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4[[quoteright:350:[[WesternAnimation/AliBabaBunny https://static.tvtropes.org/pmwiki/pub/images/bugswormsign_5650.png]]]]
5[[caption-width-right:350:[[WrongTurnAtAlbuquerque "Well, here we are! Pismo Beach and all the clams we can eat!" he said as he emerged in the middle of a cave.]]]]
6
7->''"Usul, we have wormsign the likes of which even God has never seen!"''
8-->-- '''Stilgar''', ''Film/Dune1984''
9
10The Monster is coming for you, but [[NothingIsScarier you can't see it.]] What you do see is the floorboards splitting as it pushes through the ground underneath them towards the camera, or just dust being kicked up if it's outside.
11
12It's not always played for scares though; sometimes it's just a convenient visual shorthand for indicating where something moving underground -- such as MoleMen, or a DrillTank -- happens to be. It can be used as a legitimate tension-building device to hint a monster the audience hasn't seen yet (or hasn't seen much of) or as a way for lower-budget films to get the monster in without actually spending money on the generally more expensive effects shot.
13
14Sometimes the effect will be the ground bulging up as if something has been forced through it, while other times it will be subsidence, as if the monster has actually ''consumed'' the earth, undermining the ground above it. [[note]]If [[NoConservationofMass any level of physics at all is implied]], the first suggests that the stable ground was dense enough to need to be pushed out of the way, while the second suggests that it was compressed or liquefied into a material phase that couldn't support its own weight after the burrower passed. [[/note]]
15
16See also SandWorm, NothingIsScarier, TravelingPipeBulge. Compare BadVibrations. TheCrocIsTicking is the audible equivalent.
17
18Nothing whatsoever to do with [[Series/MysteryScienceTheater3000 Movie Sign]] (although that is named after ''Dune'''s worm sign), [[Literature/TheLordOfTheRings Wormtongue]] or [[Literature/HarryPotter Wormtail]].
19----
20!!Examples
21
22[[foldercontrol]]
23
24[[folder:Anime & Manga]]
25* In the fourth episode of the original ''Anime/BubblegumCrisis'' OVA, Sylia and Linna travel through subway tunnels at high speed and the road above them splits as they pass.
26* ''Manga/OnePiece'':
27** Occurs when Miss Merry Christmas travels underground.
28** When Captain Kuro moves faster than the eye can see, scratch marks appear on the walls where he's running.
29* ''Manga/SazanEyes'' features at one point an invisible creature with three clawed legs; when it attacks, all you could see is three rows of claw-marks being rapidly carved to the floor.
30* In the 23rd episode of ''Anime/PetitePrincessYucie'', Diabolos' evil roots attack in this manner.
31[[/folder]]
32
33[[folder:Comic Books]]
34* Franchise/{{Batman}} villain the Mole would leave a trail of bulging ground behind him as he tunneled; it is strong enough to crack pavement.
35[[/folder]]
36
37[[folder:Fan Works]]
38* ''VideoGame/IceAndFireMinecraft'': A deathworm's movement beneath the sand is visible thanks to a trail of disturbed sand particles.
39[[/folder]]
40
41[[folder:Films -- Animated]]
42* At the end of ''WesternAnimation/TheIncredibles1'', a giant wormsign appears in the parking lot right before the Underminer's giant DrillTank pops up and he starts ranting.
43* The moles in ''WesternAnimation/{{Bambi}}'' do this.
44* ''WesternAnimation/TheCurseOfTheWereRabbit''
45* Done briefly in ''WesternAnimation/Madagascar1'', when Alex digs through the sand to get himself out from under Melman's crate on the beach.
46[[/folder]]
47
48[[folder:Films -- Live-Action]]
49* ''Film/EdgeOfTomorrow''. When Cage is in the caravan park, he sees a telephone pole in the distance topple as the Mimics waiting in ambush start to swarm towards him. They're also shown churning up dirt (or water, when an attack force is swimming down the Thames) whenever they attack en masse.
50* ''Film/{{Dune|1984}}'' (1984): (the TropeNamer being [[Literature/{{Dune}} the book]] on which it is based) A SandWorm makes the pretty distinct wormsign shape underground. For an added effect, we also see lightning-like effects. Presumably, the motion of the giant creature (and more importantly tons of sand) ionizes the air.
