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11[[quoteright:275:[[Creator/FrancescoFrancavilla https://static.tvtropes.org/pmwiki/pub/images/walk-dont-swim-001_5591.png]]]]
12[[caption-width-right:275:[[WesternAnimation/TheLittleMermaid1989 It's better down where it's wetter.]]]]
13
14->'''Captain Jack:''' All hands to the boats! ''[sees Barbossa glaring at him, steps back]'' Apologies. You give the orders.\
15'''Captain Barbossa:''' Gents! Take a walk!\
16'''Captain Jack:''' ...not to the boats?
17-->-- ''Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl''
18
19A character is too dense to have any buoyancy, so they deal with bodies of water by walking across the bottom rather than swimming. This is a common strategy with characters who can [[SuperNotDrowningSkills breathe underwater]], or creatures like zombies, golems, or robots who don't need to breathe at all. Of course, immunity to drowning isn't strictly necessary to walk underwater, but it helps. As does [[SuperToughness superhuman ability to withstand pressure]], if this is done in any but the most shallow waters.
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21Often happens in video games, where this saves the programmers from having to code for swimming behavior, while averting SuperDrowningSkills. Just make the character move slower and jump higher, give them an OxygenMeter, and ''voila!''; you have underwater physics.
22
23If this is done by FishPeople who should be capable of swimming, for no reason other than [[TwoDSpace ignorance of the third dimension]], see WaterIsAir. See WalkOnWater for an even more impressive version.
24
25----
26!!Examples:
27
28[[foldercontrol]]
29
30[[folder:Anime & Manga]]
31* Seen in the ''Anime/AllPurposeCulturalCatGirlNukuNuku'' [=OAVs=] when Nuku goes to the beach. After she dives into the ocean, she sinks right to the bottom. Being a robot, she doesn't breathe, so it doesn't hurt her, but she's rather embarrassed.
32* Some of the Fog ships in ''Manga/ArpeggioOfBlueSteel'' walk on the bottom of the ocean on occasion.
33** Zuikaku claims she sometimes swim, sometimes walk on the sea floor to get between her ship and the shore.
34** When Ashigara goes to look for a sunken ship, she takes a stroll in the depths.
35* Ikaros does this in ''Manga/HeavensLostProperty'', as she doesn't need to breathe and her body is too dense to float.
36* ''Manga/{{Naruto}}'': A division of Kabuto and Tobi's army of zombies and Zetsu clones reached a beach by walking along the seabed (at least in the anime).
37[[/folder]]
38
39[[folder:Comic Books]]
40* ''ComicBook/AstroCity'': Steeljack, being an 800-pound man of living steel, does this whenever he gets into water. By the time of "Things Past", he's using this ability [[MundaneUtility to do salvage runs in the river for the city]].
41* ''ComicBook/{{Concrete}}'': Ron Lithgow, the title character, has noted that if he fell into a deep and large body of water, he would sink to the bottom without a big flotation device and/or special swimming equipment and his only chance of survival would be to walk on the bottom to a shallow area within an hour before he drowns.
42* ''ComicBook/TheDeathOfSuperman'': In ''The Return of Superman'', a powerless ComicBook/{{Superman}} travels from the Antarctic by riding inside a giant Kryptonian battle-robot which walks along the sea bottom.
43* ''ComicBook/WonderWoman1942'': The skeletal form of the long dead Amazon Artemis reanimated by Circe walks the ocean floor to rise eerily from the water and she comes ashore of Paradise Island looking for revenge.
44* ''ComicBook/XMen'':
45** This is the ComicBook/{{Juggernaut|MarvelComics}}'s default way of crossing water. One of the most famous examples of this is after his first battle with ComicBook/SpiderMan in ''ComicBook/NothingCanStopTheJuggernaut'', which leaves the Juggernaut buried in concrete -- he simply tunnels his way into the Hudson River and walks out to sea.
46** ComicBook/{{Colossus}} can do this too, as his "organic steel" body doesn't need to breathe. As he walks away from a plane crash on one occasion, things get troublesome when the island the team is headed to [[DePowerZone disables all mutant powers]]...
47[[/folder]]
48
49[[folder:Comic Strips]]
50* Clumsy Carp can do this at will (and apparently hold his breath indefinitely) in ''ComicStrip/{{BC}}''.
51[[/folder]]
52
53[[folder:Film -- Animation]]
54* Referenced in ''Anime/GhostInTheShell1995'' with regard to the Major's hobby of SCUBA diving. Batou comments that he's never heard of a diving cyborg before, and for good reason: a buoyancy compensator failure would result in guaranteed death. Cybernetic bodies are far too heavy to permit unassisted swimming at all, and a cyborg stuck on the bottom thus would run out of oxygen long before he/she would be able to walk back to shore.
55* "WesternAnimation/WagonHeels" has Injun Joe crossing a river this way. For comedic effect, he suddenly emerges on the other side the second his head submerges.
56[[/folder]]
57
58[[folder:Film -- Live-Action]]
59* The titular character of ''Film/AlitaBattleAngel'' does this in the scene when she finds the Berserker armour; partly because [[RobotGirl she doesn't need to breathe]], partly because the body she's in is too dense, and probably partly because she doesn't even know ''how'' to swim.
