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3%%
4[[quoteright:350:[[ComicBook/SpiderMan https://static.tvtropes.org/pmwiki/pub/images/marvel_the_spot.png]]]]
5[[caption-width-right:350:Once this guy [[{{Pun}} spots]] you, [[YouWillNotEvadeMe good luck escaping]].]]
6%%
7->''"Xayide and her giants drove through the earth and into the underworld of Fantasia; here they could travel with the speed of darkness, which was faster than the speed of light."''
8-->-- '''Narration''', ''Film/TheNeverendingStoryIITheNextChapter''
9
10{{Teleportation}} is an awesome power to have. Even with [[TeleporterAccident the risks involved]], it's hands down ''the'' best way to travel in fiction and in fact, it tends to be a case of [[StoryBreakerPower winning]] the SuperpowerLottery. A hero with this ability could simply whisk up to a MacGuffin, dump TheDragon in jail, spring the DamselInDistress from her cell, and spray [[HolyBurnsEvil holy water]] on the BigBad before he even [[OrcusOnHisThrone shuffles off his throne]].
11
12This is why heroes tend not to have the power to teleport, or at least not with the ease and grace of their villain. Because it's such a huge advantage and potential conflict killer, [[MobileMenace giving a villain the power of teleportation]] will make most heroes' lives that much harder and the conflict [[UnderdogsNeverLose that much more uphill]]. After the hero clears out all the enemies in the hidden temple, the villain will [[TeleportingKeycardSquad teleport in]] and [[MacGuffinDeliveryService snatch that MacGuffin]] right out of the hero's hands.
13
14This can be combined with a CirclingMonologue to [[TrashTalk taunt]] the hero from ''just'' out of their reach. When combat starts, they'll use TeleportSpam to avoid being attacked and whack the hero upside the head. However, [[BondVillainStupidity don't expect them to just shoot the hero]]... or [[PortalCut teleport half of them somewhere else]].
15
16Their evil teleporting will be [[ColorCodedForYourConvenience black and smoky]] for extra creepiness. If it's given a flavorful description, their teleporting power will come from TheDarkSide, or cutting a path through the DarkWorld or some equally nasty {{Hell}} facsimile; alternatively, they may [[ShadowWalker travel through the shadows]]. If the heroes ''can'' teleport, it'll often be in a [[DramaPreservingHandicap much more limited manner]], having limits in range or precision or "casting time" that make it impossible to use with the same devastating effects a villain can, or at the very least requiring them to have some sort of MacGuffin to pull off.
17
18SubTrope of AntagonistAbilities. Compare InvisibleJerkass, a SisterTrope. See also MobileMenace and SinisterSurveillance, the latter running on the same principle as this trope.
19
20Not to be confused with OffscreenTeleportation, which is when someone merely ''seems'' to have such a power because [[BehindTheBlack we never see]] how they manage to be somewhere else so quickly; this trope is about villains who canonically have teleportation powers.
21
22----
23!!Examples:
24
25[[foldercontrol]]
26
27[[folder:Anime & Manga]]
28* ''Anime/SailorMoon'':
29** Many of the villains just teleport away when the MonsterOfTheWeek is beaten. FridgeLogic screams "Why aren't they teleporting away" when ThePlotReaper sloooowly announces they're about to die? Sapphire of the Dark Moon Tribe did this... once, but he dies anyways. Eudial really gets the bad end of it, as she actually drives her car to and from the villain headquarters.
30** Another amusing example is Tuxedo Mask who has made a FaceHeelTurn when under MindControl by Queen Beryl. While he is evil he has the teleportation power, but appears to lose the ability after he is broken free of mind control.
31* ''Literature/{{Slayers}}'': Widely used and most of the time [[JustifiedTrope justified]], as the primary villains throughout most of the series are the Mazoku, the AlwaysChaoticEvil demon race. While they can take physical forms, they're actually nonphysical beings whose true home is on the astral plane, and can phase in and out of it at will, for StealthHiBye. But since Spiritual (fully) and BlackMagic (partially) work in Astral, against such spells hiding there is no better than taking cover behind a paper curtain. So they also have tactical teleport via [[HammerspaceHideaway space pockets]] -- in ''Next'' a Mazoku even pulled the party inside. It's so typical, in ''Perfect'' it was a telltale sign for both Lina and Naga: "He did ''spatial shift''? Ah. Must be a Mazoku." A few non-Mazoku magi like Rezo teleport somehow, but never jump around in combat, so they could use proper astral travel for all we know. Lina develops a defense against this by inventing the ragna blade spell, with which she [[AbsurdlySharpBlade slashes right through the universe]] to impale monsters hiding in subspace.
