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5[[quoteright:349:[[VideoGame/EarthwormJim https://static.tvtropes.org/pmwiki/pub/images/bob_the_killer_goldfish.png]]]]
6[[caption-width-right:349:Earthworm Jim vs. Bob the Killer Goldfish. [[SarcasmMode What an impossible challenge!]]]]
7
8->''"There were sequences really near the beginning that kicked my ass until I was wearing my buttocks like a hat, while the closest thing to a final boss fight is basically you versus a wheelchair bound cross-eyed hobbit and you're armed with the BFG 9000."''
9-->-- '''Ben "[[WebAnimation/ZeroPunctuation Yahtzee]]" Croshaw,''' on ''VideoGame/Halo3''
10
11A Zero-Effort Boss is a boss fight that's about as threatening as [[CrateExpectations the crates]] you'd [[RewardingVandalism destroy for ammo]]. Against these foes, you'd have to fail on purpose if you wanted a GameOver. At its most extreme, [[ForegoneVictory you're incapable of losing the boss fight even if you actively tried to lose.]]
12
13The most common version is TheManBehindTheCurtain[=/=]NonActionBigBad variety. You have slaughtered the BigBad's {{Mooks}}, infiltrated the EvilTowerOfOminousness, battled through the [[EliteMooks Elite Guard]], and barely survived the fight against TheDragon. All that's left is the weak, unarmed, defenseless mastermind behind it all. A subversion of RankScalesWithAsskicking, usually the DragonInChief was intended to be the real FinalBoss, and [[PostFinalBoss this one-shot kill is meant to provide closure to the story]]. Or maybe it's just PlayedForLaughs that the [[NamesToRunAwayFromReallyFast Dark Lord Bludentiers]] is a fat slob who can barely lift a sword. Sometimes, there is an actual battle, but it's effectively won on the penultimate hit, requiring the player to finish off a vastly weakened enemy.
14
15A less common variety is that for some reason, perhaps EleventhHourSuperpower, you are invincible for the final battle. This invincibility may not be obvious at first, since you still suffer damage and get attacked, and only reveal itself when you lose all health. Either way, it's impossible to lose. In some cases, the player WinsByDoingAbsolutelyNothing, with not even a single button press required to defeat the boss.
16
17As part of the {{Denouement}}, a final boss of actually reasonable difficulty may have this as a sort of "last phase" after you've defeated the boss proper.
18
19Compare BreatherBoss and AntiClimaxBoss. Not to be confused with a CutsceneBoss, which is not only zero-effort, but zero-interactivity. Compare ClippedWingAngel, where a transformation is inferior or has an easily exploitable weakness. And compare PostFinalBoss, where you usually end up getting thrown one of these after the actual challenge at the end of the game to wrap up any lose plot threads or deliver a CoupDeGraceCutscene to finish off the wounded BigBad.
20
21Note that a fight doesn't count as a Zero-Effort Boss if you spent ten hours LevelGrinding to kill the boss in one hit; that's not zero-effort, since you actively put in the time and energy to get strong enough to beat the boss that way. In order for the fight to count as zero-effort, it should come at a time when the player is at a reasonable level of power for the point in the game at which the boss is encountered, without any sort of level-grinding or exploitation of RPGElements if the game includes them. It's only zero-effort if you've gone through the game without taking the time just to get stronger without doing anything else, and you still win the fight effortlessly.
22
23Contrast HopelessBossFight, which relates to boss battles you cannot win for the sake of the plot. Also compare with, as despite being portrayed as being opposites, they are often functionally identical in that with both tropes the game will progress at the end of the fight regardless of the player’s performance.
24----
25!!Examples:
26
27[[foldercontrol]]
28
29[[folder:Action Adventure]]
30* In the UsefulNotes/ZXSpectrum game ''Avalon'', the BigBad Avelach is a BrainInAJar who is easily despatched with a single blow of your sword.
31* ''Franchise/TheLegendOfZelda''
32** In ''VideoGame/TheLegendOfZeldaMajorasMask'', the [[TheHeavy Skull Kid]] is this when the player encounters him near the end of the game on the final day. He can summon the Moon to drop, but doesn't attack Link any other way. All the player has to do is play the Oath to Order so the Giants can stop the moon. The Skull Kid will promptly have a mental breakdown and faint. The only possible way to lose is to wait for the Moon to drop in the five minutes allotted.
33** Armogohma's a pretty easy boss to begin with in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', with her only offense being a laser that does not-too-great damage and spawning a bunch of weak spiders. Then when you finally kill her, you have to face her terrifying second form... her eye falling out and turning into a little spider that dies to one sword slash, three arrows, or one bomb arrow. [[https://www.youtube.com/watch?v=eY3Guv2KNhM&t=2m49s It's mostly worth it for the look on Link's face.]]
34** [[spoiler:Dark Beast Ganon]] in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' is practically an interactive variant of a CutsceneBoss, except that you can die [[spoiler:if you don't dodge his breath attacks. This isn't particularly hard (especially on horseback, which you're put on by default at the start of the fight). Zelda tells you exactly what to do and the boss fight mostly belongs to her — the player and Link already put in the hard work of defeating Ganon's other five forms]].
35** In ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', at one point you have to fight [[spoiler:a brainwashed Yunobo]]. Keep moving to the side and you will easily avoid his charge attack, and then attack him while he is dazed. You can only hit him once after each charge - but he only takes three hits.
36** Following in his Malice spawn's footsteps, Ganondorf's final form, [[spoiler:Demon Dragon]], is as simple as [[spoiler: jumping off the Light Dragon, landing on him where his weak points are, hitting the weak points a few times to destroy them, then getting another ride from the Light Dragon (who seems to fly directly at you as you fall) and repeating the process, with the last weak point being on his head but not much harder to get to than the others. His only attack is energy balls that are easy to dodge.]]
37* ''VideoGame/OnimushaDawnOfDreams'': the climax of chapter 7 has Soki finally stop holding back and going full [[SuperMode Black Onimusha]] to confront Hideyoshi and his cronies. The first two phases of the battle (a fight against a bunch of Yellow Genma Generals and a fight against Hideyoshi) has Soki ''completely invincible'', enemy attacks can knock him around a bit and stun him, but cannot hurt him the slightest. Subverted once you deplete Hideyoshi's first health bar, at which point he gets serious too and can actually wound Soki.
38* The Mist Noble in ''VideoGame/SekiroShadowsDieTwice''. The battle itself is more of a formality than anything, the player having made it through a particularly challenging area. But still, it's quite hard to actually ''lose'' to it; even though it can theoretically attack, its speed and damage are so pathetic it takes far, far more time to lose to it than just killing it – and since it's very easily staggered, it is impossible for it to retaliate once the player starts attacking.
39* As if ''VideoGame/Superman64'' wasn't broken enough already, the ''final boss'' is one of these. It's ''supposed'' to be a fight against Lex's compatriot Braniac, who in the source material is a considerable threat. In-game, ''he has no [=AI=]''. You can wail on him with no chance of retaliation as long as you don't use heat vision (which causes him fire a beam in response), and [[SkippableBoss you don't even need to fight him]]; you can just walk past him and he'll just stand there while you foil Lex's plot.
40[[/folder]]
41
42[[folder:Action Game]]
43* In ''VideoGame/CannonFodder 2'', after blasting your way through dozens of nigh-on-impossible battles, your last mission is to assassinate a general. Your squad appears on a tiny map, positioned practically right next to him. He's unarmed. You're not. Bang. According to Stoo Campbell's Web site, this was meant to represent a firing squad.
44* When you encounter Mysterio in a store in ''VideoGame/SpiderMan2'', the intense battle music begins, his life bar, which is much, much bigger than any of the games other boss', appears on-screen, and it appears that you're in for one hell of a fight... until you realize that his only "attack" is yelling increasingly desperate (and ultimately, ineffectual) threats at you, and that his whole life bar is completely drained with a single punch. It's obviously a joke, and fits with the character's status as a MasterOfIllusion. It also embodies his VillainDecay, since when he first popped up, he was attacking the city with robot drones and attempting to steal the Statue of Liberty, but when you run into him for the final battle, he's holding up a convenience store.
45* ''VideoGame/{{Contra}} - Operation C'' ends its final stage with a combat cyborg, followed by a hallway with a trio of timed deathtraps, leading up to... [[BrainInAJar an alien cell in a giant jar]]. You can still die, as there's a bottomless pit in front of you, but the cell itself has no form of defense.
46* In ''VideoGame/{{Gungrave}}'', after beating the last boss, you are left only with the game's BigBad... who just stands there and lets you shoot him. It'd be a cutscene boss, except the game does force you to press x to kill him, and if you refuse to press anything, then you just stand there with your gun trained on him forever.
47* The final bosses in ''VideoGame/LegacyOfKainSoulReaver2'' would normally be pretty challenging, if not for the bit where you're, y'know, impossible to kill...
48* ''VideoGame/HollowKnight'':
49** The final boss of the first trial at the Colosseum of Fools is Zote the Mighty, a FakeUltimateHero you've met several times before (and saved his ass from two sticky situations). His swordplay is pathetic, he keeps falling on his face, and his wooden nail can't damage you. The real challenge is surviving the [[HardLevelsEasyBosses Trial of the Warrior]] ''before'' fighting Zote. [[spoiler:His dream variant, Grey Prince Zote, is a different story, fueled by his admirer's perception of him.]]
50** The three Dreamers each go down without putting up any sort of fight. Just getting to their places of repose is far more difficult.
51* In the ''VideoGame/LegoStarWars: The Skywalker Saga'' adaptation of ''Film/TheLastJedi'', Rey gets into a scuffle with Luke on Ach-To. He has only one health bar in a game where the vast majority of bosses have at least two, his health is extremely low, to the point that you can knock most of it off in a single basic combo, and he's foregone a lightsaber in favor of a staff, meaning his damage is not much better. It's not at all unlikely for him to go down in under ten seconds, especially since most players will be heavily upgraded by the time they get to him.
52* ''Franchise/{{Metroid}}'':
53** ''VideoGame/SuperMetroid'': The last phase of the Mother Brain fight, in which Samus obliterates her with the newly-acquired Hyper Beam.
54** ''VideoGame/MetroidOtherM'' has [[spoiler:MB]], the cybernetic reincarnation of [[spoiler:Mother Brain]], who is incredibly easy to beat despite being built up to be quite threatening. Most players will kill her ''by accident'' while trying to desperately fend off [[spoiler:at-this-point-invincible [[DemonicSpiders Desbrachians]]]]. Downplayed in that [[GuideDangIt it isn't made clear exactly what you're meant to be doing]] in the fight anyway, so you could find yourself spending several minutes blasting away before you accidentally beat it or suddenly realize that [[spoiler:the Desbrachians are just there to distract you from aiming at MB herself, who is standing ''far'' in the background]].
55* [[spoiler:Zeke]] in the Evil ending of ''VideoGame/InFamous2''. It's justified as he understands that he is just a regular human, and is even considerably weakened by a terminal disease to boot, and stands no chance against the super-powered Cole, but believes that he still has to try to [[spoiler:prevent Cole from destroying the RFI and killing all non-[[DifferentlyPoweredIndividual Conduits]]]]. It's more a LastStand than anything.
56* ''VideoGame/JamesBond007'' for the UsefulNotes/GameBoy has this. One mid-game boss is a big, burly man that the game has hyped up as being a major threat. However, he's actually a wimp; he gives up after one hit from any weapon and starts ''crying''.
57* At the end of the first chapter of ''VideoGame/AliceMadnessReturns'', you face the Dormouse and March Hare, who are driving a giant robot. Dramatic music begins to play, the robot begins to prepare its attack... then a giant teapot falls from the ceiling and kills them both. WordOfGod states that while a boss fight was originally planned to be implemented, the developers lacked the time to properly implement it, and as such the two were disposed of in a cutscene.
58* In ''VideoGame/AdventureTime: Hey, Ice King! Why'd You Steal All Our Garbage?!'', there's Bliblob, the Cutest Warrior (one of the Cute King's lackeys from the episode "Conquest of Cuteness"). He is destroyed in one hit.
59* Franchise/BatmanArkhamSeries has a couple of instances of bosses being easily beaten, usually via cutscene but sometimes cause they're just that easy:
60** Every Joker fight in the ''Arkham'' series is one of these, with the exception of Joker [[spoiler:jacked up on TITAN]] at the end of ''VideoGame/BatmanArkhamAsylum'':
61** In ''VideoGame/BatmanArkhamCity'', the second time you meet ComicBook/TheJoker [[spoiler:(or Clayface posing as him, at any rate)]], he decides he's going to take on [[BadassNormal Batman]] in a fistfight. [[CurbStompBattle This goes about as well as you'd expect.]] Subverted when Joker gets back up and [[FlunkyBoss decides to even the odds with some minions]].
62** ''VideoGame/BatmanArkhamOrigins''
63*** The fight against Joker himself is simply [[PressXToNotDie a quick-time event]].
64*** The Electrocutioner talks up a big game and is armed with shock gauntlets, but is immediately floored by a single kick from Batman.
