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1''[[ScareChord !]]''
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4%%Image restored per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1653253439031201300
5%%Please see thread to discuss a new image.
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7[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/3231.jpg]] [[caption-width-right:350: Meet the [[SuperPersistentPredator Savage Deviljho.]]]]
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9
10While ''VideoGame/MonsterHunter'' mainly borders on sheer [[SugarWiki/MomentOfAwesome awesomeness]], some of the things present are a little more than sheer [[NightmareFuel terror.]]
11
12The 2020 ''Monster Hunter'' film adaptation has [[NightmareFuel/MonsterHunter2020 its own page]].
13
14'''Unmarked spoilers below!'''
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16[[foldercontrol]]
17[[folder:General/Multiple Games]]
18* The Monster Hunter lore had long referenced artificial weapons like {{Flesh Golem}}s made of Elder Dragon parts as having existed in the distant past. The question is, WHY did they resort to such drastic--if inhumane--measures? Is it because [[AlwaysABiggerFish something bigger, badder and]] '''[[ItCanThink smarter]]''' than any of the currently known monsters is still out there, waiting to take revenge on humanity for the [[SinsOfOurFathers sins of the Ancient Civilization]]...possibly as intelligent as Ahtal-Ka if not moreso?
19** Not to mention, the aforementioned FleshGolem, called the Equal Dragon Weapon, is horrific in and of itself. The Equal Dragon Weapon is a massive, dragon-shaped abomination seemingly cobbled together from robotic parts and the corpses of more than 30 elder dragons. As if that wasn't ghoulish enough, [[https://static.wikia.nocookie.net/monsterhunter/images/b/b8/Concept-Equal-Dragon.jpg/revision/latest?cb=20100618004612 concept art shows what the Equal Dragon Weapon looks like]] when it's rediscovered many years after the war. It’s badly decomposed, with exposed muscles and bones, a torn-off arm, and organs dangling from between its ribs. Perhaps it's for the best that the Equal Dragon Weapon has never appeared in the games and is of [[LooseCanon dubious canonicity]]...
20* Try grabbing a Wyvern Egg while a Rathian is present on the map. She ''will'' know, and she will come over and [[MamaBear make you pay for hurting her children]].
21** [[PapaWolf Rathalos]] will do the same thing. Good luck if you're an on a quest with both of them!
22* In general, being stunned, low on health, and around a monster about to finish you off is this, especially if the next defeat will result in quest failure. It's the series equivalent of a deer-in-headlights moment. You can bet whoever it happens to is desperately mashing the controller to get free and screaming '''''"NO NO NO NO NO!"'''''
23--> ''[[JumpScare You've fainted.]] Reward decreased by ____z. Reward decreased to 0z. No continues remaining. '''[[GameOver Quest failed...]]'''''
24** Alternatively: Running away from a monster, having the camera shifted towards an exit so you can see where you're going, only for the monster to smack you unconscious from behind with a projectile attack because you couldn't see where it was coming from, or because your stamina emptied out from panic-running.
25** Alternatively: Running away from a monster, having the camera at the monster so you can see what it's doing. You try to run towards the exit using the minimap as a guide. Then you realize you've hit a wall and you've backed yourself into a corner with the exit so far away. The monster lunges and you have nowhere to go...
26*** Even worse: Running from a monster, and making it to the next area, ''only to see another, potentially more dangerous monster waiting for you''.
27** Perhaps the worst is if you're in a party of three or four players, everyone's health bars are at critical levels, and the monster is about to inflict a deadly AreaOfEffect attack [[TotalPartyKill on the entire party]].
28* Some areas have the decomposing carcasses of long-dead monsters stuck in the ground.
29* Whenever a large monster in the area sights you, a ScareChord plays. Just hope the monster isn't right behind you and you didn't expect it, or you're headed for an area boundary and the monster suddenly shows up right in front of you--it has no smooth transition into the area so it just suddenly ''pops up''. It's a JumpScare both out-of and InUniverse, because unless you have certain food buffs, your character ''[[OhCrap flinches]]''.
30** Alternatively in ''World'', if you are fighting a monster and there's another one like Bazelgeuse or Deviljho coming to join the fray, the music suddenly cracks into a creepy ''glissando'' before playing the monster's theme.
31* Quite a few of the Monter Hunter ecologies fit into this. For example...
32** Khezu dragging a Kelbi to its doom. By which we mean ''seizing it by the rump and slowly swallowing it whole while it desperately, but futilely tries to break free.'' In ''World'', Great Jagras does the exact same thing with Aptonoth, but you can also hit it's engorged stomach to make it puke its meal back up...
33** The Gobul swallowing whole an entire school of fish, which simply disappear in a flash, before attacking and swallowing whole a cow-sized Epioth.
34** The Plesioth attacking an Aptonoth trying to get a drink, dragging it into the water with it making but a token effort to escape its doom.
35** The Gigginox vomiting up its young complete with high pitched gurgling. [[SarcasmMode Lovely.]]
36** The Nargacuga, circa ''Tri'', at least initially. Pitch dark forest, looking around...then suddenly, a pair of [[GlowingEyesofDoom red eyes]] light up right in front of you. ''Oh shit.''
37* Any time an environment is unstable. Any of the already mentioned monsters could appear when you least wanted it, and quite a few players have been introduced to the Gigginox this way...
38* Rage Mode, especially for the Deviljho.
39* Endgame monsters like Akantor can be pretty scary the first time you fight them, with attacks that can easily OHKO you, being larger than any monster you fought up to that point, and most of the areas you fight them in, you can't get back to the camp once you enter it.
40* All monsters from a non-Hunter's perspective. The [=PC=] may be a trained and qualified Hunter for whom these monsters are just another day of work for you. But to, say, a trader or a hiker or a ''child'' who's never wielded a weapon in their lives? Even small monsters like Izuchi or Renombra can be life-threatening, especially if they happen to gather in large groups and wander near populated areas... without the Hunters around to curb their numbers/deter them from civilization, it'd be all too easy for settlements to be overrun at any time.
41* In the classic ''Monster Hunter'' games, being inflicted with the Paralysis status simply causes your avatar to stop moving for several seconds. In the more modern games (''World'' and ''Rise''), however, your avatar spasms in an attempt to get up, as if they're having a ''seizure''.
42* Elder Dragons are this in-universe, "Elder Dragon" is a classification of Monster that doesn't fit in the ecological "Tree of Life" where everything has it's place, what it does, what it hunts, or is hunted by, etc. Elder Dragons ''defy'' the Tree, they do not fit into it, they upset the entire Ecosystem they arrive in (usually by killing or destroying everything in it), most of them have abilities that don't make sense, or are so overpowered the Monster should've destroyed itself, but it didn't. They are also fiercely territorial; most Elder Dragons turn up in the games because another Elder Dragon has arrived and is causing havoc where they live, and they either want to fight it, or, in some cases, ''are running the hell away from it''.
43[[/folder]]
44
45[[folder:1st Generation]]
46* Khezu. A weird [[MixAndMatchCritters mashup]] between a traditional wyvern and a SandWorm with a lumpy, veiny white hide that lives in caves and whose ''modus operandi'' involves effectively tasing its prey before ''[[EatenAlive devouring them whole]]''.
47** The fact that Khezu's roar sounds ''exactly'' like howling wind. So imagine you're a regular, non-hunter human, out trekking through the snowy mountains and you hear that. ...is it just harmless wind? Or a terrifying Khezu that's going to paralyze you with its electricity and then gulp you down while you're still alive and aware? Oops, too late, it already has you!
48** Unlike other monsters, which have their own {{Leitmotif}} when they're in the area and attacking you, or have the map's respective boss music play at the least, ''[[NothingIsScarier no]]'' music plays when Khezu is attacking you.
49** One of its materials, Pale Extract, which is also shared by Gigginox, [[NauseaFuel is used as material for drinks]]. [[https://youtu.be/nEgNhtONuj8 This video sums it up perfectly:]]
50---> "You're telling me that people take this thing's nasty white mouth juice... [[{{Squick}} And you put it in your drinks?]] Oh my god, [[RefugeInAudacity you people really are savages.]]"
51** ''Frontier''[='=]s Zenith Khezu has a unique attack where it [[EatenAlive devours you completely]] for a OneHitKill. It can also inflict an extreme form of Thunderblight that can give you a ''literal heart attack'' (see the ''Frontier'' section below for more details).
52** Its intro in ''[[https://youtu.be/tkRuQWam3-s Rise]]'' does a pretty good job at showing just how ''terrifying'' this thing is. It sneaks up on a pair of Baggi and shocks one unconscious before stretching its neck out to pick it up off the ground, the poor creature’s limbs still hanging from its mouth until Khezu swallows it whole. The other Baggi is furious and tries to rile the Khezu up, only for it to turn around calmly, giving a [[SlasherSmile disturbingly satisfied smirk]] before lunging in for the kill.
53* The very existence of [[EldritchAbomination Fatalis]] itself. It is an Elder Dragon that once destroyed an entire civilization. It's fire attacks can blast a massive chunk of your HP and its physical attacks hit like a truck, meaning you either have to wear high grade Rathalos Armor or armor made from the beast itself or you'll be introduced to the ground in one hit.