60* In ''Film/TheCrimsonPirate'', Captain Vallo, his sidekick Ojo and TheProfessor use the upside-down trick to walk to shore after being chained to a dingy without rows or sails.
61* Apparently, a DeletedScene from ''Film/FridayThe13thPartVIIIJasonTakesManhattan'' would've shown Jason doing this.
62* Early in ''Film/{{Highlander}}'', Connor is thrown into a lake by Ramirez. Connor can't swim, but can't die, either, so this happens -- though the series proceeded to change the rules and make this impossible later on.
63* ''Film/JuanOfTheDead'': Juan catches up to Lázaro and Sara while they are trying to flee zombie-infested Cuba on a raft. While he is talking to Lázaro, Sara disappears into the water. They notice she is gone and when look under the water, they see a vast horde of zombies walking along the seabed.
64* The zombies from ''Film/LandOfTheDead'' are shown approaching Fiddler's Green by walking through a lake.
65* In ''Film/MortalEngines'', [[ArtificialZombie Shrike]] walks ashore from the sunken wreckage of [[TheAlcatraz Sharkmoor]] after Valentine torpedoes it to allow his escape.
66* All the [[HumongousMecha Jaegers]] in ''Film/PacificRim'', on account of being way too heavy to swim even with a humanoid design. In the final battle, they walk on the ocean floor to get to the Breach.
67* ''Franchise/PiratesOfTheCaribbean'':
68** In ''[[Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl The Curse of the Black Pearl]]'', the undead pirates walk along the ocean floor to reach Commodore Norrington's ships undetected. Earlier in the film, Jack and Will commandeer a skiff, turn it upside down and trap air inside it, and walk along the bottom of the harbor.
69--->'''Will:''' This is either madness, or brilliance!\
70'''Cpt. Jack Sparrow:''' It's remarkable how often those two tend to coincide.
71** In ''[[Film/PiratesOfTheCaribbeanDeadMansChest Dead Man's Chest]]'', the [[FishPeople crew]] of the ''Flying Dutchman'' walk from their submerged ship to the shore of Isla Cruces.
72** A version in ''[[Film/PiratesOfTheCaribbeanDeadMenTellNoTales Dead Men Tell No Tales]]'': Captain Salazar and his crew run ''across'' the water, not underneath it, to reach Jack, Henry, and Carina.
73* [[RidiculouslyHumanRobots Data]] does this in ''Film/StarTrekInsurrection'', although it later turns out that he also has an optional floatation device -- an apparent upgrade since [[Series/StarTrekTheNextGeneration the TV series]].
74* In ''Film/{{Underwater}}'' ItsTheOnlyWay to have any chance of surviving the disaster that's struck the UnderwaterBase, by walking across the sea bottom in diving suits--in pitch blackness seven miles down from the surface--to another base which hopefully will have working {{Escape Pod}}s. Everyone thinks it's a crazy idea even ''before'' they discover there are underwater sea monsters out there.
75[[/folder]]
76
77[[folder:Gamebooks]]
78* ''Literature/DemonsOfTheDeep'' has your character being forced to WalkThePlank by a band of pirates, into the depths of the ocean. You unexpectedly land in a magic circle in Atlantis, gaining the ability to breathe underwater, at which point you spend the rest of the adventure walking on the seabed exploring Atlantis while trying to locate the pirates for your revenge. It's worth noting that breaking surface at any point of the book dispels the magic, however.
79[[/folder]]
80
81[[folder:Literature]]
82* Salvatore Doni does this after his first fight with Godou in ''Literature/{{Campione}}''. His [[MadeOfIron Man of Steel]] Authority renders him practically invulnerable but also causes his weight and density to increase in proportion to the damage it is defending against. When fighting out on a lake Godou manages to hit Doni with [[ThePowerOfTheSun the White Stallion]]. Cue Doni sinking straight to the bottom. He is unharmed but considers Godou the victor since it took Doni until the next morning to get to the shore, taking him out of the fight.
83* In the ''Literature/CiaphasCain'' book ''Caves of Ice'', a force of Necrons manage to wade through several levels worth of caves (of ice, naturally) that have been flooded with pure promethium (basically super-gasoline). This does not help them ''in the slightest'' when it [[StuffBlowingUp explodes]].
84* ''Literature/{{Discworld}}'':
85** {{Golem}}s, being automata, can do this. When BoxedCrook Moist von Lipwig is assigned one as his parole officer in ''Literature/GoingPostal'', he is reminded that even fleeing to a different continent would not help him, as it would be able to walk any body of water [[ImplacableMan eventually]]. In addition, said parole officer previously spent several decades at the bottom of a well manning a pump, and another golem spent several ''thousand years'' at the bottom of the ocean before it was recovered, but neither of them did much walking in that time.
86** [[OurZombiesAreDifferent Zombies]] do the same, as Windle Poons just walks ashore after attempting to drown himself in ''Literature/ReaperMan'', and Reg Shoe contemplates walking all the way back to Ankh-Morpork along the bottom of the sea if their ship is sunk in ''Literature/{{Jingo}}''.
87** When Big Jim Beef, Lancre's [[AllTrollsAreDifferent troll]] border guard, gets pushed into Lancre River in ''Literature/LordsAndLadies'', Ridcully says he'll just do this. Unlike golems and zombies, trolls probably ''do'' need to breathe, so he probably couldn't do it for something much wider than a river.