65** ''VideoGame/BatmanArkhamKnight'':
66*** [[spoiler:It's impossible to lose the final fight against the hallucination Joker in Batman's head. You can just keep hitting him (some players have reached combos of ''999'', if you ''[[VideoGameCrueltyPotential really]]'' [[VideoGameCrueltyPotential want to make him suffer]]) before taking him out with an Environment Takedown]].
67*** If you complete all of the Militia sidequests in Knight, then you get to fight against Deathstroke, but in a tank battle and when you defeat his tank, he jumps out making it look like it will be a regular boss like in Origins, only to be defeated in one hit via cutscene.
68* The various encounters with Captain Hayashi in ''VideoGame/JetSetRadio Future'' are like this. He sports a very large health bar and is usually accompanied by several members of the Rokakku Police, but he's a terrible shot, and the shots he does land don't do a lot of damage. On top of that, he's defeated like every other mook in the game; by knocking him over and tagging him. There's even a point where you can knock him over off a building and instantly win!
69* PlayedForLaughs in the [=DS=] version of ''WesternAnimation/Ben10AlienForce: Vilgax Attacks''. After stalemating with Ben the whole fight, Albedo transforms into [[RealityWarper Alien X]]. But since Alien X requires an agreement between 3 personalities to do anything, Ben just knocks him over and carries on. TheStinger shows Albedo to still be trapped there and an episode of ''WesternAnimation/Ben10UltimateAlien'' reveals he was trapped as Alien X for a year.
70* Both Mom and Mom's Heart in ''VideoGame/TheBindingOfIsaac'' become this if you enter the fight with a fully-charged Bible, as both are a OneHitKill against her ([[PressXToDie don't even think about using it against any of the]] {{True Final Boss}}es [[PressXToDie beyond that, though]]).
71* In ''VideoGame/AxiomVerge'', the aborted clone of Athetos just sits there waiting for you to kill it. It's also a SkippableBoss.
72* ''VideoGame/{{Shantae}}'':
73** ''VideoGame/Shantae2002'': After an intense air battle with the DragonRider boss, the Dragon finally perishes, leaving only the Rider... and he doesn't have any weapons. One quick attack later, and the [[PlotCoupon Twinkle Stone]] is yours.
74** ''VideoGame/ShantaeRiskysRevenge'' does something similar with the Hypno Baron, only this time, it's his [[OurLichesAreDifferent skull]] that's trying to bounce away in hapless terror after you destroy his body. Taking the hopping skull out not only gives you the last [[MacGuffin Magic Seal]], he also [[MoneySpider drops 5 gems]].
75* ''VideoGame/MeatBoy'' had most of its boss fights do this.
76* In ''Bloody Wolf'', there is a boss who only fights with a knife. The first time you fight him, you are also restricted to using your knife for non-specified reasons, making him a possible threat. The second time, you can use your gun, which kills him with one hit.
77* ''VideoGame/{{killer7}}'':
78** The battle against the Handsome Men is predetermined; the Smiths will always win 4 - 3, though there is considerable {{symbolism}} and {{foreshadowing}} in the fight. For example: [[spoiler:Harman is a Decoy Protagonist to Garcian, much like how Handsome Red, Harman's opponent, is one to Handsome Pink, Garcian's opponent]].
79** The FinalBoss, [[spoiler:Greg Nightmare]], is the type that's very, very hard to lose to [[spoiler:(provided you can figure out that Garcian can pick up the Golden Gun). The Post Final Bosses, Emir Parkreiner and the Last Shot Smile, cannot be lost to]].
80* ''Franchise/AssassinsCreed'':
81** A staple of the games, as the bosses are just regular humans and thusly vulnerable to getting a blade shoved into their neck, no more or less than every other person. There are still some targets that you could call a boss fight, but those are mostly people that know how to block your attacks. Justified in that it is about assassinations, and in most encounters, you are supposed to get them when they don't expect it.
82** ''VideoGame/AssassinsCreedBrotherhood'': The first target, the executioner, is such an easy target that it's actually a lot harder to kill him ''without'' satisfying the optional objective.
83** ''VideoGame/AssassinsCreedIII'': [[spoiler:In the present, Daniel Cross]] suffers a sequence of the bleeding effect, meaning that he runs around in a big room like a lunatic and you can just wait on the spot you are standing until he comes around. [[spoiler:Vidic is even more extreme, as he is killed in what is essentially a cutscene where you have to press X once.]]
84* In ''VideoGame/SpecOpsTheLine'', the final boss battle is dealt with no more than a single click — you just have to decide where your gun is pointing, [[spoiler:at the BigBad Konrad, or at yourself]].
85* Special mention goes to [[spoiler:General Scales]] from ''VideoGame/StarFoxAdventures''. [[spoiler:The game has been building him up to be the FinalBoss, but once you confront him, the fight is immediately interrupted by Andross, who forces Scales to surrender the final Krazoa Spirit to Fox. The cutscene immediately triggers by simply pulling out Krystal's staff for battle, but if you chose to wait around for a while, you'll find that Scales won't put up a fight anyway. He'll just prance around the arena and wait for you to attack, not even making the first move himself.]]
86* In ''VideoGame/CastlevaniaIIBelmontsRevenge'', the boss of Crystal Castle, Dark Side, has only one means of attacking: teleporting to whichever side of the room is closest to you and commanding the storm cloud above to drop a bolt of lightning on you. If you stand in either side of the room the cloud ''can't get close enough to line up a shot'', meaning all you really have to do is hop on the spot and whip the air where he'll appear. Even if you don't figure this strategy out, he's a BreatherBoss at absolute worst.
87* How to defeat Dracula as Richter Belmont in ''VideoGame/CastlevaniaSymphonyOfTheNight'': Take the Holy Water that you find right inside his room, and do an Item Crash. It hits the whole screen and does insane damage at very little cost, such that it'll most likely kill him the moment he's done transforming. Even if you haven't picked up the Holy Water or didn't read the manual, he'd still have to work out to be called a WarmUpBoss; he doesn't do much damage and he's a gigantic target, and if your health does hit zero, Maria shows up to fill it back up on top of making you invincible for the rest of the fight. The Holy Water Item Crash is such a broken starting move that it's a major reason "Richter Mode" is considered to have HardLevelsEasyBosses. [[spoiler:Note that the ''real'' purpose of this fight, [[GuideDangIt not that the game tells you]], is to tweak Alucard's base stats depending on how and what you do. Finishing quickly without "dying" gives Alucard higher stats, finishing without taking a hit and not using a special weapon starts you with 14 luck, and "dying" starts you with lower stats and a high potion.]]
88* Death is normally one of the hardest bosses in the franchise, but in ''VideoGame/CastlevaniaIISimonsQuest'', you can simply go right past him and collect the mansion's PlotCoupon. Should you choose to actually fight Death to obtain the powerful Golden Knife weapon, you don't even need to be ''present'' to win; you can simply drop a Garlic in front of him, and then set the controller down to call a friend or fix a plate of nachos; Death will remain stunlocked in place, completely unable to move or attack, until he's destroyed.
89* ''VideoGame/{{Okami}}'' has the fight against Nechku, a mechanical owl demon. Nechku is guaranteed to lose, because you'll be accompanied by Shiranui, a far more powerful previous incarnation of yourself, who'll tear that owl apart. The main challenge here is to avoid taking any damage.
90* The metroidvania ''VideoGame/SuperEpicTheEntertainmentWar'' has the Game Design Thief, who traps you into a retraux 8-bit mini-game. Once you complete it, and you get to confront the boss himself, he goes down in one punch.
91* ''VideoGame/{{Rengoku}}'': [[spoiler:[[TrueFinalBoss AI Deucalion]] is the last enemy in the second game]], but it doesn't attack. It calls Gram a WarGod and hopes he enjoys fighting forever, [[spoiler:with a teleporter to return to the game. Alternatively]], if you attack it, it dies in a couple of hits [[spoiler:and shows the ending cutscene]].
92[[/folder]]
93
94[[folder:Beat 'em Up]]
95* The so-called "final boss" in ''ComicBook/TheIncredibleHulk'' for the Super NES and Genesis/Mega Drive is the Leader, one of the Hulk's deadliest foes in the comics, thanks to his tremendous intellect... but in the game, all he does is stand in one place and laugh. Though he laughs off normal punches, just one uppercut is enough to defeat him, sending him tumbling down a BottomlessPit.
96** See it [[https://www.youtube.com/watch?v=VNUNLh2YF9Q here.]]
97** Even funnier, you can transform back into Bruce Banner in this game by taking a pill. His shotgun kills the Leader in one hit.
98* Having slashed your way through Bangler's entire military in ''VideoGame/TheNinjaWarriors'', you corner Bangler himself in a dead end in the capitol building. He cowers, hyperventilating, against the wall, and takes a single unopposed slash to kill. However, you ''do'' have to walk across the entire width of the screen to do this, as for some reason he's completely immune to your shurikens. If you take too long to kill him, he ''will'' take out a gun to shoot you. But you have to be ''trying'' in order for him to do so.
99* Obscure UsefulNotes/ZXSpectrum game ''Oriental Hero'' is so impossibly difficult that the only way to even reach the final boss is cheating. The final boss himself, on the other hand... well, [[https://www.youtube.com/watch?v=jnrDI_Bn3rA look for yourself]].
100[[/folder]]
101
102[[folder:Card Game]]
103* ''Franchise/YuGiOh'':
104** Mokuba tends to fill this role in games where he's a playable opponent, with his most famous showing likely being in ''Stairway to the Destined Duel'': he's only unlocked by ''[[MercyMode losing]]'' at least five times, and he's the easiest opponent in the whole game. He never plays monsters in Defense, and the vast majority of his cards have terrible statlines (his strongest card is Kanan the Swordmistress, with a whole 1400 ATK). His Spell/Trap lineup is also dismal at best, with only a single copy of Magic Jammer for his Trap-based needs, and ''occasionally'' Raigeki and Dark Hole, two strong mass-removal cards that mean little when the most he can do is swing for a tiny amount of damage. The ''only'' strategy he has that poses any kind of threat is that he can sometimes have Cyber-Stein in his deck, which he can then use to summon Blue-Eyes Ultimate Dragon... at the cost of a massive chunk of LP that he may not be able to pay, and Blue-Eyes, though big and scary, is ''very'' [[FakeUltimateMook easy to take down]]--if you have Magic Cylinder, he can outright OTK himself.
105** In ''VideoGame/YuGiOhTheSacredCards'' and ''VideoGame/YuGiOhReshefOfDestruction'', Tristan's deck is undertuned to borderline comedic levels, with his strongest monsters topping out at 400 or 500 ATK--on par with the weakest cards in your starter deck. At that point, the only way to lose to him is to just refuse to play cards at all, and even then, it'll take him six or seven turns to bring you down.
106** Dorothy of the ''VideoGame/YuGiOhTagForceSeries'' tends to fill this role whenever she appears, being a very weak opponent you can defeat for a free win. Several of her decks aren't even capable of Summoning, and others need to throw in a ton of work just to play cards with over 2000 ATK. One of the funnier ones is in ''3'', where she runs a variant of the Empty Jar mill (a deck based on spamming Morphing Jar and Cyber Jar to deplete the opponent's deck)... only she depletes her ''own'' deck faster than she does yours, so she usually ends up killing herself on her own first turn.
107* Wager Master in ''TabletopGame/SentinelsOfTheMultiverse'' (both tabletop and digital versions) is a LuckBasedMission par excellence, meaning that while he ''can'' be a difficult fight, he can also queue up the wrong sequence of effects and ''lose before the game even begins'' - if, for example, he's taking on a team of heroes with even starting HP, and he gets two plays of Wagelings (which deal one damage to each hero) and Losing to the Odds (instant win for the heroes if all their HP is even and below their starting total) as his starting plays, the heroes all take two damage, and then Losing to the Odds discovers that they have even HP below their starting total and Wager Master loses instantly.
108[[/folder]]
109
110[[folder:Fighting Game]]
111* The Shainto clan in ''VideoGame/BushidoBlade 2'' face an [[SNKBoss insanely difficult]] boss battle, but after this enemy is finally killed, the player learns that he was merely TheDragon and the true leader of the Narukagami is... an unarmed young woman kneeling in the next room. She patiently awaits her death, but the player can choose to spare her if so inclined.
112* The final form of Master Core in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' is just a glowing sphere. It never attacks and moves only to re-position itself at the center of the stage. The only way to lose here is to accidentally (or intentionally) walk off the ledge and fall past the stage boundaries. It does have a OneHitKill move that it uses if left idle for too long, but you won't ever see it unless you're trying to (and it dies immediately afterwards anyway).
113* A few spirit battles in ''VideoGame/SuperSmashBrosUltimate'' are ridiculously easy, often to reflect the fact the character represented by those spirits is a OneHitPointWonder in their origin game:
114** [[Franchise/{{Pokemon}} Shedinja]] is a Stamina Battle where the opponent has only 1 HP and a brief period of invincibility at the beginning of the fight. Even the weakest jab can take it out as soon as its invincibility wears off, and even if you let it attack, you have enough HP to survive and land that one hit regardless of what it hits you with. However, its invincibility does renew itself constantly, so you need good timing to land that one hit you need.
115** True to the source game, [[VideoGame/EarthBound1994 Buzz Buzz]] is defeated by literally swatting him away (he's a really tiny Mr.G&W who starts with 300% damage).