32* Similar to the ''VideoGame/ZoneOfTheEnders'' example below, ''Dolores, I'' has Dolores fight her "younger sister" who is capable of this, only to unlock the technique midway through their final fight.
33* In ''Manga/NegimaMagisterNegiMagi'', the only character who make constant use of teleportation are Fate (the BigBad[=/=]TheDragon) and Evangeline (who's [[NobleDemon nominally evil]] but helps the good guys and spends most of her time under a PowerLimiter). Oddly, [[TheRival Kotaro]] also has the ability to teleport, although it's more limited and the few times he actually uses it, it doesn't help that much.
34** Chao also more or less teleports around, [[spoiler:but she's actually cheating through use of time travel. Negi also does this in the final fight between them until both lose the ability]].
35** Fate and Eva's teleport spells are useful only at long distance, as they take some time to work. It is also said to be a high-level spell, so it seems that only people with a lot of time on their hands bother with it. In combat, fighters have almost-teleport FlashStep ability which is a lot faster, less detectable and not restricted to long-lived magic-users.
36* ''Literature/ACertainMagicalIndex'' doesn't even TRY to hide this trope. In the Vs the World Arc, Thor uses this ability to have the world bring him to a spot where he will always have the advantage. Fortunately he can only do this to one person at a time.
37** Kuroko is one of the heroes (apart from her occasional PsychoLesbian tendencies) and can teleport rather well-coordinated and efficiently. Her entire combat style is in fact based on it. True to the trope, someone then shows up who can also teleport, except ''much better'' and the person is a villain to boot.
38* [[spoiler:[[BigBad Obito Uchiha]]]] from ''Manga/{{Naruto}}'' is a villain and one of the only three characters that could really teleport. The others are the Second and Fourth Hokages, but [[PosthumousCharacter they are both dead]] and their power was much more limited: [[spoiler:Obito]] can apparently go anywhere he knows how to get to and can also [[{{Intangibility}} phase through things]], but the Fourth can only teleport to certain fixed points. Until ending up as the ArcVillain proper, the way he used it to directly influence things in the present was incredibly minimal: he delayed a group to let two people hold their fight uninterrupted, saved one of his allies once, took down two minor enemies. and [[spoiler:retrieved a body part from a deceased former member of his organization and killed one that defected.]] He went a long time without apparently using them at all, and afterward mostly uses it to command his subordinates and taunt/[[MrExposition inform]] his enemies. His reasoning for the first is likely to help preserve his true identity, but at this point it can be put down to ComplexityAddiction. Things would be far too simple for him if he just teleported around taking and doing what he needs to get the plan done, so he has to make things unnecessarily complicated by involving a bunch of unconnected criminals and the entire ninja world when he could just as easily have done that without involving anyone.
39** Additionally, Zetsu cannot actually teleport, but he can move undetected through natural terrain by merging with the ground and traveling through roots and water veins. However, he doesn't seem to have a lot of offensive power, so he mostly acts as a spy, look-out, [[ManEatingPlant corpse disposer]], and CombatCommentator.
40%%* ''Manga/TokyoMewMew'': The aliens possess this kind of powers.
41* ''VideoGame/HarukanaruTokiNoNakaDe'': The members of the Oni Clan (and [[DarkMagicalGirl Ran]] when she is on their side) all have teleportation powers; at least one incident in the ''Hachiyou Shou'' TV series shows that these can be cancelled out through UsefulNotes/{{onmyodo}}-based shields, but only if the user is sufficiently weak.
42* ''Manga/OnePiece'':
43** There is only one power in ''Manga/OnePiece'' that more or less amounts to teleportation. Kuma can teleport anything he wants anywhere by 'pushing' them. Well, effectively. Presumably it can't go through walls very well.
44** In addition, [[AGodAmI Enel]] can effectively teleport with his lightning powers, either by phasing through conductive material or transforming into lightning. [[AsskickingLeadsToLeadership Admiral Kizaru]] can also use his [[LightIsNotGood light-based powers]] to teleport.
45** Trafalgar Law is a subversion since he's an ally of the Straw Hats, but can swap the position of nearby people and objects (including himself) as one of his various abilities. It's still limited in range though, and needs prior setup, unlike the above examples.
46** Van Augur of the Blackbeard Pirates has become a teleporter after the TimeSkip with his Warp Warp Fruit.