51* ''Film/{{Dune|2021}}'' (2021) and ''Film/DunePartTwo'' (2023) : {{Sand worm}}s (also called Shai-Hulud) can be spotted at the distance with all the sand that's moved as they approach. As they approach the surface, they cause [[https://en.wikipedia.org/wiki/Soil_liquefaction soil liquefaction]].
52* Towards the end of Creator/JohnCarpenter's ''Film/TheThing1982'', the thing races underground towards [=McReady=], splitting floorboards as it goes.
53* The Graboids in ''Film/{{Tremors}}'' give these as they tunnel.
54** When Valentine and Earl are fleeing a graboid in the desert, a line of posts fall down as the graboid passes under them.
55** As the protagonists are fleeing inside the store, a line of planks start flying into the air as a graboid goes beneath them.
56* Western horror film ''Film/TheBurrowers''. The titular creatures attack from under the earth, and then drag their prey down into it. [[spoiler: They do this because, like vampires, they are vulnerable to the sun.]]
57* Subverted in ''Film/{{Aliens}}''. You don't see the floorboards move till it's too late, you just hear the beeping of the motion detectors.
58* ''Film/Godzilla1998'' does this when Franchise/{{Godzilla}} arrives from the ocean. The pier splits most satisfyingly.
59* ''Film/Godzilla2014'':
60** Godzilla creates a massive swell in the water as he swims, with his dorsal spines protruding from the top. The act of landfall is preceded by a tsunami.
61** The [=MUTO=]s make their presence know with an [=EMP=] field they emit, causing all electronic devices to fail within their radius.
62* In ''Film/TheFrighteners'' the BigBad evil ghost does this to various surfaces (wallpapers, rugs) in a haunted house.
63* Scorponok in the ''Film/TransformersFilmSeries''.
64** The Driller in ''Film/TransformersDarkOfTheMoon''. ''Big'' wormsign.
65* He Who Walks Behind the Rows in ''Film/ChildrenOfTheCorn1984''. He doesn't walk, and He's between the rows, not behind them.
66* Freddy's worm-form pulls this off in ''Film/ANightmareOnElmStreet3DreamWarriors''
67* In the Walter Koenig/Bruce Campbell vehicle ''Film/{{Moontrap}}'', wormsign ''on the moon'' marks the approach of the Kelium, ancient, burrowing robots with [[DoesThisRemindYouOfAnything probing tentacles]] intent on [[BodyHorror cutting humans to pieces and using them for spare parts]].
68* The emergence of the first tripod in the 2005 ''Film/TheWarOfTheWorlds'' is preceded by splitting roads, collapsing buildings and bursting water pipes.
69* ''Film/{{Screamers}}'', are a type of subterranean killing machines.
70* The gopher from ''Film/{{Caddyshack}}'' left ridges of disturbed earth all over the golf course.
71* Floor flies away as the monsters hunt the protagonists in ''Film/DeepRising''.
72* Worm Signs are made by COBRA in ''Film/GIJoeTheRiseOfCobra''.
73* ''Film/SpaceJam'' has the cartoon character WesternAnimation/BugsBunny create a wormsign bulge in the real world (a special effect) as he and WesternAnimation/DaffyDuck approach UsefulNotes/MichaelJordan's home. This includes disturbing pavement stones. Surprisingly, while Bugs continues forward toward the house, a persnickety Daffy creates a branch wormsign that ends up in the AngryGuardDog's doghouse. So, cartoon ducks are {{Tunnel King}}s on par with rabbits.
74* In ''Film/MetalstormTheDestructionOfJaredSyn'', the SandWorm pushes sand up and causes it to collapse in its wake, leaving a shallow trench.
75* ''Film/BirdBox''. Wind and disturbed leaves or foliage presage the arrival of the creatures, whose [[NothingIsScarier appearance is never revealed]]. At one point Malorie is fleeing through a forest with the movement of trees showing three creatures are moving in on her.
