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1[[quoteright:320:[[VideoGame/FinalFantasyType0 https://static.tvtropes.org/pmwiki/pub/images/Plenty_3498.jpg]]]]
2[-[[caption-width-right:320:That makes for: [[HeroesPreferSwords longsword,]] [[KatanasAreJustBetter katana,]] [[GunsAkimbo handguns,]] [[RayGun magic gun,]] [[CarryABigStick mace,]] bow and arrow, spear, [[SinisterScythe scythe,]] extending whip, [[BareFistedMonk martial arts,]] [[MusicalAssassin flute,]] [[DeathDealer deck of playing cards]] and [[TeamPet a moogle]]. At least [[NonUniformUniform the uniform matches. Mostly.]]]]-]
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4In certain kinds of stories, you want characters to have weapons. It's important: They need weapons to fight, their choice of weapon may reflect their personality, and it makes them look cooler.
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6The problem comes when you give TheHero a rapier, TheLancer a scimitar and TheBigGuy a broadsword.
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8In real history, the development of swords, in particular, meant that each kind of sword had different uses. Arming swords and katanas, for instance, were primarily used for unarmoured civilian combat or as sidearms on the battlefield, generally not as primary battlefield weapons. Cavalry sabres (longer than the version used by infantry officers) were used by mounted troops against infantry and cavalry. Rapiers and small swords became popular as both civilian self-defense and dueling weapons, and were rarely seen on the battlefield at all. Some swords, such as the estoc and various late medieval longswords had narrow points designed for exploiting gaps in plate armour and thereby defeating fully armoured opponents, who were generally immune to simple cuts with a blade. Firearms and armor co-existed for a while (approximately three centuries), but eventually, firearms made metal armor obsolete (with some exceptions) until the first practical bulletproof vests were created in the early 20th century.
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10In fiction, however, that goes right out the window. It's almost a given that both combatants will be [[ArmorIsUseless unarmored]] or [[HelmetsAreHardlyHeroic lacking the most vital parts of their panoply]]. A character in battle with a heavily armored combatant won't use a mace, warhammer or poleaxe to break the armor or cause indirect trauma or even use a straight sword to stab him between armor plates; the fighter without armor will probably dispatch the armored fighter with straightforward slashes with the edge of the blade, with the armor having zero effect on fighting technique. And of course, a MedievalEuropeanFantasy might have the odd [[KatanasAreJustBetter Katana]] show up in the hands of a ''really'' cool warrior.
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12A kind of AnachronismStew. Justified by RuleOfCool. Some may try to HandWave it by having the weapons be more representative of a culture or nation rather than personality type, despite the clear impracticality of such a thing. Not to be confused with SwissArmyWeapon, which includes everything ''but'' the kitchen sink.
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14!!Examples:
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16[[foldercontrol]]
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18[[folder:Anime and Manga]]
19* ''Anime/GaReiZero'': [[ExaggeratedTrope Used to great effect]]; the RedShirt uses machine guns that can shoot the supernaturals, the two main characters use [[KatanasAreJustBetter katanas]] (and the titular {{Mons}}), and the other squad members use [[ImprobableWeaponUser improbable weapons]] such as a gatling gun briefcase and a motorbike that engraves sacred runes on the street.
20* Invoked by the Muhou Ryu members in ''Manga/{{Gamaran}}'': While all the other ryuu (schools of martial arts) are focused around one type of weapon, the Muhou Ryu includes many types of different fighting styles, hence different types of weapons, ranging from katana to spears to rapiers and weird swords to western halberds. A notable example is given by the [[DrugsAreBad 47th Division]]: Their leader wields a huge spiked club, while the members wield lots of weapons including huge swords, hammers, polearms, and gauntlets.
21* Libra Dohko in the Saint Seiya franchise: his Gold Cloth has 12 weapons for a total of six kinds.
22* ''Anime/ZoidsNewCentury'': After Bit [[AccidentalPervert accidentally]] walks in on Leena during her shower break, she proceeds to chase after him with righteous fury. [[PervertRevengeMode Whilst CARRYING a bathtub.]]
