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3%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
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6!!Games with their own pages:
7[[index]]
8* ''MythologyGag/AceCombatInfinity''
9* ''MythologyGag/BackToTheFutureTheGame''
10* ''MythologyGag/BatmanArkhamOrigins''
11** ''MythologyGag/BatmanArkhamKnight''
12* ''MythologyGag/BatmanTheTelltaleSeries''
13* ''MythologyGag/BioShockInfinite''
14* ''MythologyGag/DeadByDaylight''
15* ''MythologyGag/DisneySpeedstorm''
16* ''MythologyGag/DoomEternal''
17* ''MythologyGag/DragaliaLost''
18* ''MythologyGag/DragonballFighterz''
19* ''MythologyGag/FateGrandOrder''
20* ''MythologyGag/FinalFantasy''
21** ''MythologyGag/DissidiaFinalFantasy''
22** ''MythologyGag/DissidiaFinalFantasy2015''
23** ''MythologyGag/DissidiaFinalFantasyOperaOmnia''
24** ''MythologyGag/FinalFantasyRecordKeeper''
25** ''MythologyGag/FinalFantasyXIV''
26** ''MythologyGag/FinalFantasyXV''
27** ''MythologyGag/FinalFantasyXVI''
28* ''MythologyGag/FireEmblemEngage''
29* ''MythologyGag/FireEmblemHeroes''
30* ''MythologyGag/GothamKnights2022''
31* ''MythologyGag/GranblueFantasyVersus''
32* ''MythologyGag/{{Hiveswap}}''
33* ''MythologyGag/IDOLAPhantasyStarSaga''
34* ''MythologyGag/InjusticeGodsAmongUs''
35** ''MythologyGag/Injustice2''
36* ''MythologyGag/KingdomHeartsIII''
37* ''MythologyGag/JoJosBizarreAdventureAllStarBattle''
38** ''MythologyGag/JoJosBizarreAdventureEyesOfHeaven''
39* ''MythologyGag/TheLegendOfZeldaSkywardSword''
40** ''MythologyGag/TheLegendOfZeldaBreathOfTheWild''
41* ''MythologyGag/LegoDCSuperVillains''
42* ''MythologyGag/LegoDimensions''
43* ''MythologyGag/LooneyTunesWorldOfMayhem''
44* ''MythologyGag/LoveLiveSchoolIdolFestivalAllStars''
45* ''MythologyGag/MarvelsAvengers''
46* ''MythologyGag/MegaMan''
47** ''MythologyGag/Rockman4MinusInfinity''
48* ''MythologyGag/MortalKombat9''
49** ''MythologyGag/MortalKombatX''
50** ''MythologyGag/MortalKombat11''
51** ''MythologyGag/MortalKombat1''
52* ''MythologyGag/{{MultiVersus}}''
53* ''MythologyGag/NickelodeonAllStarBrawl''
54* ''MythologyGag/NierReincarnation''
55* ''MythologyGag/NewgroundsRumble''
56* ''MythologyGag/{{Persona}}''
57** ''MythologyGag/Persona4''
58** ''MythologyGag/Persona5''
59* ''MythologyGag/PokemonMasters''
60* ''MythologyGag/QuakeIIIArena''
61** ''MythologyGag/QuakeChampions''
62* ''MythologyGag/ResidentEvil6''
63* ''MythologyGag/ResidentEvil2Remake''
64* ''MythologyGag/SegaHeroes''
65* ''MythologyGag/{{Shadowverse}}''
66* ''MythologyGag/SmashRemix''
67* ''MythologyGag/SonicTheHedgehog''
68** ''MythologyGag/SonicMania''
69* ''MythologyGag/SpiderManPS4''
70** ''MythologyGag/MarvelsSpiderMan2''
71* ''MythologyGag/{{Splatterhouse}}''
72* ''MythologyGag/SpongeBobSquarePantsTheCosmicShake''
73* ''MythologyGag/SuperRobotWars''
74* ''MythologyGag/SuperSmashBrosUltimate''
75** ''MythologyGag/SuperSmashBrosUltimateSpirits''
76* ''MythologyGag/TalesFromTheBorderlands''
77* ''MythologyGag/TalesSeries''
78* ''MythologyGag/VineRealms''
79[[/index]]
80----
81!!Examples:
82* ''VideoGame/AloneInTheDark2024'':
83** At the beginning of the prologue demo, in which you play as Grace Saunders, one of the objects you can interact with in her room is a jack-in-the-box, referencing her first appearance in ''Jack in the Dark'', a SelfContainedDemo about Grace being menaced by a jack-in-the-box, that similarly served to promote the then upcoming ''Alone in the Dark 2'' and in the final game the jack-in-the-box returns as a collectable in a set with a picture of a boat called the "Flying Dutchman".
84** Also in the beginning of the prologue demo, Grace is seen making a paper maché mask and has already painted a bit of red hair on the top. Examining it makes her voice her intentions to give the mask a "big mustahce" later, referencing Edward Carnby's red-headed mustachioed look from the original game. The book Grace tears pages off from to make the mask is a fictional novelization of the [[VideoGame/AloneInTheDark original game's]] story.
85** Carnby is in debt to Obed Morton from ''New Nightmare''.
86** In the last scene of the prologue demo, Emily mentions to Carnby that she had a dream where Derceto Manor looked different and her uncle Jeremy had already committed suicide by the time they arrived. This is a reference to the original game where Jeremy indeed hung himself.
87** You can find a movie script for "Slaughter Gulch" from the third game.
88** The Pregzt Shipping Company is mentioned as a lead in the investigation.
89** A late-game weapon is the [[spoiler: Tommy Gun with the achievement for getting a kill with it called "Gangster" as a reference to the Zombie Gangsters from the second game.]]
90** In ''Alone in the Dark 2'' [[spoiler: Carnby could optionally push Ted's corpse into a pit while Ted in this version is killed by Carnby pushing his car off a bridge.]]
91** [[spoiler:Late in the game, the perspective switches from the third-person perspective normally used to a fixed-perspective camera identical to those used in the [[VideoGame/AloneInTheDark first four]] games in the franchise.]]
92** One of the enemy types digs through the ground, leaving fissures on the ground that are extremely similar to the fissures from the 2008 game.
93** Just like the first game, the "FinalBoss" is [[spoiler:a giant tree. Only this time, it's an avatar of the Black Goat rather than Ezechiel Pregzt, and setting it on fire starts the fight instead of ending it.]]
94* ''VideoGame/AnimalCrossingHappyHomeDesigner'':
95** In his main series appearances, Rover's role is to set up various aspects, including the player character's appearance, and the first thing he asks is for confirmation of the time due to his watch being busted, which sets the game's time. The first thing Rover asks when you call him on the amiibo phone is what time it is for the very same reason, although you don't respond as he realizes he's not having an in-person conversation.
96** Margie wants a fashion-themed house; in [[Anime/AnimalCrossingTheMovie the movie]], her dream was to become a fashion designer.
97* In ''VideoGame/BackyardSports: Sandlot Sluggers'', Kiesha Phillips, Pablo Sanchez, and Vicki Kawaguchi have their nicknames from the first games, before the ContinuityReboot.
98* In ''VideoGame/BaldursGate'' there are merchants selling items belonging to a lot of the companions of the Nameless One in ''VideoGame/PlanescapeTorment'', such as Vhailor's helm, Dakkon's zerth blade etc.
99** In ''[[VideoGame/BaldursGateII Shadows of Amn]]'', Imoen hints that their captor have taken and sold the party's gear. You will thoughout the game come across items you could potensionally have in ''Baldur's Gate''.
100* The 1998 ''VideoGame/{{Battlezone|1998}}'' game opens up with a camera panning around a [[VideoGame/Battlezone1980 boxy, green vector graphics tank within a mountain range]] before zooming out, revealing that it's just a radar display on a HoverTank. The gag is repeated in the game's main menu background, which has vector graphics versions of the games hover tanks fighting within a mountain range.
101* The name of the ''VideoGame/BionicCommando'' podcast is a mythology gag -- it's called "Top Secret", which was the original Japanese name of the Arcade and NES games that started the franchise.
102** The overhead encounters in the ''Rearmed'' remake substitute a remix of the ''VideoGame/CommandoCapcom'' theme in place of the NES BGM, which instead plays in the now side-scrolling underground passages. Furthermore, the scenery in the desert overhead stages resembles that of ''VideoGame/GunSmoke''.
103** Two of 'em in the 2009 game:
104*** At the Avenue of Heroes. The statues of "RAD" Spencer and "Super Joe" Gibson are dated 1989 and 1991 respectively -- one year after the release of the NES ''Bionic Commando'', and ''Mercs''. (The first game to refer to "Super Joe" by the name Joseph Gibson)
105*** Near the end of the game, a frustrated General Armstrong asks Spencer if he thinks he's a "damn fool", in reference to one of Hitler/Master D's lines in the NES game.
106** ''Bionic Commando Rearmed 2'' has a sign for "Club Explod", in reference to an infamous typo in the English translation of the NES game.
107* The good endings' credit sequences in ''Bubble Memories'' has Bub and Bob using their parasols, which they've also used in ''Parasol Stars''. Both games are in the ''VideoGame/BubbleBobble'' series. Although both may be {{Non Linear Sequel}}s, ''Memories'' apparently takes place after ''Parasol Stars'' but before ''Bubble Symphony''.
108* ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2'''s Private Allen, the first playable character and also the first to be killed off, shares his name with a RedShirt from the first level of ''VideoGame/MedalOfHonorAlliedAssault'', by the same developers pre-Infinity Ward.
109* The Spaceship Victory movie in ''VideoGame/{{Civilization}} IV'' has a black man who looks suspiciously like [[VideoGame/SidMeiersAlphaCentauri Nwabudike Morgan]] falling out of his [[HumanPopsicle cryopod]] and looking out over the new planet.
110** The Spaceship itself is the exact same ship as the one launched in the ''VideoGame/{{Civilization}} III'' Space Victory.
111* Though the various settings in ''VideoGame/CommandAndConquer'' are quite different, with confusingly varying timelines, there are often references to events that have taken place in previous games.
112** In ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'', General Carville remarks that the Soviet Union is sending a naval force to take Pearl Harbor, and then snickers at the thought of anyone ever succeeding at attacking the base. This is a reference to the first ''Red Alert'', which had a completely alternate World War II where the Japanese never attacked Pearl Harbor.
113*** But when you actually play the mission, the sunken ''Arizona'', complete with memorial, [[FridgeLogic lays in the harbor...]]
114** In ''[[VideoGame/CommandAndConquerRedAlert3 Red Alert 3]]'', another mission is set at Pearl Harbour... only this time, you're the Japanese, defending it against a surprise Allied strike force. The mission intro even has George Takei expressing his vehement disbelief that anybody would ever attack the heavily fortified Pearl Harbour.
115*** Also from ''Red Alert 3'' (which takes place in a different timeline than the earlier games), the last Soviet mission starts by showing Tanya destroying dreadnaughts and talking about "old times", exactly the same way the Allied campaign starts in ''Red Alert 2''.
116*** The Allies' MissionControl is always named Eva, as a reference to the mission control AI EVA (or Electronic Video Agent) from the Tiberian series of games. Likewise, she has a rivalry with Allied commando Tanya over the affection of the Allied commander.
117*** In the ''Uprising'' expansion pack, the challenge mission briefing that showcases the Apocalypse Tank asks "What does he think he's going to do? Strap missile launchers on it?" In ''Red Alert 2'', the Apocalypse Tank - much like its inspiration in the original Mammoth Tank - indeed did have missiles launchers strapped onto it.
118** In ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]'', though the insidious [[GreenRocks Tiberium]] has evolved into completely new forms with new methods of expansion, nods to the original Blossom Trees from earlier ''Tiberium'' games can be seen throughout the Red Zone maps, in the form of withered but recognizable Blossom Tree husks.
119*** Also, the game's entire Database holds subtle references to characters and events from the previous games. The game also has a statue of Havoc, the commando from ''Renegade''. The novelization also makes references to ''Tiberian Sun'', even going so far as having the GDI player character, Micheal Mcneil, as a character. In a "criminal dossier" from the game designer's, a subtle reference to ''Red Alert'' is made.
120** In ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]'', you can find an abandoned GDI base made from buildings found in the first game, as well as functional Mammoth Tanks.
121*** A plot point late in the ''Firestorm'' expansion's Nod campaign has the player capturing a GDI EVA unit to act as a replacement for the [[AIIsACrapshoot rogue]] CABAL - mirroring the explanation in the original game that Nod used a pirated offshoot of the same EVA units GDI did.
122** In ''[[VideoGame/CommandAndConquerRenegade Renegade]]'', an early cutscene shows that the GDI controls their troops with the exact same interface the player used in the original game. In fact, it shows part of an actual mission in the original game, then switches to the game level with the exact same layout. Several audios were also taken over, such as the death sounds of infantry or EVA lines like "reinforcements have arrived". During the credits, the same "news" that were shown during the GDI ending also play here.
123** Many of the same units in the various sequels end up being Expies of themselves -- for example, you can pretty much count on any future ''Red Alert'' sequel having the [[CoolAirship Kirov airship]], and the Devil's Tongue flame tank down to its name is a link from the first and second Tiberium games in the form of a continuity nod. The Mammoth Tank is a particular series-wide example, showing up in both the Tiberian ''and'' Red Alert series.
124** Many commando units in the series will have similar lines to the first commando in Tiberium Dawn, including Havoc making a reference in Renegade, "Just doesn't seem fair, does it? [[IAmNotLeftHanded Maybe I'll shoot left-handed."]]