116** [[VideoGame/FireEmblemGaiden Child Alm and Celica]] are two Villagers who do nothing but try to run away. You're given two full minutes to catch up to them and pummel them into oblivion.
117* In the obscure game ''Ka-Ge-Ki: Fists of Steel'', you see your defeated enemies repeatedly being thrown down into the sewers by one villain. When this guy fights you himself (and he's the second-to-last opponent in the entire game), he goes down from one punch. Even better! If you ''don't'' hit him at all, after a few seconds, the referee will run in, end the fight, and [[ForegoneVictory give you the win!]]
118[[/folder]]
119
120[[folder:First-Person Shooter]]
121* In ''VideoGame/FirstEncounterAssaultRecon'', you spend the entire game trying to find Paxton Fettel. You eventually come across him kneeling in a small cell. He starts babbling madly, but one pistol shot to the head takes care of him and his psychically-controlled clone soldiers.
122* ''VideoGame/{{Marathon}}'' has you fighting through an entire alien army to find and kill the alien general. But when you find him, he turns out to be a deskbound pushover, with no weapons and no attacks. He does, however, have a rather sizeable legion of bodyguards in the same room.
123* Near the end of ''VideoGame/NoOneLivesForever'', the player finally comes face to face with Baroness Dumas (basically the Big Bad, though there is another BossBattle after her). While she does shoot you, she doesn't move, and is defeated with a couple of shots from your own pistol. The real point of the level begins after you defeat her, which is to get everyone away from the area before she blows up (she turned herself into an ActionBomb). The handful of Mooks that appear afterwards with submachine guns are more dangerous.
124* ''VideoGame/{{Borderlands 2}}'':
125** [[MeaningfulName Face McShooty]] needs your help. Shoot him in the face. Even better than a boss, since this counts as a side-quest, meaning you get an experience-point reward. And an achievement if you're playing on Steam or the Platform/XBox.
126** ''Sir Hammerlock's Big Game Hunt'' has [[spoiler:Professor Nakayama]], who more or less defeats himself when he trips and falls down a flight of stairs after coming out to confront you. Getting to him however is the hart part with all the savages, creatures and Jackenstein in the way.
127** ''Tiny Tina's Assault on Dragon Keep'' has [[Series/GameOfThrones Prince Jeffrey]], who immediately surrenders in a single hit. You can then proceed to slap him some more just to hear him whine some more (at least until Tina runs out of dialog for him).
128* ''Franchise/{{Halo}}'': While ''VideoGame/{{Halo 3}}'' provides the page quote (as of 8/2016), ''VideoGame/{{Halo 4}}'' is worse. The final enemy is beaten through PressXToNotDie; the final "battle" isn't ''easy'' so much as actually, literally, ''not there at all.''
129* ''VideoGame/{{Hexen}}''
130** Traductus is borderline because making him a trivial challenge requires having the sense to use the right trick. He uses the Cleric's ultimate weapon, Wraithverge, which fires a powerful AlwaysAccurateAttack that keeps damaging its target for a while. But keep using Discs of Repulsion to counter it, and the wraiths will accurately target ''him'' instead.
131** The FinalBoss Korax would be tough... except that you can find an Icon of the Defender right before getting to him, and it makes you completely invulnerable to all attacks for long enough to finish him off.
132* This is the final boss of [[VideoGame/GoldenEyeWii GoldenEye on the DS]] in a nutshell. The only thing you have to do to kill the final boss in the game is simply shoot him. You don't even have to aim down your sights.
133* Nemeroth of ''VideoGame/Warhammer40000SpaceMarine'' is one of these. You spend several minutes killing cannon fodder demons while Nemeroth transforms into a Daemon Prince. Instead of actually fighting him, however, you tackle him off the tower and... QTE him to death. It's not even hard, or even failable. Even a chimpanzee could beat this boss as long as it keeps hitting buttons.
134* ''VideoGame/ShadowOfTheWoolBall'': After you defeat the final boss, the BigBad himself only stands there and seethes, and can be dispatched with a single attack.
135* ''VideoGame/PerfectDark'' has the Duel mission, which is ordinarily [[ThatOneSidequest difficult]] almost to LuckBasedMission levels... unless you're facing Jonathan Steinberg. The guy was actually fairly competent when he was helping you, but when he's in the Duel, he's apparently taken correspondence courses at the ImperialStormtrooperMarksmanshipAcademy, and misses every single shot even at point-blank range. You can be standing perfectly still right in front of him, and he'll still merrily fire every single shot into the wall behind you. This is because he's still coded as an ally, and therefore to avoid friendly fire. The only way to get killed is to either get into extreme close range, at which he uses a melee attack, or use cheats to give him a rocket launcher, at which he can kill you by splash damage.
136* ''VideoGame/QuakeI'': Shub-Niggurath's lair is full of monsters protecting the EldritchAbomination, but Shub-Niggurath herself is completely immobile and effectively helpless. She's immune to physical harm, but all you need to do to defeat her is step inside [[BossArenaIdiocy a handy slipgate]] at the right moment and TeleFrag her.
137* ''VideoGame/{{Ultrakill}}'' features a secret area with a "boss fight", the Cancerous Rodent ([[WebVideo/Civvie11 hey, Civvie!]]). Despite showing up with great fanfare and having a cool orchestral theme, the Cancerous Rodent is the size of a mouse, has no attacks, does nothing but slowly move forward, and dies in one shot from any weapon. Of course, upon leaving the secret area, you are then confronted by the Very Cancerous Rodent, which is an actual boss fight.
138[[/folder]]
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140[[folder:Gamebooks]]
141* While the ''Literature/FightingFantasy'' franchise have it's share of {{That One Boss}}es, sometimes the book will cheap out and give you some ridiculously pathetic final encounter.
142** The final enemy, Cyrus, from ''Literature/SpaceAssassin'', has 9 in SKILL, which could be reduced to 8 if you have the right items. Somewhat justified, because while Cyrus is an EvilutionaryBiologist responsible for the death of entire planets, he spends most of his time in his lab and never actually saw combat (at least not from up close), compared to your character, the titular Space Assassin who had "[[MasterOfAll Mastered 25 Different of Combat From Across the Galaxy]]".
143** After defeating Morgana from ''Literature/MasksOfMayhem'', you still have one last battle, against the traitor [[spoiler: Ifor Tynin, your court wizard]], whose Skill is a puny 8 points, which is hardly a challenge considering you just defeated his boss, the Skill 11 Sorceress Morgana.
144** Chingiz and his [[DaddysLittleVillain equally evil daughter, Meghana]] from ''Literature/DaggersOfDarkness''; you spend the entire book trying to lift a curse Chinghiz inflicted on you, and after you succeed, you confront Chinghiz... [[spoiler: only for him to be KilledMidSentence by his daughter, who backstabbed him in the last second]]. She will then goad you into a fight, but as it turns out [[spoiler: you're supposed to refuse the fight, causing the second death curse to backfire and destroy Meghana for you]]. The entire confrontation lasts for 3 pages without as much of a fight, although you could still die from making the wrong choices.
145** Sharcle the thief, a.k.a [[spoiler: Henry Delacor]] from ''Literature/EyeOfTheDragon'', the brigand and con artist responsible for your entire predicament, and trying to kill you after you exited the dungeon with the priceless gold dragon only for your Dwarf friend to [[TakingTheBullet take the arrow meant for you]] allowing you to fight Sharcle up close. By this point, you have already defeated giant trolls, grotesque EldritchAbomination monsters, an insanely tough [[RockMonster Gigantis]]… and you realize Sharcle only have a SKILL of 8, barely even the same level as mid-tier enemies. What's even better, you need to hit him only twice, and [[DIrtyCoward he will start begging for you to spare his life]], which you refuse.
146** ''Literature/{{Sorcery}}'' has the massively-hyped Archmage of Mampang, an all-powerful enemy whose confrontation took ''four'' books to conclude... and the moment you meet him, it turns out his skill is merely 7 points. You can OneHitKill him with a spell if you're a wizard, or defeat him in combat as a warrior (which shouldn't be too hard for a hero who had slain a SKILL 12 Manticore in the ''first'' book's climax).
147* Literature/TheFortressOfTheBlackCauldron: [[PlayedforLaughs Played for laughs]] with the elf shaman. He is responsible for the torture and murder of many innocents, and he has emprisoned a vampiress (one of the most dangerous creatures in this world), feeding on the power of her tainted blood. When he sees you and the PB, who warned you of the threat his curses represents, he starts an intimidating ritual dance and throws a small duel effigy at you...
148** If you are a [[ActionHero warrior]], you catch the effigy and send it back to him, breaking his nose before ending him. The barbarian commands you for such a quick duel.
149** If you are a [[FarmBoy farmer]], the effigy just bounces of your brow, and when his chants and his dance start to irritate you, you just walk up to him and break his neck. The barbarian laughs and explains what the shaman wanted to do.
150** If you are [[LovableCoward cautious]], you focus on the effigy that fell on the ground and understand what it is. While you are occupied, [[InTheBack he tries to rush you]], but slips in a puddle of blood and [[HoistByHisOwnPetard impales himself on the ornamentation]]. The barbarian congratulates you on your technique, impressed that you managed to kill your enemy without even touching him.
151** If you are [[LovableRogue resourceful]], you wait for a dance move which leaves defenseless and kill him immediatly. The barbarian is disappointed that you attacked him without letting him finish his presentation.
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154[[folder:Idle Game]]
155* In ''VideoGame/ArmoryAndMachine'', we have the Writhing Mass in the Bio Swamp. Every enemy in the Bio Swamp has moves that either do nothing or ''damage themselves'', and the boss is no exception. The only way to lose against it is to use Explosive Trap (which will kill it but greatly damages yourself too) and have your maximum HP below 920, since you win if you survive that. The [[OptionalBoss Star Writhing Mass]] is an upgraded version of it found in the BonusDungeon, boasts [[DamageSpongeBoss the most health in the game]]... and it ''still'' uses moves that do nothing or hurt itself.
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158[[folder:MMORPG]]
159* In the "[[WhamEpisode While Guthix Sleeps]]" quest in ''VideoGame/RuneScape'', Lucian summons two [[EldritchAbomination Tormented Demons]] to try to kill you. You touched the Stone of Jas before that, [[GodMode which bumped up all your stats to level 255]] temporarily (the maximum is 99, and you can only get about 30 additional levels with potions in comparison). Oh, you also regenerate any lost health during the battle, so if you wanted to, [[CherryTapping you could remove all your armor and punch the tormented demons to death when it is not using Protect from Melee]].
160* ''VideoGame/CityOfHeroes'' has Sally, the Giant Monster swimming in Lake Salamanca. Tag her with one attack — [[CherryTapping any attack]] — and she submerges.
161* In ''VideoGame/{{RIFT}}'', any boss fight in "Instant Adventure" or "Intrepid Adventures" mode is at least a [[DownplayedTrope Downplayed]] example of this trope. While enemies still deal damage, it's scaled such that unless players are [[TooDumbToLive standing in the fire]][[note]]failing to avoid abilities which are intended to be avoided rather than tanked[[/note]], a single attentive/raid-spec healer or two should be enough to easily cover the whole raid. When players do die[[note]]usually due to inattention on their part or the healers', unfamiliarity with fight mechanics, or the odd [[RingOut terrain-related death]][[/note]], they are able to access unlimited respawns with only the usual respawn penalties[[note]]which still allow 10 near consequence free deaths[[/note]] and are merely taken out of the fight for as long as it takes to run back from the respawn point and reengage, rendering death merely a humiliating nuisance. The only real failure condition remaining is the generous 20-minute timer on the fights, which would generally require coordinated (in)action to fail, or an almost-empty party with insufficient healing to prevent the few remaining members from repeatedly dying, in turn preventing them from applying damage.
162* ''VideoGame/ToontownCorporateClash'': The "Boredbot"[[note]]A spoof of the Boardbots only accessible during the annual April Toons event[[/note]] Chief Operations Officer, Ottoman. His "boss fight" is a cutscene where you watch him work for [[OverlyLongGag about 22 minutes]], rambling about the Chairman.
163[[/folder]]
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165[[folder:Platform Game]]
166* The ''VideoGame/AladdinCapcom'' game features a pyramid level. The boss of this level is Abu wearing an Egyptian mask. It's impossible to lose this fight; one jump onto Abu's mask, and the boss fight ends. Abu can't even damage Aladdin, and there's no time limit. Abu will just wander back and forth until you run out of patience and jump on him.
167* The arcade version of ''VideoGame/BionicCommando'' features what may be one of the earliest examples; the [[https://www.youtube.com/watch?v=pkFIIPfsHos Final "Boss"]] is an unarmed general ''weaker'' than the generic Mook fought through the game.
168* After you fight the Vizier's magical duplicates in ''VideoGame/PrinceOfPersiaTheSandsOfTime'', the actual Vizier takes only two hits to defeat. One to knock him out a window, then one to finish him after he somehow gets back up and ineffectually threatens you and Farah.
169* Dracula's final form in ''VideoGame/IWannaBeTheGuy.'' [[spoiler:It's a [[Franchise/{{Kirby}} Waddle Doo]] incapable of doing any damage, in a game where just about ''everything'' [[EverythingTryingToKillYou does damage]] to your OneHitPointWonder.]]