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25[[folder:Comic Books]]
26* ''Franchise/WonderWoman'': While the Creator/GeorgePerez [[ComicBook/WonderWoman1987 reboot]] made guns an alien weapon unheard of on Themyscira in the [[ComicBook/WonderWoman1942 original stories]] dodging and deflecting bullets was the most popular game on Paradise Island. This meant that the Amazons of Paradise Island used such weapons as nets, lassos, swords, guns, ''cannons'', bows and arrows, clubs, plant toxins, mentally controlled fighter planes, stolen alien ray guns, and magic as personal weapons all alongside each other, all while holding to a strict no killing rule.
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29[[folder:Film]]
30* ''Film/TheMatrixReloaded'', when Neo fought The Merovingian's agents. Considering that everyone literally grabbed weapons off the wall, and that they were fighting in the Matrix, it [[JustifiedTrope makes sense]].
31** And there might have been a hole in his defense - using every available type of attack made sense.
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34[[folder:Literature]]
35* Christopher Paolini's ''Literature/InheritanceCycle'' is a downplayed example. A rapier is used by a civilian for self-defense, whose friend tells him it wouldn't be of much use against heavier weapons. Broadswords are also mentioned in passing, but not elaborated on.
36* ''Literature/{{Redwall}}'': Where do we start? Everything from rapiers to tree-trunks, slings to ballistas, cutlasses to teeth-and-claws makes an appearance. And of course, the hero gets the blade of Martin the Warrior, a straight bladed double-edged sword in accordance with the usual rules. Everyone else gets whatever their species usually uses.
37* Justified in ''Literature/TheBaroqueCycle''. A very wide range of weapons come into the hands of various characters throughout the story, but everyone has a very specific reason to be carrying that type of weapon. When weapons are used, their appropriateness to the situation is almost always examined in detail. No one can ever accuse Creator/NealStephenson of not [[ShownTheirWork showing his work]].
38* ''Literature/ForestKingdom'': In the ''Hawk & Fisher'' spinoff series, Hawk uses an axe instead of the standard-issue police sword. Justified because he'd lost an eye and lacks the depth perception for refined swordplay.
39* In ''Literature/TheLordOfTheRings'' each member of the Fellowship has slightly different weapons; justified by the fact that they come from different cultures and backgrounds (and have very different heights). Legolas has a bow and a long knife, Boromir uses a sword+shield, Aragon uses a bow and long sword, the Hobbits also have knives with long doubled-edged blades (used as short swords), Gimli has a few different axes, and Gandalf uses a staff and/or long sword. In the film adaptation, Legolas has two twin knives instead of just one, Aragorn's initial sword and Andúril are explicitly hand-and-a-half longswords, Gandalf's Glamdring and Boromir's sword are "bastard" hand-and-a-half swords. The Elven dagger Sting, previously owned by Bilbo and used by Frodo and Sam, has a blade inspired by that of the ancient Greek [[https://en.wikipedia.org/wiki/Xiphos xiphos]].
40* Inevitable in ''Literature/TheHungerGames'', given the fact that the Capitol just spreads them around in the Arena and hopes for a sloppy death scenario to increase the "entertainment" value. There's a [[CrossesTheLineTwice blackly-comic]] aside in Book 1 where Katniss mentions how one year the only weapons provided were horribly awkward maces.
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43[[folder:Tabletop Games]]
44* The {{tabletop RPG}} ''TabletopGame/DungeonsAndDragons'' is one of the biggest offenders in this particular category. Many worlds have lightly-armored characters wielding rapiers and scimitars alongside heavily armored guys with big whacking great swords and great axes. But then again, D&D's armor system makes heavily-armored fighters harder to ''hit'' rather than reducing damage (something that you can also do with light armor and a high enough Dexterity score), and the threat range on scimitars and rapiers make it easier to score a critical hit (in 3rd Edition- after that they simply allowed you to use your dexterity modifier instead of your strength modifier for attack and damage rolls). The first edition rules did have "weapons effective against armor type" charts[[note]]which were in practice used by approximately no one, since the last thing a first edition player or DM wanted was to have to consult ''another'' chart in combat[[/note]], but this was phased out in second and subsequent editions.