47* ''VisualNovel/UminekoWhenTheyCry'': Various witches and other supernatural beings can teleport (dissolving into a cloud of gold butterflies and reforming somewhere else), but the demon [[Literature/ArsGoetia Gaap]] specifically has the power to teleport herself and others, which she mostly uses to set up impossible closed-room mysteries.
48%%* ''Manga/BlackCat'': Echidna Parass is a teleporter.
49* The ''Anime/PrettyCure'' franchise has this as a common villain ability. They teleport whenever they lose. [[VillainExitStageLeft Some villains don't have this ability, though.]]
50* ''Anime/PrincessTutu'': [[DarkMagicalGirl Kraehe]] and [[spoiler:Mytho after his FaceHeelTurn]] gain the ability. They use it for escapes and other convenient transportations, but they can only teleport around the town (and apparently to wherever [[BigBad the Raven]] [[SealedEvilInACan was sealed in]]).
51* Golgius from ''Manga/TheSevenDeadlySins'' explains specifically that this is his power to the protagonists. [[spoiler:In reality, he lied. He actually has the power to turn [[{{Invisibility}} invisible]].]]
52* ''Manga/MyHeroAcademia'':
53** The only character with a teleporting Quirk is Kurogiri, a member of the League of Villains. While there is more to him, the guy's power is primarily used to transport villains onto the scene unannounced, and then withdraw them before they can be caught. [[spoiler:This causes a problem for the League [[VetinariJobSecurity after his arrest]]...]]
54** The villain behind the League also possesses a warping Quirk, which takes the heroes by surprise when he reveals himself during the Hideout Raid. Unlike the above which can go wherever he pleases with specific co-ordinates, this version can only transport others to himself and near people he trusts. [[spoiler:This is also held by the Doctor's Johnny Nomu, who controls it using dials jammed in his brain. This also works if anyone part of the League is somewhere the others want to be, so they're warped near them.]]
55** During the FinalBattle, [[spoiler:Monoma is able to steal the imprisoned Kurogiri's Quirk]], giving the heroes the ability to teleport in reinforcements and separate their enemies. Unfortunately, [[spoiler:Spinner manages to awaken Kurogiri, resulting in the League of Villains once again getting access to their main teleporter and quickly turning the tables on the heroes]].
56* ''Anime/RageOfBahamutGenesis'': Senior demons have teleporting powers, and when combined with their immunity to non-magical weapons, it makes them extremely difficult to kill. Even being fried by a divine Wave Motion Sword wasn't enough to stop Azazel from bugging out when a battle turned against him.
57* ''Anime/DayBreakIllusion'': [[TheCorrupter Cerebrum]] can teleport even outside of Daemonia space.
58* ''Anime/MarvelFutureAvengers'': The Masters of Evil can appear and disappear via a combination of science and magic.
59* ''Manga/ChronoCrusade'': Aion has this as just one of his many abilities upon his ascension as one of the Sinners during the World, used most prominently to [[spoiler:hurl Chrono in devil mode away from him as he's having his way with Azmaria before allowing his minions to hold him down and make him watch]].
60* ''Anime/TsubasaChronicles'': Secondary antagonist Seishiro can very dramatically teleport using magic.
61[[/folder]]
62
63[[folder:Comic Books]]
64* ''ComicBook/TheAvengers:'' Count Nefaria explained his escaping his supposed death in ''X-Men'' issue 97 as being from using a teleportation system he'd previously used for his henchmen in those issues.
65* ''ComicBook/{{Batgirl}}'': In ''ComicBook/TheAttackOfTheAnnihilator'', the titular BigBad teleports himself away to escape from Batgirl and ComicBook/{{Supergirl}}.
66* ''ComicBook/SpiderMan'': Villain The Spot is able to open multiple black portals anywhere.
67* ''ComicBook/{{Fray}}'': One of Icarus' mooks starts badmouthing him after he walks off into the distance. Seconds later Icarus is Right Behind Me demanding the mook either challenge him then and there or bite off his own finger in penance. He bites off the finger.
68* ''ComicBook/{{Superman}}'':
69** In ''ComicBook/Supergirl1982 #23'', ComicBook/{{Supergirl}} fights a mutant that has the ability to dissolve his body and rematerialize far away. Said mutant uses this power to run away from Supergirl at one point.
70** In "ComicBook/ManyHappyReturns", The [[EldritchAbomination Fatalist]] teleports to get away from Linda Danvers when she decides to bash his head in.
