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1'''Tropes 0-F''' | [[NeverwinterNights2/TropesGToL Tropes G-L]] | [[NeverwinterNights2/TropesMToR Tropes M-R]] | [[NeverwinterNights2/TropesSToZ Tropes S-Z]] | ''NeverwinterNights2/{{Mask of the Betrayer}}'' | ''NeverwinterNights2/{{Storm of Zehir}}'' | ''NeverwinterNights2/{{Mysteries of Westgate}}''
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3!!!''VideoGame/NeverwinterNights2'' provides examples of the following tropes:
4
5* AffablyEvil: Mephasm, an [[AlwaysChaoticEvil Always Lawful Evil]] Devil who is soft-spoken, helpful to the player, and not even interested in making you sell your soul to him. He even responds to [[spoiler:Ammon Jerro's slaying of his own granddaughter Shandra]] with seemingly genuine regret and no malice at all. On the side, he implies that he is Neeshka's devilish grandfather.
6* AlienGenderConfusion: * A (probably) facetious example can occur between a male PlayerCharacter and a demon.
7--> '''Male PC:''' No, I'm not female.
8--> '''Baalbisan:''' But it looks female. How can I be certain?
9--> '''Male PC:''' I suppose I could show you. Stand back -- I'll need a lot of room.
10--> '''Baalbisan:''' It offers to reveal its parts, but my vision is not what it was. I doubt I could make out something so diminutive.
11-->'''Neeshka:''' Well, from what I have heard, it is not that small at all.
12-->'''Elanee:''' What did you say?
13-->'''Neeshka:''' (''quietly'') Hey, I don't know, I'm just trying to help.
14* AlignmentBasedEndings: The game has the canonical good ending where the Knight-Captain and PlayerParty defeat the King of Shadows. The [[NoCanonForTheWicked non-canon evil ending]] has the Knight-Captain pull a FaceHeelTurn and join the King of Shadows after killing the party. The ExpansionPack ''Mask of the Betrayer'' has several variations on its endings.
15* AllGirlsWantBadBoys: Bishop's popularity with the fans.
16** So much that a mod was created so that he could be a romance option.
17*** He was originally intended to be a romance option, but it got cut before the game shipped.
18* AlreadyDoneForYou: [[spoiler:The fifth statue of Illefarn, blessing claimed by Ammon Jerro]].
19* AlwaysClose
20* AmazonBrigade:
21** You can create a balanced all-female team pretty early using Qara, Neeshka, Elanee, and a female Knight-Captain built as a tank. Act II adds Shandra Jerro and Zhjaeve to the mix.
22** Even easier in ''Storm of Zehir'', which lets you handcraft your own party.
23* AndroclesLion: During your investigation into the Ember massacre, you'll find a giant intelligent spider named Kistrel in a cave. If you don't kill it, it proves quite benign, and later shows up in Crossroad Keep's basement and knits you a nifty cloak.
24* AntiFrustrationFeatures:
25** Unlike its predecessor, the game has a quickcast hotkey button. When pressed, all of your readied spells will be here, including ones from your other classes. This free up the quickbar for items and special abilities.
26** Spells with area effects have markers to tell you how large the blast radius are. Very useful if you're playing the hardcore rules and don't want to injure your party members.
27* AntiGrinding: Enemies never respawn. There's nothing to grind.
28** Averted in the [[SupervillainLair last level]] where resting always has a chance to spawn random enemies. (With EvilGloating to boot!)
29* AntiVillain: [[spoiler:The gnome sisters, Mirri and Jilla. They were infected with lycanthropy by a werewolf. They exiled themselves in a cave to avoid hurting anyone. They hunt forest animals for food or eat their insect collection when they can't find anything to eat. However, when someone enter their lair, the scent of flesh drives them crazy and they can no longer control their murderous hunger.]]
30* ArbitraryHeadcountLimit:
31** The OC limits you to three party members for Act I, three party members plus Shandra for Act II, and raises it to four [[spoiler:after she gets killed]].
32** This gets even more egregious in ''Mask of the Betrayer''. You get a maximum of four companions and a party limit of three, which means you always have to leave one behind. This is unusual since the party limit for the last half of [=NWN2=] is four.
