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11[[quoteright:320:[[VideoGame/SonicTheHedgehogSpinball https://static.tvtropes.org/pmwiki/pub/images/scorpius_3.png]]]]
12[[caption-width-right:320:If you think [[NightmareFace that's]] bad, just wait until you hear [[HellIsThatNoise the screeching it makes]].]]
13No, not even [[Franchise/SonicTheHedgehog the Blue Blur]] can be trusted not to [[NightmareFuel give kids nightmares]].
14
15----
16!!These entries have their own pages:
17[[index]]
18The games:
19* ''NightmareFuel/SonicTheHedgehogCD''
20* ''NightmareFuel/Sonic3AndKnuckles''
21* ''NightmareFuel/SonicShuffle''
22* ''NightmareFuel/SonicAdventure''
23* ''NightmareFuel/SonicAdventure2''
24* ''NightmareFuel/SonicHeroes''
25* ''NightmareFuel/ShadowTheHedgehog''
26* ''NightmareFuel/SonicTheHedgehog2006''
27* ''NightmareFuel/SonicUnleashed''
28* ''NightmareFuel/SonicGenerations''
29* ''NightmareFuel/SonicLostWorld''
30* ''NightmareFuel/SonicMania''
31* ''NightmareFuel/SonicForces''
32* ''NightmareFuel/SonicFrontiers''
33
34Other media:
35* ''NightmareFuel/AdventuresOfSonicTheHedgehog''
36* ''NightmareFuel/SonicTheHedgehogSatAM''
37* ''NightmareFuel/SonicUnderground''
38* ''NightmareFuel/SonicX''
39* ''NightmareFuel/SonicTheComic''
40* ''NightmareFuel/SonicTheHedgehogArchieComics''
41** ''NightmareFuel/SonicTheHedgehogMegaManWorldsCollide''
42** ''NightmareFuel/SonicTheHedgehogMegaManWorldsUnite''
43* ''NightmareFuel/SonicTheHedgehogIDW''
44* ''NightmareFuel/SonicTheHedgehog2020''
45* ''NightmareFuel/SonicTheHedgehog22022''
46* ''NightmareFuel/SonicPrime''
47* ''NightmareFuel/TheMurderOfSonicTheHedgehog''
48[[/index]]
49----
50!!Other entries:
51[[foldercontrol]]
52
53[[folder:General]]
54* [[https://www.youtube.com/watch?v=9Yw5jkAHgME The infamous drowning theme]] frequently reduces (most) players to tears while playing through Labyrinth Zone in ''VideoGame/SonicTheHedgehog1'', if only because of how [[JumpScare louder-in-comparison and unexpected]] it is. It is a frantic, booming jingle that gets faster and louder until the player drowns.
55** The ''VideoGame/SonicAdventure'' [[VideoGame/SonicAdventure2 games]] [[https://www.youtube.com/watch?v=IBpWn0j8A-0 feature an orchestrated version of it,]] [[https://www.youtube.com/watch?v=Eeub2_fm_Qc complete with realistic drowning;]] and, last but not least, ''VideoGame/SonicColors'' has an even more ominous-sounding, better-orchestrated version of the track, [[https://www.youtube.com/watch?v=HMUOMZNEzXw as heard here.]] What makes drowning in ''Colors'' even scarier is [[https://www.youtube.com/watch?v=COPybKtOceQ Sonic's body language]] during it, depicting an even more realistic drowning. However, [[https://www.youtube.com/watch?v=Fg0t9eK3jg4 arguably the worst]] version is the ''VideoGame/SonicGenerations'' one, which combines the fast tone of the regular version with incoherent drumming.
56** At a game show called Banzai Arcade's panel at an anime convention, one of the backdrops to one of the [[NintendoHard hard]] questions was a [[SugarWiki/AwesomeMusic "Labyrinth Zone]] [[https://www.youtube.com/watch?v=H7ibpUL7Qv8 Dance Party"]]. Missing the question leads to the water level rising drastically, with [[https://www.youtube.com/watch?v=q6GfLhut0dg#t=4m54s predictable results.]]
57** Tails lampshades this in ''VideoGame/SonicGenerations'' by saying the water in Chemical Plant Zone makes him really nervous.
