Follow TV Tropes

Following

Context Main / WarriorHeaven

Go To

1%%
2%%
3%%
4%%
5%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
6%%
7%%
8%%
9%%
10%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1593475948072576400
11%% Please do not replace or remove without starting a new thread.
12%%
13[[quoteright:350:[[Webcomic/{{Zukahnaut}} https://static.tvtropes.org/pmwiki/pub/images/valhalla.png]]]]
14[-[[caption-width-right:350:The only unsung Epic in this heavenly mead-hall is 'Hangover'.]]-]
15%%
16%% Caption selected per above IP thread. Please do not replace or remove without discussion in the Caption Repair thread:
17%% https://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900
18%%
19->''"I will die with sword in hand''\
20''And then my seat's secured''\
21''When Odin calls from golden hall''\
22''He will greet me at the door"''
23-->-- '''Music/AmonAmarth''', "Where Silent Gods Stand Guard"
24
25[[FluffyCloudHeaven Sitting around all eternity playing a harp]] not your idea of paradise? [[MundaneAfterlife Reality without the bad parts]] sound a bit... dull? Some cultures, particularly of the ProudWarriorRace variety, inspire their warriors with stories of a different afterlife. Those who fall after an HonorableWarriorsDeath in battle will go to a land of eternal, [[WarIsGlorious glorious war]], their days spent fighting each other in [[FriendlyEnemy friendly combat]] and their nights spent feasting, with any who fell earlier [[MassResurrection being resurrected at the day's end]].
26
27In other words, an afterlife much like any decent Team Deathmatch server, but with [[FoodPorn more food]], less [[InternetJerk abuse]], and [[ThereAreNoGirlsOnTheInternet a lot more girls]].[[note]]True whether you believe in historical warrior women or not: a number of the real-world cultures who believed in this viewed death in childbirth as morally equivalent to heroic death in battle and assigned such women to the same afterlife.[[/note]]
28
29Sub-trope to OverlySpecificAfterlife. Contrast HellIsWar, where a violent afterlife is a form of punishment. Of course, either can be interpreted as the other according on individual taste; see AHellOfATime and HellOfAHeaven.
30
31----
32!!Examples:
33[[foldercontrol]]
34
35[[folder:Anime & Manga]]
36* ''Franchise/DragonBall'' has one of these in the form of the "Grand Kai's planet", where the universe's mightiest heroes spend all eternity perfecting their fighting skills. The criteria seem to be based on valor rather than deeds -- [[spoiler:Krillin and Yamcha wind up there after being mopped up by Majin Buu in ''Anime/DragonBallZ'']]. The afterlife in general is based around combat. While the good pass on to Heaven as spirits and the evil end up imprisoned in the Home for Infinite Losers (it's a nice place, but you have to live with the fact that you're a loser for all eternity), the heroic get to keep their bodies ''and'' travel the afterlife to receive training from various deities. Even the villainous get to keep their bodies as long as they fought courageously, but they're locked up in actual prison cells in HFIL. The only downside is if you die as a dead man [[KilledOffForReal your soul is obliterated,]] with no resurrections at the day's end like other incarnations of this trope.
37* ''Manga/{{Drifters}}'' is set in a fantasy world where historical figures from our world are transported to on the day of their deaths to fight each other.
38* In ''Shin Manga/GetterRobo Armageddon'', [[spoiler: [[ItMakesSenseInContext after cutting Jupiter in half]], Ryoma, Hayato and Benkei are sucked into a NegativeSpaceWedgie where they will spend all eternity fighting alongside parallel reality versions of themselves against aliens who gain power by sucking up god's evolutionary divine energy.]] [[spoiler: In ''New Getter Robo'', that Ryoma seems to end up there, too]]. Fans oftentimes refer to this as "Getter Valhalla", some going so far as to posit that it was created by the actions of other versions of the same characters in the other various Getter Robo manga and {{OVA}}s.
39* In ''Anime/PuellaMagiMadokaMagica'', it's implied that Madoka created one of these after she became a god and AscendedToAHigherPlaneOfExistence; she takes the souls of dying magical girls there before they witch out. Although, it is unlikely that there is any fighting going on there, ''Rebellion'' implies that at least some of them fight on her behalf.