33** ''Storm of Zehir'' limits you to four party members, counting the party leader, and one cohort (raised to two cohorts if one of the party members takes the "Leadership" feat).
34* ArtificialStupidity: Here's a few examples: tanks will charge past several mooks in order to attack a random one and will often leave a mook near-dead and attack another one instead of killing them first. Spellcasters will bombard enemies regardless of threat level and numbers and clerics or druids will buff up your party even when not necessary. You're better off playing 100% manually, but believe it or not you're also better off than you were in the first ''VideoGame/NeverwinterNights'': at least your companions won't randomly go charging off to attack enemies on ''the other goddamn side of the map''.
35** Another fine example of ArtificialStupidity is the tendency of your own party members to attack Elanee the druid while she's transformed into her animal form, after they've run out of other enemies to attack. Resting won't stop this, since your party members are still in combat, which prevents Rest from working.
36* AssInAmbassador: Both Torio Claven, Luskan ambassador and Garius' underling, and her replacement, Sydney Natale, take this trope to new heights. At least Torio can be reformed by the end of the game.
37* AttackOfTheTownFestival: Subverted. West Harbor's Harvest Festival goes off without a hitch. The githyanki attack that kicks off the plot happens after midnight that night.
38* BagOfHolding: The original version. Hey, it's D&D; what did you expect?
39* BagOfSharing: Sort of.
40* BecauseYouWereNiceToMe: Neeshka [[spoiler:resists TheDragon's mind control before the battle with him claiming that "[she] won't betray the only person who's ever been nice to [her]"]] if RelationshipValues with her are decent at the end of the game.
41* BelligerentSexualTension: Bishop and the female player character. He was supposed to be a romance option but was cut for time constraints.
42* BigBad: The King of Shadows for the first game, the [[spoiler:Spirit-Eater Curse]] for the second, and Zehir for the third.
43* BigBadWannabe: Sorry Black Garius, but you're not the main antagonist, you're his servant, and that's all you'll ever be.
44* BlackmailIsSuchAnUglyWord: Only the ugly word is "bribe".
45* BlackComedy: You can choose "Sociopath" as a male voice. When leading, he will sometimes say: "Follow me... I have [[{{Squick}} such sights]] to show you." It's also possible for him to start laughing hysterically when he realizes he's about to die.
46* BribingYourWayToVictory: The Blessed of Waukeen feat included in the special and gold editions.
47** One of the poorer examples of the trope. The feat only allows you to purchase additional magic items from a few merchants. By the time you get access to these merchants, you should easily be able to craft much better items for virtually nothing.
48* BrokenBridge: Closed access to Blacklake District.
49* BullyingADragon:
50** Hey, [[spoiler:Amie]], don't you think it might be a bad idea [[spoiler:to piss off a wizard that's giving ''your master'' a hard time]]?
51** In one notable late-game encounter, you run into a group of bandits who intend to kill you for your magic items and the Luskan bounty on your head. You can remind them that you've already left thousands of bodies behind you. If you pass your Intimidate roll, some of them run off, while the rest charge into pointy death at the Knight Captain's hands.
52*** The intimidate skill can actually be used numerous times, another standout is intimidating Jalboun into ditching his mercenary orders to attack you.
53* TheButcher: [[spoiler:You get the "Butcher of Ember" background feat after Luskan frames you for said massacre.]]
54* CannotSpitItOut: The premise behind (failed) influence checks.
55* CentralTheme: The nature of heroes. Basically everybody was the HeroOfAnotherStory, but either stalled out and failed to rise to greatness or fell to evil one way or another. Even the BigBad wants nothing but to defend his homeland, even after they turned on him.
56* ChangingClothesIsAFreeAction: This is one of the breaks from the pen-and-paper rules. Changing clothes happens instantly; the only real restriction is that you can't do it during combat.
57* ChekhovsArmory: The [[ChekhovsGun guns]] hang in ''bunches''. There's [[spoiler:the ''other'' old ruins outside of town]], [[spoiler:the fact that the Gith seem to think a shard's in town when you're around]], [[spoiler:the talk of Cormick and Lorne]]...
58* ChekhovsGunman: [[spoiler:Shandra Jerro]].
59* ChevalierVsRogue: On arriving in Neverwinter, the PlayerCharacter must choose to join the Neverwinter City Watch, eventually leading to membership in the Neverwinter Nine, or the local thieves' guild, leading to membership in the Shadow Thieves.