58** The drowning music also plays in some games at 9'49" out of [[TimedMission 10 minutes]]. Most levels are short enough that this doesn't happen, but ''Sonic 3 & Knuckles'' and ''Sonic Mania'' have substantially long enough levels that it's likely to happen, especially in Carnival Night Zone Act 2 (thanks to the [[ThatOnePuzzle notorious red barrel]]), both Acts of Sandopolis Zone, Death Egg Zone Act 2 and ''Mania''[='=]s Flying Battery Zone Act 2.
59** While ''VideoGame/SonicTheHedgehogCD'' lacks the drowning/countdown theme, it features a ghastly bubbling sound that can be just as frightening.
60* Any time you take a hit and you lose your rings. '''BRRRRIIINNNGGG!''' Quite the JumpScare. Doubly so if traveling at high speeds, where the sudden stop can catch any player by surprise.
61* Likewise, Sonic's DeathThrows sprites can also catch the player by surprise, especially after traveling at fast speeds and getting killed by something you didn't see coming. Or if you get crushed to death. Or if you [[TimedMission lose track of the stage timer]] and suddenly die to a Time Over.
62* Speaking of death by crushing, it is one of the most common and feared ways of dying after drowning, due to the fact that ''nothing'' protects against it. You can be Super Sonic with 300 Rings remaining and still be paranoid around platforming sections because something could unexpectedly come down upon you or a moving platform you're on could push you up into the ceiling or a bed of upside-down spikes. It doesn't help that in some of the games, the hit detection for death by crushing can be [[HitboxDissonance wonky]], causing you to be [[JumpScare abruptly]] killed because you passed through a crush trap moving ''away'' from whatever surface it's designed to smash you against.
63** Oddly enough, ''Sonic Generations'' severely downplays this; yes, you can get crushed, but it is not a OneHitKill — if you have rings, they'll fly out of you as usual as Sonic is comically SquashedFlat, springing back into shape several seconds later.
64* The [[AndIMustScream And I Must Screamness]] of the games, concerning the woodland animals' UnwillingRoboticisation.
65* Doctor Eggman's classic western design. Once an [[https://web.archive.org/web/20181108040326if_/http://eggmanempire.sonicworld.net/downloads/images/official/classic/poses2.gif adorable]] [[https://web.archive.org/web/20071212045720if_/http://eggmanempire.sonicworld.net/downloads/images/official/classic/poses.gif spherical humanoid]] with traits of [[Music/TheBeatles both eggs and walruses]], his cutesy appearance was changed [[AmericanKirbyIsHardcore when he hit American and European shores]], and he was molded into this [[https://web.archive.org/web/20181108040533if_/http://eggmanempire.sonicworld.net/downloads/images/official/soa/chaosartwork.png much more]] [[https://web.archive.org/web/20071212045438if_/http://eggmanempire.sonicworld.net/downloads/images/official/soa/Spinball_eggman.png menacing creature.]] Most notable is that the dark goggles/tea shades he wears are seemingly turned into BlackEyesOfEvil in Western artwork, making him look outright sinister.
66* Sonic's eyes, as well as those of a few buddies of his, look a bit too much like a single eyeball with two pupils.
67** [[http://sonicintent.blogspot.com/2009/06/sonicnot-so-universe-rant-warning-ahead.html The .gif at the end of this blog post]] makes this [[BodyHorror all too clear]]. [[spoiler:It's a picture of Sonic, with the "bridge" between his eyes ''lifting up'' and his pupils '''''becoming one.''''']]
68** It was ''much'' worse in [=DiC=]'s Sonic cartoons, [[http://imageshack.us/photo/my-images/696/shot1cm.png particularly SatAM]]. And as if his eyes weren't already freaky enough, for some bizarre reason Sonic didn't have eyelids, [[http://imageshack.us/photo/my-images/5/noeyelids.png/ so he was unable to close his eyes or squint]]. [[{{Squick}} Squick!]] [[http://imageshack.us/photo/my-images/715/shot2r.png/ This is what the animators depicted him like when they wanted to make it look like he was "closing" his eyes...]]
69** Thank goodness he has two eyes and normal eyelids in [[Film/SonicTheHedgehog2020 the 2020 movie]].
