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1%% PLEASE READ THIS BEFORE EDITING THIS PAGE
2%%[= Do not use acronyms like "MGS2" and "MGS4" without escaping them. It creates a redlink, and redirects from acronyms are prohibited.=]
3%%[= Incorrect: MGS3 =]
4%% Correct: [=MGS3=]
5%%Now have fun trying to figure out which drug Kojima is smoking.
6%%
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10[[quoteright:256:[[VideoGame/MetalGear2SolidSnake https://static.tvtropes.org/pmwiki/pub/images/fMSX0031.jpg]]]]
11%%
12
13'''[[ScareChord !]]'''
14
15What was that noise?
16
17...
18
19[[ItsProbablyNothing Oh...]] it's just some ''VideoGame/MetalGear'' {{Narm}}...
20
21Given that Kojima is Kojima, it can be hard to tell what's supposed to be straight-up dramatic, and what's supposed to be MoodWhiplash and/or {{Bathos}}. That's what this page is for.
22
23----
24[[foldercontrol]]
25
26[[folder: Eight-bit ''Metal Gear'']]
27* Natasha's amazing FinalSpeech in ''VideoGame/MetalGear2SolidSnake''. She manages to directly contradict her own ridiculous metaphor, twice.
28** Don't forget, "[[CaptainObvious It was something about the ice... It felt... cold.]]"
29* The "[[KillerRabbit deadly poisonous Zanzibar hamsters]]".
30** Nothing can top the absurdity of poisonous Zanzibar hamsters, but Yozef abruptly ending your call because the pizza man had just arrived provides the perfect silver lining to this particular cloud of Kojima mental flatulence. Hell, Yozef himself barely seems to care one jot about the incredibly serious situation his client Snake is in, as he also jokes about Snake being unable to find a burger joint in the battlefield when Snake tries to snag Marv's carrier pigeon. Maybe that's why a lot of people liked him... that and in the [=MSX2=] version he was [[ComicBookFantasyCasting literally]] Creator/DannyDeVito.
31* Likewise, "I FEEL ASLEEP!!"
32* "UH OH! THE TRUCK HAVE STARTED TO MOVE!"
33* The [[SolveTheSoupCans owl puzzle]], which involved hatching an [[ArtisticLicenseBiology adult owl]] from an egg and making it hoot to trick a guard [[InsaneTrollLogic into thinking it's nighttime]].
34* Fan Translation: Snake's response to having to beat his best friend to death: "FOX! I'LL KICK YOUR TWISTED MIND OUT OF YOU!"
35* The whole game becomes one extended case of this if you're more used to the ''Solid'' games. If you are, you will be familiar with Snake as a badass ShellShockedVeteran-slash-CoolOldGuy and accustomed to the heavy melodrama. It's jarring to pick up an earlier ''Metal Gear'' and see exactly ''[[EarlyInstallmentWeirdness what]]'' traumatized Snake into HeroicBSOD in ''VideoGame/MetalGearSolid''.
36* The climactic battle with Gray Fox would have been moving had it not been entirely based around Fox running around you like a chicken with its head cut off and flailing punches every now and again. What makes it even funnier is the way it's retold in the briefing files of ''Metal Gear Solid'' [[GameplayAndStorySegregation when juxtaposed with the actual gameplay]]:
37--> In the midst of a minefield, Snake and Fox fought without any weapons. A fist-to-fist duel involving no hatred or murder intent. During that weird moment of purity, the two were bound by forces transcending words and emotion.
38** In ''Metal Gear 2'', Gray Fox, on his deathbed, talks about his failed relationship with his true love, Natasha. Unfortunately, the words he chooses to describe this make it sound like he's just dreadful in bed. You can't "make a woman happy", Fox? Then he [[CriticalExistenceFailure explodes]].
39* The placement of the machine gun on Metal Gear D. Seriously, what is it with Kojima putting weapons and stuff on robot's dicks? Or giving them dicks to begin with (see REX and [[VideoGame/ZoneOfTheEnders Jehuty]])?
40* There's multiple boss fights where they just stay in their general area, waiting for Snake to come by so they can try to kill him -- and there's nothing stopping you from having a half-hour or longer diatribe of exploring other areas just to look for their weakness before you come back. This includes a man ''stuck in the walls'' so he can fling grenades at you, and an entire Hind-D assault chopper that stays in the air indefinitely.
41* One of the bosses is called Red Blaster... and he doesn't wear a single speck of red on him. And if you're aware that he's Russian, it's still Narmy, since what Russian would proudly claim themselves "Red" in such a fashion?
42** Even better if you imagine Red saying [[Film/MysteryMen "if we could just step out of our literal minds..."]]
43* The simple fact that what does Big Boss in is an '''[[AerosolFlamethrower aerosol can/lighter combo]]'''. Mind you, this is the guy who once lifted the entire leg of a mech by himself, was electro-tortured, had his eye shot to hell, was shot in the thigh, survived a god knows how high drop down a waterfall and a near 10 minutes underwater. '''And''' this completely burns him down into a pile of ashes, ''WesternAnimation/LooneyTunes'' style.
44** Made even funnier by ''The Phantom Pain'', and the reveal this this is exactly how Ishmael/[[spoiler: Big Boss]] dealt with Quiet in the prologue - this is actually supposed to be an ''ironic death''.
45* [=MG1=] introduces us to the [[SarcasmMode epicness]] that is Shoot Gunner[=/=]Shotmaker. The End could photosynthesize to regain strength, Psycho Mantis was an unparalleled psychic and Vamp is practically immortal. Shoot Gunner... has a shotgun. Compared to what the later games ended up with, the MSX games' bosses are so mundane it's hilarious. Considering that ''these'' are the guys Big Boss and Venom Snake put their faith in...
46* Running Man. There's a boss in [=MG2=] called ''[[AtrociousAlias Running Man]]''. And his skill is... [[ExactlyWhatItSaysOntheTin running really fast]]. And he can be beaten in the most ludicrously mundane of fashions: putting mines on the floor that he's too stupid to get around, treading on one every time without fail. And, yes, his name [[Film/TheRunningMan is an Arnie reference]].
47* The first boss fight in the second game is against Black Color/Black Ninja, who is an astronaut ninja. No, not someone who became a ninja and an astronaut separately. He was literally ''trained by NASA for ninja combat in space!'' Which also kicks off the franchise's running tradition of the American military making ninjas [[OncePerEpisode on a seemingly weekly basis]]. Perhaps it's Kyle Schneider lying out of his ass for a villain backstory, though, which just makes it intentionally absurd.
48* One of the many versions of Metal Gear 1 writes Big Boss [[spoiler:or rather, Venom Snake]]'s FinalBoss introductory line as a hilariously casual[=/=]energetic "YEAH, I'M BIG BOSS". [[spoiler: Considering TheReveal in ''The Phantom Pain,'' one can't help but wonder if Venom Snake is overcompensating because he thinks there's a pressing need to snuff out any suspicions that he's seeing an imposter. That, or the above line is ''dripping'' with sarcasm.]]
49* The boss battle against Dr. Pettrovich in ''Metal Gear 2''. Controls make it [[ViolationOfCommonSense impossible for Snake to actually do anything about the frail old man who is choking him]], meaning the only way to win is to shoot Pettro repeatedly in the back with remote control missiles, or make Snake step on land mines or walk into his own grenades to injure them both. Yet [=MGS4=] states that Madnar [[MadeOfIron survived all of this]] since he's still around to help Raiden out ([[TheGhost though he doesn't appear]]) and a cut codec conversation states that this isn't just some guy who happens to have the same name as Madnar, but the man himself somehow having survived all those explosions (Otacon relays an apology from Madnar for that stuff in Zanzibar, also his daughter's married).
50[[/folder]]
51
52[[folder: ''Metal Gear Solid''/''The Twin Snakes'']]
53* Each of the alternate endings in the original ''VideoGame/MetalGearSolid'' had a handful, so there was no escape. Upon failing to save Meryl, Snake - sounding on the edge of tears for the first time so far - rants at himself for being too selfish to save her; it's genuinely moving until he cries, "I'm a loser!" If he rescues her, you then get to sit through one of the most gloriously cheesy romantic scenes ever written.
54--> "It's so beautiful. The sky, the snow, the caribou... and... most of all... ''you''."
55* Though it's a problem throughout most of the series, this very game has it the absolute ''worst'': ParrotExposition. Every time someone brings up a plot point, Snake will repeat the major term they just said so that whoever he's talking to will repeat it to him with clarification. It's to the point that even when face-to-face with primary antagonists who want him dead, if Snake repeats something, they nearly always exposit about what they're rambling over, effectively ''reverse-interrogating everyone he comes across''. Later games at least tone this down a bit, even if it remains a signature trait.
56* The usage of stock footage in both Baker's and Otacon's long speeches. It completely pulls you away from the action in that "...Did they actually USE THAT?" sort of manner.