60* ClearMyName: The trial arc has Neverwinter's longtime rival Luskan accusing you (at the behest of Black Garius) of massacring an entire village. Nobody in Neverwinter actually believes them, but the law must be upheld so you're charged with murder and put on trial.
61* CliffHanger
62* ClingyJealousGirl: Neeshka will act like one if the player character is male.
63** That's because her romance plot got cut. She gets less clingy further into the game as a result.
64* CloudCuckooLander:
65** Aldanon.
66** Grobnar, too.
67* ColorCodedElements: [[color:#ee1100:Fire]], [[color:blue:electricity]], [[color:cyan:cold]], [[color:#11ee11:acid]], [[color:orange:sonic]], [[color:purple:magic]], [[color:yellow:divine]], [[color:grey:negative energy]], positive energy (white colored).
68* ColourCodedForYourConvenience:
69** Character’s health status goes like this: Green = uninjured, Yellow = barely injured, Orange = injured, Red = near dead.
70** Challenge Rating is also color coded: White = effortless, Green = easy, Blue = moderate, Yellow = challenging, Orange = very difficult, Red = overpowering, Purple = impossible.
71* ComicBookTime: The last Shadow War happened when the future Knight Commander was an infant. So depending on race that can mean eighteen years ago or a century. They get around this by the only witnesses you talk to being elves and very old humans, and at one point there's confusion how many generations removed a participant was from a modern character. This involves some very careful wording at the beginning to avoid establishing if any of the village's human residents have personal memories of it or not.
72* ContinuityNod:
73** The game frequently references that Neverwinter is still recovering from the plague and the war with Luskan that the city suffered from in [[VideoGame/NeverwinterNights the previous game]]. Also, Deekin, the most memorable companion from the two expansion packs ''Shadows of Undrentide'' and ''Hordes of the Underdark'', appears as a shopkeeper and references events from both expansions -- albeit in a way that only those familiar with them will have any idea what he's talking about.
74** Also, a reference outside the plot but within their [[TheVerse universe]]: at one point, Zhjaeve actually talks about [[VideoGame/PlanescapeTorment Dak'kon]], who apparently is an almost legendary figure.
75** ''Storm of Zehir'' features glimpses at events that should be very familiar to those who know what happened in the Realms between 3.5 and 4th edition D&D rules. You see a scrying vision of another plane, where a beautiful woman lies dead while a hawk-headed man stands over her. You also get to meet an illithid who apparently read the mind of a seer and saw [[spoiler:the murder of Mystra]]. He is [[GoMadFromTheRevelation Driven Mad by the Revelation]].
76* CoolSword: Make that Cool ''Swords'', plural (and you can even design your own). This is ''TabletopGame/DungeonsAndDragons'', so the trope is to be expected, but the Silver Sword of Gith takes the cake. See the [[CoolSword Trope Page]].
77** The Sword of Gith also qualifies for OddlyShapedSword.
78* CouldHaveAvoidedThisPlot:
79** [[spoiler:Ammon Jerro]] -- even lampshaded in a dialog choice.
80** The PlayerCharacter can also say the standard trope identification phrase to [[spoiler:the githyanki high commander.]]
81* CreepyChild: Marcus.
82* CruelAndUnusualDeath: {{Discussed}}. The reason Lord Nasher knights you in Act II is [[LoopholeAbuse abuse a loophole]] in his treaty with Luskan so that your trial will take place in Neverwinter and your death if convicted will be quick and clean. Sand notes if you're convicted under Low Justice as a commoner and extradited, it won't just be a single swing of a headman's axe. (This doubles as a ContinuityNod to part four of ''Literature/TheLegendOfDrizzt'': In Luskan, horrific public executions like [[AnArmAndALeg having your limbs tied to horses and torn off]] are ''entertainment''.)
83* CuteMonsterGirl: Neeshka.
84* CuttingOffTheBranches:
85** Canonically, Qara dies no matter what she ends up doing in the ending ([[spoiler:obviously, you kill her if she betrays you; if not, she gets her head crushed by a rock]]) while Sand is implied to survive if he's on your side.
86** This will also happen to Casavir and/or Elanee, regardless or whether you romanced them or not.