54** Lao-Shan Lung is an absolutely massive dragon bent on plowing through anything in its path, including fortified barriers. That isn't necessarily the scary part. At least one is so fixated on its route because it's running away from a ''Fatalis''. Fatalis isn't even a quarter of the size of Lao-Shan Lung, and yet it's terrifying enough to make the giant do whatever it takes to get away. (The Fatalises are relatively fast, have ranged elemental powers, and have extremely high attack power at their disposal. Lao-Shan's only offensive options are all non-ranged and highly telegraphed, and the thing can maneuver about as well as a tree. Guess who wins?) Slaying Lao-Shan Lung thus feels less like a defense mission and more like punishing it for trying to escape, or at least a MercyKill.
55** The real selling point about the Fatalis is its equipment, which according to legends, can ''kill'' the user or even make them disappear without a trace if worn too long. It is also said to haunt their dreams and even possess them as they are unconscious. The weapons themselves not only have a demonic feel to them but also said to haunt the wielder's subconscious with abyssal screams and may even [[HungryWeapon EAT]] OR EVEN [[TheAssimilator TRANSFORM]] THE USER ITSELF! No wonder it was advised not to wear the armor.
56** [[FromBadToWorse The icing on the cake?]] There are THREE of these bastards alive and this one's only the regular Fatalis. The other two are even stronger than it. The mere thought of the trio together in one place is already outright mind-breaking.
57** One of the biggest not as widespread reasons why it is so terrifying? Its behaviour of using melted remains of its victims as armor is ''[[DoesThisRemindYouOfAnything very similar]]'' to how hunters use materials to get armor from crafting. So combine this with what was stated above and the true terror of the Fatalis kicks in. It is possible that a few of them you ran into were [[https://www.reddit.com/r/MonsterHunter/comments/51klkd/tell_me_some_theories_on_fatalis/d7cpxql/ former hunters]] and killing them for their gear perpetuates the cycle of "rebirth". In other words, the Fatalis is scary because he is the most cynical and destructive interpretation of the '''[[https://www.reddit.com/r/MonsterHunter/comments/51klkd/tell_me_some_theories_on_fatalis/d7d6g0n/ player]]'''!!
58* The Diablos gives a good JumpScare whenever it erupts from the sand, and then screeches at full volume.
59** Diablos themselves are just incredibly intimidating monsters to look at, looking like some [[MixAndMatchCritters crazy mix of a T-Rex, Triceratops, dragon and a scorpion]]. It's also huge, and the screech it lets out can be extremely unsettling.
60** ''Generations Ultimate'' introduces Bloodbath Diablos, a Deviant version of the original. Deviant Monsters are already scary enough, having survived various violent encounters to become far stronger than others of their kind and boasting surprisingly punishing movesets and attack power; in short, the unholy lovechild of Subspecies and Apex Monsters. Bloodbath Diablos is not just that, but it has an active ''hatred'' of Hunters, due to having been injured by one as a child. As for the fight itself, it starts off with the expected degree of difficulty, but once its second phase begins...the music takes on a terrifying arrangement of the Desert theme, its roar turns into [[HellIsThatNoise something straight out of Hell itself]], and it gains some powerful new attacks, including ones that ''blow up the ground around it.'' Oh, and that roar sounding like nothing of this world is the least of its worries: If you get immobilized by it, it will then capitalize on that and ''[[CombatPragmatist charge straight at you]]!''
61[[/folder]]
62
63[[folder:2nd Generation]]
64* The Rajang, the most feared monster by players besides Deviljho:
65** It looks like a cross between a gorilla and a minotaur, is one of the few non-Elder Dragon, non-BossOnlyLevel monsters to have a ''six-star'' threat rating alongside Deviljho, can knock back hunters with horrifying distance (we're talking halfway across the area, if not more depending on terrain), has a scream that just sounds so ''wrong'' when it fires its thunder beam attack, can lift up large chunks of earth to toss at you, and has a somersault dive attack that can mean sudden knockouts for unprepared hunters. In case you try to make it leave with a Dung Bomb, [[SuperPersistentPredator it]] [[NoSell won't]]. In ''4 Ultimate'', it's one of the monsters eligible for Apex status, and one of its new tricks as an Apex monster is lifting up a ''much'' larger chunk of land to hurl in your direction. Worst of all, it can pop in as an intruder on G-rank quests with unstable environments (see general Apex example above).
66** By the way, did you think fighting a Deviljho with no armor in ''4'' was scary enough? A G-rank DLC quest in ''4 Ultimate'' applies the same "no equipment besides your weapon" rule to a fight with an ''Apex Rajang''. Good luck!
67** In the classic ''Monster Hunter'' games, there's mentions of Rajang being a predator to Kirin and eating their horns. In ''Monster Hunter World: Iceborne'', you finally see it in the act, putting it in a chokehold before viciously breaking the horn off to feast on it. This, by the way, is the first time a non-Elder Dragon monster is explicitly shown to be unambiguously winning over an Elder Dragon!
68* [[https://www.youtube.com/watch?v=hb1JQrQ_a1k Chameleos' introduction]] feels like something out of a horror movie. It first shows itself to the hunter by opening its eye [[JumpScare while right next to them]], and ends with Chameleos trying to devour the hunter, giving us [[http://img2.wikia.nocookie.net/__cb20140920033509/monsterhunter/images/c/c7/MH4U-Chameleos_Screenshot_001.png one heck of a]] NightmareFace.
69* The Daimyo Hermitaur and the Shogun Ceanataur are based off of giant hermit crabs. So, they'd live in giant shells or rocks, right? No, they live in the massive skulls of ''other'' nightmare-inducing monsters.
70* The Yama Tsukami is also a little creepy with it looking like a floating Cthulhu head, fortunately it's peaceful in-universe except when approached by hunters.
71** Creepy initially; worse still when you see its mouth.
72* Most monster roars merely make you cover your ears, leaving you immobilized. Tigrex's roar, on the other hand, is so loud that if you're in its effect radius, it will damage you. One way to interpret this is that it's so loud that even if you cover your ears, it still ''blows out your eardrums''.
73[[/folder]]
74
75[[folder:3rd Generation]]
76* The [[TheDreaded Deviljho]], originating from ''Tri'', is the personification of this. They're gigantic monsters akin to a tyrannosaur, but look and act more like Franchise/{{Godzilla}} in a bad mood, and have a roar that, as the HellIsThatNoise entry on the YMMV page describes, sounds less like a roar and more like a bomb going off, while also sounding like the roar of either a lion or a tiger. They're massive apex predators who can wipe out entire species when hungry, and when they get mad, ''they wreath themselves in their own rage.'' [[https://www.youtube.com/watch?v=lbtyvg7WstE Its BGM]] sounds less like something you'd hear in a game about hunting legendary monsters and more like something out of ''Film/JurassicPark''.
77** They have a nasty tendency to pop out when you're fighting other monsters. You could just be walking around on any assigned High Rank mission, and then [[RandomEncounter BOOM]]. Deviljho incoming, and all you can think about is getting out of there as quickly as possible. Then there's the Savage Deviljho...
78** To further add to this, the "Everyone So Big-Big!" cinematic contains all sorts of monsters. As Cha-Cha walks along, they all sit tight (except for a Giggi)... but then he reaches the end and a Deviljho appears and starts chasing him and the hunter.
79** A rare occurrence is when a Deviljho moves into the area you're in JUST as you are walking into the stage boundary. You're not expecting anything and then OH MY GOD THERE'S A GIANT FREAKING DINOSAUR RIGHT IN FRONT OF ME. And of course it plays the ScareChord of a monster noticing you. Watch out, [[Franchise/TheSlenderManMythos Slender Man]]... there's a new {{Jump Scare}}r in town.
80** Remember that Rage mode mentioned above? Well, along with speed and attack boost, the Deviljho is able to hit you with defense down and severe dragonblight. [[BringMyBrownPants Pants heavy enough?]] [[SarcasmMode Because it gets better]]. That stat boost and the ability to induce dragonblight?? That's Savage Deviljho in a GOOD MOOD!
81** A ''4''/''4U'' quest has you hunt two Deviljho... with no protective armor to save you. Fittingly, the quest is titled "Series/NakedAndAfraid".
82** And think this is bad enough? Then how about meeting the [[Manga/AttackOnTitan Aberrant Deviljho]] from ''Explore''. Imagine a Deviljho without any skin at all.....yea.
83** Deviljho is confirmed for ''Monster Hunter: World.'' In the teaser, it is shown to be able to carry a Great Jagras in its mouth as if it's nothing, and it even [[GrievousHarmWithABody uses it as a bludgeoning weapon!]] The very last shot of it is it [[TheFourthWallWillNotProtectYou staring right at the camera]] with all the rage and hunger its beady little yellow eyes can muster... Oh! And there's no loading screens to help you this time. Be afraid. Be VERY afraid.
84*** We always knew Jho was strong but thanks to Turf Wars, we can see it's strong enough to ''suplex a charging Diablos.''
85*** Jho received some buffs in ''World''. When enraged, his head swipes now have a slight homing effect. Meanwhile, his tail swipes now hit under him. In other words, anyone used to fighting him from the previous games is gonna have a case of DamnYouMuscleMemory.