125** The Platform/Nintendo64 port of the [[VideoGame/CommandAndConquerTiberianDawn original game]] has a rather sneaky bit of this in its fake installation intro. At one point during it, an "armament history" is supposedly transferred to the player, namedropping several of the vehicles available to both sides - with a note next to the SSM Launcher that its data has been deleted, since it was a multiplayer-only unit that, the port being singleplayer-only, isn't usable.
126** The ''Remastered Collection'' includes new "installation" videos for both games in the collection which mirror the original games' installers. The ''Tiberian Dawn'' one notes in a corner that EVA is running version 9.26.95 - September 26th, 1995 being the original release date of ''Command & Conquer''.
127* ''VisualNovel/CrescendoJP'' includes a wonderfully self deprecating reference to the company's previous game ''VisualNovel/KanaLittleSister'' when two characters watch a film obviously based on it, criticising its emotional manipulation and DeusAngstMachina. ''Kana'' sold extremely well and received excellent reviews but later received quite a bit of HypeBacklash over its {{wangst}}, something that the developers seem to have taken in good humour.
128* At one point in the game ''VideoGame/TheDarkness'', you can hear someone discuss a fictional movie that he idly mentions has "That chick from ''ComicBook/{{Witchblade}}''." In the comics, ''Witchblade'' and ''The Darkness'' are part of the same universe, and have had {{crossover}}s.
129* The boss of the Tutorial in ''VideoGame/DarkSoulsI'' is the Asylum Demon, which bears a more than passing resemblance to the Vanguard that ended the tutorial in ''VideoGame/DemonsSouls''. In contrast to the HeadsIWinTailsYouLose near-HopelessBossFight scenario of the Vanguard, after initially having to flee from the Asylum Demon, you come back with a proper weapon and a vantage point for a DynamicEntry and utterly destroy it -- this is ''hugely'' satisfying to anyone who played the earlier game.
130* ''VideoGame/DarkSoulsIII'', as the GrandFinale to the Souls series, is ''loaded'' with these.
131** The Fire Keeper plays a similar role to the Maiden in Black from ''VideoGame/DemonsSouls'', and even closely paraphrases her when levelling up. She also references lines from the Plain Doll, and her clothing set is similarly acquired through a difficult jumping puzzle that will kill you if you get it wrong.
132** Yhorm the Giant also owes a great debt to ''Demon's Souls''; the weapon that is his AchillesHeel is known as the Storm Ruler.
133** Irithyll Dungeon closely resembles parts of the Tower of Latria from ''VideoGame/DemonsSouls'', and the Jailer enemies are similarly referential.
134** Vordt of the Boreal Valley and the Abyss Watchers are references to ''VideoGame/{{Bloodborne}}'', with the former being a warrior twisted into a semi-canine beast (he's referred to as "the vile watchdog of the Boreal Valley"), and the latter being fast, nimble hunters, specialising in combining a primary weapon and a parrying tool (albeit a blade rather than a gun) who were twisted by the thing they fought; DLC then added the Farron Follower enemies, who were akin to the Hunter of Hunters covenant in ''Bloodborne'' by being focused on eliminating corrupted Abyss Watchers. Vordt's boss soul can even be transposed to form a ring that provides healing for constant attacking, similar to ''Bloodborne'''s rallying.
135** The Lothric royal family is a giant reference to From Software's "Soulsborne" games as a whole. The king is [[VideoGame/DemonsSouls a heretic who made himself inhuman by chasing forbidden lore]]. The firstborn, Lorian, is [[VideoGame/DarkSoulsI closely tied to fire, but was permanently scarred by a demonic flame]] (a reference to the DisappointingLastLevel that was Lost Izalith). The second, Lothric, was [[VideoGame/DarkSoulsII themed around curses]], but was [[TroubledProduction born deformed and sickly, with nothing about his conception going right]], and who [[ButThouMust was pushed to Link the Fire despite not wanting to]]. The final child, Ocelotte, [[VideoGame/{{Bloodborne}} is an immortal thing of mingled human and inhuman blood]] who [[AllJustADream may not even exist]].
136* ''VideoGame/DCUniverseOnline'' returns the favor to ''Series/{{Smallville}}'' by including a Global Alert in its endgame content that takes place in Smallville, Kansas.
137* In one of the first small scenes of ''VideoGame/DMCDevilMayCry'', an explosion causes a white wig to land on Dante's head, causing him to look like the Dante from [[VideoGame/DevilMayCry the original series]], upon which, after a pause, he says "Not in a million years" and shrugs the hairpiece off.
138* Creator/NipponIchi has managed to include a few small gags in the Disgaeaverse, regarding Etna's standard pose portrait in the [[VideoGame/DisgaeaHourOfDarkness original game]]. Whenever she wasn't talking or was in a neutral mood, the game would show her leaning forwards in a somewhat awkward position; in the [[UpdatedRerelease PSP port]] she complains about back pains, and in [[VideoGame/PrinnyCanIReallyBeTheHero the prinny games]] she constantly rubs her back when stunned.
139* In the ''VideoGame/{{Disgaea 3|Absence of Justice}}'' {{DLC}}, one of Gig's Evilties (abilities) is that he can Magichange into a weapon, and then when his turn runs out; he turns back into a humanoid; while the person who wielded him is temporarily replaced. In ''VideoGame/SoulNomadAndTheWorldEaters'' Gig spends most of his time as a magic weapon trying to do this.
140** Also when Prinny asks if it's okay to do the "Next Episode" bit, Etna mockingly says, "[[VideoGame/PrinnyCanIReallyBeTheHero Can I Really be the Hero?]]"
141* Being a reboot to the classic franchise and and a GenreThrowback to 90s shooters, ''VideoGame/Doom2016'' is filled with these.
142** One of the first lines you hear in the game is 'Rip and tear', a line from the infamously cheesy 90s ''ComicBook/{{Doom}}'' comic.
143** Several from ''VideoGame/Doom3'': One of the fingerprint scanners you have to use requires Z-Sec clearance, and you can find the (sadly unusable) Soul Cube in Olivia's office. You can also find a playable Super Turbo Turkey Puncher 3 arcade cabinet.
144** The illustration of the Doomguy fighting demons has them drawn very similarly in appearance to the original game's cover art.
145** The doors in the foundry level make the classic DoomDoors sounds.
146** Later in the game while in Hell, there's an arena based off the "Dead Simple" level in ''VideoGame/DoomII''.
147** The ''Doom 2'' manual states that the Spider Mastermind isn't equipped with a plasma gun, and thank god for that. [[spoiler:Guess what the Spider Mastermind has in this game]].
148** The theme for the game that plays in both the opening and the ending, as well as part of various tracks, is a very heavy synthetic remix of the iconic "At Doom's Gate" song from the first Doom. The ambient music that plays after returning to the [[spoiler: destroyed Argent facility]] sounds much like the opening notes of "The Imp's Song" from [=E1M2=] as well.
149** [[spoiler:The way the demons finally trapped the Doomguy before the events of the game? They got him stuck by ''[[Fanfic/DoomRepercussionsOfEvil dropping the ceiling upon him]]'']].
150** The [[spoiler: Icon of Sin]] is back (albeit dead), and even [[EasterEgg plays the original message]] from ''Doom II'' (and spits out a collectible) if you fire a rocket into its forehead.
151* ''VideoGame/DragonAgeOrigins'' has, among other things, [[VideoGame/BaldursGate "When in doubt, go for the eyes!"]] in the otherwise serious hints section on the loading screens and a piece of paper sitting around near the end of the Deep Roads mission containing clear ''Franchise/MassEffect'' references.
152** Near the end of Leliana's romance arc, you can tell her "You're cute when you're embarrassed," if you feel like making a ''VideoGame/KnightsOfTheOldRepublic'' reference.
153** There is also a woman by the name Edwina running a tavern in Denerim, which is a reference to [[spoiler:Edwin's ending]] in ''Baldur's Gate 2'', [[spoiler:In which he gets turned into a woman by Elminster and ends up running a tavern under the name Edwina]]
154** ''VideoGame/DragonAgeOriginsAwakening'' has party banter involving [[SociopathicHero Oghren]] hitting on [[ActionGirl Sigrun]] in an increasingly more crude and unpleasant manner. This seems to be a reference to exactly the same situation from ''VideoGame/BaldursGateII'' involving Korgan and Mazzy.
155* ''VideoGame/DragonAgeII'' contains a dwarf named Varric bearing a crossbow by the name of [[ICallItVera Bianca]]. One of the designers commented in an interview that [[VideoGame/JadeEmpire Mirabelle]] was already taken.
156** This made it into a bit of party banter; Merril asks about the origin of the name, and says she must have been named after someone. Varric replies that Mirabelle was already taken.
157** During Merrill's romance in ''VideoGame/DragonAgeII'', she interjects "is it getting hot in here?" into her dialogue in the exact same way Tali does in similar circumstances in ''VideoGame/MassEffect2''.
158** When telling Bethany about her sexual escapades, Isabella lists men, women, elves... and a dwarf in drag, referencing one of the surprise options at The Pearl in ''VideoGame/DragonAgeOrigins''.
159* ''VideoGame/DragonQuest'':
160** Every game in the series contains some variation on either "No response. Looks like a corpse." (Translations for ''VideoGame/DragonQuestVII'' and earlier), or "No reply. It's just a corpse." (Newer translations, because consistency in mythology gags is for losers) This is a call back to the original ''VideoGame/DragonQuestI'', where, during the now-traditional PlayableEpilogue, you could visit a soldier who had been injured for the rest of the game and receive this response -- the one downer element of the HappilyEverAfter.
161** ''VideoGame/DragonQuestII'': In Japan, Tonnura (トンヌラ) was one of Prince of Cannock's possible names in the Famicom version. Supposedly, the name sounds "odd and stupid" to several Japanese people, which fit how weak the Prince was on the FC. It became an in-joke as a "weak and uncool" name (but not "hated"), and popped up in a few later games. It is speculated that Yuji Horii came up with this from Ernest Tonnelat.
162** ''VideoGame/DragonQuestIII'': In the mobile phone version, the inhabitants of Alefgard speak in [[YeOldeButcheredeEnglishe fake old English]], a homage to the original English translation of ''VideoGame/DragonQuestI''.
163** The English translation of the Platform/NintendoDS version of ''VideoGame/DragonQuestIV'' features some mythology gags regarding the name changes in the translation of the original Platform/NintendoEntertainmentSystem version. The character Ragnar, who was named Ryan in the Japanese, now has the full name Ragnar [=McRyan=], while the full name of Torneko, who was renamed to Taloon in the NES version, is now Torneko Taloon.
164* ''[[VideoGame/DynastyWarriors Dynasty Warriors 5]]'' had a nod back to the previous installment during the Wu Zhang Plains stage: After seeing Zhuge Liang's star fall, Sima Yi gleefully rushes the Shu camp, but stops when he gets there, spooked at the sight of Zhuge Liang. [[spoiler: Unlike the last game, it's not just a ploy;]] he shakes his head, and realizes it's actually Jiang Wei, who has taken up Zhuge's mantle.
165** You were told in the third game 'Do not pursue Lu Bu.', which became a bit of a meme. The achievement for beating him the first time he appears in number seven is 'Ok, you can pursue Lu Bu.'
166* During the ending of ''VideoGame/{{EarthBound|1994}}'', Ness' mother refers to [[BigBad Giygas]] using an incorrect name that bears resemblance to prototype names for Gyiyg/Giegue/Giygas for back when ''VideoGame/{{Mother}}'' was going to be officially released in English.
167* ''VideoGame/EccoTheDolphin: Defender of the Future'' features occasional references to the original games; Hanging Waters in particular is ''packed'' with them. The level itself is the 3D version of the Skyway, the squid may be referencing both the Eight-Arms and the flying medusa all in one go, and the giant bird towards the end calls the helpful pteranodon to mind, right down to how he's summoned with song.
168* ''Franchise/TheElderScrolls'':
169** M'aiq the Liar is the series' recurring EasterEgg LegacyCharacter. M'aiq is a known a FourthWallObserver (and [[LeaningOnTheFourthWall Leaner]] and ''[[BreakingTheFourthWall Breaker]]'') who [[AuthorAvatar voices the opinions]] of the series' creators and developers, largely in the form of {{Take That}}s, to both the [[TakeThatAudience audience]] (given the ''ES'' UnpleasableFanbase) and isn't above above taking some at [[SelfDeprecation Bethesda itself]]. Some of his comments are regarding features present in previous games in the series which have been removed.
170** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' simplifies ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''[='s=] armor system by combining the pauldron slot (shoulder armor) with the cuirass. They nod to this in the ''Shivering Isles'' expansion, where a local smith's shop is called "The Missing Pauldron". In a twofer example, this also refers to how ''Morrowind''[='s=] Daedric armor set was, in the vanilla game, missing one of its pauldrons. (This would be rectified in the ''Bloodmoon'' expansion.)
171* ''VideoGame/EpicBattleFantasy'' series:
172** ''VideoGame/EpicBattleFantasy2's'' first shopkeeper, a Red Mage from ''VideoGame/FinalFantasyI'', is referred to as a "former rival", as a nod to his appearance in ''VideoGame/BrawlRoyale''.
173** ''VideoGame/EpicBattleFantasy3'': When the Ancient Monolith first uses [[KamehameHadouken Orange Beam]], Matt will say on once knowing "a [[Anime/DragonBallZ spiky yellow-haired guy]] who shot beams like that", referencing Goku's past appearance as ''VideoGame/{{EpicBattleFantasy1}}'s'' FinalBoss, where he has a similar attack.
174** ''VideoGame/EpicBattleFantasy4'': The Glitch's idle animation rapidly cycles between a set of distorted sprites and text. One is an image of ''[[https://www.youtube.com/watch?v=9gqjMoX6smY One More Final Battle]]''/''VideoGame/BrawlRoyale'' character Lazarus, and another is of a Pumpkin Slime (a DummiedOut enemy from [=EBF3=]).