45** When it's relevant to note that a blow simply made contact that was/might have been blunted by armor, 3rd Edition made use of the "touch AC" stat. It was mostly used for certain spells or attacks that involve grabbing the target rather than striking it.
46** This is also noticeable with canon characters in the various game worlds. For example, in the TabletopGame/ForgottenRealms, Drizzt Do'Urden [[DualWielding fights with two]] ''[[DualWielding scimitars]]''. Artemis Entreri fought, for a long time, with a ''sabre'' and dagger (he eventually got a straight-bladed sword that was more heavily enchanted). And so on.
47*** In their defense, the oddness of these choices was noted. A lot of Drow are ambidextrous and Drizzt is supposed to be an epitome of this. Entreri was, through extensive training, just about on par with Drizzt, and at least he was wielding a light weapon in his off-hand.
48* Certain modern era action games and cyberpunk games will feature a more modernized version of this, where anachronistic melee weapons, small personal defense firearms, and military hardware suited to bringing down a corrupt third world regime will all be given equal time and consideration on the weapons list.
49* ''TabletopGame/{{GURPS}}: Dungeon Fantasy'' doesn't even bother with pretending that this doesn't happen, players are given access to ''all'' weapons from [[TechnologyLevels TL 0 to 4]] because that's how the genre works. Also flamethrowers...
50** Slightly deconstructed by the fact that GURPS uses reasonably realistic stats for all weapons - thus, using a weapon wrongly or against the wrong opponent will make the fight harder for you. The character templates and loadouts often try to match a fighting style (I.e. your choice of combat skills) with the appropriate weapon.
51* ''TabletopGame/{{Eon}}'' has everything from humungous two-handed swords, all the way down to thin little rapiers. Granted, you rarely see them in the same geographical area; you're more probable to encounter light weapons where people don't wear as much armour, such as on the high seas, or with isolated cultures that haven't had the need to develop heavier weaponry. When it comes to the players themselves, the unforgiving and detailed combat system keeps them in check, with light weapons being almost completely forsaken in place of spears (!) or broadswords, as any hostile encounter is a potential death-trap if you're not completely sure of what you're doing, and heavier equipment helps even the score.
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54[[folder:Video Games]]
55* ''Franchise/TheElderScrolls''
56** The series includes [[KatanasAreJustBetter katanas]], [[EveryJapaneseSwordIsAKatana wakizashi, tantos]], and Samurai-style armor alongside early Medieval armor, claymores, longswords, sabres, etc. This is justified by the series lore, as what we would call the Asian weaponry -- tantos, wakizashis, katanas, and dai-katanas -- are from [[{{Wutai}} Akavir]], a continent far to the east of Tamriel, and were brought over by the [[SnakePeople Tsaesci]], one of the four known Akaviri races, when they invaded during the 1st Era (Asian-style ''armor'' was indicated to be Altmer in origin, however). The [[AncientOrderOfProtectors Blades]], based originally on the Akaviri Dragonguard, blend Akaviri and Tamriellic styles in their equipment. Their armor resembles Roman Lorica Segmentata, their helmets resemble the Japanaese Kabuto, and their primary weapons are katanas.
57** Later games in the series, starting with ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and especially in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', phase this trope out. For example, is very rare to see a katana or any Asian style armor outside of the Blades, and no other types of Asian weaponry appear at all.
58* ''VideoGame/{{Warcraft}}'', especially ''VideoGame/WorldOfWarcraft'', is pretty guilty of this. For the most part, it doesn't even really matter which kind of weapon you are using, although a few classes can specialize in weapon types (and Rogues need daggers for BackStab moves). But there is no inherent difference between an axe and a sword, other than the fact that not all classes can use both.