88** Although never actually mentioned in the books, WordOfGod has it that troll ducks do this (and indeed, that troll ducks are even a thing).
89* Literature/{{Dortmunder}} and Kelp plan to do this in an attempt to retrieve a cache of stolen cash from under a lake in ''Drowned Hopes''. It fails as they discover the inherent buoyancy of the human body.
90* ''Literature/DreamPark'': When the party escapes pursuing zombies by taking a small boat, the zombies walk into the water after them. The players forget that zombies don't need to breathe, and the zombies walk along the bottom and eventually grab one of the party members and drag her underwater.
91* The Glass Cat from the ''Literature/LandOfOz'' books has been known to do this.
92* ''Literature/MidnightTides'', book five of the ''Literature/MalazanBookOfTheFallen'', has two examples:
93** Ublala Pung is sentenced to death by [[WinYourFreedom a procedure called the Drownings]], and made to swim across the canal burdened with a bag of gold. However, thanks to being a [[OurGiantsAreBigger Tarthenal]], he's bigger than a human and has four lungs, enabling him to simply walk across the canal's bottom and win his freedom.
94** The Guardian, an entity of unspecified origin which is set up by Mael, Elder God of the Sea, to guard the names of long forgotten gods, is basically a suit of armor that walks around on the sea bottom and challenges any intruders.
95* [[ArtificialZombie Shrike]] from ''Literature/MortalEngines'' walks across the ocean floor of the Sea of Khazak while persuing Hester Shaw to the Black Island.
96* The novel ''Sirena'' depicts the sirens as mermaids and the sea nymphs as water-breathing human-figures who can walk underwater or walk ''in'' water (in three-dimensions) as easily as humans walk on land.
97* Zelgadis from ''Literature/{{Slayers}}'' is [[HalfHumanHybrid partially golem]], which makes him too heavy to swim. That gives him one option if he falls into water.
98* ''Literature/{{Worm}}'': Discussed as one avenue for [[spoiler:Weld]] to escape during 27.5.
99* Mentioned in both ''Literature/TheZombieSurvivalGuide'' and ''Literature/WorldWarZ'' as a reason to be careful around water during a zombie outbreak. It's also a reason to be vigilant after an outbreak, because you never know when a zombie might stumble out of the ocean and spark a new infection. However, he also stated the best place to be is on a boat. Doesn't matter if the zombies may be covering the ocean's floor--as long as the water is deep enough, they cannot reach you.
100[[/folder]]
101
102[[folder:Live-Action TV]]
103* In one ''Series/GilligansIsland'' episode, an experimental robot lands on the island. He can't swim due to his weight, but the castaways discover that he's completely watertight, so they program him to walk to civilization and carry their message of rescue. The robot manages to complete the long trek, but fails to deliver the message [[TheMillstone because the lucky rabbit's foot Gilligan placed inside the robot played havoc with the magnetic tape on which the castaways had recorded their message]].
104* The ''Series/MythBusters'' tested the ''Franchise/PiratesOfTheCaribbean''/''Film/TheCrimsonPirate'' example above and found that it wouldn't work -- the boat with its pocket of air is just too buoyant.
105* ''Series/StarTrekTheNextGeneration'': In "[[Recap/StarTrekTheNextGenerationS6E24S7E1Descent Descent: Part II]]", Geordi tries to get through to a brainwashed Data by reminiscing about a time when the engineering crew went swimming in a planet's ocean, and Data tried to dive in and join them, whereupon his metal body immediately sank to the bottom and he had to walk several miles back to land. (Evidently, this experience encouraged him to do some upgrading; in ''Film/StarTrekInsurrection'', he's able to serve as a "flotation device".)
106* One ''Series/TerminatorTheSarahConnorChronicles'' episode reveals that Terminators are too dense to swim. It's not as much of a WeaksauceWeakness as it seems, because it's only useful if the Terminator doesn't have a gun ''and'' you are near deep water, and even then, you only gain the time it takes for the Terminator to sink to the bottom and walk out.
107[[/folder]]
108
109[[folder:Toys]]
110* Many videos and advertisements for ''Toys/{{Bionicle}}'''s Mahri Nui storyline showed the characters walking around on the ocean floor, however, the books, comics and serials showed them swimming.
111[[/folder]]
112
113[[folder:Tabletop Games]]
114* As HumongousMecha, [=BattleMechs=] in ''TabletopGame/BattleTech'' will usually do this upon entering water deep enough for them to even worry about. This still leaves them as one of only two unit types that can move underwater by default at all (the other being, quite naturally, submarines). A rare few of them actually avert the trope by virtue of mounting "[[ExactlyWhatItSaysOnTheTin underwater movement units]]", basically ducted fans that actually do allow them to "swim" while fully submerged, but since those systems turn into dead weight on land where most combat happens they remain exotic specialists.
115* ''TabletopGame/DungeonsAndDragons'':
116** In the basic adventure [=CM2=] ''Death's Ride'', during the siege of Gollim, a force of undead walk across the bottom of the nearby river and make a surprise attack on the town.
117** Also a tactic of constructs, especially inevitables, who don't tire, don't breathe, and suffer few ill effects from water. Maybe not iron golems, though.
118** Warforged from the ''TabletopGame/{{Eberron}}'' setting are explicitly stated to be able to do this. However, since they are made of about 30% darkwood, they can still swim if they try.