170* In ''VideoGame/YouHaveToBurnTheRope'', the protagonist has unlimited health, and the only boss (the only enemy, actually) dies after a single hit from a [[BenevolentArchitecture falling chandelier]]. You don't even have to time the chandelier-drop correctly; [[TooDumbToLive the boss will always walk right under it when it starts to fall]].
171* In ''VideoGame/{{Ristar}}'', Adahan, the boss of [[LethalLavaLand Planet Scorch]], spends most of the fight at roughly the ideal difficulty. After you've landed the penultimate blow, however, the [[PoweredArmour robot mole]] explodes, and you see its damaged remains fall from up high. Followed by the pilot, who now tries to continue the fight despite being completely harmless without his armoured suit. He starts crying the next time you hit him.
172* Bob the Killer Goldfish from the first ''VideoGame/EarthwormJim'', unsurprisingly, since he is a goldfish in a bowl. You reach him at the end of a [[ThatOneLevel grueling]] SharkTunnel maze and an insane bathysphere race against time. He floats in his bowl, sneering at you. Any attack, or just touching him, will knock his bowl off the pedestal, leaving him to flop around. In the sequel, Jim will simply eat Bob when you finish the stage.
173* ''VideoGame/MegaManZero3'': After defeating the final boss [[SequentialBoss in his three forms]], a cutscene follows, paralyzes him, and you get to land the final blow with the saber.
174* Spark Mandrill from ''VideoGame/MegaManX1'' is considered ThatOneBoss if you try to fight him without [[ElementalRockPaperScissors the weapon he's weak against]], Chill Penguin's Shotgun Ice (to make matters worse, if you haven't been to Chill Penguin's stage yet, you won't have the boots upgrade that helps you to dodge his [[LightningBruiser fast and powerful attacks]]). On the other hand, if you ''do'' have Shotgun Ice, he takes no effort at all, as you can instantly freeze him solid with the rapid-traveling shot (doing a fair chunk of damage to him) and then refreeze him again immediately after the animation for him breaking free ends, [[CycleOfHurting effectively stun locking him until he dies]] without even being able to move. The freeze effect even cancels out his momentum if he manages to get a jump off before you can shoot (and if you miss him, the ice projectile shatters against the wall, sending a fan of ice chunks backwards that will almost invariably hit him anyway). As long as you have Shotgun Ice, it's almost impossible to lose unless you try. This was fixed in the fight with him in ''VideoGame/MegaManXtreme'', where he was given extra MercyInvincibility after the "breaking free" animation ended, requiring you to actually put a little effort into dodging his attacks. Then it was broken even worse than the original in ''VideoGame/MegaManMaverickHunterX'', as he has ''no Mercy Invincibility at all'' during the "breaking free" animation, so you don't even have to worry about the very lenient timing the original required to pull off the stun lock.
175** This type of thing gets taken [[ExaggeratedTrope to ludicrous extremes]] in ''VideoGame/MegaManX4'' (at least when playing as X), where ''every single standard boss in the game'' can be similarly stun-locked by the weapon they're weak against, causing most fights to devolve into "shoot with weakness, wait for stun animation to end, rinse and repeat until dead."
176* Metal Man in ''VideoGame/MegaMan2'' is already one of the game's easier bosses, but in the rematch against him, he's famously weak to his own weapon. As in, "dies in two hits from it on Difficult and one on Normal" weak. The Metal Blade is also notoriously overpowered and spammable, which makes it very, very easy to get in those hits on him.
177* Toad Man in ''VideoGame/MegaMan4'' is generally regarded as the easiest Robot Master fight in the franchise. He has an incredibly basic and predictable pattern: jump, raise arms, call down his rain attack, repeat. When he raises his arms, he leaves himself wide open to be interrupted, and his lack of other attacks makes it easy to get right in his face. Trapping him in a CycleOfHurting where he never pulls off an attack is something a lot of players manage on their first try. If you go in with his weakness, he just becomes even sadder.
178** Pharaoh Man in the same game is normally ThatOneBoss, but with his weakness he becomes arguably even worse than Spark Mandrill. He's [[ContractualBossImmunity the only boss in the game]] to be affected by the [[TimeStandsStill Flash Stopper]], meaning that a fight with him using the Flash Stopper consists of him being frozen completely still while Mega Man shoots him for about thirty seconds.
179* In ''VideoGame/MegaManMaker'', you can place [[VideoGame/MegaMan2 Bubble Man]] (normally a pretty middle-of-the-road boss) out of water. This causes him to stare in confusion for a few seconds and then start [[OcularGushers crying out rivers of tantrummy tears]]. In this state, he is completely immobile, and his only attack is to fire off a Bubble Lead every few seconds that deals low damage and is very easy to dodge. Fellow aquatic Robot Master [[VideoGame/MegaMan9 Splash Woman]] is also significantly downgraded by this, but she at least grits her teeth and puts up a fight with her Laser Trident, making it possible to lose to her if you get careless.
180* ''VideoGame/MakeAGoodMegaManLevelContest 2'': The TrueFinalBoss, specifically its final phase. While it has a full health bar, it can't do any damage with its attacks, giving you free reign to take it down with buster shots. Even the alternate final phase found in the True Arena is this; yes, it looks imposing with its 10 health bars and attacks that look like they were lifted out of a BulletHell game, ''those attacks don't do damage either'' and it eventually blows itself up after enough time has passed.
181* ''Franchise/{{Kirby}}'' series:
182** Ado/Adeleine in ''VideoGame/KirbysDreamLand3'' and ''VideoGame/Kirby64TheCrystalShards''. The monsters she summons through her paintings are actually pretty challenging, and once they're defeated, she'll attack Kirby herself (by charging toward him while flailing her paintbrush). The fact that she gets a full health bar like her creations might deceive one into thinking she'll actually put up a fight, but simply bumping into her is enough to do her in immediately.
183** One of the bosses in ''VideoGame/KirbySuperStar''[='=]s Arena is a [[TheGoomba Waddle Dee]]. Though he does have more HP than the average Dee, he just stands there and doesn't even try to attack you with CollisionDamage. Just inhaling him is enough for a OneHitKill. In ''[[VideoGameRemake Kirby Super Star Ultra]]'', he now wears a blue bandana like the Waddle Dee in the Megaton Punch minigame, and he can actually walk (slowly) and jump. It's still very easy, however. He also shows up late in the new sub-game "Revenge of the King" as well.
184** You fight Flowery Woods thrice in ''VideoGame/KirbyTripleDeluxe'' during the main game. The final time, you have Hypernova, so you can inhale his entire body ([[NinjaProp and health bar]]) in seconds before he can attack.
185** Perhaps in a nod to the aforementioned Adeleine, the Holo Defense API in ''VideoGame/KirbyPlanetRobobot'' comes after Kirby directly once its holographic constructs have been eliminated, but is so frail that simply touching it is enough to finish it off. It is, however, rather difficult to actually hit due to its erratic movements, which can make it a serious time-waster in the game's timed modes.
186* The BrainInAJar from ''VideoGame/SpaceStationSiliconValley''. It's a brain in a jar. It just sits there. You're a killer robot with EyeBeams. The only way you can lose the match is if your console were to short-circuit at some point during the three seconds it takes to fry it.
187* The final boss of ''VideoGame/BunnyMustDie'' in Chelsea's storyline. [[spoiler:After a HopelessBossFight against a gigantic Dechronos, Bunny comes to Chelsea's rescue. Not only is she far stronger than she was in her own storyline, she automatically Guard Blocks all of his attacks, negating all damage he deals.]]
188* ''VideoGame/DynamiteHeaddy'' has a fairly difficult boss midway through the game called Baby Face, which is a giant head on a pole that shifts through the various stages of life as you progress through the battle. Most of the stages also have a hand on a pole doing various things to try to kill you or screw you up. When you finally reach the Old Man, the final stage, the only attack is a withered hand that constantly shoots up and tries to grab you. If you successfully avoid it and blast away the last mask, you get a bonus point. However, if the hand grabs you, the boss laughs evilly...then promptly dies of old age.
189* In ''VideoGame/Rayman2TheGreatEscape'', one would expect Umber, one of the four Guardians (in this case, of the Sanctuary of Stone and Fire), to put up a fight. Instead, he simply waits for Rayman to take up residence on his head and then walks along the lava corridor and eventually is submerged completely, but not before enabling Rayman to jump off onto the platform bearing the mask Umber is supposed to protect. However, the Teensies and Umber explain in the [=PS1=] version that Ly contacted him, telling him about Rayman and his efforts to defeat Razorbeard. He knew Rayman was the chosen one without a doubt, and willingly gave him passage to the mask, where Rayman then met Razorbeard's [[NinjaPirateZombieRobot robot ninja pirate assassin]] waiting to ambush him, who serves as the ''actual boss'' of the level.
190* An early boss in ''VideoGame/MonsterParty'' is simply a corpse that apologizes for being dead. There is also a later boss fight against a pair of zombies that can be defeated by just watching them dance, as they tell you to.
191* Puzzle Man in ''Mega Man 5: Indonesian Artifact''. Sure, he [[SelectiveGravity flips the gravity around]], but he just stands there. He is immune to the Mega Buster, though.
192* Tinker Knight in ''VideoGame/ShovelKnight'' is the smallest member of the [[QuirkyMinibossSquad Order of No Quarter]], and also the easiest to defeat, as he simply runs back and forth tossing wrenches at you, and as an additional form of humiliation, hitting him with the Mobile Gear relic you find in his level is an OneHitKill. [[spoiler: However, things get quite a bit harder ''after'' you defeat him and he summons his [[DrillTank Tinker Tank]]...]]
193* Bowser's final form in ''VideoGame/SuperMarioGalaxy2''. His only attack releases a coin that negates any damage you take.
194* The last phase of the final boss of ''VideoGame/AHatInTime'' has you constantly regaining health — faster than the boss can possibly dish it out — because [[spoiler:all the {{Mooks}} are taking your side, and realize you will reset time if you win, so they're deliberately killing each other in order to provide you with Healing Pons]].
195* In ''VideoGame/BugToo'', the first world, [[BigBoosHaunt "Weevil Dead 2"]], has three Scenes. At the end of each Scene in this world is a MiniBoss fight against a Knight enemy. Scene 1 and 2 have legitimately formidable opponents, while the third scene has a really tiny knight. You beat him by literally ''walking onto him'' to [[CurbStompBattle squish him instantly]].
196* ''VideoGame/MakeAGoodMegaManLevelContest'':
197** With the sole exception of his Zero Soul form, all the battles against Zero are this. His first form in ''1'', [[spoiler:Absolute Zero's last phase, and Zero Heart]] can only knock Mega Man back harmlessly.
198** Shoot Combust Man from ''2'' once with any weapon, and...
199--> '''LetsPlay/RoahmMythril''': Well... [[ExactWords he combusted]]. That's for sure.
200* ''VideoGame/SonicTheHedgehog2006'':
201** When playing Silver's story, trouncing Sonic is very nearly as easy [[ThatOneBoss as it was for him]] when you were playing as Sonic. It's cathartic as all hell to give the game a taste of its own medicine, even if you don't get to actually use the same hilariously overpowered attack.
202** Sonic Man's Town Mission. You're racing him, but he's so slow compared to Sonic that you have to be ''really'' bad to lose to him.
203* In ''VideoGame/GrappleForceRena'', the boss of World 6-1 is a single Hollow that just harmlessly dances and can be defeated by simply throwing it twice.
204* Cloud N' Candy from ''VideoGame/YoshisStory'' is infamous for this, as she's a giant mass of cotton candy fighting ''[[ExtremeOmnivore Yoshi]]''. Attacking her is as simple as hammering the tongue button and eating her piece by piece, which also restores HP you may have lost during the level or if she hits you, which takes actively trying as her only attack is to jump around like a flea. She does move faster as she gets smaller, which is about the only threat she presents.
205* Dr. Nefarious in ''VideoGame/RatchetAndClankUpYourArsenal'' is fairly challenging in the first two phases of his fight, then you deplete his health and get to the third phase, where he transforms [[DoomsdayDevice the Biobliterator]] into a HumongousMecha that you must destroy using the hoverships in the area. Like every other boss in the game, the Biobliterator mech is a DamageSpongeBoss and one that's very easy to hit, and unlike previous levels, having your ship's health depleted won't result in your death, as Ratchet just gets launched into the air and can then get into a turboslider to quickly reach another hovership and continue the hurting. While on the ground, you're unlikely to be killed by the mech's missiles and have more of a chance of falling into the [[GrimyWater oily red muck]] surrounding the area.
206* The "boss fight" of PSI King's Sensorium in ''VideoGame/Psychonauts2'', Nightmare Maligula, consists of punching her a few times while the mind's owner and senses hold her in place.
207* ''VideoGame/CliveNWrench'': Arnis Mantis seems imposing in his introductory cutscene, but when Clive and Wrench reach the end of his hallway, he's revealed to be much smaller than them and they easily trap him under a barrel.
208* Liebea Palesch in ''VideoGame/RosenkreuzStilette'' is unsurprisingly this due to having the same attack pattern as the aforementioned Toad Man (every time you shoot her, she retaliates with an easily avoidable jump attack). In ''Freudenstachel'', she averts this trope.