175** ''VideoGame/EpicBattleFantasy5'': Phyrnna's Blessing will play ''[[https://www.youtube.com/shorts/vBb5FzRk8e8 A Musical Explosion!]]'', a song from ''VideoGame/BulletHeaven2's'' OST, when cast.
176* Early in ''VideoGame/Fallout3'', a bully and his gang demand you turn over a sweetroll you received as a present. This is a recurring situation from the ''Franchise/TheElderScrolls''[='s=] character generation process.
177* In Japan, the ''VideoGame/FatalFury'' series [[DubNameChange is known as]] ''Garou Densetsu''. However, official Japanese artwork of Terry Bogard often features him wearing a baseball cap with the ''Fatal Fury'' logo on its crown.
178* ''VisualNovel/FateHollowAtaraxia'' has some references to other works in the Franchise/{{Nasuverse}}. For example, there's a LampshadeHanging of how Tohsaka is pretty clearly an expy of [[VisualNovel/{{Tsukihime}} Tohno Akiha]], though it isn't stated outright. There are also two new movies playing, both of them nonsensical. They're called [[VideoGame/MeltyBlood NEKOARC]] and [[VisualNovel/FateStayNight TIGERDOJO.]] In allcaps.
179* ''Franchise/FireEmblem'''s arena themes are for the most part, remixes of the main battle themes of previous games. For example, the 11th game (''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'') uses the 9th game's (''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'') while the 8th (''[[VideoGame/FireEmblemTheSacredStones Sacred Stones]]'') uses the 2nd's (''[[VideoGame/FireEmblemGaiden Gaiden]]'').
180** The music for the final level in ''VideoGame/FireEmblemAwakening'' includes an OminousLatinChanting remix of the ''Fire Emblem'' main theme, using the lyrics from the ''VideoGame/SuperSmashBrosBrawl'' version of the theme.
181** ''VideoGame/FireEmblemWarriors'' is chock-full of references to past games as a celebration of the ''Fire Emblem'' franchise. Characters' battle animations, attacks, dialogue and more frequently reference details from their games of origin, and the few who've appeared in other crossovers such as ''VideoGame/SuperSmashBros'', ''VideoGame/CodeNameSteam'' or ''VideoGame/TokyoMirageSessionsFE'' have a few traits carried over from there, too. Specific examples:
182*** The characters' poses in their artwork are based on their artwork from their home games. Since the Robins didn't have special artwork in ''Awakening'', their poses are instead based on their artwork from ''Super Smash Bros.'' Other oddities include Takumi and Lyn, where their poses seem to have been inspired by [[https://vignette3.wikia.nocookie.net/fireemblem/images/0/01/Takumi_SR_-_Aoji.jpg/revision/latest?cb=20161229083941 one of ]] [[http://vignette1.wikia.nocookie.net/fireemblem/images/7/78/Lyn_HN_-_cuboon.jpg/revision/latest?cb=20161229083859 their]] ''Cipher'' illustrations, and Sakura, who's artwork resembles her in-game portrait from ''Fates''.
183*** Lucina's introduction (as Marth) has her save Rowan and Lianna, using her sword to block from behind her neck. The exact same way she saved Lissa.
184*** The way Chrom, Lissa, and Frederick meet Rowan and Lianna is very similar to how they met Robin.
185*** Many of Chrom's attacks are enchanted with lightning, his signature element as a Mirage in ''Tokyo Mirage Sessions''.
186*** The mid-battle dialogue between Corrin and Xander in Coliseum mode echo dialogue for their sparring match in ''Fates''' Chapter 1.
187*** Corrin's fighting style is akin to her portrayal in ''Smash'', which expanded more on her Dragon Fang powers in combat.
188*** Robin's tome contains Thunder, Fire, Wind and Darkness magic - the same elements he uses in ''Smash''. His focus on Thunder magic in particular is a nod to how he is usually associated with that element, given his ability to use all four levels of Thunder in ''Smash'' and has exclusive access to Thoron as an amiibo unit in ''Fates''. Thoron is also his signature Tome, only appearing via the Awakening DLC Pack.
189*** Characters gain more Skill crests by supporting each other, which was a mechanic introduced in ''Fates'' where S and A support ranked characters could gain the other person's class.
190*** Rowan catches a deadly sickness during Chapter 7 and is forced to sit out the map while you search for the cure, which is similar to something that happens to Elise and Takumi in different parts of ''VideoGame/FireEmblemFates''. Sakura even mentions that she recognizes the condition.
191*** After recruiting Lyn, she mistakes Robin for the tactician from ''Blazing Sword'' and tells him how similar they are. Doubly funny when remembering her tactician's default name is Mark and is shared with male Morgan's (Robin's child) default Japanese name.
192*** When viewing a History Mode map, the sound effects for will change to fit the focus game's generic button pressing noises. For example, playing the History Mode based on ''Shadow Dragon'' will use old-school sounding sound effects, while viewing the ''Awakening'' or ''Fates'' maps have the modern, current sound effects.
193*** Celica has never met an Anna before, a reference to how ''Gaiden'' and its remake are the only ''Fire Emblem'' games where Anna is completely absent.
194*** After saving Celica from the Mogalls, Rowan tells Celica not to worry and that he'll "beat this guy to a pulp", a rough nod to the original ''Gaiden'' where Alm [[AscendedMeme infamously]] says he'd "crush those bastards" after he saves Celica.
195*** Hinoka, Takumi, Camilla, and Leo's intros all resemble their vs. cutscenes in ''Fates''.
196*** Lucina and Lissa's Support conversation has the two of them freaking out over a bug. The same thing happens in Lucina's C Support with her sibling in ''Awakening''.
197*** Several History Mode Xenologues refer to scenes from previous ''Fire Emblem'' games, including games not represented by Characters:
198*** Lissa and Celica re-enact an HonestAxe situation, very similar to Lex's Brave Axe event in Chapter 1 of ''Genealogy of the Holy War''.
199*** Lyn gives an "I don't pick fights I can't win" speech, which is Ephraim's catchphrase spouted in Chapter 5x of ''The Sacred Stones''.
200*** Chrom mentions being tasked to quell an uprising in Crimea, then subsequently joining the apostle's army, to Oboro's incredulity. The exchange is a reference to [[VideoGame/FireEmblemRadiantDawn Haar and Jill's confrontation while on opposite sides.]]
201*** When Marth appears in the Premonition History Mode, he and Female Robin directly reference his [[VideoGame/FireEmblemMysteryOfTheEmblem dialogue with Hardin]] and the latter's MotiveRant.
202*** Iago tries to "play" with Elise, but was rejected, much to his dismay. This draws parallels to Narcian and Clarine's interactions in ''The Binding Blade'', with Iago even borrowing Narcian's "I am strong. I am wise." rant used during his final encounter.
203*** Ryoma's promoted costume, "High Prince" (which doesn't exist in his own game as he starts as a promoted unit) puts him in the armour of his late father King Sumeragi (as seen in the cutscene in Fates depicting his death [[spoiler:as well as the late-game ''Revelation'' map where his BrainwashedAndCrazy Anankos-resurrected form is the stage-boss).]]
204*** Camilla's support with Chrom references the time when [[VideoGame/FireEmblemAwakening Frederick put up naked posters of him to "boost morale".]] Chrom would [[OnceDoneNeverForgotten rather not have that brought up.]]
205* ''VideoGame/FistOfTheNorthStarTwinBlueStarsOfJudgment'' lets the player recreate some of the anime series' most famous events. For example, if Shin is losing to Kenshiro on the Southern Cross stage, Shin can pull off a self-inflicted Fatal KO, a recreation of Shin's death in the series.
206** There are others, as well. Ken's timed-death move does not work on Souther, Rei's instant kill is different when done to Juda or Mamiya, Mamiya's instant kill is different when done to Rei, Jagi's instant kill is different when done to Ken, Ken's instant kill is different when done to Jagi, and so on. But then, considering that about 75% of the special moves are taken from specific scenes in the series (such as Raoh's foot-stab or Jagi's pillar attack), the whole game really is a series of massive {{shout out}}s and mythology gags.
207* ''VideoGame/FreddyInSpace3ChicaInSpace'':
208** One of the enemies in the {{Atlantis}}-inspired underwater stage is Felix the Shark from the ''[[Literature/FiveNightsAtFreddysFazbearFrights Fazbear Frights]]'' story of the same name.
209** Two enemies are based on Charlie's old toys from the ''[[Literature/FiveNightsAtFreddysTheSilverEyes The Silver Eyes]]'' trilogy: the unicorn enemy in Kawaii Heaven looks like Stanley if he were battery-operated and lacked wheels, while one of the futuristic vehicles in Space Highway is piloted by the Ella doll.
210* In the ''VideoGame/{{Geneforge}}'' series, servant minds are immobile creatures that act somewhat like organic {{Magitek}} computers. Since the first game takes place on an island abandoned for about two hundred years, you would frequently have to find preserved jars of nutrient paste and feed the minds for them to be able to interact with you coherently. In the fourth game you can find a cupboard full of jars of mind food, and the narration notes that
211--> You consider taking one of them with you, but decide against it. What use could a self-respecting adventurer have for this stuff?
212* ''VideoGame/GenshinImpact'' has some references to the ''Honkai Gakuen'' universe of Creator/MiHoYo, particularly in the form of [[{{Expy}} expies]] to ''VideoGame/HonkaiImpact3rd'' characters, or reused concepts overall:
213** With the Unknown God's long flowing white hair, a crescent-shaped IdiotHair and yellow eyes with cross-shaped pupils, not to mention her power over space and theatrical speeches, you'd be forgiven to think that Herrscher of the Void somehow made her way into this game.
214** Venti is basically themed after Wendy, who has a similar color scheme and ability to control the winds. [[spoiler:Both characters also have titles that allude to their powers and godly status (Anemo Archon and Herrscher of Wind, respectively), and they lose their "power sources" (Gnosis and Herrscher Core) to mature blonde ladies affiliated with an enemy group (Signora and Cocolia).]]
215** Likewise, Zhongli [[spoiler:giving his Gnosis to the Tsaritsa]] is a reference to [[spoiler:the Herrscher of Earth (Owl) giving his Herrscher Core to the Herrscher of Ice (Ana)]].
216** In this game's supplementary manga, [[https://vignette.wikia.nocookie.net/gensin-impact/images/7/72/Children_of_Murata.png/revision/latest?cb=20200907170657&format=original Murata]] is known as the "Lady of Fire", the Pyro Archon worshipped by a tribe with their characteristic red hair. In ''[=HI3=]'', there's a character named Himeko Murata, who has red hair [[spoiler:and Himeko's Previous Era counterpart was known as the Herrscher of Flames]].
217** Diluc is also very similar to Himeko Murata. Both are red-headed, fiery greatsword wielders associated with alcohol. The twist is that while Himeko is TheAlcoholic, Diluc actually hates alcohol.
218** In a similar vein to the Pyro Archon's Himeko Murata reference, the Electro Archon Baal has the title of "Raiden", referencing Raiden Mei, the Herrscher of Thunder from ''[=HI3=]''. In fact, one of ''[=HI3=]'''s supplementary comics "Escape from Nagazora" has a chapter titled [[https://manga.honkaiimpact3.com/book/1015/3 "The Wrath of Baal"]], which showcases Mei's time as a Herrscher.
219** One of the in-game books, titled "Vera's Melancholy (I)" has Vera mention that "there is a world currently in a war against doomsday, where the noble and elegant souls of fourteen Valkyries burn bright, if only for a brief but magnificent moment". Savvy ''VideoGame/HonkaiImpact3rd'' players will understand that words like "doomsday" and "fourteen Valkyries" are referring to the Honkai threats and playable characters of ''[=HI3=]'' respectively; although, for the latter, there are 13 characters in the roster at its current state.[[note]]In context, Vera was then rebuked by her friend, saying that "[[YouWatchTooMuchX you've read too many books]]" - implying that ''Honkai Impact'' is a fiction inside a fiction ''inside a fiction''.[[/note]]
220** The Cecilia flower that only grows naturally in the heights of Mondstadt is a clear reference to Cecilia Schariac, the mother of [[TheHero Kiana Kaslana]]. The stigmata set modeled after Cecilia in ''Honkai Impact 3rd'' prominently features similar flowers in its art, and the blooming petals of the actual flower in ''Genshin Impact'' are modeled after the Schariac family crest.
221** During Chang the Ninth's daily commission, the NPC mentioned that he wants to participate a literary competition hosted by Yae Publishing House, an Inazuma-based publishing company. Many ''Honkai Impact 3rd'' players will understand that the publishing company's name is an obvious reference of Yae Sakura, one of the playable characters.
222** From the "Marvelous Merchandise" event, the NPC named Liben carries a sachet of blue crystals from ''[=HI3=]'' on his back.
223** The CEO of miHoYo, Forrest Wei Liu had an AuthorAvatar in ''Honkai Impact 3rd'' known as "Dawei".[[note]]based from "Da Wei" (大伟哥), or "Brother Wei", a fan nickname used by the miHoYo playerbase[[/note]] In that game, his [[https://static.tvtropes.org/pmwiki/pub/images/rsz_k2pgc33v3uj21.png avatar's face]] is only a pair of eyebrows and the hanzi for "Wei". He returns in ''Genshin Impact'' as the "Unusual Hilichurl", complete with the same "face", and the exact standard (albeit tattered) [[SharpDressedMan 3-piece suit]] of a CEO. He also throws "crystals" and the plush bunny HOMU from that game as attacks, and when defeated, he drops cabbages, a reference to Ai-chan, another mascot of the game (who's often called "cabbage" because of her hair).
