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5%% Please add proper context before uncommenting them. A good example explains *how* it's an example.
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7%% Examples aren't ambiguous; they fit or they don't. There's no such thing as "probably an example".
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9%% Image replaced per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1297022849007260100
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11%%
12[[quoteright:350:[[TabletopGame/YuGiOh https://static.tvtropes.org/pmwiki/pub/images/bending_destiny.png]]]]
13[[caption-width-right:350:A bending road, a tiny raincloud, a city in the middle of space, and a sun and starry night right next to each other. All seems pretty normal to me.]]
14
15->''"... Follow her down to a bridge by a fountain''\
16''Where rocking-horse people eat marshmallow pies...''\
17''Everyone smiles as you drift past the flowers''\
18''That grow so incredibly high..."''
19-->-- '''Music/TheBeatles''', "[[Music/SgtPeppersLonelyHeartsClubBand Lucy in the Sky With Diamonds]]"
20
21Improbable fauna, impossible flora, and -- oh my -- the sky's started melting. Yep, looks like you're in a World of Chaos.
22
23This setting is a bizarre mixture of elements from our world thrown into a blender, with a few squirts of lemon and a pinch of LSD. Everything comes together in outlandish and unpredictable combinations. Bright colors, strange creatures, and total disregard for logic are all in play. Anything can and will happen.
24
25It may be the result of a MushroomSamba, or be AllJustADream of someone with a particularly ''vivid'' imagination. But if it's real, the characters will need a lot of luck, and their intuition will be more valuable than intellect. Worlds of Chaos are places of great whimsy and danger, much of which stems from the inability to comprehend what's at work in them. In this respect, they're like TheFairFolk in the form of a place. Precisely why and how these worlds behave in this manner can vary, but they're usually dream worlds where reality is subjective and ever-shifting, realms dominated by primordial forces of chaos, or somewhere outside of the shaped and ordered universe altogether. If a GodOfChaos is present in the same setting, changes are good he'll make his kip here.
26
27AlienGeometries may be commonplace. Not to be confused with WorldOfWeirdness (a more mundane world with some fantastic elements) or TheWonderland (which has rules, just not the ones we're used to). Worlds inhabited by StarfishAliens may not qualify, as they may have a little more internal consistency even if they're beyond our comprehension, plus the inclusion of recognizable elements is what gives this setting much of its edge.
28
29Related to WorldGoneMad, which combines this with CrapsackWorld to create an absurdist hellscape that seems designed to punish any attempts at sanity or reason.
30
31There's a good possibility you'll find yourself [[DidWeJustHaveTeaWithCthulhu having tea with Cthulhu]] -- possibly literally, if someone is simultaneously homaging ''Literature/AliceInWonderland'' and Creator/HPLovecraft. If this world ''used'' to be normal, it's been on the receiving end of a BizarroApocalypse. Compare EldritchLocation, CloudCuckooland, WorldOfWeirdness and RealityIsOutToLunch.
32
33Not to be confused with [[VideoGame/KingdomHeartsI giant Heartless ships]].
34----
35!!Examples:
36
37[[foldercontrol]]
38
39[[folder:Anime and Manga]]
40* ''Manga/ShimejiSimulation'': While the world is already an AcidTripDimension before [[spoiler:Big Sis altered it]], further chapters after Chapter 30 have shown the chaotic, logic-defying state of this world. One can wonder how anyone can navigate through such a world riddled with AlienGeometries and {{Bizarrchitecture}}s all over the place. Chapter 40 takes this trope to a LogicalExtreme, when [[spoiler:humans are now able to change themselves, leading to more chaotic insanity.]]
41%%* ''Anime/CControl'': The Financial District is pretty crazy-looking.
42%%* ''Anime/HareGuu'': The place things (and people) go when Guu swallows them certainly seems to qualify.
43%%* ''Literature/{{Paprika}}''.
44[[/folder]]
45
46[[folder:Arts]]
47* Creator/HieronymusBosch was fond of this trope, seen most prominently in his infamous ''[[https://en.wikipedia.org/wiki/The_Garden_of_Earthly_Delights The Garden of Earthly Delights]]''
48* Creator/SalvadorDali:
49** The most famous of the Surrealist painters, depicted many of these. Notable are the bizarre scenes shown in [[https://en.wikipedia.org/wiki/The_Ghost_of_Vermeer_of_Delft_Which_Can_Be_Used_As_a_Table "The Ghost of Vermeer"]].