57* ''The Twin Snakes'' had awful facial expressions, especially when you consider that ''[=MGS2=]'' contained some strikingly subtle ones three years prior (for a good example, watch Snake's face during [[spoiler:Emma's death scene]]). Snake, in ''TTS'', has a permanent facial expression of [[DullSurprise mildly-annoyed confusion]], which is all the more hilarious because it unintentionally [[ParrotExposition suits his character]]. It hits rock bottom when Gray Fox is being crushed by Liquid, and Snake gives an impassioned scream of ''[[SayMyName FOOOOOOOOOOOOX!]]'' - his face looks so terrible that it becomes immediately funny. And the SayMyName abuse was funny in itself.
58** The scene immediately before becomes Narmful too, if you're a psychopath who enjoys mashing the Square button to hear Snake complaining. "No! I can't do it! -" "[[AC:[[FinalSpeech AFTER ZANZIBAR]]]] - " "[[ButThouMust It's no good! I can't do it!]] -" "[[AC:[[{{Wangst}} I WAS TAKEN FROM THE BATTLE]]]] - " "No! I can't do it! It's no good! I can't do it!" - "[[AC:[[MotiveRant AN UNDYING SHADOW]] - ]]" etcetera, as demonstrated in [[https://pin.it/7D8xcT0Sa this comic]].
59** While the inability of a professional killer to ShootTheDog, having learned from his past mistakes, is arguably powerful, try destroying the radome with your last missile. Snake's dialogue changes to reflect this: "It's no good! ''I'm out of missiles!''" So much for character development, Snake.
60* After Rex stomps Fox into paste, it rears up, and the open, mouth-like cockpit that Liquid's sitting in moves as though it's... ''laughing'' while emitting what can only be described as a victory screech. Bear in mind its movements are controlled by Liquid.
61* Also in the Gamecube version, we have Ocelot's face as he notices that his arm's been chopped off. It looks more like [[DreamworksFace the kind of face]] you'd see in a Creator/DreamworksAnimation movie.
62* ''Anything'' involving Liquid and [[ArtisticLicenseBiology genes]].
63** "SNAKE . . . did you like my sunglaahhhhhses?"
64*** Liquid's, er... '[[FakeBrit British]] [[IAmVeryBritish accent]]' in general in the original ''[=MGS=]''. One of the few bits of narm that was arguably improved for ''Twin Snakes''.
65* His description of the "[[InherentlyFunnyWords Super Baby Method]]". Followed by Snake's ParrotExposition for added hilarity.
66* The Cyborg Ninja ([[spoiler:Gray Fox]]) fight. It's hard to concentrate since [[spoiler:Gray Fox]] seems to be having an orgasm from the fight.
67--> "Now, make me feel it! Make me feel alive again!" (a few punches later...) ''"That's good, Snake!"'' (a few punches more...) ''"HURT ME MORE!!!"'' (a few punches after that) '''''"MORE!!! MORE!!!"'''''
68* The DARPA Chief, Anderson ([[spoiler:or rather, Decoy Octopus]]), dies of an apparent heart attack right in front of Snake, complete with trying to voice his final words while clutching at Snake's shirt. After he falls to the ground, Snake takes his pulse, and simply says, "Huh. Dead." Funnily enough, Snake is justifiably freaked out in the codec conversation immediately afterward.
69* The conversation between Otacon and Snake in the elevator of invisible soldiers is rather scary, with the music growing in intensity... right up until Otacon ''leans into the screen'' and starts screaming at Snake to get out while the music swells in volume. There's just something about Otacon screaming combined with his zoomed in, terrified face that is ''hilarious''.
70** Even better is that this conversation is actually kind of long, and yet these soldiers - who were in the perfect position to catch Snake by surprise [[WhyDontYouJustShootHim and just shoot him]] - are perfectly content to wait until Snake figured out that they were there, before decloaking themselves and making a big deal about how Snake was clearly outmatched or something.
71** Additionally, even when Otacon finally [[ExplainExplainOhCrap figures out what's really going on in the elevator]] and the above-mentioned face-filling incident happens, he doesn't really raise his voice. He sounds like he's almost ''whispering'' to Snake about the bad guys being in the elevator with him when his face says he ''should'' be shouting at the top of his lungs. It's just as bad in ''The Twin Snakes.''
72* The fully animated Briefing cutscene in ''The Twin Snakes''. It starts off fairly sedate, until Snake rather [[{{Pun}} animatedly]] gestures and flails about while speaking in a manner well out of character for him. At one point, Snake leans on the waist high examining table after taking in a WhamLine, apparently unaware of how ridiculous he looks mooning the camera. Of course, this was probably meant as [[MrFanservice fanservice]].
73* "A rat must have eaten it!"
74-->"Now who's being ridiculous?"
75* Snake's wonderful description of why it's unlikely that Liquid would survive:
76-->"He'll be sliced up faster than an onion on an infomercial."
77** This is changed in The Twin Snakes to "He'd have been cut to ribbons by the rotor blades." More accurate, sure, but less fun.
78** In both versions, Snake also surmises that leaving the parachute in an obvious location is Liquid's way of telling him "I'll string you up". Even Naomi realizes how dumb Snake is being and responds with what is essentially StunnedSilence.
79* "Can love bloom, Snake? Even on a battlefield?"
80* "Snake? SNAAAAAAAAAAAAAAAAAAKE!?"
81* "A surveillance camera?!"
82** This particular line in the [=PS1=] version was infamous among the MGS fandom for the shocked tone Snake says it in, as if it's the last thing he ever expected to see. [[SarcasmMode Because we all know top-secret, highly guarded military bases never have surveillance cameras.]] ''The Twin Snakes'' thankfully redoes the line so it's not something he's shocked to see, but merely a general observation he's making. ("A surveillance camera...")
83** Parodied in ''4'', where Otacon actually does an [[BriefAccentImitation impression of Snake saying "a surveillance camera?!"]] to show him how freaked out he sounded. Snake doesn't see the funny side.
84* Contrast and compare: Exhibit A: Colonel Trautman in ''Film/RamboIII'' being electrocuted on a metal bed- ''pained expression with suppressed cries of pain.'' Exhibit B: Solid Snake in ''Metal Gear Solid'' being electrocuted on a metal bed- '''NNNNNNAAAAAAAAAARRRRRRRRGGGGGGGGHHHHHHHHHHHH'''!!!
85** In ''Twin Snakes'', [[PressXToNotDie mashing the button to resist]] way too fast can actually trigger the [[NoFairCheating silent autofire reaction]], even if you're playing legitimately, which results in the electrocution never stopping until you inevitably die. Hearing Liquid scold Ocelot as he meekly apologizes that "it happened again" makes it become extra hilarious as a result.
86** In the original, Ocelot BreakingTheFourthWall in warning the player not to use turbo can be pretty narmy on its own. ''Twin Snakes'' ups the ante by having Ocelot dramatically point at the screen while giving said warning.
87* The death of Sniper Wolf. Her long speech wouldn't have been unintentionally amusing if she hadn't stated at the beginning that she had been shot ''in the lung.''
88** To add to that, Wolf magically ending up with only a shot up lung even if you spent the entirety of that battle blasting her with Nikita rockets or Stinger missiles. ''Twin Snakes'' fixed this by having the cutscene show Snake actually making the lung shot with his rifle.
89** And did we mention that it's long? Yes? Well, just try sitting through a tragic death cutscene that [[LeaveTheCameraRunning goes on for 8-and-a-half minutes]]. All of Foxhound's death scenes clock in at over 5 minutes, but this one takes the cake. Even with a shot lung, she's still able to give an eloquent, tragic recount of her backstory just fine, with a token choking noise as if to remind you she's dying.
90** The ''Twin Snakes'' "fix" is hindered by one thing probably making the scene a bit too over-the-top, though: disarmed of his weapon and straight in Wolf's sights, Snake suddenly ''leaps more than twice his entire body height to backflip'' onto the stock of his grounded rifle. He then catches the gun out of the air, does ''two'' full counterclockwise rotations for seemingly no reason, and then shoots Wolf before she can hit him a second later. Yes, he just [[MemeticMutation 720 no-scoped]] off a superhuman backflip that even had Wolf confused.
91* The ladder instructions.
92--> [[WebAnimation/AwesomeSeries SHUT UP FOR CHRIST'S SAKE I KNOW HOW TO CLIMB A LADDER JESUS OW MY EAR]]
93* This is more of a generational Narm, but... If you played the later installments first, then went to the original Metal Gear Solid, you won't be able to take it seriously. At all. Why? '''BECAUSE NOBODY HAS A GODDAMN ''FACE''.''' Say what you will about the Twin Snakes, but they at least have recognizable human anatomy. Making the cutscenes on [[Platform/ThreeDOInteractiveMultiplayer 3DO]] hardware without changing the engine after being scrapped in favor of the [=PS1=] made the game look dated, even by the standards of the time.