70* A lot of Tails's backstory can be considered this. He has no known family in the game continuity and was constantly bullied in most adaptations. Even after that, Tails was constantly kidnapped, threatened as well as nearly getting killed by Robotnik, [[VideoGame/SonicTheHedgehog2 twi]][[VideoGame/SonicAdventure ce]].
71* Metal Sonic, not just because of his [[RedEyesTakeWarning intimidating]] [[UnnecessarilyCreepyRobot design]] and ''[[KillerRobot modus]] [[ThereCanOnlyBeOne operandi]]'' but also because he barely toes the line between your average EvilKnockoff RobotMe and a full-on MechanicalAbomination at times. Reaches its absolute peak in ''[[VideoGame/KnucklesChaotix Knuckles Chaotix]]'' and ''[[VideoGame/SonicHeroes Heroes]]'' when he transforms into Titan Metal Sonic and his gradual transformation into Metal Overlord respectively.
72* In games where the FinalBoss must be fought with Super Sonic or Hyper Sonic, there is usually a pretty terrifying consequence if Sonic runs out of rings. For example, Sonic falls into the Earth's atmosphere, implying that he dies [[ReentryScare of re-entry burn-up]] or [[NotTheFallThatKillsYou by falling a loooooooooong way down]] in ''Sonic 3 & Knuckles'' and ''Sonic Adventure 2'', and in ''Sonic Adventure'' he falls into what appears to be tens of meters of water and drowns.
73* The [[BattleshipRaid "raiding a massive air fortress"]] stages such as Wing Fortress Zone and Flying Battery Zone are frequently set high in the sky, and have some sections where you're platforming along the underside of whatever you're on. Sometimes the game is merciful enough to trigger death by BottomlessPit right away if you fall without scrolling further. However, sometimes the game will scroll down a few screens before you finally hit the kill line, just to reinforce how high you are above the planet surface and set off acrophobia.
74[[/folder]]
75
76[[folder:''Sonic the Hedgehog 2'']]
77* In the 2-Player Vs. Mode, when one player finishes a level, it starts a 60-second countdown for the other player to try and finish. The drowning music is once again involved (see folder above). Timing out doesn't merely cause the losing player to stop, they ''die'' as if the Act clock hit 10 minutes.
78* The Chemical Plant Zone is mostly remembered because of the quickly rising purple water with no air bubbles known only as Mega Mack, making any comeback to the surface more and more difficult as time went by, eventually culminating in an inevitable instance of the drowning countdown. This is referenced in ''VideoGame/SonicGenerations'', where Tails remarks about how [[FandomNod "and that pink water really makes me nervous for some reason"]], drives home how even Creator/{{Sega}} is aware of the level's infamy.
79* Aquatic Ruin Zone features stone with Robotnik's face carved on it, randomly activating arrow traps, and of course, [[RunningGag water for Sonic to drown in.]]
80* The teleportation boxes freaked out some people as well, what with the music and the whole screen turning white [[https://www.youtube.com/watch?v=sNi78G9IigU#t=1m10s as seen here.]]
81* In the Genesis games 2 and 3/Knuckles, there's a few [[SuicideAttack kamikaze]] [[TakingYouWithMe enemies]] (Asteron in Metropolis, Jawz in Hydrocity).
82* Mystic Cave Zone has a particular part in which the player must grab a vine or else drop into an inescapable pit of spikes, able to trap even Super Sonic.
83** Thankfully, the 2013 mobile re-release of the game turned it from a death trap into a WarpZone to Hidden Palace Zone.
84* Playing around with savestates on this game and ''[[ROMHack Sonic 2 Retro Remix]]'' with an emulator [[https://www.youtube.com/watch?v=tKD1303YiJI can result in a messy outcome.]]
85* The infamous ''Sonic 2'' prototype has the infamous blank stages: Wood Zone Act 2, both acts of Cyber City Zone, and both acts of Death Egg Zone. No level, just glitched (if any) background) and plummeting to your death three times. Even worse, playing Death Egg Zone, which has [[NothingIsScarier no music]], ''shuts off the [=Z80=] processor'', preventing sound from playing again until you reset.
86* Oil Ocean Zone's music is a bit creepy. What elevates it into Nightmare Fuel territory is that if you input a code on the wrong menu (entering 1-9-9-2-1-1-2-4 into the Options sound test rather than the stage select sound test), which not only give the player 14 continues, the music starts playing throughout the entire game, even if you navigate outside of the options menu. Worse, all sound effects are disabled!