50** ''Art/ThePersistenceOfMemory'' depicts melting clocks (one of them resting on what could be a blanket or a dead bird) being eaten away by ants. There's also a bared olive tree sprouting from a brown wooden table.
51[[/folder]]
52
53[[folder:Comic Books]]
54%%* ''ComicBook/DoctorStrange'': Strange frequently wanders into these when battling the villains Nightmare (dream worlds) and Dormammu.%%"These" being what?
55%%* ''ComicBook/FlexMentallo'': The fictional world can be probably considered an example of this trope [[spoiler:before it's revealed it actually was weirdly intermixed with the [[WorldOfWeirdness normal world]]. [[MindScrew Or was it?]] ]]%%ZCE, examples aren't ambiguous.
56* ''ComicBook/JusticeSocietyOfAmerica:'' When Extant makes his own universe, this is the result. As first glance, it looks like your bog-standard sword and sorcery universe, just filled with endless hordes of knights dressed like Hawk and Dove fighting forever. Closer inspection is the laws of physics don't work properly, even with the allowance for your typically wonky comic physics, and buildings are built that shouldn't be able to stand and hurt the eyes to look at. This is what happens when the RealityWarper who makes the reality is completely insane.
57* ''ComicBook/TheSandman1989'': The realm of Dream, being [[DreamLand the world where dreams happen]]. His sister Delirium's realm, even more so. To elaborate, the Dreaming is where your mind goes every night when you fall asleep. It has a sort of logic of its own, but the laws of physics are more like guidelines. Delirium's realm is where your mind goes when you're ''crazy'', and what little is seen of it is pure stream-of-consciousness chaos.
58[[/folder]]
59
60[[folder:Fan Works]]
61* ''Fanfic/ThoseLackingSpines'': Half of Vacillating Heights is an embodiment of disgustingly random {{Crackfic}}. The other half is a {{Shadowland}} representing DarkFic.
62* ''Fanfic/TriptychContinuum'' has Eris, [[spoiler: the world that existed before the Original Bearers Of Harmony found the Elements and used them to imprison Discord.]] It was a world of madness and terror where at any moment the air might turn to lead or the ground melt into syrup, but intermixed with the chaos were moments of beauty and wonder such as have never come again: singing rivers or clouds that played tag with you.
63[[/folder]]
64
65[[folder:Films -- Animation]]
66* ''Film/CoolWorld'': The Toon world is basically a chaotic parody of the human world, with CartoonPhysics and constant madness and disorder. A human cop who's been there for the past 50 years still prefers it over his experience in the Second World War.
67%%* ''WesternAnimation/YellowSubmarine'': Even the "real world" parts.
68[[/folder]]
69
70[[folder:Literature]]
71%%* Nonsense folk songs and rhymes in various cultures (in Russian folklore they're called ''nebylitsy'') are often based on this trope.%%How?
72* ''Literature/{{Animorphs}}'': In the prequel book ''The Andalite Chronicles'', Elfangor, Esplin 9466[[note]]better known by his later title: Visser Three[[/note]], and Loren accidentally ''create'' one when they all attempt to use the Time Matrix to return home at the same time while all participants are starved of oxygen and freezing to death. Since no place in the universe matches the multiple inputs the Time Matrix is receiving, it creates a new universe described as a nonsensical patchwork of the Yeerk homeworld, the Andalite homeworld, and suburban America. This part of the book gets substantially weirder in the next Chronicles title, ''The Hork-Bajir Chronicles'', where it's revealed that Esplin was born and raised on a ship's Yeerk Pool and has never actually been to the Yeerk homeworld. So it's probably not a good idea to look too closely at the Yeerk parts of the mish-mash world.
73* ''Literature/TheChroniclesOfAmber'': Ironically, the Courts of Chaos aren't this. Sure, maybe the sun and moon circle each other in the sky, casting night and day on opposite sides of a band of twilight, but that doesn't mean it's not consistent. Natural law in the Courts is such that this could easily be implemented; it isn't -- in fact, ongoing efforts are made to keep things sorted out -- because people ''live there''. (Also why the Courts and Amber are sited some distance away from what they represent.) The Pit the Courts hover over, being a well of continual creation and its antithesis, comes closer to the trope. That said, most places too close to the Courts are too influenced by entropy to get a really satisfying level and form of continual change -- it's real estate about a third of the way out towards Amber the trope seems to apply best to.
74* ''Literature/TheCircleSeries'': A rare ''positive'' example of this can be found in the first installment. Before humankind [[AndManGrewProud becomes corrupted by sin and Falls from Grace]], God does this sort of thing ''frequently'' -- switching the sky and sea in their places, changing the world's colors -- when He's in a playful mood.