71** In ''ComicBook/Supergirl2005 #60'', Kara has to fight a group of villains that use dimensional doors to move around and strike heroes unexpectedly.
72** In "ComicBook/TheSupergirlFromKrypton2004", ComicBook/{{Darkseid}} uses Boom Tubes to transport his troops from Apokolyps to Themyscira.
73** In "ComicBook/{{Crucible}}", [[TheDragon Roho]] conjures glowing blue dimensional portals -with a literal snap of his fingers- to move himself and his croonies around.
74** In "ComicBook/WarWorld" villain Mongul teleports away, making off with the Key to control the eponymous super-weapon before Superman and ComicBook/MartianManhunter can stop him.
75** In "ComicBook/SupermanVsTheAmazingSpiderMan", ComicBook/LexLuthor equips a Superman decoy with teleporting beams.
76** In "ComicBook/WhoTookTheSuperOutOfSuperman", Xviar uses several alien trinkets to teleport Superman's worst enemies in Clark Kent's apartment. After his trap's successfully lured Superman out, Xviar teleports the nine villains across the planet to force Superman to battle until triggering a SuperpowerMeltdown.
77** "ComicBook/LastDaughterOfKrypton": Reign gets her Worldkiller soldiers beamed up from their ship to the battlefield when Kara shows up to stop her from destroying New York.
78** In "ComicBook/TheUnknownSupergirl", mad scientist Lesla-Lar develops her own teleport ray, which she uses to bring a sleeping Kara into Kandor, and a teleport bracelet which she uses to travel back to the Bottle City.
79** In "ComicBook/TheKillersOfKrypton", Splyce battles Supergirl amidst the ruins of Krypton, but before being defeated she uses her master Harry Hokum's teleporting device to send both her and Supergirl to Hokum's lair, the Citadel.
80** "ComicBook/StrangersAtTheHeartsCore": The criminal trio "The Visitors" own a device called the "Voodoo Machine" which can be used to teleport objects or people into their secret lair.
81** "ComicBook/TheHuntForReactron": After tricking Supergirl into fighting Flamebird and Nightwing, the sorceress Mirabai teleports the three heroes into a alley in the middle of Metropolis.
82** In "ComicBook/TheGirlWithTheXRayMind", villain Lesla-Lar develops a teleporting device which she uses to kidnap a sleeping and helpless Lena Thorul.
83** In "ComicBook/EscapeFromThePhantomZone", villain Magog owns a device which allows him to teleport himself away when in danger.
84** "ComicBook/DeathAndTheFamily": After getting her clan's relics, Silver Banshee casts a spell and teleports away before Supergirl can stop her.
85** In "ComicBook/ThePlagueOfTheAntibioticMan", [[BigBad Amalak]] uses a teleportation beam to bring Nam-Ek to his spaceship when the latter is fighting Superman.
86** "ComicBook/BrainiacRebirth": When Brainiac's ship suddenly disappears and not even Superman's telescopic vision can find him, Clark guesses his ship has warp capabilities, and it might be on the other side of the galaxy by now.
87** In "ComicBook/SupermanVsMuhammadAli": An alien race who intend to destroy Earth -or, alternatively, enslave humanity-, use dimensional portals to get around. Their coming is usually heralded by a flash of light or a bang and a pillar of smoke.
88** In crossover "ComicBook/FromEterniaWithDeath", When Skeletor is caught by Superman, his body flashes before vanishing.
89* In ''ComicBook/TheFlash'', there's "Peek-A-Boo", whose teleportation ability is unstable and can have dangerous side-effects (such as a big implosion at the point she just teleported away from). She didn't want to be a villain but was forced into the role by her circumstances.
90* One of the various villains easily dispatched by ''ComicBook/MadameMirage'' was a cowboy-themed teleporter called Cotton Eyed Joe.
91* ComicBook/AmbushBug would count from his villain days.
92* ''ComicBook/XMen'':
93** The X-Men tend to play with this. Their main teleporter Nightcrawler is heroic, but [[DarkIsNotEvil looks rather demonic and villainous]]. Others (Magik and Vanisher) are even at their best firmly in the [[AntiHero anti-heroic]] camp. [[GenkiGirl Pixie]] did not become a teleporter until after losing a part of her soul to Magik.
94** Being the most unambiguously good teleporter, naturally Nightcrawler has much shorter range than the others (a normal maximum of about 2 miles, compared to Magik's near-infinite range that even extends to teleporting into alternate dimensions).