224** Xiao's story quest mentions that the fallen gods' lingering hatred created miasma, plagues, mutations and monsters to spring forth. They are all also how the Honkai can manifest; in particular, the "major" Honkai Beasts are named after gods and tend to cause corruptions and gathering of minor beasts by their presence alone.
225* ''VideoGame/GhostbustersTheVideoGame'' includes tons of subtle references to the past movies -- for instance, you can find Vigo's painting and listen to him talk smack to you -- as well as other Ghostbusters-related media: If you look closely at the computer at the Ghostbusters' headquarters, you can see the infamous AWinnerIsYou ending screen from the ''VideoGame/{{Ghostbusters|1984}}'' NES game on the monitor.
226** All of the trophies/achievements are references to lines from the movies, as well.
227* In the ''VideoGame/TheGodfather'' game there is a character called the Trojan who gives you hits to carry out and then [[WhatHappenedToTheMouse vanishes without a trace]] after the last contract hit. In ''Film/TheGodfather Part II'', the Trojan's name ([[NoNameGiven not his real one though]]) briefly appeared on a diagram of the Corleone family tree and he is listed as serving time in jail.
228* The only commercial for the GBA game ''VideoGame/GoldenSun'' [[https://www.youtube.com/watch?v=lOvwdVp8Fvo had nothing to do with the game.]] Fast forward ten years, to the [[VideoGame/GoldenSunDarkDawn DS game]] and [[https://www.youtube.com/watch?v=cMnV5hH50Ug everything makes sense.]]
229* ''Film/{{Goosebumps|2015}}: The Game'' uses a more down-tempo version of [[Series/Goosebumps1995 the original television series' theme]] for the main menu.
230* A literal example occurs in ''VideoGame/GrimFandango'', when Manny can examine a statue of the first boss at the Department of Death, who was before his time, but supposedly a "real slave driver." Since the game takes place in a very strange version of the Aztec afterlife, this first boss would be Mictlantecuhtli, who was, to put it mildly, a greedy, sadistic ManipulativeBastard.
231* ''VideoGame/{{Grow}} Maze'' takes place in a white maze, just like the first version of the Eyezmaze website where ''Grow'' games are hosted.
232* The ''Franchise/{{Halo}}'' series is rife with references to other Creator/{{Bungie}} games and meta-elements. In the words of former Bungie public liaison Matt Soell, "Anyone can enjoy ''Halo'', but it will be the old-school Bungie fans who enjoy it the most."
233** The ''VideoGame/{{Marathon}}'' logo is visible in many places, particularly in the first game, but most notably on the eye/lens of 343 Guilty Spark and the other Monitors.
234** The Covenant cruisers look just like the Pfhor ships from ''Marathon''.
235** Any time an [[NonPlayerCharacter NPC]] in the game yells "They're everywhere!" or "Thank god it's you!" is a reference to the first ''Marathon's'' [[WelcomeToCorneria limited NPC reactions]].
236** Several mid-mission chapter names are also references to older Bungie games, such as "If I Had a Super Weapon..."
237** Visible from ''VideoGame/Halo3'' onward is the logo of the in-universe company Traxus Heavy Manufacturing, named for an AI in ''Marathon''.
238** The Security armor variation is heavily based on the protagonist of ''Marathon'', with the logo just above the visor for good measure.
239** Several of the mining facilities in ''VideoGame/HaloReach'' are owned by the BXR company, a reference to a well-known exploitable glitch in ''VideoGame/Halo2'' that involved pressing several controller buttons at once.
240* One of the costumes you can buy from the vendor in Flavor Peaks in ''VideoGame/HellPie'' is based off of Ed the Zombie, the PlayerCharacter from the Sluggerfly game ''VideoGame/BenAndEd''.
241* ''VideoGame/HometownStory'' is a shop-running game made by the creator of the ''VideoGame/HarvestMoon'' farming simulation games. The game itself has farms as the reliable sources of fresh produce, but they are nowhere near big enough to produce what the owners sell the player. The dairy/egg farm runs with one chicken and one cow and the fruit/vegetable one sells fruit from trees the yard clearly doesn't have. Both are exaggerations of the AcceptableBreaksFromReality ''VideoGame/HarvestMoon'' has in regards to real life farming.
242* A running gag in ''VideoGame/HyperdimensionNeptuniaReBirth1'' is that most people have inexplicable difficulty pronouncing Neptune's name. On one occasion, it's accidentally rendered "Neptunia." This is a Mythology Gag rather than a form of TitleDrop because it's also the case in the original Japanese voice track, where Neptunia isn't part of the title -- the last word of the Japanese title for the series is simply "Neptune", after the protagonist, but it was changed to "Neptunia" for overseas release, which this references.
243* ''VideoGame/IHaveNoMouthAndIMustScream'' includes a mention of the [[AIIsACrapshoot insane supercomputer AM]] torturing one of the protagonists by coaxing him into walking through a thousands of kilometers of ice to reach a pile of canned fruit, only to discover that AM didn't give him a can opener. This is nearly the entire plot of the original short story the game is based on.
244** At the beginning of Ted's scenario, an enormous bird can be seen flying past. The short story had AM manifesting itself as great, bird-like monsters to torment the humans as they crossed the frozen wastes.
245* In ''VideoGame/InazumaEleven 3'', several of the original Raimon team members from the first game get PutOnABus early on by not getting picked for the Inazuma Japan team. Starting in Chapter 5, a team of four of the aforementioned characters become one of the mini-battle RandomEncounters in Liocott Island's Japan Area. If they show up to challenge you, the ensuing battle will have a couple cosmetic elements revert to the first game's style, particularly the background music.
246* ''VideoGame/IronMan3TheOfficialGame'': In the Manhattan level, billboards can be seen displaying the logo for Oscorp Industries from ''Film/TheAmazingSpiderManSeries''. This ended up becoming a bit ironic, since ''Film/SpiderManNoWayHome'' would confirm that the two series take place in different universes and Oscorp itself doesn't even exist in the MCU.
247* In ''VideoGame/TheJackboxPartyPack 3'', during the login screen for ''Guesspionage'', two co-workers can be heard discussing a portal apparently visible behind a Burger King. One of the two happens to be voiced by developer Arnie Niekamp, host of ''Podcast/HelloFromTheMagicTavern'', which happens to start with Arnie following a portal behind a Burger King.
248* ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'': Most notably, Young Joseph is one big MythologyGag for Part 2, in a game based off of Part 3.
249** His Hamon Crossbow special is the same weapon he used when fighting Wham. The H version of the move where he fires it backward and the ball whirls around the arena, hitting the opponent from behind, is the same trick he used against Wham.
250** His Hamon Cola special is the same move he used to punish a racist New York cop at the start of Part 2.
251** He uses the Red Stone of Aja in his Hamon Beam super to amplify his Hamon ability and fire a really powerful, unblockable beam.
252** His "Master's Teachings" super flashes an image of Caesar Zeppeli if the first punch hits, complete with Joseph screaming "CAEEEEEEESAAAAAAAAR!!" and the rest of the super shows images from their training and other Part 2 moments.
253** Oddly, Polnareff has a super in JJBA onward where a Stand Arrow from Part 4 flies in, hits Silver Chariot, causing it to turn into its Requiem form from ''Part 5'' and put the opponent to sleep. A Part 3 game with a super move that references to Parts 4 and 5. At least Polnareff's not in a wheelchair or a turtle this time.
254** The attract mode sequence also flashes manga panels from parts 1 and 2.
255** One of Dio and Shadow Dio's special moves is Space Ripper Stingy Eyes, the same EyeBeams he used to fatally wound Jonathan at the end of Part 1 (And used by Straights in Part 2)
256** When hit by Alessi's Stand, Old Joseph becomes Young Joseph. When Young Joseph is hit, he gets even younger and is reading a Superman comic, just how he was in a flashback in Part 2.
257** Nena (One of Dio's Stand assassins) cameos in one of Hol Horse's intros where he dismounts an elephant and bids her farewell. ("Jada, aishiteru ze."[[labelnote:translation]]"Later. I love ya."[[/labelnote]])
258** Old Joseph says his signature "Your next words will be..." to Dio in his ending. And Dio walks right into it.
259* ''VideoGame/KingdomOfLoathing'':
260** Before making their aforementioned SleeperHit satirical MMORPG, Asymmetric Publications made a game called Krakrox the Barbarian. Not only is Krakrox a historical figure in the Kingdom, but several of the early items game from that game as well, such as the Ring of Half-Assed Regeneration. They also formerly ran a blog, which they reference from time to time. The palindromic haiku you perform to get the Pagoda came from there.
261** Some of the things you can dig out of the garbage pits of Hobopolis are obsolete items from early versions of the crafting system, or now-useless items from some of the first in-game events. The "Baby Bugged Bugbear" can glitch some other such items back into existence, including a feather-headdress that was part of the original tutorial quest.
262* The back wall of the pawn shop in ''VideoGame/KingsQuestVI'' holds many items that would have been very helpful to players of previous ''VideoGame/KingsQuest'' games.
263* In the "Kirby Quest" minigame in ''VideoGame/KirbyMassAttack'', Escargoon from ''Anime/KirbyRightBackAtYa'' makes an appearance if King Dedede gets a chance to attack.
264** Other minigames also contain references to past Kirby games and the anime such as the Night Mare Enterprises Salesguy appearing on the game over screen of "Strato Patrol EOS", Max Flexer, and Chef Shiitake appearing in "Kirby Quest", and one of Kirby's attacks in the minigame being Kabuki Kirby from [[AllCGICartoon Kirby 3D]]. This is just the tip of the iceberg if you're a longtime Kirby fan.
265** The Dedede Doodle sticker in ''VideoGame/KirbyPlanetRobobot'' is a crude StylisticSuck drawing of King Dedede taken directly from the ''Anime/KirbyRightBackAtYa'' episode "Cartoon Buffoons". ("Oh, come now, Li'l old me, a hero? Surely you jestin'!")
266** In ''VideoGame/KirbyStarAllies'', the difficulty level for the subgame "The Ultimate Choice" is represented by a change in Kirby's facial expression. The Soul Melter difficulty level shows him with a demonic SlasherSmile -- the same face he makes when possessed by the Demon Frog in the ''Right Back At Ya!'' episode "Frog Wild".
267* ''VideoGame/KnightsOfTheOldRepublic'' is absolutely in love with this:
268** Held captive and asked where the Jedi enclave where you received your Jedi training, you can say it's on Alderaan, when it's really on Dantooine; an inversion of Leia claiming the Rebel base was on Dantooine in an attempt to spare her home planet of Alderaan.
269** At one point a character mentions that her husband's Sith-killing days were "a long time ago, in a war far, far away."
270** On Tatooine, you need to use bantha fodder to lure banthas into a cave as bait for the Krayt dragon living inside, and you can tell the NPC you're working with, "[[LukeIAmYourFather Look, I have your fodder]]."
271** In [[VideoGame/KnightsOfTheOldRepublicIITheSithLords the sequel]], you can at one point say "A lie is a lie, even from '[[MetaphoricallyTrue a certain point of view]]'."
272** The sequel was created by former Black Isle Studios employees. It contained the line "The weak suffer. The strong endure", echoing a line in the Black Isle game ''VideoGame/PlanescapeTorment''.
273** "My name is [[[HelloInsertNameHere Your name here]]]. I'm here to rescue you."
274** There is also an EasterEgg (after getting the Light Side and Dark Side endings, then starting another game as a female character) where Atton says "Are you an angel? Aw, I'm just kidding. [[WhoWritesThisCrap That's the worst line I've ever used.]] Hope [[Film/ThePhantomMenace some poor kid doesn't start using it]]." when you enter the cell block on Peragus.
275*** There was another one that was cut from the game, where Atton says he shouldn't even be in the game and was meant to star in a spin-off of ''[[VideoGame/DarkForcesSaga Jedi Knight]]'' -- namely, ''[[VideoGame/JediKnightJediAcademy Jedi Academy]]'', which came out around the same time, and whose protagonist was originally given Atton's name.
276** Once you've [[spoiler:trained Mira to be a Jedi]], it is possible to tell her that she has "taken [her] first step into a much larger world," which is the same thing Obi-Wan says to Luke in ''Episode IV''.
277** When you've influenced Handmaiden to become a Jedi, she says "I want you to teach me the ways of the Force. To become a Jedi Knight like my mother," which is very similar to a line spoken by Luke.
278** Also in the second game, when General Vaklu expresses his shock that you are still alive, one of the possible replies is "You'll find I'm full of surprises" (a reference to ''The Empire Strikes Back'').
279** In the comic, Mandalore has the same mask which [[FromNobodyToNightmare the random Mandalorian soldier]] was seen picking up in the last pages of the penultimate ''Tales of the Jedi'' story arc.
280** On Taris, you have the chance to fight a Mandalorian going by "Bendak Starkiller".
281** At various points on Paragus, the player has an option to quote lines Luke, Han, or Leia made in the original movie. You can ask a droid if he can "teleport me off this rock" (Luke), ask Atton if he would prefer it back in his cell (Han), and comment on going into danger that "somebody has to save our skins" (Leia).
282* Whenever a playable character in ''VideoGame/LeagueOfLegends'' receives a complete rework, there is usually a reference to their old design somewhere in their new one:
283** Karma and Trundle's Traditional skins resemble their previous appearance.
284** Janna's old voice had a sound effect applied to it so it sounded like a wind was blowing whenever she spoke. One of her joke emotes has her begin to speak like this again, before coughing and wondering what came over her.