75%%* ''Literature/{{Discworld}}'': Sometimes seen in the aftermath of a large magical explosion, often paired with EditorialSynaesthesia.
76* ''Literature/TheDresdenFiles'': The Nevernever, home to [[AllMythsAreTrue nearly every mythological being there is]], is a realm of symbolism and magic more so than one of stable physics or geography. The parts nearer to Earth are simply the LandOfFaerie, with dangerous mainly in the form of mythical monsters and fluctuating distances between locations. As one heads deeper, landscapes become increasingly bizarre and surreal, and the natives go from monstrous to demonic to worse.
77%%* ''Literature/TheElricSaga'': Chaos.
78%%* ''Literature/TheGoneAwayWorld'': Earth has become this after the detonation of a super-weapon except for certain areas maintained by the {{MegaCorp}}s' AppliedPhlebotinum.%%How?
79* ''Literature/TheHalfMadeWorld'': Go too far in one direction and reality becomes unstable.
80* ''Literature/TheHitchhikersGuideToTheGalaxy1'': The Infinite Improbability Drive can have these effects. When Ford and Arthur are accidentally picked up by the ''Heart of Gold'', they find themselves in what seems to be Southend, but the sea stays still and the buildings wash up and down, Arthur's limbs start drifting away, Ford starts turning into a penguin, and they ask for help from a passing man with five heads crawling up a wall. Arthur also meets with [[MonkeysOnATypewriter an infinite number of monkeys]] who have just written a script for ''Theatre/{{Hamlet}}''.
81* ''Literature/{{Interworld}}'': Things found in the In-Between include yellow geometric shapes that eat each other, flying knees, disembodied mouths that eat themselves, suspended pathways "with the texture of polished polyurethane", windows that open on to horrible screams, undulating noodles, vortexes of pudding... all floating randomly in a void with infinite dimensions that causes synesthesia.
82%%* Several works by Creator/LewisCarroll:
83%%** ''Literature/AliceInWonderland''
84%%** ''Literature/TheHuntingOfTheSnark''
85%%** ''Literature/ThroughTheLookingGlass''
86%%* "Literature/TheMenReturn": The entire Earth experiences this after it moves into a region of non-causality.%%Experiences what?
87* ''Literature/MoreMinds'' demonstrates what happens when absolutely everyone gains the power of RealityWarping. It's almost impossible to die, and you'll always have everything you want and need. This is ''not'' a good thing.
88%%* ''Literature/ToReignInHell'': Heaven is a bubble of order carved out of chaos by the first living creatures. They're always at the ready to beat back the chaos when it starts to encroach.%%Which is an example why?
89* ''Literature/TheSecretLivesOfPrincesses'': The Princess of the Disorent's kingdom. Everything is haywire, mixed up and backwards. Parents do homework and children watch television late into the night. Dogs walk their masters on leashed.
90* ''Literature/TimeStorm'': The titular storms can change a locale's time frame by thousands of years or more as they pass.
91[[/folder]]
92
93%%[[folder:Live Action TV]]
94%%* ''Series/MontyPythonsFlyingCircus'': Many animations take place in a World Of Chaos.%%How?
95%%[[/folder]]
96
97%%[[folder:Music]]
98%%* Some songs by Music/TheBeatles are set in such a world:
99%%** "Lucy In The Sky With Diamonds", quoted in this article.
100%%** "I Am The Walrus"
101%%** "Glass Onion"
102%%** The animated film ''WesternAnimation/YellowSubmarine'', which features Music/TheBeatles, is mostly set there, too.
103%%* Music videos by Chad van Gaalen.
104%%* The setting of Music/{{Genesis|Band}}' ''Music/TheLambLiesDownOnBroadway''.
105%%* The music video to [[Music/PeterGabriel "Sledgehammer"]].
106%%* A bit, the music video to [[Music/TheCars "You Might Think"]].
107%%[[/folder]]
108
109[[folder:Tabletop Games]]
110%%* ''TabletopGame/{{Exalted}}'': The Wyld.
111* ''TabletopGame/InvisibleSun'': The Actuality is an extreme World of Chaos. For example, physics don't have much meaning in the Actuality, because it implies a single set of inflexible rules governing all of reality, which doesn't exist there. Change and variation are as much a part of the Actuality as structure or reliability, if not more so. Gravity pulls you down, unless it doesn't, typically for a reason, but sometimes that reason isn't obvious, or even knowable.
