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1[[quoteright:280:[[ComicBook/SergioAragonesDestroysDC https://static.tvtropes.org/pmwiki/pub/images/dibujo_1.png]]]]
2[[caption-width-right:280:Writing a comic book CrisisCrossover is not rocket science.]]
3%%
4%% Quote changed per thread: https://tvtropes.org/pmwiki/posts.php?discussion=1327331003042025100&page=262. Do not change or remove without consulting the thread first.
5%%
6->''"Writing a novel is like driving a car at night. You can see only as far as your headlights, but you can make the whole trip that way."''
7-->-- '''E.L. Doctorow'''
8
9Some authors plan meticulously. Before they even start to write, they have a detailed plot synopsis, fictional biographies, pages on the setting and {{worldbuilding}}, and a detailed backstory to the main tale... at the least.
10
11Others just sit down at their word processor and type "stream of consciousness"-style, putting down whatever comes into their head. This article is dedicated to them.
12
13This is not necessarily a trope about authors who simply write without a speck of planning at all (although it can be), but rather those who, overall, are improvising as they write. They may already have invented their characters, perhaps they have a vague plot bubbling in their head, even a few notes on {{backstory}} or setting. What separates this kind of writing from planned writing is that these writers are prepared to throw those notes in the trash the moment they come up with an idea that they prefer.
14
15So you're writing a hardboiled crime fiction novel: Remember that diner you thought up on the spot to give your sleuth somewhere to eat his lunch? That would be perfect as a [[TotallyNotAcriminalFront front business]] for the BigBad's drug-dealing business. Making a movie? That actor's take on that character is [[ThrowItIn way better than what you originally had in mind]]. Why not rewrite half his part to take advantage of that vision? Penning a ScienceFiction story? Even though you're partway into writing, incorporating some plot points from today's newspaper headline about the SleazyPolitician into your story would be a great way to amp up the unpleasantness of antagonist, the evil governor of the space station.
16
17This does not always happen voluntarily, mind you. In some cases, the writer did indeed have a carefully planned storyline in mind until it was suddenly struck down by either ExecutiveMeddling, an ExecutiveVeto, or some other case of RealLifeWritesThePlot, and the writer had to scramble against the deadline to come with a replacement story. When this spills into the midst of production it can result in ActingInTheDark as the actors don't know what's happening next.
18
19This is ''especially'' common for manga writers making comics for serial magazines, because of the nature of that business in Japan; they ''must'' get out at least one completed installment done for each magazine issue, or risk ending their source of income and livelihood. Because writing well is incredibly hard to do, and the schedule of a mangaka [[http://i.imgur.com/jFhnTgg.jpg is one of the most ridiculous in the publishing world,]] writers frequently resort to this trope just to get an issue out there! Sometimes it even forces widely published and respected artists to put out chapters they clearly had not even finished ''drawing''.
20
21The trope name comes from the phrase "flying by the seat of your pants", a colloquialism for "deciding a course of action as you go along".
22
23[[Administrivia/TropesAreTools Like most things, this can be done well, or badly]]. There's more than a few examples where the final product ends up so well put together that you would have never guessed it was an example of this writing approach. AbortedArc, TheChrisCarterEffect, and KudzuPlot are what happens when Writing by the Seat of Your Pants leaves too many loose plot threads.
24
25This is the novelistic version of SchrodingersGun or the IndyPloy; when the author of a series canonizes ''fan suggestions'' as he goes along, see AscendedFanon. Can also be related to IJustWriteTheThing. Compare OffTheRails where a GM may be forced to improvise as players break away from the planned story. Contrast TheProducerThinksOfEverything and DevelopersForesight, where the creative team behind a project has meticulously planned every facet of their story or game.
26
27When used on Website/ThisVeryWiki, it can lead to [[SerialTweaker Serial Tweaker Syndrome]][[{{Tradesnark}} ™]], so please check your edits with the Preview button before committing them.
28
29Please only add examples where [[WordOfGod the author]] ''[[WordOfGod admitted]]'' [[WordOfGod to doing this]]. This is not a page for speculation.
30----
31!!Example subpages:
32[[index]]
33* WritingByTheSeatOfYourPants/AnimeAndManga
34* WritingByTheSeatOfYourPants/FanWorks
35* [[WritingByTheSeatOfYourPants/{{Film}} Films]]
36* WritingByTheSeatOfYourPants/{{Literature}}
37* WritingByTheSeatOfYourPants/LiveActionTV
38* WritingByTheSeatOfYourPants/WesternAnimation
39[[/index]]
40
41!!Other examples:
42[[foldercontrol]]
43
44[[folder:Comic Books]]
45* Creator/LarryHama, famous for writing the Marvel GI Joe comics (and currently the IDW continuation), once stated that when writing he only thinks ahead about three pages, and has no idea how an issue ends until he realizes he reached the last page.
46* Prolific comic book writer Creator/RobertKanigher did this all the time. The results run the full gamut from enduring classics to ludicrous dross (but it was ludicrous dross that was handed in on time, and that was the important thing). Among other things, he was prone to [[RecycledScript recycling plot details]], particularly [[FleetingDemographicRule from earlier issues of the same comic]]. To be fair to Kanigher, he had a very large monthly workload throughout his career, writing as many as ''seven'' comics each month and serving as the editor for most of them.
47* Creator/DCComics in general, during UsefulNotes/{{the Silver Age of comic|books}}s, was infamous for using the following writing system: an editor would design a cover with whatever elements he felt would be popular (gorillas, dinosaurs, aliens, etc.) or shocking events ([[SuperDickery death scenes of major characters, betrayals, pranks]], etc.) then he would give the cover to a writer and tell him to ''just come up with a story that made sense out of it.'' The results were often not very logical, but still enjoyable in their own way.