94** This gets even more funny when you play ''[=MGS4=]'' and obtain a camo mask of Snake's [=PS1=] face, jagged textures and obvious pixels and all. Then you get to unlock ''[=MGS1=]'' Snake's entire polygonal model, jaggedness and all, in ''MGSV''.
95** If Meryl hadn't said "oh gross!" upon seeing Mantis unmasked, it would be pretty hard to tell that he was [[InformedDeformity supposed to be horribly deformed]].
96* Snake's echoing death scream, which you'll have heard so many times by the end of the [=PS1=] version you'll be ready to chuck your controller at the screen. [[https://www.youtube.com/watch?v=xEvJmI7uJ-g "YAAAH...yaaah...yaaah..."]]
97* Nothing [[MoodDissonance screws up the mood]] of a duel between Solid Snake and Gray Fox like the onlooker (Otacon) proclaiming that "[[MemeticMutation THIS IS JUST LIKE ONE OF MY JAPANESE ANIMES]]!"
98** What makes it better/worse is that the very next two lines are as anime as they can possibly be, with Gray Fox going on about he's "come from another world" to fight Snake and Snake assuming he wants revenge for something or other. ''TTS'' even gives us dramatic anime-style close-ups of their faces as they deliver these next two lines.
99** Keep in mind that Otacon says all of that [[BringMyBrownPants while soaked in his own piss]]. And the stain is still there ''nine years'' later in ''[=MGS4=]''. Now there's the real [[VideoGame/MetalGearRisingRevengeance stains of time.]]
100* Snake describing Metal Gear Rex as "A Nuclear Equipped Walking Deathmobile".
101** [[Franchise/{{Batman}} "Quick, Liquid! To the Deathmobile!"]]
102* "I LOVE to reload during a battle! There's nothing like the feeling of slamming a long, silver bullet into a well-greased chamber." Not to mention Kenneth Baker moaning in the background...
103** The moaning was removed from ''The Twin Snakes.'' Whether that's better or worse is up to you.
104* Vulcan Raven's line: "The raven on my head thirsts for his blood!"
105* [[spoiler:Gray Fox]] using the codename "Deepthroat". If you're not familiar with the Watergate Scandal (or fell asleep when Snake mentions it) it can elicit a giggle or two for other reasons instead.
106-->'''?:''' ''Just call me 'Deepthroat'.''\
107'''Snake:''' ''[='=]Deepthroat?' The informant from the Watergate scandal?''\
108'''?:''' ''Nevermind about that.''
109%%* The fact that Campbell hurriedly tells you about the F-16s being shot down by (get this) a Hind D falls a bit flat when Snake and Colonel notice that very same helicopter in a prior cutscene. Colonel mentions it in a codec conversation in the vents as if the player didn't see said cutscene. While the idea is that Colonel was registering his shock that Liquid took down two fighter jets in a chopper, Paul Eiding delivers the line as if Campbell didn't know Liquid had a Russian chopper at all despite it being pointed out a minute ago.
110%%-->'''Snake''': A Hind D...Colonel, what's a Russian gunship doing here?
111%%-->'''Colonel Campbell''': I have no idea. But it looks like our little diversion got their attention.
112%%-->*Practically a few minutes later...*
113%%-->'''Campbell''': You're not gonna believe this, but they shot down the F-16s we were using as a diversion, with a HIND D!
114%% The point was that a Hind D isn't ideal for taking on F-16s. Remember Ocelot's line, "Who else could take down two F-16s with a Hind helicopter?"
115* The white Cyborg Ninja/[[spoiler:Gray Fox]] is voiced by the black Greg Eagles, who, while he tries hard, badly conceals his African-American baritone with a bizarre high-pitched rasp that destroys the drama in most of his scenes. It's especially jarring since he does such a good job voicing [[spoiler:Gray Fox's codec alter ego, Deepthroat]]. ''The Twin Snakes'' fixed this by recasting the role with Creator/RobPaulsen, who does an ''awesome'' job.
116** Awesome though it is, it can get kind of jarring when you remember [[PlayingAgainstType what kind of roles he normally plays]]. You are now imagining a sleep-deprived [[WesternAnimation/{{Animaniacs}} Yakko Warner]] doing [[Film/TheDarkKnightTrilogy his best Christian Bale impression]].
117* Revolver Ocelot is menacing right up 'til the moment that Naomi says that he's "totally obsessed with spaghetti westerns and cowboy movies". And then the Cyborg Ninja comes out of nowhere and hacks his arm off. It isn't until the end of ''[=MGS2=]'' that Ocelot gets ''any'' of his man cards back.
118** A later scene at the torture section has him [[GunTwirling twirl his revolver]] to look cool as per usual -- up until ''Twin Snakes'' adds hilarity to the scene by having him, of all people, ''[[EpicFail fumble his weapon to the floor]]''. Without even so much as a tweak to the scene's dialogue, he then points the gun at Snake after lifting it up [[YouDidntSeeThat as if pretending it didn't happen.]] This means to imply he's not as coordinated with his non-dominant hand.....until Snake Eater released eight months later showed he can masterfully twirl his guns ambidextrously.
119* The Twin Snakes is absolutely loaded with narm, especially the "airplane noises" as LetsPlay/ChipCheezum calls them. Other interesting bits include the new cutscene duel between Grey Fox and Snake after the boss fight with Revolver Ocelot (which features, among other things, cartoonish tire squealing sounds when Snake is knocked backwards) and Snake's reaction to Kenneth Baker forgetting Meryl's Codec number turning from a rather sedate "Damn!" and thumping his knee in annoyance to sudden screaming, flailing, stumbling, and aiming a gun at his head in anger.
120** In the original, Snake stumbles upon Liquid and Ocelot chatting about their plans for activating the Metal Gear by [[CutsceneIncompetence accidentally running in front of the open door]] and then hiding, making you wonder [[FailedASpotCheck how they missed that]] (though they did have a camera on him that he somehow failed to notice in turn, so they knew the whole time anyway). In ''Twin Snakes'', they try to make Snake seem less like he bumbled into the scene by having him approach the door wearily... and then ''somersault side-flip over the entire doorway'' for seemingly no reason other than to justify getting him to where he took cover in the original scene.
121* When the guards go to knock out Snake, the original version has him down and out almost instantly. ''Twin Snakes'' has him get hit with a gun up the back of the head as the guards prep for a job well done-- and then he just [[DeathGlare turns and stares]] at the guy that did it as they [[OhCrap cower in sheer terror.]] And, after several seconds of him starting to slowly walk towards the guard that hit him, ''then'' he passes out, and, much like the altered Ocelot fail scene above, the scene moves on like it didn't change at all and like that guard [[BringMyBrownPants totally didn't shit himself]].
122* In the original Metal Gear Solid 1, right after exiting the communications tower, Snake gets shot by Sniper Wolf. A moment later, [[MadeOfIron he gets up]]... and then promptly ''kneels down in the open field, right in Sniper Wolf's field of view, to take a codec call.'' The Twin Snakes ''mercifully'' fixed this nonsense by having Wolf's initial bullet miss Snake by a few inches, and then Snake wisely diving behind a tree for cover and ''then'' taking his codec call.
123* Snake's victory over the M1 Tank in Twin Snakes goes from the original's immediate cut to exploding tank and dying gunner to starting with Snake unpinning a grenade, holding it for a good 5 seconds, and pitching it baseball style right down the barrel of the tank with ludicrous accuracy. And then the almost comical scene after of Raven opening the loading hatch, seeing the grenade, and recoiling in surprise like this is some sorta cartoon.
124** Even worse is the dying guard that was immediately dead and fried in the original.. but gets back up in ''Twin Snakes'' panicking, trying to put his flames out as he approaches Snake for help. Snake summarily throat-punches the poor bastard, who falls over like a sack of potatoes and then dies ''and'' is put out a second later by landing in the snow.
125* One improvement Twin Snakes made was giving more voiceovers to the Genome Soldiers, which is good. Of course it gets a bit irksome for some when one of the [=VAs=] for the Genome soldiers is Creator/ScottMenville, which makes it pretty jarring when you end up getting seen and having backup sicced on you by [[VideoGame/TalesOfSymphonia Lloyd Irving,]] [[WesternAnimation/CaptainPlanetAndThePlaneteers Ma-Ti]] or [[WesternAnimation/TeenTitans Robin]]. The same thing happens in [=MGS3=] where Menville voices both an Ocelot soldier, a random scientist NPC and a Soviet radio officer in the ending.
126* '''The Best is Yet to Come''' is a beautiful song and gets effectively used in the game's more emotional scenes. Well, for the first few, anyway. It's used so many times in nearly every dramatic confrontation it feels obnoxious. To the point where whenever the operatic vocals start playing, it becomes funny instead, comparable to a sitcom [[RunningGag leading into every commercial break]] with a joke and a snippet of its theme song.