76[[/folder]]
77
78[[folder:Literature]]
79* ''Literature/{{Dune}}'' is the TropeNamer. The sandworms leave massive trails as they dig, able to be seen from miles away.
80* In Creator/StephenKing's ''Literature/{{IT}}'', [[MonsterClown Pennywise]] once approaches one of its victims in this way.
81* In ''[[Literature/TheAdversaryCycle Nightworld]]'' some friends of Literature/RepairmanJack have evacuated to a nuclear bunker out in the boondocks to escape the {{Eldritch Abomination}}s erupting out of a portal in New York's Central Park. Then another portal opens nearby, but everyone thinks they'll still be safe in the bunker...until they see what appear to be giant mole tracks running out from the portal, then curving around to make a beeline for their bunker. Sure enough they end up having to defend against worm-like creatures who start gnawing away at the bunker from all sides until they break through.
82* Literature/TheMysteriesOfHarrisBurdick includes a picture of a terrified man cornered in a room, rearing a wooden chair up to strike an unseen thing moving toward him beneath the carpet. The title and caption read [[http://www.onebee.com/photos/461/ "Under The Rug - Two weeks passed, and it happened again."]]
83* ''The Literature/{{Discworld}} Almanack'', in its piece about the worm herders who used to travel the Sto Plains, has an illustration showing wormsign around the feet of a serious-looking man carrying a shepherd's crook with a very small hook.
84[[/folder]]
85
86[[folder:Live Action TV]]
87* A good ''Series/{{Buffy|the Vampire Slayer}}'' example is the giant worm which leaves tunnel patterns in "Beneath You".
88* The ''Series/StargateSG1'' episode "The Scourge" has the flesh-eating insect plague do this.
89* The Silurian scorpions in ''Series/{{Primeval}}''.
90** In 4.4, Becker tracks a creature in a cafeteria by how it knocks over chairs.
91* One episode of ''Series/{{Sliders}}'' had them sliding to a universe inhabited with a beast that did this.
92* The ''Series/{{Dune}}'' miniseries.
93* Happens in the ''Series/{{Fringe}}'' episode "Night of Desirable Objects".
94* The Mongolian death worms in ''Series/LostTapes''.
95* The Dramole monster in the first season of ''Series/MightyMorphinPowerRangers''.
96* The Krayt Dragon in ''Series/TheMandalorian''.
97[[/folder]]
98
99[[folder:Tabletop Games]]
100* The Rattlers from ''TabletopGame/{{Deadlands}}'' are named so because when they make wormsign, people's teeth rattle from vibration.
101* ''TabletopGame/DungeonsAndDragons'':
102** Sometimes when a bulette is burrowing just below the surface, its crest will be raised and be visible to anyone nearby, cutting through the dirt like the fin of a shark through water. Thus its nickname of "LandShark."
103** The ''TabletopGame/DarkSun'' setting has sink worms, so named because they leave a sunken depression behind them as they move through the silt or sand. Since sink worms are [[StealthyColossus oddly quiet]], this is often the only warning its victims have before it bursts from the sand beneath them.
104[[/folder]]
105
106[[folder:Video Games]]
107* ''VideoGame/Armageddon2'', a map-pack for Skulltag, has this done by its twin bosses in the "Sand Worm Trench" level. They pop up occasionally from under the sand to breathe fire at you, and spend the rest of the time under the ground, raising one hell of a dust cloud.
108* ''VideoGame/BatmanArkhamAsylum'': Batman is forced to walk along a floating wooden boardwalk in Killer Croc's lair while Croc moves around somewhere beneath the water. Occasionally some of the rafts that serve as the walkway will be kicked up or outright destroyed behind Batman, forcing the player to outrun Croc as he chases them down from beneath the surface.
109* ''VideoGame/BattleAxe'' has gigantic SandWorm enemies that can be spotted before they ambush you from beneath the ground, thanks to the lumps they make while digging.
110* ''VideoGame/{{BearZerkers}}'': You can burrow underground, and this will appear in your path. It can be used to block other players' movement.
111* ''VideoGame/Borderlands2'': Threshers create these both when they move and, in the case of Feeler and Turf Threshers, they send their tentacles through the ground to attack.