285** Evelynn's RedBaron (every character has one) is the name of her previous ultimate ability, Agony's Embrace. Upon activating [[{{Invisibility}} Demon Shade]] there is a chance she will also say 'The night is my veil', her old character selection quote.
286** Galio's Shield of Durand ability is taken from the name of his old ultimate, Idol of Durand.
287** Poppy's passive, Iron Ambassador, is her old RedBaron.
288** Swain's joke emote has him look at the birds that gather around him. One of the possible voice lines is 'Which one of you is Beatrice, again?', which references his former pet.
289** Taric will occasionally reference some of his old dialogue lines, such as remarking 'Vigor, eh?' when buying the Ruby Crystal item from his old line 'Ruby for vigor'.
290** Warwick's taunt to Soraka is 'Eat your heart out...'. In his old lore, Warwick needed to eat Soraka's heart to stabilise his transformation and stop him turning feral.
291** Nunu's updated voice lines contain several references to old versions of the Summoner's Rift map, such as how the wraith camp in the jungle was replaced by a group of raptors and how Brambleback and Sentinel used to have two little helpers with them.
292** Ivern and Nunu both reference "the Kumungu incident"--named after the jungle region in the [[ContinuityReboot old lore]], which has been thematically succeeded with the region of Ixtal.
293** In a [[AlternateUniverse skinline universe]] example, it's mentioned in the third [[KoreanPopMusic K/DA]] comic that K/DA Evelynn was seen at one point at the Sunfire Film Festival. Her abilities at one point included a long-duration invisibility that didn't go away upon damaging someone with the (then stackable) Sunfire Cape, leading to an [[https://www.youtube.com/watch?v=SVAi08_G0Tc infamous build]] that revolved around burning people to death while being completely unable to interact with her if you lacked a Vision Ward.
294** The Teamfight Tactics autobattler mode will sometimes draw inspiration from removed features of a champion for abilities--for example, Zed's ability in sets 3 and 4 steals attack damage, something that he was able to do for a time by getting kills with his ultimate after the Assassin class update.
295** In the card game spinoff, ''VideoGame/LegendsOfRuneterra'', the champion Lee Sin's leveled up form can kick enemies into their own Nexus to damage it. [[https://www.youtube.com/watch?v=h2XB2iIecXI This was something his League incarnation's ultimate could do in his intentionally overpowered April Fool's Champion Spotlight]].
296* If you get a chance to look closely at the back of one of the "Chocobites!" cereal boxes in ''VideoGame/Left4Dead'', you'll notice it advertises a six-inch ''VideoGame/TeamFortress2'' action figure inside. "Collect all 10!"
297** And of course the "I love Platform/{{steam}}" line in "Crash Course."
298** In development, Bill was to share his last name with ''VideoGame/HalfLife'''s Barney Calhoun.
299* Aside all the ''VideoGame/LegendOfMana'' references in ''VideoGame/SwordOfMana'' there are twins in the town of Ish practicing summonings. One speaks "Klnka Irma Myron Tinqua" which are the words in the original Final Fantasy Adventure to reverse the Waterfall. The book the kid lost in Topple is about Magical Vacation which was another game produced by the developers. Finally in game there is the Brown Brownie which gives the [[GameBreaker Brownie Ring]] a staple item in game produced by Brownie Brown that is often dummied out.
300* ''VideoGame/TheLegendOfSpyroTheEternalNight'': Spyro gorges himself on butterflies while traveling through the Ancient Grove, referencing how in the original ''Franchise/SpyroTheDragon'' platformer games he restores Spyro's health by eating butterflies.
301* ''Franchise/TheLegendOfZelda'':
302** ''VideoGame/TheLegendOfZeldaPhantomHourglass'': The plot begins with Link waking up on an island after falling off a boat and [[spoiler: he must save a spirit that looks remarkable like a whale from an evil force with ambiguous motives.]] ''Link's Awakening'' anyone?
303** ''VideoGame/TheLegendOfZeldaSpiritTracks'': The final battle begins with Link protecting Zelda from the attacks of the boss while she charges up her magic power like in ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]''. The second half of the battle involves Zelda stunning the boss with Light Arrows so Link can attack, similar to the final battle of ''The Wind Waker''.
304** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has Majora's Mask hanging on the right wall of Ravio's shop.
305* ''All'' Creator/LucasArts games had ''Franchise/StarWars'' references.
306** For example, in ''VideoGame/FullThrottle'', nosey reporter Miranda begs main character Ben to help her:
307--->'''Miranda:''' Well, I tracked the guy to Melonweed. But I'm not going near the place! They'd kill me! Get my editor! He's got to get me out of this! Take one of these fake [=IDs=] to get through the roadblocks. My career is riding on those pictures! '''Help me, Ben, you're my only hope!'''
308** And the man who drives the fertilizer truck has the Imperial insignia tattooed on his arm.
309* The AlternateContinuity [[VideoGameRemake remake]] ''VideoGame/LufiaCurseOfTheSinistrals'' has quite a few throughout:
310** In Elcid, instead of using lemon to flavour the foul navaroa fish, they instead use herbs, a la the herbs used by the Wizard of Taste in ''VideoGame/LufiaAndTheFortressOfDoom''.
311** Several areas take their names from towns in ''VideoGame/LufiaIIRiseOfTheSinistrals''. The Tanbel Abandoned Mine, named for Guy's hometown in the original (he and Jessy are moved to Parcelyte in this version), is where [[spoiler:Jessy is taken by Idura after she's kidnapped]].
312** When seeking out the Treasure Sword in ''Lufia II'', the party has to split up to fight the bosses of the dungeon. This time around, the party gets split up at the beginning of the dungeon and then reunites in time for the boss fight.
313** Taking a page from his appearance in ''VideoGame/LufiaTheLegendReturns'', the Sinistral of Chaos's power is used to [[spoiler:turn a bride-to-be against her groom]].
314* ''[[VideoGame/MarvelVsCapcom3 Marvel vs. Capcom 3: Fate of Two Worlds]]'':
315** The game has this in friggin' ''spades''. From ComicBook/CaptainAmerica and ComicBook/IronMan referring to ''ComicBook/{{Civil War|2006}}'', to ComicBook/SheHulk telling ComicBook/{{Deadpool}} that she'd be attacking him [[LeaningOnTheFourthWall with a health bar]] if the game was set in the right era, this game really gets its jollies off on continuity and mythology.
316** In a reference doubling as a reference to ''VideoGame/DevilMayCry3DantesAwakening'' and to ''[[ShapedLikeItself itself]]'', Vergil's opening line if Dante is the lead on the opposing team says "Sorry I'm late to the party", referencing the pre-boss banter from their first fight in ''[=DMC3=]'', and to the fact that Vergil was not present in the original game, only being added in ''Ultimate Marvel vs. Capcom 3''.
317** In the game's bio section, the Sentinel's real name is its serial number: COTA-1994. This is a reference to Capcom's first Marvel fighting game, ''VideoGame/XMenChildrenOfTheAtom'', released in 1994.
318* ''VideoGame/MassEffect2'':
319** In Kasumi's DLC mission, there is a statue of a ''Franchise/DragonAge'' Ogre in an art-filled vault. The same room also has the head of the Statue of Liberty. ''[[ShoutOut "Damn you, Hock!"]]''
320** Also, several of [[TheEngineer Tali's]] battle quotes are "Go for the Optics, Chiktikka!" which is a ShoutOut to the ''Franchise/BaldursGate'' character Minsc, who sometimes will shout, "Go for the Eyes, Boo" before battle, as well as "Nothing is faster than Chiktikka vas Paus", which is a pun on one of Aerie's, another Baldur's Gate character, battle quotes, where she says "Nothing is faster than Chiktikka fastpaws." Another gag is found on the Citadel, where one can purchase a "Space Hamster", which is the name of the species which Boo (purportedly) belongs too. The hamster even gets a special appearance in the ''Citadel'' DLC for ''VideoGame/MassEffect3'', assuming you caught it on the Normandy...where, if you interact with it enough, Shepard will advise it to go for the eyes if anyone messes with it.
321** Another example: If importing a ''VideoGame/MassEffect1'' character to ''Mass Effect 2'', when Shepard first reunites with Liara on Ilium, she will tell the man she is speaking to "Have you ever faced an asari commando? Few humans have!" which is the same thing Matriarch Benezia tells Shepard when you faced off against her in the first game.
322** Miranda's loyalty mission contains a scene in which she punches the control panel in a slow cargo elevator and demands to know why it won't go faster, a reference to the infamously slow elevators in the first game. Similarly, Garrus will reminisce with Tali about the long elevator rides and the conversations they used to have, to which Tali threatens him with her shotgun. The final DLC for ''VideoGame/MassEffect3'' confirms that Garrus was the only member of the original squad to enjoy the elevator talks. The rest share Tali's opinion.
323* In ''VideoGame/MetalGearSolid4GunsOfThePatriots'', the description of the [=Five-seveN=] states that it was "used by Snake when he infiltrated Galuade". Galuade is the fortress from ''VideoGame/MetalGearGhostBabel'', a non-canon "alternate sequel" to the original ''VideoGame/MetalGear''.
324** With the [[GunPorn sheer number of available weapons in MGS4]] it was basically inevitable that some would be added simply for having appeared earlier in the series, such as the suppressed [=MP5=] from the ''Integral'' release of ''VideoGame/MetalGearSolid'', the then-unusuable AN-94 from ''VideoGame/MetalGearSolid2SonsOfLiberty'', and, by entering the right code, the highly-modified [=M1911A1=] from ''VideoGame/MetalGearSolid3SnakeEater''.
325** ''VideoGame/MetalGearSolid2SonsOfLiberty'' has Snake note that he's "not a big fan of blades" while giving Olga's high-frequency blade to Raiden -- both a reference to the knife-wielding Lt. Snake of the non-canon ''VideoGame/SnakesRevenge'', and HilariousInHindsight given how much he uses a knife in ''[=MGS4=]''.
326* ''VideoGame/MightAndMagic X'' is ''filled'' with references to pre-Ubisoft works in the franchise. Though the ''Receding Horizons'' and ''Jassad's Bestiary''[[note]]the reason why 'works' and not 'games' was used -- the quest is a reference to the mid-90s novels[[/note]] quests might not count, as they [[spoiler: imply that Ashan might be in the Creator/NewWorldComputing verse, which would make those quests closer to {{Call Back}}s than this trope]].
327** Sorpigal is a repeating reference in the series: in the very first game, you start in the town of Sorpigal. ''VI'', on a different world and starting an entirely new story arc, starts you off in New Sorpigal. ''X'', set in Ubisoft's Ashan setting, starts in Sorpigal-on-the-Sea.
328* ''VideoGame/MinecraftStoryMode'':
329** The Order of the Stone's name comes from Minecraft's original title of "Minecraft: Order of the Stone". It was changed in order to avoid confusion/mixup with the webcomic ''Webcomic/TheOrderOfTheStick''.
330** In Episode 3, when Lukas struggles to figure out what to call a herd of Endermen, one of the dialogue options is to call them a "Haunting". WordOfGod says that you call a herd of them "a Haunting of Endermen".
331* ''VideoGame/MintyFreshAdventure'':
332** A hidden area in the cave near the entrance [[spoiler:holds a statue of [[Characters/MyLittlePonyTVSpecials Megan.]] Interacting with it makes your meter recharge instantaneously for the rest of the game.]]
333** [[Characters/MyLittlePonyG3 Minty]] shows up in a sidequest where you rescue her from a hidden prison. [[spoiler:It's in the pit next to the sock.]]
334** One achievement is named a line from the show the game is based on: "[[Recap/MyLittlePonyFriendshipIsMagicS1E12CallOfTheCutie I Didn't Put These in My Bag]]".
335* ''VideoGame/MysteryScienceTheater3000PresentsDetective'' has a few references to [[Series/MysteryScienceTheater3000 the show it's based on]]:
336** Quitting the game prompts it to respond "KEEP CIRCULATING THE GAME!", referencing the original series (at the time) ending several episodes' credits with "KeepCirculatingTheTapes".
337** One joke references the lengthy transitions to and from the theater segments:
338--> You are in the hallway. You see many doors...1...2..3...4...5...6...7\
339'''Mike:''' ''[looking behind him]'' Huh? Are the theater doors closing?
340* Some later versions of ''VideoGame/TheOregonTrail'' had a menu of administrative features locked behind a password. The default password was "BOOM", which is what you had to type to hunt in the original text-based version.
341* ''VideoGame/TheOuterWorlds'': The character Corporate Commander is taken from ''WebVideo/TheAngryJoeShow'' where it was used as a strawman for corporate greed in the video game industry.
342* If you're a Japanese who's a huge lover of classic {{Shoot Em Up}}s and {{Creator/Konami}}, you might claim ''VideoGame/{{Parodius}}'' to actually be the ''[[VideoGame/SuperSmashBros Smash Bros]]'' of Shoot Em Ups, with lots of Japanese craziness and LSD, and is also a huge tribute to Konami's Shoot Em Ups as well as its other famous game series. At first it was meant to parody ''VideoGame/{{Gradius}}'', but as the series evolved on, characters like [[VideoGame/GanbareGoemon Goemon and Ebisumaru]], VideoGame/{{Twinbee}} and VideoGame/KidDracula started to show up, each equipped with weapon sets taken from many Shoot Em Ups of the time. The inclusion of some bosses and villains from other Konami games and [[PublicDomainSoundtrack classic music medleys]] along with Konami's music (mainly from ''Gradius'') doesn't help.
