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1->''"Make no mistake, all of you. You shoot one cop, or one innocent bystander, and the public stops cheering and the cops stop looking the other way and all of a sudden you're just another dirtbag on the street."''
2-->-- '''Mack Bolan''', ''Literature/TheExecutioner #2: Death Squad''
3
4All about the complex, soldiers are hunting for our hero, with orders to shoot to kill. They know he's dangerous. They've taken shots at him. He may even be wounded.
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6But.... his gun is still in its holster. Why isn't he fighting back? Why is he just defensively dodging?
7
8Because [[DividedWeFall they ought to be on his side]]. They're [[HeroAntagonist good guys]], and he knows it.
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10TheRival, believing his own MaliciousSlander, sent them after him, or TheMole is deliberately trying to disable him -- but at any rate, these apparent Mooks ought to be on TheHero's side, so he can't shoot them, no matter [[FriendOrFoe how deluded they are about who's the good guy]]. A SubTrope of NeverHurtAnInnocent and FriendOrFoe.
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12Policemen often fall under this if TheHero is accused of a crime, especially with the better sort of VigilanteMan. (WrongfulAccusationInsurance notwithstanding -- and it does make ClearMyName much easier if he doesn't do this.) Sometimes overlaps with ArrestedForHeroism.
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14It also may plant seeds of doubt when the character doesn't attack as violently as expected. Especially when TheHero refuses to GetItOverWith.
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16More common on the idealistic side of SlidingScaleOfIdealismVersusCynicism, though not quite as high as ThouShaltNotKill.
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18On high stakes missions, [[IDidWhatIHadToDo a character may have to kill such men to keep his mission going]], or at the very least subdue them non-lethally while [[ApologeticAttacker apologizing along the way]]. This trope comes into play if it results in DirtyBusiness, no matter how high the stakes. (Such as, all the guards will die if he doesn't defuse the bomb, and so he ''has'' to get past them.) This tends to push things toward cynicism.
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20Compare ThouShaltNotKillMuggles.
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22----
23!!Examples
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25[[foldercontrol]]
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27[[folder:Anime and Manga]]
28* A variant in ''Manga/FullmetalAlchemist''. Roy Mustang and his men are willing to return fire when fighting the military but specifically avoid shooting to kill. Any other enemy would have been [[KillItWithFire burned to death]] instantly. The army interprets this as Mustang trying to mess with their heads and tries harder. On the other hand, the Briggs forces (including Falman, formerly of Mustang's group) really have no choice but to kill Central forces, who [[VillainousValor are shown as equally brave against the odds]] as the heroes.
29* In ''Manga/BusoRenkin'', this is why [[spoiler: Kazuki]] refused to kill the [[spoiler: Alchemist Warriors sent after him when he is about to go Victor.]]
30* Totally and completely {{averted|Trope}} in the first season of ''Anime/GhostInTheShellStandAloneComplex''. After [[spoiler: the whole of Section 9]] is falsely accused of a crime, you would need an accountant to keep track of the dead among the black-ops military team sent to ''arrest'' them. They even finished off soldiers who had already been neutralized as a threat. Though it's debatable as to whether or not the team actually counts as "good guys". Section 9 ''does'' go out of its way to avoid killing the military team that's sent after them at the end of ''Second Gig'', which is revealed to be Batou's old unit.
31* ''Anime/TransformersCybertron'': While the Autobots fight Starscream's army, the US Military launches several jets to attack everyone involved, unaware of the different factions. Despite taking fire from two directions, the Autobots only fire on the Decepticons, while the Decepticons "do not hesitate to fire on anything that gets in their way". The episode comes off as something of a TakeThat to how Autobot-Human military relationships tend to go in the Transformers comics.
32* During the Heavenly Emperor Arc in ''Manga/FistOfTheNorthStar'', Kenshiro comes to realize that Falco and his soldiers are honorable good people, so he avoids fighting them while figuring out why they seem forced to do evil deeds. Ultimately, Falco joins Kenshiro after killing Jakoh, his superior, who is actually very, very evil, unlike them.
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35[[folder:Comic Books]]
36* Marvel ''ComicBook/WhatIf'':
37** In one issue, ComicBook/CaptainAmerica refused to lay aside the name (instead of the arc when he was just The Captain). Soldiers come after him, having been told he's an imposter; one actually thinks it's hard to believe that it's not Captain America, but jumps into the fray. Cap doesn't want to hurt them.