209* ''VideoGame/{{Nanoman}}'': [[spoiler:The final boss, Dr. Pico, just stands there and dies from a single shot]].
210* ''VideoGame/PizzaTower'': [[spoiler:In The Noise's campaign, defeating The Doise cues a demonic Peddito to swoop in and murder The Doise, killing him permanently. A subsequent rematch attempt will simply show The Doise's decaying corpse on-screen, followed by The Noise being awarded an instant P-Rank. It is possible to trigger a proper rematch (against a clone) by Taunting three times in front of his boss door, however.]]
211[[/folder]]
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213[[folder:Puzzle Game]]
214* A StableTimeLoop in ''VideoGame/BookwormAdventures 2'' sets this up in one chapter: In an earlier chapter, Lex encountered what he assumed was an EvilCounterpart of himself who made off with his Magic Pen. When he acquires a time helmet, he decides to travel back in time to this chapter to stop his evil counterpart from stealing the Magic Pen, only to discover, after a series of tough literary opponents, that the "boss" is ''his previous self'', who only has 4 hearts and goes down with one blow. Turns out that "[=EviLex=]" was actually the future Lex!
215* ''VideoGame/Portal2'' has a fight with [=GLaDOS=] that is honestly just a simple puzzle where you can't die, with comments by Wheatley and [=GLaDOS=]. Naturally, this is just the DiscOneFinalBoss.
216[[/folder]]
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218[[folder:Racing Game]]
219* ''VideoGame/BigRigsOverTheRoadRacing.'' Due to the game being all but unfinished, it's impossible for you to lose a race. The AI never moves. EVER. There is a patch to make your opponent move, but it still [[ArtificialStupidity won't cross the finish line.]]
220[[/folder]]
221
222[[folder:Rail Shooter]]
223* ''VideoGame/GalaxyForceII'': The Control Centers have the combat capacity of a piece of debris. Yes, even the [[FinalBoss final Control Center]].
224* Subverted in ''VideoGame/RevolutionX''. The Pacific Rim boss is a human who you gun down as easily as you do the normal enemies...then he enters his flying machine for his actual boss fight.
225[[/folder]]
226
227[[folder:Real-Time Strategy]]
228* ''VideoGame/Pikmin2'': The Waterwraith is a hard fight at first, but then halfway through the fight, he becomes incapable of harming you at all. You still have to chase him around and attack him, and he can run away, but you can't lose after that point. It is meant to be cathartic after completing an entire dungeon where it chases you around, completely invulnerable.
229* ''VideoGame/{{Homeworld}}'': In the original game, the Imperial Flagship is a full counterpart of the player's mothership... That is, a gigantic mobile shipyard that houses the faction's leader but has relatively low health and next to no weapons, making it easily destroyed by a decent-sized squadron of frigates, let alone the ''massive'' fleet the player has amassed by that point. Destroying it serves mostly to give closure, with the difficulty in the level being caused by the waves upon waves of enemy forces and [[spoiler:your Fleet Command having been knocked out before the start of the mission, making it harder to control your own units]].
230* ''VideoGame/{{Warcraft}}'': One of the Orc missions in the original game pits you against Griselda and the band of Ogres she has run off with. She is easier to kill than a Peon, and cannot attack at all.
231[[/folder]]
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233[[folder:Role-Playing Game]]
234* ''VideoGame/AbsentedAgeSquarebound'':
235** In the real world, Karen can unleash the full extent of her psychic powers, giving her massive stats and an overpowered moveset. [[spoiler:This allows her to quickly defeat a Ganger boss, despite conventional wisdom stating that Gangers can only be defeated in the Driftworlds.]]
236** After the FinalBoss fight, [[spoiler:Karen Alias takes Karen's three Heart Fragments and uses them to merge the real world and Driftworlds. However, this allows the real Karen to use her full psychic powers again, allowing her to easily defeat Karen Alias and the latter's [[{{Pun}} gang of Gangers]].]]
237* In ''VideoGame/{{Albion}}'', the final boss has the maximum number of hit points allowed by the game engine (which is ''way'' more than what any other character or enemy in the game has), and is also impervious to physical attacks and 90% resistant to magical ones. His attack also kills pretty much any character in 1 hit. Why is he is a Zero Effort Boss? Because you automatically win the fight after he kills 2 of your party members.
238* The PostFinalBoss of ''VideoGame/BatenKaitosEternalWingsAndTheLostOcean'' offers no resistance whatsoever. Despite having a mountain of HP, his attacks are weaker than most of the mooks you've been facing for the past hour. Granted, [[spoiler:having the DiscOneFinalBoss' head suddenly rise from the earth and challenge the party to a battle]] was the ''last'' thing any player expected at that point, and it does provide for an interesting bit of story near the end.
239* ''VideoGame/BreathOfFireDragonQuarter'': The final boss is [[spoiler:Chetyre, a reawakened [[OurDragonsAreDifferent D-Construct]]]], who, in an inversion of the usual pattern, is ''very'' strong, able to damage Ryu's normally-invulnerable dragon form, and boasting an absurd amount of [[DamageReduction Absolute Defence]]. What makes him easy is that you have only one ability that can reach the boss. So, once you use it, [[spoiler:it fires until the D-Counter is maxed, after which Ryu goes [[BeyondTheImpossible over 100%]] of the D-Counter (normally it causes a NonStandardGameOver) and overpowers the dragon in a BeamOWar]]. Your only other available option is just waiting, or purposely messing up the input, which prompts the game to directly tell you what to do.
240* In ''VideoGame/BrutalOrchestra'', the last boss of the run, [[spoiler:This Pitiful Corpse]], has very low health and can't do much more than inflict self-damage. [[spoiler:This is a hint that he is a DiscOneFinalBoss and the player is supposed to SheatheYourSword and spare him, unlocking Hard Mode and more of the game.]]
241* ''VideoGame/ChronoTrigger''
242** The Golem Boss has plenty of buildup: after you fight the HeadsIWinTailsYouLose battle against the Golem, and defeat ThatOneBoss the Golem Twins, the game pits you against the Golem Boss in a battle atop an airship. Unfortunately for the Golem Boss, it's too afraid of heights to attack you. It will start counting down to an attack, then nervously start over, before just saying it's scared and cowering. However, some effort must be involved in killing the Golem Boss before it automatically flees after a set amount of time. You can't lose the fight, but if you don't kill Golem Boss outright, you'll be denied some juicy experience points and tech points.
243** Ozzie is a pitiful excuse for a boss the two times you battle him. His entire strategy is to hide behind a barrier and surround himself with switches that open trap doors (including, bizarrely enough, one that opens directly underneath him). If you choose to attack Ozzie directly, he'll counter with an attack that does very little damage; even less in NewGamePlus. The only possible way to lose against him is to continue attacking him directly without ever bothering to heal yourself; do enough damage to him, and you're essentially forced to attack one of the switches.
244* In ''VideoGame/CrossingSouls'', General [=OhRus=]' ClippedWingAngel form has him flying aimlessly around the arena, [[BullfightBoss crashing straight]] into rocks around the arena until he completely destroys himself.
245* During Chapter 1 of ''VideoGame/{{Deltarune}}'', when Susie fights Lancer as a DuelBoss, Lancer's attacks start avoiding Susie's SOUL after a time. Even if you intentionally get hit as many times as you can, the battle is impossible to lose.
246* ''VideoGame/DemonsSouls''
247** [[spoiler:King Allant XII of Boletaria]] thought he could control the soul arts, and as a result was reduced to a writhing, inhuman blob incapable of lifting a finger up to your SL 120 ass. What's even more shocking is that this guy [[spoiler:is the FinalBoss of the game]], and all you have to do is put him out of his misery.
248** The Maiden Astrea boss fight: she doesn't attack or harm you, instead you fight against her guardian, when you defeat him Maiden Astrea will kill herself without any fight.
249* ''VideoGame/DragonballZTheLegacyOfGoku II'' has the final fight with Cell as Super Saiyan 2 Gohan (the final BeamOWar is a cutscene). For the entire fight, [[EleventhHourSuperpower Gohan's stats are maxed out,]] meaning that only a handful of punches chews through Cell's whole health bar. Being based on one of the show's most famous {{Curb Stomp Battle}}s, this is fairly sensible.
250** In the sequel, ''Buu's Fury'', the winner of the junior martial arts tournament ([[PintSizedPowerhouse Trunks]]) and the winner of the adult tournament ([[FakeUltimateHero Hercule]]) have a just-for-fun match that ends with you sending Hercule flying into the far wall with one punch. The audience agrees that it was super kind of Hercule to let the kid win like that.
251** ''Buu's Fury'' also has the fight with Pui Pui — well, "fight" is being kind to it. He has 50 HP, in a game where the starting mooks have triple-digit HP.
252* ''VideoGame/DragonsDogma'' has you eventually fight [[spoiler:Duke Edmun]], former [[TheChosenOne Arisen.]] Except at this point he's about 90 years old, feeling every day of it, and can barely lift his sword. He ''could'' kill you if you stood still for about two hours and let him, but more players are inclined to hit the little weasel with [[ThereIsNoKillLikeOverkill their most ludicrously overpowered attack.]]
253* ''VideoGame/{{Dubloon}}'' sets up the upcoming battle with the Atlan Temple's guardian like it's going to be a {{clima|xBoss}}ctic battle, up until he falls to one hit from a character that doesn't even need to be properly leveled-up. Remember kids, you don't get to be powerful just from living 1000 years and wearing gold armour!
254* Duncan's Factory in ''VideoGame/EarthBoundBeginnings'' has a guard dog that requires Ninten and Lloyd to show it a pass before it can let them enter. Ninten shows the dog the pass he picked up earlier, but unfortunately its expired. The dog then becomes aggressive and procceeds to fight the heroes for trying to sneak in... and it's revealed that it's actually a Stray Dog, one of the enemies you encounter in the town of [[FirstTown Podunk]] and which is not a threat by this point in the game. Unsurpisingly, it goes down in one hit.
255* The Starman Junior in ''VideoGame/EarthBound1994'' ''might'' have been a pretty tough opponent on his own, given he has enough hit points to last him a while and attacks with PSI skills that are quite powerful in the early game. However, you have a computer-controlled Buzz Buzz with you for the battle, and the bot will always have him put up a shield that absorbs all damage, and to replace it when it runs out. The only possible way to lose is to spend hours leveling up in the starting area until you get the physical shield spell that will override the magic shield Buzz Buzz uses.
256* The Gray Prince in ''VideoGame/TheElderScrollsIVOblivion'', who is your last adversary in the Arena, can easily become this... but only after you do a SideQuest that reveals his true origins [[spoiler:(he's the son of a vampire)]]. Upon learning of it, he decides that he doesn't want to live anymore and asks you to kill him.
257* ''VideoGame/EvilIslands'': [[spoiler:The Curse]] ''can'' kill you easily, but it's focused on [[spoiler:Tka-Rik]], who does all the fighting for you. All you need to do is to weaken it and watch the incoming ownage.
258* ''VideoGame/FableII'' has this. You've spent the entire game foiling Lucien's plans, he's [[spoiler:kidnapped the people that were supposed to give you the power to beat him, he's SHOT YOUR DOG and, if you got married and had a kid, KILLED YOUR FAMILY. You can shoot and kill him in one shot while he does his evil monologue. Either that, or Reaver does it for you]]. Granted, you're given a MacGuffin that renders him powerless beforehand. Some consider this a form of poetic justice.
259* Often used in ''Franchise/{{Fallout}}'':
260** The Lieutenant from ''VideoGame/Fallout1'' (who could be the FinalBoss depending on the [[DragonAscendant order you]] [[DragonTheirFeet go in]]) is a powerful foe when faced in direct combat, but the easiest way to beat him is to simply ignore him and set off his base's self-destruct sequence, then walk out the front door. He dies in the ensuing explosion. In fact, since he's on the opposite end of the floor where the self-destruct terminal is, and you need to blow up the base ''anyway'' to complete the game, you have to go out of your way and seek him out in order to get an actual fight. Part of this is also the CombatDiplomacyStealth trinity that ''Fallout'' largely codified: a combat-focused character will have to set the terminal while the base is on high alert, meaning the Lieutenant will actively pursue them, while speech or stealth-focused characters have nothing blocking their path except a handful of cultists who run rather than fight.
261** In ''VideoGame/Fallout3'', you can take down [[BigBad President John Henry Eden]] using a single relatively low-level speech check, upon which he will kill himself and blow up his own base. It's so easy most people don't expect that saying it would actually defeat the President. Alternatively, there's a self-destruct key for the base sitting out in the open two rooms away from his office.
262** The actual 'final boss' of ''3'', [[spoiler:Colonel Autumn]], is a normal human wearing a trench coat and armed only with a laser pistol, whereas your character is a death machine with PoweredArmor and several high level guns. He can be easily killed with one headshot from any high-level weapon. Even if you do nothing, Fawkes or Sarah will kill him anyway, so it's pretty much impossible to actually lose to him. By this stage of the game, you are highly likely to have maxed out several stats and skills, which means that you can also normally talk this character into leaving with a couple of speech checks, meaning that before you can start your one-sided curb stomp, you have to go out of your way to insult him first.