48* Compare [[Creator/MarvelComics "The Marvel Method"]] from the same era: the writer (mostly Creator/StanLee) would write a synopsis (which could be longer than one page but was often a paragraph or two, and sometimes not even a written outline but a verbal command). The artist would then draw the comic, then it was back to Lee (or sometimes a different writer) to fill in the dialogue, often having to explain whatever the artist had come up with, and most times helped by the outlines and suggestions placed on the artwork by the artist. This is how Stan Lee was able to write about half a dozen or so comics "by himself" each month (a situation made even easier when Jack Kirby and Steve Ditko began doing the plotting half of their books themselves, and in the case of Kirby was able to work at a furious pace and turn out several issues worth of material quickly). Marvel used this system as late as the '80s but after Stan Lee, the synopsis got longer and more detailed under later writers, most notably Creator/ChrisClaremont.
49* ''ComicBook/{{Catwoman}}'': An InUniverse example: in a 1990s story, she was hired to steal the script of a movie that was being filmed on an island. She found out, however, that the filmmaker ''didn't'' have a script or a screenplay: he was improvising the whole thing without telling anyone about it. The guy was also AxCrazy and tried to kill the crew. Thanks to Catwoman, who saved the crew, [[HoistByHisOwnPetard the only one to die was himself]]. In order to not lose the contract's payment, Catwoman wrote a script herself and signed as the dead filmmaker. The movie made with her script became a blockbuster.
50* ''ComicBook/{{Impulse}}'': The original writers admitted they were writing by the seat of their pants in the first trade. Given the character, this is quite appropriate.
51* ''ComicBook/JudgeDredd'': Creator John Wagner has said this is the way he prefers to write. Case in point: the reappearance of [[spoiler:the Dark Judges]] in "Day of Chaos" wasn't originally planned, but with all that was going on in Mega-City One at the time, bringing them back was the perfect way to make things even worse.
52* ''ComicBook/NewAvengers'': The revelation that the Ronin was [[spoiler: Maya Lopez]] in disguise was a last-minute change after the original plan (where Ronin would have been revealed to be [[ComicBook/{{Daredevil}} Matt Murdock]]) [[AbortedArc fell through]].
53** This is rather evident from the fact that there is nothing even slightly androgynous about Ronin's very buff, masculine build -- and then he takes off his mask and s/he's now a typically beautiful comic book woman.
54* ''ComicBook/SergioAragonesDestroysDC'': Parodied, where [[Creator/SergioAragones Sergio]], InUniverse, doesn't decide on who the BigBad is until Batman is about to reveal his identity (pictured above). He then goes on an ArchiveBinge to find the "most disgusting, loathsome villain of all DC history".
55* ''ComicBook/SpiderMan'': ''ComicBook/TheCloneSaga'' started off as a simple story, but when it became an unexpected success and ExecutiveMeddling required it to be drawn out, it's clear the writers lost any of idea of where it was going. As detailed in [[http://lifeofreillyarchives.blogspot.com/2008/03/introduction-and-update.html The Life of Reilly]], particular areas of contention were the identity of the "real" Peter Parker, the mastermind behind the clone plan, and pretty much everything about Judas Traveller.
56-->'''Glenn Greenberg:''' No one — not the writers, not the editors — seemed to know who or what the hell Judas Traveller was.
57* ''ComicBook/XMen'':
58** This was a major part of the franchise in the 1990s and is often cited as a reason for the franchise developing a major case of TheChrisCarterEffect. Essentially, many books were written with the collector's market in mind, who bought books that seemed like they'd be worth something in a few years (such as the introduction of a new character, or the first big hintings of a major story arc), and so they would merrily introduce new characters without having any idea what their deal was, or drop major foreshadowing without having a clear plan what they were actually foreshadowing. Famous examples of both were Cable, whose backstory wasn't worked out until years later, and the Third Summers Brother, which took ''decades'' to be resolved properly by a character who didn't even exist at the time.
59** Creator/ScottLobdell famously began hinting at ComicBook/{{Onslaught}} without any real idea who the character would turn out to be. He just thought [[TheWorfEffect it'd be cool to hint at a new villain who was powerful enough to kick the shit out of the Juggernaut]]. With TheReveal of it being ComicBook/ProfessorX's dark side, it suddenly makes sense why Onslaught felt the need to beat the crap out of his abusive step-brother. Though this did lead to EarlyInstallmentWeirdness such as ''ComicBook/XMen1991'', Vol. 2, #50 seeing Onslaught trying to kidnap Professor X, which ultimately means Onslaught nonsensically tried to kidnap himself.
60** The X-Traitor tape was a major part of ComicBook/{{Bishop}}'s backstory, [[http://goodcomics.comicbookresources.com/2010/12/31/comic-book-legends-revealed-293/2/ but Jim Lee and Whilce Portacio eventually confirmed]] they had no set suspect when they started. Fan speculation pointed to either Gambit, as an older man called "the Witness" who supposedly looked and talked like an older Gambit was the SoleSurvivor of the X-Traitor's attack on the X-Men, or Bishop himself, as part of a StableTimeLoop. However, after a while, not much was done with it--until it got {{Arc Weld|ing}}ed into the aforementioned ''Onslaught'' with the title villain (and hence, by extension, an unwitting Professor Xavier himself) being the traitor.
61* ''Zombies en la Moneda'': In the Chilean comic, this happened a lot, especially in the first volume (each volume involved several independent stories written and drawn by different artists), at first there was no clear idea where the story would go, just one couple of basic ideas: The zombies invade the presidential palace of Chile (known as La Moneda) and a lot of politicians and people of the show are forced to fight against them or die. That caused multiple changes and even a story (''Camino a la Moneda'') was completely changed even when it was almost finished drawing. The following volumes were planned with some more anticipation.
62[[/folder]]
63
64[[folder:Comic Strips]]
65This is common in newspaper comics, where because of tight deadlines it's hard for creators to plot things out in advance. This is why it's so common for storylines to end abruptly without resolving anything. Specific examples:
66* ''ComicStrip/CalvinAndHobbes'' creator Bill Watterson notes in commentary that when writing out a multi-part story, he doesn't think of an ending in conception because he prefers the story to flow organically. Sometimes it would create a storyline and resolution which would pleasantly surprise himself (such as the arc where Calvin decides to duplicate himself), [[Administrivia/TropesAreTools but other times he would write himself into a corner]] (such as an arc where Calvin has strange things happen to him while trying to do his homework, such as his gravity reversing or getting bigger and bigger; according to the man himself in the 20th anniversary book, Watterson ran out of ideas and felt ArcFatigue was setting in, and so the arc ended on a sudden GainaxEnding with one last comic to give the arc closure afterward).