38** In another issue, the Jackal tricks ComicBook/ThePunisher into killing ComicBook/SpiderMan. He soon finds himself pursued by the local superheroes and the police; at one point, he fires a burst over the cops' heads and thinks that whatever else he's done, he's not about to become a cop-killer.
39* In an issue of ''Comicbook/{{Superman}}'' where he goes to Earth Prime, which is basically our world with all its mundanities, an army commander orders his men to shoot on Superman. They do so, thinking he's some sort of impostor or crazy person, but when the smoke clears and he's just fine, the men turn on their commander.
40* One reason ''ComicBook/ThePunisher'' remains relatively unmolested by cops and heroes alike is that he utterly refuses to target them; he may not think they're hardline enough about fighting crime, but he respects that they're doing ''something''.
41** The final run of Creator/GarthEnnis' ''Comicbook/ThePunisherMAX'' involved Frank being in the sights of a cabal of Corrupt US Army Generals...who use their connections to send a group of special operations soldiers after him. Frank doesn't kill them, but that doesn't mean he doesn't ''fight'' them. This would appear to only apply to ''American'' soldiers, too; he doesn't hesitate to shoot Russian soldiers in a nuclear missile base. Frank also usually takes it easy on superheroes who get between him and his targets. Of course, "taking it easy" for Frank Castle still usually involves fisticuffs, non-lethal shootings, stabbings, and on one occasion, a ''steamroller''. In that particular story, he was fighting ComicBook/{{Wolverine}} and was allowed to go all out since [[ImmortalLifeIsCheap Wolverine can always get better]].
42* In Franchise/TheDCU, the Vigilante (the Adrian Chase version) refused to shoot at honest cops, even when they were trying to shoot him.
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45[[folder:Film]]
46* In ''Film/Terminator2JudgmentDay'', John Connor forbids the Terminator from killing the SWAT officers who are swarming the building. The Terminator follows orders, strictly speaking, but stops the cops anyway by [[TechnicalPacifist shooting them in their legs]].
47* The heroes in ''Film/Red2010'' go out of their way not to kill any of the police, feds or secret service agents trying to catch them, instead pinning them down with suppression fire and running away. The only people they ever do kill are the mercenaries and CIA spooks actively trying to kill them.
48* In ''Film/TheDarkKnight'', Batman is forced to non-lethally disable a SWAT team that has [[DisguisedHostageGambit mistaken the hostages for armed hostage-takers, a plan of the Joker meant to cruelly force this trope to its darkest possible outcome]]. Granted, Batman never intentionally kills people, but he's noticeably more careful in that scene and doesn't brutalise or cripple them either. Later, it does indeed all go downhill for him in the eyes of the law and the public when he [[spoiler: takes the blame for the death of Harvey Dent (and the murders ''he'' committed).]]
49* In ''Film/{{Salt}}'', the titular protagonist tries her very best not to fatally injure any of her "good guy" pursuers. Sure, she causes them a lot of pain and broken bones, but nobody dies, [[spoiler: especially not the Russian President, who is merely knocked out with spider venom.]]
50* In ''Film/MinorityReport'', Anderton must first dispatch a group of his own pre-crime teammates, and then with a number of FBI agents. Though law enforcement is already mostly geared toward non-lethal weapons in this universe, Anderton takes more care to make sure none of his comrades are hurt too extensively. At one point, he makes sure one of the pre-cops has a good, secure grip on a fire escape before he steals the cop's jetpack. This is averted in the video game adaptation for the Platform/XBox, Platform/PlayStation2 and Platform/NintendoGameCube.
51* In ''Film/RushHour'', Lee is without his credentials and finds himself at gunpoint when he mentions the ambassador's daughter to some FBI agents. He disarms both (in trademark "Creator/JackieChan" style) and dismantles the guns.
52* Sidestepped in ''Film/GIJoeRetaliation''. The film avoids the issue that loyal secret service and US military, not realizing that the president [[spoiler: has been replaced]], would continue to protect and serve as necessary and not all be Cobra infiltrators. Therefore during the final battle when the Joes are shown ruthlessly killing these men, the film avoids addressing whether this trope is actually being averted in some cases.