86*** Thanks to overconfident newcomers who slandered Jho as too easy, we now have two words to fear: ''[[GoldColoredSuperiority Tempered Deviljho]]!''
87*** And thanks to ''Iceborne'': ''Tempered '''Savage''' Deviljho''.
88*** ''Iceborne'' really emphasizes how powerful Deviljho is, because Savage Deviljho can get into fights with four different elder dragons. '''ALL of them''' end in ties. If there was ever any doubt about Deviljho's threat level, it's gone...
89* Gobul, a [[FiendishFish giant anglerfish]] with paralyzing spikes capable of swallowing a cow whole. Here's the rub: The Gobuls you hunt in the Flooded Forest are ''juveniles'', too young to have even developed sexual characteristics yet! Which means that out in the deep oceans is something ''much'' bigger and nastier.
90* The Qurupeco can mimic another monster's call to summon it, from the lowly Melynxes to the formidable Rathian to the aforementioned Deviljho. Suddenly, High- and G-Rank Qurupecos turn into a game of "OH GOD IT'S MAKING THAT DEEP ROAR TOSS SONIC BOMBS AT IT ''RIGHT NOW''".
91* ''Monster Hunter Tri'' and onward have a bit of GameplayAndStorySegregation with horrific implications. To harvest Kelbi horns, you need to stun a Kelbi and carve off it while it's still alive. But you can also obtain Kelbi pelts, meat, and liver this way. And afterwards, the Kelbi gets up and runs away...
92** Or, if they're anything like ''real'' deer, it could be GameplayAndStoryIntegration, and you're cutting a chunk of whatever they're eating when you knock them out. In real life, deer are considered herbivores and have the teeth for it but are notorious scavengers and opportunistic hunters. Which is its own level of horror...
93* In ''Tri'', one of the stages of the Tundra is an ice cave. The floor of the ice cave is transparent ice, which underneath can be seen thousands of bones. These caves also tend to be the dwelling areas of the Gigginox, who in and of themselves are a nightmare.
94** Much like Khezu, Gigginox is a worm-like creature that lives in darkness. They both exhibit weird sounds, and they tend to appear when you're fighting other monsters, and their sniffing is pretty horrific in-of-itself. If the other entries haven't taught you to fear the dark, [[ShmuckBait try seeking one out.]]
95** The Gigginox can reproduce by itself and produce [[ExplosiveBreeder hundreds of baby Giggi in one day]] - take a second to think what would happen if even one day worth of baby Giggi survived into adulthood, all producing more and more baby Giggi. It would be like the [[Series/StarTrekTheOriginalSeries Star Trek tribbles overwhelming everything]], but not at all played for comedy.
96** One more thing that's always made the Gigginox unsettling is the fact that it's very near bilaterally symmetrical down its waist. It clearly has a front and back end, evidenced by the fact that one side dispenses toxins and the other lays eggs, but they're similar to the point that it can sometimes be hard to distinguish between the two. Of course, on top of ''that'', it raises both ends when it roars (upon seeing you or entering rage mode). So does that mean [[NauseaFuel that it...?]] ...Ugh.
97** The Giggi themselves are pretty creepy, having no eyes and a gaping mouth with MoreTeethThanTheOsmondFamily. They can latch on to you, sapping your HP until you roll them off.
98** In ''Tri'' (not ''Tri Ultimate'' and ''Portable 3rd''), the caves in Tundra areas 4 and 5 are pitch-black due to a lack of light. All you can see of the Gigginox are its bioluminescent patches. [[SarcasmMode Sweet dreams.]]
99*** Arguably worse is facing a [[RedEyesTakeWarning raging Barioth]] in there...
100* The Royal Ludroth's glowing yellow eyes underwater. Imagine that in place of Film/{{Jaws}}...
101** Just about any GlowingEyesOfDoom monsters qualify.
102* The Ceadeus and Goldbeard Ceadeus, if you think about it. The standard Ceadeus has one horn growing [[EyeScream over its eye]], which -- as evidenced by the Moga earthquakes -- causes it an immense amount of pain. To make matters worse, the Goldbeard Ceadeus' eyes have both fallen victim to its horns in the same way, assumedly blinding it entirely. But, like the Khezu, it can still sense where you are. ''But, unlike'' the Khezu, it doesn't need to sniff around. It just ''knows.''
103[[/folder]]
104
105[[folder:4th Generation]]
106* The Nakarkos. To start, it is found in the "Wyvern's End" map (which it turns out is a ''very'' appropriate name), which has you doing the biggest jump from base camp since the Sunken Hollow from ''4''. And then you see what the monster is: A massive tentacled EldritchAbomination that literally eats other big scary monsters and airships for breakfast, uses monster bones as armor and to harness those monsters' abilities, and lives in a massive pit full of bones every which way with a very eerie [[https://www.youtube.com/watch?v=K43bEf612G0 theme track]]. A few of those monsters that the Nakarkos feasts on, by the way, [[TheWorfEffect include badasses like Brachydios and even the recently-introduced Glavenus and the ever-dreaded Deviljho]]. One of its attacks can cause a unique status that covers you in goo that seems harmless at first, until you roll and the goo causes you to be immobilized as the bones on the ground stick to you. Granted, hunters also kill monsters for a hobby and make weapons and armor out of them, but at least the end result looks far more refined and less {{squick}}y.
107** It's like Cthulhu is playing with finger puppets made of the bones of fellow monsters.
108** In ''Generations Ultimate'', the client for the G-rank version of Nakarkos wants you to slay it because it ate their entire home village and took everyone they knew with it, yet the client was spared for some reason. Given that the Nakarkos is implied to be intelligent given its resourceful use of monster carcasses and its weakness to the Dragon element, one can't help but wonder if it did that just to send some sort of sadistic message.
109** Nakarkos' [[https://www.youtube.com/watch?v=nIEXGNTFvBc first theme]] is particularly unsettling, combining a DroneOfDread with ethereal noises akin to the [[VideoGame/SuperPaperMario River Twygz.]] It almost sounds like the whispers of the innumerable monsters it's killed... Hits the nail right on the head, considering that the Guild knows almost nothing about this...''[[AnimalisticAbomination thing]]'', which, when you're fighting it, appears (at first) to be a MultipleHeadCase ''[[{{Dracolich}} made of corpses.]]'' Its [[https://www.youtube.com/watch?v=Pgzno-kwbXw second theme]] is noisier, but now sounds more overtly urgent as Nakarkos starts to bring out the big guns.
110** During the second phase, the ground around you may start to glow a cyan color. Not only does it look creepy and otherworldly, but it's a sign that Nakarkos is starting to prepare its ultimate attack: a massive WaveMotionGun that will certainly send all but the most fortified of Hunters back to camp.
111** Something to note: Nakarkos is the cause of ''[[PersonOfMassDestruction entire ecosystems]]'' vanishing into its maw. However, unlike similar HungryMenace cases such as the Deviljho, it doesn't have a bolstered metabolism to facilitate such an appetite. Now, given that Nakarkos is an Elder Dragon a bit like a [[TentacledTerror cuttlefish]] (which is known for being a very smart animal,) two possibilities come to mind. Either it's eating everything because [[ObsessedWithFood it doesn't have anything better to do,]] or it's stuffing its face because ''[[ItAmusedMe it]] [[ItCanThink wants]] [[ForTheEvulz to.]]''
112* ''Generations Ultimate'' gives us Ahtal-Ka as the game's FinalBoss. For the third time in the series the FinalBoss isn't an Elder Dragon (the other two are Akantor and Ukanlos), but one can't possibly imagine a giant leaf mantis to be as ''strong'' as one unlike the former two, could it? That is, until one discovers that ItCanThink as not only does it defend itself by [[ImprovisedWeapon swinging around debris--including discarded]] ''[[ImprovisedWeapon Dragonators]]''--at hunters, but it's also capable of literally ''constructing'' a HumongousMecha out of said debris by webbing them together and powering it with the cocooned remains of its mates! And according to its backstory, it had defeated '''entire armies''' on its own with said mecha. Think about it: a bug ''smart enough to utilize human technology'' to fight against humans. ''Just how many more of these super-intelligent beasts are there in the wild?''
113* The Primal Forest. It looks normal, until you realize that entire sections of the stage aren't trees or hills, [[ThatsNoMoon but the fossilized skeleton]] of a monster that makes the Mohrans, Dalamadur and Raviente look ''tiny''. Like the Sunken Hollow, it has a massive web area, and yes, [[GiantSpider Nerscylla]] can show up here.
114* The Heaven's Mount area in ''4'' and ''4 Ultimate'' is acrophobia fuel. It's more or less a collection of heavily damaged-looking ledges that surprisingly don't just crumble off at the slightest disturbance. You can easily look below to see that you are perhaps a few thousand meters above sea level, judging by the presence of the cloud cover below you.
115** Similarly, Ruined Pinnacle in ''Generations Ultimate'' has many vertigo-inducing views, including the Rathian nest area where there's also a perpetual windstorm, and the peak of the area (where Valstrax rests when it's low on health) which extends way above the rest of the map and will make you feel like you're looking down from space. How Hunters can just jump back down without so much as a bone fracture is anyone's guess.