67* Chester Gould, the creator of ''ComicStrip/DickTracy,'' made up his stories as he went along. His maxim was that if even ''he'' didn't know where a story was going at the start, then his readers certainly wouldn't be able to guess. Once he forced himself into a corner that he, at first glance, could only solve by having the Dick [[FromBeyondTheFourthWall tell Chester Gould to get him out of this situation and a giant hand erased the death trap]]. His syndicate publisher, Joseph Patterson, found it stupid so he told Gould to find another solution.
68* Herge said that this was how he worked on ''Franchise/{{Tintin}}'' at the beginning of its life. He needed a new installment each Thursday and said that he often found himself working on it on Wednesday, not knowing [[DeusExMachina how]] he'd get Tintin out of the mess he left him in last Thursday. He stopped doing this with The Blue Lotus and started plotting things out more fully.
69[[/folder]]
70
71[[folder:Music]]
72* The entire concept of "jamming": musicians will spontaneously come up with music to match an overarching, usually repetitive, tune going off of nothing more than their instinctive abilities.
73* Music/{{Can}} based their entire sound off of stitching together songs from extremely long jam sessions. Their second vocalist, Damo Suzuki, would additionally improvise lyrics while the tape was rolling. Jams that spanned hours in length would be edited into pieces that could span as long as an entire side of a record. This even extended to their soundtrack contributions, which were made on the spot with only vague descriptions of each scene to go off of.
74* Music/ElvisCostello recorded the album ''Momofuku'' in six days. He joked that "the record was made so quickly that I didn't even tell myself about it for a couple weeks."
75* Music/DeepPurple came up with "Highway Star" this way. A reporter asked them about the band's songwriting process. Guitarist Ritchie Blackmore demonstrated with a riff on acoustic guitar while singer Ian Gillan came up with lyrics. The song was completed and performed for the first time the same day.
76* Music/DavidBowie's preferred method of songwriting. Tony Visconti, his long-time producer, confirmed that Bowie would often come to the studio with just a few chord changes and write the lyrics and vocal melodies on the hoof. Notably, his #1 hit collaboration with Music/{{Queen|Band}}, [[Music/HotSpace "Under Pressure"]], was the result of a single night spent jamming with them -- which was very different from the usual manner in which Queen made music.
77* PostRock band Mogwai's first full-length album, ''Mogwai Young Team'', contains 10 songs, only 3 of which had been written before the album's recording sessions began.
78* Music/TalkingHeads relied quite a bit on this for ''Music/RemainInLight'', ''Music/SpeakingInTongues'', and ''Music/{{Naked}}'', starting the songwriting process by jamming out for extended periods of time in the studio before piecing everything together from the results. This extends to the lyrics as well: frontman Music/DavidByrne would improvise the melodies and rhythms for the vocal parts by scatting along with the instrumentals, then stringing together thematically connected phrases based on what fit the resultant rhythms. This led to the songs on these albums leaning more heavily in the WordSaladLyrics direction, most notably with the [[SomethingSomethingLeonardBernstein famously obtuse and tricky-to-learn]] lyrics to ''Speaking in Tongues'' opener "Burning Down the House".
79* Music/TalkTalk pieced together the material for ''The Colour of Spring'', ''Music/SpiritOfEden'', and ''Music/LaughingStock'' by jamming with session musicians in secluded environments and editing the results into coherent songs. Frontman Mark Hollis cited Music/{{Can}}'s similarly improvisational songwriting style as an inspiration.
80* Songwriter Rod Temperton, who composed Music/MichaelJackson's hit "Thriller", wrote Creator/VincentPrice's spoken-word portion of the song mere ''hours'' before the recording session began! (The original idea had been for Price to essentially ad-lib "spooky" narration before producer Quincy Jones decided it would be better if he were to work from a script - a decision he made ''the day of''.)
81* Martin O'Donnell, best known as the composer for the Creator/{{Bungie}}-era ''{{Franchise/Halo}}'' games, tends to not write or compose music for projects until late in development, once the story, cutscenes, and level design have been finalized. The reason for this is because he doesn't like to waste work; writing music for levels or cutscenes that will get cut out or rearranged will either mess with the flow of a piece or become a pointless effort. Fast writing has worked for him in the past; the iconic ''Halo'' theme was written and recorded the same day it was sent to Bungie for E3 2000, and much of the acclaimed music for ''VideoGame/{{Halo 3}}'' was described by him as "starting last minute".
82* Music/KurtCobain felt lyrics were less important, and would often write or change the lyrics for Music/{{Nirvana}}'s songs at the last minute. On the other hand, he spent a long time on the music itself, especially the melodies.
83* One of the more well-known stage antics of Music/DieArzte is to play around with their lyrics and sometimes even melodies in ways that may or may not be planned in advance. Given the amount of {{corpsing}} it usually involves, most are probably spontaneous.
84* Music/BenFolds is prone to improvising an entire song in concert whenever a fan tells him to "[[CreatorInJoke ROCK THIS BITCH!]]"
85* Early Music/{{U2}} songs were often improvised by Bono on the spot (a famous example: "New Year's Day.")
86* The majority of Music/IronMaiden's album ''The Book of Souls'' was written, rehearsed once or twice, and then recorded right on the spot- mostly so the band could keep a feeling of freshness and spontaneity in the music. Only two songs were pre-planned- the two Dickinson compositions, "If Eternity Should Fail" (which was originally meant to be a solo album track) and the closing [[EpicRocking 18-minute]] "Empire of the Clouds" (which took at least a month or two to write and was composed on a piano).
87* Music/BrianEno would use this approach for writing lyrics for his vocal albums. He considers lyrics "unimportant", so he would improvise vocal lines with nonsense words and form them into lyrics.