59* Most games in the ''Franchise/FinalFantasy'' series basically select weaponry choices based on personality or an abstract battlefield role within their battle system, at best simplifying the attributes of a particular weapon style to fit.
60** Taken to certain extremes in ''VideoGame/FinalFantasyVI'' and ''VideoGame/FinalFantasyVII'', where in addition to the usual array of weapons, you have characters using [[DeathDealer cards]], dice, [[ParasolOfPain umbrellas]], boxing gloves, paint brushes, drills, and even megaphones to deal damage, and all of them, depending on the Strength stat, are just as effective as their ore practical counterparts.
61** Somewhat averted in VideoGame/FinalFantasyX, which generally takes into account the need for different kinds of weapons for different kinds of enemies, but in a pinch, anything will usually work, just not as well. For example, an early tutorial implies that Wakka's Blitzball, a thrown weapon, is best for use against aerial targets. In actuality, Wakka just starts with higher accuracy; ANY character with the same accuracy (and luck) stat would have the same chance of hitting a given target, whether they're using a blitzball, a sword, or even a doll. This is also the case for Auron's swords and armored enemies- His swords almost always have piercing by default, but once you get to item crafting, the piercing attribute can be given to anything. In a nutshell, you could theorically run any character through another character's path in the Sphere Grid and have them behave exactly the same, except for Overdrives.
62*** Zig Zagged later- when fighting distant enemies/objects, Wakka is the ONLY melee character capable of hitting them, and your only other option is magic.
63* ''VideoGame/DynastyWarriors'' and ''VideoGame/SamuraiWarriors'' brings new meaning to the Kitchen Sink part of this. It has a ridiculous number of weapons that have no right coexisting the way they do, varying from [[ImprobableWeaponUser the improbable]] (flutes, fans, and children's toys), to ones that shouldn't be present given the setting (boomerangs), to the misused (chakrams being used primarily as melee weapons; Chinese dagger-axes being dual-wielded or ''thrown''). [[RuleOfCool But it's cool, so who cares?]]
64** To prevent misunderstanding, they aren't chakrams, it's misnamed. They are fire and wind rings, large balded rings designed for melee and NOT meant to be thrown, their increased size is what makes the main difference. Another habit of the games is to name some weapons inaccurately, but using the name most people would call the weapon, such as calling [[PaperMaster seals made for magic focus]] a [[DeathDealer cursed deck]], or the above mix up with the rings. Sometimes it's easier to spot than at other times.
65* ''VideoGame/TalesOfSymphonia'': {{Lampshaded}} somewhat where another character wields a [[ImprobableWeaponUser ball and cup game]]. At one point, Kratos points out that Lloyd's weapon choice and fighting style -- dual-wielded sabres -- is wasteful and inefficient. Lloyd's response (paraphrased) was that he uses two swords to get [[BreakingTheFourthWall twice the attack power bonus.]]
66--> '''Lloyd''': I thought if one sword had an attack of 100 then two swords would have an attack of 200 right?
67* In ''VideoGame/PhantomBrave'', anything you can pick up can be used as a weapon, from sunflowers to starfish to werewolves. ...And then fused with everything else to combine skills, so you can end up with a sword that slaps like a fish or a pumpkin that stabs like a spear.
68* ''VideoGame/MakaiKingdom'', the SpiritualSuccessor to ''VideoGame/PhantomBrave'' has its own eclectic mix, including [[HealingShiv pies & syringes]], [[BlowYouAway paper fans]], [[ThunderDrum drums]], [[JokeWeapon balloons]], [[VideoGameStealing UFOs]], magnets, boxes, [[ThisIsADrill drills]], [[ShovelStrike shovels]], flamethrowers, and [[LaserBlade beam swords]].
69* This was the ''point'' of ''VideoGame/DeadRising''. And, well, zombies.
70* Wanna play some ''VideoGame/SamuraiShodown''? Then get ready to watch the LadyOfWar use her rapier to parry a huge stone pillar. Or perhaps you'd like to watch UsefulNotes/AndrewJackson block a shot from a sledgehammer with his rifle? Or maybe a CatGirl using a boomerang to block a polearm is more your flavour.
