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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pigline_3.jpg]]
2 [[caption-width-right:350:''This world is a machine.'' ''[[TitleDrop A machine for pigs.]]'' ''Fit only for the slaughtering of'' ''[[HumanResources pigs.]]'']]
3Being a sequel of [[SurvivalHorror Survival Horror]] game ''VideoGame/AmnesiaTheDarkDescent'', it's bound to be full of these.
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6* It's clear from the very beginning that the Machine is an industrial slaughterhouse. But for much of the game, you are exploring the engines and boilers that make the factory work, not the slaughtering floor itself. It isn't until the very end that you reach the Pigline, where you see not pigs, but dozens of human carcasses suspended by meat hooks and sliced by enormous mechanical butchers. The sheer scope of the slaughter going on is made apparent in the Tripery, where you see ground human flesh pushed through pipes like sausage, and are forced to wade through an ''ocean of blood and body parts''.
7* The Manpigs, a cross between [[BodyHorror human and pig]]. It produces a loud noises whenever it's around, and is capable running [[LightningBruiser really fast]], being able to catch up with you quickly.
8** Unlike the previous games, where there were a few music and sound cues, there is none of that, making it harder to tell where the monster is. Oh yeah, and your lantern starts flickering when it's near by, making it harder to see.
9*** To make matters worse, the lights will sometimes flicker even when nothing threatening is nearby. [[ParanoiaFuel This only makes the monsters harder to predict]] [[NothingIsScarier and tests your limits of paranoia and stress regarding your situation]].
10*** Also unlike the first game the monster is found relatively soon in the game. And [[ParanoiaFuel once monsters spawn]], [[NothingIsScarier they never despawn.]]
11** They are also implied to have a child-like mentality, since one of them is shown in its cell playing with blocks. This is both dissonant, considering they are trying to kill you throughout the game (and for [[VillainProtagonist good reason]]), and a bit [[TragicMonster sad]]. Also a bit of a TearJerker.
12* The game starts with Mandus waking up in a cage in his room in his mansion for reasons initiatory unclear. What is Mandus's motivation for going out and searching? One of the few things he can remember are his sons, whose current location is a mystery. And then Mandus finds out that they’re located deep within the machine...
13* Most of the beds in the manor have been fitted with bars. It's to capture Mandus's rich guests and tip them straight into the Machine with an ingenious hydraulic system.
14* The Manpigs invasion of London.
15** Through this level you run terrified through the burning slums of the east end, houses aflame, explosions and gunshots blasting in the distance, people screaming and running all around you as the hordes of Manpigs butcher or abduct men, women, and children without mercy.
16** At one point, it appears that a manpig is ''[[{{Squick}} raping]]'' a woman.
17** Then there's the Tripery, the area you pass through when you re-enter the Machine. It's where the useless viscera of the Machine's processed victims is run off to, and you wade through literal rivers and fountains of blood and gore. Now imagine how many people had to be abducted and killed by the Machine - in under two hours, no less - to create this much blood.
18* Throughout the game you see the ghostly figures of Mandus's twin sons running through the house and factory, never once showing their faces (which in itself is highly unnerving), but when Mandus is tricked into restarting the machine they appear inches from the camera their faces covered with blood, terrifying slasher smiles on their lips, and rip their hearts from their own chests.
19* That vaguely aztec-like pig mask? ''It follows you.''
20** The mask cannot be interacted with directly, though you ''can'' throw things at it. So what does it mean when you see it sitting on a chair, you turn your head to look at the rest of the room without touching anything, and when you turn back it's on the dresser instead? This is one of the first unusual things that can happen in the game.
21** As Mandus nears the center of the machine, close to draining the floodwater and rescuing his children, the mood of the game is fairly close to hopeful. Then, as you climb a ladder, the [[JumpScare mask briefly flashes for a second in the dark in front of you.]], accompanied by an unsettling piano chord.
22* The electric pig scenes. You enter a room full of floor-to-ceiling tubes and the lights go out. Then you hear a crackle of electricity . . . and a ''Manpig covered in blue sparks starts lumbering toward you.'' This is all in near-total darkness. You have to turn the lights back on to escape.
23** The second scene is worse. There's not one, but ''two'' electric Manpigs, and you don't have an option to turn the lights back on; you just have to run for your life.
24* The reoccurring painting of a woman wearing a crazed, delirious expression on her face, brandishing a knife besides her head and carrying a baby in her lap (if it ''is'' a baby at all). An infant leg is seen sticking out of a cauldron next to her.
25** It gets better: [[http://www.arthistoryarchive.com/arthistory/gothic/arthistory_antoinewiertz.html that's a real painting.]] Fittingly, it's called 'Faim, Folie, Crime' (Hunger, Madness, Crime).
26* [[BodyHorror Drawer full of teeth]].
27** Teeth ''and glasses''. Considering what happened to the Professor, and how quickly Mandus turned to using people as the "product", you have to wonder what happened to the people working there.
28** Even worse if you consider some of the imagery in the game metaphorical to or referring the horrors of the 20th century. A meticulous collection of useless body parts and personal affectations from those who then went on to be sadistically butchered sounds disturbingly like descriptions of Japanese and German scientists' wartime vivisection foibles during World War II, which are among the most horrific acts of NightmareFuel that history can provide.
29* When you open the door past the trophy room after opening the way into the factory, something '''''slams''''' it shut, pounds on it, and then trots away...
30* At one point, you find a journal entry that describes how Mandus returned home with the Orb, started to work on his plans, and later buried his children's skulls in the garden. Later, when you are almost about to activate the Machine, it retells the last part of the entry with a few changes...
31-->'''THE MACHINE:''' And you came then to London and you set '''me''' upon a mantelpiece and then you went into the house and gathered the servants and '''we''' set, '''you and I''', on re-crafting them and then you went into the garden and buried those tiny shattered skulls. Alone.
32* The various journal entries you can find around the factory contain a few textual gems as well, such as a man's head revived with vitae and immediately freaking out about his missing body, a poisoned dog suffering even after it has been revived, and a first person description of a man undergoing the process of being turned into a Manpig.
33** That first bit about the revived head actually becomes worse with hindsight, as scientists have now done something similar...with [[https://www.independent.co.uk/news/science/pig-brains-kept-alive-outside-bodies-first-time-yale-university-a8325331.html disembodied pig heads.]]
34* While we're on the subject of found documents, more than a few of them read like something lifted straight out of ''Literature/NakedLunch'', ranting about innards, tapeworms, clockwork souls, the wisdom of the Aztecs and slurping hearts like soup to stay fat while digging to Mexico.
35* The setting in general - it's one thing to wake up in an obviously abandoned castle in the middle of nowhere, it's another to wake up in a well-tended mansion in the middle of a city and not see any people.

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