88* Music/GeorgeGershwin wrote ''Rhapsody in Blue'' in five weeks. Around New Year's 1924, bandleader Paul Whiteman had asked him to write an extended {{Jazz}}-influenced symphonic piece for a concert to be held on February 12. Gershwin said no because that wouldn't leave him much time to polish it up. Whiteman went ahead and told the press that Gershwin was working on it anyway, forcing him to throw it all together quickly. The famous clarinet glissando that opens ''Rhapsody'' was a ThrowItIn moment, after Gershwin heard Whiteman's clarinet player goofing around with the bit in rehearsal.
89* When Music/{{Warrant}} frontman Jani Lane was asked by their label to write a "[[Music/{{Aerosmith}} Love In An Elevator]]" style rock anthem, he quickly wrote the lyrics for what would become "Cherry Pie", their SignatureSong, on an empty pizza box one night.
90[[/folder]]
91
92[[folder:Professional Wrestling]]
93* In pro wrestling jargon this trope is referred to as "hotshot booking" or "hotshotting." While there are many examples of hotshotting in the industry, one of the more famous occasions was during the WCW vs. WWF rivalry in the late '90s, when shows were often changed on the fly in response to something the competing federation was up to.
94** Wrestling/VinceRusso in particular became an even more notorious example during his stint as writer for Wrestling/{{WCW}} toward the end of the Monday Night War. Characters turned and won and lost titles so often that fans lost track, [[AbortedArc numerous angles were abandoned midstream]] (most famously Wrestling/StacyKeibler's "pregnancy"), wrestlers would retire "forever" only to show up next episode (quick even by wrestling standards). There is a reason bad and nonsensical booking leads to {{c|rowdchant}}hants of "[[XPacHeat Fire Russo!]]" even in promotions he's never worked for.
95* The position late 2013/early 2014 [[Wrestling/BryanDanielson Daniel Bryan]] was in smacks of this. After setting up a seemingly interesting storyline between a now-{{heel}} Wrestling/TripleH (playing the CorruptCorporateExecutive) and a [[TheChosenOne chosen champion]] Wrestling/RandyOrton, Bryan got shoved into the background of his own feud after the Hell in a Cell pay-per-view and basically sat on the sidelines (feuding with Wrestling/TheWyattFamily) during the run-up to the TLC event (where Orton and Wrestling/JohnCena were scheduled to unify the WWE and World Heavyweight championships). Fan reaction towards this was overwhelmingly negative and only got louder when Wrestling/{{Batista}} returned and won the Royal Rumble (at a time when everyone expected Bryan to pull it off). Eventually this fan reaction hit home in the creative department and Bryan's very short [[HeelFaceRevolvingDoor two week face-heel-face turn]] in January[[note]]Apparently caused by sports fans using the "YES!" chants at games[[/note]] and the leadup to [=WrestleMania=] XXX is showing a drastic change in plans from the original blueprints. It's likely had things gone as were planned, the main event of Batista vs. Orton at [=WrestleMania=] would have been the end result.
96* The unexpected return of Wrestling/RomanReigns' leukemia had a strong ripple effect on the booking plans of the entire main roster. Reigns had built up as the successor to Wrestling/JohnCena for the last four years, and his hiatus (which had to be treated as a ''retirement'' thanks to the circumstances that made it happen) ruined all future plans they had for him. Wrestling/DeanAmbrose's planned FaceHeelTurn was sped up several weeks so he and Wrestling/SethRollins could help carry RAW's main event scene as the new top heel and top face, Wrestling/BraunStrowman made his second HeelFaceTurn that year to take Roman's spot as another top face, Wrestling/BrockLesnar won his second Universal Championship after having lost it to Reigns two months prior, etc.. These were just the ''immediate'' effects, too; the true impact of his departure wasn't felt until ''Wrestling/WrestleMania 35'', which was the first year since 2015 that Reigns was not a part of any of the main event or even semi-main event builds.
97* The worldwide 2020 Coronavirus pandemic would also drastically affect WWE plans for Reigns. Due to being immuno-compromised, Reigns elected to take a sabbatical from the company, just as he'd been pencilled in to wrestle Bill Goldberg for the Universe Championship at ''Wrestlemania 36''. With only a week's notice, WWE slotted Braun Strowman into the match. Strowman went on to win the Universal title and carry the Smackdown brand all the way through the summer. Reigns not only returned to the company and reclaimed the championship in August, but he also finally turned heel in the process, creating a new and compelling 'Tribal Chief' character.
98* A subset of hotshot booking is "hotshot" title changes - title changes that happen fairly quickly and result in a number of different title reigns, often for no real reason. Like with hotshot booking, this is done either to cover for an injury or to change an angle on the fly. Unfortunately, such title changes - if they happen too often - can "devalue" the belts (in other words, fans will stop caring about who holds the titles, and thus stop caring about seeing wrestlers compete for the titles, making them worthless as an attraction). These kinds of title changes can also become somewhat predictable if used very often; if you know the belt's going to change hands every other week, why even bother to watch the champion defend their title? Hotshot title changes are one of the many reasons WCW is now out of business, and it's one of the many, many, many, many, [[OverlyLongGag many]] reasons TNA is so reviled amongst a good majority of the IWC.
99** An example of a hotshot title change from 2009: Wrestling/JillianHall defeats Wrestling/MickieJames to win the Divas Championship on the October 12 ''Raw''. Her title reign lasts just a few short minutes, as Wrestling/{{Melina}} - just traded to ''Raw'' from ''Smackdown'' - comes in and wins the title in short order. (Of course, it was around this time rumors of WWE punishing Mickie for [[HollywoodPudgy being too fat]] and/or behavioral issues came to light, which caused some fans to look at the hotshot reign as a punishment: rather than drop the title to Melina and look good in the process, Mickie dropped it to Jillian - essentially a JokeCharacter in WWE's Divas division - and had to watch Melina win it minutes later.)
100** One of the funniest examples prior to its retirement was the Hardcore Championship belt, which also carried a 24/7 defense rule - whoever owned the belt had to be paranoid about being ambushed anytime, anywhere, with such highlights as Crash Holly fighting off two opponents at Fun Times USA (a children's indoor playground), or the rapid-fire changing of the title during Wrestling/WrestleMania 18, where Wrestling/{{Christian}} wound up holding it for a brief span after unwittingly knocking out Wrestling/MollyHolly [[TheDoorSlamsYou with a door]].