263** When you finally confront Professor Calvert at the end of ''Point Lookout'', he's a BrainInAJar with no attacks and no way of defending himself aside from a few defective [[TheGoomba Protectrons]]. If your character has survived the [[DemonicSpiders swampfolk, ghoul reavers, and tribals]] that populate Point Lookout, you'd have to be trying to fail this. If you don't do anything and just stand there, Desmond will kill him for you.
264** The Alien Captain from ''Mothership Zeta'' literally dies in one shot from any of the dozens of alien guns you've picked up throughout the course of the DLC. Or, like [[spoiler:Autumn]], you can just sit there and let a companion kill him.
265** Salt-Upon-Wounds, the FinalBoss of ''VideoGame/FalloutNewVegas''[='=]s ''Honest Hearts'' DLC, is an odd one of these, in that he's actually fairly powerful and would be dangerous if you fought him alone. But since you fight him alongside Joshua Graham, who is mostly invincible and armed with a rapid-fire HandCannon that outdamages a sniper rifle, you basically just need to sit back and let Graham handle it. It's actually harder to ''not'' kill him, as that requires a maxed-out Speech skill and picking the right dialogue options with Graham.
266** The BigBad of ''VideoGame/Fallout4'', Father/[[spoiler:Shaun]], is an untrained old man in a labcoat, carrying only a laser pistol. On top of that, by the time you confront him in the final mission, [[spoiler:he's dying of cancer and can't even get up from his bed]], unable to do anything more than fling insults at you. You can either shoot him or leave in the base while it explodes, it makes no difference. Plenty of people ended up killing him by accident when they first ran into him.
267* The final boss of the "All the Statesmen" event from ''VideoGame/FateGrandOrder'' is [[Webcomic/LearningWithMangaFGO the Master With No Name]], a master noted in the story for her mistreatment and cruelty to her Servants, as well as [[BribingYourWayToVictory a staunch loathing of whales.]] When you finally confront her team, [[VillainForgotToLevelGrind the first two waves are badly underleveled welfares]] who each go down in one shot. The third wave is noticeably better, and consists of rare five-stars, but they're still underleveled--it's not at all improbable for SupportPartyMember Bunyan to take them down in a single hit of her LimitBreak, if she's been buffed up a little.
268* ''Franchise/FinalFantasy'' has multiple examples:
269** ''VideoGame/FinalFantasyII'': At the end of the Snow Cavern, the traitorous Count Borghen confronts the party, knowing the Emperor will have him [[YouHaveFailedMe killed for his failure]] to keep the Rebels from obtaining the Goddess's Bell and deciding to [[TakingYouWithMe take the party with him]]. He's far weaker than the Adamantoise guarding the Bell and poses little threat. [[spoiler:[[PlayerPunch He gets the last laugh, though.]]]]
270*** When the party refuses to hand over their loot to [[spoiler:Leila]], she sics her pirates on them. Each of them can be taken out with a single hit, or even one or two group-casted magic attacks.
271** ''VideoGame/FinalFantasyV'': Played for drama where all but one of your party members is incapacitated, requiring the one to take on Exdeath solo. [[spoiler:Despite ''laying'' into Galuf with everything he's got, doing enough damage to kill him several times over, Galuf remains standing through [[{{Determinator}} sheer force of will]], with his HP going down to 0, but still fighting. It isn't until Exdeath is defeated that Galuf finally allows himself to die. Worth mentioning is the fact that this entire fight is presented through the in-game battle screen. Galuf defeats Exdeath ''long'' after his own HP is reduced to zero.]]
272** ''VideoGame/FinalFantasyVI'': The imposter Siegfried on the Phantom Train opens the battle with a flurry of hits, all of which are pathetic, and has such low health he'll die in one hit to anything. If you're using the Black Belt accessory, or even if you still have Shadow and his dog Interceptor decides to, y'know, [[MeaningfulName intercept]], he'll probably die before he finishes his initial attack combo. The battle against the real Siegfried in the Colosseum later on? Not so easy.
273** ''VideoGame/FinalFantasyVII'': After the epic OneWingedAngel battle against Safer Sephiroth (with kickass music), there's one more fight against him in the Lifestream. He is impossible to lose against — the only attack you can do is the LimitBreak Omnislash, which kills him in one hit, he can't do enough damage to kill you because his attack is percentage-based, and if you do wait for him to attack, you automatically (whether or not you had the materia equipped) counter with a normal attack which also kills him in one hit.
274*** The fight against Palmer in Rocket Town is laughably easy due to him spending half the time taunting you and the other half shooting you with an elemental based gun. Said gun does pathetic damage and can be reduced even further with [=MBarrier=]. You also have materia and accessories that can reduce damage fire, ice, or lightning attacks, which Palmer's gun uses.
275** ''VideoGame/FinalFantasyIX'': The rematch against Black Waltz 3 is this. He will never attack Dagger as his mission is to retrieve the princess unharmed. If Dagger is the only one alive in battle, the black mage will damage himself to death.
276** ''VideoGame/FinalFantasyX'' has [[spoiler:Yu Yevon]], the PostFinalBoss of the game and the biggest single threat in the world...except all he does is heal himself and use percentage-based attacks (he only uses Ultima when low on health), so it's very unlikely he'll cause enough damage to kill you, and even if he did, everyone in the battle has permanent Auto-Life, so they spring right back to life as soon as they get knocked out. The only way you could possibly lose is by deliberately casting petrification spells on all your characters. Hell, you can even [[GameBreaker Zombify]] the boss, and watch as he slowly [[ReviveKillsZombie whittles his own health away with healing magic]].
277** Sol in ''VideoGame/FinalFantasyLegendIII'' [[SuicideByCop just stands there and says "Kill me"]] so he'll take Xagor down with him. However, the TrueFinalBoss comes right after that fight, so it's a perfect opportunity to put on some buffs.
278* ''Franchise/KingdomHearts'' has a couple of examples:
279** ''VideoGame/KingdomHeartsII'': Past Pete's primary move is trying to punch you and only hurting his hand in the process. The only ways he can hurt you is if you attack him and he gets knocked into the air and causes a shockwave when he lands and you are close enough to be hit by it, or when he runs around after being hit by you and crashes into you causing CollisionDamage. Even then, the damage both these actions cause is almost nonexistent. You cannot lose against him. This is done for story purposes to help the heroes realize he is far too weak to be the Pete they know.
280** ''VideoGame/KingdomHeartsIII'' has Saïx in the Keyblade Graveyard, who would normally be a challenge due to his high HP and attack power… except you have [[spoiler:a completely invincible and extremely damaging Roxas on your side, who ''will'' annihilate him without any input from the player.]]
281* ''VideoGame/TrailsSeries'':
282** ''VideoGame/TheLegendOfHeroesTrailsInTheSky FC'' has the final boss. It provides a normal final battle, after which it's crippled in a cutscene, and you have to finish the job. Not only the boss doesn't attack anymore in this state, you're also given a full CP gauge, so you can finish it off with a barrage of [[LimitBreak S-Crafts]].
283** ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel III'' has [[TheHero Rean Schwarzer]] soloing the FinalBoss in one of the most brutal [[CurbStompBattle curb stomps]] in the ''VideoGame/TrailsSeries''. All players literally have to do is just press circle[[note]]Japanese [=PS4=] version[[/note]]/cross[[note]]western [=PS4=] version or PC version with [=DualShock=][[/note]]/A[[note]]PC version with an Xinput - i.e. Xbox 360 or Xbone - controller, Switch version[[/note]]/the left mouse button[[note]]PC version, keyboard and mouse[[/note]] a few times and win. [[spoiler:This is because he uses his SwordOfPlotAdvancement, his SuperMode, and his HumongousMecha against a giant corrupted turtle. [[NiceJobBreakingItHero This ends up being a bad thing]], because the SwordOfPlotAdvancement is created from his dead friend and his SuperMode just had to go out of control, and he ends up just killing the beast, which then brings out the biggest DownerEnding of the franchise.]]
284* The intro [[spoiler: and final]] "boss" of the Western Chapter of ''VideoGame/LiveALive'' is [[TheRival a rival]] cowboy named Mad Dog. He is ''impossible'' to lose to as his attacks will trigger Sundown's counter-attack without fail every time. Even if you stand there like an asshole and refuse to fire on him, he'll die from your counter-attacks before you die from him.
285* The Floor 99 Boss of the Ancient Cave in ''VideoGame/LufiaIIRiseOfTheSinistrals'' is impossible to lose to. He spends 2 rounds healing you, idles for one round, and then kills himself. The trick is to deal 10k HP damage before he kills himself or kill off your own party, if you want his key. Of course, few would know either of those, due to the NintendoHard nature of the Ancient Cave....
286* ''VideoGame/MariAndTheBlackTower'': In the first encounter with the clumsy thief, Angoma, he'll miss with all of his attacks. He becomes more accurate in his rematch and can easily KO party members with lower defense.
287* In the first two games of the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' series, it is impossible to lose to the introductory tutorial boss.
288* ''VideoGame/MegaManStarForce 3''. After defeating the final boss, it comes back for a second round, in response to which Mega Man unleashes the full power of his SuperMode. In the rematch, the boss now has an astonishing 8000 HP, but his attacks can no longer kill you, and by countering any attack or just waiting three turns, you'll draw a card that instantly kills him regardless of his remaining health.
289* In ''[[VideoGame/MightAndMagic Might & Magic X]]'', there's Markus Wolf, the boss in the Battle of Karthal stage. He flees the instant he sees you, and [[GetBackHereBoss the whole stage is spent chasing him.]] You have to fight your way past an army of Mooks and two other Bosses (one of which is skippable) before you finally corner him; when he finally fights you, it's impossible to lose, as he goes down if he takes even ''one'' point of damage. (But given [[DirtyCoward how he's portrayed]] in-story, it's no wonder.)
290* Negative Man from ''VideoGame/MOTHER3''. He mostly just cries and mopes while you assault him. He can attack, but it's extremely weak and he attacks so rarely that players may never see him attack at all. Also the story-telling robots in Saturn Valley, who actually cannot attack.
291* ''VideoGame/NaufragarCrimson'': Rather than make the player fight an [[HopelessBossFight unbeatable opponent]], the game makes them play as [[spoiler:[[BigBad Hyo]] fighting Jarret and Lance. Hyo has access to the strongest spells in the game and has massive stats, meaning Jarret and Lance can't hope to win unless the player just lets the ATB run without doing anything.]]
292* The very last possible fight in ''VideoGame/NeverwinterNights2: Mask of the Betrayer'' is against [[spoiler:the rest of your party when they turn on you for your evil actions]] in the game's BadEnding. This would be a difficult fight, but you obtain [[EleventhHourSuperpower the game's final power]], which allows you to instantly one-shot anything. You'll use it [[BraggingRightsReward at most three times]], taking down one person each time, and then the game is over.
293* Played for drama in ''VideoGame/{{OFF}}''. [[spoiler:The Critic-Burnt and Hugo are zero-effort because they're completely defenseless and innocent. They aren't "boss battles" so much as murders.]]
294** The final boss of the Judge ending can easily be turned into this, [[spoiler:as not only does he only have 2500 HP, which is less than the game's ''first'' boss, he is also not immune to Palsy (''OFF''[='=]s version of paralysis), which the Judge can use from Level 1.]]
295* ''VideoGame/{{Paper Mario|64}}'':
296** Tubba Blubba, an invincible boss with high attack power and immunity to everything. You have to discover his secret and defeat his SoulJar to make him lose his immunity. Then, it turns out he has very low [[HitPoints HP]], and can be defeated in one single turn. Although you did just beat [[spoiler:his heart]], a much tougher fight.
297** Monstar. This ghostly creature ''looks'' dangerous, but it only has 20 HP and a single attack that does 1 damage. His defense power is 1 (in a game where 0 is possible), which is the only reason you'd have any trouble with him at all early in the game... and he's fought very ''late'' in the game. He's even easier if you have the Defend Plus badge equipped (which you should), which reduces all damage by 1 (making you completely immune to Monstar's attack). This is justified in that [[spoiler: Monstar is actually a group of star children using illusion magic]].
298** Peach and Twink's battle against Kammy Koopa in the final dungeon. While you technically control both characters, they only have one action each, making the fight impossible to lose.
299* Bowser Jr. in your first encounter in ''VideoGame/PaperMarioStickerStar'' is this. Sure, he'll regenerate after being jumped on, but you ''need'' to use the [[LimitBreak Scissors Sticker]] you automatically get before the fight, which [[OneHitKill defeats him in one hit.]]
300* ''Franchise/{{Persona}}'':
301** The TrueFinalBoss of ''VideoGame/Persona3'' cannot be lost to, even though it deals '''9999 damage''' attacks every round (your health caps at 999); eventually, you just start blocking the attacks, and then on the last round, every command is greyed out except the one skill that will finish the fight.
302** The same applies to ''VideoGame/Persona4''. [[spoiler:Izanami on her last phase attempts to hit you with an attack that causes 999 damage, but you survive each attack, until the "Myriad Truths" skill becomes available, allowing you to defeat her at last.]]