119* In the backstory of the default scenario of ''TabletopGame/{{OGRE}}'', this is how the eponymous cybertank sneaked onto the playing area, and (should it survive with any treads remaining) how it gets away. The defenders incorrectly thought the river was impassible to armored hostiles.
120* In the ''TabletopGame/{{Paranoia}}'' adventure ''Vapors Don't Shoot Back'', when the {{Player Character}}s fight Black-U-BRD-5 aboard his pirate ship in the reservoir, it's possible for his robots to be knocked overboard. If they're still operational they can walk along the bottom and climb up a shaft back onto the deck.
121* An undead serial killer, Aldern Foxglove, does this in an early ''TabletopGame/{{Pathfinder}}'' adventure.
122* ''TabletopGame/Warhammer40000'':
123** A variation comes from one unit description of the Land Raider (an almost-superheavy [[TanksButNoTanks IFV]]) being deployed to assault an enemy base on a shore. The thing went through the water for some time before driving up on the bank, taking the enemy by surprise.
124** For the users of the Land Raider, the {{Space Marine}}s have PoweredArmor that is environmentally sealed and very heavy. Mostly for fighting in vacuum, but they ''could'' do this, provided they don't go deep enough for the pressure to collapse their armor.
125[[/folder]]
126
127[[folder:Video Games]]
128* ''VideoGame/Alundra2'': You can alternate between this and normal swimming.
129* ''VideoGame/AzureStrikerGunvolt'': In the Subaquatic Base stage, if you fall into water, GV will walk on the floor, rather than swim. The main reason to not fall into water is that it prevents you from using GV's ShockAndAwe powers, instead forcing instant [[AbilityDepletionPenalty Overheat]]. The water will also very slowly damage you, but that can be healed back with skills, even while still underwater.
130* ''VideoGame/BattleForWesnoth'': Skeletons are the only non-flying, non-swimming unit to be able to enter Deep Water terrain, though only slowly and with very poor dodge rates. They also have the "submerge" special ability, which makes them difficult to see when they are in deep water.
131* ''VideoGame/BioShock2'': Subject Delta, like the other Big Daddy units in the series, is fused into his armored diving suit, and is thus too heavy to swim but perfectly capable of tromping around the sea floor indefinitely. You get to do this at several points throughout the game as {{Breather Level}}s between shootouts.
132* In ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow'', Soma Cruz does this until he gets the ability to play this trope partially straight -- like the ''VideoGame/SonicColors'' example, he and some other ''Franchise/{{Castlevania}}'' protagonists can double-jump infinitely in water.
133* ''VideoGame/CaveStory'': The protagonist and Curly Brace are unable to swim underwater, or even jump higher than one block, except when swept along by a current, in which they can move in any direction.
134* ''VideoGame/{{Civilization}}'': In the Test of Time fantasy map, most units that can travel to the undersea map appear to do this.
135* ''VideoGame/Commando2'' has stages in the Mekong River, where after diving you then literally ''walk'' in the depths of the river, while ambushing Japanese soldiers by leaping on their boats. You do have an oxygen meter that depletes while onscreen though.
136* ''VideoGame/{{Creatures}}'' who wind up in water in the latter two games in the main trilogy will typically wander around on the bottom until they drown, although there are [[GameMod third-party objects]] available that will allow certain creatures to swim.
137* ''VideoGame/DivinityOriginalSinII'': In dialogue, Fane the [[DemBones Undead]] claims to need a ship off the island PenalColony in Act I only because it would take too long to walk along the seabed to the mainland. [[GameplayAndStorySegregation In gameplay]], water bodies block his movement like anyone else, even when it would be a shortcut across the Act's main BrokenBridge.
138* ''VideoGame/DragonFable'': Early in the game the Hero accidentally blows up a pirate ship containing a large amount of water-breather potions, which mixes with the ocean. For the rest of the story this allows the sea to become breathable to land dwellers. Several quests then involve the Hero journeying underwater, where they always walk along the sea floor.
139* ''VideoGame/DwarfFortress'': Things with a [NOBREATHE] tag walk around on the bottom of water-filled areas with a speed penalty instead of swimming. In Adventure Mode, you can choose to wade through water below a certain depth, but have to swim if a z-level is filled with water to the top.
140* ''Franchise/TheElderScrolls'': An entire ''army'' pulled this off in ''[[Literature/TheElderScrollsInUniverseBooks 2920: The Last Year of the First Era]]''. A group of mages helped them breathe underwater and bypass Dunmer defenses to sack a city.
141* ''VideoGame/EmpireEarth'':
142** The Hyperion cyber is amphibious, doing so by walking on the seabed. This can create odd situations where Hyperions on land can shoot submarines while the submarines can fire at the Hyperion but the torpedoes can't hit a land target, or battleships being able to attack submerged Hyperions but not submarines.
143** The unused Hover Tank unit also moves along the seafloor, presumably due to engine limitations.
144* ''VideoGame/Fallout4'': Any character wearing [[PoweredArmor Power Armor]] will walk underwater instead of swimming. The good news is that the armor's helmet will let you breathe for quite a while, the bad news is that all the water in the Commonwealth is heavily irradiated, so even with the armor's rad resistance, you won't want to take too long a bath unless you've picked up the Aquaboy/Aquagirl perk and thus no longer take radiation from being in water.