112%%* ''TabletopGame/JAGSWonderland'': The lower levels of Wonderland.
113* ''TabletopGame/{{Pathfinder}}'': The Maelstrom, the Outer Plane embodying the ChaoticNeutral alignment, is an immense sea of infinite creative potential, where surreal landscapes can emerge in a moment, shift suddenly into each other, evaporate into nothingness and be suddenly replaced by something else entirely. It's one of the largest planes and one of the oldest; the other Outer Planes are believed the have first emerged as chance creations of the Maelstrom that happened to be stable enough to endure on their own.
114* ''TabletopGame/{{Planescape}}'': Limbo, the plane embodying the ChaoticNeutral alignment, is a roiling mixture of all the elements that forms a vast primordial soup constantly producing and reabsorbing random objects, landscapes and creatures. Order can be imposed temporarily by the willpower and imagination of sentient beings -- but that just means that you really need to pay attention.
115* ''TabletopGame/SentinelsOfTheMultiverse'': The Realm of Discord is another dimension where the laws of physics can change on a whim. One moment you're fast, the next you're slow, and remember to watch out for exploding bubbles.
116* ''TabletopGame/Warhammer40000'':
117** Daemon Worlds are literally worlds of Chaos, where the laws of nature do not apply and everything is governed by the will of the [[GodOfEvil Chaos Gods]] and their [[OurDemonsAreDifferent daemons]], which is ''very'' bad because the moods and desires of Daemons change more often than you would think possible.
118** The Warp itself is an ever-shifting nightmare realm without stable form or substance, given definition only by the will of powerful beings and constantly raging with battles between demons and worse.
119* ''Franchise/TheWorldOfDarkness'':
120** ''TabletopGame/ChangelingTheLost'': Arcadia is so defined by chaos that [[TheFairFolk the True Fae]] stake their existence on ''constant conflict'' with one another for more glories and titles; if they don't, they fade away into the background and are eventually undone. The game book describes it something like this (paraphrasing): "Arcadia is a place where your wishes come true. In other words, it greatly resembles Hell."
121** The ''actual'' Hell may or may not qualify. Being composed of all the collected vice and depravity in the history of the world, it's described as being so hideous that [[BrownNote looking at it causes insanity]], and even then human minds cannot fully grasp it, [[YouCannotGraspTheTrueForm instead turning the images into something they can understand]].
122** The Umbral Realm known as Flux from ''TabletopGame/MageTheAscension'' and ''TabletopGame/WerewolfTheApocalypse'' is a sub-dimension of uncontrolled, chaotic creation.
123[[/folder]]
124
125[[folder:Video Games]]
126* ''VideoGame/AliceInWonderland'' features a world which is a mix of all the nonsense from both original books plus some extra nonsense added, like a house inside a chessboard inside a house inside a bath machine inside a house inside another house which is located underground.
127* ''[[http://backtobed.dadiugames.dk/ Back to Bed]]'': You are the subconscious of a narcoleptic sleepwalker creating safe paths through his dreams for him. The dream landscape is inspired by Escher and Dali.
128%%* ''VideoGame/BatenKaitos'': This is the schtick of Mira, the "continent of illusions".
129* ''VideoGame/{{Bayonetta}}'': Paradiso in the first game. Floating rocks to step on are commonplace, one area is littered with pieces of buildings seen earlier in the game, gravity points to random directions depending on where you are with some mobile platform even having their own gravity, the background is either an endless expanse of golden clouds or starry night sky... it's a really weird place.
130* ''VideoGame/DarkSoulsII'': One interpretation of the very, ''very'' disjointed level design hinges on this aspect. It's nearly impossible to explain how one can fall into a giant whirlpool in the middle of a lake, end up in a dark underground sanctuary with titanic pillars and an enormous glowing crack in the sky, emerge from said cavern into a beautiful seaside town, travel dozens of miles to a drowned city by walking for five minutes through an underground passageway, descend below sea level into a cavern which happens to be AT sea level, and most mind boggling of all, ascend through an unseen elevator behind a giant windmill-laden tower in order to reach a sinking iron fortress... in the middle of a ''vast'' sea of lava which, if it's any indication, happens to be ''above cloud level''.
131* ''Franchise/DragonAge'' features the Fade, a parallel realm to the mundane world where minds go when they dream. It is the realm of abstract entities -- spirits and demons -- and is shaped entirely by will, unbound by rules of physics like the mundane world. Mages are specially attuned to it, able to essentially have lucid dreams when they sleep normally, and can also enter the fade consciously through magical means. They are also especially prone to demonic possession, which is one of the main reasons mages are feared. Physical entry into the fade is impossible without extraordinary means (and the last time that happened, the transgressors [[TheCorruption screwed things up real bad]].)