71* The ''VideoGame/SoulSeries'' features a number of characters from different cultures of the 16th Century, and all fighting with different historical weapons and even a few fictional ones.
72* ''Franchise/FireEmblem'': These games go back and forth on this one. The trope is played straight in the notion that there are many, many kinds of weapons from swords, axes, lances, and bows, many of which are nonsensical (one of Eliwood's better weapons throughout FE 7 is a rapier that does bonus damage against calvary and heavily armored units). This trope is subverted in the sense that most weapons have a bonus for attacking a certain type of unit or a certain weapon style in a [[TacticalRockPaperScissors weapon triangle]].
73* ''VideoGame/UnwrittenLegends'' is a particularly egregious example, in that just about every pre-internal-primer cartridge weapon you can think of probably has at least one example in game.
74* ''VideoGame/DragonAgeOrigins'', apart from the elvish curved blades most every sword or dagger is a medieval European straight blade, and if you are going to be fighting heavily armored foes you probably are going to be using a mace or warhammer, though the game uses rather oversized versions of the latter.
75* All 75 potential recruits in ''VideoGame/ExitFate'' have a unique weapon, often [[NamedWeapons named]], and while they usually fit a more specific trope than ImprobableWeaponUser, the tropes in question vary wildly. What other game allows practitioners of ChainPain and ThrowTheBookAtThem to fight in the same party as a DeathDealer? Then again, most of the really ridiculous weapons are used by characters who have a low attack power...
76* ''VideoGame/TeamFortress2'' originally mostly used unique variations of StandardFPSGuns and this trope only applied to the melee weapons, which included things from knives to bottles to bats to bare fists. The unlockable items have since plunged headlong into this trope, with things like bows, crossbows, [[PowerupFood cans of soda, sandviches,]] flags carried around with a bugle, shields, boots, tranquilizer guns, flare guns, remote controls, lasers scavenged from crashed alien delivery ships, and jars of piss.
77* In ''VideoGame/RuneFactory3'', various townsfolk who accompany you to battle will carry a cutlass, a katana, a double-headed battleaxe, twin shortswords, a two-handed broadsword and a war hammer, respectively. And this isn't even including the magic users or or the {{Improbable Weapon User}}s.
78* In ''VideoGame/BetrayalAtKrondor'', any sword-using party member can use any kind of sword imaginable, be it rapier, cutlass, broadsword, or something the programmers clearly made up. However, swords meant for thrusting will be more accurate and powerful when used to thrust rather than swing and vice versa.
79* ''VideoGame/{{Anachronox}}'' has seven protagonists, each with their own category of weapons. Noir-esque gumshoe with (futuristic) guns? Check. Sexy assassin with knives? Okay. Intrepid scientist with weaponized SCIENCE!? Um, okay... miniaturized planet with orbital weapons platforms and a comic-book superhero who uses his own limited edition comics to remember his fighting moves? ''What.''
80* While pretty much everything in ''VideoGame/{{Warframe}}'' is plausible as a weapon, there's still a wide variety of options that probably shouldn't be available together. It's possible to encounter a player wielding a bow, twin laser pistols, and a pair of wrist-mounted chainsaw "claws". And chances are [[RockBeatsLaser the bow is the strongest of the three]]. There is some justification for this one, though. The various factions in-game have differing technological capabilities, leading them to specialize in different kinds of weapons. Meanwhile, the ''really'' outdated stuff is still in use because the Tenno and [[{{Precursors}} Orokin]] were worried the [[AIIsACrapshoot Sentients]] would be able to subvert anything more advanced during the [[GreatOffscreenWar Old War]].
81* Used in ''VideoGame/MountAndBlade'' [[Administrivia/TropesAreTools to positive effect]]. The diverse range of weapons available means that each of the five (later six in ''Warband'') kingdoms has their own 'feel.' Rhodok units, for instance, favor crossbows and polearms, while Nords like their axes and javelins.