101[[/folder]]
102
103[[folder:Radio]]
104* This is how Creator/DouglasAdams wrote the original radio scripts for ''Radio/TheHitchhikersGuideToTheGalaxy1978''. Apparently, he'd often still be rewriting the ends of episodes as the cast was recording the beginning. According to a making-of feature, the actor who was supposed to play the Ruler of the Universe (who appears in the final minutes of the last episode of season two) actually ''went home'' because it took Adams so long to finish the script. The role was cast by handing the pages to the one actor still in the studio who didn't have another part in that scene. In fact, the second series' deadlines for the scripts were so tight that his producers essentially locked him in a hotel room to force him to hit them.
105** Adams would often lock himself in a small office next to the toilets to finish scripts. This, combined with the fact that the scripts were handed to the actors on little pieces of crinkly paper, led to the not unreasonable supposition among the cast that the scripts were written on toilet paper.
106** Extremely major characters were accidentally created this way - Zaphod Beeblebrox first appears in Fit The First as the person to whom a quote about Pan-Galactic {{Gargle Blaster}}s is attributed in one of the story's many {{Cutaway Gag}}s, with the hint 'we will learn more of his wisdom later'. After having both Ford and Arthur chucked out of an airlock into space with no spacesuits as a cliffhanger just because he thought it would be funny, and being unable to come up with a solution for saving them that wasn't a total DeusExMachina, he decided to exploit the improbability of their being saved by coming up with a spaceship powered entirely by improbability, creating the Infinite Improbability Drive. In order to find a pilot for the ship, he quickly grabbed the name Zaphod Beeblebrox to make it look like {{Foreshadowing}}, fleshed out his position in an interesting way, and added in the character of Trillian to act as a ''Doctor Who''-like companion figure for him.
107[[/folder]]
108
109[[folder:Tabletop Games]]
110* Most {{Tabletop RPG}}s isolate one player from the rest to fill the role of the GameMaster, who has four major "hats" to wear. One of these hats is the Author. The [=GM=] plans ([[SchrodingersGun in the loosest sense of the word]]) the plot of the story with which the {{Player Character}}s will interact; creating, adapting, or choosing the setting, populating that region with villains and other [[NonPlayerCharacter NPCs]], and assigning them any necessary backgrounds, motivations, plans, and resources. As such, writing by the seat of your pants is a necessity to prevent the story from going OffTheRails if you're the GM. Beware, as overdoing the Author aspect of the GM role can lead to [[{{Railroading}} preventing players from affecting the game with their choices]].
111[[/folder]]
112
113[[folder:Video Games]]
114* ''VideoGame/ConkersBadFurDay'' had no formal script written for it. Chris Seavor improvised the game's entire story and cast as he went along. This was also the reason why he did [[ActingForTwo almost all the voices in the game himself]].
115-->"It would have meant writing a script and I'm far too lazy for that, so I made it up on the day. That's how most things get made...([[Creator/AlfredHitchcock Hitchcock]] was an anomaly)"
116* ''Franchise/RatchetAndClank'':
117** A podcast with Creator/InsomniacGames developer Mike Stout said that [[VideoGame/RatchetAndClank2002 the original game]] had no real writer on board for it. The game was written by animation director Oliver Wade and lead rigger John Lally and there was no long term plan for the story or lore -- they just made up the story and characters as they went and carefully streamlined the story to make it ''seem'' like they were planned out from the start, even if they really weren't. For example, the opening cutscene was one of the ''last'' made for the game, and it was put in so late in development that they didn't even have time to record new dialogue for it.
118--->'''Mike Stout''': The stories on the first two games were very loose, yeah. We usually knew pretty early on what all our levels would be, and we’d have a general idea of the plot. By that point, though, we’ve usually made 6 or so levels — the level design team works ahead. So the levels that are already made get retrofitted into the story as best we can. The script itself usually got written pretty late, and we didn’t have a dedicated writer on staff until [[VideoGame/RatchetAndClankUpYourArsenal RC3]] — so the scripts were written by people who were also doing other jobs In the case of [=RC1=] and [[VideoGame/RatchetAndClankGoingCommando 2]], they were done by our animation lead Oliver (Wade) and one of the senior riggers, John (Lally). Starting in [=RC3=], we had a writer on staff and the planning and writing could happen earlier and faster. But the real fruits of this first paid off on R&C Future. And now, all these years later, the terrific story work they did on [[VideoGame/SpiderManPS4 Spider Man (PlayStation 4)]] is a testament to how much the studio has grown in that area. That’s almost certainly true (the original story plan for [=R&C2=] being very different from the final product). The stories got rewritten a lot. Since the cinematic didn’t come until later in the project there is some wiggle room there. Storyboards were done for every animated scene in those games — but I don’t remember doing storyboards for story development. A lot of games do that these days, but it was rare back then. We did a lot of animatics also, now that I think about it. Sliding around T-pose stuff. So maybe not every scene was storyboarded. It was nice because once you nail the blocking you can just add details on. Usually the faces and mouth sync would get done first, then the rest. But it’d all build on the animatic."
119** The rest of the games prior to ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'' (where they finally hired a professional writer to pen their scripts) had their stories made in a similar fashion. For example, one of the biggest plot points of ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' (that being [[spoiler:Captain Qwark was the real villain along]]) wasn't added until midway through the game's development.
120** The story for every game in the series was only written when development for that title began, which was problematic in regards to the Future saga where the first entry, ''Tools of Destruction'', ended in a cliffhanger that was partially elaborated on in ''Quest for Booty'' before finally being addressed in full in ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]''. Certain elements in ''Tools'' such as Flint Vorselon and the Court of Azimuth were deliberately put into the game with the idea that they'd be expanded upon later.