116* [[TheVirus The Frenzy virus]]'s effect on monsters. To give an example, in [[https://www.youtube.com/watch?v=qtaNRG0tJ4g this]] video, you see a pack of Ioprey take down a Zinogre. While this might seem ok by itself, once the frenzied Zinogre strikes back against Iodrome, the Ioprey turn on it and begin cannibalizing it while it's still alive.
117** The ominous jingle that plays when a monster gives in to the Frenzy Virus.
118** When a Frenzied monster spots you, they come with their own jarring ScareChord.
119** Remember how hunters can overcome the virus and get a stat boost? In ''4 Ultimate'' monsters can do it as well! Referred to as the Apex state, this state gives the monster a ''massive'' power boost; NoSell elemental weaknesses; and have body parts that are NighInvulnerable; while still keeping the ability to spread the Frenzy Virus. Also there is no way to permanently keep them out of this state once they trigger it save for killing them. To make matters worse, one of the monsters that can possibly go into an Apex state is the above-mentioned Deviljho. Apex monsters also have their own ScareChord distinct from basic and Frenzied monsters, letting you know that you're being targeted by a monster who looks like they came right out of hell and now wants to splatter your guts all over the area.
120** How is Apex status introduced? A cutscene shows an entire flock of Seregios--an [[OOCIsSeriousBusiness otherwise]] ''very'' aggressive and territorial species--fleeing from ''something''. That something, as it turns out, is an Apex Seregios, complete with GlowingEyesOfDoom and that aura that just screams walking death. Said Apex Seregios is introduced by having it toss a dead non-Apex Seregios aside. If just one Apex Seregios can make the rest bolt out of there ''en masse'', well...
121** Think about it from a story perspective: A monster catches the Frenzy virus, but instead of dying shortly afterwards, it survives it. The monster isn't back to normal no, it is now a lot more powerful and AxCrazy than before!
122** Think about the fact that [[BackgroundMusicOverride the Apex BGM overrides all other BGM]], even if the host monster has their own theme. One can interpret it as [[BrainwashedAndCrazy the Frenzy Virus overriding the monster's brain]].
123** Many players hailing from the third gen games know how dangerous quests with unstable environments are, but ''4U'''s G-Rank takes it up a notch. In addition to randomly spawning Frenzied monsters, you will sometimes get a boss monster in a seemingly normal state. Then after fighting or fleeing from it for a while, it may unexpectedly faint and stumble to the ground...only to transform into an Apex monster. [[ScrewThisImOuttaHere Cue the running]]. Not only can they pop in as early as G1 quests, but one of the first G1 quests they can show up in is a simple Desert Seltas quest, just to amp up the crap-your-pants factor; you're just hacking up a WarmUpBoss when all of a sudden Apex ''Rajang'' shows up and starts punching you to death before you can get yourself together. You won't be able to get Drive Wystones until you get to G2; until then, they're basically unstoppable destructive forces whose sudden appearances mean impending disaster.
124** The Apex status also greatly changes how their roars sound. This makes them sound alot more terrifying than usual, but for Deviljho? It sounds less like a bomb, and more like a DEMON.
125* One of the new monsters in Monster Hunter 4, the Seltas Queen, isn't scary on its own (unless you're squeamish about BigCreepyCrawlies), but its offensive tactics involve snatching the Seltas, its much smaller mate... and then ''fusing'' with it.
126** The Seltas Queen and her treatment of the Seltas she summons is really unsettling. In her introduction she seems to go out of her way to abuse the Seltas as much as possible for the hell of it, and if she's hungry she has no qualms picking the poor thing from her back and SMASHING HIM to death so she can eat him. In addition her sounds and movements seem less like those of an insect and more of some horrifying war machine.
127** The Desert Seltas Queen [[FastballSpecial can launch the Desert Seltas]] at hunters, killing the Desert Seltas in the process when it impacts a wall. And if she pins you, she'll pick you up and do the same to ''you!''
128* And both versions, after eating/launching their erstwhile mate, will just dig into the ground with their tails and pull out ''another'' Seltas. [[WeHaveReserves Just how many of those giant bugs are there!?]]
129** Oh, and unlike most of the other interactions with other monsters, Seltas themselves are considered large monster. A WarmUpBoss, yes, but the Queen is tossing around an enemy that would be a mild threat by itself.
130* What can be worse? How about Gogmazios from ''4U''? It IS, probably in the whole franchise, the closest thing to a [[Film/{{Godzilla2014}} MUTO]] or a [[Film/PacificRim Class-5 Kaiju]], and totally doesn't look out of place in a Kaiju movie. If you think a '''six-legged, chemical-eating, multi-storey zombie-like behemoth covered with tar''' doesn't look menacing, how about adding ''[[BreathWeapon a large-scale tar breath]]'' to the mix? And [[https://www.youtube.com/watch?v=igmRpKZlbjM its]] [[https://www.youtube.com/watch?v=NJxd0wdo3ns theme music]] sounds just downright ''wrong'', having a very foreboding and mechanical vibe implying that the Elder Dragon might be at least ''[[{{Cyborg}} part machine]]'' in structure, unlike ''literally anything else found in the nature of Monster Hunter.''
131** When Gogmazios flies (yes, this thing can ''[[GiantFlyer fly]]''), it unleashes an attack pattern which is nothing short of ''[[NukeEm decimating]]'' the whole area. No wonder the Guild wants to fix the fort ASAP.
132** Also, unlike other end-game bosses (ala Elder Dragons) in the franchise, which at least have some sort of in-game references (be it poems, documents and else) hinting their presence or origins, ''[[NothingIsScarier there's absolutely nothing]]'' hinting the presence of Gogmazios. It really sinks that, when the guild ''knows nothing'' about an ancient monster which has the '''first''' Dragonator stuck in the tar on its back, then ''where the hell does this thing come from!?''
133*** It's not confirmed in-game, but some could imply that this entity might be the aforementioned [[FleshGolem Equal Dragon Weapon]].
134* The new flagship monster for ''Monster Hunter 4'' is the Gore Magala, which is essentially a Gigginox, but [[FromBadToWorse worse]]. Take the Gigginox, paint it [[DarkIsEvil black]], give it an insect-like exoskeleton, and give it TheVirus with the ability to start a ZombieApocalypse simply by having a hunter or another monster touch it or the hair and scales it leaves behind. The end result looks a lot like a Xenomorph. It's theme music isn't that bad, but its "noticed you" ScareChord is absolutely ''terrifying''. Oh, and the worst part? It's only in its juvenile form; turns out the Gore Magala is a baby ''Elder Dragon''. You fight the adult version of it later in the game, which is [[BlatantLies even more fun.]]
135** Could you make it any worse? Well, How about [[http://monsterhunter.wikia.com/wiki/Evangelion_Gore_Magala crossing it]] with ''[[Anime/RebuildOfEvangelion Zeruel]]''?
136** Chaotic Gore Magala is what happens when the Gore Magala's molting process is interrupted for one reason or another. It's stated that the resulting Chaotic state is extremely agonizing and is why they're so aggressive; they're begging for something, ''anything'', [[MercyKill to put them out of their misery]].
137* The introductory cutscene for the Azure Rathalos in ''4U'' is a huge JumpScare. You leap down the ravine from your base camp into the Sunken Hollow, right into Area 1; shouldn't be a problem since Area 1 is normally populated with only Herbivores, right? Well, upon landing, you turn to your left and spot the Azure Rathalos only a few yards from your face, and then a loud snarl to the right of where you landed [[FromBadToWorse reveals]] an ''angry Seregios''...
138* A quest in ''4 Ultimate'' to capture a Rathian ends with the Rathian, at her nest with the eggs that [[MamaBear she's fiercely protective of]] (as you've probably seen in one particular "Egg-straction" quest to deliver eggs from a Rathian nest), being invaded by a Seregios. She's so frightened by the new intruder that has invaded her home that she gets the hell out of there, ''unable to even protect her precious children.''
139** Although it may be mostly due to the fact that she's gravely wounded because of the beating she took from YOU, the player, shortly before.
140* [[GiantSpider Nerscylla]]. Not only is one [[BigCreepyCrawlies HUGE creepy crawlie]], it preys on Gypceros, quite large dragons, ''skins them after they're dead, and uses their hide as some kind of armor.'' (Monster hunters do the same thing with the monsters they kill, but the result is usually refined enough to not look grotesque.) Their home area, the Sunken Hollow (later the Volcanic Hollow), is chock full of massive cobwebs, particularly in Areas 3-6 and 8, and you can see the skinned, webbed-up carcasses of multiple Gypceros dangling lifelessly from the ceiling in Area 5. Hope you're not arachnophobic!
141** [[SarcasmMode Even better]] is its subspecies, Shrouded Nerscylla. Instead of Gypceros, it uses ''Khezu hide''. Yes, the Khezu, ''[[NightmareFuel that]]'' monster.