40[[/folder]]
41
42[[folder:Comic Books]]
43* A side-story in ''ComicBook/{{BPRD}}'' features Johann and Kate trying to exorcise the spirit of Lobster Johnson, a World War 2-era adventure hero. After taking him to the ruins of the Nazi fortress where he died, Lobster's ghost disappears and Johann sees a vision of him battling an army of Nazis and zombies, standing atop a mountain of his enemies' corpses. When Kate asks if his spirit is at rest, Johann simply says, "He's happy".
44* Valhalla exists in Marvel Comics continuity too, but exactly what their policy is in modern times isn't clear. The Valkyries -- led by Brunnhilde, a member of the now-defunct Defenders -- are still around, and while they officially stopped gathering heroic warriors roughly a millennium ago, she has been seen a couple of times by other heroes who were on the verge of dying, suggesting the place might make a few exceptions.
45* In [[Creator/MarkMillar Mark Millar's]] ''ComicBook/{{Reborn}}'', good people who die are reborn in a fantasy world called ''Adystria'' while evil people are sent to the Dark Lands. The two factions battle for all eternity.
46* ''Franchise/WonderWoman'':
47** ''ComicBook/WonderWoman1942'': ComicBook/SteveTrevor is twice abducted to Valhalla as one of the slain by Valkyries, and both times taken back and returned to his mortal body by Wonder Woman. Odin having allied himself with the Nazis while taking fallen fighters who despise and are ambivalent about the Nazi line means the Slain are mostly sitting in the hall refusing to fight anyway.
48** ''ComicBook/WonderWomanRebirth'': The first arc of Becky Cloonan's run sees Diana finding herself in Valhalla, where her lack of memory sees her joining the other warriors to fight and die on the field each day and drink and celebrate in the halls at night.
49** In the Elseworld ''ComicBook/WonderWomanWarbringer'' Themyscira is a type of afterlife for women who died fighting for the protection of others, who were given the chance to "live" in a paradise tied to earth but not on the same plane of reality as the living and test their skills as warriors against other similar women so long as they do not attempt to mess with the deaths of those still living on the other side of the barrier.
50[[/folder]]
51
52[[folder:Comic Strips]]
53* ''ComicStrip/{{Nodwick}}'' had a king who worshipped a god of war named P'taon. [[http://comic.nodwick.com/?p=996 When the heroes summon his spirit to ask him some questions,]] they find him enjoying an eternity of glorious battle.
54[[/folder]]
55
56[[folder: Fan Works]]
57* ''Fanfic/AWolfInTheGarden'': Uncorrupted!Khorne's realm is an afterlife for the greatest and most noble warriors from galactic history, from every race, including Eldar and humans. There they spend their time under Khorne's tutelage, further honing their skills and competing in grand tournaments. However, there haven't been any new souls in a very, very long time, not since before Chaos took over and trapped their good counteraparts, and their realms, behind the Veil; consequently, they have no idea how bad things in the galaxy have gotten. It's also made clear that Khorne is training them as an army to defeat his Chaos-counterpart when the Veil finally comes down.
58[[/folder]]
59
60[[folder:Films -- Live-Action]]
61* There was [[http://metro.co.uk/2009/05/06/nick-caves-gladiator-2-script-leaked-84965/ talk of a sequel]] to ''Film/{{Gladiator}}'' that would have started with Maximus beating the Roman gods in a gladiator arena in the afterlife and being rewarded with being reincarnated on Earth as an immortal.
62* Grig from ''Film/TheLastStarfighter'' believes that death is a primitive concept and likes to think his fallen comrades are "battling evil in AnotherDimension".
63* In ''Film/MadMaxFuryRoad'', a central belief of the War Boys is that those who die in battle while shiny and chrome will be reborn to ride eternally on the highways of Valhalla. This makes a NotQuiteDead War Boy ''especially'' [[SuicideAttack dangerous]].
64* Knuckles mentions in ''Film/SonicTheHedgehog22022'' that the rest of the owls and echidnas have passed onto the great battleground in the sky.
65* Valhalla is mentioned occasionally as an afterlife for Asgardians in the ''Franchise/MarvelCinematicUniverse'' with no real clue if it actually exists until ''Film/ThorLoveAndThunder'' where [[spoiler:a post-credits scene shows Jane joining Heimdall there after she dies.]]