121* This was the case with much of the ''Franchise/MassEffect'' series. Different interviews with writers across the series reveals that many things about the series' overall plot and some bits of lore was more or less constantly in flux and changed around quite a bit as members of the writing team were added or left (most notably the lead writer for the first ''VideoGame/MassEffect1'', Drew Karpyshyn, left around half-way through the production of [[VideoGame/MassEffect2 the second game]] and was replaced by Mac Walters). According to interviews in the interactive documentary about [[VideoGame/MassEffect3 the third game]], ''Final Hours'', the ([[BrokenBase quite controversial]]) ending was not decided upon up until a few months before the game's release.
122* According to [[https://www.youtube.com/watch?v=s5lQrXYKFVA this]] video interview, Hunnid-P, the rapper for Knuckles' songs in ''VideoGame/SonicAdventure2'', was only given ''one day'' to write and record his material for the game.
123* The relationship between the story and gameplay of the ''VideoGame/{{Uncharted}}'' series was often this trope, where cool level setpieces were devised first and then the story was written to justify getting there. While this mostly worked without the audience noticing, the seams came apart with the third game, ''[[VideoGame/Uncharted3DrakesDeception Drake's Deception]]'', particularly in regards to the shipyard and cruise ship arc that [[WackyWaysideTribe ultimately served no purpose to the game]][[note]]This is because the entire story ends with Nate discovering that Sully was never captured by the pirates he was chasing, and he would ultimately wind up back on the shores of the town he'd been taken from and start his search for Sully "for real". Furthermore, the main theme of Nate being willing to do anything for Sully is covered a second time with the Rub Al-Khali desert sequence, rendering the entire ship arc redundant [[TechDemoGame outside of the awesome cruise ship physics]][[/note]].
124* Done in-universe in ''VideoGame/NierAutomata'', where the lyrics for the theme song to Emil's Shop are clearly just being made up on the spot by Emil.
125* ''Franchise/KingdomHearts'':
126** Creator/TetsuyaNomura has admitted to simply making up the story of the series on the fly, which is probably the most logical explanation for ''Kingdom Hearts'' being one of the most notorious instances of KudzuPlot in modern gaming.
127** One notable example is the secret ending of [[VideoGame/KingdomHeartsI the first game]], titled "AnotherSideAnotherStory", showing a confrontation between two mysterious figures in a dark city with lots of quotes without context being shown onscreen. This video was explicitly meant to be a concept trailer, more to show Nomura's ideas for a sequel that wasn’t guaranteed at the time he was making the first game. Once the game became a hit and a franchise was sure to ensue, the Final Mix edition had more foreshadowing to the future Nomura was now free to start planning out. The scene from "Another Side, Another Story", as well as its Final Mix addition "Deep Dive", would later be adapted into the climax of ''VideoGame/KingdomHearts358DaysOver2'', and much of the quotes were given context and incorporated into ''VideoGame/KingdomHeartsII''. Notably, when the next secret ending at the end of ''II'' came around, it wasn’t abstract like "Another Side" and depicted legitimate events from [[VideoGame/KingdomHeartsBirthBySleep a future game]].
128* Amazingly enough, even ''VideoGame/{{Myst}}'' qualifies as this. One may expect otherwise considering the entire backbone of the series' overarching plot is all about literary themes and how worlds are literally written into existence and have to be very delicately crafted, but the designers of the game took much more of a "design first, write second" approach. When developing the first game, they would design worlds that they thought [[RuleOfCool looked cool]], and then slowly crafted a story around them. Its sequel, ''VideoGame/{{Riven}}'', was the only one that had solid planning for its story, but all other games in the series were basically thought up out of whole cloth without much of a plan in place for where the story would go as the series progressed.
129* ''[[{{VideoGame/Warcraft}} Warcraft: Orcs & Humans]]'' did not actually have a script, so all of the game's writing was improvised by the game's producer Bill Roper [[DescendedCreator as he was speaking and recording all of the game's voiceover]] which he later put into the game's manual.
130* ''VideoGame/WorldOfWarcraft'':
131** In regards to writing for Garrosh, Blizzard's writers were essentially not given a clear idea of what seemed to be his end goal. While he was pitched as the Horde's Varian Wrynn, or a war-focused version of Thrall, it seems the only idea that somewhat seemed planned was that Garrosh would become the Big Bad of one of the expansions. The writers for the Stonetalon Mountain questline in ''Cataclysm'' for example wrote an entire questline about him disciplining an orc general who kills a bunch of innocent druids by throwing him to his death before speaking about honor, only to later find out later that Garrosh was apparently supposed to develop into the Big Bad of the next expansion.
132** Leaks from the writing team indicate this was what drove the abrupt story swerves in ''Battle for Azeroth'' and ''Shadowlands''. Then Senior Creative Director Alex Afrasiabi devised and championed the Burning of Teldrassil whose fallout has driven every plot development since then. The main intent seems to have been driving up player numbers for the new expansion by opening with a massively shocking moment. However he apparently had no plan for how the story would progress past this point and was removed from his position before he could develop one. The writing team was left trying to piece together a narrative to explain this for the next four years.
133* ''VideoGame/ResidentEvil4'' was written by Shinji Mikami in just [[https://www.vg247.com/shinji-mikami-hopes-a-resident-evil-4-remake-will-make-his-story-better three weeks]], which likely accounts for the game's somewhat bizarre DenserAndWackier storyline.
134* ''VideoGame/XenobladeChronicles1'' was never intended to be connected to ''VideoGame/{{Xenosaga}}'' and instead be a completely new story, titled ''Monado: Beginning of the World'', but Creator/{{Nintendo}} CEO Creator/SatoruIwata asked director Tetsuya Takahashi to rename the game and use the "Xeno-" prefix as a homage to the series Takahashi had wanted to succeed but failed. But when ''Xenoblade'' turned out to be the success he had sought for so long, and since the "Xeno-" was already in the name, Takahashi started rewriting the story to [[CanonWelding add connections]] to ''Xenosaga'', culminating in a large {{Retcon}} in ''VideoGame/XenobladeChronicles2'' that directly links it to a key component of his old series.
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137[[folder:Web Animation]]
138* ''WebAnimation/TheDailyObjectShow'' and other similar "speed-run" ObjectShows release new episodes within a day, or sometimes hours.[[note]]Though the episodes' runtime is about a few minutes on average which helps lighten the workload[[/note]] To top it off, most of these shows involve some amount of [[AudienceParticipation viewer voting]], making it harder to preplan everything.