142[[/folder]]
143
144[[folder:5th Generation (World and Iceborne)]]
145* The Rotten Vale is essentially Nakarkos's lair turned into an entire hunting ground. It is made up almost entirely of bones, is full of dark corridors, several areas are filled with toxic gas that turns the wildlife violent, and the inhabitants are all nasty. One of the areas is carpeted with countless bloodied carcasses. Sometimes, a dead monster will fall from the map above. Ironically, said map is the [[SceneryPorn Coral Highlands]], one of the brightest and most visually stunning areas in the game. And the kicker? Most of the place is made of a ''Dalamadur skeleton''. And not just any Dalamadur, either--this one is ''even bigger'' than any regular Dalamadur. ''And there's a second, smaller one beneath.'' How appropriate that the area was revealed the day before Halloween.
146** It being below the Coral is precisely the point. All that vibrant, beautiful life? It's only possible because of that massive graveyard below it filled with metric tons of rotting corpses. All that life is only possible because of all the death that happens below it. Even for a Monster Hunter game, that's pretty grim (and beyond the fact that the process happens on land, ''realistic'' too; nature has this system occurring in the oceans).
147** Even more interesting is that there are two glowing rocks in Odogaron's den--the type that sometimes get stuck in the ground when Dalamadur summons its meteors instead of exploding. Those two rocks have been here all this time ''and they're still explosive and the lingering fire patches do more damage than the acid.''
148* The Odogaron, one of the inhabitants of the Rotten Vale, looks like a huge skinless zombie dog with massive jaws. Its main feature is its ''second'' set of claws, which protrude unnaturally from under its feet. When affected by the toxic gas in the Rotten Vale, the veins on its back glow bright red, Deviljho-style. Its appearances in trailers and pre-release gameplay footage had it ''brutalize'' other large monsters, shaking Paolumu like a chew toy and bringing down a Radobaan.
149** And ever so often, it wanders up into the beautiful Coral Highlands, when there's a good chance you aren't yet ready to face it. There, it's bright red hide makes it look more like a Demon freshly escaped from hell and ready to wreak havoc.
150** How it shows up in-game is pretty terrifying as well. The Handler ends up running ahead of you to investigate a new area in the Rotten Vale when the Odogaron leaps in front of her and begins circling her. We see through her eyes the monster slowly stalks towards her, only to suddenly break out in a flat run straight at her. She's only saved by the timely intervention of the Tracker, and after you complete the quest, the poor girl is clearly terrified, sobbing into the Tracker's arms. Not even Zorah Magdaros or Nergigante generate this reaction from her.
151* The summoning roars. Rathian and Rathalos, and Shrieking and regular Legiana, have special roars they use to call in backup from one another when hunted. These roars [[HellIsThatNoise do not sound anything like the common vocalizations of any of these monsters]], and if you aren't expecting them can leave you wondering if some incredibly powerful unknown monster is on the map somewhere, [[ParanoiaFuel homing right in on your location...]]
152* Also in ''World'', Elder Dragons will be able to fight each other. StoryAndGameplaySegregation in that these battles will most likely resemble other monster vs monster battles in the game, but InUniverse the concept of such a battle is horrifying. Elder Dragons are immensely powerful creatures and two or more of them getting into a punch-up would devastate the environment the fight happened in. That's not even getting into if the fight happened in a city.
153** The regular monster fights can also be startling. It can be quite sobering to see the [[TRexpy Tyrannosaurus-like]] Anjanath suddenly appear out of nowhere and grab a Great Jagras or Tobi-Kadachi by the neck with its jaws and shake it like a rag doll, only for the Anjanath to later on get blasted in the face by the fireball of a Rathalos and get carried off several yards to get unceremoniously thrown to the ground.
154* ''World'' gives us a new Elder Dragon called Nergigante as its flagship monster. Take the unholy love child of a hedeghog, [[WesternAnimation/HowToTrainYourDragon Toothless]], and [[Manga/{{Berserk}} Zodd]], cover it in [[SpikesOfVillainy dozens if not hundreds of spikes]], and give it devil horns half the size of Dragonators, and you have a pretty good idea of how it looks. This thing is [[LightningBruiser frighteningly fast for a creature its size,]] and those spikes aren't just for show; it can fire them as projectiles as well as [[HealingFactor grow new ones on wounds it takes,]] [[IncreasinglyLethalEnemy increasing them in size and gaining a huge boost in attack power.]] Nergigante is going to make you ''earn'' that win.
155** It gets worse. Nergigante appears to not possess any elemental abilities and yet, is capable of fighting other elder dragons that do. AND WINNING! Apparently with its sheer aggression alone.
156** Even the early foreshadowing of the monster is horrifying. In a quest to rescue a lost scholar, the player comes across several clusters of thorns littered throughout the area. The ominous background music helps set the scene. And when the player finally does find the scholar, he is cowering by the corpse of a spike-riddled Barroth, absolutely ''terrified''. Take in mind everything listed above about the Nergigante and imagine being defenseless and coming across the thing.
157** Just to add to the horror, this thing's diet? ''Other Elder Dragons''. This is a monster that routinely hunts down, kills and ''eats'' some of the most powerful monsters around. [[SarcasmMode Have fun fighting it!]]
158** What's worse than a normal Nergigante? How about one covered in ''steel spikes that can't be broken'', which does more damage the closer it gets to dying? And that's exactly what we get in ''Iceborne'' with [[NamesToRunAwayFromReallyFast Ruiner Nergigante]].
159* Vaal Hazak, an Elder Dragon who lives in the Rotten Vale. It's covered in what looks like sinewy strips of ''rotten flesh'', implied to be the flesh of ''another'' Vaal Hazak, making it revolting already. But that's just the start. Its intro cutscene starts with it ''draining the life'' from nearby monsters before bursting out from a pile of bones. In battle, it can breathe toxic gas that lowers your max HP, and it can ''control dead monsters through said toxic gas''. The end result is something that would be more at home in ''VideoGame/{{Bloodborne}}'' than ''Monster Hunter''.
160** As if regular Vaal Hazak wasn't unsettling enough, ''Iceborne'' introduces a new subspecies; Black Veil Vaal Hazak, which has been infested with toxic spores. Not only do these spores make the already monstrous creature look like something out of ''Franchise/ResidentEvil'', they also make its effluvium even deadlier. And to make matters worse, ''it's invasive'', changing the atmosphere of the Ancient Forest entirely. When Kushala is in the Ancient Forest, it's the same, albeit with trees blowing from time to time. When Blackveil Vaal Hazak is there, the entire map, including ''the sky'' has a sick, pale color to it.
161** When Vaal Hazak is in the Ancient Forest, it makes the usually docile Aptonoth and Mernos violent. Both species are quite easy to work with, and yet they can suddenly become aggressive at the drop of a hat.
162* The way the Paolumu moves when its air sac is inflated is... unsettling.
163* In ''World'' once the player hits High Rank they may come across the Bazelgeuse, basically this game's equivalent to the invasive Deviljho and Seregios, and is almost like the unholy lovechild of both, being one of the largest Winged Wyverns in the series so far and being what can be described as a Wyvern carpet bomber, liking to fly in the air and shower the ground with its explosive scales.
164* Xeno'Jiiva. It's a completely unknown, and presumably new species of Elder Dragon that feeds on the lifeforce of other, dead Elder Dragons, and may actually be the fallen star that gets mentioned repeatedly. The individual you fight in ''World'' is the final boss of the game, easily one of the biggest and most powerful encountered in it, and is a NEWBORN. You literally watch it hatch in its intro. How destructive would it have been if allowed to reach adulthood?
165** This question is answered in ''Iceborne'''s second free title update: Safi'jiiva is capable of absorbing ''all the energy in a biome'' and reshaping said energy as it sees fit. In addition, it can use the energy it absorbs to ''heal itself completely''. Only one other monster could blatantly disregard the balance of nature like this and that was Fatalis. In fact, Safi'jiiva's power was enough for the dormant Fatalis to sense that it had a ''rival'', and thereby awaken to prove who the dominant monster was.
166** Safi'jiiva's regular theme is incredibly awesome, but there is a mechanic in the second phase onwards where a hunter will gain Safi's attention and thus the full brunt of it's aggression. When then happens? [[https://www.youtube.com/watch?v=PVCB67ly_Qw The song changes]] into a ''horrifying'' version of its theme complete with hellish droning noises and Inception-style drops. The creepiest detail is the subtle addition of a fast heartbeat in the background and what at times sounds like breathing - suggesting that in-universe, ''your hunter is'' '''''terrified.'''''
167* It's only fitting that a collaboration with ''Franchise/{{The Witcher}}'' ends up bringing some of its horror to the series, namely the [[GuestFighter Guest Monster]] that's introduced: [[HumanoidAbomination The Leshen]], a very powerful, very ''angry'' forest spirit that tends to slaughter anyone and anything that dares enter its territory. It can teleport, [[GreenThumb control all manner of plants to choke or stab the life out of any unlucky creature]], and is capable of enthralling lesser monsters like Revoltures and Jagras to help protect it. While Geralt is used to fighting these things, Leshens are still some of the more dangerous monsters from his world and [[OutsideContextProblem something that no one in this world has EVER dealt with before]].
168** Geralt accurately points out that the sheer abundance of life in the Ancient Forest means the Leshen has a lot more natural power to draw on, making it several orders of magnitude stronger than it would be in the Witcherverse. Even then, there's still the [[StrongerWithAge Ancient Leshen]] that the Hunters have to deal with, this time without the White Wolf's assistance.