66** ''Love And Thunder'' also discusses how to get there with Sif thinking she'll get there if she does from wounds after a battle but Thor says she needs to die in battle but her lost arm might already be there.
67[[/folder]]
68
69[[folder:Literature]]
70* The {{Berserker}} spirits from ''Literature/ArtemisFowl and The Last Guardian'' move on to their own Heaven after their job is done.
71* ''Literature/{{Discworld}}'' features it as one of many afterlives, complete with Valkyries showing up to ferry the souls of dead warriors (and one slightly confused school teacher) there. The Nac Mac Feegle, on the other hand, believe that they're already dead and the Literature/{{Discworld}} ''is'' their Valhalla.
72* In ''Literature/TheDivineComedy'', Mars (the fifth "level" of Heaven) is for warriors and other courageous people.
73* The Viking heaven of Valhalla is seen in one book of ''Literature/{{Everworld}}''. It's depicted as an enormous raucous hall, full of tens of thousands of vikings feasting and fighting. The main characters see it after Valkyries appear and ''tear open the sky to reveal it''. The characters then proceed to teach the vikings their "Viking battle song" and a near-riot of fun breaks out.
74* ''Literature/MagnusChaseAndTheGodsOfAsgard'' features Valhalla as one of its main settings as Magnus, the protagonist, is chosen to become one of its warriors in the beginning of the series upon his untimely death. In a twist befitting Creator/RickRiordan works, this Valhalla is set up as a gigantic, 540-floor luxury hotel; in addition to the requisite feasting hall and battlefield, it has high quality personalized bedrooms for the fallen heroes' comfort, a spa, a gift shop, and dozens of activities ranging from arcade and board games to "Whitewater Rafting Experience" and "Bikram Yoga to the Death".
75* Valhalla is also mentioned in ''Literature/BattleGround2020'' in Literature/TheDresdenFiles series. Einherjaren who train for Ragnarök there aren't barred from the mortal world--Odin in his guise of Donar Vadderung hires them out as the world's best mercenaries. [[spoiler:Murphy and Hendricks are brought there after having been killed during the battle against Ethniu. They aren't allowed to return as Einherjaren until the memory of their lives has faded from all who knew them.]]
76* The Xenexian afterlife in ''Literature/StarTrekNewFrontier'' involves perpetual fighting; whether you fall or survive, you wake up the next day to the same battle.
77* The ancient Taung (predecessors of the Mandalorians) of ''Franchise/StarWarsLegends'' had a belief that the God of Chaos and the God of Order would enlist fallen warriors to their armies who battled constantly against one another over what would rule the mortal world at any given time. While the Mandalorians of the game and film eras are [[OutgrownSuchSillySuperstitions too pragmatic to believe in gods]], the remnants of this belief still pop up from time to time, particularly in their language. A true Mandalorian warrior is never dead, just "marching far away".
78* ''Literature/TheStormlightArchive'': Variant. The Vorin religion teaches that the demonic Voidbringers forced humanity out of the Tranquiline Halls before recorded history, and that now the afterlife is one long war to reclaim Heaven. Those who lived the greatest lives will join the fight, while everyone else will sleep until the war is won. Spearmen will be able to cause thunder and lightning with their weapons, farmers will be able to grow great fields of spiritual crops with a wave of their hand. Therefore, soldiers are seen as by far the most important profession in life, and Vorin cultures often start pointless wars that aren't seen as a problem since they're important training for the afterlife.
79[[/folder]]
80
81[[folder:Live-Action TV]]
82* The final episode of ''Series/AshesToAshes2008'' reveals that it and its [[SequelSeries parent series]], ''[[Series/LifeOnMars2006 Life on Mars]]'' [[spoiler:are set in a purgatory for police officers who die in action. The world exists to rebuild their confidence until they can AscendToAHigherPlaneOfExistence. Notable that some of its denizens are still alive but having AdventuresInComaLand.]]
83* ''Series/DoctorWho'': In "[[Recap/DoctorWhoS23E2Mindwarp Mindwarp]]", Creator/BrianBlessed's character describes one of these. Peri didn't seem too impressed.