145* ''[[VideoGame/{{Gobliiins}} Gobliins 2]]'': In one level, protagonists Fingus and Winkle go down a well and have to go through an underwater cave that is connected to the sea. They wear scuba gear, but keep walking on the bottom without ever trying to swim.
146* ''Franchise/{{Halo}}'':
147** Master Chief, when jumping into the coolant pools during the "Keyes" sequence in ''VideoGame/HaloCombatEvolved''. Or if you drive into the ocean on the beach level (no reason to, but hey, you can do it). Justified, as the MJOLNIR armor is stated to weigh close to half a ton. The same mechanic is shown in cutscene form in ''VideoGame/{{Halo 2}}'', in which MC jumps into Delta Halo's "ocean" to avoid a Covenant plasma attack and goes straight to the bottom.
148** Ironically averted with his ragdoll in ''VideoGame/{{Halo 3}}''. Nothing like watching more than a half ton of meat and titanium float down the river. Played straight in the actual gameplay (when Master Chief is alive). Jumping into deep water make you sink and [[SuperDrowningSkills kills you instantly]] (likely for gameplay reasons; Master Chief should be able to survive it, but since there's no actual way to get yourself out of the deep body of water, you just die). There are some places where the water is deep enough to immerse yourself, but not deep enough to kill you. It can make for handy cover.
149* ''Franchise/KingdomHearts'' has a few occurrences of this, with [[WesternAnimation/TheLittleMermaid1989 Atlantica]] in ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'' and parts of [[WesternAnimation/{{Pinocchio}} Prankster's Paradise]] in ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]''. From a story perspective, this makes sense, given the natures of Castle Oblivion and the Sleeping Worlds -- Sora is travelling through a recreated memory in the former and a dream of the latter. From a gameplay perspective, Atlantica's [[VideoGame/KingdomHeartsI sole visit]] that ''didn't'' use this trope and had actual combat did not have the most stellar reception.
150* ''VideoGame/LeagueOfLegends'': {{Justified|Trope}} to a dark degree with [[TheJuggernaut Nautilus, the Titan of the Depths]]. Originally [[WasOnceAMan a human deep sea diver]], he was dragged into the abyss by a malevolent force which transformed him into... ''[[HumanoidAbomination something]]'' encased in a warped facsimile of his heavy diving suit. The only way he could return to the surface was by dredging himself across the ocean floor in complete darkness until he could find land -- [[OceanMadness naturally, it made him a little stir-crazy]].
151* ''VideoGame/Left4Dead'' generally lacks water and whatever bodies of water you do find are usually ankle to knee deep and slows you down when walking through it. Some custom maps can feature water that is deep enough to submerge you fully and you just walk on the bottom rather than swim. The sequel uses the same properties.
152* ''VideoGame/LegacyOfKainDefiance'': The Earth Reaver gives you the ability to walk underwater and perform the same actions you can on land, only slower. This is necessary to solve some of the puzzles, like those that involve pulling and pushing blocks underwater.
153* ''Franchise/TheLegendOfZelda'': Link in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', when wearing the Iron Boots. This is also an ability of Zora Link in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''. Zora Link is perfectly capable of traditional swimming; walking underwater is purely optional.
154* ''VideoGame/LostPlanet 2'': Every level with a focus on water is this trope incarnate. Players, AI teammates, enemy soldiers, [[HumongousMecha Vital Suits]], and land-based [[StarfishAliens Akrid]] all walk along the sea floor and use weaponry completely unhindered. No oxygen meter, no speed penalty, no weapon usage restrictions, just a slightly blurry view, muffled noises, and a slower falling speed. The only real gameplay change between water- and land-based levels is the ability to "swim", which has the player swim slightly forward after pressing the jump button in mid-air (er... mid-water). Outside of water levels, water acts as either decoration that can be walked through without any gameplay changes, or as an instakill hazard meant to keep players on their toes[[note]] Said water hazards tend to be lethal due to rapid currents that sweep players away or schools of deadly [[PiranhaProblem Piranha-like aquatic Akrid]] that kill you on contact[[/note]].
155* ''Franchise/MegaMan'':
156** [[VideoGame/MegaManClassic The classic Mega Man]], because he's a robot, natch. He does learn to swim for ''VideoGame/MegaMan8''. Being underwater somewhat alters his jump physics, though.
157** ''VideoGame/MegaManX'': X likewise has to walk on the floor while underwater, but jumps higher and falls slower.
158** ''VideoGame/MegaManZX'' has the main characters, when in their 'base' forms (without Biometal), float up to the surface of the water. Certain specific Megamerges and forms can swim, but otherwise, this trope is played straight.
159* ''VideoGame/MetalGear'': Snake in ''VideoGame/MetalGearSolid'' and in its remake, ''The Twin Snakes''. In ''VideoGame/MetalGearSolid2SonsOfLiberty'', there is a swimming section where Raiden has to manually open a couple doors. If you stop before opening the door, you can walk around on the floor, albeit very slowly.
160* ''Franchise/{{Metroid}}'':
161** Samus in every game since ''VideoGame/SuperMetroid''. The Gravity Suit, which is supposed to allow free movement in water, combines Walk, Don't Swim with WaterIsAir. Presumably the suit is still too heavy to permit actual swimming, or it would be improbably difficult to swim straight with [[ArmCannon one arm significantly larger and heavier than the other.]] Regardless, Samus's suit means she doesn't have to worry about oxygen, so being underwater is just annoying until you get the upgrade.