169* Barioth returns in ''Monster Hunter World: Iceborne'', and with the new gaming engine comes something creepy from the Ice Tusk Wyvern. Normally, Barioth has its eyes squinted due to it being found during the daytime. However, if you encounter it at night, it has [[GlowingEyesOfDoom the most haunting eyes ever]] seen on a monster. The fact that it's capable of summoning snow tornadoes doesn't help either. See [[https://i.redd.it/vwb5777chae31.jpg for yourself.]]
170* Shara Ishvalda is a new, Earth-based Elder Dragon who appears to be a walking quarry in the shape of a dragon... until you break its armor off, revealing a gruesome, oni-like face and a twisted, gnarled body. Kinda spooky looking, but otherwise a perfectly threatening-looking Elder Dragon...''[[https://i.ytimg.com/vi/sWAYAdiUxjY/maxresdefault.jpg and then it opens its eyes]]'', which never blink and follow '''you''' - not the hunter, '''''[[TheFourthWallWillNotProtectYou you]]''''' - throughout the entire rest of a tense, difficult fight. Not only does it look ''[[AxCrazy deranged]]'', but its body is also constantly shaking and twitching as it moves, particularly its wing-fingers when knocked over.
171** Much of the background material often lists Elder Dragons as capable of devastating feats that can wipe out entire ecosystems; Shara Ishvalda is more than happy to show you instead. When it enters its final phase, it sinks its wings into the ground and lets out a mighty roar. The player is then treated to the awe-inspiring sight of '''the entire landmass around the arena collapsing into the ocean'''. Before the might of the Old Everwyrm, a whole mountain range vanishes beneath the waves in an instant - and as the rest of the fight goes on, even more crags in the distance fall. The sheer power needed to accomplish such a tectonic feat is as incredible as it is terrifying.
172* Behemoth, a {{Crossover}} monster from ''VideoGame/FinalFantasyXIV'', is a scary enough beast in its native Eorzea, but imagine being a Hunter in the New World crossing paths with this creature. Up until now, the monsters you fought have been fairly mundane, and even the mighty Elder Dragons' great powers and command of the elements and forces of nature are well-known. Then you cross paths with Behemoth, a monster that doesn't just command the elements and forces of nature, but '''''magic''''', up to and including '''''frickin' meteors'''''.
173** Whenever Behemoth casts [[LimitBreak Ecliptic Meteor]], it's ALWAYS terrifying. This attack deals absolute OneHitKill damage, regardless of armor defense and resistance, around the WHOLE MAP. To evade this, you will need to hide behind a comet that had dropped earlier in the battle. You could alternatively use the Jump emote to evade the attack, or just Farcaster back to Base Camp. But still, when you see that notification appear on the right side of the screen, you need to RUN. NOW.
174* If you didn't know Tigrex and Brachydios yet, then their introduction cutscenes in ''Iceborne'' make sure you realize what you're up against:
175** Tigrex is shown eating a large cadaver in Radobaan's nest. Rumbling sounds in the distance, signalling Radobaan's arrival. It rolls into Tigrex at full speed and fully covered in bone armor, except Tigrex catches it and stops it dead in its tracks. Tigrex swings Radobaan to the ground and sinks its teeth into its neck. Just after a few seconds Radobaan's tail stops moving. It is dead and Tigrex didn't even allow it to struggle. And then the Roaring Wyvern turns around and sees you...
176** You don't even see Brachydios at first. Instead, Uragaan stumbles into view, its movements slow and its body covered in greenish slime. The camera focuses on its face, revealing its eyes as it stares almost blankly ahead. It opens its mouth and then... the slime on its body explodes violently, causing it to topple over right in front of you. If the blast didn't kill it, then Brachydios, entering the scene, makes sure to finish the job, smashing one of its slime-covered talons into Uragaan's lifeless body. And then it comes for you...
177* Raging Brachydios in ''Iceborne''. Typically when a monster retreats to its lair or den, they fall asleep. Raging Brachydios is a [[SchmuckBait different story]]. Once a hunter joins it, Raging Brachydios will '''violently''' pummel the ground before causing the whole area to explode in a blaze of lava and its own explosive slime, ''which is set to detonate whenever it wants it to'' as it completely covers large parts of the remaining area. And to make things worse, there is no escape. No exits, no farcasting, no traps either. The only way out of the ring is if someone gets KO'd, be it you or it. This all makes it one of the most dangerous and worryingly cunning monsters in the series.
178** If Raging Brachydios wasn't enough, then deal with Furious Rajang. When enraged, his electric and pin attacks can potentially kill you instantly if not at full health, no matter how much high your defense is.
179* Before your first fight with Alatreon in ''World: Iceborne,'' the Tracker mentions that all records of the monster were burned by people refusing to acknowledge its existence. After facing Alatreon a few times, the Third Fleet Master says something rather unsettling about her trip to the mainland to relay your findings. She says she was approached by self-important people who urged her to destroy the Alatreon research. She refused (though admitted she was tempted), but is still worried by what they told her: fear the old gods, and some things are better left unknown. So there is a group, a cult-like sect, of people actively trying to destroy knowledge of Alatreon (and perhaps the other Forbidden Beasts) and conceal its existence. And considering how desperate these people seem to be for secrecy, [[FridgeHorror it’s a wonder]] [[HeKnowsTooMuch the Third Fleet Master was allowed to return to the New World alive...]]
180** Speaking of Alatreon, there's its SecretArt Escaton Judgement, which consists of Alatreon freezing the player solid before setting them on fire and finally electrocuting them. The Hunters we play as might be MadeOfIron, but it's safe to say that this would be an absolutely ''brutal'' OneHitKill on basically anything else. [[https://youtube.com/watch?v=3vnHdu7yOF8&t=2615s This fan-made video]] describes just how utterly horrifying Escaton Judgement would be in-universe, for both the victim and for anyone else nearby:
181---> Throughout our back-and-forth, the beast was constantly powering up, its scales humming with energy. The Insect Glaive-wielding huntress once again proved her foresight - she screamed at us to take our Farcasters and regroup, that we could not weather whatever was coming at us next. Before I could protest, she had grabbed me onto her caster and taken off. But as fast as that was, we were still in range...when ''it'' happened. The Guild now calls it the '''Escaton Judgement''', a violent hurricane of elemental wrath unleashed when the Alatreon reaches critical power levels. My words do not do it justice...it was as if the valley was swallowed by a raging sun. Me and the huntress barely escaped, but I...I got to ''see''. I watched the stragglers get caught in it. The rugged Gunner scrambled with his Farcaster an instant too long...and paid a heavy price.\
182When we saw our comrades vanish in the light of Safi'jiva's Sapphire, it was quick - a flash, and they were gone. I ''wish'' I could say the same for the Escaton Judgement. I saw the Gunner. I watched his skin freeze solid, only to see it burst into a boiling mess. A second later, I watched lightning ''erupt'' from his mouth! I can never forget his [[EyeScream eyeballs]] ''[[EyeScream exploding]]'' from the heat, I...I must calm myself. He has found peace now, and that is all there is to it.
183* The trailer for the final DLC monster has an ominous tinge even from the beginning-- Astera has been called to aid a distant fortress, which was attacked by a monster that was supposedly a myth. For quite a while, [[NothingIsScarier we don't see what it is]], only that it apparently outmatched the fortress' forces even though they knew what they were up against and were prepared for it. Then we get a clear look at the monster, and you can practically ''feel'' your hunter freezing in terror: The OG FinalBoss and Black Dragon, Fatalis. The Excitable A-Lister even makes a point that you are not fighting a monster, but ''history'' itself.
184** In the cutscene before the fight, the Commission discovers that the Dragonator has been boarded up and they make plans to tear it down, only for the ground the shake and for parts of the castle to crumble. The General immediately realizes what's going on and despite everyone being there ready to take down Fatalis, he makes no short order on what everyone has to do.
185--->'''General:''' '''''GET OUUUUT!!'''''
186** It's already terrifying enough to see Fatalis's "Demise of Schrade" attack melt the entire area in the cutscene, but then players get to experience this terror ''[[GameplayAndStoryIntegration during the fight itself]]''. The first time you're forced to take cover behind a giant piece of scrap metal, it starts melting as you hide until there's nothing left but a molten slag (if that). The second time Fatalis unleashes its flame, you are forced to retreat behind the castle's iron gate, and it too starts melting despite being able to weather Fatalis's firestorm. Bonus points of fright if you barely have time to activate the gate's lever, in which case you can clearly see the gate trembling and crumbling before the dragon's massive firepower.
187[[/folder]]
188
189[[folder:5th Generation (Rise and Sunbreak)]]
190* The ''Rise'' trailer/cutscene introducing the return of Khezu shows it giving the camera a ''[[ItCanThink disturbingly]]'' obvious ''[[SlasherSmile smirk]],'' before its neck extends in a wildly twisting manner like a whip cracking.
191* ''Rise'' introduces a new pair of [[GiantSpider Temnocerans]], the Rachnid and its mother the Rakna-Kadaki. The former has an oversized sac it can shoot fire beams with, and the latter ''weaponizes'' those offspring to disgusting effect, and sports a skirt of webbing on her legs.