84* ''Series/RedDwarf'' has Mercenoids, mercenary robots that agree to sacrifice their lives in exchange for free software updates in [[RobotReligion Silicon Heaven.]]
85* ''Franchise/StarTrek'':
86** Is it any surprise that Klingon heaven, Sto'Vo'Kor, is described as this? Traditionally, when a Klingon dies in combat, any other Klingons who witness his death (including the one who killed him, if he is a Klingon and he has a chance to do so) [[DeathWail howl to the sky]] to inform Sto'Vo'Kor that a warrior is about to arrive. The best part is that their belief system not only features this, it says they ''set it up themselves'', after ''[[KlingonPromotion killing off their gods]]''.
87--->'''Worf:''' They were more trouble than they were worth.
88** It's somewhat telling that [[DirtyCoward Duras]] didn't get this treatment when [[RoaringRampageOfRevenge Worf killed him]], even from his own men (at least, in front of Worf and Riker). Worf, of course, wasn't about to perform the ritual as he knew [[TreacheryCoverUp Duras]] was going to [[{{Hell}} Gre'thor]] anyway.
89** The ''[[Series/StarTrekDiscovery Discovery]]'' episode "[[Recap/StarTrekDiscoveryS3E09TerraFirmaPartOne Terra Firma Part One]]" implies that the Terrans of the MirrorUniverse believe in something like this as Georgiou keeps talking about wanting to die in battle and mentions that anyone she kills will be her servant in the afterlife.
90* In ''Series/TrueBlood'' this trope is literally invoked in all it's Myth/NorseMythology glory when Eric remembers being fatally wounded in some Viking raid. He is turned into a vampire instead.
91[[/folder]]
92
93[[folder:Music]]
94* Wrestling/HulkHogan released the song, "[[https://youtube.com/watch?v=nQmoIcyOWW0 Hulkster In Heaven]]" as a tribute to a dead fan. The lines "When the Hulkster comes to Heaven (Heaven, heaven, heaven) We'll tag up again" imply that Hogan intends to fight alongside the child when he gets up there.
95[[/folder]]
96
97[[folder:Myths & Religion]]
98* In Myth/NorseMythology, it's believed that half the dead in battle that are chosen by {{Valkyries}} go to Valhöll (or Valhalla), Odin's hall. Valhöll is an incredibly vast, majestic hall located in Ásgarðr/Asgard. Odin is, of course, a God of [[TheBerserker war]], [[WarriorPoet poetry]], wisdom, and magic. The other half would go to Freyja's field, Fólkvangr, and her hall Sessrúmnir. Freyja being, of course, a Goddess of fertility, beauty, and [[LadyOfWar war]]. In Odin's hall, warriors feast all night and train all day for [[EndOfTheWorldAsWeKnowIt Rag]][[FinalBattle narök]]. The true purpose of Freyja's field and hall is uncertain as a surviving source to attest to that has never been found, though it is frequently theorized to been similar to Odin's hall to some degree given that Freyja was also associated with war.
99* The Aztecs believed that those who died in battle or childbirth went to the afterlife personally ruled by their top god Huitzilopochtli, to help him in his eternal battle against the monsters who threatened the world. These dead were said to be [[{{Reincarnation}} reincarnated into hummingbirds]] to get to him.
100* Uchmak, the preferred afterlife for Mongols and pre-Islamic Turks was said to be a battlefield ruled over by Tengri, the Skyfather.
101[[/folder]]
102
103[[folder:Poetry]]
104* "How Rifleman Brown came to Valhalla" by Gilbert Frankau is a UsefulNotes/WorldWarI poem telling of a young soldier arriving in Valhalla from the trenches, the scepticism of the dead warriors there, and of a comrade explaining the act of heroism and sacrifice which had earned Brown his place there. Valhalla is described as a place of endless beer and free cigarettes from a never-closed canteen. The poem can be read [[https://allpoetry.com/How-Rifleman-Brown-came-to-Valhalla#:~:text=To%20the%20lower%20Hall%20of,made%20for%20an%20empty%20place here]].
105[[/folder]]
106
107[[folder:Roleplay]]
108* Zolomon's fate after his death in the collective game ''Roleplay/ZeonQuest''. Implied to be Lister's eventual fate as well.