112* ''VideoGame/CastlevaniaLamentOfInnocence'' and ''VideoGame/CastlevaniaCurseOfDarkness'' has a class of undead that burrow in this manner before leaping out of the ground to strike at you.
113* ''VideoGame/{{Cataclysm}}: Dark Days Ahead'': Seeing mounds of dirt can mean one of three things:
114## You found a farm. Farm buildings should be nearby.
115## You found a minefield. Warning signs should be nearby.
116## A giant worm is nearby. Once you kill it, it splits into two weaker worms. Once you're done, you can use the wormsign to plant any seeds you may have.
117* ''VideoGame/{{Blasphemous}}'': One enemy type is a worm-man who periodically burrows into the ground, following you, with the main reason you know where it is being the raised ground where it's burrowing. After reaching you, it leaps upwards, shrieking, though leaving itself vulnerable in the process.
118* ''VideoGame/ChampionsOnline'': The tunneling power leaves a Bugs Bunny-esque burrow trail to show your position.
119* ''VideoGame/CivilizationBeyondEarth'': Siege Worms are big enough that, even without confronting them ([[BossInMooksClothing which is a terrible idea most of the time]]), they'll completely wreck any tile improvement with ''just'' their wormsign. A Siege Worm passing through your territory usually means a few turns of extensive repairs even if you leave it alone.
120* ''VideoGame/CrashBandicoot2CortexStrikesBack'': You can dig into certain types of ground in some of the jungle stages that have bees, which protects you from the swarm. As you move underground, Crash's position is indicated by a dirt patch moving along the ground.
121* ''VideoGame/DeepRockGalactic'': The Sandblasted Corridors are home to the Nayaka Trawler, which burrow and crawl beneath the surface to grab unsuspecting dwarves and drag them away. It announces its presence through loud burrowing sounds and a trail of dirt and rock; shooting at it can force it to the surface and expose its weak underside.
122* ''VideoGame/DesertMoon'': Hunters give one off when they're under the sand, invulnerable to attacks.
123* ''VideoGame/{{Dune}}'': The computer games, including ''VideoGame/DuneII''. The first Dune game ups the ante by including static discharge from the sand, meaning the worms are followed by ''bolts of lightning'' -- the worms build up large amounts of static electricity when moving through the sand, and when they start to surface, the electricity discharges into the sky. The interface voice in ''Dune: 2000'' will also call out "Wormsign" and highlight it on the minimap if you have a radar.
124* ''VideoGame/DustyRevenge'' and its prequel, ''VideoGame/DustyRagingFist'' have mole enemies who can pull a FastTunnelling attack, disappearing underground and trying to ambush you from below. However you can spot them and jump to avoid getting clawed from below thanks to bumps on the ground.
125%%* ''VideoGame/GameAndWatch'': The moles in ''Vermin''.
126* ''VideoGame/GoldenSunTheLostAge'': You do this with the Sand Psynergy, which turns you into a big pulsating mound of sand, free to move around, but incapable of attacking. Played straight with the Scorpion King boss, who [[SandIsWater swims around underground]] leaving a wake, and one Venus Djinni, who will seemingly teleport around while under the sand.
127* ''VideoGame/HeavyWeapon'': The [[SandWorm Mechworm]] boss. If you see sand being thrown up under you, get out of the way or face a OneHitKill from its DigAttack.
128* ''Franchise/TheLegendOfZelda'': Various enemies in the series do this.
129** Moldorms in ''Twilight Princess'' and ''The Wind Waker'' leave ridges of sand above where they burrow so you can hook[=/=]clawshot them.
130** Leevers in ''Twilight Princess'', ''Ocarina of Time'', ''Majora's Mask'', and the NES titles have a visible trail on the surface of the ground before springing up.
131** ''VideoGame/TheLegendOfZeldaOracleOfAges'': While burrowing, the miniboss Subterror creates a small raised bump that marks its position.
132** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'': Zaganaga creates a sand whirlpool before popping up.
133** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The Molduga minibosses create a large raised mound above themselves as they swim through the desert sands.
134* ''VideoGame/MailMole'': [[PlayerCharacter Molty]] leaves a temporary trail of wormsign wherever he goes.