87** ''Mask of the Betrayer'' assumes (not unreasonably) that the Knight-Captain defeated the King of Shadows. ''Storm of Zehir'' is muddier--One of Many's appearance in a random encounter would indicate that the Knight-Captain turned evil in the Unapproachable East, if [[spoiler:Khelgar]] didn't also talk about them returning to Crossroad Keep (which only happens if good). Possibly they failed to [[spoiler:stop themselves from devouring Okku, created One of Many without knowing the consequences, and then banished it after, or it may have been created by someone else.]]
88* DeadpanSnarker:
89** Sand in particular, but most characters, including non-party members, have a moment or two.
90** One memorable incident at the inn is a three-way insult contest between Khelgar, Neeshka, and Qara.
91* DeathIsCheap:
92** Averted in the original campaign and ''Mask of the Betrayer''. Party members who lose all their hitpoints suffer a NonLethalKO and recover at the end of the fight. Three friendly characters suffer PlotlineDeath and can't be resurrected.
93** Played straight in ''Storm of Zehir''. Downed party members will bleed out and die if left unattended, but reviving them is as easy as casting a spell, going to a Temple of Waukeen to have it done for you, or using a Coin of Life (a consumable item that casts ''resurrection'').
94* DestroyableItems: Destroying a chest has a chance to destroy its contents too.
95* {{Determinator}}: Ammon Jerro. It takes some serious will to do everything he does, while refusing to excuse any step of it as being even a sliver righteous. He's a monster, he knows it, and to stop the threat that would unmake the world, he has damned himself for eternity without a moment's regret... [[spoiler:Well, until he realizes he's gone too far being TheDeterminator, and his granddaughter dies because of it.]]
96* DeterminedHomesteader: A famed trait among the citizens of West Harbor. No matter how many times their village gets utterly destroyed, they will return and rebuild.
97** It's also stated that the smarter bandit and lizard clans in the area know not to mess with the village - They fight back.
98* DidYouSeeThatToo
99-->'''Khelgar Ironfist:''' Just to make sure my eyes aren’t lying to me –- a huge suit of armor did smash through here, attack the githyanki –- and us –- then we drove it back to the portal? Because if my drinking is catching up to me, then I'm stopping right now.
100* DidNotThinkThisThrough: The Lizardmen around Highcliff want to drive the villagers off their land. Their main tactic in doing this is to harass them by blocking off the road and sabotaging any ship trying to leave.
101* DiabolusExMachina: See RocksFallEveryoneDies.
102* DoomedHometown: West Harbor, although this is played with. An attack on the town starts the story as per tradition, but the town and most of its inhabitants actually survives (your initial goal is actually to bait the attackers away) and can be visited later. Then it really is destroyed by a completely different enemy at the end of Act 2.
103** You can visit the village again during the 2nd expansion, ''Storm of Zehir''. Guess what? It is now under siege by ''dragons''. West Harbor is the ButtMonkey of the Sword Coast, seriously.
104* DoorToBefore (Straight and averted)
105* TheDragon: Garius.
106* DragonHoard: If you manage to kill the red dragon Tholapsyx you get to loot her hoard.
107* DroppedABridgeOnHim, (i.e. Dropped a Temple on Them, see RocksFallEveryoneDies)
108** [[spoiler:''Mask of the Betrayer'' thankfully rectifies this by revealing that over half the party managed to survive.]]
109* DudeWheresMyRespect: For the majority of Act I, the player will feel like all of Neverwinter's personal errand boy (or girl).
110* DysfunctionJunction: All of the party members have some sort of severe mental baggage or messed-up past (if not both), all of the party members regularly bicker and annoy one another, and all of the romances are dark, strained, and doomed. This can mostly be laid at the feet of Creator/ChrisAvellone, who has a severe aversion to straight-played romances.
111* EarlyGameHell: Not that the game is particularly hard, but the early levels can be somewhat frustrating (especially for SquishyWizard characters) because of low health, large numbers of enemies, lack of useful class abilities at low levels, and the high amount of randomness in the combat system.
112** Of particular note is the Graveyard, which is crawling with undead that inflict diseases and drain your stats — and those debuffs are not removed by resting. Unless you're playing a cleric or druid, or go to Highcliff first to add Elanee to your party, you better stock up on potions of Lesser Restoration and Remove Disease.