53* In ''Film/FirstBlood'', Rambo goes out of his way not to kill any of the cops who are pursuing him and only kills one of them when they really force his hand (and even that death is accidental).
54* Downplayed in ''Film/BirdsOfPrey2020'': While Harley does shoot some cops at one point, she deliberately uses a non-lethal "confetti gun", whereas she has no problem just offing criminals and other bad people.
55* Averted and played straight in ''Film/X2XMenUnited.'' Wolverine kills a number of Stryker's men when they raid the mansion, and he, Mystique, and Magneto take out even more when they attack his facility at the climax. But when approached by normal police officers responding to a complaint about [[FantasticRacism dangerous mutants]], the film deliberately shows them being relatively unharmed after the scuffle. The director's commentary points out that the cops were reacting to what they thought was a legitimate threat, while Stryker's soldiers are black-bag men breaking into a private residence and abducting children.
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58[[folder:Literature]]
59* In ''Literature/TheZombieKnight'', Hector very carefully avoids hurting any of the many police chasing after him. At one point, he gets extremely frustrated and breaks one cop's arm, but he more or less never stops feeling bad about it. His behavior later pays off, as the care he took not to kill innocents was instrumental in allowing the queen to clear his name later.
60* In Creator/DanAbnett's ''TabletopGame/{{Warhammer 40000}}'' ''Literature/{{Eisenhorn}}'' novels, Eisenhorn has to kill several fellow Inquisitors, because they were set on his trail by a rogue Inquisitor and if he dies, no one will stop the rogue. He feels it very hard.
61* ''Literature/TheExecutioner'' novel series. Mack Bolan decided early on that he would not fire on police officers, even though being arrested would end his war against the Mafia (and result in his death once the Mafia got to him in prison). That may, however, have been pragmatism as much as anything. As seen in the page quote, Bolan was savvy to the fact that as long as only bad guys died, the law would feel inclined to look the other way. As soon as innocents or cops start dying, the boys in blue will tear heaven and earth apart to find you.
62* Literature/TheSpider didn't kill cops for much the same reason--even crooked cops. (He had no compunction about beating the snot out of them, though; the Spider wasn't stupid.)
63* There's an odd example in ''[[Literature/XWingSeries Solo Command]]''. Lara Notsil gets discovered to be the woman who caused the deaths of Talon Squadron, and she's well aware that the fact that she [[BecomingTheMask became the mask]] and went through a HeelFaceTurn doesn't change her history. Despite being shot at by her love interest, the only surviving member of Talon Squadron, all she does is flee. She goes to the enemy, Warlord Zsinj, as a FakeDefector, and when she actually has to face the squadron she powers down her lasers so that she can shoot at them without actually doing damage. Suspecting the situation, Wedge Antilles orders that she isn't to be fired on. [[spoiler:And it turns out that her low-powered lasers were doing more than just giving the pretense of attacking; she was blasting them with an encoded message.]]
64* The Literature/ModestyBlaise short story "I Had a Date with Lady Janet" (published in the collection ''Pieces of Modesty'') describes a situation dating back to when Modesty was the leader of a criminal gang in which a lucrative robbery job was cancelled due to Modesty being unable to work out a plan that didn't involve police officers being hurt.
65* ''Literature/TheHungerGames'' plays with averting this trope as Katniss continually has to remind herself that she might have to kill sympathetic competitors such as the child Rue or her friend Peeta in order to survive the game. Ultimately, [[spoiler: she doesn't have to kill any sympathetic characters, however in the third book of the trilogy, ''Mockingjay'', the trope is finally averted when she cold-bloodedly shoots an innocent bystander during the final battle.]]
66* Harry Dresden of ''Literature/TheDresdenFiles'' goes way out of his way to keep cops out of harm's way, even when they're shooting at him. While it has nothing to do with his intentions - and in fact it's doubtful whether Harry ''ever'' thinks that far in advance - that position buys him credibility and favors from many skeptical cops.
67* The ''Literature/SwordOfTruth'' has the titular sword magically enforce this trope - the wielder physically cannot harm someone they ''believe'' to be innocent. Of course, that necessitates that only incredibly perceptive and quick-thinking people are qualified for the position because there's a deep gulf between belief and fact. [[spoiler: Richard discovers that the restriction only applies when the sword is powered by anger. When it's powered by love, it's no-holds-barred. Interestingly, this turns out to ultimately be the key to the power of Orden - being able to unlock the love mode and do what has to be done, regardless of the cost. YMMV.]]