135* ''VideoGame/MarioKart8'': Monty Moles leave trails of raised dirt in their wake as they burrow around. They serve as jump ramps you can perform tricks off of.
136* ''VideoGame/MassEffect1'': The Legendary Edition gives Thresher Maws this to show players where they'll next surface (in the original release, they just burrowed and resurfaced without warning).
137%%* ''VideoGame/MassEffect2'': The Thresher Maws use this to confuse you as to where it will pop up next.%%Use what? How?
138%%* ''VideoGame/MetroidPrime2Echoes'' features this with the boss Amorbis.
139%%* ''VideoGame/MiniRobotWars'': The Driller and Mole enemies have this when under the ground.
140* ''VideoGame/MonsterHunter'': Among others, Blos-type monsters do this. Usually, by the time you see the dust clouds being kicked up, it's a bit too late to react - the real purpose of the dust clouds is to let you figure out exactly what the monster's attack pattern is, so you can avoid it from then on.
141* ''VideoGame/Pikmin3'': The Sandbelching Meerslug, a boss that spends most of its time burrowing under the sands of its arena, leaves a trail of raised sand behind itself as it moves underground.
142* ''Videogame/PlantsVsZombiesGardenWarfare'': Burrowed Chompers leave a trail in the ground in this fashion if they move around.
143* ''Franchise/{{Pokemon}}'':
144** ''VideoGame/PokemonXAndY'':
145*** The wild Pokémon of the Lumiose Badlands leave a trail of dust to mark their location in lieu of RandomEncounters.
146*** The move Dig shows a trail of raised dirt approaching the target during the attacking turn.
147** ''VideoGame/PokemonScarletAndViolet'': The Diglett line and the new {{mon|s}} Orthworm do this when moving in the overworld. During the Path of Legends storyline, the trainer has to chase down a [[{{Sandworm}} giant]] Orthworm that leaves an enormous trail every time it moves.
148* In ''VideoGame/PotionPermit'', Spook Diggers and Ironfins leave mound trails when they burrow underground to ambush you.
149%%* ''VideoGame/RuneScape'': The Strykewyrms.
150* ''VideoGame/SeriousSam 3: BFE'': Sand whales kick up a ton of dust when chasing players that [[BorderPatrol attempt to leave the borders of the more open levels]].
151* In ''VideoGame/ShadowOfTheColossus'', Dirge, the "Sand tiger" has this when approaching the player character from a distance.
152* ''VideoGame/Sonic3AndKnuckles'': Sandopolis Zone, there are disturbances on the surface of the quicksand, marking the location of the wormlike robots. The disturbances stop right before they leap out.
153* ''VideoGame/StarcraftII'': Burrowed Zerg units can be spotted by a savvy player by spotting the "wormsign". In a more direct vein, a Nydus worm will produce wormsign in the area where it's about to pop out of the ground.
154* ''VideoGame/TheSuffering'': The embodiment of death by live burial does this when it chases after you. However, it leaves behind no permanent trail, and when it digs out of the ground to attack you the hole it creates will vanish. However, if you're quick, you can throw a bomb down the hole.
155%%* ''VideoGame/SuperMarioGalaxy'': The mole-like Undergrunt enemies use these, especially the boss, Major Burrows.
156* ''VideoGame/SuperSmashBrosBrawl'' does this with [[VideoGame/PokemonRubyAndSapphire Rayquaza]], the second boss of its Subspace Emissary mode. When Rayquaza uses Dig, the ground gets cracked and pushed upward to show where it will attack from.
157* ''VideoGame/{{Terraria}}'': Giant worms and other burrowing enemies leave a trail of little bits of dirt flying around as they're digging. They also have a very characteristic sound which can be somewhat unnerving if you can't easily defeat them yet. It does give a good indication of what side they'll be coming from next, though.
158* ''VideoGame/TimeSplittersFuturePerfect''; Tremors-like worms at the beginning of the BigBoosHaunt level.
159%%* ''VideoGame/{{Wick}}'' features Caleb who digs after you. This shows up in his wake.
160* ''VideoGame/WorldOfWarcraft'' has tunneling worms who do precisely this. They're slightly more annoying than most enemies because while you can see them, you can't damage them until they [[AmbushingEnemy burst out of the ground]].