113** The game goes some way towards relieving the worst of it by skipping you ahead to third level before any real combat.
114* EarnYourTitle: You gain various history feats as you advance through the story. One of the best examples of this trope is "Master Orator", earned by completing your trial for the [[spoiler:Ember massacre]] with such a thorough acquittal that the Luskans are completely trounced.
115--> '''Feat text:''' Your considerable skill in the courtroom is the talk of Neverwinter's legal community. Local barristers will be studying the transcripts of your trial for years to come and comparing their performance against yours.
116* EasterEgg: Keep randomly generating names during character creation and eventually the random name generator will give you "lol".
117* EdgeGravity
118* EitherWorldDominationOrSomethingAboutBananas: Grobnar Gnomehands' attempt to translate ''"kalach-cha"'' toys with this.
119--> '''Grobnar:''' ''"Kalach-cha"''. ''"Kalach-cha"''. Well, it's not Gnomish, Elvish, Dwarvish, Orcish, Goblin, or Draconic -- well, unless the 'k' is silent, but that would make it "gizzard stone" or the equivalent.
120* ElvesVersusDwarves: Downplayed. Khelgar is obviously bigoted against Elanee, but even then it's secondary to his constant rudeness and intense distrust of Neeshka. The end of his StoryArc revolves around admitting that Elves aren't so bad. The whole time, he never has anything much to say about Sand, implying that it's only ''Wood'' Elves he has a problem with and not Elves in general.
121** Completely averted by [[spoiler:Illefarn, the ancient civilization responsible for the King of Shadows. The nation is frequently described as an alliance of Elves and Dwarves. In the Illefarn ruins, you find a symbol of this union: a tree made of stone. The fact that you have to speak to six spirits - three elves and three dwarves - highlights their equal standing and respect in Illefarn's society; you meet both low and upper class members of both races.]]
122* EnemyMine: Casavir and/or a paladin Knight-Captain would probably (depending on the DM) not be allowed to work alongside evil teammates Bishop and Ammon Jerro in a pen-and-paper game. It could easily count as a violation of the paladin code of conduct and they'd lose their powers over it. Thankfully ''[=NWN2=]'' paladins don't have that class feature or the game would be UnintentionallyUnwinnable.
123* EscapedFromHell: Ammon Jerro fought his way free of the Nine Hells and back to the Prime Material Plane after [[spoiler:being transported there by breaking the Sword of Gith fighting the BigBad]].
124* EscortMission: Sometimes [=NPCs=] being escorted can be told to wait or survive at 1 HP no matter what hits them, but when they aren't, it's [[VideoGame/DwarfFortress fun]].
125* EverythingFades
126* EvilIsNotAToy: How's that plan to steal the King of Shadows' power working out for you, Garius?
127* EvilIsPetty: True in the original campaign, which has the problem common in KarmaMeter [=RPGs=] of mostly being written for a good or neutral character and therefore encouraging lots of actions that are more {{jerkass}}ery than evil. Completely averted in ''Mask of the Betrayer'', which has opportunities for an evil character to commit any number of truly horrific acts.
128* EvilVersusEvil: [[BigBad The King of Shadows]] is in a three-way conflict with [[ScaryAmoralReligion the Githyanki]] and the forces of [[FallenHero Ammon Jerro]].
129* FairyBattle
130* FaceHeelTurn: [[spoiler:Bishop, as well as some of your other non-Good party members, depending your influence over them]].
131** [[spoiler:Special mention goes to Sand and/or Qara, as it is literally ''impossible'' to keep one without the other turning. No matter how well you have treated her, how much you've agreed with her, or how much she likes you, if Qara's influence score is equal to or less than Sand's she will complain about being tired of being treated like a dangerous psychopath by people without any real power and decide to betray you and help destroy the world. If Sand's score is a single point below hers, the otherwise quite reasonable and intelligent wizard will suddenly conclude that the sorceress he's been working alongside for weeks is a bigger threat than the abomination that is literally in the process of exterminating all life on the planet, and join the bad guys simply because it means opposing her.]]
132* FakeDifficulty: How much easier would this game be if combat was coded competently, or even if your party members had half competent AI?
