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5[[quoteright:350:[[VideoGame/LegoDimensions https://static.tvtropes.org/pmwiki/pub/images/cookooland4.png]]]]
6%%
7
8->''“Everything there will be just as strange as this world's name suggests—see massive cheese wedges, giant trashcans and a fabled pot of gold at the rainbow's end. Outside, there will be stranded ice cubes and a weighty anteater that needs competitors for his Cuckoo Olympics. Inside, you'll encounter a talking safe and some hotdog-wielding weirdos.”''
9-->-- '''Description of Cloud Cuckooland''', ''VideoGame/BanjoTooie instruction booklet''.
10
11An especially whimsical, surreal, or nonsensical area in a video game. May be made up of dream logic, [[BandLand music]], {{toy|Time}}s, [[LevelAte living food]], etc. Generally, the theme is something "fun" and "cute", except enormous and [[AnimateInanimateObject come to life]] (and, that's right, [[EverythingTryingToKillYou out for your blood]]). The general theme is something approaching the setting of the original ''Literature/AliceInWonderland'', where everything is large, colorful and alive, and [[MindScrew little makes sense]].
12
13Common variations include:
14* ArtCourse: A level that looks and acts more like a painting or some other work of art instead of a genuine world.
15* BandLand: A level that is made out of musical instruments or otherwise music-themed.
16* CasinoPark: A level with a casino theme.
17* LevelAte: A level that is made out of food or food-themed.
18* PinballZone: A level that takes place inside a pinball machine, or at least features elements of one like flippers and bumpers. Sometimes combined with MinigameZone.
19* ToyTime: A level made of toys, taking place in a toy shop or toy factory, or [[MacroZone (if you're small enough)]] on a shelf or in a closet full of toys.
20
21See also {{Cloudcuckooland}}. If wackiness can be turned on or off, that's a SillinessSwitch.
22
23----
24!!Examples not fitting the previous five subtropes:
25[[foldercontrol]]
26
27[[folder:Anime & Manga]]
28* In ''Franchise/{{Digimon}}'s'' [[AlternateContinuity various incarnations]] the [[{{Cyberspace}} Digital World]] often veers into this; having had everything from [[ToyTime towns made of toys]] to meat that grows like plants, to hundreds of non-sequitur spouting phone booths sitting on a beach for no clear reason, and even stranger things. Justified by the fact that the Digital World runs on video game logic and the Digimon themselves are sentient [[MechanicalLifeforms computer programs]].
29* ''Anime/HareGuu'' has one inside Guu's stomach.
30[[/folder]]
31
32[[folder:Comic Books]]
33* ''Franchise/StarWars'' is used to single biome planets. The Marvel comics have Zeltros, a ''disco'' planet!
34* ''ComicBook/TheDefenders'' once accidentally ended up in another dimension called "The Land of Here and There" which was populated by creatures who appeared to have to stepped out of a Creator/DrSeuss book, and operated on Seussian logic.
35[[/folder]]
36
37[[folder:Live-Action TV]]
38* The Living Island of ''Series/HRPufnstuf''.
39* In the ''Series/{{Farscape}}'' episode "Revenging Angel", a lot of the story takes place in an imaginary WesternAnimation/LooneyTunes-style cartoon world.
40[[/folder]]
41
42[[folder:Pinballs]]
43* ''Pinball/JokerPoker'' takes place in a land filled with flying playing cards, with a checkerboard landscape beneath a red and yellow sky.
44[[/folder]]
45
46[[folder:Video Games]]
47* ''WesternAnimation/TinyToonAdventures'' games:
48** Wackyland became a level in [[VideoGame/TinyToonAdventures the first]] LicensedGame for the [[UsefulNotes/NintendoEntertainmentSystem NES]].
49** In ''[[VideoGame/TinyToonAdventuresBustersHiddenTreasure Buster's Hidden Treasure]]'' for the Sega Genesis/Mega Drive, the bonus levels take place in Wackyland, accessible by finding the show's iconic rainbow logo. Here, Buster can collect as many bonuses as he can. If he touches one of the many Gogo Dodo clones that populate Wackyland, he will promptly be sent back to whatever level he's currently on.
50* Magicant ([[Administrivia/RenamedTropes the former trope namer]]), from ''VideoGame/{{EarthBound|1994}}'', is a surreal world made up of [[spoiler:Ness's subconscious]]. There's also a Magicant in its prequel, ''VideoGame/EarthBoundBeginnings''. This one is, in fact, [[spoiler:a world created by the protagonist's supposedly long-dead great-grandmother because her soul was at unrest until the protagonist sought out and sung her own forgotten lullaby, and thus all of Magicant vanishes as she finally finishes passing away.]]
51** Moonside from ''[=EarthBound=]'' qualifies as well. [[spoiler:It's also a hallucination brought on by the Mani Mani Statue.]]
52* What better exemplifies this trope than the Famicom game ''VideoGame/{{Cocoron}}''?
53* [[WesternAnimation/AliceInWonderland Wonderland]] in ''VideoGame/KingdomHeartsI''.
