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1!As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.
2[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/turningzombie.png]]
3[[caption-width-right:349: ''[[TheVirus itchy]]''\
4''[[FaceRevealingTurn tasty]]'']]
5-->...''Are the faint sounds of footsteps those of survivors''?
6
7Don't let [[Narm/ResidentEvil the numerous cheesy voice overs and infamously corny lines fool you]] (aspects which [[NarmCharm the series embraces]]). With more [[ZombieApocalypse living dead]], terrifying abominations and BodyHorror than you can shake a stick at, the ''Franchise/ResidentEvil'' series is a [[NightmareFuel Nightmare]] [[MemeticMutation Sandwich]] in video game form.
8
9'''Note:''' Only put NightmareFuel for the entire series on this page. Other games and movies have their own pages. Use the index to create and fill these pages.
10----
11!!Resident Evil Games:
12[[index]]
13* NightmareFuel/ResidentEvil1
14* NightmareFuel/ResidentEvilRemake
15* NightmareFuel/ResidentEvil2
16* NightmareFuel/ResidentEvil2Remake
17* NightmareFuel/ResidentEvil3Nemesis
18* NightmareFuel/ResidentEvil3Remake
19* NightmareFuel/ResidentEvilCodeVeronica
20* NightmareFuel/ResidentEvilGunSurvivor
21* NightmareFuel/ResidentEvil0
22* NightmareFuel/ResidentEvilOutbreak
23* NightmareFuel/ResidentEvil4
24* NightmareFuel/ResidentEvil4Remake
25* NightmareFuel/ResidentEvilTheUmbrellaChronicles
26* NightmareFuel/ResidentEvil5
27* NightmareFuel/ResidentEvilTheDarksideChronicles
28* NightmareFuel/ResidentEvilRevelations
29* NightmareFuel/ResidentEvilOperationRaccoonCity
30* NightmareFuel/ResidentEvil6
31* NightmareFuel/ResidentEvilRevelations2
32* NightmareFuel/ResidentEvil7Biohazard
33* NightmareFuel/ResidentEvilVillage
34[[/index]]
35
36!!Other Resident Evil Media:
37[[index]]
38* NightmareFuel/ResidentEvilDegeneration
39
40[[/index]]
41
42[[folder: The S.D. Perry novelizations]]
43
44* The novel "Caliban Cove" features a mostly CanonForeigner cast, save for Rebecca Chambers from Resident Evil 1. Most of the cast end up very, very dead in very rapid succession, starting with one team member who happened to rub her eyes after visiting one of the labs. Also within the novel, the BigBad of that novel had altered the T-Virus to serve as a means of lobotomizing his fellow lab workers and having them serve as his mindless drones, putting a horrifying new spin on TechnicallyLivingZombie. In one of the grossest scenes in the book, Rebecca discovers a particularly foul-smelling "zombie" and realizes that the technically still-living person has emptied their bowels... but has been unable to do so in a toilet or even take steps to clean itself up, because it no longer has the free will to consider such things.
45[[/folder]]
46----
47* The title card of each game. Nearly every game in the series has a deep, ominous voice say '''"RESIDENT EVIL"''' either loudly, or slightly mellow but still chilling. You get a sense of dread every time you hear it, as if the game is warning you that this will be terrifying.
48* The [[GiantSpider spiders]]... and it gets worse. There's the Black Tiger. Technically, the Black Tiger is a huge tarantula in the first game, as are the other giant spiders. The remake bases its design on the [[EverythingTryingToKillYou Australian]] funnelweb, about a hundred times more deadly. Course, if you're an arachnophobe, this doesn't help at all. There's even a fan rumor that they were cut from [[VideoGame/ResidentEvil2Remake the 2019 remake]] of ''VideoGame/ResidentEvil2'' specifically because it was feared that the new photorealistic style of the games would make them ''too'' scary.
49* The ''atmosphere'' of the games. Just about every game, but particularly those with the SpritePolygonMix, will have several rooms that have no enemies whatsoever in them, and yet ''will make your skin crawl'', via a combination of lighting, camera angles, environment details and the series's love of scary music in their soundtracks. Just which [[EmptyRoomPsych empty room]] is worst varies from player to player, but every game has at least ''one'' of them...
50* [[RaisingTheSteaks The T-Virus infected animals]] are even worse than most of the zombies, since they combine the zombie "aesthetic" of torn flesh and exposed organs with animalistic speed and savagery, rather than being slow-moving shufflers.