343** ''Jikkyo Oshaberi Parodius'', particularly its ''[[UpdatedReRelease Forever With Me]]''-port for [=PS1=] and Saturn, is full of Mythology Gags and references to other Konami games, like ''VideoGame/GanbareGoemon'', ''VideoGame/{{Twinbee}}'', ''VideoGame/LethalEnforcers1'' and ''VisualNovel/TokimekiMemorial''. Sadly as it's Japan-only, many miss the references and parodying jokes poking fun at the games. One guy seemingly tries to cover them up with his own response to ''History Behind Smash Bros'' with ''[[https://www.youtube.com/user/KonaKonaKaabisteru#grid/user/CA247C0247B91796 History Behind Parodius.]]'
344* The ''Franchise/{{Peanuts}}'' iPhone/iPad game "Snoopy's Street Fair" has plenty of these, especially with regard to minor characters who have their own booths. Frieda has a cat-petting booth featuring her cat Faron (who [[ChuckCunninghamSyndrome disappeared after only a few strips]]), Emily (who met Charlie Brown at a dance studio) is selling dance supplies, Lydia (the girl who constantly changed her name) has a "Guess the Name" booth, and Shermy, who sold root beer in one of the early strips, is back in business.
345* ''Franchise/{{Pokemon}}'':
346** In the games, certain character elements have been brought over from [[Anime/PokemonTheSeries the anime]], along with other stuff. Brock asks for a Bonsly in the remakes of ''VideoGame/PokemonGoldAndSilver'', Togepi cry whenever you talk to them inside Misty's Gym, Misty acts {{Tsundere}} in the Johto games, etc.
347** ''VideoGame/PokemonSunAndMoon''
348*** The Alolan variation of Exeggutor heavily resembles the one featured on [[http://cdn.bulbagarden.net/upload/6/66/JPJungleBoosterbox.jpg the Jungle booster box for the Japanese trading card game]], which has a long body and is drawn closer in size to an actual palm tree.
349*** Alolan Raichu's depiction as a blue-eyed surfer is almost definitely a reference to Puka, the blue-eyed surfing Pikachu from the anime episode "The Pi-Kahuna". It's also a nod to ''VideoGame/PokemonStadium'', where if you evolved a Pikachu with Surf the Raichu would use its tail as a surfboard.
350*** In the Pokémon Graveyard off Route 2 you can fight a Pokémon Breeder named Ikue, who fights with a Pikachu and goes "Pikaa..." when you defeat her. This is a reference to Creator/IkueOtani, who provides the voice of Pikachu in the anime (and in the games since X and Y).
351*** The villainous team is called Team Skull, just like the antagonistic rescue team from ''VideoGame/PokemonMysteryDungeonExplorers''. After the end of the main story, some of Team Skull's members decide to form a rescue team! ...[[BaitAndSwitch But then rename themselves to Team Reskull]].
352*** We have the final battle, surprisingly enough! [[spoiler:The final battle of the main game is the Alola region's own Professor Kukui! This is a nod to a DummiedOut fight with Professor Oak back in ''VideoGame/PokemonRedAndBlue'', which can be accessed via the famous Missingno glitch.]]
353** An EasterEgg from ''VideoGame/MyPokemonRanch'' (developped by Ambrella) features Munchlax, Pikachu, Bulbasaur, Meowth, and Teddiursa racing one another. These species all appeared in one of Ambrella's previous games, ''VideoGame/PokemonDash''.
354** Pikachu's [[https://archives.bulbagarden.net/media/upload/6/6b/025Pikachu-Gigantamax.png Gigantamax form]] in ''VideoGame/PokemonSwordAndShield'' turns it back into [[https://archives.bulbagarden.net/media/upload/0/03/025Pikachu_RG.png its original chubby design]] [[EarlyInstallmentCharacterDesignDifference from early in the series' run]].
355* ''VideoGame/PokemonLegendsArceus'':
356** At the beginning of the game, the technology behind Poké Balls is explained to be the result of Pokémon themselves being {{sizeshifter}}s, which was only ever previously mentioned in the [[AllThereInTheManual 1996 guidebook]] ''Pocket Monsters Encyclopedia''.
357** One of Mr. Mime's {{Idle Animation}}s has it mime opening a drink and recline in an invisible chair, the same way as the Mr. Mime Tim and Pikachu interrogate in ''Film/PokemonDetectivePikachu''.
358** ''VideoGame/PokemonSleep'':
359*** Many Pokémon's sleeping habits are taken from Pokédex entries from across the series. For example, [[VideoGame/PokemonOmegaRubyAndAlphaSapphire only one of Doduo's heads sleeps at a time]], [[VideoGame/PokemonGoldAndSilver Ditto turns into a stone to avoid being attacked]], and [[VideoGame/PokemonSwordAndShield Cubone cries in its sleep]].
360*** [[VideoGame/PokemonRubyAndSapphire Several Pokémon can be found sleeping on top of Snorlax's belly.]]
361*** The game's Pokémon raising mechanics are copy pasted wholesale from ''Pokémon GO'', including the use of Candies to increase their EXP and Evolve them as well as sending back unwanted duplicates for more Candy. Dream Shards functionally stand in as the game's version of Stardust.
362*** The cooking minigame takes a few cues from ''VideoGame/PokemonSwordAndShield''; namely, timing the wave of a fan to fan the flames beneath the cooking pot to complete the process sooner and increase the potency of the dish. You can also make Curry from the aforementioned game and Big Malasada from ''VideoGame/PokemonSunAndMoon''.
363*** The Linking Cord from ''VideoGame/PokemonLegendsArceus'' makes a return for Pokémon who normally evolve via trade evolutions in the main games.
364*** The game's {{Tagline}} is "Rest your very best!", a reference to the first line in [[Anime/PokemonTheSeries the anime's]] original theme song.
365* ''VideoGame/PokkenTournament'' features several callbacks to ''Franchise/{{Tekken}}'' in the movesets and animations of the playable Pokémon. Pikachu, in particular, borrows many moves and mannerisms from the Mishima characters, from Kazuya's BadassArmFold for his losing animation to the Electric Wind God Fist being in his moveset (and even able to combo into itself up to three times like in the ''Tekken'' games). In addition, one of the stages is a recreation of the "Dragon's Nest" arena introduced in ''VideoGame/Tekken5'', albeit with dragon Pokémon adornments.
366* ''VideoGame/PrinceOfPersia2008'' begins with the Prince looking for his donkey, Farah; Farah is the name of the ActionGirl love interest in ''VideoGame/PrinceOfPersiaTheSandsOfTime''.
367* While filming ''Film/RaidersOfTheLostArk'' in Cairo, the producers had everyone take down their TV antennas so they wouldn't show up anachronistically in a rooftop scene. In the corresponding level of the ''VideoGame/LegoIndianaJones'' video game, you can find a secret room filled wall-to-wall with satellite dishes.
368** The sequel instead has ten satellite dishes scattered around the accompanying hub. Destroying all of them causes one of the red bricks to appear.
369** Similarly, in ''VideoGame/LegoStarWars'', there is a secret room where you can put on Indy's fedora. Naturally, Han Solo can do this as Harrison Ford played both characters.
370* ''VideoGame/ResidentEvil4Remake'':
371** The dog that Leon can [[VideoGameCaringPotential optionally save from a bear trap]] [[spoiler:appears much later in Chapter 3, rather than Chapter 1. A dog in a bear trap can be found roughly in the same place, but the dog's dead.]]
372** One of Ashley's lines is "I'm pretty much the MasterOfUnlocking." Obviously, a reference to the infamous TropeNamer from ''VideoGame/ResidentEvil1''. Other corny bits of dialogue from ''4'' are referenced in achievements, like "No Thanks, Bro" (after beating Salazar), "You Used To Be A Good Guy" (after beating Krauser) and "You're Small Time!" (after beating Saddler).
373** Visiting the Merchant's new shooting gallery with Ashley in tow will get her to move over to a barrel and [[https://www.youtube.com/watch?v=HUvJPK9KJs4 sit atop it with her legs crossed]], where she'll watch Leon out of the way, mimicking a well-known piece of character art from the 2005 original.
374** Leon will start with the Ka-Bar style combat knife [[TragicKeepsake he got from Marvin Branagh]] in ''VideoGame/ResidentEvil2Remake''. The "Primal Knife" you can acquire from a challenge (and can be upgraded to be unbreakable) is Leon's knife from the 2005 original.
375* In ''VideoGame/ResidentEvilGaiden'', Barry Burton comments on the darkness in his boss's office, only to be told that the the closet the lightbulbs are in a closet locked by a missing crest. Several of the ''Resident Evil'' games involve searching for crests to unlock doors.
376* ''VideoGame/RiseOfTheTombRaider'':
377** In the Blood Ties DLC, there's an old phonograph that plays "Venice Violins", the same tune that can be played in Lara's mansion from ''VideoGame/TombRaiderII''.
378** You can also find a Jade Dragon, one of the secrets from that game.
379** Several diary entries are written by Winston, with one of them detailing how a young Lara used to lock him in the freezer as a prank. In ''VideoGame/TombRaiderII'' and ''VideoGame/TombRaiderIII'', players would often lock him in the freezer to stop him following them around.
380* ''VideoGame/{{Ristar}}'' was originally called "Feel" during development. In the Japanese release of the game, "FEEL" is one of the various cheat codes which can be entered on the password screen, and doing so enables level select, hidden item indicators, and invincibility simultaneously; that particular code is one of several which were removed from the US version, however.
381* ''Rock 'Em Sock 'Em Robots Arena'' is a DarkerAndEdgier video game based on the titular Mattel toy, and thus includes redesigns for the Red Rocker and Blue Bomber. The {{Combat Commentator}}s in the intro resemble the original designs.
382* ''VideoGame/{{Romancing SaGa}}: Minstrel Song'' has these in the Children's Section in the Melvir Library. One tale references the infamous Saw glitch from ''VideoGame/TheFinalFantasyLegend'', another one reference the 7 heroes from ''VideoGame/{{Romancing SaGa 2}}'', and another possibly referencing one of the ''[=SaGa=] Frontier'' games or ''VideoGame/{{Romancing SaGa 3}}''.
383* ''VideoGame/SaintsRow2'', as seen in one of the advertising screenshots, has a billboard advertising a military-themed restaurant called "[[VideoGame/CompanyOfHeroes Company of Gyros]]".
384* ''VideoGame/SamAndMaxTheDevilsPlayhouse'' features a scene inside Max's [[HammerSpace inventory]]. The inventory room contains several items from earlier parts of the series, but also from ''VideoGame/SamAndMaxHitTheRoad''. It's a nice nod and establishes that games from both companies are in the same continuity.
385** ''VideoGame/SamAndMaxBeyondTimeAndSpace'' has a Max puppet made out of a paper bag and glued-on bits of white paper pinned to the message board in Sam's office. The Max puppet was from a NoFourthWall make-and-do segment from [[ComicBook/SamAndMaxFreelancePolice the comics]]; it was later adapted for the ending of one of the episodes in the ''WesternAnimation/SamAndMaxFreelancePolice'' animated series.
386** The office in the Telltale games is ''full'' of references to Hit The Road, aside from looking very similar to its predecessor.
387** In the [[VideoGame/SamAndMaxSaveTheWorld Season 1]] episode "Reality 2.0", when Sam and Max get flattened, Sam remarks, "This seems familiar..." Just to drive the point home, their movements will also change to match the animations from ''Hit the Road''.
388** Not to mention characters mentioning that they sounded different in the past.
389* Daphne's karate outfit in ''VideoGame/ScoobyDooFirstFrights'' is highly reminiscent of the one she wore in ''WesternAnimation/ScoobyDooAndTheSamuraiSword''.
390* In ''VideoGame/{{Scribblenauts}}'', typing "scribblenaut" will call up the original player character design, which is also unlockable to play as.
391* One of the secrets linked to an achievement in ''VideoGame/SeriousSam3BFE'' is Sam's "classic outfit". Said classic outfit differs from his normal look solely by replacing the brown boots he wears in this game with the bright red Converse-like sneakers he wears in every other game.
392* ''Franchise/ShinMegamiTensei'':
393** In ''VideoGame/ShinMegamiTenseiIV'', the "proof of membership" for the Hunter Association is a matchbox, which references the proof of membership for the Resistance in ''VideoGame/ShinMegamiTenseiI''.
394** When Asahi asks for help choosing a Hunter name in ''VideoGame/ShinMegamiTenseiIVApocalypse'', one of the options is "Pascal", referencing The Hero's pet from ''VideoGame/ShinMegamiTenseiI''.
395->'''Asahi:''' That's it! Though... Does that sound like a dog's name, to you? It's kind of strange.
396* In ''VideoGame/SilentHill3'', the player is given the option of having the protagonist reach into a filthy (even by ''Franchise/SilentHill'' standards) toilet to search for anything useful. [[WhatTheHellPlayer She refuses to]], and a cutscene plays in which she [[LeaningOnTheFourthWall looks directly at the camera]] and says "Who could do something so ''disgusting''?", referencing the protagonist of ''VideoGame/SilentHill2'', James Sunderland, who did do without hesitation, which remains a frequent joke at his expense among the fandom. For those who wish to see this scene, it occurs only if the [[OldSaveBonus memory card you're using also contains save data]] from ''Silent Hill 2''.
397** In ''VideoGame/SilentHill4'', when Henry notices something in his seemingly ordinary toilet and wonders if he should grab it, he'll balk and say "I'm not brave enough to do it..." if the player picks yes, despite the many other dangerous and/or disgusting situations he's willing to face.
398* ''VideoGame/SilentScope 2: Dark Silhouette'' references classic Creator/{{Konami}} games in at least two instances:
399** The second player character [[VideoGame/{{Jackal}} is codenamed Jackal and drives a 4x4]].
400** At the beginning of the stealth portion of the second level, Falcon proclaims "Let's play VideoGame/MetalGear for real!"