127* Mei Ling and Snake ''repeatedly'' describe the Soliton radar and Metal Gear as being "[[ShapedLikeItself made from currently existing technology]]." Well, no shit Sherlock. It's ostensibly meant to mean that the technology used wasn't newly-developed specifically for them, but expecting the target audience (especially in 1998) to immediately go to that assumption is pushing it - and then the phrase keeps getting repeatedly used so much that it becomes hilarious.
128* The Otacon ending in the original game is poignant and has an air of tragedy about it since Snake failed to save Meryl, having him and Otacon climbing out of Shadow Moses with only the monologue about genetic fate by Naomi and the ending music going on in the background. ''Twin Snakes'' decided to liven it up for whatever reason by having Otacon repeatedly fall and stumble over himself like a complete and utter [[EpicFail dumbass]], in an attempt at comedy so horribly misplaced that it's hilarious ''because'' of the MoodWhiplash.
129[[/folder]]
130
131[[folder: ''Metal Gear Solid 2'']]
132* Whenever someone says "La-Li-Lu-Le-Lo" in ''VideoGame/MetalGearSolid2SonsOfLiberty'', it undermines the drama of the scene. The voice actors had a decent stab at appropriate enunciation, at least. The same can't be said of the excruciatingly corny [[FakeRussian Russian accents]].
133** Olga Gurlukovich's Russian accent is right up there with Tim Curry's Romanian accent in ''Film/{{Congo}}''.
134** The La-Li-Lu-Le-Lo thing makes a cameo in ''VideoGame/SuperSmashBrosBrawl'' in all its deadpan glory (at least in the English version). It's in Snake's codec of Luigi.
135*** Said ''Brawl'' Codec also mocks the death scream:
136----> "Colonel? COLONELLLLLLLLL!"
137* ''[=MGS2=]'' also had [[ThemeNaming Jack and Rose]]'s relationship drama, which, despite aiming for meaningful and moving, has been known to send many gamers into fits of hysterics. The favorite whipping-boy of these conversations is the one about Raiden's room and the infamous "empty like your heart!" line. Rose repeatedly attempts to get Jack to recall why April 30th is important to her; while some of her nagging was intended to be funny, it meant that, when it took a darker turn, it got ''funnier''.
138** There's also the classic Raiden delivery of "[[MemeticMutation We've managed to avoid drowning]]!" as if it's something to be terribly, terribly proud of. Even though [[ItMakesSenseInContext in context]], [[EscortMission it]] [[WhyDidItHaveToBeSnakes kind]] [[RisingWaterRisingTension of]] [[ThatOneLevel actually]] [[NarmCharm is]].
139--->'''Campbell''': There's a terminal in front of the elevator, a node.\
140'''Raiden''': Did you say "nerd"?
141*** The 'nerd' line is supposed to be significant. A major part of Metal Gear Solid 2's subtext is that the gamer is fantasizing about being Solid Snake as much as Raiden is, and the node at the start of the game is where you input your name and other details. The intention is that [[ThisLoserIsYou you are the "nerd."]] However, the way it's delivered makes Raiden sound like a raging jackass.
142*** Immediately following this is the first Codec call regarding luring guards away. The Colonel suggests making some noise... and Raiden asks "how?" in ''the'' single most confused tone of voice he will ''ever'' muster in the entire game, as if simply tapping his fist against a wall - something he ''has'' to have done at least once before considering he's outright stated to have played a VR representation of the ''[=MGS1=]'' events as training - is something he's never discovered before and never would have if someone hadn't pointed it out to him.
143** Apparently, the narm of the [=MGS=] series has reached the point that things like having a terrorist squad with a [[MoodWhiplash freaking vampire who can run up a building]], a woman who can't be hit by bullets who had a backstory worthy of a character from ''Manga/{{Berserk}}'', a fat demolition expert that runs around on roller skates drinking wine through a bendy straw, and a leader who is also a former US President who wears a combat suit with Doctor Octopus tentacles and honest-to-god [[ICallItVera swords called]] ''[[{{Anvilicious}} "Democrat" and "Republican"]]'' are par for the course.
144* The glory that is Stillman. ''[[https://www.youtube.com/watch?v=1NzkY-4owW0 "I killed mah SOUL!" "This is the only way I can defuse mah sins!"]]'' Even without the shouting, how can we take his dramatic confession seriously anymore if he drops a bad bomb-related pun like that? (He's the explosives expert who taught Fatman, but still.)
145* ''A DUD!?!?!!" One marine's response to a grenade fired at Fortune failing to detonate. It's hilarious mostly for the weird American, near Noo Yoik accent he's sporting that none of the other [=SEALs=] we hear speak come even close to matching.
146* When Raiden finds the electric floor blocking the way to President Johnson, Colonel warns Raiden: ''"Don't test it! You'll be bacon!"'' Nice choice of words there, Colonel.
147* Otacon [[spoiler:screaming out "E.E.!" during Emma's death scene or after she is killed in gameplay. This is a ''horribly awkward'' nickname to say, let alone scream dramatically, since it sounds less like a desperate attempt to get a response and more like a stereotypical nerd afraid of his own shadow. This is made even worse when Emma actually asks him to call her "Emma": he asks "what's wrong with E.E.", and with the best/worst comedic timing possible, she ''immediately drops dead'']]. The moment just afterwards, [[spoiler:where Otacon sees Emma's parrot and yells "E.E.?! DAMN!"]], is also pretty narmy. At least he starts calling her "Emma" in the fourth game, but it's a bit too late for that by then, ain't it, Hal?
148** It's even harder to take seriously if you're on a playthrough where Raiden and Snake are wearing sunglasses. Especially the moment where the camera shows all three and everyone has glasses on, since Otacon's the only one who needs glasses anyway.
149** Chris Randolph's delivery of the line "what's wrong with E.E.?" makes Otacon seem like an oblivious child with no grasp of the concept of death. You kind of expect him to follow that up with a question about when she's going to wake up from her nap.
150* During codec conversations, feel free to press R1 or R2 to hear the (positive and negative respectively) thoughts of whoever you're playing as. Sometimes it's hilarious pressing R2 just to hear Raiden shout "Whatever!" just before fast forwarding a conversation you don't wanna hear. Especially from Rose. In fact, one fun thing for players to try is randomly tap R2, and if Raiden does indeed shout "Whatever!" then fastforward through the whole thing.
151** This one gets especially ridiculous in the conversation with [[spoiler:Olga in the torture room]] as Raiden's reactions are just the same as for Rose, ranging from a sappy "I love you" to a bitchy "You are a very selfish woman", all that addressed in a tense scene between two characters that are supposed to be tragic.
152* The Metal Gear Ray machines roaring. Okay, they're supposed to be scary, but do they really need to roar like a dinosaur?
153* Vamp's tongue licking before the fight is kinda narmish.
154* In one of the game's death animations, Campbell shouts [[https://www.youtube.com/watch?v=GdDTVNB4jhY#t=2m02s Raiden's name, sounding like he's calling him for dinner]].
155** One of Emma's [[https://youtu.be/GdDTVNB4jhY?t=7m18s deaths]] in the same video has Otacon saying Emma's name in an annoyed, rather than sad, tone.
156** Along the same line, if you deliberately kill Emma during the escort mission, Otacon will exclaim "Raiden!" but in the same tone {{Series/Seinfeld}} would use when saying "Newman!"
157** Tranquilize Emma while she's walking the water bridges, and she'll flop right on off and ''immediately'' drown for it so fast that it might catch you off-guard. Cue Otacon having a similar "call for dinner" yell.
158** Snake and Otacon being shot down in the helicopter produces one of the funniest [[https://youtu.be/GdDTVNB4jhY?t=3m10s death screams]] in Metal Gear history.
159* Speaking of death animations, every single time your character dies in gameplay that isn't a fall or special hazard and he's knocked to the ground, he'll ''always'' get up for a moment to dramatically gesture for trying to cling onto life before collapsing. This can happen even if blown up by missiles, blasted with a shotgun, sliced by a sword, kicked in the head, or '''squished by a Metal Gear.'''
160* If Vamp wasn't bad enough, there's Fortune. If your character's every other word is a shrill nagging about how they want to die, don't expect them to be taken seriously. Webcomic/{{Hiimdaisy}} [[http://imgur.com/a/8E5NO#7afOl nails the narm:]]
161-->'''Fortune''': Finish me off -- like you finished off my father!\
162'''Raiden''': But I don't even--\
163'''Fortune''': I'M SORRY WHAT WAS THAT I COULDN'T HEAR YOU OVER MY '''TRAGIC PAST'''.
164** Fortune's father issues lead into a whole different can of worms. There's two separate characters in the Plant chapter who lost their fathers due to the incident in the tanker and hold Solid Snake responsible - and he was not responsible either time. It makes you start to think if "Solid Snake killed my father" is going to become a darker variation on Murphy's Law, holding some well-known soldier [[UnknownRival who doesn't know you]] responsible for all your woes. What's better/worse is that ''Ocelot'' killed them both instead, as if said darker variation of Murphy's Law was made manifest through him.