87* [[https://www.youtube.com/watch?v=EStm1CgFXOk Death Egg Zone's music]] has an appropriately chilling mood that makes it sound straight out of a horror film.
88** And if you think THAT'S horrifying, [[https://www.youtube.com/watch?v=VQr_1K70p9k the beta version]] of the track is even worse, since some of the instruments haven't properly been implemented yet, resulting in it being replaced with the ring sound, [[UnintentionalUncannyValley leaving a very unintentionally]] [[HellIsThatNoise track that feels off]]. If that wasn't enough, the fact that the actual zone, as stated above, doesn't play the music. You know what ''does'' play the music? Getting an extra life, which turns the music into an unintentional ScareChord.
89* Similarly, [[https://www.youtube.com/watch?v=YAFM7d8Z43o although the music for the Final Boss]] is mostly just [[SugarWiki/AwesomeMusic epic]], the beginning of the track has the same ScareChord notes that Death Egg Zone's music has.
90[[/folder]]
91
92[[folder:''Sonic Spinball'']]
93* "Pinball Fortress" may sound cheesy. [[https://www.youtube.com/watch?v=7rs3xC6Cxmk&#t=0m20s It isn't.]]
94* Unlike milder Badniks, [[http://info.sonicretro.org/Rexxon Rexxon tries to eat Sonic whole...]]
95* The first boss, Scorpius, is a robotic scorpion with Robotnik's face. That's bad enough, but attacking it will cause it to [[NightmareFace open its jaw incredibly wide]] and let out a [[HellIsThatNoise terrifying, electronic screech.]] And considering how many hits it takes to beat it, you'll be hearing that scream ''a lot.''
96* The boss of Lava Powerhouse, Roboboiler, is this because of its appearance: [[https://www.youtube.com/watch?v=Paq4kdpZumY&#t=2m00s Four disembodied Robotnik heads that vomit magma every time they're hit]]. Not just that, if Sonic falls down the drain during that boss battle, he will fall down to an area where the lava cauldron is, and barely managed to avoid being dunked by hanging onto a chain. The game gives you no instruction on how to escape the trap, so if you haven't encountered it before or read a guide before-hand, you're forced to figure out the right button combination in a high-stress situation, hoping you don't make the wrong move, all before the 5 second countdown expires. This is notably the ''only'' boss out of the four where draining out of the boss arena puts you in a life-or-death situation rather than just safely sending you back into the main portion of the stage.
97* [[https://www.youtube.com/watch?v=i8nDfAW4EKg&#t=4m32s The fully-functional Roboticiser with eyes.]]
98* Fall down an outlane and you get the ScareChord and a HaveANiceDeath message in red text.
99--> '''READY TO FRY?''' TOO BAAAD...
100* The GameOver music is [[https://www.youtube.com/watch?v=mqPy9GR4Ekw pretty]] JumpScare-inducing. You can easily put it to these lyrics: "OH MY GOD OH MY GOD OH MY GOD OH MY GOD NO NO NO NO NO NO NO NO..."
101* Sonic's DeathThrows are a lot creepier, with Robotnik ''laughing'' as Sonic is killed! You hear the same laugh if you lose all 3 balls in the between-stage bonus games.
102* The [[https://www.youtube.com/watch?v=unhrHJWueeg 256 glitch levels]] that can be accessed through hacking are all sorts of nightmare fuel. WARNING: SensoryAbuse.
103* While it doesn't sound particularly scary, [[https://www.youtube.com/watch?v=rHZd97zVe7Q the options music]] is [[SensoryAbuse much louder]] than the other music tracks in the game, and if you go into the options menu, the sudden loudness of the music [[JumpScare can make you jump out of your seat]] if you don't expect it.
104[[/folder]]
105
106[[folder:''Sonic Advance'' series]]
107* The first ''Sonic Advance'' uses a fairly pleasant — and unused anywhere else in the game — sprite depicting Eggman's "pointing" artwork as an after-credits message, as a [[TheStinger stinger]], telling the player "Hey, go collect all the Chaos Emeralds!"... with a pitch-black background. The message in the second ''Advance'' game, on the other hand, has a slightly modified version of the Eggman "menacing-and-greedy" sprite from the ''Sonic Advance 1'' intro, still with a black background, telling the player to collect the Chaos Emeralds, but this time in all caps with a ScareChord thrown in for good measure. The image itself can be [[http://www.vgmuseum.com/end/gba/b/son2son.htm seen at the bottom of this page.]]