162** ''VideoGame/MetroidIIReturnOfSamus'' introduces a non-hazardous liquid to the ''Metroid'' series; water. You can tell it's not hazardous because you'll find a hornoad jumping towards you in it. All it does is slightly slow down Samus's running speed and even more slightly hinder her jump. Not all the non hazardous liquid may be water though, as some of it doesn't slow Samus down at all, basically being there for aesthetic reasons.
163** ''VideoGame/MetroidPrime2Echoes'' gives the player a propeller along with the Gravity Suit, allowing the player to hover a limited distance underwater.
164* ''VideoGame/{{Minecraft}}'' players may choose to do this when crossing shallow water, only coming up to breathe when their [[OxygenMeter air]] runs out, as a way to save the hunger cost of swimming. Works even better with a Respiration-enchanted helmet. Inverted at the same time with many non-aquatic mobs who constantly swim up when in water, even enemies that would benefit from sinking to reach a diving player. Undead mobs (other than the drowned, which can swim) still play this trope straight.
165* ''VideoGame/MonkeyIsland'': In [[VideoGame/TheSecretOfMonkeyIsland the first game]], Guybrush is tossed in the sea tied to an idol, and is able to walk around at the bottom. He can also do this in [[VideoGame/MonkeyIsland2LeChucksRevenge the sequel]] when investigating a sunken ship, in ''VideoGame/TheCurseOfMonkeyIsland'' (as an EasterEgg), in ''VideoGame/EscapeFromMonkeyIsland'' while searching for a treasure hoard under a lake, and in ''VideoGame/TalesOfMonkeyIsland''.
166* ''VideoGame/NetHack'': You can walk across the bottom of water if you're wearing an [[SuperNotDrowningSkills amulet of magical breathing]]. However, each turn spent underwater has a chance of rusting your iron equipment, diluting your potions, and erasing your scrolls via washing out their ink (unless you [[spoiler:store all that stuff in an oilskin bag]]); plus, the water current pushes you around. Since there's multiple other ways of crossing water, this is usually reserved as a last resort.
167* ''VideoGame/OrientalLegend'' has the second stage in the Heavenly River, where your characters walks in the river's depths instead of swimming. Even players who use Sun Wukong, who in the novels have water as his WeaksauceWeakness, can stroll underwater while fighting enemies freely.
168* ''VideoGame/PlanetaryAnnihilation'': The commanders do this, while all your buildings are constructed on little rafts while on water.
169* ''VideoGame/{{Primal}}'': While main character Jen swims in three dimensions in her Undine form, her sidekick and second playable character Scree, a living gargoyle, does not. It's even lampshaded in dialogue that he will "simply sink to the bottom and walk."
170* ''VideoGame/RavenswordShadowlands'': Potentially as a result of an oversight, if you jump into a body of water while being attacked and the enemies follow you, then instead of them swimming, they will just keep walking at the bottom.
171* ''VideoGame/{{Ristar}}'': In the [[UsefulNotes/SegaGenesis Genesis]] version, the titular shooting star is able to swim underwater. In the UsefulNotes/GameGear version, Ristar cannot swim underwater, but fortunately, he retains his SuperNotDrowningSkills.
172* ''VideoGame/ShovelKnight'''s eponymous protagonist can't swim and instead has to rely on greatly improved jump height when underwater.
173* ''Franchise/SonicTheHedgehog'':
174** Sonic the Hedgehog can't swim at all -- developer Yuji Naka initially gave him this limitation under the mistaken belief that real-life hedgehogs couldn't swim. So, depending on the game, Sonic either runs underwater or has SuperDrowningSkills. He can however, run on the top of the water if he's going fast enough.
175** The other characters walk along the bottom too but many of them have abilities that let them swim temporarily.
176** In 2D Sonic games since ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]'', Tails can swim (as a rough analogue to his ability to fly above water). However he tires fast and then sinks.
177** Knuckles can "glide" underwater in ''VideoGame/Sonic3AndKnuckles'' and in the ''VideoGame/SonicAdvance'' games this becomes a swim analogue like Tails' flying. The ''Sonic Advance'' series also gives Knuckles the ability to swim along the top of the water. In ''VideoGame/SonicAdventure2'' he can swim freely and even gets a power-up that let's him breath underwater.
178** In ''VideoGame/SonicColors'', Sonic finally learns to swim... sort of. He still sinks like a rock and runs underwater, but he's capable of {{Double Jump}}ing infinitely while underwater, which is basically swimming in all but name. He loses it in ''VideoGame/SonicGenerations'' despite it taking place not long after Colours. The Wisps might be involved in that infinite double jump -- except for the white wisps they DO allow him to breathe underwater (and Frenzy moves much quicker when underwater compared to on dry land, to boot!) The yellow Wisp also turns him into a tornado underwater, giving him basically complete manoeuvrability.
179** Extends to ''VideoGame/MarioAndSonicAtTheOlympicGames'' in the swimming events: Other Sonic characters can swim but Sonic has to wear a life jacket and looks like he's trying to run through the water.
180* ''VideoGame/SpaceStationSiliconValley'': Some of the animals you take control of do this.