165* The ludicrously whiny way Raiden shouts "400 seconds?!" when Stillman confirms the Strut A bomb's timer (the timer varies with difficulty, but most players play the game on Normal and get 400 seconds as a result). Combine that with how Stillman insists on measuring the timer in seconds instead of minutes. Regardless, there's plenty of time even on the highest difficulty.
166* Looking through the original [[http://junkerhq.net/MGS2gameplan.pdf Grand Game Plan]] for the game reveals some pretty narmy things, which were possibly removed because it was realized how silly they would be. Fortune, for example, was originally supposed to play the saxophone, which probably would have come out of nowhere and been at inappropriate moments. She also was supposed to carry fortune cookies around with her, and open them at different points in the game to find out that they said.
167* The codec that explains Vamp's backstory and the origin of his nickname. It starts off fairly serious, with Snake relaying that his family were caught in a terrorist bomb attack and how he only survived through drinking their blood...right up until Raiden exclaims "so that's why they call him Vamp..." It's at this point that Snake replies, in as deadpan a fashion as he could: "No. Vamp isn't for vampire, it's because [[DepravedBisexual he's bisexual]]." Not only is this a ridiculous and rather nonsensical reason for him to have that nickname (especially since "vamp" as a slang term tends to refer to seductive ''women'', rather than men), but it's then followed by Snake and Raiden discussing the rumors surrounding Vamp's choice of lovers. It's played as seriously as it could possibly be played and it's hilarious.
168* If you subscribe to the NakedPeopleAreFunny school of thought, Raiden's naked run through Arsenal Gear becomes this and spoils any kind of tension this segment creates, since you spend most of it looking at his ass like it's a VideoGame/CrashBandicoot game. Hell, Colonel and Rose say he can't use Hanging in this mode because of potential..."complications." In other words, Raiden can't use his hands for anything in fear of exposing his BarbieDollAnatomy.
169** If Raiden dies in his state of undress, he'll collapse forwards, covering his junk all the way down until he's finally prone with his ass towards the air. Apparently his modesty is literally the most important ''and'' last thing on his mind.
170* The sections of Arsenal Gear are named after sections of the human digestive system. The place where you fight Metal Gear RAY? It's the ''rectum''. Inspired by [[Literature/{{Pinocchio}} Monstro]] as it is, it still culminates in an area called "[[InherentlyFunnyWords Rectum]]". Said area also doesn't look like it takes place anywhere on the ship as it's a big, endless void with a floor modelled after the bonus camera model shoot games from ''VR Missions''.
171* More than a few players immediately tend to voice their concerns after [[ThatOneBoss the RAY boss fight]] where Raiden needed tons of rockets to take down the horde that attacked him -- and then when Emma's virus causes the rest of them to freak out, Solidus pulls out a P90 submachine gun and starts destroying them within ''seconds'' through [[CutscenePowerToTheMax casually shooting them in their faces.]] There isn't a justification like special ammunition, or any distinctions to him carrying some sort of ultra-powerful version, he's just wiping the floor with five-story high giant robots via what amounts to a small, high-ammunition gun firing off ''pistol rounds that are exploding''; some fans think this has to be metaphorical due to how nonsensical this is at the tail end of an already-weird and surreal section. And then he proceeds to [[ImperialStormtrooperMarksmanshipAcademy miss Raiden]] against all odds [[EpicFail because of his eyepatch]].
172* Call Colonel after Stillman dies and get ready to hear Raiden practically ''start crying'' as he whines about Stillman no longer being there to help him with the bombs, overreacting like nobody's business. This line delivery makes Creator/QuintonFlynn sound like he really is about to burst into tears.
173-->'''Raiden:''' Stillman is dead! There are no more explosive specialists!
174[[/folder]]
175
176[[folder: ''Metal Gear Solid 3'', ''Portable Ops'']]
177* As legendary a soldier as she is, The Boss can make some truly AWFUL puns. Here's this one when she preps a sleeping The End for a fight with Snake: "And when he does (wake up), it will be The End for the boy."
178* Some of Ocelot's cred as a hyper-badass is undermined by [=MGS3=] when he calls for support. The kicker is ''how'' he calls for it:
179--> ''MRRRROWR!'
180* [[https://www.youtube.com/watch?v=B6eYnj85fv8 The scene after the Ocelot boss battle.]] The Pain's hornets come out of nowhere and all of Ocelot's men start running and screaming like girls while Ocelot himself kills the hornets coming his way by ''twirling his guns'', all the while keeping a straight face.
181* The Fear stuttering his own name throughout his boss battle was meant to enhance the character's creepiness, but most players thought that his intonation was comical and made the entire moment less unsettling than it was supposed to be.
182* Volgin sees through Snake's disguise by grabbing his crotch and realizing that he is not as well-endowed as the person he is impersonating. Though the method is ridiculous, it's played completely straight and leads to a tense interrogation and brutal torture scene.
183** That aforementioned torture scene becomes unintentionally hilarious when you realize that Snake is supposed to be interrogated.. and is instead being told virtually every key plot point he ''didn't know'' by Volgin, who is so much of a {{Sadist}} that he doesn't even care to realize that, in a room where every single other person present is a spy working against him for their own ends. While the ColdBloodedTorture is horrifying and visceral, it completely deflates what badass credentials Volgin had when you realize he's just a power-obsessed ''idiot''.
184* The line [[spoiler:"You are above even the Boss. I hereby award you the title Big Boss."]] from the ending is especially silly, given that the [[spoiler:"Big Boss"]] title sounds more like an insincere praise that [[UsefulNotes/LyndonJohnson LBJ]] came up with on the fly.
185* The death of The End is made much less dramatic when his dentures fly out of his mouth. That it happens ''mid-sentence'' is just icing on the silly cake. Bonus points for him immediately exploding, which makes it seems like his dentures were the explosive.
186--> "What a splendid way to end it all. I have no regrets. I can return to the foremrrfmrmurf" *BOOM*
187* The End's eyeball popping out of his head at the start of his sniping duel with Snake was meant to be unnerving, but many players found it to be cartoonishly comical.
188* When Ocelot decides it's time to leave Volgin high and dry by forcing him to fight Snake mano-a-mano, he proceeds to call Volgin by his name instead of his rank with a bit of spite. Volgin then looks up to Ocelot in [[BerserkButton confused rage]] and goes, "''Vol-jin?!''" Besides being a LostInTranslation case of Ocelot using some MaliciousMisnaming to throw Volgin off of his game, the English dub makes it come off as Volgin either being offended at realizing everyone's calling him the wrong thing this entire time, or ''forgetting how to say his own name.''
189* The entire sequence with the Sorrow is tense, eerie, thought-provoking and heavy... until one voice-actor gives out the most over-the-top 'spooky ghost' wail possible, shattering the atmosphere completely.
190--> ''whoooHUUUAAAOHOHOH!!!!!''
191* The [[FakingTheDead Fake Death Pill]] can be handy when used in the right situation, even tricking boss fights outright and leaving them vulnerable once you use the accompanying Revival Pill. And then you realize Snake's revival animation is just [[SpecialEffectFailure his death animation in reverse]], complete with awkwardly and dramatically clutching his gut as he levitates back up onto his knees to stand again. Once you see it, you can't unsee it.
192[[/folder]]
193
194[[folder: ''Peace Walker'']]
195* To receive a lower age rating for the Japanese version of ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker,]]'' Konami replaced the electric torture with '''[[https://www.youtube.com/watch?v=ud7YhYnTQHg laughing rods.]]''' [[http://www.destructoid.com/metal-gear-solid-peace-walker-uncut-in-us-cut-in-japan-171208.phtml No wonder why Kojima was so pissed off after learning about this.]]
196** "Your next laugh will be your last!"
197** As one Youtube commenter said, "It sounds like [[Creator/AkioOtsuka he's]] playing with a broken vibrator". Thanks a bunch for the mental image!
198* ''Peace Walker''. Snake corners [[spoiler: Zadornov]], who, in a final act of defiance on his deathbed, shoots a peace sign at Snake with his robotic hand, screams "[[RocketPunch ROCKET... PEACE!]]", and shoots it at Big Boss's eye.
199* Any time [[IncorruptiblePurePureness P]][[{{Pollyanna}} a]][[TheMole z]] opens her mouth.
200** Her commentary on the final boss battle: '[[spoiler:Soon, you will witness TRUUUUE HEEEELL!!!]]'
201** You will never hear a name so ridiculous as ''[[spoiler: Pacifica Ocean.]]'' And this is a game where the main antagonist is named ''Hot Coldman.''
202* The sheer amount of times they say 'peace', 'deterrence', 'compas', etc., is enough that one would need to make a drinking game to keep track of it all.
203* Any facial expression Coldman makes. Ever. Rape Face doesn't even come close to describing it.