54* The special stages throughout the ''VideoGame/SonicTheHedgehog'' games fit this trope, usually using completely different mechanics from the rest of the game, and set in places like checkboard microplanets and half-pipes in space. Regular stages in the games also have this theme and its sister themes described above, including (but not limited to) [[VideoGame/SonicTheHedgehog1 Spring Yard Zone]], [[VideoGame/SonicTheHedgehog2 Casino Night Zone]], [[VideoGame/Sonic3AndKnuckles Carnival Night Zone]], [[VideoGame/SonicAdventure Twinkle Park]], [[VideoGame/SonicAdvanceTrilogy Music Plant]], and [[VideoGame/SonicAdvanceTrilogy Toy Kingdom]].
55* Many of the mental worlds in ''VideoGame/{{Psychonauts}}'', but the ones that fit best are probably Waterloo World and Black Velvetopia.
56* The more peaceful areas in ''VideoGame/AmericanMcGeesAlice'' have some aspect of this.
57* All of ''VideoGame/ChibiRobo''.
58* Much of the Mushroom Kingdom from the ''Franchise/SuperMarioBros'' series. Everything has a face and is made up of random blocks and talking mushrooms!
59* ''VideoGame/MarioKartSuperCircuit'': Ribbon Road is a long, winding road made of ribbon with wrapped-up presents and ribbons galore in the background.
60* ''VideoGame/{{Miitopia}}'' has Peculia, a very... ''peculiar'' land where trees and skies are all bright pink, literal [[GagNose running noses]], [[FoodEatsYou bread slices, and hamburgers]] are common enemies, and wormholes send your Miis in various other landscapes like a desert or a lush forest.
61%%* ''VideoGame/{{Ristar}}'': Planet Sonata.
62* Each even-numbered world in the original ''VideoGame/{{Rayman}}'' has a surrealistic theme, in contrast to the more natural locations of the odd-numbered worlds. The second world is the music-themed BandLand (which is also the TropeNamer for music-themed worlds), the fourth world is the artsy world of [[ArtCourse Picture City]], which is mainly constructed from erasers, and the final world that houses Mr Dark's lair is the [[LevelAte Candy Chateau]], which is entirely comprised of cakes and pastries.
63%%** The Teensie Highway sections in ''VideoGame/Rayman3HoodlumHavoc'' are pretty bizarre, too.
64** Given the CanonWelding from these games, ''VideoGame/RaymanOrigins'' and ''VideoGame/RaymanLegends'' also feature a few bizarre worlds:
65** ''Origins'' has its [[ShiftingSandLand desert-y]] [[BandLand music worlds]] in Desert of Dijiridoos and Grumbling Grottos, which houses ginormous woodwind structures that [[LiteralMinded blow wind and are made of wood]]; as well as the [[LevelAte food-themed worlds]] of Gourmand Land and Luscious Lakes, both of which comprising the relaxed [[SlippySlideyIceWorld Miami Ice]] and the wild [[LethalLavaLand Infernal Kitchens]]. The game was [[WhatCouldHaveBeen initially]] going to feature more Band Land-like structures from the first ''Rayman'' in the Desert of Dijiridoos, as well as an homage to Picture City that would feature various artstyles such as pixel art and pop art.
66** The worlds in ''Legends'' are based on the five biomes in ''Origins'', and as such, the third world is also food-themed: Fiesta de los Muertos. This one not only features cake just like Candy Chateau, but is also partially themed after Dia de los Muertos, featuring not only {{Calacas}}, but also [[MaskedLuchador Luchadores]], giant discarded foods, and [[ForcedTransformation getting turned into a duck]] in some levels.
67%%* ''VideoGame/JamesPond 2: Robocod'' is composed entirely of this.
68* ''VideoGame/AladdinVirginGames'' and ''VideoGame/AladdinCapcom'' each included a level where Aladdin goes inside the Genie's lamp. Both were bright, whimsical, and filled with BottomlessPits. (Imagine how embarrassed Genie would be if he had actually killed his new master!)
69* ''VideoGame/TheLostVikings'' sets each world in a different time period through a time vortex, but the second to last one is a land of pastry-like terrain, helium air pumps, silly music, and enemies such as a one-armed rubber ball which dribbles itself.
70* ''VideoGame/EarthwormJim2'': Some of the levels fall ''straight'' into this trope, presenting some of the most surreal and bizarre levels ever conceived by a video game designer on an acid trip. These levels include an intestine level, a level entirely composed of paperwork, and a meat level appropriately named "LevelAte".
71%%* ''VideoGame/BanjoTooie'': Cloudcuckooland.
72%%* ''VideoGame/ChameleonTwist2'': The food/theme park level.
73* ''VideoGame/GraffitiKingdom'': Palette's castle level. Elevators are giant pancakes and on the stage there are giant bottles of milk, salt shakers, ice cubes, snowmen, and the main areas are completely made up of shades of pink. And then in the boss fight itself, you're essentially in/on a giant cake, with Palette herself in a cutesy chef's uniform.
74* ''VideoGame/NightsIntoDreams'' is set in Nightopia, pretty much a textbook {{Wackyland}}.