68* Averted in the ''Literature/DeathMerchant'' novel, ''Literature/TheSoulSearchProject'' where the protagonist and his team kill dozens of NYPD officers during a chase without blinking an eye and justify it by saying: [[YouCantMakeAnOmelette "you have to break a few eggs to get an omelet"]]. Of course, the titular Death Merchant is an AntiHero who won't think twice about averting NeverHurtAnInnocent if it's the quickest way to accomplish a mission. The same author also wrote a series of books called ''C.O.B.R.A.'' in which this trope is inverted regularly as the protagonist, Jon Skul, frequently kills police and innocent bystanders in order to complete his missions, with zero remorse shown (and in fact on one occasion an ally attempts to pull a WhatTheHellHero on Skul, only to be shouted down.
69* In ''[[Literature/HeraldsOfValdemar Brightly Burning]]'', Lavan initially doesn't attack the rank-and-file Karsites, because he knows they're just conscripted peasants who are forced by their commanders to commit the atrocities they do. But after several hours of watching them slaughter equally innocent soldiers, he [[DrivenToMadness snaps]] and incinerates '''everyone''' on the Karsite side, no exceptions. Other characters are horrified- and relieved, because they know that nothing less than a total defeat like that would have convinced [[WeHaveReserves Karse's monarch]] to stop his war of conquest.
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72[[folder:Live-Action Television]]
73* In the ''Series/BabylonFive'' episode "Messages from Earth", the White Star enters the Solar System illegally to destroy a Shadow warship that the Earth Government are trying to reactivate. Having done so, they are then pursued by Sheridan's old ship, the ''Agamemnon''. Naturally, Sheridan refuses to fire on it.
74* Series/{{Dexter}} is a serial killer who targets other killers who slipped through the cracks, but avoids killing innocent people. Dexter's co-worker Sgt. Doakes becomes suspicious and eventually obtains proof of Dexter's crimes, but Dexter manages to trap him before he can tell anyone else. Doakes points out that Dexter can't keep him locked up forever, and logically has to either set him free and thus ensure his capture, or kill him and break his code. Before Dexter can do either, his ex-girlfriend Lila finds [[TakeAThirdOption a third option]].
75* ''Series/{{Leverage}}'' features this in the episode "The Lost Heir Job" after Parker is framed for shooting a police officer. Eliot claims that he isn't going to hit the cops that are following them. Fortunately, Parker is more willing to use [[TheParalyzer stun guns]] on them.
76* On ''Series/BurnNotice'', Michael is good enough to fire shots to dissuade pursuit without actually hurting any of them, and he even discusses the need for it in the voiceovers by pointing out that the cops really are just doing their jobs and it's not fair to hurt one even when he really needs them off his trail. Madeline later describes this trait to one of the people Michael shot at: "If my son wanted to kill you, you'd be dead."
77* In the second season of ''Series/TwentyFour'', Jack breaks orders (as usual) and attempts to sneak out of the CTU with Kate Warner to locate proof that the Middle Eastern country charged with detonating a nuclear bomb on U.S. soil is innocent. Tony discovers this and attempts to keep Jack from leaving by holding him at gunpoint. However, it's merely a bluff and Jack realizes this, using Tony's refusal to actually shoot him as a chance to instead knock him down and escape.
78* In season four of ''Series/PersonOfInterest'' the ISA send a team to obtain a virus that our heroes are also after. Devon Grice, one of the ISA operatives, gets the chance to shoot Shaw and take the virus but instead lets her go.
79* Crops up in a late-series episode of ''Series/StarTrekDeepSpaceNine'' when the main characters are attempting to infiltrate Cardassian territory in a captured enemy warship. A Federation starship detects them and opens fire Unable to break radio silence without potentially blowing their cover, and unable to simply outrun their pursuer, Sisko eventually -and reluctantly- orders his crew to return fire and target the Federation ship's weapon systems. It forces the ship to break off the attack without destroying it, but it's very possible that some of its crew were killed or badly injured. [[DarkerAndEdgier That's DS9 for you.]]