204** The very name Hot Coldman qualifies as {{Narm}} to English speakers. It might be a good pun and sound cool to Japanese gamers, but there's no one in America, let alone the CIA, whose first name is Hot.
205*** Speaking of names, Kojima really sucks at them. [[OneSteveLimit How many Johns does a series need?]]
206* The scene where Snake meets Cecile. Let's see: [[DoesThisRemindYouOfAnything Snake is asking an attractive, half-naked frenchwoman to come back to his place where she can have all the cigarettes she wants]]. Nope, everything seems COMPLETELY innocent here~!
207** BilingualBonus if you know French: Cecile has quite a strong anglophone accent for a native French speaker. Also, for someone lost in the woods trying not to let her kidnappers catch her, the way she reacts to meeting a total stranger...
208** The entire reason Cecile as a character exists is funny, too - she's named after the communications manager of Konami's French branch at the time, who got a character named after her after Kojima misheard her middle and last name, Cosima Caminades, as "Kojima kaminandesu" - i.e. "[[RefugeInAudacity Kojima is God]]".
209* [[DoesThisRemindYouOfAnything The placement of the flame-thrower on Peace Walker.]]
210* Amanda Libre is voiced by Creator/GreyDeLisle. The problem with voice actors is that once you learn who does what voice, all of the characters that they do the voice of start to sound the same. That's right, you're hearing [[WesternAnimation/TheFairlyOddParents Vicky]] scream out [[http://youtu.be/gbZy_-W4loM?t=17s "SNAAAAAAAAAKE!!!"]] in complete anguish.
211** One of Cecile's is even worse. "[[JustAStupidAccent Ze birds are weeping!]]"
212* Speaking of GameOver scenes, sometimes you'll end up with Cecile begging Snake to get up which is tense...until Cecile desperately squeals "I'll even do a quetzal for you!" and just makes generic bird whistling noises...which are subtitled as "Kyoooooh, kyoooooh." It's more hilarious than anything, keeping in tradition really.
213* The way Big Boss shouts "Bullshit!" after the Chrysalis battle in response to Miller talking to him about fighting an AI modeled after The Boss. It sounds more funny if anything, more so since we're unaccustomed to hearing Creator/DavidHayter use harsher swearwords.
214* The scene in which Strangelove offers Big Boss some snuff from her hand, which he takes in a scene that seems VERY deliberately animated like he's kissing her hand. Yeah, you're getting a bit overt with the symbolism, Kojima.
215* Some vehicles, especially helicopters, will unleash salvos of explosives even in the stealth section of a fight. This is fair enough, it would be a valid "flush them out" intimidation tactic. But when their missiles sometimes hit the ground support troops by mistake? [[BadBoss That's just cruel, chopper pilot.]]
216* You can ''paint'' Metal Gear ZEKE. Enjoy the thought of your enemies fleeing in terror from a bright blue, purple, or pink Metal Gear.
217* The TrueFinalBoss: [[spoiler:Metal Gear ZEKE. Which you may or may not have painted hot pink. Piloted by Paz, who shouts the most ridiculous taunts at you. ''While a peppy J-Pop theme plays'']]. The only thing keeping this fight from being totally narmy is how ''[[SugarWiki/MomentOfAwesome absolutely frickin' awesome]]'' it is.
218[[/folder]]
219
220[[folder: ''Metal Gear Solid 4'']]
221* This is the first game in the series to incorporate RagdollPhysics, which is used as you'd expect for knocked down and killed enemies. Except they're strangely floaty yet heavy at the same time; if someone gets sent flying by a grenade, their entire body visibly locks up as they ascend and then flop on their face, stiff as a rock before flattening out. Funny against the odd {{Mook}} or in online matches, absolutely ''hilarious'' when Snake's body doesn't ragdoll properly when he's knocked back by something, leading to his body rigidly falling to the floor. This even happens when he dies, resulting in a massive MoodWhiplash of the support team freaking out as his life flashes before his eyes while Snake awkwardly flops over, dead with rigor mortis in an instant.
222* During Raging Raven's fight, once you manage to get her out of her robotic suit, she begins ranting a MadnessMantra. Then you get a prompt to press R1 (first person view during cutscene), and doing so at the moment she turns away from Snake causes the camera to zoom in on her butt, accidentally making the cutscene go from disturbing to hilarious.
223* After the mighty SugarWiki/MomentOfAwesome where Rex and Ray fight it out, there's a thoroughly ridiculous scene where Snake falls over and breaks his arm, leaving him to limp onward in an almost too-fast jerky manner while one-handing his rifle (which, naturally, he refuses to actually fire until Ocelot is well out of harm's way) with his other dangling uselessly behind him, as Ocelot runs off, giggling like a twit and occasionally turning around to point and laugh at Snake like a schoolyard bully. It's like a militarised Benny Hill routine.
224* When the time comes for Liquid Ocelot to demonstrate his "Guns of the Patriots" plan, his choice of executing it is by pretending his fingers are guns and shouting "bang" a whole bunch. Though this leads to his troops wasting the opposing armies, his mannerisms are too ridiculous to be taken seriously.
225* The fight when Raiden ends up with two Gekko strapping wires to his feet. He counters by breakdance-spin-kicking on his head upside down whilst ''spinning said Gekko around''. The imagery is just plain ridiculous and so over the top anime that not laughing is impossible.
226* Whenever you beat the BB Corps' Beast forms, you then have to deal with their Beauty forms trying to hug you to death. What propels this into narm is if you try to run away from them, you can literally see them powerwalking towards you with their arms outstretched for a hug, which is more ridiculous looking than it is scary.
227* When Laughing Octopus is massacring the rebels, she uses her face-camo to mimic Snake's face, though she retains her real voice and doesn't do anything to conceal her body. Many players thought the otherwise horrific cutscene was hilarious thanks to the presence of [[FanDisservice Old Snake's head on the body of a young woman.]]
228[[/folder]]
229
230[[folder: ''Metal Gear Rising: Revengeance'']]
231* Raiden's reaction (or lack of) to having his left arm severed? "Not again!" Yes, he's a cyborg from the jaw down, but this silly line comes in the middle of a tense battle.
232* Sam chastises Raiden for being a hypocritical murderer, but some of his analogies sound more like jokes than actual criticism: "You ever think about them? When you're chopping them into hamburger?"
233* When Sam receives damage, his voice actor gives a weird, rather emotionless delivery. This is best exemplified at the end of his DLC, when Armstrong pierces his chest and the combination of Sam's bizarre grunt and unnatural facial expression made an otherwise heartbreaking scene humorous.
234* Monsoon's speech about memes didn't exactly age very well. Memes are cultures spread from person to person, but in the present day are practically unanimously associated with funny images and videos on the internet. It can be quite difficult to take him seriously and can incite a few chuckles when someone mentions them in a serious conversation.
235[[/folder]]
236
237[[folder: ''Metal Gear Solid V'']]
238* Kiefer Sutherland's delivery of Snake's CatchPhrase comes across as this, given that it sounds rushed. Doesn't help that there is absolutely no context for him saying it at all this time, making it seem even more forced.
239-->'''Big Boss:''' Keptyouwaitnheh?
240** Sutherland in general has a weird slur that muddles many of his lines.
241--->'''Big Boss:''' She survaif?
242* For the most part, [[DevelopersForesight the dev team thought of everything]] as is standard for ''Metal Gear'', and will change small parts of the story if you decide to, for instance, rescue Paz first instead of Chico. However, if you bring Paz with you to Camp Omega's prison cells and then try to rescue Chico while carrying her, Snake will unceremoniously drop her to the ground with a loud thud as he enters cutscene mode.[[labelnote:*]]Alas, there is no cutscene where Chico moans how he got Paz killed [[FailedASpotCheck while she's lying right in front of him]].[[/labelnote]]
243** Big Boss also doesn't really have individual animations for most of the prisoners you can extract in Ground Zeroes. This results in him hopping up onto the open chopper door with people unable to even stand or walk on their own and typically in great amounts of pain, and just dumping their limp bodies roughly onto the floor. ''Including the heavily-injured and half-conscious Paz as well as the crippled Chico.'' It's especially jarring since this completely opposes how careful he tries to be with them, especially Paz, in the cutscenes.
244* The face and noise Big Boss makes when you have to use the health spray when near death. [[TheGruntingOrgasm UUUUUURRRRRRRHHHHHH-GA...]]
245* Miller's reaction to the destruction of Mother Base (and by extension, his dreams) is pretty heartbreaking... With the exception of the metaphor that he uses and the strained delivery of the line, which wouldn't be out of place in a ''Franchise/ResidentEvil'' game.
246-->'''Kazuhira Miller:''' [[MemeticMutation They played us like a DAMN FIDDLE!]]
247** It gets better next. In his angry burst he shouts "NOW START TALKING, BITCH!"