109[[/folder]]
110
111[[folder:Tabletop Games]]
112* ''TabletopGame/DungeonsAndDragons'':
113** The game features both a Warrior Heaven, the chaotic-good-aligned Ysgard, and a [[HellIsWar Warrior Hell]], the lawful-evil-aligned Acheron. Not coincidentally, Ysgard is where the Norse Gods live in this continuity. Ysgard has the property that everyone continually regenerates, and anyone who dies, including mortal visitors, is resurrected the next day.
114** The ''TabletopGame/ForgottenRealms '' setting for D&D has [[IronicName Warrior's Rest]], where the worshippers of [[WarGod Tempus]] engage in glorious battles for all of eternity, with the slain being resurrected to fight once more. The realm is even divided into separate sections for land combat, naval warfare, and the like.
115* ''TabletopGame/Warhammer40000'':
116** The Eye of Terror/Realm of Chaos is basically hell but is certainly heaven for the Chaos Space Marines and the Orks. The only thing better than fighting there, is fighting the Imperium in real-space.
117** Played straight also by the Orks, naturally. The Imperial world of [[MeaningfulName Armageddon]] is presently in a state of constant warfare between the Orks and the Imperium, and is thus seen as a type of Warrior Heaven by nearby Orks, who flock to it whenever possible. In a more literal example, a Warboss named Tuska fought his way into the Eye of Terror after acquiring a taste for killing Warp-spawned abominations and caused so much carnage it caught the eye of Khorne himself, who was so impressed he brought them to the Brass Citadel where they fight an eternal battle where the fallen auto-revive each day. Orks being Orks, what would be hell for any unfortunate Imperial Guardsman is pretty much Orky paradise. "Told yer I knew where da best fightin' woz."
118** The Space Wolves chapter, as part of their whole "Space Vikings" schtick, recruit young warriors from the primitive tribes of their homeworld who [[NeverFoundTheBody "died"]] in battle.
119** Khorne's realm in the Warp is a huge fortress manned by his daemons and by warriors who died in battle, while the foot of his throne is surrounded by vast forges where enslaved sorcerers and cowards (warriors who died in their sleep or ran away) make weapons for his champions. Later fluff has also added orks (possibly including Tuska), as even though they're not as susceptible to demonic possession as humans are, they still make good opponents.
120* ''TabletopGame/WarhammerFantasy'':
121** Dwarf religion holds that, should they successfully find a worthy doom, the souls of Slayers end up in a vast chamber outside of the feasting halls where the other Dwarf souls go. There, they spend their time boasting of their deeds to one another and fighting an endless tide of goblins that streams in to be cut down. Should they fall in the fighting, they reappear inside the feasting hall where they have a drink of ale and a quick bite to eat before running back to the endless battle.
122** It's implied in writings involving Khorne, the Chaos God of War, that his realm of Chaos is seen as something akin to this by the Warriors of Chaos. Unsurprising, given the Warrior's "Demonic Vikings" shtick. It helps that Khorne has his very own {{Valkyries}} in this version of Warhammer, who are female Daemon Princes. The most significant is Valkia the Bloody, who is said to choose the followers of Khorne who die in battle valorously to fight on in their God's endless daemonic legions on the blasted hellscapes of the Realm of Chaos.
123[[/folder]]
124
125[[folder:Video Games]]
126* ''VideoGame/AgeOfMythology'', featuring aspects of Greek, Norse and Egyptian mythology into the gameplay, allow the Norse to potentially create the inhabitants of Valhalla - Einherjars (the warriors who went to Valhalla, as mentioned under the Mythology section), and/or Valkyries.
127* ''VideoGame/AssassinsCreedValhalla'' has Eivor, with the help of Raven Clan seer Valka getting sense of their visions, takes a potion that transports them into the body of Odin in Asgard where they also interact with fallen warriors from Midgard, aka the mortal world. [[spoiler: Later in the game, Eivor and Sigurd end up in an Isu simulation of Valhalla, the same battles day in and out until Sigurd brings their father in… [[SpottingTheThread who should not be allowed since he died on his knees like a coward.]]]]