51* Owing to the fact that the backstory of Umbrella is developed over several games in the series, this belongs here. Quite simply, the people that work at Umbrella are terrifying even ''before'' any infection or transformation. Take their top researchers, Wesker and Birkin. Birkin is one of the series' most frightening creatures after his transformation, but he and Wesker were monsters far before their respective infections. Just look at how they developed their viruses, particularly their treatment of Lisa Trevor. Callously and without any concern or remorse, they experimented on her and others for years, and casually discarded her once they had the prototype for the G-Virus. Despite this, Birkin later had a family, including a daughter not much younger than Lisa was at the beginning of her experimentation. It was originally Spencer and Marcus who had her (and her mother) used as a specimen; the lack of humanity in the Umbrella higher-ups is quite frightening in its own right (especially since such human experimentation apparently free of ethics [[UsefulNotes/NaziGermany has happened]] [[UsefulNotes/SecondSinoJapaneseWar in real life]]).
52* [[SugarWiki/AwesomeMusic The music.]] Probably more unnerving for some first-time players, but it still messes with you. In some moments, it randomly plays (i.e. ''VideoGame/ResidentEvil4'') and you're left wondering just what the hell is to come...only to find that they're just screwing with you.
53** [[https://www.youtube.com/watch?v=jdT65M95LC8 Exhibit A.]]
54** [[https://www.youtube.com/watch?v=EoWnfcBaCbo Exhibit B.]]
55* Save rooms. They're known as places of safety, down to the music they play. Resident Evil 4 uses music alone to mark safe zones. Consequently, the few places where they break safe zones are absolutely terrifying.
56* Windows. Yes, windows. It's almost a RunningGag in the Resident Evil series. Ever since the first time you run into Cerberus in Resident Evil 1, you eye every window with suspicion. Any pane of glass in the Resident Evil series may have some unknown horror behind it. It's especially ominous when you see the zombies banging on them, attempting to break in. More often than not, any window you see is likely a [[ChekhovsGun Chekhov's Window.]] Something at some point in time will leap through it and try to kill you.
57* The GameOver screens are almost as scary as the games themselves. The later games less so, probably due to the letters being a regular font as opposed to the [[BloodyHorror bloody, red]] letters they used for older games (regular-font "Mission Failed" instead of bloody "You Are Dead" In Ashley's deaths in ''4'' for example). Older games usually included the killed character either being killed or dead, while ''[[VideoGame/ResidentEvilCodeVeronica Code Veronica]]'' just had the character ''scream'' as the letters "YOU DIED" flushes away...
58* Looking at the entire series overall, most if not all the horrors have originated from ordinary (albeit unhinged) people who chose to eschew ethics and commit numerous crimes for the sake of personal power. The monsters are scary, but knowing the source of their creation is even more terrifying. Understanding that all the pain and suffering was caused by humans who thought they were too big for their britches can make one wonder if they can even [[HumansAreTheRealMonsters trust their own species.]]
59** Another nightmarish thing about the series as a whole is the wide variety of settings and locations that the games take place in themselves, as the games have taken place in [[VideoGame/ResidentEvil2 cities]] [[VideoGame/ResidentEvil3Nemesis across]] [[VideoGame/ResidentEvil6 America]], [[VideoGame/ResidentEvil4 parts of]] [[VideoGame/ResidentEvilVillage Europe]], [[VideoGame/ResidentEvil5 western Africa]], [[VideoGame/ResidentEvil6 China and Eastern Europe]], and even on a [[VideoGame/ResidentEvilRevelations cruise ship]] and an [[VideoGame/ResidentEvilRevelations2 island]], and as long as the people behind the outbreaks have the slightest justification for doing so, whether it to be to experiment with the virus and it's effects, or to make a big profit in war torn countries, they can and WILL do so, meaning an [[ParanoiaFuel outbreak can potentially happen anywhere across the entire globe, at any time]], and given how there's only a handful of people who aren't dead or infected by the time the protagonist arrives on the scene in every game, if there are any survivors by the time the protagonists arrive at all, your chances of survival if you got caught in an outbreak in the Resident Evil universe are abysmal at best, even if you are trained to the point where being one of the initial infectees ''almost'' seems like a mercy in comparison if it weren't for how horrific the process actually is, as described in the Keeper's Diary.
60* The Keeper's Diary from ''Resident Evil 1'' provides a good insight on what happens when a person gets infected by the T-Virus. It slowly attacks the skin, then the organs, and then causes gradual breakdown and cessation of cognitive functions in the brain via encephalitis. To put it in perspective, the diary was written coherently, until the last two pages.
61--> Fever gone but itchy. Hungry and eat doggie food. Itchy itchy Scott came. Face ugly so killed him. Tasty. Itchy. Tasty.

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