80* Omar Little in ''Series/TheWire'' would never put the gun to a civillian. He ends up shooting Brother Mouzone due to false information provided by Stringer, but as it becomes clear Mouzone had nothing to do with Brandon's death, Omar calls 911 to the Motel room and leaves. Later Omar is framed for the murder of a delivery woman, and while Bunk says Omar deserves to be in jail for the countless crimes he has committed, agrees to help Omar as he knows the murder was not his style, and letting Omar take the fall would leave the real killer unpunished.
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83[[folder:Tabletop Games]]
84* The ''Creator/GamesWorkshop'' ''Literature/LordOfTheRings'' tabletop wargame makes this a gameplay mechanic: Good armies are not allowed to shoot missile weapons if there's a chance a fellow Good model could be caught in the line of fire. [[WeHaveReserves Evil armies have no such qualms.]]
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87[[folder:Video Games]]
88* Shirou has this attitude during the [[VisualNovel/FateStayNight Grail War]], which causes every single one of his allies to facepalm or threaten him with death. Seriously, only going after bad guys in a ThereCanBeOnlyOne fight to the death? [[spoiler:More often than not though, he's proven right with this stance, especially when the truth about the [[JackassGenie Holy Grail]] comes to light]].
89* ''VideoGame/SplinterCell'':
90** In the original game, killing CIA security forces while trying to break into CIA Headquarters resulted in an instant mission failure.
91** In ''Chaos Theory'' you could kill U.S. National Guard forces while sneaking around New York, but it'd automatically drop your mission score to 0%. The same applies to the ROK soldiers during the Seoul mission. In the final mission, killing JSDF personnel while breaking into a Japanese base results in an instant mission failure (although it's more due to political consequences rather than moral considerations). Towards the end of that mission, though, lethal force is authorised when it is clear who are the real enemies.
92** Completely thrown out the window in ''Double Agent'', where you're undercover as a member of a domestic terrorist group, and can kill prison guards, security guards, and Mexican marines at your leisure (although doing so drops your NSA trust meter, which can lead to a game over if you overdo it). The Platform/NintendoGameCube and 6th Generation versions ''forced'' you to avert this trope at times. There was only [[YouLoseAtZeroTrust one trust meter]], which went back and forth between NSA and JBA. Sometimes you had no choice but to gun down a couple of security guards or police if you were leaning too close to the former.
93** This trope is played straight in ''Conviction'' for the most part where the POTUS orders Sam not to kill the DC Metro Police who confronts him. In coop, the protagonists are prohibited from killing the St Petersburg SWAT team and Azeri police in the following mission. The Russian bodyguards/plain-clothed soldiers guarding the GRU delegation in the aforementioned mission cannot be dealt with lethally until it is confirmed the general they are protecting is dirty.
94** In ''Blacklist'', this extends to the American soldiers while [[spoiler:breaking out of the Guantanamo Bay prison]] and Indian soldiers in one mission of the co-op campaign. For a certain definition of good guys, [[spoiler:the Iranian Revolutionary Guards Corps]] gets no such protection in ''Blacklist'' despite [[spoiler:Iran being framed and actually attempting to apprehend one of the villains involved with the attacks.]] This is likely because the country is an adversary state to the US, [[spoiler:and the IRGC is listed as a terrorist organisation, even if they are innocent of backing the Engineers.]]
95* In ''VideoGame/CallOfDutyBlackOpsII'' one of the missions has the player in the role of the mole in [[BigBad Menedez's]] organisation who has no choice but to kill any Yemeni soldiers who get in his way for self-defence and to keep his cover.
96* During the ''Chaos Rising'' expansion of ''VideoGame/DawnOfWar 2'', this can be played straight by killing only Chaos tainted members of the [[spoiler: Blood Raven Honour Guard]] to preserve purity points or averted by killing everyone who gets in your way to corrupt your squad.
97* This is one gameplay option in ''VideoGame/ShadowTheHedgehog'' and Shadow's canon modus operandi from now on. He'll still fight Sonic, but they're each other's {{Worthy Opponent}}s and Sonic appreciates the excitement, plus it's technically sparring. Sonic himself wouldn't attack a good guy outside of sparring either. Or when fighting for his life against a misguided Silver.