181* ''Franchise/StreetFighter'': Among the many feats of Akuma's badassitude is the ability to walk unfazed along the bottom of the ocean. Which he then jumps off of and splits the sunken ship he was standing on in two with his feet.
182* ''Franchise/SuperMarioBros'':
183** Mario in ''VideoGame/SuperMario64'' when he has the metal suit power up.
184** ''VideoGame/SuperMarioBrosTheLostLevels'' featured Koopas that can walk underwater.
185* Played straight in ''VideoGame/{{Terraria}}''. Though there are items in the game that allow you to swim.
186* ''VideoGame/ToyStory2'': Justified with Buzz Lightyear being able to walk at the bottom of a swimming pool full of water in Andy's Neighborhood, since he's a toy and therefore does not need to breathe.
187* ''VideoGame/{{Trine}}'': The Knight is the only protagonist who walks underwater instead of swimming. Not too surprising, what with being clad in a full suit of plate armor.
188* ''VideoGame/AnUntitledStory'': The player character can't swim, but sure is buoyant underwater. Said player character is a flightless bird-like creature (that, sadly, is not a penguin).
189* ''VideoGame/WarriorKings'' has two super units, the Archangel and Abbaddon, doing this.
190* ''VideoGame/WorldOfWarcraft: Cataclysm'' has this option in the new Vashj'ir zone as part of a swim speed/underwater breathing buff, along with similar mechanics added into the old zones.
191* ''VideoGame/XComTerrorFromTheDeep'': Every unit in an underwater mission walks on the sea bed, except for Tentaculats and Hallucinoids.
192* ''VideoGame/YsVIIILacrimosaOfDana'' doesn't have any kind of swimming system. In underwater areas characters move exactly the same as on the ground, aside from suffering DamageOverTime that simulates drowning. The latter can be mitigated with special gear, or even healed with [[HyperactiveMetabolism food]] or potions.
193[[/folder]]
194
195[[folder:Visual Novels]]
196* Some story branches in ''VisualNovel/BurlyMenAtSea'' end with the Beard Brothers at the bottom of the ocean and walking back to dry land along the sea floor.
197[[/folder]]
198
199[[folder:Web Animation]]
200* In ''WebAnimation/RedVsBlue'', Grif wants to get to England, but can't swim. Good thing he's wearing SpaceMarine PoweredArmor, so he can walk the English Channel as [[{{Gasshole}} "a farting submarine"]].
201[[/folder]]
202
203[[folder:Webcomics]]
204* Jones from ''Webcomic/GunnerkriggCourt'', who is much heavier than her slender frame lets on, walked from a boat to the shore, [[http://www.gunnerkrigg.com/?p=725 rather than trusting her weight to a rickety pier]].
205* The opening of ''Webcomic/LastBlood'' has a zombified Nazi who was buried at sea walking out onto a beach to begin the outbreak.
206* The whole village of zombies in ''Webcomic/LookingForGroup'' traveled across the sea to Kethenecia this way.
207* ''Webcomic/QuestionableContent'': Momo the {{Robot}} does this to [[https://questionablecontent.net/view.php?comic=2303 sneak up]] on a friend who's swimming in a lake. Since he's able to hoist her out of the water, it's probably a matter of convenience rather than weight.
208* The Robot in ''Webcomic/{{Tellurion}}'' often gets around the archipelago this way. It forgets this at first when the Guy becomes its companion. The solution to keep the guy along is to make a small raft and tie it off to the Robot's waist.
209* In ''Webcomic/YetAnotherFantasyGamerComic'' the Lich and his minions do this, complete with the page quote and pirate regalia, rather than ride in boats with the rest of the characters. They do arrive later that everyone else but show up at the battle at a very crucial time while making an impressive arrival marching out of the ocean and catching the enemy by surprise.
210[[/folder]]
211
212[[folder:Western Animation]]
213* ''Franchise/AvatarTheLastAirbender''
214** In the ''WesternAnimation/AvatarTheLastAirbender'' episode "[[Recap/AvatarTheLastAirbenderTheSerpentsPass The Serpent's Pass]]", the Gaang go underwater in a giant air pocket to cross a gap in the Serpent's Pass. It would have worked, too, if not for the [[AttackOfTheFiftyFootWhatever giant serpent]].
215** Done the same way in the SequelSeries ''WesternAnimation/LegendOfKorra'' when Korra and Mako [[spoiler:infiltrate the Equalists' rally]] in the Book 1 finale.
216* ''WesternAnimation/{{Centaurworld}}'': In "[[Recap/CentaurworldS1E8RideTheWhaletaurShaman Ride the Whaletaur Shaman!]]", Durpleton can't swim, but he can extend his neck far enough that he can just stand on the sea bottom without issue.
217* In ''WesternAnimation/LiloAndStitchTheSeries'', Stitch does this at one point... in a swimming pool. He can't get away with this in the ocean due to his need to breathe.
218* ''WesternAnimation/TheLittleMermaid1992'': In "Double Bubble", there are two twin merbabies who crawl along the seafloor in the most improbable way, by dragging their tail. They're congratulated later when they take their "first swim".
219* In ''WesternAnimation/MightyMax'', this is how Skullmaster's army of soulless ones get around.
220* ''WesternAnimation/NapoleonDynamite'' and his friends inexplicably do this in one cartoon.