108** It doesn't help that collecting any of the Chaos Emeralds, especially the last two, is absurdly difficult. The Special Stages in this game are thoroughly NintendoHard.
109* ''Sonic Advance 2'' is one of the only games in the series to [[AscendedFridgeHorror pose the question]] [[InferredHolocaust "What happens when Dr. Eggman's space stations are destroyed?"]] Well, it turns out that they descend to Earth and destroy whatever area they land in a giant explosion.
110[[/folder]]
111
112[[folder:''Sonic Rush'' series]]
113* This game introduces us to Dr. Eggman Nega. Unlike Dr. Eggman, who is already evil enough as it is, Eggman Nega is given next to no amusing moments to highlight how little he cares about those he causes suffering to. One of the most defining moments of this is when he makes it clear to Blaze that he doesn't care one bit about how much damage his scheme is doing to her world.
114** Sonic Rush Adventure further highlights how far off the deep end Eggman Nega truly is. After Sonic and Blaze defeat the Egg Wizard, Eggman Nega attempts to use what he calls the "Planet Buster Laser" on them. You know somebody is truly screwed up in the head when [[MadScientist Dr. Eggman]] calls them insane.
115* We get a little more insight into just how powerful the Chaos Emeralds are in this game. During the pre-final boss cutscene, the two Eggmen spell out that the Chaos Emeralds and Sol Emeralds act as two sets, and when they come into close proximity with each other, they generate enough power to alter the fabric of reality, and even allow parallel worlds to cross over and overlap with each other. [[ParanoiaFuel Now imagine what somebody like Eggman Nega would do if he had full control over that kind of power.]]
116** Sonic Rush Adventure illustrates that as well. When he gains access to the "Power of the Stars", which Eggman claims is even greater than that of the two sets of Emeralds, Eggman Nega goes completely power crazy, practically jumping for joy over how easily he can wipe Blaze's world out of existence.
117* If you don't collect all of the Chaos Emeralds in the first Sonic Rush, you get Eggman Nega telling you to collect them, accompanied by a creepy tune.
118[[/folder]]
119
120[[folder:''Sonic Riders'']]
121* ''Sonic Riders'' is a game you'd think has absolutely no potential for Nightmare Fuel whatsoever... until you race in the Digital Dimension track, the first half of which is a hellish landscape with creepy gargoyle statues and skeleton hands that try to drag you into a pit. Its potential for inducing nightmares is lampshaded in mission briefings as Storm the Albatross says he's scared of the place. The second half of the track is FluffyCloudHeaven. Sounds like a relief, but it comes across more as unnerving.
122* In the game, all characters can attack each other. These attacks change as the racers collect rings and level up. Most of the attacks are quite cartoonish and comical, but Sonic's Level 3 attack happens to be spinning into another racer and repeatedly and brutally smashing them into the ground as Sonic spins, while the sound of ''bones cracking'' is heard.
123** Those who aren't bothered by said attack, well, they've probably crashed into walls so many times they're pretty sure they're just hearing the usual collision sound.
124[[/folder]]
125
126[[folder:''Sonic Colors'']]
127* The closest Eggman has gotten to a true MoralEventHorizon in the games: He tried to capture an entire alien species, the Wisps, just so he can use their life energy to power his machines, which could've brought the Wisps to extinction if Sonic and Tails failed to stop him. Eggman's master plan was to use them to power a mind-control weapon that's powerful enough to enslave the entire universe.
128** To give you an idea of how much of a MoralEventHorizon this is, note the similarities to Black Doom's plan in ''VideoGame/ShadowTheHedgehog''.
129** In the DS version, upon seeing the Nega-Wisp Factory for himself and what's going on, Sonic seems on the verge of snapping, which isn't helped by his most angry dialogue sprite being used. To see the cool-headed hero lose his temper like this is definitely cause for concern.
130--->'''Sonic:''' That monster! Rrrrgh... When I get my hands on him...
131* From the Wii version, the [[https://www.youtube.com/watch?v=_U-kliMM3lg Sonic Simulator theme,]] which in the DS version is orchestrated.