132* ''Videogame/FallenLondon'' plays this one for nightmares with the Iron Republic, Hell's colony in the Neath. The only law here is that there are no laws, no tyrants. This includes the laws of chance and physics, and the tyrannies of nature and logic. The lunatics who actually enjoy the place can change what little order is there by protesting it. ''No one'' enters and leaves this place unscathed, but that doesn't stop people from coming and going anyways. Your possible stint in this literally hellish place is one of the scarier parts of the whole game.
133* ''VideoGame/FinalFantasyIX'' has "Memoria", a mindscape created above the Iifa tree where Zidane and his party face off against Kuja in the final disc; it's a jumble of scenes and buildings gathered from the collective memory of the entire planet, where it's possible to walk through a giant, city-destroying eyeball into the ruins of a town it just attacked, walk up a staircase leading into space, pass through a waterfall and find yourself swimming through an ancient coral reef, or climb a ladder that overlooks the birth of the planet itself. Thankfully, [[spoiler: Garland's around to explain what's happening.]]
134* ''VideoGame/HyruleWarriors'': Hyrule is turned into this after Cia opens the Gate of Souls. ''Legends'' has the Forsaken Fortress, which is several locations from ''VideoGame/TheLegendOfZeldaTheWindWaker'' that were nowhere near each other unceremoniously mashed together, with the ocean in the background abruptly cutting off in random places.
135* ''VideoGame/IWannaBeTheGuy'' is visually an amalgamation of multiple video games, so it's no wonder that there's wildly different areas with often no logical connection between them.
136* ''VideoGame/KingdomHeartsI'': The final world follows this trope. The world is made of bits and pieces of destroyed worlds mixed in with lots of darkness to hold things together.
137* ''VideoGame/LegoDimensions'': Several locations in the story mode have become Worlds of Chaos thanks to Lord Vortech. Among other things, [[Franchise/{{Superman}} Metropolis]] now houses [[Film/TheLordOfTheRings the Eye of Sauron]], [[Film/TheLordOfTheRings Minas Tirith]] has been outfitted with technology from [[VideoGame/Portal2 Aperture Science]], and [[WesternAnimation/TheSimpsons Mr. Burns' office]] has been demolished by [[Franchise/{{Batman}} the Joker]].
138* ''VideoGame/TheManhole'': You can climb a beanstalk growing out of the titular manhole: at the very top, you find a forest at night, in the middle of which is a tower that's actually a chess piece sitting in the corner of a vast network of underground canals -- which you only realize when you reach the top of the tower. With the aid of a gondola-rowing elephant, you can use the canals to pay a visit to a walrus captain who operates an elevator that somehow arrives in a sunken ship, or you can carry on rowing and find yourself in the teacup of a talking rabbit who lives inside a fire hydrant just across from the Manhole. Said sunken ship can also be reached by climbing ''down'' the beanstalk, thereby making the whole thing circular. And there's a door on the sunken ship that takes you into a room full of flowers. Plus if you go inside the fire hydrant house, you can use a copy of ''The Lion, the Witch and the Wardrobe'' to go back up to the tower.
139* ''Franchise/MortalKombat'' has the Chaosrealm, one of the six realms. The place tends to make no physical sense and its inhabitants practice chaos like it was a religion. As expected, they are [[OrderVersusChaos directly opposed to the Orderrealm]].
140* ''VideoGame/{{Omori}}'': Headspace doesn't make any sense, being filled to the brim with technicolor objects and a well somehow holding a bonafide casino in it. Justified when it turns out that [[spoiler: it's the delusion of a suicidal child trying to run away from his problems]].
141* ''VideoGame/QuestForGloryII'': The obstacle course created for the entrance exam to WIT strongly resembles the trope picture. Only there's no city and the road is more flat.
142* ''VideoGame/PokemonDiamondAndPearl'': The Distortion World where Giratina lives is a parallel dimension consisting mainly of chunks of rock floating in a dark void, with gravity pointing in different directions depending on where you are.
143* ''VideoGame/SamAndMaxHitTheRoad'':
144** The Mystery Vortex. The overall setting of the game is faintly surreal, but, inside the Mystery Vortex, RealityIsOutToLunch and won't be returning in any foreseeable future: warped perspectives, Creator/MCEscher furniture, doors that make you too small or too tall to open them, inverted gravity, booths that contain chaos dimensions, control rooms hidden inside mirrors, forests of shoe trees, [[Film/{{Ghostbusters 1984}} dogs and cats living together, mass hysteria!]]