192* The monster intro cutscenes in ''Rise'' manage to make even the more minor Large Monsters pretty terrifying. For example, there's Great Baggi's introduction, which is shown from the point of view of a Popo who encounters a bunch of its own kind, all of which are dead. Great Baggi then shoots out its narcotic spit at the unknowing Popo, causing it to doze off as well, before [[SlainInTheirSleep hungrily going in for the kill]]. Sure, Great Baggi is a WarmUpBoss for Hunters, but for non-aggressive small monsters and for non-Hunters, falling asleep near their habitats may be the last thing they ever do.
193* In ''Rise'', if you enter the Frost Islands at night and make your way to the northeastern reaches where the shipwrecks are, [[NothingIsScarier you may hear a low-pitched roar that does not belong to any monster in the explorable region]]. If you climb onto the bones extending into the little side island, you'll see the source of the roar: the Monksnail, an absolutely massive snail in the distance. While it's docile and does not actually attack the player, it can easily spook out players who didn't expect its appearance.
194* A similar occurrence can happen in the Lava Caverns. There's a small crevice far on the northern side of the map that leads into a huge, spacious volcanic crater that aside from a few ore nodes, contains nothing of interest. But when dawn arrives, players are assaulted by a shrill, demonic screech ''[[JumpScare right the hell out of nowhere.]]'' Thankfully the creature making that sound, the Hellbill, is a harmless and beautiful phoenix, but it's still quite startling when you first encounter it.
195* In some high rank quests, it's possible for an abnormally powerful monster to invade your quests. That monster? '''Rajang.''' Fortunately, it spawns in very out-of-the-way locations and sleeps the entire time. But if you, for whatever reason, decide to wake it up, it will ''immediately'' flip out, enter its rage mode, and will relentlessly chase you across the ''entire map''[[note]]This can be avoided if you're riding a monster and crash into Rajang to start riding it instead.[[/note]]. It doesn't matter where you go or how far you run, it ''knows'' where you are and won't stop hunting you down until its beaten you half to death and gotten revenge for having its sleep ruined.
196* Goss Harag has an absolutely creepy-looking face, locked in what looks like a predatory SlasherSmile, which makes it all the worse when it forms ice weapons on its arms. Get stunned by it and it may approach you slowly with sadistic glee as it threatens to rip you a new one.
197* The concept of the Rampage. One or two monsters terrorizing a village is bad enough. But in a Rampage? It's a ''hordes of them'', which nearly destroyed Kamura Village 50 years ago. And it turns out [[OOCIsSeriousBusiness this isn't the monsters' natural behavior]]; this is due to the serpents Ibushi and Narwa attempting to mate, and their mating calls trigger intense vibrations throughout the lands that make other monsters to go AxCrazy.
198* When Wind Serpent Ibushi makes his introduction, the fact that he's a never-before-seen skeletal-looking serpent is spooky enough, but then Hinoa finds herself unwillingly "Resonating" with him, channeling his thoughts before [[PowerStrainBlackout passing out]] from the sheer mental stress of having to process his thoughts. When you later go out to stop Ibushi, you may get dialogue from Hinoa about how painful the process of involuntary Resonating is, while Minoto can only watch in sheer anger and hatred for the serpent. Given that her dialogue has [[MindRape rape-like undertones]], it's easily one of the most disturbing sequences in the game. This thankfully only happens if you do the quest titled "Serpent God of Wind"; if you take on a Rampage quest from the Rampage quest list with Ibushi as the leader, you just get the generic Rampage dialogue. It's also worth nothing that when this happens, it's because Hinoa isn't prepared for it. She's later able to Resonate with no ill effect as far as the player can see, and she and Minoto use their powers to serve as messengers to Kamura.
199** Thunder Serpent Narwa (or at the very least, the specimen featured in ''Rise'') is even more terrifying than her beau. Why? She's one of, if not ''the'' first monster in the series to avert the NonMaliciousMonster trope and be verifiably ''evil''. Even Fatalis could just be construed as a KnightTemplar MisanthropeSupreme who just despised humans for [[SinsOfOurFathers the atrocities committed by the Ancient Civilization]], and Ibushi at least displays no outward malice towards other life and appears to just be thinking with his dick. Narwa, however, harbors a [[OmnicidalManiac murderous hatred]] towards anything that isn't her or Ibushi. She also [[AGodAmI appears to think of herself as a goddess]], and joined up with the Wind Serpent in an attempt to take over the world, if not the universe. Even her love for Ibushi doesn't seem to be genuine, as she kills him, eats him, and becomes the Allmother once the Kamura Hunter repels him a second time, meaning she either just saw Ibushi as a [[YouHaveOutlivedYourUsefulness means to an end]], or she just wanted you gone ''that badly.'' She's enough of a dire threat that Teostra, Magnamalo or Kushala Daora join the Hunters in trying to defeat her, each powerful forces of nature in their own right...''[[TheWorfEffect and she beats their asses without barely even lifting a claw.]]''
200* The initial ending cutscene after defeating Thunder Serpent Narwa. You see Hinoa and Minoto, Resonating together. Through them, the two serpents reveal that they are ''alive'', ''together'', and Narwa in particular is possibly ''pregnant''. Either of those Elder Dragons was already dangerous enough to the ecosystem, as can be seen by the monsters they mass-influence into a destructive Rampage. Why not a new generation of themselves?
201* The Apex monsters in this game are absolutely horrifying, even if they aren't the same Apex monsters that overcame the Frenzy Virus in ''4 Ultimate'':
202** All of their roars are backed by a hellish ringing sound and [[ShellShockSilence all other sounds and music briefly fading out]].
203** In Rampage quests, they get a [[https://www.youtube.com/watch?v=EK8cIWTt9v4 shared theme]] that's backed by an ominous choir and which sounds like it would be at home in a {{Kaiju}} chase scene.
204** Every Apex has a special attack wherein it will stop in place and roar loudly for several seconds. Fail to do enough damage to topple it, and face the consequences as the Apex then starts tearing the entire Stronghold a new one.
205** Apex Arzuros. Like Redhelm Arzuros in ''Generations'' before it, if you expect it to be just Arzuros with more hit points and a little more damage, ''you couldn't be any more wrong.'' In Rampages, it makes its entrance with a roar loud enough to immobilize you. It then starts to tear up the entire stronghold with its absurdly powerful claw swipes, and like Redhelm has a ground pound that inflicts massive damage to Hunters and the gate. Since this is the very first Apex you fight, you will very likely drop bricks when it leaps towards the first gate and ''destroys it instantly''. Watching it swipe the final gate for triple-digit red damage numbers at a time is a sight to behold. BearsAreBadNews? More like ''Bears Are Worst News!''
206** Apex Rathalos makes his introduction by dropping fireballs...that then more or less ''NUKE'' your Installations, and is able to do the same to the final gate. You thought he was gonna approach the gate at first? Well, Apex Rathalos can begin charging up this attack ''at range'', and then fly into the sky to become untouchable by most weapons while again obliterating your Installations, the gate, and ''you'' while you can only watch and run in horror.
207** Apex Diablos, unlike the other Apexes, doesn't make its intro from above. Instead, it lets out its MightyRoar from ''below the ground'', pounding on it several times suspensefully before bursting out like a demon out of hell, true to its [[NamesToRunAwayFromReallyFast name]]. And in standard quests to hunt it, it borrows Bloodbath Diablos's habit of ''immediately'' [[CombatPragmatist charging anyone who gets immobilized by its roar]].
208** If Apex Arzuros being able to inflict triple-digit red damage numbers to the final gate is bad, then Apex Zinogre the Thunderlord takes it up to eleven by being capable of unleashing rapid flying ground slams in its LimitBreak attack, all of which inflict '''''[[OhCrap quadruple-digit damage numbers]]''''' to the gate in quick succession. Cue the "[[GameOver Quest Failed]]" screen.
209* Magnamalo and Apex Mizutsune are capable of inflicting a status ailment called Hellfireblight, a variant of Blastblight. The scare comes in the form of an [[DroneOfDread eerie drone]] you hear while you or anyone else nearby is under the effect.
210* Though Valstrax is usually seen as a cool monster, the Crimson Glow Valstrax variant blows it right into NightmareFuel territory. Back in ''Generations Ultimate'', Valstrax would often appear as a background feature, showing his presence in the area as a distant comet on the map, but it wouldn't go further beyond. In ''Rise'', Crimson Glow Valstrax can interrupt your hunts like Velkhana and Ruiner Nergigante did in ''Iceborne'', but unlike those two, your only warning is when the game tells you Crimson Glow Valstrax is ambushing you.
211** The introductory scene also leans into this, as Valstrax are normally creatures that stay away from the ground most of the time. However, the Crimson Glow Variant is [[AxCrazy very hostile to other creatures]], which is demonstrated by it bombing the Shrine Ruins with dragon-element bolts. The cause of this uncharacteristic aggression? [[WithGreatPowerComesGreatInsanity A build up of too much dragon-element energy]], which is causing it a large amount of pain. This shown with the red streaks on the monster's shell, which flares up even more when it gets angry. This increase in power has given it quite a boost from being a simple lower tier Elder Dragon on the level of Kushala Daora or Kirin, [[FromNobodyToNightmare all the way up to being on Thunder Serpent Narwa's level of strength.]]