139* This was the case for the first five episodes of ''WebAnimation/ChallengeToWin'' season 1. Instead of writing a script, the creator of the show (who also wrote these episodes) simply thought up a scene, animated it, then voiced it. In fact, the first episode was so disorganized from this style of writing that the prize of the first season was changed from a beach to [[spoiler: a magic lamp]] later during the first season's production.
140* ''WebAnimation/RedVsBlue'' started like this, as Burnie Burns first thought of six episodes, then expanded to eight, and ultimately a full 19 episode season (that led to a still ongoing series) as he kept having new ideas, with major plot events (Church dying, Tex being a woman) conceived shortly before they were filmed. To avert a repeat, before production on the second season started Burnie and Matt Hullum did a rough plot outline, leaving only the individual scripts to be done on a short-term basis.
141* ''WebAnimation/{{RWBY}}'', by the same company as the above; the writing team uses what they call "Tentpole" writing: they have core plot points that were worked out when the series was first envisioned, but everything between them is filled out as the story goes along. For instance, [[spoiler: the fall of Beacon]] at the end of Volume 3 was planned for years, but not even [[spoiler: Ozpin]]'s voice actor knew [[spoiler: if the character would return or not; his ability to reincarnate was something that was imagined between Volumes 3 and 4]].
142* ''YouTubePoop'':
143** [=YTPs=] are the prime victim to this trope. In a nutshell, you download a video, import it into a video editor like Sony Vegas, and then you go from there, thinking of joke ideas.
144** A few collabs are built upon this trope where entrants make an entry that has to correlate with the story. The pooper that goes after the last pooper's entry has to continue the story following the same video format. No scripts are applied because that defeats the whole purpose of the trope.
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147[[folder:Webcomics]]
148* ''Webcomic/BobAndGeorge'', especially at the beginning, when it was just filler.
149* ''Webcomic/CheckPlease'''s creator has stated that she has planned the most important plot point very thoroughly, but everything in between is pretty much this.
150* ''Webcomic/PennyArcade'' is written without a StripBuffer, so the creators can stay up-to-date on gaming news. Different reason for the trope, same idea. It helps that it's a gag-a-day strip, rather than needing any sort of continuity.
151* {{Interactive Comic}}s:
152** ''Webcomic/MSPaintAdventures'', especially in the earlier adventures. The latest adventure, ''Webcomic/{{Homestuck}}'', is the only one to have any sort of planning before being written, having started with the four central characters, their [[WeaponBasedCharacterization weapons]], some general game mechanics (such as InventoryManagementPuzzle, ItemCrafting, and RealityWarper), and a handful of plot points, including an ending, worked out beforehand. The rest of the universe-spanning, time-traveling, chronology-fucking, nearly 9000 pages of an extremely convoluted plot has been made along the way.
153** ''Webcomic/SilentHillPromise'' is written similarly to ''Webcomic/MSPaintAdventures'', updating daily using commands from readers.
154* ''Webcomic/QuestionableContent'' gets points for being a Monday through Friday comic that is not only drawn without a StripBuffer but is written and drawn by Jeph Jacques literally the night before. Sometimes if he's struck by a burst of inspiration, he'll do two comics in a day, waiting to post the second one, and sometimes if he's stuck for an idea he won't start drawing until 3 AM...
155* This is [[Webcomic/{{Walkyverse}} David]] [[Webcomic/DumbingOfAge Willis']] method of writing, as he goes into detail about [[http://itswalky.tumblr.com/post/21196582462/whats-your-general-routine-for-writing-drawing-a here]]
156* Webcomic ''Webcomic/TheTruthAboutBleach'' mocks Bleach's tendency to do this:
157-->'''Karin''': (Trying to pick up on a dropped plot point) Can I get in there and continue the plot.
158-->'''Kubo''': Screw the plot! The rankings dropped! Now I'm drawing this!
159-->'''Karin''': See, this is the kind of plot hole-inducing mindset we were talking about before.
160-->'''Kubo''': Worry not!! [[ComicallyMissingThePoint I will fix it with an awesome plot twist later!!]]
161* Creator/UrsulaVernon has gone on record as saying she expected ''Webcomic/{{Digger}}'' to be over in the first twelve pages or so. Needless to say, it wasn't-- it took four years and almost eight hundred pages for Digger's story to be fully told, and that's not counting the side stories that went in the printed editions.
162-->'''TheRant:''' ''On the off chance that anybody thinks that this is the end of a dreadfully cunning six-year plan, conceived when first I wrote the lines about [[ChekhovsGun the lefthand names of God and purple ink]] - let me just say "BWHAAHAHAHAHA...no."''
163* Repeatedly on the forum for ''Webcomic/TheWhiteboard'', Doc Nickel has admitted that he makes up the strips as they go, without any previous planning. This has occasionally resulted in an AbortedArc like one year's Thanksgiving storyline.
164* ''Webcomic/TheAdventuresOfDrMcNinja'' [[ZigzaggedTrope may or may not be this]]. [[http://drmcninja.com/archives/comic/31p05/ Observe...]]
165-->'''Dr. McNinja''': I should leave. How...do I leave?\
166''(EstablishingShot of McNinja imprisoned in a small circular cell chained to the ocean floor)''\
167'''AltText''': Ha ha, honestly I haven't figured that out yet. Good luck.
168* ''Webcomic/ZombieRoomie'': The author makes it clear he never really plans out any of his stories and just writes from life experiences more or less. This is the reason why some story arcs pause mid-way through for some irrelevant one-shots.
169* ''Webcomic/ForestHill'': The author originally planned for the comic to mostly be a lighthearted slice of life comic, until the author realized that the violent and possibly sexual behavior of TheBully Benni, could be a sign that he was being abused. This ends up turning into a PlotTumor, as Benni became a main character and the comic begins a story arc dealing with the topic of child abuse. The author eventually added a content warning to the website due to the comic no longer being appropriate for children to read without permission from a parent.