133** Not much. With fan made add-ons, the AI gets smarter... and so do the enemies. As buggy as the combat is, it's somewhat in your favor, given that you're generally outnumbered. And can always control your party manually if necessary.
134** The most effective tactic in D&D 3.5 is to buff your party to the point they are almost untouchable and just beating everything down with your damage augmented weapons. The AI is almost completely irrelevant for this tactic since it is smart enough to attack the closest enemy.
135* FallenHero:
136** [[spoiler:The King of Shadows.]]
137** [[spoiler:Also Ammon Jerro. As the game points out, there's a reason that he and the King of Shadows get mistaken for each other.]]
138* FantasticLegalWeirdness: A defense option in [[CourtroomEpisode your murder trial]] in Act II is to use a boy with TrueSight to cast doubt on eyewitness testimony that you led the massacre of a village (it was really Luskan soldiers under a magical illusion, which he saw through). Your opponent, Luskan ambassador Torio Claven, tries to counter by disputing the boy's ability, but he proves it by telling her about the medallion she has in her pocket.
139* FantasticRacism:
140** Neeshka seems to be a regular victim of this [[spoiler:to the point that the PC is labeled as the only person who has ever been nice to her at endgame if you have stable RelationshipValues]].
141** Deekin, as well, complains about how often he has to tell people he's not dangerous and means them no harm.
142*** Also, kobolds hate gnomes. This leads to a funny moment when Deekin sings a song about butchering gnomes and Grobnar [[ComicallyMissingThePoint misses the point completely]].
143** Khelgar starts out not liking Elanee and Neeshka because they're [[ElvesVersusDwarves an elf]] and a tiefling respectively. Part of his CharacterDevelopment allows you to prove to him that he's wrong.
144** The Knight-Captain can also go through this at different points through the game depending on what his or her race is. One example being in the arc where the Knight-Captain is accused of slaughtering the village of Ember, which has a guard in port llast who is willing to attack you brings up your race if you're part of one that has a dubious reputation (like the Drow) after you deny slaughtering Ember. Bevil notes that a tiefling Knight-Captain probably reminds people of the demons who tried to destroy West Harbor years ago. And a half-orc will be insulted by orc leader Logram Eyegouger, who claims their human blood makes them weak.
145* FieryRedhead: Qara. In Mask of the Betrayer, the PC can describe her as "an impulsive red-headed mage girl with an anger management problem". She's also a sorcerer specialising in fire, so is a rather more literal example of the trope than most.
146* FigureItOutYourself
147* FireKeepsItDead:
148** Carried over from the ''VideoGame/BaldursGate'' series, reducing a troll to 0 HP just makes it fall over. You have to hit it again with either acid or fire to get it to stop regenerating and die.
149*** This in turn originates from the Dungeons and Dragons source material.
150** Subverted once in ''Mask of the Betrayer'', in the crematorium of Myrkul's temple in Shadow Mulsantir. Probably because burning was used equally as a form of execution and torture as it was for getting rid of corpses (Myrkul was ''not'' a nice death god), the furnace room is infested with incorporeal undead. Luckily you can potentially learn a useful anti-undead power in that incident (or possibly turn them into the party member One of Many), so it's not all bad.
151* FlavorText: Any equipment has his little story to tell.
152* ForegoneVictory: [[spoiler:Performance in the initial Ember trial is irrelevant, as you will still have to face Lorne in trial by combat.]]
153* {{Foreshadowing}}:
154** Several drops and occurrences of "betrayal" appear in the Official Campaign, which leads to the expansion pack. There's also a seemingly non-sequitur lore entry on the Wall of the Faithless on one of the generic loading screens.
155** One of the first conversations in the tutorial has an optional long, apparently irrelevant, story about a fight between Cormak and Lorne. Not only do both feature heavily in the plot, but the story tells you how to win in your fight with Lorne at the midpoint of the game.
156* FreudianExcuse:
157** [[spoiler:It's heavily implied that the reason Lorne betrayed Neverwinter and joined Garius was that he never got over his humiliating defeat to Cormick in a previous Harvest Cup, as well as his cowardice during the war in the first game, so he joined Garius in a bid to become stronger than ever.]]
158** Subverted with Bishop. He's got the perfect setup for one, but he's ''just'' responsible enough not to believe it.

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