128* ''{{VideoGame/Brawlhalla}}'' takes place ''in'' one of these, in the famous Grand Tournament of Valhalla. Numerous legends who have earned their place in Valhalla duke it out for all eternity, and have a great deal of fun in the meantime. The Grand Tournament was actually created to provide some semblance of order to the massive battles that kept breaking out and smashing Asgard to bits (and to reduce Odin's astronomical cleaning bills).
129* ''Franchise/TheElderScrolls'':
130** Sovngarde is the desired afterlife of the Nords, a ProudWarriorRace of HornyVikings with BloodKnight, BoisterousBruiser, and even some HonorBeforeReason traits. The idea was passed down to them from their [[{{Precursors}} ancestors]], the ancient Atmorans, who were very much a BarbarianTribe race with some proto-[[HornyVikings Horny Viking]] traits (such as being [[BornUnderTheSail master shipbuilders and sailors]] despite having never discovered agriculture or developing their own written language). In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', you get the opportunity to visit Sovngarde and it really fits the bill. The main hall, the Hall of Valor, is a magnificent longhouse-style palace where the glorious dead drink golden mead, feast on massive boars, battle for sport, and swap stories of their glories on the battlefield. Unfortunately, [[spoiler: your visit is due to Alduin, the draconic BeastOfTheApocalypse, entering Sovngarde to feed on the souls of newly dead warriors for sustenance, effectively turning Sovngarde into a Warrior ''Hell''. Only the Hall of Valor is safe, due to protection from the Nordic God Shor and his shield-thane and fellow Nordic God, Tsun.]] Until the situation is resolved, no new warrior souls may enter the Hall of Valor.
131** The Redguards, a [[ScaryBlackMan dark-skinned]] ProudWarriorRace with a particular cultural affinity for [[MasterSwordsman swords and swordplay]], has their own version in the Far Shores. According to ancient Yokudan myth ([[{{Precursors}} ancestors]] of the Redguards), Satakal, the serpentine "God of Everything", eats itself over and over, [[BeastOfTheApocalypse periodically consuming all of creation]]. By "moving at strange angles" to stride between "worldskins", a process known as the "Walkabout", the strongest of the spirits learned to bypass this cycle of destruction. Following the guidance of Ruptga, or "Tall Papa," the [[TopGod chief deity]] of the Yokudan pantheon, weaker spirits (like those of Men) are able to perform the Walkabout to the Far Shores as well. There, they are safe until Satakal has passed and a new worldskin has emerged. In the Far Shores, there is no hunger or thirst, and there are plenty of martial challenges to keep Redguard warrior spirits engaged and entertained. The Far Shores are overseen by Tu'whacca, the Yokudan/Redguard aspect of Arkay, the God of Life and Death, who also serves to [[{{Psychopomp}} guide the spirits]] there.
132** The [[OurOrcsAreDifferent Orcs]] have one known as the Ashen Forge. It is part of the [[EldritchLocation Daedric realm]] of Malacath, [[OurGodsAreDifferent Daedric Prince]] of the [[AllTheOtherReindeer Spurned and Ostracized]] and patron deity of the Orcs, known as the Ashpit. It is also said that the Ashpit stretches endlessly across the planes, extending even behind the stars to [[SpiritWorld Aetherius]], granting access to every worthy Orc who crosses from this life into the next. Entering it brings immortality, abundant food and drink, and of course, [[ProudWarriorRace many great battles]]. It is said that every Orc is a chief, every chief has a thousand wives, and every wife has a thousand slaves to cater to their every need.
133* ''VideoGame/{{Hades}}'': The Fields of Elysium, being inhabited almost entirely by the shades of the heroic dead, has become this thanks to its inhabitants. Since almost everyone in Elysium is a heroic figure, they started competing with and fighting each other just as they would have in life and the Fields have become an eternal battleground as a result where anyone 'slain' is shortly brought back again. Needless to say, when protagonist Zagreus intrudes upon their eternal paradise everyone there is eager to test themselves on him. Further exemplified by another character who aptly describes that Elysium is "For the Great" and not "For the good", meaning it's reserved for those who warred and battled, as opposed to people who were morally good.
134* ''VideoGame/HeroesOfTheStorm'' plays with this trope in conjunction to a certain event at ''Legion'' where King Varian Wrynn died in a HeroicSacrifice early in the expansion. His reveal trailer imply that the Nexus is his afterlife where he will fight to his warrior spirit's content.