161* ''VideoGame/ZombiesAteMyNeighbors'': The giant green wormoids do this as an obvious tell for when they will attack, as a direct nod to ''Film/{{Tremors}}''.
162[[/folder]]
163
164[[folder:Webcomics]]
165* In ''Webcomic/{{Goblins}}'', a network of cracks spreads across a wall towards an enemy who's attacking Dies Horribly. As the attacker pauses to notice this, two spiky, burrowing outgrowths from Dies' shape-changing arm burst out of the cracking wall and stab him.
166[[/folder]]
167
168[[folder:Western Animation]]
169* WesternAnimation/BugsBunny leaves trails as he digs; several episodes follow his trail for a bit before he emerges...often to realize that he should've taken that [[WrongTurnAtAlbuquerque left turn at Albecoikey]]. Also in later shorts, he would bring a reluctant WesternAnimation/DaffyDuck along for the ride.
170-->'''Daffy''': What a way for a duck to travel. Underground.
171* ''WesternAnimation/SpongebobSquarepants'' takes this trope literally in the episode "Sandy, Spongebob, and the Worm"--Sandy is tracking a giant Alaskan Bull Worm and finds [[VisualPun a small wooden sign with "worm" written on it]].
172* Gopher from ''Franchise/WinnieThePooh'' can often be seen doing this.
173* In the WesternAnimation/PlutoThePup short ''WesternAnimation/PlutoAndTheArmadillo'', when Pluto and the armadillo dive underground, they leave wormsigns as they chase each other around. At one point, the armadillo pops out of her wormsign and rides Pluto's wormsign, then dives back underground and becomes a wormsign again.
174* The Whispering Death dragons from ''WesternAnimation/DragonsRidersOfBerk'' leave wormsigns when moving through the ground. Their presence is signified by hearing whispers, giving them their name.
175* Godzilla, Jr. from ''WesternAnimation/GodzillaTheSeries'' creates several, much like his father.
176* The Sandshark that attacks Korra, Asami, and their Earth Kingdom captors in ''WesternAnimation/TheLegendOfKorra'' is first seen in a rolling dune of sand circling the wreckage of their airship. When it starts chasing them, its fins kick up quite a lot of sand.
177* The Weremole leaves these in its wake in ''WesternAnimation/CourageTheCowardlyDog''
178* ''WesternAnimation/{{Animaniacs}}'': In "Draculee, Draculaa", the Warner siblings leave a wormsign as they reach Transylvania during a failed attempt to go to Pennsylvania. Yakko explains that he and his siblings know they aren't bunnies but it's a Warner Bros tradition. In the end, they try to go to Pennsylvania by tunneling again [[HereWeGoAgain but end up in Tasmania]].
179* ''WesternAnimation/TheAdventuresOfDawdleTheDonkey'': In "Dawdle And The Mole Field", the mole that appears in the episode leaves such a trail everywhere he goes.
180* ''WesternAnimation/CaseyBatsAgain'': Locked out of the baseball field, Casey attempts to dig his way inside, but a policeman sees the ground rising and pushes it (and Casey) back with a roller.
181[[/folder]]
182
183[[folder:Real Life]]
184* Gophers sometimes make their tunnels quite near the surface, leaving a raised "ridge" of dirt that's been disturbed by their passage. They don't tunnel nearly as swiftly as they do in cartoons, but a gopher moving through a ''previously dug'' tunnel of this type can produce a "lump" along the ridge that moves at an appreciable rate of speed.
185* Some insects, and other small critters like moles and sidewinders, can hold their breath and "swim" under the surface of soft sand for a short time. Notable in that the sand doesn't rise in their wake, but collapses instead.
186* Small crocodiles and large snakes in muddy lakes.
187* Any homeowner can tell you that moles really do leave trails like this on the surface over their burrows.
188* In South America, if you see hundreds of insects and other small creatures come out of their hiding places in plain daylight, it means that army ants - or worse - driver ants are coming.
189* Plant-parasitic insects leave trails similar to this in leaves or thin bark as they chew their way through the host-plant's tissues.
190[[/folder]]

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