98* In ''VideoGame/AlphaProtocol'', Mike has one or two opportunities to shoot at police and other aggressors that are "just doing their jobs", mainly in Taiwan. Doing so will often score him negative points with his handler. Mina's opinion of you will drop by 1 point ''per kill'', making it possible to go from "best buds" to "worst enemies" faster than you can say "[[InstantSedation but I didn't have any tranquilizer darts]]!". Fortunately, both these sedative darts and non-lethal melee takedowns let you TakeAThirdOption, albeit often painfully hospitalizing the target in the latter case. ''Additionally'', characters may remark on your lethality (or lack thereof) and appreciate that in later meetings, especially Albatross in regards to [[spoiler:infiltrating one of the G-22 facilities and engaging a number of soldiers there]]. The same goes for U.S. Marines. On the other hand, killing police, CIA agents, and Marines will also [[spoiler: help prove to Leland that you're a worthy asset, who is willing to get things done, and helps unlock the endings where either Mike goes to work for Halbech, or betrays Leland and proceeds to ''TakeOverTheWorld''.]]
99* Discussed in ''VideoGame/{{Battlefield 3}}'', as a GRU Spetsnaz team attempts to stop a terrorist plot to nuke Paris. The team leader points out that there will be no time to establish their credentials with French police, who won't see the difference between them and the terrorists, and that in the grand scheme of things, sacrificing a number of French cops to prevent a war in which ''millions'' of Russians die is no contest. He's clearly unhappy about doing this, however, but feels it has to be done.
100* Mentioned but not used very much in ''VideoGame/MetalGearSolid2SonsOfLiberty''. Snake sneaks aboard a tanker that is crewed by Marines who are guarding a new Metal Gear variant. As such, he is armed only with a tranquilizer gun so that he won't cause any fatalities amongst the Marines who are simply doing their duty. However, that all goes out the window when the ship is taken over by Ocelot's mercenaries.
101** While American enemies show up all over the place in the Metal Gear series this trope is never really applied because the Americans in question are otherwise traitors, terrorists, rebels against the US, or they're conducting seedy black operations for the US Government -- this places them firmly out of the realm of sympathy for the audience. Also in contrast to Metal Gear Solid 2, nothing stops Big Boss from killing the US Marines stationed at Camp Omega (an analogue for Camp Delta, the infamous prison camp on Guantanamo Bay soil) in the pursuit of his mission in Ground Zeroes. While some of the Marines are shown mistreating the prisoners, it seems unlikely that everyone there was guilty of that, and no moral dissonance is made from Big Boss killing former comrades (he's former US Special forces). Though whether Big Boss kills these Marines is all up to the player's gameplay choices.
102* In ''[[VideoGame/DeadlyRoomsOfDeath DROD]]: The City Beneath'', when Beethro returns to his hometown of Dugandy and finds the royal guards now have orders to kill him, at first he says "I don't know if I could kill a fellow Dugandite." Whether he makes it through this part of the game living up to that, or changes his mind and slaughters every guard in sight, [[PacifistRun is up to the player]].
103* Players in the ''[[Franchise/DeusExUniverse Deus Ex]]'' series are occasionally faced with this, given the setting's nebulous morality and tendency toward shifting alliances. It's particularly evident in ''Human Revolution'', where one possible mission has you infiltrating a police station. If the cops see you, they'll shoot to kill, but do you really want to massacre the whole police force? And then again at the end, where most of the mooks are just [[spoiler: innocent people driven mad by their implants]], who could potentially be redeemed by the completion of your mission.
104* In the ''VideoGame/{{Thief}}'' series, Garrett usually tries to avoid killing guards and other [[WhatMeasureIsANonHuman human enemies]]. This isn't entirely for moral reasons: he's a lot more likely to get caught if someone screams and leaves a bunch of bloodstains.
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107[[folder:Webcomics]]
108* ''Webcomic/GenocideMan'': After Jacob Doe defects from the Genocide Project, he takes care to [[http://www.genocideman.com/?p=538 subdue]] the {{Mooks}} sent after him non-lethally, despite how [[OneManArmy hideously lethal]] he's previously been. {{Subverted|Trope}} when it becomes [[http://www.genocideman.com/?p=541 clear]] that he did it to stop the Project from smearing him as a RogueAgent to distract the public from its latest atrocity.
109-->'''Mook:''' Nobody died. Several concussions... a broken arm and jaw. But no one died, ma'am.\
110'''Lola:''' Damnit, Jacob... you make it so difficult for me when you take the high road.
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