135* Lampshaded in the rulebook of ''VideoGame/{{Knights of the Desert}}'', an old Commodore 64 game.
136* The Hall of Heroes in ''VideoGame/MediEvil'' is an eternal paradise for Gallowmere's greatest warriors, where they spend eternity singing, feasting and arm-wrestling with one another. Throughout the first game, Dan makes repeated visits to the Hall, hoping to be inducted there himself...
137* Big Boss from ''VideoGame/MetalGear'' tried to make this ideal ''on Earth'' by making a giant fortress called "Outer Heaven," a world where warriors will ''always'' be needed, honored and respected, ''never'' to be callously and ungratefully discarded of by nations like his mentor/adoptive-mother The Boss was (this would be followed by Zanzibar Land, after Outer Heaven's destruction, and then two of his three cloned sons trying to create their own versions of Outer Heaven). Of course, he did this by [[ForeverWar trying to start perpetual worldwide warfare]]. The Patriots then perverted this by [[WarForFunAndProfit creating a world economy dependent on war]].
138* ''VideoGame/QuakeIIIArena''[='=]s [[AllThereInTheManual background story]] indicate player are fighting in Arena Eternal, a extradimensional structure created by an super advanced alien race called [[SufficientlyAdvancedAlien Vadrigar]]. They populated the Arena Eternal with the greatest warriors in all of time and space whom they kidnap at the split moment before they die a heroic death, for entertainment. It's basically a SF version of Valhalla.
139* In ''VideoGame/RuneScape'', the not-so-intelligent goblins think they will go to their ancestral homeland Yu'Biusk upon death in combat, where they will fight each other for all eternity. In the end, it turns out that Bandos, god of war and the one who brought them to Gielinor, has lied to them. Yu'Biusk is nothing but a toxic wasteland, devastated by war for a millennia.
140* The second half of ''VideoGame/SuperColumbineMassacreRPG'' combines this with AHellOfATime when Eric Harris and Dylan Klebold, the UsefulNotes/{{Columbine}} gunmen, get sent to Hell for their crimes. It's an old-fashioned FireAndBrimstoneHell complete with big, ugly demons straight out of ''VideoGame/{{Doom}}'' trying to kill them... in other words, it's ''paradise'' for a pair of nihilistic spree killers who were both huge fans of ''Doom'' in life. By the time they're through, Satan himself declares the two to be {{Worthy Opponent}}s and makes them his minions.
141* Vindel Mauser from ''VideoGame/SuperRobotWarsAdvance'' believed that peace breeds corruption and decay and attempted to cause perpetual chaos and war ''across all dimensions'', believing that the benefits of it (advances in technology amongst other things) outweighed the costs.
142* ''{{VideoGame/Valheim}}'': The player character is ''not'' sent to Valhalla but instead to Valheim, a kind of purgatory where Odin locked away primeval monsters. Your task is to defeat them in battle to prove that you've worthy of Valhalla. You're nowhere near the first, however, and several runestones attest that sometimes the task is too great (even though you can't die) and sometimes they just never return from death.
143* In the first ''VideoGame/ValkyrieProfile'', the player assumes the role of the Valkyrie Lenneth, sent to Midgard (the mortal realm, i.e. Earth) to recruit Einjerhar for the coming Ragnarok. How the story progresses (and what ending you get) hinges on your ability to recruit, train, and send the very best.
144* There are two examples in ''VideoGame/WorldOfWarcraft''.
145** Odyn created the Halls of Valor to elevate the souls of the dead who he deemed great warriors as Valarjar to serve as his immortal protectors of Azeroth.
146** In the Shadowlands, the true realm of Death, one of the many afterlives is Maldraxxus. Maldraxxus is [[SceneryGorn a blighted wasteland of death, decay, and warfare]]. It is home to the Necrolords of the Undying Army, the defenders of the Shadowlands against outside invasion. Souls who sought personal greatness in life, through combat, political power, and other means become part of Maldraxxus after death. The Necrolords serve in the five Houses of Maldraxxus, eternally honing their skills as warriors, mages, spies, and more through training, missions in the realms beyond death, or friendly competition in GladiatorGames. One soul admits she was very surprised that such an outwardly ugly and violent place was her final reward after her death. She then admits that she was surprised she ''liked it'' that way.