82* Taken to some rather ridiculous levels (like everything else) in ''VideoGame/SengokuBasara.'' The basic katana is there, but its presence is expected, as is the naginata's. The rest of the lineup goes off the rails and includes dual cross-spears, six katanas carried simultaneously, a giant hammer, a drill spear, a bladed hula hoop, an axe the size of a coffee table, twin scythes, a shotgun/machine gun/rocket launcher combination, a whipsword, cannon-tonfa, and a rocket anchor. [[RuleOfCool It's that kind of game]].
83* Being a FantasyKitchenSink crossover, ''VideoGame/RakenzarnTales'' has a very large array of weapons. Swords, guns, hammers, staves, dual blades, shoes, shields, knives, scythes, knuckle dusters and magic wands are all part and parcel.
84* ''VideoGame/RakenzarnFrontierStory'' uses knives, guns, swords, spears, hammers, and more. But in this case, as the Realmwalkers need to travel between many worlds of varying technological sophistication and the various Rune Classes best work with one weapon or another, this trope is a bit more justified.
85* ''VideoGame/HonkaiImpact3rd'' has an eclectic mix; the three main characters use GunsAkimbo, katanas, and cannons, while others can use gauntlets, scythes, lances, broadswords, bows, and chakram. The most unique standout is a character who uses ''crucifixes'' as a weapon - which are actually specially-constructed cross-shaped autoguns.
86* The world of ''VideoGame/LeagueOfLegends'' is such a diverse FantasyKitchenSink with such varying technology levels and resource accessibility that nearly every conceptual weapon type is covered. Who gets what [[JustifiedTrope often has to do with the worldbuilding]]: places like [[GrimUpNorth The Freljord]], [[ThirstyDesert Shurima]], and [[DeathMountain Targon]] have lower tech, with its populous fighting with blunt objects ([[{{BFS}} giant swords]], [[CarryABigStick clubs]], halberds, even enchanted ''[[DoorFu doors]]'') or primitive firearms like [[TheStraightAndArrowPath bows and arrows]], though [[{{Wutai}} Ionia]] coasts on having simpler, eastern-inspired weapons ([[KatanasAreJustBetter katanas]], [[StockNinjaWeaponry ninja arsenals]], and the like) with [[SupernaturalMartialArts a large magical twist]]. More developed, militaristic nations like [[TheGoodKingdom Demacia]] and [[TheEmpire Noxus]] wield weapons more suited for large-scale war, with ornate swords, spears, battleaxes, knives, and even a scattering of handguns and artillery. The sister cities of [[ShiningCity Piltover]] and [[CityNoir Zaun]] (as well as the distant hub of piracy, [[NotSoSafeHarbour Bilgewater]]) have access to the highest available tech in Runeterra, and is where you'll find the most guns, including [[ShotgunsAreJustBetter shotguns]], {{Sniper Rifle}}s, [[HavingABlast rocket launchers]], {{Attack Drone}}s, as well as technologically-advanced melee options like giant {{Power Fist}}s and [[ArmedLegs scissor legs]]. This isn't even getting into all the various exceptions and twists thanks to the abundance of magic in the world, including Qiyana's [[ElementalPowers elemental power]]-channeling [[RingsOfDeath ring blade]] or the various [[MageMarksman light-firing guns]] used by [[ThePaladin the Sentinels]] (including Senna's "Relic Cannon" that is in practice akin to a massive, [[YinYangBomb light/dark]]-blasting [[{{BFG}} railgun]]).
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89[[folder:Webcomics]]
90* ''Webcomic/ABeginnersGuideToTheEndOfTheUniverse'': The [[spoiler:army of the future people]] use completely random weaponry, ranging from shotguns and sophisticated sniper rifles to halberds, Viking axes and giant hammers. This is because they get all their weaponry from the [[GrowsOnTrees miscellanopod trees]], which give them entirely random stuff. Meanwhile, the [[spoiler:members of the evil cult that opposes them are able to use RealityWarper powers to spontaneously manifest any weapons or equipment they want]].