132** It actually makes sense, as it is [[RecurringRiff actually]] an 8-bit version of [[{{Leitmotif}} Eggman's theme]] from ''[[VideoGame/SonicTheHedgehog2006 Sonic '06]]''. So it's a villain theme, and [[https://www.youtube.com/watch?v=h7QHG3YmC3s a very menacing-sounding one at that.]]
133* Run out of Drill power while still underground and [[BuriedAlive you die]]. It's the ONLY Wisp that can kill you if it runs out. Thankfully not the case if you're using Drill underwater, but then again, [[OxygenMeter it's]] water.
134** Worse yet is that you can save yourself from drowning by using a drill, but when the drill runs out, [[HereWeGoAgain it does NOT reset your air beyond restarting the countdown.]] You'll typically run through an air bubble or two while in a drill, [[OhCrap but when you don't...]]
135** The sudden robots that come out of nowhere while you're underground can come off as a shock.
136* Purple and Violet Wisps. They were once normal Wisps that were captured by Eggman and forced to obey him, and as such were turned into [[https://vignette.wikia.nocookie.net/sonic/images/f/fe/Wisp_Purple.png/revision/latest/top-crop/width/360/height/450?cb=20110513170335 this]] and [[http://images.wikia.com/sonic/images/b/bb/_Violet.png this.]] The forms they give in Hyper go-on, [[https://sonic.fandom.com/wiki/Purple_Frenzy Purple Frenzy]] and [[https://sonic.fandom.com/wiki/Violet_Void Violet Void]] respectively, aren't very pleasant either, turning Sonic into a nightmarish purple monster that '''eats enemies around him'''. Thank goodness the enemies are only robots...
137[[/folder]]
138
139[[folder:Other Games]]
140* ''VideoGame/SonicR'' has the Tails Doll, a blood-red gem dangling over the head of a ragdoll sewed in the glory of the cute mutant fox. While it's one of the most harmless characters, the floating gem makes the doll's movements jerky and out of place compared to the others, making it [[CreepyDoll creepier than it intended to be]].
141* ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]'' has the haunted mansion racetracks: the scariness, here, is a given, considering they come from ''VideoGame/HouseOfTheDead''.
142** In ''All-Stars Racing Transformed'', the XRaySparks that are the result of being electrocuted reveal that the characters' skulls '''[[BodyHorror have no eye or nose sockets, or even teeth]]'''. Granted, the characters' skeletons were most likely drawn sloppily and featureless because the developers figured that they shouldn't waste tons of polygons on something that the gamers will only see for a few frames, but ''still''!
143* The GameOver screen for ''[[VideoGame/Sonic3DFlickiesIsland Sonic 3D Blast]]'': instead of the words "Game Over" simply flashing on screen after the last life is lost, the screen turns a pale blue as the letters for "Game Over" appear, set to the Game Over theme from ''Sonic 3 & Knuckles'', then at the very end, the screen just [[https://www.youtube.com/watch?v=7q236FqlgP4 shatters.]]
144** The Genesis version of The Final Fight has been considered unsettling by some, due to taking place in a featureless black void.
145** [[https://youtu.be/8pYMWE88Jro The boss theme in Saturn version]] makes it even more off-putting by focusing on tension with low-key pianos with its similarities to the US Sonic CD boss theme in that regard.
146* [[spoiler:Metal Sonic's]] [[TheStinger appearance]] in ''VideoGame/SonicTheHedgehog4: Episode 1''[='s=] [[https://www.youtube.com/watch?v=WbSsMppR1A8 alternate ending]] is a bit unnerving, when [[JumpScare unexpected]].
147* One of the most creepy moments was the [[NothingIsScarier open interpretation]] of the [[MultipleEndings incomplete ending]] of the Game Gear version of ''Sonic 2'', in which Tails gets kidnapped by Dr. Robotnik. If you don't collect all the [[PlotCoupon Chaos Emeralds]] throughout the game, then you do not gain access to Crystal Egg Zone and have the [[DownerEnding bad ending]] [[https://www.youtube.com/watch?v=IZ19n421nBc credits]], at the end of which Sonic looks up and sees [[spoiler:a constellation of Tails in the sky]], which could very well pertain to [[spoiler:Tails' presumed death]]. [=YouTube=] user WebVideo/WhoIsThisGit [[https://www.youtube.com/watch?v=HCQZOh2faww had a field day with that one.]]