401* ''VideoGame/TheSims4'':
402** The "BFF" trio of Liberty Lee, Summer Holiday, and Travis Scott share their names, appearances and personality traits with Liberty, Summer, and Travis from ''VideoGame/MySims''. A LoveTriangle between the three friends is also a plot point in ''[=MySims=] Kingdom''.
403** The ''Get Together'' expansion introduces a perky DJ named Candy Behr, who takes her name from long-time recurring [=MySims=] character DJ Candy "Supergroove". Her sister, Yuki, has no connection to her [=MySims=] analogue, but [=MySims=] dolls for both characters can be found in their respective bedrooms.
404** When sims fall asleep while scared, they can have nightmares, which are described in a notification. One is about drowning in a ladder-less pool and wondering why they couldn't just climb out, which is how many players killed their sims in the first two games before ''The Sims 3'' made the ladders optional.
405* In the intro of ''[[VideoGame/SimCity Sim City 2000]]'' you'll see a UFO flying into the centre of a spiral galaxy. Fast forward to ''VideoGame/{{Spore}}'', where you explore a galaxy in the last stage. If you manage to navigate to the centre of that galaxy, you'll be greeted by [[spoiler: that same UFO, who refers to itself as "Steve" and gives you a congratulatory speech.]]
406* ''Sorcery Saga'' kicks off with the main character having to climb a magic tower and retrieve a magic orb as part of the final exam for her school, in a direct reference to the plot of the original ''Madou Monogatari''.
407* ''VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers'' reveals that Vohaul had converted his mind into a computer virus saved on a set of discs claiming to be a pirated copy of the latest ''VideoGame/LeisureSuitLarry''. Aside from the cross-franchise reference, pirated copies of ''LSL'' were actually used as vectors for viruss in real life and even took out the databases of several banks due to bored employees.
408* The ''VideoGame/SpiderMan3'' movie game has references to the Baxter Building (HQ of the ComicBook/FantasticFour in Marvel canon) and the classic ads in which superheroes would DeusExMachina their way out of trouble with Hostess Twinkies and Hostess Fruit Pies.
409** In the second Mad Bomber mission, Spider-Man stops a subway train the same way he did in the ''Film/SpiderMan2'' film.
410** Spider-Man catches a helicopter filled with Dragon Tail thugs by making a giant web between two buildings, a nod to the original teaser trailer for the [[Film/SpiderMan1 first film]].
411** One of the quips Kraven can throw at Spidey during their battle is a suggestion for what to put on his gravestone: "How about, [[ComicBook/KravensLastHunt 'here lies Spider-Man, slain by the hunter!']]"
412* ''VideoGame/TheStanleyParable'':
413** The end of the Games Ending has Stanley fall into a dark version of the office from the original ''VideoGame/HalfLife2'' mod.
414** One of the lines from the mod that didn't make it through to the HD Remix was the Narrator talking about night sharks, before pointing out rather huffily that all you want to hear is things about yourself. In the HD Remix's Narrative Contradiction Ending, the [[spoiler:voice-operated]] code to activate the secret door in the Boss' office is "Night shark 1-1-5".
415* ''VideoGame/StarCraft'' has Jim Raynor seeing the purple goo stuff that emanates from Zerg colonies and saying "What the hell is that!? Looks like the ground there is alive!". ''VideoGame/WarcraftIII'', meanwhile, has Jaina seeing the corrupted stuff that emanates from Undead colonies and saying "It looks like the land around the granary is... dying.".
416** If clicked upon too many times, the Protoss observer will play lines from ''VideoGame/{{Diablo}}''. The Protoss arbiter does the same too.
417** Artanis will shout "stop poking me!", and then again "am I an orc?", references to ''VideoGame/{{Warcraft}}''.
418* In ''VideoGame/StarFoxCommand'', one possible ending references the planet Papetoon, from the [[CanonDiscontinuity no-longer-canon]] Nintendo Power comic series. Papetoon was also mentioned in the Japanese manual for ''VideoGame/StarFox64''.
419* ''VideoGame/StarWarsBattlefrontII'' has some of these in the random dialogue that comes up during battles. Of note are:
420** Imperial Stormtrooper: "It's Obi-wan! Shall we put a disturbance in his Force?" (A reference to his famed 'disturbance in the force' of [[Film/ANewHope Episode 4]])
421** Imperial Stormtrooper: "It's Solo! And he's shooting first! That's not fair!" (A reference to the [[AdaptationalSelfDefense Han Shot First]] debate)
422** Clone Trooper: "It's Darth Maul! What's he going to do, bleed on us?" (A reference to Maul's unfortunate demise before doing anything more significant than killing one maverick Jedi, as well as being a ShoutOut to [[Film/MontyPythonAndTheHolyGrail Monty Python's]] BlackKnight)
423** Imperial Officer: "You Rebel scum!" (direct quote from ''Film/ReturnOfTheJedi'')
424** Rebel Soldier: "[[VerbThis Rebel scum this!]]" (a rebuttal to the above)
425** Clone Trooper: "It's Jango Fett! And he's brought his head!" (a reference to Jango's likewise-unfortunate demise via beheading)
426** The frequency of the line "I can't shake him!" is also mocked, where one of the random radio messages heard in Rebel starfighters during space battles is "I can't shake-- oh, wait, nevermind."
427* In ''VideoGame/StarWarsRebelAssault II'', while Rookie One and Ru Murleen are DressingAsTheEnemy on board the Super Star Destroyer, he asks her "[[Film/ANewHope Hey, aren't you a little short for a Stormtrooper]]?" Later, Darth Vader says to Admiral Sarn: "{{You have failed me}} [[Film/TheEmpireStrikesBack for the last time]]", as he [[PsychicStrangle Force chokes]] him.
428* Cody in ''VideoGame/StreetFighterAlpha 3'' mentions that "It's good to know more than two moves", a reference to his role as the hero in ''VideoGame/FinalFight''.
429** Cody's Super in the same game is a reference to his [[GameBreaker game breaking]] infinite-stun loop punch glitch from Final Fight.
430** Another end battle quote by Cody is "No matter what happens, this will not be my Final Fight!"
431** In the same game, Sakura Kasugano says she likes "street fighting" as compared to "sparring in rival schools". Sakura made a playable cameo appearance in the first ''VideoGame/RivalSchools''.
432** Dan Hibiki also claims that "I hate the art of fighting, but I want to be king of fighters!" In a previous game, he asked Ken whether he knew "the art of fighting", as well. Dan is based on Ryo and Yuri Sakazaki and Robert Garcia of SNK's ''VideoGame/ArtOfFighting'' and ''VideoGame/TheKingOfFighters'' games.
433*** ''VideoGame/StreetFighterIV'''s incarnation of Dan features him performing the Hao Sho Kou Ken motion from ''Art of Fighting'' very slowly if he is left standing still long enough. And in ''Super Street Fighter IV'' he gets an Ultra move that is a blatant copy of the HSKK.
434** One of Chun-Li's winquotes in ''VideoGame/StreetFighterIII 3rd Strike'' has her spout the [[WeirdAside random and rather pointless]] phrase "Leave me alone! I'm a fighter, not a news reporter!" In [[VideoGameMoviesSuck the live-action film]] of ''Film/StreetFighter'', Chun-Li was just that, a news anchor.
435** Another reference to Chun-Li being a news anchor is on the opening scene from ''VideoGame/MegaMan9'' when Chun-Li appears... as a [[http://neopancho.net/wii/rockman9/chunli.gif news anchor]].
436** A translation error in the original ''VideoGame/StreetFighterII'' arcade game had one of Ryu's win quotes as "You must defeat Sheng-Long to stand a chance." Sheng Long is the Chinese reading of the first two characters in ''Shōryūken'', one of Ryu's signature techniques, and Sheng Long was turned into an April Fools' joke by EGM. In a trailer for ''[[CapcomSequelStagnation Super Street Fighter II Turbo: HD Remix]]'', at the end, after Ryu attempts to chase Akuma, it shows a cryptic, soundless piece of text, simply saying, "You must defeat Sheng-Long to stand a chance..."
437*** And then when Ryu and Ken's actual master, Gouken, was added as a playable character in the home versions of ''Street Fighter IV'', he ended up having, in one way or another, every single move the original April Fools' joke claimed he had.
438** In the ''Street Fighter'' movie, Blanka and Charlie were turned into a CompositeCharacter. In ''VideoGame/XMenVsStreetFighter'', Blanka appears in the background of one stage, but if you play as Charlie, Blanka is replaced with [[ComicBook/XMen Beast]].
439** The alternate costumes in ''Street Fighter IV'' are occasionally Mythology Gags. For example, Zangief's alternate costume is [[VideoGame/FinalFight Mike Haggar]]. ''Super Street Fighter IV'' seems to be going even further into it: Zangief gets [[VideoGame/CapcomVs Mecha-Gief]], and, one of the most clever connections in the series, [[BruceLeeClone Bruce Lee homage Fei Long]] gets [[Series/TheGreenHornet Kato]] as an alternate costume.
440* ''Franchise/SuperMarioBros'':
441** ''VideoGame/SuperMario64'': In the intro of the DS remake, Yoshi is first seen sleeping on the roof of the castle. The roof was where Yoshi was found in the original ''Super Mario 64''.
442** ''VideoGame/MarioParty2'': Bowser runs around causing trouble under various alter egos like Cap'n Bowser or the Bowser Sphinx, just like in ''The Super Mario Bros. Super Show''.
443** ''VideoGame/MarioParty7'': There's a DK minigame called "Jump, Man". Jumpman was Mario's first name in the original DK game, which this minigame plays similarly to (Toadsworth [[LampshadeHanging lampshades this in the minigame's description]]).
444** ''VideoGame/MarioAndLuigiSuperstarSaga'' and ''VideoGame/PaperMarioTheThousandYearDoor'' both have Luigi infiltrate an enemy hideout by wearing a dress, which is derived from the ''ComicBook/SuperMarioAdventures'' comic in the ''Nintendo Power'' magazine. The first ''Paper Mario'' also took the idea that Bowser kidnaps Peach all the time because he has a crush on her from this comic.
445** Various preceding works in the franchise, such as ''WesternAnimation/TheSuperMarioBrosSuperShow'', ''ComicBook/SuperMarioAdventures'', and ''Anime/TheGreatMissionToSavePrincessPeach'' had Bowser trying to marry Peach by force.
446* ''VideoGame/SuperMarioOdyssey'':
447** The BigApplesauce-ness of New Donk City recalls the original backstory of Mario and Luigi coming from Brooklyn and ending up stranded in the Mushroom Kingdom by Warp Pipe. Mario has finally come home!
448** A few of Mario's outfits are taken from [[http://www.mariowiki.com/File:2016_Club_Nintendo_Calendar_Art.jpg the 2016 Club Nintendo calendar]]:
449*** The Swim Goggles and Swimwear come from June.
450*** The Painter Outfit comes from September, with extra inspiration from ''VideoGame/MarioPaint''. The accompanying cap, however, comes from ''VideoGame/MarioArtist''.
451*** The Samurai Helmet and Armor come from May.
452*** The Hakama comes from January.
453*** The Santa Hat and Outfit come from December.
454** [[spoiler:The Mario 64 and Metal Mario clothes change Mario to his low-poly model from his early 3D days.]]
455** New Donk City has [[https://www.youtube.com/watch?v=QoVBtEo-egk?t=2m28s some graffiti]] of original DK and Pauline's old [[https://www.mariowiki.com/images/7/7b/DKNESDonkeyKongPaulineArt.png "Lady"]] design. Upon closer inspection of the [[https://tcrf.net/images/1/13/Super-Mario-Odyssey-New-Donk-graffitiFinal.png text]] underneath it, "New Donk City" was scratched out to say "New Donk [[VideoGame/DonkeyKongCountry Cranky]]".
456** The ambiguous plaque from ''VideoGame/SuperMario64'' rumored to say "L is real 2401" is back and [[TheUnreveal just as blurry as before.]]
457** The women running the jumprope minigame prompt Mario to "Jump, man!", with "Jumpman" being an earlier concept name.
458** Mario's dancing animation has him swinging his arms from side to side; in other words, doing "[[WesternAnimation/TheSuperMarioBrosSuperShow The Mario]]".
459** Bowser's Kingdom's main export is Hanafuda cards, referencing Nintendo's own origins as a Hanafuda card manufacturer.
460** A side area in New Donk City has Mario escape from a realistic ''Tyrannosaurus'' in a New York-esque city, much like in [[Film/SuperMarioBros1993 the movie]].[[note]]The ''WesternAnimation/SuperMarioWorld'' cartoon also features the Mario brothers running into dinosaurs on occasion, justifying the location being called "Dinosaur Land".[[/note]] [[GiantSpaceFleaFromNowhere No explanation is given as to why]] [[MakesJustAsMuchSenseInContext a T-Rex is running around]] [[RuleOfFunny in an area inspired by New York City]].
461** One of Pauline's animations during the festival has her turning to the side and kicking her legs in a weird manner... which is actually a recreation of her animation from the original ''Donkey Kong''.
462** When the player reaches a certain rank in Balloon World, Luigi will have three balloons, colored blue, red, and yellow. Combined with his green hat, [[https://78.media.tumblr.com/b6d06ae8792a6621e4c7dfa754bb3eb4/tumblr_inline_p4mx2sLrGB1ra17z7_540.jpg it altogether resembles the buttons on a Super Famicom/European/Australian SNES controller turned sideways]].
