a HazmatSuit... it doesn't take much for a player to connect the dots and realize that they [[NiceJobBreakingItHero probably just exposed their sims, and everyone else in town, to whatever infection is responsible for the possession.]]
77* A bit mild, but when the Gotta Stream 'Em All drone breaks down, it billows smoke, spinning midair in a circle and starts ''screaming''. Definitely catches you off guard the first time it happens. And second. And third...
78* Most of the deaths in this entry are extra cartoony, but there are the distressing death animations caused by [[https://youtu.be/DfMcoBRhCN0?t=163 pufferfish poisoning]], [[https://youtu.be/25YMhqkkHQ8?t=119 poison dart poisoning]], [[https://youtu.be/ZZWbnc53FBU?t=319 uploading too much knowledge]], and [[https://youtu.be/8URoHoR88YU?t=84 rabies]]. Few are as downright ''chilling'' as [[DisneyVillainDeath falling from Mt. Komorebi]], they lose their grip, fall with a yelp and die. No twitch, no groan of pain - just [[OneHitKill SPLAT]].
79* The dark lore of the cheap apartment at 1313 21 Chic Street in San Myshuno. There's a homicide investigation style outline of a body on the floor which occasionally emits a cloud of stink that can be gotten rid of by mopping the area. The outline, however, never goes away and can only be hidden by covering it with a rug or furniture. And in case you didn't get the implications, the description of the apartment itself pretty much spells out that the previous tenant's murder is the reason the apartment is so cheap to begin with.
80* The Cowplant returns, but you can [[ForgotToFeedTheMonster forget to feed it]], at which point it dies. [[https://www.reddit.com/r/thesims/comments/5uqewr/dead_cow_plant/ Its skeleton]] is somehow incredibly eerie and unsettling.
81* In the realm of modding, there's the Extreme Violence mod, which does exactly what it sounds like: let your Sim violently murder other Sims, in ways ranging from the goofy to the badass to the outright disturbing. And it interfaces with certain expansions, too. With ''Vampires'' installed, vampire sims can [[AndShowItToYou rip sims' hearts out and eat them]], with ''Werewolves'' they can rip their ''guts'' out and eat them, and with ''Seasons'' installed, if you go into the holiday screen, one of the traditions you can select for a player-created holiday is "Murder". Yep: your sims can participate in Film/{{the Purge|Universe}}.
82* Downloading broken CC or downloading a recolor with no mesh turns your sim into a red and black or red and white checkerboard with question marks stamped on their foreheads and blood red eyes. It's terrifying the first time you see it and it can be a pain to remove unless you have the tray exporter
83[[/folder]]
84[[folder:Spin-offs]]
85* In most of the ''Sims'' titles, Criminal Sims rise to the top through various forms of theft. In ''VideoGame/TheSimsBustinOut'', [[DarkerAndEdgier however]], [[VillainProtagonist a player-controlled Sim with the Gangster career]] will [[MoralEventHorizon do significantly worse]] to [[FromNobodyToNightmare get to that point]]. Starting off as a petty vandal, they'll perform increasingly severe thefts, beat up anyone who so much as looks at their boss wrong, [[{{Pyromaniac}} commit a series of arson]], [[ProtectionRacket extort businesses]], and ''[[ProfessionalKiller assassinate uncooperative or problematic subjects]]''. By the time they get to [[BigBad Malcom Landgraab]]'s mansion, they've [[TheStarscream whacked their boss]] and [[KlingonPromotion claimed the recently vacated position]] in retaliation for [[DisproportionateRetribution being passed up for a raise]]. Malcolm comes across as the lesser of two evils when the PC Sim has blood on their hands and will readily stoop lower and lower in the pursuit of money and power.
86* The setting of ''The Sims 2'' on GBA can be unsettling, the playable character is the only one in Strangetown [[TrumanShowPlot to know that the town has been turned into a television show]]. To make things worse, Daddy Bigbucks the producer, [[EnforcedMethodActing manipulate things behind the scenes to make sure his scenario happens for real]]. He set up an alien invasion and a nuclear power plant's bombing, put nuclear wastes into soda drinks and almost ''caused the end of the world by using the threat of a [[ColonyDrop meteor collision]] as a plot thread on his show.''
87[[/folder]]

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