221* ''WesternAnimation/TheSimpsons'':
222** In "[[Recap/TheSimpsonsS5E20TheBoyWhoKnewTooMuch The Boy Who Knew Too Much]]", Principal Skinner is a ImplacableMan who chases Bart after he skipped school. One scene features him crossing a river by apparently walking along the bed in reference to ''Film/{{Westworld}}''.
223** In "[[Recap/TheSimpsonsS11E6HelloGutterHelloFadder Hello Gutter, Hello Fadder]]", Homer gets pulled out to sea by a rip tide and can't swim back. He tries to sink to the bottom and walk back, but gets exhausted after a few steps.
224* [[WizardsFromOuterSpace Gems]] in ''WesternAnimation/StevenUniverse'' don't need to breathe, so they can just walk along the bottom of bodies of water:
225** In "[[Recap/StevenUniverseS2E15KeystoneMotel Keystone Motel]]", Ruby angrily paces on the bottom of a swimming pool, giving off [[BurningWithAnger extreme heat]] that ends up boiling the whole pool dry.
226** At the end of "[[Recap/StevenUniverseS3E18CrackTheWhip Crack the Whip]]", Jasper [[VillainExitStageLeft makes her exit]] via the shore, slowly sinking into the water as she goes out, in a way that suggests she's walking along the bottom.
227--->'''Stevonnie:''' Hmm... I guess she lives in the ocean now.
228* In ''WesternAnimation/SupermanTheAnimatedSeries'', Metallo is seen doing this after apparently sinking to his doom.
229* ''WesternAnimation/TotalDrama'':
230** DJ is horrified by the sight of Heather with a facial in "[[Recap/TotalDramaHookLineAndScreamer Hook, Line and Screamer]]" and runs off screaming to the surveillance tent. On his way, he falls from a cliff into the water and just keeps running and screaming until he reaches the Dock of Shame and resumes running and screaming on land.
231** Presumably due to his coat filled with tools, B's weight makes him sink to the bottom of the lake when the boat is blown up in "[[Recap/TotalDramaBiggerBadderBrutaler Bigger! Badder! Brutal-er!]]". He makes the best of it and walks over to shore, picking up Cameron along the way.
232* The ''WesternAnimation/TransformersPrime'' episode "[[Recap/TransformersPrimeS2E13Triangulation Triangulation]]" is set in the Antarctic and involves Starscream getting a set of PoweredArmor that made him nearly invulnerable. However, due to the loss of his T-Cog, he was unable to fly, so [[EnemyMine Optimus and Dreadwing]] simply blew the ice out from under him to send him underwater. But since Starscream doesn't need to breathe (and the armor itself seems to be airtight since there's no sign of water leaking inside), he's seen wading along the seafloor at the end of the episode.
233* In ''WesternAnimation/XMenTheAnimatedSeries'', when [[SupermanSubstitute Gladiator]] meets TheJuggernaut, he [[TheWorfEffect punches Juggernaut into the horizon]], leading the X-Men to a MassOhCrap moment. The Juggernaut lands in the middle of the ocean, where he sinks to the bottom. He isn't any worse for the wear, so he just starts walking in a direction, bound for land at one point or another.
234[[/folder]]
235
236[[folder:Real Life]]
237* German tank Tauchpanzer III was modified to be able to go underwater with snorkels. They were initially meant to cross the English Channel, but the invasion was cancelled and the tanks were deployed to the Eastern front. They did manage to cross the Bug river in Poland, but afterwards were mostly used as regular tanks.
238* This is how hippos move. They are actually very poor swimmers, but are so dense they aren't buoyant in water and can walk on the river bottom. This allow them to move surprisingly easily in water. It does prevent them from being able to surface for air in deeper water, though they're capable of holding their breath long enough that this isn't much of an issue. Also, if they need to surface in relatively deep water, they can [[InASingleBound leap surprisingly high from the water bottom, though they immediately sink back]].
239* Astronaut training typically includes practicing various tasks in space suits in water tanks. Candidates for possible future Moon or Mars landings will be required to do this in suits calibrated to simulate their weight at their target destination, so they'll do most of their work walking/bouncing on the tanks' bottom rather than free-floating above it.
240* The flamboyant cuttlefish is less buoyant than most cuttlefish species, due to its reduced cuttlebone. It normally moves by floating just above the muddy seabed and dragging itself forward with its bottom pair of arms.
241* This is how diving suits work: The suit is heavy enough to allow the diver to sink to the bottom and walk around, and kept pressurized with air from a pump on the support ship to stop the water from crushing them at depth, allowing the diver to freely walk underwater for as long as they have oxygen and their suit doesn't decompress. Of course, if something goes wrong, [[BodyHorror it's not a pretty sight.]]
242* The final exam of the German Kampfschwimmer (Combat Divers; allegedly more badass than their US counterparts, the SEALS, but slightly less impressive than the UK Special Boat Service) involves an apnoe walk around the bottom of a training pool, which is why until today, no woman has ever passed the test (lack of lung volume).
243* This is one of the methods that armadillos use to get across bodies of water. To cross larger stretches of water, they can also suck air into their intestines to help them float.
244* Chevrotains are small hoofed mammals that live in Africa and Southeast Asia. When threatened, they jump into water and [[https://www.youtube.com/watch?v=13GQbT2ljxs walk across the bottom]] to hide from predators.
245[[/folder]]

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