170* Creator/BrianClevinger stated he never does this, saying he always starts from the ending and works his way backwards, and even [[https://drive.google.com/file/d/1OFIRIbm-VPM_enI4uTx0g7uLESr4alcw/view called this habit out in his annotated]] ''Webcomic/EightBitTheater'' script, specifically once he sets up an [[AntiClimax anti-climactic]] BrickJoke that would only be concluded ''9 years and over 1000 strips later''.
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173[[folder:Web Original]]
174* Many online roleplays.
175** The trip to the past in [[http://www.greylabyrinth.com/discussion/viewtopic.php?t=14310 What Time Remembered]] was entirely made up on the spot.
176* Though the main beats of ''{{Toys/BIONICLE}}'''s story were planned out years or at least months in advance, many smaller segments were written like this, chiefly the unfinished 2007-2011 online serials. The writer admitted he hated planning ahead because he always tried to surprise himself as if he were listening to someone else's story, and because he wanted the characters to change organically rather than forcing them to do things the plot demands. This has caused a stir among fans, as not only did it leave the official story with about a dozen unresolved plot threads and loads of haphazard {{retcon}}s after the franchise's cancellation, but the writer actively encouraged his audience of kids to write this way.
177* ''Roleplay/DarwinsSoldiers'': [[WordOfGod Serris]] states that ''nearly everything'' he write was improvised on the fly, ''including the two sequels''.
178* [[Website/TheAgonyBooth Mr. Mendo's Hack Attack]], nowadays, is completely improvised and more or less created entirely through the editing process. Ironically, this has led to new episodes coming out more frequently.
179* The storyline [[GratuitousJapanese "manga"]] on ''Website/GaiaOnline'' tells an unbelievably convoluted story. It's so twisty and [[AssPull swerve-y]], in fact, that the writers and artists responsible for pushing out storyline updates have joked that even they stopped paying attention to what happens at some point or other.
180* ''{{Literature/Moonflowers}}'' was essentially written from the summary, with a loose plot outline that runs on {{Rules Lawyer}}ing, LoopholeAbuse, and RuleOfScary. This is largely due to the antagonists being TheFairFolk, who [[BlueAndOrangeMorality aren't known for conforming to human logic]].
181* The ''WebVideo/VinesauceTomodachiLife'' series is a rare case where this is enforced. ''VideoGame/TomodachiLife'' leaves many events and outcomes to the RandomNumberGod, so any number of plot twists and character traits are established with no real foreshadowing (for the most part). Since Vinny is livestreaming the game and can't [[SaveScumming save scum]] his way out of certain events, he ends up being just as surprised as the viewers are by them. Essentially, the series writes itself on the fly. Around Episode 47, [[spoiler:near the start of the Jahn invasion]], Vinny starts playing the game offscreen to manipulate things to demonstrate [[spoiler:the Jahn's takeover]]. Even then, he still relies on coincidental random events to strengthen the plot.
182* In the ''LetsPlay/HoboBros''' "Hobo Theatre" videos, this is the whole point. Luke has to tell a story using ''VideoGame/GarrysMod'' props and characters while Kevin reads a list of words or phrases that Luke has to work into the story.
183* ''WebAnimation/HomestarRunner'''s Strong Bad Emails, being a FourthWallMailSlot series, was this by necessity in the early days, when there might only be one message worth answering any given week, but continued to rely on last-minute execution right up until the long hiatus, with episodes often being finished in the wee hours of the morning the day it went up. Most famously, "dragon" was originally going to cut straight from Strong Bad burning his brother's drawing to wrapping up the email at his computer, but then Matt improvised the Trogdor song at "4 or 5 o'clock on Monday" while making breakfast and they knew they had to make it a whole thing.
184* Due to its collaborative nature, ''WebOriginal/Sagan4'''s contributors often have no idea what will happen in the future and they can even get in the way of one another's plans and ideas. Although extinction events and plate tectonics are planned ahead by the moderators, these can sometimes be influenced and even changed in unpredictable ways by the actions of contributors as well, though this is much rarer.
185** Among extinction events, [[spoiler:the death of Mason]] in particular, despite being planned from the start, actually could have been prevented if the right organisms had been submitted, which would have forced Hydromancerx to [[spoiler:continue updating the map and ecosystem for the moon]].
186* Whereas many of ''WebAnimation/{{hololive}}'''s talents are essentially just streaming as themselves with a character, Haachama's streams, especially since the start of 2021, are frequently entirely based on furthering her characters' lore, which is often done in response to [[WildMassGuessing fan theories]] and can incorporate fan submissions made just an hour before the start of the stream.
187* Creator/TomSka's original script for "Time Trouble" was rejected, but Tom wasn't informed of this until the evening before filming had to take place. He and his cowriter had to create a new script in a matter of minutes, while slightly drunk.
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190[[folder:Other]]
191* ''UsefulNotes/NaNoWriMo'', the National Novel Writing Month challenge, actually advises this as a way to complete it. The challenge is to write a 50,000-word novel in 30 days during the month of November; as such, some writing by the seat of your pants is not only expected but encouraged. "NoPlotNoProblem" is their ''official motto''.
192* The [[BigBulkyBomb Tsar Bomba]] was designed while it was being built, due to having mere ''weeks'' to build the biggest nuke ever detonated.
193* Various artistic-based organizations have festivals designed to test the flexibility, speed, and improvisational skills of those who enter, giving them a limited amount of time to complete a project that normally takes weeks or months. Theater groups have 12-24 hour festivals to write and develop a scene for the stage. Film societies have 48 Hour festivals where groups have two days to write, shoot, and edit a short film. Game jams are 24-hour festivals where game devs have to ''yadda yadda'' a finished game.
194* Scholastic competitive speech and debate has several events where, instead of a memorized speech, contestants get a different topic each round and have a limited amount of prep time before they begin speaking. In Impromptu Speaking, there's usually only a minute or two of preparation for a short speech on a quote or abstract concept. In Extemporaneous Speaking, after choosing a current events-related topic, speakers have a half-hour to do research and come up with a short speech. In Parliamentary Debate, two two-person teams get 20 minutes to prepare full cases for a debate that lasts around 40 minutes total.
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