145** In the Telltale games, the whole world could qualify. Sam & Max's neighborhood is in-canon placed somewhere between the subway line of purgatory and hell.
146* [[GreatBigLibraryOfEverything Library]], the setting of ''VideoGame/SINoALICE'', clearly does not operate on our logic. It is full of {{portal book}}s, and is inhabited by ever-hungry Nightmares and bloodthirsty Characters. One ending gives an explanation for why it's a World of Chaos: [[spoiler:[[AllJustADream it was daydreamed on the spot by Alice while she was sleeping in class]]]].
147* ''VideoGame/SonicTheHedgehog2006'': The "End of the World" stage. Every stage features a different character to play as, and different levels altogether, there are giant wormholes that warp the colors while simultaneously vacuuming you into them, monsters made of lava and purple stuff attack you at any given moment, the environment changes from lava to forest to temple to desert at a moment's notice, and it is more or less designed to freak you out and confuse you.
148* ''Franchise/SuperMarioBros'': While the later games tried to establish a viable, somewhat consistent [[TheWonderland Wonderland]], the first one just plunged you right into a world where you were a plumber of Italian descent who must rescue a "princess Toadstool" by defeating a turtle-dragon while killing evil walking mushrooms with eyes, turtles with wings, carnivore plants growing out of green pipes and other similar enemies. Oh, and if you eat a mushroom which comes out of a shining floating block with a question sign, you grow bigger, and if you pick a flower, you can shoot bouncing fireballs. Jumping stars, climbable beanstalks, walking on clouds and jumping several times your height ensue. In fact, one could say that the series has used this as a "spring off point", so to speak. ''Because'' it makes little sense, anyway, Mario can go anywhere and let the developers worry more about gameplay concerns than whether the setting makes sense: {{space|zone}} (''VideoGame/SuperMarioGalaxy'' and [[VideoGame/SuperMarioGalaxy2 its sequel]]), [[WombLevel inside other characters]] (''VideoGame/MarioAndLuigiBowsersInsideStory''), and [[TimeyWimeyBall the past]] (''VideoGame/MarioAndLuigiPartnersInTime'') are some examples.
149* ''VideoGame/ThiefTheDarkProject'': Any place messed with by the Trickster tends to be like this. A forest inside the house? Doors that lead nowhere? Rooms that look like they came straight out of an Escher painting? Windows that open to the void of space? One level of his very prominently features a river that flows uphill (including reverse-waterfalls), and at one point flows along the ceiling.
150* ''VideoGame/WarioLand4'': The Big Board level, where every single thing that happens relies on the dice blocks found in the level, and getting certain numbers can result in anything from being struck by lightning to enemies appearing to being set on fire.
151* ''VideoGame/WeirdDreams'' takes place inside the mind of a dying man under daemonic influence. Expect [[http://www.mobygames.com/game/atari-st/weird-dreams/screenshots/gameShotId,177321/ lethal candy floss machines]], [[http://www.mobygames.com/game/dos/weird-dreams/screenshots/gameShotId,11003/ flying desert fishes]], [[http://www.mobygames.com/game/dos/weird-dreams/screenshots/gameShotId,11000/ giant insects]], [[http://www.mobygames.com/game/atari-st/weird-dreams/screenshots/gameShotId,516694/ bloodthirsty toys]], [[http://www.mobygames.com/game/dos/weird-dreams/screenshots/gameShotId,11001/ bloodthirsty vegetation]], [[http://www.mobygames.com/game/atari-st/weird-dreams/screenshots/gameShotId,516695/ a bloodthirsty little girl]] and what some fans refer to as [[http://www.mobygames.com/game/atari-st/weird-dreams/screenshots/gameShotId,177316/ embodiment of MS Windows 3.x]].
152%%* ''VideoGame/YumeNikki'', more specifically Madotsuki's dream world. Somewhat justified in that it's a dream, but even as far as dreams go it's weird.%%How?
153[[/folder]]
154
155[[folder:Web Animation]]
156* Many of [[Creator/DavidFirth David Firth]]'s works such as ''WebAnimation/SaladFingers'' and ''WebAnimation/SpoilsburyToastBoy'' are set in undescribed worlds running on NonSequitur and NegativeContinuity. It's hard to tell if this takes place in a dream, if the characters are just insane or something else.