463* ''VideoGame/SuperSmashBros'' is an entire game series built on Mythology Gags, to the point where each installment is worthy of its own page. Many of them are obvious, but the sheer amount of reference to the history and origins of each character and Creator/{{Nintendo}} as a whole is baffling. Everything from random items in the background of stages, to the particular designs of items and character movesets. Just look at this Youtuber's [[https://www.youtube.com/user/CrappyCaptureDevice/videos History Behind Smash Bros]] series, which covers ''Melee'' and ''Brawl'', or this Youtuber's "[[https://www.youtube.com/playlist?list=PLk-q4XhyqQooHkIppNFNHibumkscEiBrX Know Your Moves]]" series that covers ''Nintendo 3DS/Wii U''.
464** In ''Brawl'', Snake's Codec conversations are full of references to ''VideoGame/MetalGearSolid'' that weren't present in his stage. In addition to whole slew of other things, he compares Ness to Psycho Mantis, Pikachu's electricity to Revolver Ocelot's torture device, and references Big Boss and Liquid when talking about Link's LegacyCharacter status. His alternate colours are all camouflage patterns used in ''VideoGame/MetalGearSolid3SnakeEater''. To top it all off, if Snake is KO'd during a Codec conversation, the person he's talking to ([[ItMakesSenseInContext including Slippy]]) will yell the ever-iconic, "Snake? Snake?! SNAAAAAKE!"
465** In the Subspace Emissary mode of ''Brawl'', Ness uses PK Flash to blow up the seemingly invincible King Statue in a cutscene. This is a nod to the fact that said move was one of the few ways it could actually be defeated in ''VideoGame/Mother3''.
466** In ''VideoGame/MetroidOtherM'', one of Ridley's attacks involves grinding Samus against the wall. This is how he introduced himself in ''Brawl'', released at least a year prior.
467** Little Mac's trailer includes him standing next to Samus, where she compares her size with his. When you look at his Assist Trophy page on ''Brawl's'' Dojo, it mentions how short Mac is, and standing right behind him for a comparison is Samus. His artwork for the fourth game shows him in a ''Punch-Out!!'' arcade machine fighting Donkey Kong, who was the bonus boxer in the series' Wii reboot.
468*** The mobs found in Smash Run draw from almost every game represented in ''Super Smash Bros.'', plus a few other games not represented. These include (but most certainly do not limit to) [[VideoGame/DonkeyKongCountry Kremlings]], [[VideoGame/Sonic3AndKnuckles Eggrobos]], [[Franchise/MegaMan Mettools]], [[VideoGame/RhythmHeaven Sneaky Spirit]], and even a few enemies from ''Brawl'' 's Subspace Emissary.
469** One of Mega Man's victory poses is a match for the pose he struck on the title screen of the original Japanese version of ''Mega Man''.
470** The trophy description of Luigi contains a reference to his MemeticMutation nickname Weegee.
471** Cloud's alternate costumes include the SOLDIER 2nd Class and SOLDIER 3rd Class uniforms as seen in the original ''VideoGame/FinalFantasyVII'' (''not'' the ones from ''VideoGame/CrisisCore'', which changed the colours), and his redesign from ''Anime/FinalFantasyVIIAdventChildren''. His attack sounds are recreations of his PSX sound effects and his taunts include his PSX spell-casting animation and his 'SOLDIER pose' CharacterTic from the original game's field mode.
472** There are very few alts in ''VideoGame/SuperSmashBrosUltimate'' that ''aren't'' mythology gags. For example, Ridley's default skin is based on his in-game palette from ''VideoGame/SuperMetroid'', while his alts include his red-colored depiction on that game's box art, his bright purple and green palette from ''VideoGame/Metroid1'', his Golden Statue from ''Super Metroid'' and ''VideoGame/MetroidZeroMission'', Ridley-X from ''VideoGame/MetroidFusion'', his green palette from ''Zero Mission'', his Meta Ridley form from the ''VideoGame/MetroidPrimeTrilogy'' and ''Brawl'' with an alternate palette similar to the Ridley Robot from ''Zero Mission'', and an unused purple and orange palette resembling his coloration in ''Prime'' and ''Brawl''.
473* ''VideoGame/TamingDreams'' has the occasional reference to VideoGame/{{MARDEK}}. Near the beginning of the third chapter, Mardek is asked whether he's [[ActuallyFourMooks actually three blokes]]. In the same chapter, Elwyen mentions she'd like to be pretty and blue, a reference to her color scheme (including her hair) in the original game.
474* The ''VideoGame/TeamFortress2'' short "Meet the Sniper" begins with Sniper poking a bobblehead in his van. Many people mistake the bobblehead for [[VideoGame/HalfLife G-man]], but it's actually Civilian from ''VideoGame/TeamFortressClassic'', which had ten classes instead of nine.
475** The absence of the Civilian class is also referenced in-game. When playing on Harvest during the month of October, you will find a gravestone which reads "R.I.P. The tenth class".
476** Demoman wears an eyepatch and knit cap just like the [=TFC=] Demoman did.
477** The Engineer Update showed us that [=TFC=] Engineer is [=TF2=] Engineer's father.
478** [[http://www.teamfortress.com/tf03_cold_day_in_hell/#f=68 Team Fortress Comics #3]] has (nearly) the entire TFC team form Team Gray, with the only missing member being [[spoiler: the Medic, whom has been replaced by the Team Fortress 2 one]]. The TFC logo is even added to drive the point across.
479* In ''VideoGame/TeenageMutantNinjaTurtlesMutantsInManhattan'', while this April O'Neil is meant to be based off of her [[ComicBook/TeenageMutantNinjaTurtlesIDW IDW comic book]] counterpart, her design is very similar to the [[WesternAnimation/TeenageMutantNinjaTurtles2012 2012 animated April]], her hair tied back in a ponytail, a yellow t-shirt, and prominent freckles on her face.
480* ''VideoGame/TransformersWarForCybertron'' has some G1 nods. At one point, in the Kaon prison, an Autobot prisoner is pronounced guilty and thrown into a casket. He responds with "Spare me this mockery of justice!", the same quote from when the Quintessons sentenced Kranix the Lithone to Sharkticons in the original movie.
481** In the Soundwave boss fight, Rumble repeats one of his lines from the original movie: "First we crack the shell, then we crack the nuts inside!"
482** When Optimus and company have a face-to-face encounter with a space slug (ItMakesSenseInContext... sort of.), Ironhide tries the Universal Greeting.
483** More or less every line and every achievement in the game is a reference to ''some'' previous character, characterization, line, song, toy gimmick, or storyline. ''Every slagin' one''.
484* In ''VideoGame/TrinityUniverse'', upon hearing that Lucius and Violet are not into anime, Flonne tries to introduce them into one. The series in question? ''[[Anime/MakaiSenkiDisgaea Disgaea]]''.
485* In the 2012 ''VideoGame/TwistedMetal'' game, the second boss will occasionally tell the player Mr. Grimm that when he's dead, she might use his skull for a helmet. This alludes to ''Twisted Metal: Black'', where the incarnation of Mr. Grimm in that game was a Vietnam veteran who [[ImAHumanitarian ate his dead squadmate]] and did the same thing with his skull.
486* All over the place in ''VideoGame/TwistedWonderland'', with details referencing not only Franchise/DisneyAnimatedCanon but also the original fairy tales the works were based on.
487** This is most prominent with the main cast as they are based on pre-existing Disney characters. To note:
488*** Heartslabyul is one for ''WesternAnimation/AliceInWonderland'' with Riddle based on the Queen of Hearts and Trey, Cater, Ace and Deuce based on the card soldiers.
489*** Savanaclaw is one for ''WesternAnimation/{{The Lion King|1994}}'' with Leona as Scar and Ruggie as the hyenas. The lone exception is Jack.
490*** Octavinelle is one for ''WesternAnimation/{{The Little Mermaid|1989}}'' with Azul as Ursula and Floyd and Jade as Flotsam and Jetsam.
491*** Scarabia is one for ''WesternAnimation/{{Aladdin}}'' with Kalim as the Sultan and Jamil as Jafar.
492*** Pomefiore is one for ''WesternAnimation/SnowWhiteAndTheSevenDwarfs'' with Vil as the Evil Queen, Epel as the poisoned apple, and Rook as the huntsman.
493*** Ignihyde is one for ''WesternAnimation/{{Hercules}}'' with Idia as Hades.
494*** Diasomnia is one for ''WesternAnimation/SleepingBeauty'' with Malleus as Maleficent.
495*** The school's alchemy teacher, Divus Crewel, is one for ''WesternAnimation/OneHundredAndOneDalmatians'', as his character is based on Cruella de Vil.
496*** Ashton Vargas, the P.E teacher, is based on Gaston from ''WesternAnimation/BeautyAndTheBeast''.
497*** The magic history teacher Mozus Trein and his cat Lucius are based on Lady Tremaine and Lucifer from ''WesternAnimation/{{Cinderella}}''.
498*** Sam the shopkeeper is based on Dr. Facilier from ''WesternAnimation/ThePrincessAndTheFrog''.
499** Outside of the main seven Franchise/DisneyAnimatedCanon movies, Yuu's bedroom in Ramshackle dorm resembles Mickey's in the 1936 short ''WesternAnimation/ThruTheMirror''.
500** The 'blots' that form TheCorruption are a reference to either [[ComicBook/MickeyMouseComicUniverse the Phantom Blot]] or [[VideoGame/EpicMickey the Shadow Blot]].
501** Vil speaking into his phone to find out who is the "most beautiful" only for it to reveal that it's Neige, the boy twisted from Snow White, is a reference to the Evil Queen doing the same with her Magic Mirror in the original film.
502--->'''Vil:''' Mira, Mira. In my phone. At this moment, who is the most beautiful one of all?\
503'''Mira:''' Searching the web for the account with the most mentions of "beautiful"... Results: "Neige [=LeBlanche=]".
504** The game's first event, ''Happy Beans' Day! Reclaim the Golden Harp!'', brings to mind ''Mickey and the Beanstalk'' from ''WesternAnimation/FunAndFancyFree''.
505** The fairies that appear in the ''Fairy Gala'' event are a clear reference to the ''Franchise/DisneyFairies'' franchise, as the fairies are charged with changing the seasons within the school. Malleus also references the other kinds of fairies there are, calling back to the other fairy roles seen in the films. As further reference, the fairies make tinkling bell sounds in place of speech, as seen in ''WesternAnimation/PeterPan''. Malleus also mentions that fairies are rather stubborn and get angry at the littlest things, which is a possible reference to Tinker Bell’s original characterization.
506** Eliza, the ghost bride from the ''Ghost Marriage'' event, resembles the Beating Heart Bride from ''Franchise/TheHauntedMansion''.
507** According to Ace Trappola's SR Lab Coat homescreen lines, the rude talking flowers from ''WesternAnimation/AliceInWonderland'' live in the school's botanical garden.
508** The ''Wish Upon a Star'' event prologue is a complete reference to ''WesternAnimation/{{Pinocchio}}'', with the event proper being mixed with UsefulNotes/{{Tanabata}}. Even the Rhythmic music is taken from "When You Wish Upon a Star" from the same movie, which was also sampled to create the tune heard in Creator/{{Disney}}'s VanityPlate.
509** In the ''Scary Monsters'' Halloween event, Diasomnia decorates Ramshackle dorm with a Chinese aesthetic to match Diasomnia's [[ChineseVampire chosen costume theme]], complete with a giant [[WesternAnimation/{{Mulan}} Mushu]] just inside the front gate.
510** Outside of Disney, several character tics and plot points are inspired by and/or a nod to the original fairy tales and stories the movies are based on. One example is Jade's SSR dorm uniform Groovy art where he helps put red heels on Vil, who is twisted from the Evil Queen. This is a nod to the original ''Literature/SnowWhite'' tale, where the Evil Queen is punished by being forced to dance to her death in red-hot iron shoes.
511** Malleus never being invited to things is a reference to Maleficent not being invited to the christening of Aurora, which lead to her placing a curse on the infant.
512* ''VideoGame/UltimaUnderworld 2'' has the Trilkhai, who share their felinity, their backstory and [[SignificantAnagram the letters in their name]] with the Kilrathi of the ''VideoGame/WingCommander'' series.
513* VideoGame/{{Wario}} is often seen using an [[http://nintendo.wikia.com/wiki/Ultra_Hand Ultra Hand]] as a special attack because Nintendo engineer Gunpei Yokoi invented the device.
514* ''VideoGame/GameAndWatch'': ''Mickey and Donald'', with Mickey and WesternAnimation/DonaldDuck tasked with putting out a fire in a burning building, is strongly reminiscent of the WesternAnimation/ClassicDisneyShorts cartoon ''Mickey's Fire Brigade''. To further drive this home, Mickey's sprites are based on his classic 1930's design.
515* ''VideoGame/YourBizarreAdventure'', a ''Manga/JoJosBizarreAdventure'' FanGame, frequently references its source material.
516** Player characters with active Stands often mimic one of its original user's poses. For instance, a character who's summoned The World leans back slightly, much like DIO does [[https://static.jojowiki.com/images/9/92/latest/20191015215646/DioBurandoDesune.png after summoning it for the first time]].
517** The story mode's end credits work in no fewer than three allusions to the original series' anime adaptation:
518*** The first portion of the ending plays [[https://youtu.be/VRLEw3INDrw?t=99 the final portion]] of the song used to close out ''Vento Aureo'''s anime.
519*** The actual credits are scored to "Last Train Home" by the Pat Metheny Group, previously used as the second ending theme of ''[[Manga/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]''' anime.
520*** The very end of the credits plays part of "[[Music/{{Fragile}} Roundabout]]" by Music/{{Yes}} alongside the series' "ToBeContinued" arrow, much like how the first season of the anime ended most of its episodes.[[note]]The exact timing of the ending, where the bass drop coincides with the arrow's appearance, is closer to the various memes surrounding the anime's ending than the anime itself, however.[[/note]]

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