91* ''Webcomic/SluggyFreelance'': During the "Oceans Unmoving" arc, the SpacePirates use swords, throwing hatchets, flintlock guns, grenades, switchblades, and even laser weapons. [[JustifiedTrope Justified]] since the residents of Timeless Space are ''literally'' from different points in history, some coming from the present, others the far future, and others the distant past. Also justified when it's found that most of the 'pirates' are [[http://www.sluggy.com/daily.php?date=050417 geeks of one sort of another]], who took the opportunity of being stranded in timeless space to play pirates, and so picked whatever weapon they [[RuleOfCool felt was cool]].
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94[[folder:Web Original]]
95* ''Literature/ChaosFighters'' are this as a whole, with modern and medieval weapons appearing simultaneously. It gets egregious when bronze coin daggers, scimitars and katana are added. This is not counting the double weapons and mix and match weapons.
96* Comes into play at points of ''Literature/TalesOfMU'' in Callahan's class, Mixed Melee, in which the main character, variously armed with a dagger, a pitchfork, and a quarterstaff, has to spar against [[TheFundamentalist Gloria]], a KnightTemplar with a sword. The lack of parity is at times [[LampshadeHanging remarked upon]] as well.
97* The ''Literature/WhateleyUniverse''. Some of everything in this package. Fey now has a magical mithril scimitar. Bladedancer has a magical jian made of jade. Tennyo has an ''antimatter lightsaber''. Lancer is a flying brick and can extend his super-strong field over small things, so he has paper swords... which can cut through concrete. And then Winter Term courses include a 'special topics' class, so this gets really gets crazy. Phase is working with a tactical baton, Chaka is learning the meteor hammer, Aquerna gets a pair of ''kama'', Shroud is working with a dozen knives (simultaneously), ...
98* ''WebAnimation/{{RWBY}}'' plays this incredibly straight, with literally every single character wielding some kind of unique weapon; the only commonality is that the vast majority have some kind of gun. As an example, among the four protagonists we have a [[SinisterScythe scythe]]/SniperRifle, a [[RoyalRapier rapier]] that uses [[ElementalPowers magical Dust]], a [[StockNinjaWeaponry ninjato/kusarigama]] with a pistol in the hilt[[note]]And on top of that, [[SheathStrike the sheath]] has a blade and grip so it can function as a sword too[[/note]], and [[ShotgunsAreJustBetter shotgun]] [[PowerFist gauntlets]]. The rest of the cast uses everything from the basic sword-and-shield combo to a weaponized coffee thermos.
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101[[folder:Western Animation]]
102* In ''WesternAnimation/RollBots'', most people who are involved in fights have some kind of special weaponry; Botch has a HardLight grappling hook, Manx has [[EnergyBall Energy]] [[CastingAShadow Balls]], Macro has a giant Wrecking Ball, the Kei'zatsu have HardLight handcuffs which coat the entire body... and Spin has a collapsible sword.
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105[[folder:Real Life]]
106* As odd as it may seem, this trope can happen in the real world as well. Notably during the Middle Ages in Europe when castles defended themselves. The occupants inside would use the usual weapons: bows, spears, rocks, etc. But they'd also use just about anything not nailed down if the situation got dire enough.
107* In the Vietnam War, an A-1H Skyraider was launched with a special bomb attached to its wing. Prior to this, one of the toilets for the squadron had broken aboard the carrier, and was about to be thrown overboard. However, for what ever reason, one of the plane captains decided to 'rescue' the toilet, and attach some fins and a fuse to the toilet in order to turn it into a "Toilet Bomb". The A-1 in question was hurriedly loaded with the unique weapon, and hooked up to the catapult. Just as the 'Shooter' was about to give the launch signal, the Carriers Air Boss asked "What the hell was on 572’s right wing?".
108** The whole story can be found here: https://theaviationgeekclub.com/time-u-s-navy-1h-skyraider-dropped-toilet-bomb-north-vietnam/
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