157* Parodies on the ''WebAnimation/NightmareCity'' flash movies made by a guy called Nch from Website/FourChan transform the setting from a furry sci-fi one into a World Of Chaos composed of various {{Imageboard|s}} [[MemeticMutation memes]]. [[https://www.youtube.com/watch?v=Ar4WzQ7KHak Links for those of you who haven't seen 4Chan City.]] Also note that Nightmare City was itself based on [[MemeticMutation characters]] from the japanese board 2ch.
158* The "Sweet Cuppin' Cakes" ShowWithinAShow of ''WebAnimation/HomestarRunner'', first introduced in [[http://www.homestarrunner.com/sbemail72.html crazy cartoon]] as Strong Bad responding to a request to make a supreme example of DerangedAnimation, is rather surreal, even compared to the weird setting of the main ''Homestar Runner'' universe.
159[[/folder]]
160
161[[folder:Webcomics]]
162* ''Webcomic/TheAdventuresOfDrMcNinja'': While the world is more of a WorldOfWeirdness, The Radical Lands is a world that seems to abide primarily by a combination of RuleOfCool and TotallyRadical. As it turns out, [[spoiler:the radicalness of the Radical Lands is so powerful that some of its energy bled into another universe. Specifically, the world of Dr. [=McNinja=], which lies right between the Radical Lands and our universe, thus explaining the mix of mundane and weirdness of the world.]]
163* ''Webcomic/AxeCop'': Everything that happens is driven by whatever seems cool to its six-year-old writer.
164%%* ''Webcomic/DominicDeeganOracleForHire'': Someone in the cast finds themselves in one of these at least once per story arc.
165%%* ''Webcomic/ProblemSleuth'' is set mostly in one. There's the imaginary world, only accessible through the forts the main characters make from their desks, but the real world isn't 100% coherent either.%%How are they examples?
166* ''Webcomic/ZebraGirl'': The Subfusc, especially because of its inhabitants. When you have anthropomorphic psycho rabbits, nonsensical talking spiders from the moon and a flying doggy-snake thingy who is ''literally'' attracted to crucial moments, marriage proposals and other life-altering decisions, you begin to get the idea that this place is just downright ''bizarre''. As for the location in itself, it quite obviously doesn't follow the usual laws of physic, and people there are able to [[InsistentTerminology float (not fly)]] if they let go of their concerns. There is also a place dedicated for people who feel at their lowest, adequately named "The Pit", and an healing river made by the flow of time... you get the idea.
167[[/folder]]
168
169[[folder:Web Original]]
170* ''Website/{{Addventure}}'': The three adventures degenerate into madness very quickly, considering that they're {{Round Robin}}s contributed to by thousands of various people.
171%%* Alexander Nemenkov is rather eager to show you [[https://www.youtube.com/watch?v=RCh3Yor_7Q8 The Way Through Mishicbatllaban]].
172[[/folder]]
173
174[[folder:Western Animation]]
175* ''WesternAnimation/AdventureTime'': The setting itself is a straightforward WorldOfWeirdness, but the characters' adventures also take them into full Worlds of Chaos. The Nightosphere, a hellish world [[DemonLordsAndArchDevils over which Marceline's demon father rules]], is explicitly stated to thrive off chaos. Most of Hunson Abadeer's job (which also became Marceline's job when she briefly wore his evil amulet) involved ruling over their realm like an ObstructiveBureaucrat, dishing out pointless rules and cruel tricks on apathetic and confused demons.
176* Several cartoons by AleksandrTatarskiy, including:
177** ''Animation/LastYearsSnowWasFalling'': About half of it is the protagonist's daydream, about as much is the protagonist irresponsibly playing with a magic wand of transformation. The rest includes horse becoming a turnip, fir trees pretending to be deciduous (so that they wouldn't be cut for the New Year) and the protagonist drowning the (fake) end credits so that "no one will be any the wiser" (or "[[{{Pun}} FINs sleep with the fishes]]" in another translation).
178** ''Animation/PlasticineCrow'', specifically the third segment ''Or maybe... Or maybe...''. The narrators are trying to recall the story as they are telling it, and the visuals reflect that. A crow keeps becoming a dog, then a cow, then a crow again. A temperate forest becomes tropical. A pound of cheese fits in an airmail envelope. A janitor hatches out of an ostrich egg.