248* [[spoiler:Paz having a bomb in her vagina.]] Granted, it can be heart-rending to some if you know the context, but if you aren't shocked or horrified by it, you'll likely burst out laughing at the sheer ridiculousness of it (and its resemblance to [[Recap/SouthParkS11E4TheSnuke that episode of]] ''WesternAnimation/SouthPark'') and how it was pushed so stoically despite the fact that [[spoiler:of all places to put a contingency bomb, Skull Face decided in his infinite wisdom to sneak a snuke up Paz's snizz. It's the one place he reckons Big Boss "will never look". Unfortunately, [[GoneHorriblyRight he was right.]] For the wrong reasons.]]
249* The opening level of ''The Phantom Pain'', featuring Ishmael guiding the one-armed and horribly crippled Punished Snake out of the hospital, is mostly ruined by Ishmael's hospital gown being open and exposing his bare ass the whole time. The fact that Snake spends most of this on the ground and Ishmael is crouching in front of him makes it worse.
250** Also in the same scene is Ishmael repeatedly telling Snake to hurry or follow him, despite Snake having been ''in a nine-year coma'' and barely able to even move under his own power, let alone catch up. Ishmael, of course, doesn't bother helping him around.
251** In the final game, the sequence is somehow even worse because of the copious amounts of ass shots during the cutscenes. It even has ass shots while innocent people are being brutally gunned down by soldiers.
252** FridgeBrilliance manages to kick in here because it’s goddamn Metal Gear. [[spoiler:There’s only one set of men Kojima gives that many ass shots to.]]
253* A few people found that the use of "[[Music/MikeOldfield Nuclear]]" in the [=E3=] 2014 trailer for ''The Phantom Pain'', while trying to be serious and melancholy, was an unfitting music choice given the {{Wangst}}y lyrical delivery of the song's content matter. [[DontShootTheMessage While the dark atmosphere of the song itself is thematically appropriate]], they might as well have played "[[Music/LinkinPark Crawling]]".
254** The "[[Music/{{Garbage}} Not Your Kind of People]]" trailer, for similar reasons. A power anthem for "different" people - while it does possess some level of thematic resonance, if taken at face value, the lyrics become too easy to interpret as basically equating Big Boss to your average self-absorbed emo teenager.
255* And now ''Phantom Pain'' has [[InvokedTrope actually weaponized its Narm]] as a form of EasyModeMockery: there's an item that makes you harder for enemies to see, and overall makes the game a bit easier. The catch? [[spoiler: Venom Snake is forced to wear an adorable chicken cap for the rest of the mission, including during what are otherwise [[TearJerker/MetalGear very serious and emotional cutscenes]].]] [[TrollingCreator God bless you, Kojima.]]
256* The name Punished Snake is a huge one itself because of how {{Wangst}}y it sounds, and spawned a minor meme of attaching "Punished" to random names. Chances are Kojima himself realized this and that's why Big Boss now goes by Venom Snake instead in later trailers. Unfortunately, "Punished" had the last laugh as by the final game, the pre-mission intro credits now list him as "Punished "Venom" Snake" creating the ultimate in early '90s Creator/ImageComics edgelord names.
257* After escaping through the hospital and Ocelot and Snake escape on horseback, the Man on Fire literally conjures up a ''giant magical flaming unicorn flying through the sky'' and then chases after them on it.
258** The revelation that he's [[spoiler: a reanimated ''Volgin'']] pretty much ruins nearly all the intimidation factor from the get go.
259* The "Birthday Party" EasterEgg is pure Narmy gold from start to finish - from the terrible singing by Snake's fellow Diamond Dogs, to Quiet lighting up Snake's cigar with a sniper shot.
260* The short quasi-credits that play at the beginning and end of every single mission can start to feel like a giant RunningGag very quickly. It also has some odd combinations like "Starring (insert vehicle here)".
261* [[spoiler: Skull Face's death]], as [[{{Gorn}} brutal]] and [[KarmicDeath satisfying]] as it is, would've been much better if it weren't for [[spoiler: his]] bizarre MajorInjuryUnderreaction.
262** And then there's what finally finishes him off. After Snake and Miller indulge in [[NightmareFuel an especially grisly moment]], they walk away to leave [[spoiler: Skull Face]] for dead, only for ''Huey'' of all people to finish him off. After seemingly taking a few minutes to absorb the gravity of what he's done, what are the first words out of Huey's mouth? A childishly {{Adorkable}} cry of "I did it!...Revenge!"
263%%* Hold a guard in Mother Base in a sleeper, and there's a chance he'll say "[[HoYay It's an honor to be held in your iron grip, Boss!]]"
264* True to Kojima tradition, one of the cassette tapes you can unlock is just audio of a guard [[ToiletHumor having an EXTREMELY loud bowel movement]], which is both NauseaFuel and this trope.
265** It gets even better. [[spoiler: If a guard is suspicious to your position and comes to check you out, [[DevelopersForesight you can hide in a porta-potty and play the tape with an upgraded iDroid to drive them off.]]]]
266* Virtually everything about Quiet is made of concentrated amounts of Narm:
267** Just the fact that they justified her skimpy outfit by saying she "breathes through her skin". It comes across like a hamfisted attempt at trying to have their {{Fanservice}} and make it work in-story, only achieving something really awkward and silly.
268** The easiest way to complete her recruitment mission[=/=]BossBattle ("Cloaked in Silence") is to summon a supply drop on her head twice. Not only does this cause her to NoSell the effect (it knocks her over for a moment before she teleports away), but it leads to a hilarious case of GameplayAndStorySegregation when you complete the mission and find her sprawled out, trying to shoot herself with her own gun and having failed her mission.
269** [[https://www.youtube.com/watch?v=-r1GI-tsMCE Quiet's animations]] in the Air Command Center have her suggestively trying to woo Snake, even if the player's in the middle of a mission planning screen. It doesn't help matters that one of her idle animations is her stretching, with her rear facing the player as she stretches backwards, the "playful" post (she sits on her chest and stares at Snake with a longing look on her face) or the "butt shot" she does when the player stares at her for too long.
270** Later on in the game, there is an optional scene where Quiet strips down the ([[{{Stripperiffic}} very few]]) clothes she has before seductively rolling on the ground in the rain. Then when Venom comes in, Quiet... [[MoodWhiplash starts to splash Venom like a little girl]].
271*** It's entirely possible to have this cutscene happen directly before [[spoiler: the cutscene where Ocelot and Miller [[MoodWhiplash torture and interrogate Quiet.]]]]
272** Having Quiet with you on a mission is a constant source of HMMMMMM, HMMMMM-HMM-HMMMMMMM. That's her humming her theme into her radio to distract enemies, but she does it almost constantly whenever she's in the same combat zone as you. Even better, if you move your camera ever so slightly, she'll target a different guard and start the humming all over again. HMM- *Chht* *Chht* HMMMMM, HMMMM-HM- *Chht* *Chht* HMMMMM...
273** The actual "Quiet's Theme" is hard to take seriously after going through much of the game hearing Quiet humming more or less as if she were thumbing through a magazine in a waiting room.
274* At the end of Mission 23 ("The White Mamba"), Snake brings Eli back to Mother Base, and teaches him a lesson about not pulling weapons on comrades when the latter tries to stab him. Eli's expression makes it look like he'll attack Snake again in the future and he goes to walk off. At the moment, Snake lights up his Phantom Cigar and (unlike the rest of the cutscene-based uses of the Cigar at Mother Base), we get to see exactly what Snake sees - ''Eli walking away in fast-motion, waddling like a penguin''. It lends an unintentionally hilarious mood to the ending.
275* Midway through Mission 30 ("Skull Face"), the titular villain spends a couple minutes monologuing to Snake about the importance of language and his master plan. During this scene, Snake not only ''doesn't'' speak, despite the two of them sitting into a jeep just inches from each other's face, but his idle animations cause him to routinely turn in the direction of the player with a "Can you believe how bored I am" look on his face while Skull Face makes grand gestures and reveals [[spoiler:the English-language parasites]]. Even better, as soon as Skull Face finishes talking, the scene continues for several more minutes as Snake and Skull Face stare at each other ''very dramatically'' while Donna Burke's "Sins of the Father" [[SoundtrackDissonance plays in the background because one of the soldiers driving the truck put a cassette of it into the truck's radio]].
276** It's also possible to use the Int-Scope and Night Vision Goggles during the drive, making Skull Face into a bright green silhouette or having him monologue to Snake when he's very clearly looking at something else.
277** And as [[WebVideo/{{Vinesauce}} Vinny]] showed, you can even turn your [=iDroid=] on during Skull Face's ranting and put on tapes at your leisure, just to show you little you care.
278** Possibly the strangest thing about the jeep ride comes at the very end: As the screen fades to black before the next cutscene, Skull Face is shown leaning EXTREMELY closely into Snake's face, as if to kiss him.