148* The bad ending of ''VideoGame/KnucklesChaotix'' shows [[https://www.youtube.com/watch?v=aNNC90WWyrw the final boss hovering over a city in flames,]] the implication being it just burned the whole place down.
149** The final boss ([[spoiler:a OneWingedAngel transformation of Metal Sonic's, the seventh Chaos Ring turning him into a full-on MechanicalAbomination]]) is rather terrifying, with its blood-red color scheme and vicious fangs, plus copious shading that gives it an overly-detailed and truly menacing appearance.
150* The Game Gear game ''VideoGame/TailsAdventure'' has a boss where you're trapped in a room and must use Tails's mini-robot to defeat Dr. Fukurokov. To do this, you have to navigate the robot through a tiny maze to reach a rock you must push onto the boss's head. He looks startled momentarily, then falls on his back and stays that way.
151** The entire Adventure kicks off by Tails narrowly avoiding getting firebombed by the Kukkus. One moment, he's relaxing in the Poloy Forest. One moment later, the entire clearing around him ''goes up in flames''. And during the gameplay of Poloy Forest, the place is still smouldering, with glowing embers still visible in the husks of burnt trees.
152** ''Tails Adventure'' in general can be pretty jarring, going from robotic enemies for most of the ''Sonic'' series to live ones here. Noteworthy is [[OverlordJr Speedy's]] second boss fight. [[DefeatEqualsExplosion He blows up.]] And seems to visibly spasm while it happens.
153* The arcade game ''VideoGame/SegaSonicTheHedgehog'' can be a little frightening. The story of the game is that Dr. Eggman/Robotnik has captured Sonic, Mighty, and Ray and puts them on his island that contains various {{death trap}}s. The object of the game is to run from the beginning to the end in each level in one piece. The catch is the aforementioned traps such as giant tornadoes, gigantic stalactites, spike walls, and circular blades (which Eggman can activate with a push of a button). There are more in the game; the point is that it shows how determined Eggman is and how far he will go to destroy Sonic and friends. You can hear in his voice during the course of the game that he really loves [[https://www.youtube.com/watch?v=z0Qr0kSXGEg torturing Sonic.]] That scream he lets loose at 1:14 proves this.
154* ''VideoGame/SonicXTreme'', even though it was cancelled and this soundtrack may not be real, has [[https://www.youtube.com/watch?v=AggTsbBNUFo a pretty unsettling game over tune.]]
155* One of the bonus features in ''Sonic Gems Collection'' features a remix of "Can You Feel The Sunshine" as a techno piece... but it has a very unearthly, unnerving feel to it that is bound to hearken back to the previous myths of the Tails Doll, almost as if the person arranging the track knew the song's reputation in relation to the little burlap fox.
156
157* In ''VideoGame/SonicAndTheSecretRings'' at the very end of the game Erazor Djinn absorbs the 7 seven world rings despite haveing botched the ritual needed to control them by killing Shahra instead of Sonic. He nearly undergoes a SuperpowerMeltdown then and there, as we’re treated to several shots of his [[BodyHorror body painfully warping]], briefly becoming an indecipherable mass of limbs before he finally transforms into Alf Layla wa-Layla; a six armed top heavy monster with three hollow holes for eyes. And throughout all of this he’s ranting about his intentions to completely rewrite all of reality, not even caring about what he’s become. The normally cool and collected Sonic is completely horrified at witnessing all this.
158-->'''Sonic:''' This is awful. You're just some... incomplete monster...
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161[[folder:Non-Game Media]]
162* The plot of ''Literature/SonicTheHedgehogInRobotniksLaboratory'' is Robotnik transforming animals into robots. Not too different from his normal plans, you may think; but rather than capturing animals and throwing them into machines, he's invented a device that'll transform the physical body into something "useful". For example, Johnny Lightfoot is transformed into a mop. Worst of all, the creature that is transformed is [[AndIMustScream fully conscious and aware]].
163** Then there is a slight malfunction and the machine transforms a group of crawlers into "something resembling crawlers but made out of spaghetti", and they slowly fall apart with shocked expressions on their faces.

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