303** In ''VideoGame/Persona5'', the trend regarding {{Final Boss}}es in the ''Persona'' series continues with [[spoiler:the last phase of Yaldabaoth; he floors the party with his Rays of Control, but they just get back up and the protagonist summons his Ultimate Persona that {{No|Sell}}-Sells another use of Rays of Control and takes down the God of Control in one hit with "Sinful Shell".]]
304** ''[[UpdatedRerelease Persona 5 Royal]]'': The final phase of the fight with [[spoiler:Takuto Maruki]]. As a result of [[spoiler:the Metaverse fading away]], [[CombatBreakdown all your character and your opponent can do is exchange punches]]; you only need to press the attack button until [[spoiler:Maruki]] collapses.
305** In ''VideoGame/PersonaQ2NewCinemaLabyrinth'', after you make all the preparations to fight Kamoshidaman and remove his invincibility, he becomes extremely weak, and can be defeated in only a few turns using regular attacks. After you win, however, you have to fight the much more difficult [[OneWingedAngel Super]] [[WakeUpCallBoss Kamoshidaman]].
306* ''VideoGame/PokemonSwordAndShield'': One of the possible Pokémon that can be fought in Max Raid battles is Shedinja. Raid bosses normally have very high HP and can create barriers to negate damage... but Shedinja is a OneHitPointWonder even as a boss, and even attacks blocked by the barriers will still do [[ScratchDamage 1 damage.]] As long as you or one of your teammates brought a Pokémon with a move super-effective against Shedinja,[[note]]It has the Wonder Guard ability, which blocks attacks that aren't super-effective[[/note]] the fight is almost impossible to lose.
307* In ''VideoGame/RadiaSenkiReimeihen'', you fight off two Samaran grunts who attack Saria. Despite the boss music, both of them rarely even attack and aren't that tough. [[spoiler:This happens to be {{Foreshadowing}}, as Saria ends up being TheMole.]]
308* ''VideoGame/RealityMinds'':
309** The first boss battle with the Forest Bear is unloseable because Kvena is immune to physical attacks. Even if Astrake is knocked out, Kvena can easily finish the battle by herself or by possessing Astrake.
310** In an ironic twist, [[spoiler:the final round against Kvena is unloseable for the same reason. Astrake, while in Silvana's body, absorbs the latter's spirit so that they can share a body. This allows them to effortlessly dodge all of Kvena's spells.]]
311* ''VideoGame/SecretOfMana''
312** The first boss, Mantis Ant, as Jema will revive you each time you die until you win. Which is a good thing, because you're probably going to die at least three times over before you can finally kill the bastard.
313** The rematch against three Biting Lizards. They're a boss from really, really early in the game rematched really, really late in the game, and VillainForgotToLevelGrind. Even having three of them doesn't make them a huge threat (except for the threat of a NonstandardGameOver if all three characters are eaten simultaneously, but you probably won't see unless you really screw up or are deliberately trying to do it).
314* Creator/FromSoftware Playstation 1 game ''Shadow Tower'' has the Demon King boss. After killing Balron, the toughest boss in the game, you'll see glowing evil eyes. These belong to Balron's leader the Demon King and while intimidating, the moment you strike him, the Demon King will yell out "Ow, it hurts!!!" and start running away. You now get to chase him around and attack him to your heart's content as he won't fight back.
315* ''VideoGame/ShinMegamiTenseiIV'' on the "Nothingness" route has [[spoiler:[[FinalBoss the Yamato Perpetual Reactor]]]]. Burroughs scans it for defense mechanisms, only to find that it has no defenses; indeed, all it does every turn is "No Reaction". This is mainly meant to deprive the player of any satisfaction of [[spoiler:destroying the universe]].
316* While not technically a boss, the Apprentice from ''VideoGame/SuperMarioRPG'' should count, since you can't run away from him once he challenges you and will probably go down in one or two hits, and the only way you can possibly lose is if you do nothing but defend and try to run away while he whittles away your HP with ScratchDamage. If you do lose, [[EasterEgg he will actually be hired as Snifit 4 and appear in Booster Tower]], though you don't get anything for it. If you do lose to this Snifit, another will appear in his place. You can actually do this up to five times, and upon losing the fifth time, if you return to Booster Tower, instead of meeting Snifit 8, you'll just find the normal Apprentice sulking in the corner.
317-->'''APPRENTICE:''' Shriek! The boss only wants [[LuckySeven 7 Snifits]]! All my training was in vain! What a rip!
318* ''VideoGame/SouthParkTheStickOfTruth'': The pedophile cameraman is easily killed in one or two turns, and his only "attack" is to take photos of you, which does no damage.
319* ''Super Snail'' from [=QCPlay=] is full of bosses, but by far the easiest is Hitman #35. After taking on incredibly powerful hitmen coming after Super Snail, you get this guy who's just an ordinary crow. He has 1 Health and even if you attack him again when he tries to flee, his second stage health is still just 1 instead of taking an astronomical jump in power. He's by far the easiest fight in the game and is just there for some giggles.
320* ''VideoGame/SwordOfPaladin'':
321** Shortly after gaining his Paladin powers, Nade has to fight Red Rose, the Ogre, the werewolf, and an army of Red Rose's undead minions. The fight is statistically designed so that Nade can wipe them all out with one LimitBreak.
322** In Yggdrasil, [[spoiler:the eight Royal Gems break free from Emperor Ragnarek's influence and grant power to Nade and Alex. This results in them fully healing at the end of each turn, allowing them to simply spam their {{Limit Break}}s against Ragnarek until he dies.]]
323* ''VideoGame/TalesSeries'':
324** ''VideoGame/TalesOfXillia2'': The boss fight of Gaius' first [[CompanionSpecificSidequest character episode]] involves the party defending themselves from [[FantasticRacism anti-Rieze Maxian]] Elympion civilians. They have consistent reinforcements, but they do very little damage and each of them goes down almost instantly. The only way to lose at all is to disable the party's AI and [[DeathOfAThousandCuts wait for the enemy units to very slowly deplete everyone's HP]].
325** ''VideoGame/TalesOfArise'': The second half of the fight against [[spoiler:Vholran Igniseri]], who is already a PostFinalBoss, simply can't be lost. You fight him with Alphen alone, and after a reasonably hard first half and mid-battle cutscene Alphen draws the Blazing Sword, which replaces all of his artes with [[CastFromHitPoints Flaming Edge versions]]. But as soon as you deplete your HP bar, it ''dissapears'', signifying Alphen's HeroicResolve, and the boss' attacks will do nothing to him. You still have to attack, but losing at this point is impossible.
326* ''VideoGame/{{Undertale}}'':
327** The fight against Toriel in the Neutral and Pacifist routes is a [[DownplayedTrope downplayed]] example. [[GameplayAndStoryIntegration Because Toriel isn't trying to kill the child]], once the player loses a certain amount of HP, Toriel will start only using an attack that actively avoids you, making it near-impossible for her to kill you. However, Toriel's behavior only shifts after the current turn ends, so if your health is sufficiently low, it's easier than it sounds.
328** While the Neutral and Pacifist versions of Muffet is usually a relatively challenging fight, it's entirely possible to end the fight in a single turn. By eating the Spider Donut or Spider Cider during the fight, she'll let you go, making it possible to end the fight as soon as it begins. Alternatively, if you donate 9999G to the Spider Bake Sale in Hotland, ''she'll end the fight before it even begins''.
329** On the True Pacifist run is [[spoiler:the Snowdrake's Mother [[GeneticAbomination Amalgamate]], a monster thoroughly gnarled up by the experiments done on them]]. Their attacks are pathetically weak, and oftentimes don't even make it to your dodge window. They're also the easiest of the enemies in the dungeon to spare normally, leaving you alone simply after selecting the same ACT command three times.
330** The Genocide route version of the fights from the Neutral and Pacifist routes fit this trope. Where as their fights in the other routes can provide a decent challenge, here, the fights against Toriel, Papyrus, and Muffet end with you killing them in a single hit, while [[spoiler:Asgore and Flowey are both easily taken down in a cutscene]].
331** [[spoiler:Mettaton NEO]] is one of these. Unlike the other two Genocide route exclusive bosses, [[spoiler:Undyne the Undying and Sans]], who actually put up difficult fights themselves, [[spoiler:Mettaton NEO]] ''doesn't even attack''.
332** [[spoiler: {{Lampshaded}} in the boss fight against Sans. It outright says he's the weakest enemy in the game with only 1 attack, 1 HP, and 1 Defense, meaning you can kill him with a light breeze. The problem lies in his very aggressive attacks that hit every frame and disable your own invincibility frames on hit. He also dodges your attacks for up to 22 times, then it takes a few extra minutes for you to actually to land the finishing blow. Doesn't change the fact he still has one health though.]]
333** ''Undertale'' is one of the few games where ''[[spoiler:the TrueFinalBoss]]'' is one of these. It is literally impossible to die against [[spoiler:Asriel Dreemur]] - every time you would, you are automatically restored to full health with the message [[spoiler:"But it refused"]]. If it wasn't for having to go through the menus, you could put the controller down at the start of the fight and wait for it to end.
334* A lot of the bosses in ''VideoGame/ValkyrieProfile'' turn into this thanks to WeaponOfXSlaying type equipment that kills anything in its category in one shot, and which you can just find in a normal playthrough, without going very much out of your way, if at all. The first of these you get is Dragon Slayer, then Beast Slayer, and half the game's dungeons culminate in a boss that fits into one of those two categories. Same goes for weapons with "[{{Element|alRockPaperScissors}}]+DEATH" in its description. In the A ending, one of the final three bosses is susceptible to this because of a weakness to fire.
335* [[spoiler:Augst]] from ''VideoGame/WildArms4'' injects himself with cells that make him super-powerful. Unfortunately, all he does is become a giant super-powerful traffic barrier with a speed stat of 0. He will never get to act unless you somehow give him a speed boost, in which case he just skips his turns. The second battle isn't much better, but at least he counters.
336* In ''VideoGame/{{Xenosaga}} II'', the very last boss fight of the game is against Albedo, who sets himself up as being godlike and goes on and on about how powerful he is, but [[spoiler:it is actually IMPOSSIBLE to lose the battle. Albedo will even heal you if you use skills that deplete your own HP too far. Albedo throws the battle because he wants Jr. to kill him]].
337* In ''VideoGame/XenobladeChronicles2'', when you go to fight Malos and Jin at the Cliffs of Morytha, about halfway through the fight, you gain a SuperMode which massively increases your attack, and as long as you are in it, you cannot be lowered below 1 health making it impossible to lose. Unlike the rest of the game, it doesn't have a time limit for this one fight.
338* The Gamecube port of ''VideoGame/{{Evolution}}'' seriously toned down the difficulty of the first installment. Almost any boss or combination of enemies was lethal, and their lethality scaled with player level. The game became harder the stronger the player was. This was inversely true for Worlds (a port of both the first and second games in a single campaign), with enemies having static levels and much lower stats. Bosses such as Eugene, Rafflesian, and Mandasks are absolute pushovers, and their levels are so low that you basically have to deliberately avoid leveling as much as you possibly can to have any trouble with them. Where once Eugene was almost [[ThatOneBoss unfairly powerful]], he's now [[SequelDifficultyDrop weaker than the first boss of the second game]]. A lot of this also had to do with them cutting three dungeons, four bosses, and several interior building cells from the port for some reason, shortening the first game by a substantial amount.
339[[/folder]]
340
341[[folder:Shoot 'em Up]]
342* Almost every final boss in the ''VideoGame/{{Gradius}}'' series is the Bacterian emperor, who usually takes the form of a large brain and either fires easily-avoidable attacks or just sits there and does nothing, giving the player a chance to take him down. On the other hand, given that it's in control of the space station you just cruised through, maybe the ''whole level'' counts as the final boss.
343** Special mention goes to ''Gradius III'', in which the Bacterian emperor mutters some incomprehensible curse (in the SNES version), starts vomiting really slow purple energy balls in a gentle curve, and spontaneously explodes fifteen seconds later (or sooner, if you fire at him). At least he actually ''fights back'', which is something of an accomplishment considering the last two final bosses of ''Gradius'' didn't even do that. In the arcade version, getting hit by its attacks doesn't kill you, but instead teleports you to a NostalgiaLevel based on either ''Gradius 1'' or ''Salamander''. Finishing it or dying in it takes you to the last checkpoint before the final boss.
344** Another special mentions goes to ''Gradius Rebirth'', in which the final boss sics a large group of [[spoiler:Option Hunters]] on you to defend itself while taunting you. While annoying in that they [[spoiler:steal your [[AttackDrone Options]]]], they can't actually destroy you.
345** The final boss of ''Salamander 2'', Doom, is an exception. [[ThatOneBoss A major one.]] Venom in ''Nemesis II'' is an exception too. The two ''Game Boy'' Gradius games also avert this trope completely.
346* ''VideoGame/{{Parodius}}'', being a parody of ''Gradius'', also has zero-effort final bosses...but Bug from ''Tako wa Chikyū o Sukū'' is ''not'' one of them. Instead, he shoots lasers and spreading blobs.