147[[/folder]]
148
149[[folder:Web Animation]]
150* The desire to go to Valhalla is what motivates the title character in ''WebAnimation/TheSagaOfBiorn''.
151[[/folder]]
152
153[[folder:Web Comics]]
154* ''Webcomic/TheOrderOfTheStick'': While most races go to the plane matching their alignment when they die as is normal with D&D, dwarves (who worship the Norse pantheon) only get to if they die in honorable combat, or alcohol poisoning. If they die of disease or accident they are [[https://www.giantitp.com/comics/oots0737.html claimed by Hel]]. [[spoiler: This becomes a major plot point when the gods start planning to destroy the world before the Snarl can break loose. Because Hel would get all the souls of the dwarves who died in the process, she starts messing with the vote.]]
155* ''Webcomic/StandStillStaySilent'': With Iceland and Norway having gone back to worshipping the Norse pantheon and one of its worshippers in the main cast being a BloodKnight, Valhalla could only go so long without getting a mention.
156* Hrothgar the Faceless from ''Webcomic/{{Zukahnaut}}'' claims to be an Einherjar, one of Odin's chosen warriors from Valhalla, [[http://zukahnaut.com/2014/01/18/062-hrothgars-tale-part-3/ who unexpectedly woke on Midgard one morning.]] Though he walks the land of the living once again, he retains the powers of regeneration and bestowed to him by the Allfather -- as such, he is unable to return to Valhalla by dying.
157[[/folder]]
158
159[[folder:Web Original]]
160* ''Felarya'':
161** The [[OurGiantsAreBigger Jotuns]] believe that if they live a perfect life, they'll go to Jotun Heaven where there will be fighting and feasting for all time.
162** [[TheArchmage Talbeln Veridimus]]'s article on Heaven and Hell mentions that Heaven has a realm called Valhalla, a place welcoming the souls of brave warriors from a Norse tribe in the [[InsignificantLittleBluePlanet world called Earth]].
163[[/folder]]
164
165[[folder:Western Animation]]
166* In ''WesternAnimation/TheGrimAdventuresOfBillyAndMandy'', Billy gets sent to Valhalla. Apparently it was some afterlife clerical error. Eventually Odin and Thor want him out because he out-eats and out-fights everyone.
167* Preternia in ''WesternAnimation/MastersOfTheUniverseRevelation'' has been changed from Eternia's past to a Heaven for the planet's heroes.
168* Parodied in ''WesternAnimation/RickAndMorty'': an alien from a MartyrdomCulture is hired by Rick to kill him honorably so that he can get into their heaven. Morty offhandedly mentions that it must be nice to have a proof that there is such a heaven, which frightens the warrior, who has never received any proof. He gets cold feet and runs away, is hit by a car, and [[ReligionIsRight immediately dragged down to Hell by a visible vortex of angry ghosts]]. The whole incident is bad enough that Morty wipes his memory of it.
169* In the ''WesternAnimation/SamuraiJack'' episode "Jack and the Lava Monster", Jack is challenged by a lava monster who built a labyrinth of such lethal hazards that only the mightiest warriors would survive to reach him. As it turns out, he is actually a Viking warrior imprisoned in a body of stone by Aku, and [[DeathSeeker seeks to die in honorable combat]], as that is the only way one can gain acceptance into Valhalla. [[spoiler: Jack complies, and he gets his wish. The episode ends with the warrior - in his original, young human form - looking down from Valhalla as Jack walks away.]]
170* ''WesternAnimation/{{Tigtone}}'' trades a small piece of his soul to the Giant's pocket, where it can forever happily duel with his DistaffCounterpart, Beconka, who made the same trade.
171* In the ''WesternAnimation/StarTrekLowerDecks'' episode "[[Recap/StarTrekLowerDecksS2E03WellAlwaysHaveTomParis We'll Always Have Tom Paris]]", the only part of Lieutenant Schaxs' resurrection story we get to hear is that he went to a spiritual battleground called the Black Mountain and had to fight three faceless apparitions of his father.
172[[/folder]]

Top