179* ''WesternAnimation/TheAmazingWorldOfGumball'': Elmore. Its population consists mostly of {{Animate Inanimate Object}}s and {{Cartoon Creature}}s with the occasional FunnyAnimal thrown in here and there, despite every other city shown being dominated by humans, and even the non-anthropomorphic objects and animals are still sapient and talk. Furthermore, even the tiniest things can cause massive disasters, the most extreme example being "[[Recap/TheAmazingWorldOfGumballS2E8TheJob The Job]] ", which shows that anyone can destroy the Universe just by [[OOCIsSeriousBusiness behaving in a very unusual manner]].
180* ''WesternAnimation/JimmyTwoShoes'': Every individual in Miseryville is a CartoonCreature and the sky and water are red for no apparent reason despite being blue elsewhere. Those are among the least conspicuous aspects. Completely justified though as Miseryville is strongly implied to be {{Hell}} (or something akin to a cartoon version of it) with the {{Cartoon Creature}}s being demons and monsters, and the "water" is really just a case of LavaIsBoilingKoolAid. WordOfGod even says that all the one-off bizarreness in the show is created by [[{{Satan}} Lucius Heinous VII]]'s immense reality warping powers.
181* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'': Discord attempted to turn Equestria into a WorldGoneMad on several occasions, and the PocketDimension where he's made his home is an even more extreme variant of that. The AlienSky is a mix of constantly shifting blue and purple, the [[WorldInTheSky few pieces of land are floating in chunks]] and come in colors and patterns that soil and grass have no business coming in, the gravity is largely optional and inconsistent, and some very weird fauna is seen flying around or lurking on the floating islands.
182** Discord's actual house is rather tame in comparison, though it still has some weirdness, like furniture on the ceiling and upside-down stairs that lead to nowhere. It's also in the little details, like the window cleaner leaving wetness behind rather than removing it, or bunny-shaped dust bunnies sitting under the couch. When Discord washes dishes, he does it in reverse -- the dishes go into the sink clean and come out dirty.
183** Discord's house reappears in Season 7, when he invites Fluttershy over for tea. Its weirdness has visibly grown, with the house now including features like an upside-down volcano on the ceiling and swirling purple portal to... somewhere in the center of the floor. In his rush to make everything more normal for her, he organizes the realm of chaos, and this starts to make him [[FadingAway disappear]], because a being and realm of chaos cannot survive with too much harmony. It takes Fluttershy re-disorganizing everything again to save him from vanishing out of existence.
184* ''WesternAnimation/RickAndMorty'': "[[Recap/RickAndMortyS7E5Unmortricken Unmortricken]]": This is apparently what the multiverse outside of the Central Finite Curve is - all of the timelines where someone other than Rick invented portal travel co-mingle freely and since that's an infinite number of possibilities that creates an infinite amount of extra-dimensional travelers which has resulted in a nightmarish hellscape where monsters and debris from kooky inventors who were TooDumbToLive litter an unfathomable surreal abyss and people are repeatedly [[TeleFrag tele-fragged]] by their alternate selves.
185* ''WesternAnimation/StarTrekTheAnimatedSeries'':
186** "[[Recap/StarTrekTheAnimatedSeriesS1E8TheMagicksOfMegasTu The Magicks of Megas-Tu]]''. The planet Megas-Tu is totally chaotic, and the only order is that imposed by its residents, the Magicks. Because of the time they spent on Earth, the things they create resemble those from Earth's past.
187** "[[Recap/StarTrekTheAnimatedSeriesS1E16TheJihad The Jihad]]": The so-called "Mad Planet" ''may'' not technically violate any physical laws, but it undergoes constant radical geophysical changes combined with unpredictable weather.
188[[/folder]]
189
190[[folder:Real Life]]
191* Dreams. You could be in the strangest, oddest, most bizarre circumstances of your entire life, and yet you just accept it all as completely normal. This can be played around with in [[DreamWeaver lucid dreaming]], where you're aware that you're in a dream, and [[RealityWarper shape it to your will]]. It's still a World Of Chaos, but now you're in control.
192* Hallucinations, especially drug-induced.
193* Any story and/or larger-scale art created by small children, as they understand some things (things fall, the sky is up, people meet, etc.) but not larger-scale connections. If they attempt to create something big, they will inadvertently just throw in elements they know randomly... even if the world, stories, animals etc. don't work that way. This explains for example ''Webcomic/AxeCop''.
194* While still adhering to the rules of physics, NASA and other agencies have found planets that are as close to this trope in RealLife as possible. One of them for example is so hot that its atmosphere contains liquid silicates and also has winds raging at over 500 kilometers per hour. In other words, on that planet it rains molten glass ''sideways''.
195[[/folder]]

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