75%%* ''VideoGame/SpyroTheDragon1998'': The Dream Weavers' world.
76%%* ''VideoGame/MarbleMadness'': The Silly level.
77* ''VideoGame/{{Zool}}: Ninja From The Nth Dimension'' and its sequel were both set in numerous Wackylands. Stage 1 and Stage 3 of the first game are [[LevelAte Sweet and Fruit-themed]], Stage 2 is [[BandLand music-themed]], and Stage 5 is [[ToyTime toy-themed]].
78* ''VideoGame/StarFox1'': The EasterEgg level "Out of This Dimension" is full of paper airplanes and other bizarrities, and the final boss was a Slot Machine. And then you are stuck flying and shooting at the credits and thus, you must reset the game.
79* ''VideoGame/TonicTrouble'': The whole Earth is like this. Let's just say that a snowy mountain covered with palmtrees is the ''least'' bizarre environment in the game.
80%%* ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'': The Isle of Wonder.
81* ''VideoGame/RollercoasterTycoon'': One of the scenery themes is called Wonderland, and is mostly candy and game pieces.
82* ''VideoGame/LyleInCubeSector'': You must help rescue Lyle's cat in the wonked out lands of the Cube Sector.
83* ''VideoGame/{{Battletoads}} in Battlemaniacs'': The bonus stages have bowling pins or dominoes with playing cards and chess pieces in the background.
84* ''VideoGame/Action52'': ''Time Warp Tickers'' has a checkerboard pattern, upside-down doors and other craziness plus very different kinds of enemies after you.
85* ''VideoGame/BugToo'': The final world is one entire AmazingTechnicolorWorld MushroomSamba, where every single enemy in the area is weird and wacky.
86* ''VideoGame/{{Parodius}}'' has wacky levels of many kinds, some of them spoofing other {{Creator/Konami}} games.
87* ''VideoGame/KeithCourageInAlphaZones'': The Reverse Zone has upside-down pieces of ground in the air.
88* ''VideoGame/DiabloIII'' has Whimsyshire, which also doubles as a TakeThat at the FanDumb that loathed the less dark artstyle VideoGame/DiabloIII took.
89* ''VideoGame/ThemeParkWorld'' contains the Wonderland amusement park, described as the place where "logic takes a holiday" by your ExpositionFairy.
90* ''VideoGame/MontyPythonsFlyingCircus'' is a rather silly game overall, with settings loosely inspired by the Terry Gilliam animations of the show. The most ridiculous is the "How to Recognise Different Parts of the Body" level, which is made out of various bones and appendages.
91* Many of the rival kingdoms in ''VideoGame/LittleKingsStory''. Particularly notable is the Ripe Kingdom, which is a romp through LevelAte ending in a [[PinballZone pinball game]] with the boss (as in, the roundly obese boss ''is'' the pinball). New Island fits in as ToyTime.
92** [[spoiler: Justified, once the player learns that the entire game is basically a story made up by a little kid and played out on a toy stage.]]
93* The SecretLevel in ''VideoGame/TypeRider'', which is based on [[spoiler:Comic Sans]].
94* ''VideoGame/AlfredChicken'''s land is populated by giant flowers, one powerup is literally a can of worms, and portals to other levels are alive, among many other oddities.
95* The Gambling District level in ''Videogame/RedSteel''. In a game with otherwise mundane urban settings and (mostly) yakuza enemies with no frills, this level pits you against gunmen dressed as dinosaurs (the "Barney" kind, not the "deadly raptor" kind), and ''anime girls''.
96[[/folder]]
97
98[[folder:Web Animation]]
99* In Qem-95, one of Qem's paintings in an upcoming web animation include a captain getting catapulted through one of these before hitting the sun [[MindScrew without dying]]
100[[/folder]]
101
102[[folder:Western Animation]]
103* ''Franchise/LooneyTunes''
104** Wackyland from the classic WesternAnimation/LooneyTunes cartoon "WesternAnimation/PorkyInWackyland" is the TropeNamer and TropeMaker. To call it weird would be a gross understatement.
105** Wackyland was a major part of ''WesternAnimation/TinyToonAdventures'', as well. Gogo Dodo was from there, and it seemed to be comprised largely of surreal, Dali-like imagery and free-floating objects that obeyed no laws of standard physics. It's even illegal to say the words "self-control".
106** Keeweeland in the ''WesternAnimation/TazMania'' episode "Taz in Keeweeland". This place is very much in the mould of the original Wackyland, with the Keewee taking the place of the Dodo.
107* Nowhere Land in ''WesternAnimation/MaggieAndTheFerociousBeast'' is a silly, silly place not unlike something out of a child's make-believe games.
108** The same could also apply on ''WesternAnimation/{{Gofrette}}''.
109* Endless Island from ''WesternAnimation/TwelveForever'' is a place in another dimension embodying childhood imagination. It's full of inhabitants like [[CelestialBody a living miniature galaxy]] and various buried objects come to life, with geography like ranch dressing springs, which is in constant flux. When Esther tries to analyze the place scientifically, it actively thwarts her attempts until she accepts she'll never really understand it.
110[[/folder]]

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