347* The FinalBoss of ''VideoGame/SpaceInvaders Infinity Gene'' is [[spoiler:a lone invader which you fight in old-school arcade style]]. It's still possible to get killed (but you have infinite lives in that sequence), and it's also possible for the invader to reach the bottom of the screen. Whether you beat it or not, the game is still completed.
348* The FinalBoss of ''VideoGame/RType 3'' is no pushover, being fought in a NegativeSpaceWedgie. However, after (seemingly) killing that boss and returning to normal space, it will hold the NegativeSpaceWedgie open, ostensibly to come after you. However, its attacks are stupidly easy to dodge after the boss fight you just went through, and you can (must) kill it in one hit by smashing its face with your Force Device.
349* The second, third, and fourth ''VideoGame/AeroFighters'' games have a "Normal" FinalBoss, a "Silly" FinalBoss that appears less often, and a "Joke" FinalBoss that appears very rarely, does not attack, and gives a unique ending involving a penguin teasing the player if they let it escape (as opposed to the DownerEnding if the other bosses drag on for too long). [[ADogNamedDog Manbo the sunfish]] appears in ''2'' and ''Special'' and can be destroyed like any other boss for a bonus to your score, whereas the Atlantic Lance, which appears in ''3'', cannot be interacted with at all and thus is guaranteed to give you the "penguin" ending.
350* Certain attack patterns in ''Franchise/TouhouProject'' games are like this, most infamously Cirno's Ice Sign "Icicle Fall" on Easy difficulty, which has a massive blind spot ''directly in front of her''. It's become such a meme in the fanbase that any boss with a safespot, no matter how miniscule, is uploaded with Cirno's theme song playing over it.
351* In ''VideoGame/HotlineMiami'', there are several levels which conclude with Jacket [[spoiler: or the Biker]] confronting a unique type of enemy who, in another game, could be considered a genuinely tough and intimidating opponent to finish the level off with a bang (most notably the Bum in "The Metro", the Producer in "Decadence", and the Biker in "Neighbors"). However, most of these enemies are only slightly more durable than the player characters themselves (if even that), and can usually be swiftly defeated with a couple of bullet sprays or strikes with a melee weapon. Most of the time, said enemies are defeated so quickly that they hardly even have a chance to fight back at you. This pattern of enemy behavior continues with several of the other playable characters' levels in ''VideoGame/HotlineMiami2WrongNumber'' (such as the Gang Leader in "Subway", the Prison Boss in "Release", [[spoiler: and the hallucination-warped versions of the Fans in "Apocalypse")]].
352[[/folder]]
353
354[[folder:Simulation Game]]
355* In ''VideoGame/DwarfFortress'', [[spoiler:Demons]], Forgotten Beasts, and Titans are randomly generated and can be a very wide variety of things, from monstrous animals to humanoids to blobs, and can be made of any material. This includes things like snow, grime, and smoke, in a game where being MadeOfAir doesn't actually confer NighInvulnerability (beasts made of fire are also fragile, but they count as {{Glass Cannon}}s). These tend to go down really easily, although more conventionally fleshy Forgotten Beasts are dangerous threats and ones made of a tough solid are hell to fight. And if you get a blob made of some weapons-grade material (steel if you're really unlucky), just assume the RandomNumberGod hates you and flood everything with magma.
356* ''VideoGame/TerminalVelocity1995'', World 3 boss. When you destroy the large building, a large turret is deployed in its place. The turret faces directly at you, and shoots from the cannons on the side of the turret. As such, it takes more effort to fly into one of the projectiles than to try a head-on attack. You are also more likely to be killed by other mooks.
357[[/folder]]
358
359[[folder:Sports Game]]
360* In ''VideoGame/ArcStyleBaseball3D'', the first 2 games of the Tournament mode are nearly impossible to lose because the pitchers only throw you slow fastballs to the center of the strike zone. Anyone can catch up, even if they have never played a baseball game. Even if you hit an easy catchable fly ball, the fielders will almost always make an error, saving you from an out and getting you someone on base.
361[[/folder]]
362
363[[folder:Stealth-Based Game]]
364* ''VideoGame/{{Tenchu}}'' has a few bosses that follow this. In the original ''Tenchu: Stealth Assassins'', the boss of the first level is an old merchant who goes down in one or two hits. It ''is'' possible to lose to him if you're low on health and let him shoot you with a gun, but you have to be trying to lose. In ''Tenchu: Fatal Shadows'', you have an early encounter with the BigBad... who leaves while his lover volunteers to fight you. She is a defenseless Geisha girl with a small dagger who goes down in one hit. It may be impossible to actually lose unless your health is at the bare minimum and you let her attack.
365* In ''VideoGame/MarkOfTheNinja'':
366** When The Ninja finally reaches Karajan, he's shown with the "terrorized" indicator over his head, and he's so out of it that he won't realize The Ninja is in his safe room in spite of the door opened and walking in right in front of him until The Ninja makes the killing move.
367** Once you get to the final boss of the game, your opponent will decline to resist you with more than words. Someone ''will'' (almost certainly) die, and the player's actions will make it happen, but this isn't intended to be a challenge of skill; it's an opportunity for the player to decide which of a set of conflicting narratives describes the preceding events.
368* Rarely played completely straight in ''VideoGame/MetalGear'', but bosses often have zero effort phases:
369** ''VideoGame/MetalGearSolid3SnakeEater'':
370*** The Sorrow from the same game straddles the line between this and HopelessBossFight. The "fight" is simply wading through a river. Whether you make it to the end or not doesn't matter in terms of story, since either way, you have to take the revival pill. The only difference is that you get a bonus piece of camouflage for making it to the end.
371*** After beating The Boss, Snake and EVA head off in their plane...only to be accosted by [[spoiler:Ocelot]] demanding one last pistol duel. No matter what you do in this "fight", the end result is the same — no one gets shot, and Snake and his foe separate on relatively good terms.
372** ''VideoGame/MetalGearSolidPeaceWalker'': in what is likely a CallBack to the third game [[spoiler:since the AI is based on The Boss]], the final phase of the fight against the titular Peace Walker is simply you shooting the AI pod, which will not move or fire back.
373[[/folder]]
374
375[[folder:Survival Horror]]
376* In the ''VideoGame/FiveNightsAtFreddysSecurityBreach Ruin'' DLC, every chapter has several security node puzzles that start off simple but gradually get more complex. But the final puzzle is the easiest in the whole game, made impossible to fail or back out of, to twist the knife that [[spoiler:Cassie is being forced to deactivate Roxanne Wolf, her favorite animatronic]].
377* In the remake of ''VideoGame/ResidentEvil'', you have to deal with Neptune, a Zombie Great White Shark. Sounds tough, right? It would be, except since you ''drained the shark tank'', all it can do is feebly flop around. Note that if you screw around when he's splashing, chances are, you may climb down and get eaten.
378* The giant alligator from ''VideoGame/ResidentEvil2'' has it even worse: its boss fight (if it can even be considered one) consists of releasing an incredibly obvious gas canister from the wall, waiting for the gator to put said canister in its mouth, and then firing ''one shot'' at it. [[YourHeadASplode Cue the raining head chunks.]]
379[[/folder]]
380
381[[folder:Turn-Based Strategy]]
382* ''VideoGame/ChromaSquad'' has three:
383** [[PeskyPigeons The Muscular Pigeon]] in Season 3 is fought directly after the Crimson Ronin attacks your squad in their studio. Unlike the Crimson Ronin it barely qualifies as a boss battle, and will die to a turn 1 FinishingMove from all but the least optimized squads. While it can hypothetically fight back, it's about as dangerous as a {{mook}}.
384** [[spoiler:Gaga]], during TheReveal, has 2 hp and cannot attack you: He will fall to the first attack. Of course, he [[TheBattleDidntCount subsequently stands up]] [[CutscenePowerToTheMax and reveals his actual power]].
385** [[BearsAreBadNews Colin's Bear]] in Season 4 has an assortment of mooks, but otherwise can only attack you using the 'dance of death' that deals 1 damage to four random team members. When defeated its OneWingedAngel mode subverts this by being every bit the boss you would expect.
386* The boss of chapter 2 of ''VideoGame/DisgaeaHourOfDarkness'' is not the dragon that Flonne summons[[note]]as you can add one to your party after killing it, making it a regular {{Mook|s}}[[/note]], but rather Flonne herself. Her only special move is a healing move that does not even heal her. One special move of your own is enough to kill her. It's the dragon that will give you more trouble.
387* In ''VideoGame/EternalCardGame'', a TradingCardGame that sits halfway between ''TabletopGame/MagicTheGathering'' and ''VideoGame/HearthstoneHeroesOfWarcraft'', the final boss of the "Dead Reckoning" campaign is literally impossible to not defeat. You take your turn first, he has suffered HPTo1, you have two separate ways of dealing 3 damage to him, and the game does not let you pass your turn without using one of them. (You can Concede the match voluntarily, but that just means you have to try the "fight" again later.)
388* In ''Fantasy General'' (an old ''VideoGame/PanzerGeneral'' spinoff), you fight dozens of battles across six continents to stop the Shadowlord and his vassals. Once you reach the fifth continent, the Shadowlord will cast spells at your troops each turn. However, when you finally reach the end of the campaign and storm his castle, he will get destroyed without a fight, [[GoodHurtsEvil being unable to stand against]] [[HolyBacklight the pure goodness emanating from you]].
389* ''Franchise/FireEmblem'':
390** [[spoiler:Lorenz]], the first boss of the second book of ''VideoGame/FireEmblemMysteryOfTheEmblem.'' Though his statline is somewhat formidable, he's using a broken lance, which means his hit rate should be in the low 20s, he has no speed whatsoever, and he does about 3 damage per hit. He does have high Defense, but his attacking power is so bad that he simply doesn't pose a threat to your units. Of course, it's pretty obvious given the context that you're meant to talk to him with Marth, meaning that attacking him just serves to help twig the player in that something isn't right--after all, who would send a military expedition to crush a guy with a broken weapon [[spoiler:who turns out to be dying]]? This is somewhat altered in the remake, due to broken weapons no longer being usable in combat; there, he averts this trope and is an actual threat, though he's still tweaked to be a WarmUpBoss at most (even on the highest difficulty, his Defense is six points lower than it used to be).
391** When you meet the pirate captain Lifis in ''VideoGame/FireEmblemThracia776'', he has no weapons at all. This means that on top of being unable to attack or defend himself in combat (and his stats are pretty bad, so he wouldn't be good at it anyway), he can be defeated automatically by simply walking someone over and hitting [[MercyRewarded "CAPTURE."]] This is intentional, as the game ''very'' much intends you to capture Lifis[[note]]it results in him [[HeelFaceTurn joining your party]] and adds the highly valuable item he's carrying to your arsenal--if he were able to fight back, the frustration factor of capturing an enemy on a defense-boosting throne might lead the player to kill him[[/note]]. And on top of that, he's a DirtyCoward--why would he bother fighting back against enemies that the much stronger men under his command couldn't stop?
392** In ''VideoGame/FireEmblemHeroes'', the boss of Book IV Chapter 10, [[spoiler:Freyr, is completely unarmed and defenseless. This is because he's committing SuicideByCop in order to weaken ArcVillain Freyja.]] However, there are four powerful enemy units guarding him and [[TimedMission you're on a strict three-turn deadline to rout the enemy]], so don't expect a free lunch.
393[[/folder]]
394
395[[folder:Wide-Open Sandbox]]
396* The final confrontation in ''VideoGame/TheSaboteur'' with Nazi officer Kurt Dierker on the top of the Eiffel Tower. [[{{Anticlimax}} It is actually not as epic as it sounds]], but the atmosphere really sells how far Dierker has lost it. [[spoiler:After a very uneventful elevator ride to the top of the tower, all while surrounded by Nazis who have either been killed, have committed suicide, or are just out of their minds, you meet Dierker, who is drunk and depressed, not wearing any kind of armor, and, despite having a gun, does nothing to defend himself, and all you have to do to finish off him is firing a single shot. And that is not even required, because he will jump off the tower himself if you just stand around for long enough. Though this is more due to Dierker's VillainousBreakdown (as before this, he pretty much [[SanitySlippage killed every Nazi officer under his command due to paranoia]]). You can clearly tell he is pretty much over the edge already and in no shape to fight.]]
397* [[spoiler:Billy Grey]] from ''VideoGame/GrandTheftAutoIVTheLostAndDamned''. Though the preceding level involves blasting your way into the prison to reach him, once you do, he is unarmed (as he's a prisoner) and you just shoot him down.
398* Parodied in the ''VideoGame/SaintsRowIV'' DLC "Enter the Dominatrix", which is based on a DLC for ''VideoGame/SaintsRowTheThird'' that eventually mutated into the fourth game. [[BigBad Zinyak]] (doing [[AnimatedActors in-character commentary]]) complains about how the developers made him go down with one shot and a series of {{action commands}} in ETD.
399-->'''Zinyak:''' This was meant to be my shining moment! I mean, will you ''look'' at that health bar! Just... just... just '''insulting''', agh! And now they want to draw it out with these ridiculous button prompts!
400* ''Videogame/MafiaIII'' has [[spoiler:Sal Marcano]], who is simply sitting around waiting for Lincoln once you get to him. After sharing a drink, you can kill him or, if you wait long enough, he'll shoot himself.
401[[/folder]]

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