279** This is followed up soon after with [[MemeticMutation "Such a lust for revenge! WHOOOOOOOOOOOOOOOOOOOOOOO?!"]] when [[spoiler:Mantis turns on Skull Face and takes over Sahelanthropus]]. Considering he does an ''awesome'' job in pretty much every other cutscene he's in, James Horan obviously didn't know how to deliver a line like that in a straight voice, so he decided to say it in the most over-the-top hammy way imaginable.
280** The Japanese version is apparently even worse, sounding like Skull Face is gargling while saying the particular word at the same time.
281** Speaking of "Sins of the Father," while it's certainly [[SugarWiki/AwesomeMusic a fantastic piece of music by itself]], its use as a Leitmotif can be this, especially when the section used is the soundbite of Donna Burke wailing [[LargeHam "Whoooa-HOOOOOOOOOOOOOOO!"]]. That said, the segment plays [[MundaneMadeAwesome everytime Snake lights up a Phantom Cigar]], which just gets silly.
282* In Mission 31 ("Sahelanthropus"), during the middle of an intense action scene (Snake racing to drive away from Sahelanthropus as he destroys Skull Face's base), we have Skull Face ranting and raving to no one in particular. Made even more narmy because he makes an ill-timed Music/DavidBowie reference ("Major! '''I'M BURNING UP!!!'''")
283* During Mission 45, Quiet [[spoiler: speaks English to save Snake's life...by boringly giving Pequod directions in Stefanie Joosten's thick Dutch accent. What's supposed to be a serious moment is made hilarious as Quiet stumbles over her lines, casually directing Pequod like she's telling him how to get to the nearest gas station, as the music swells into a grand reprise of Quiet's theme.]] It doesn't help matters that Pequod makes several wisecracks over this supposedly-moving and powerful plot moment, as he [[spoiler:happily exclaims how surprised he is to hear her talking and mentions that he never knew she was so personable]].
284* The Deja Vu mission in Ground Zeroes is either a funny and heartwarming CallBack to the original Metal Gear Solid, or it's this trope due to how bizarre the whole thing is. The [[UnintentionalUncannyValley Uncanny Valley]] nature of Snake being rendered with [=PS1=] graphics while the environment remains unaffected; the vital importance placed on recreating certain scenes from the game, regardless of how banal the original scene in question was (with a leitmotif playing and dramatic camera angles to compare the screenshot with the original it's replicating); the empassioned way that Kiefer Sutherland yells "''[[SayMyName LIQUIIIIID!]]''"; and all of it capped off in a bizarre quiz section in which random dialogue has been repurposed, with the implication of there being a live audience who cheer and boo when required.
285* How about the fact that Skull Face just randomly wears a domino mask for the entirety of the game? He doesn't need to disguise his identity or anything, it's just sort of...there. He definitely did not have one on in Ground Zeroes either.
286** At one point, he takes it off really dramatically, and the game tries to play it up like it's a big reveal, even though his face is clearly seen in the trailer that came out two years earlier.
287* One of the many OhCrap phrases the Africa-based soldiers can shout sounds a lot like they're shouting "FLIPPING OCELOT!" Okay, what did he do THIS time?
288** One of the phrases a Soviet soldier might say when interrogated sounds like "S-Sponge!"
289* One late game tape has Miller and Ocelot pretty much telling a guilty Huey that they know he caused another parasite outbreak on Mother Base and got many personnel killed as a result, informing him that as soon as they get evidence they can use in their KangarooCourt, his number is very much up. Only problem is, Huey's attempt at self-defense becomes laughably petty when he claims that the Diamond Dogs are all deluded thugs...and promptly [[AndYourLittleDogToo throws an accusation at DD]], the team dog! His claim? DD is really a wolf, complete with this ridiculously desperate line:
290-->'''Huey:''' Anyone can see he's a '''''WOLF!'''''
291** Christopher Randolph acted his heart out as Huey but it doesn't change the fact that Huey, when he's acting as his own defense attorney, sounds so much like a LargeHam that it's hard to take him seriously. Especially when he's practically blaming the frigging ''dog'' for the Diamond Dogs' many problems.
292* "Boss, have you lost your mind?!" The line is spoken after the player kills one of their base soldiers or every other time that the player harms Miller during the first mission. The problem is that Ocelot's line delivery, while appropriately enraged-sounding, also sounds oddly throaty. Even more glaring is how, in its former usage, the line is contrasted by Ocelot's voice suddenly getting calmer. Luckily, it helps that you only hear this line if you actively choose to engage in VideoGameCrueltyPotential.
293* Ocelot's shot back at Kaz after he (reasonably) voices concern that Quiet may be a spy. Besides the intentional {{Irony}} of the moment, Ocelot gives such a non-response that it's basically equal to a little kid saying "I know you are but what am I?"
294-->'''Ocelot:''' What if I'm a spy? Or you?
295[[/folder]]
296
297[[folder: Non-canon ''Metal Gear'']]
298* Not even ''VideoGame/MetalGearGhostBabel'' is immune. After killing the boss Marionette Owl, he says that he and his unit have vowed vengeance on 'Anonymous'. This was fine at the time; but with the rise of certain ImageBoards, [[HilariousInHindsight the effect is reminiscent of a certain FOX news broadcast.]] "His madness surpasses even my own," says Owl (the line was aimed at Black Arts Viper, but with how the dialogue is written it instead looks like it's directed at Anonymous). Considering Owl's FreudianExcuse was that he found the murdered, shredded body of his friend Laura as a child, you can understand he'd have such a hatred for a board full of trolling and {{Guro}}.
299* Another non-canon one, this one from ''VideoGame/MetalGearAcid2''. HoYay between Snake and his friend Dalton reaches its hilarious climax with Snake lying semi-naked on a bed while Dalton chides him for being so reckless as to endanger his own life; Snake responds that it wasn't really recklessness because he knew Dalton would always be there to save him. Dalton agrees, says, "This will probably do you some good" while implicitly approaching - and then there's an ''extended FadeToBlack''. If you've been picking up on the SubText and are familiar with the SexyDiscretionShot trope, you'll either be relieved or disappointed when the fade to black is revealed to be a loading break for the next part of the cutscene, in which Dalton is giving Snake a fairly innocuous item.
300** In the same scene, Snake is finally reunited, after huge personal tragedy, with his 'family'. Unfortunately the artist drew him with a look of absolute dread as his allies throw their arms around his neck, making it look as if he would rather have never seen them again.
301** Snake's hairstyle in that game ruins every single serious moment he attempts to have in it. You could argue that his usual hair was pretty [[EightiesHair Eighties]], but at least he wasn't sporting a golden blond high-top-mullet.
302** Talking of Snake's hairstyle, in the first ''Ac!d'', Snake had a straight, shoulder-length cut with the bandanna tied under. It's flattering until we see a couple-of-years younger Snake in a flashback who has hair the same length, but very wavy. The image of Snake picking up a pair of straightening irons so he can preen himself before a mission is patently absurd enough to ruin even a seemingly normal haircut.
303** Metal Gear ''Chaioth ha Qadesh'', once you get to fight it. In theory, great: it's a [[spoiler:living Metal Gear which combines the best parts of all its predecessors]]. The graphics don't help it look intimidating in a REX or RAY kind of way, but the real narm is that, while the camera offers loving views of its lower body, you have to shoot [[spoiler:its ''[[GroinAttack Metal Gearhood]]'']].
304** And how does Snake manage to escape the Metal Gear's SelfDestructMechanism once he does manage to defeat it? [[spoiler:''Using its railgun to launch himself into the ocean.'']] Though it crosses over with SugarWiki/MomentOfAwesome, and [[spoiler: [[BrokeYourArmPunchingOutCthulhu he does break just about every bone in his body,]]]] it's an absolutely ridiculous way to conclude the story with one final big moment.
305** And then there's the ending of the first ''Ac!d'', where [[spoiler:the real villain Charles]] talks about [[spoiler:fooling everyone with the fake Hans Davis]], before suddenly going on a spiel about how he ''[[HoYay wants]]'' Snake and how he could... ''[[DoesThisRemindYouOfAnything mold him into something greater than No. 16 was]]'', and finishes by saying "Snake is mine. It's inevitable". Viewable [[http://www.vgmuseum.com/end/psp/a/mga.htm here]].
306* It falls somewhere between HilariousInHindsight and SugarWiki/MomentOfAwesome, but the final boss of ''Snake's Revenge'' is Big Boss!... who, upon defeat, [[NotEvenHuman transforms into an invincible giant purple robot]] and chases Snake down the halls [[IncendiaryExponent breathing fire]]. Anything we could put here would completely fail to describe how this actually feels to play.
307** His weakpoint is [[AchillesHeel the soles of his feet]]. It may be impossible to impart that vital piece of information and still sound cool.
308* Nick's death in ''Snake's Revenge'' is a fairly dramatic moment, but it's spoiled by miscolouring one pixel on his heaving back. As a result, instead of appearing to pant out his last words, he appears to have a long, firm sausage-shaped object on his back that jiggles up and down like a wagged finger.
309[[/folder]]
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