212** The method of which Crimson Glow Valstrax invades is also terrifying, as while you see the ambush warning, wondering what's going on, Crimson Glow Valstrax interrupts your hunt with it's [[SignatureAttack "Around the World"]] attack, but it's [[JumpScare MUCH more sudden]] than before. And then if that weren't enough, ''Risen'' Crimson Glow Valstrax - shortly after the Ambush popup appears - will rain a full barrage of dragon element blasts upon the ground, specifically to scare you and mess up your timing with "Around The World".
213* The Qurio that follow Malzeno and Gaismagorm are this. What appear to be red glowing butterflies are actually more like flying lampreys, similar to Khezu or the Gigginox. Beyond that, their bites suck up the life energy of their victims, driving them insane and, in at least one case, totally sucking its life dry.
214** You'd think that, once Malzeno is defeated, they'd cease to be much of a threat without it commanding them, right? Then you get an Urgent Quest to hunt a Lunagaron in the Citadel, something that should be rather easy compared to Shageru Magala and Malzeno before it, especially considering Lunagaron was already a previous Urgent Quest target beforehand... until you get to the map and find it ''covered'' in Qurio energy. Both the player and the Outpost Team quickly realize that the Qurio have ''killed (and/or made flee) every creature in the area'' - throughout the entire map, [[NothingIsScarier there is no Endemic Life at all, not even Spiribirds or wild Wirebugs, and numerous corpses of small/large monsters are littered about the zones]]. The only thing you encounter is the Lunagaron, which is being actively swarmed by the Qurio as you fight it, and Lunagaron displays a sudden, unnatural red sheen during the latter half of the fight. From the beginning of the quest to the end, even during battle and after you defeat the Lunagaron - where you'd normally hear the various themes you're used to - the only music is a perpetual violin track with music box-esque chimes and an occasional DroneOfDread, which combined with all the above, makes this one of the eeriest quests in ''Monster Hunter''.
215** As it turns out, Malzeno was actually acting as a ''limiter'' for the Qurio because Gaismagorm, [[NamesToRunAwayFromReallyFast the Abyssal Archdemon]], '''[[TheReveal is actually the true host of the Qurio swarm]]'''. With Malzeno defeating Gaismagorm 50 years ago ([[DestructiveSavior destroying Galleus' home town in the progress]]) and taking over as Qurio's new host, Gaismagorm was forced to stay dormant underground [[NiceJobBreakingItHero until we kill Malzeno actually and unwittingly helped it to rise again]].
216** Speaking of Gaismagorm, think about [[AnimalisticAbomination Gogmazios]] from ''4U'' and enlarge it. As if Gogmazios can't be reality-defying enough, Gaismagorm has [[MultiArmedAndDangerous even larger and stronger forelimbs]], a large head with a FlowerMouth which we mostly remember from [[Film/PacificRim Otachi and its friends]], but these aren't the scariest part. Its level of control over the Qurio swarm is downright ''wrong'', from using them as an energy source for its BreathWeapon, summoning numerous explosive spheres or "meteors", granting it [[NitroBoost a boosted charge]] like Crimson Glow Valstrax (except it does so by ''one limb''), to [[PowerGivesYouWings giving it enough power to climb out of the hole]] and, as shown in the fight itself, [[NukeEm allowing it to light up a wide area that ended with an explosion (mushroom cloud included)]]! From what we saw during the game until this point, ''Qurio swarms aren't supposed to be used like these''.
217** And how we're [[EstablishingCharacterMoment introduced to Gaismagorm]]? Before you even fight it, this beast tanks ''two'' newly-created ranged Dragonators, and took another one - twice as large, and ''exploded afterward'' much like the one used to drive Velkhana away - that only sent it back down to the deeper abyss below. Dragonators have consistently been shown to be some of the ultimate anti-monster weapons in this universe, yet Gaismagorm proves that they are far from enough to make him stop.
218* Even after Gaismagorm is slain, the Qurio attach themselves to any new host that they can find, leading to Afflicted versions of monsters, who are driven mad by pain as they're slowly being ''eaten alive''... and it's up to us to not only stop them before things get out of hand, but also [[MercyKill put them out of their misery.]] As a result, a good number of monsters hit ''much'' harder than you'd expect, and the top-tier ones can legitimately make even seasoned Hunters struggle to prevail. Fail to smack the monster out of its "delirious" state in time, and it screams violently as it causes a nasty explosion, blowing anyone back and stunning them, assuming they didn't faint. [[FromBadToWorse And then it leads to...]]
219** Risen Elder Dragons, introduced in Title Update 2 for ''Sunbreak''. Even Elder Dragons are not immune to the Qurio affliction, yet much as Malzeno did - and much like the Frenzy virus before it - some have learned not only to use the Qurio's power, but also forced the leeches into a symbiosis state to ensure their own survival. Each one has different reflections of this struggle, but one consistent aspect is that parts of their bodies were seemingly ''[[BodyHorror burned from the inside-out]]''... and as the fight goes on, said parts increasingly glow as if they're ''continuing'' to be burned from overusing the Qurio energy.
220* During the fight with Primordial Malzeno, the Qurio will swarm him mid-fight, increasingly fighting to force him into symbiosis, but Malzeno refuses to let them like they achieved with others of its kind. As a result, like with the Risen Elder Dragons, he gains a lot of power yet he's also in agonizing pain trying to keep them from winning - even in his last SuperMode, after the absolute ''frenzy'' of attacks he unleashes on Hunters he will then reel back and writhe for a little while, showcasing the agony he's under while trying not to succumb.
221** Even before the fight begins, immediately upon entering the Citadel map, players will recognize the "Gathering of the Qurio" music that's playing (until they encounter Primordial Malzeno, whereupon his theme will override it during battle). Fortunately the map has all the usual life this time around, but it's still very much a musical OhCrap moment that highlights the similar-yet-different stakes of this hunt.
222[[/folder]]
223
224[[folder:Spin-offs]]
225* Despite being more cartoony then most other games ''Stories'' actually opens with the first ever monster attack we see on an actual village by a Nargacuga and it's surprisingly terrifying. The beast shows up out of nowhere, ignores the closest combat-ready defender and instead rampages right into the village. In seconds it utterly decimates a few buildings and kills ''at least'' one person before the defenders rally to drive it off. This was the first time we got to see the sheer havoc the monsters can cause if hunters or their equivalents fail to drive them back.
226** A group of young children running off into the woods. Said children stumble into a ''Rathian'' nest. Dan's relieved comment about how lucky they are an adult didn't show up likely sent a cold chill down the spines of series veterans who know these wyverns are infamous for their ability to track people who mess with their eggs.
227* ''Frontier-G'' gives us two extra monsters, also both unknown - in fact they are literally ''called'' "[[EveryoneCallsHimBarkeep Unknown]]" because they're such a recent and powerful find that no one knows what to name them. There's even a big UNKNOWN stamp on the screen on the start of the quest to warn you that you're about to face one. One monster is dubbed the Black Flying Wyvern, similar to the Rathian and is RedAndBlackAndEvilAllOver; the other is Mi Ru, which looks like an odd fusion of Tigrex and Nargacuga with colour-swapping diamonds on its body, and is again red and black.
228** Special mention goes to the Black Flying Wyvern. If you attempt the highest-difficulty version of its quest, you're in for a surprise; it gets a [[TurnsRed second phase]] where it suddenly takes off into the sky at incredible speeds, creating a ''whirlwind'' and drops massive chunks of the tower on you if you don't move. And when it comes back down, its red parts have become '''blazing inferno orange and are literally [[IncendiaryExponent on fire]]''', including two parts on its head which now resemble GlowingEyesOfDoom, and it is now more violent and ''much'' more powerful. It gives the vibe that you're not hunting a monster, but rather a demon that crawled out of the pits of Hell. The musical score even changes to reflect this, as if to say, "You're not hunting anymore. You're struggling to survive."
229* Frontier's Laviente is the largest monster in the series and possibly one of the most intimidating. When it gets hungry, it gets up and starts ''wiping out entire ecosystems.'' It takes dozens of hunters several hours to kill this thing... if they even do.
230** It's [[https://www.youtube.com/watch?v=T_GS61DtvPo introductory video]] really shows you how hugely destructive this thing is. Depicting a peaceful island, flourishing with life, the mood suddenly gets tense and all the monsters start fleeing from something. Suddenly. the Laviente pops up from the ground, swallows a dozen tank-sized Aptonoth in one bite, then proceeds to destroy everything in its wake. A volcano erupts, the earth splits, and this is all from one monster. It really means something when everything else, up to the Espinas and the Rathian, is ''[[TheDreaded running away from you.]]''
231* Thought regular Thunderblight was bad enough, with the higher risk of getting stunned? ''Frontier'' has an "extreme" form of it where if you take one more Thunder attack, you'll go into ''cardiac arrest'' and you have to be revived by another player before your health drains completely.
232[[/folder]]
233-----
234-> ''[[ScrewThisImOuttaHere Troper has abandoned the quest.]]''

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