95** Then there's Lila Cheney, another teleporter. However, her teleports are limited to interstellar distances, so she can't casually teleport around. She makes her home on a Dyson sphere.
96* ''ComicBook/CaptainAmerica'':
97** During Mark Gruenwald's run, there were a few months in a row where it seemed every villain teleported away after defeat. Cap even lampshaded it, noting just how sick of it he was getting.
98** This was a primary ability of Sidewinder, the founder of the Serpent Society, who used it as a GetOutOfJailFreeCard for his team - in fact, it was one of the incentives touted for joining his WeirdTradeUnion. Naturally, he played a part in the above period.
99* In ''ComicBook/LockeAndKey'', Dodge's possession of the Anywhere Key acts on much the same principle.
100* ''ComicBook/JudgeDredd'': In the Dark Judges' third appearance, they used teleportation devices brought back from their own dimension to jump all over Mega City One to spread [[HangingJudge their lethal brand of justice]] and keep the Judges from interfering.
101* ''ComicBook/Robin1993'': Dodge starts out as a wannabe hero with a stolen prototype teleportation device. When the thing malfunctions while he's allowing his untrained arrogance to endanger a group of hostages it ends up fused to him. His anger at Robin for saving the hostages makes him decide he'd rather play a villain.
102* Warp, a member of the Brotherhood of Evil, a long time enemy of the ''ComicBook/DoomPatrol'', can [[ThinkingUpPortals open portals that permit travel to other locations.]] He can also, if he desires, use it to teleport people away from him (though the location and even ''time'' they might wind up at is occasionally random).
103* In ''ComicBook/{{Lanfeust}}'', villain Thanos can teleport instantly to any location he memorized... Minus his clothes.
104* ''ComicBook/WonderWoman'':
105** Circe, as one of the most powerful magic users in the 'verse, is fully capable of jumping between points and dimensions at will, though Paradise Island has defenses against this. Interestingly her most notable use of teleporation may have been when she used it to help the heroes by teleporting Diana and herself into the tail end of ComicBook/{{Artemis}}' fight with the White Magician in ''[[ComicBook/WonderWoman1987 Wonder Woman Vol 2]]''.
106** In [[ComicBook/WonderWoman1942 Vol 1]]'s ''ComicBook/JudgmentInInfinity'', the Adjudicator has the power to teleport himself or anyone across dimensions.
107* ''ComicBook/CaptainAtom'': Ghost is a scientist who created a teleporter and used it to turn into a super-villain.
108* ''ComicBook/LegionOfSuperHeroes'': In ''ComicBook/TheGreatDarknessSaga'', the Master of Darkness can open dimensional portals to teleport his Servants to anywhere and retrieve them at any time.
109* ''ComicBook/TheMightyThor'': Loki would be a poor master of black magic if he could not teleport at will.
110[[/folder]]
111
112[[folder:Fan Works]]
113* A common problem in ''Fanfic/AgeOfStrife''. The Eldar can use the webway to travel across the galaxy and land anywhere they please on the planet. This makes it almost impossible to stop their raids.
114* Phantom in ''Fanfic/BlazBlueAlternativeRemnant'' serves Terumi (and by extension Salem's faction) and can teleport almost anywhere with very few limitations. This is in contrast to Rachel, who's on the side of good and whose teleportation is far more limited, with her only capable of teleporting to places she's been invited to and it being slower than Phantom's near-instantaneous abilities.
115* ''Fanfic/DungeonKeeperAmi'', being a story that focuses mostly on villains, is full of these:
116** Mercury herself gains this ability both through [[ADungeonIsYou Keeper]] powers, and later with Dark Kingdom magic.
117** Many of the Keepers' minions, such as [[TooKinkyToTorture dark mistresses]], vampires and in Mercury's case, youmas, can teleport as well.
118** The generals and youmas of the Dark Kingdom can teleport at will using Metallia's magic.
119* ''Fanfic/TheGhostOfOchs'': Myson can use his magic to teleport himself and his soldiers in and out of battle. The transportation isn't instantaneous, though, and he has to conjure a magic circle on whatever ground he's standing on for it to work. His partner-in-crime Kronya has to rely on his magic to travel long distances, and at one point she complains that [[FlashyTeleportation it isn't stealthy enough for her to use to make a clean getaway]].
120* ''Fanfic/HalfLifeFullLifeConsequences'': Gordon Freeman teleported to John Freeman and hit him with crowbar.
121* In ''ComicBook/{{Supergirl}}'' fanfic ''Fanfic/HellsisterTrilogy'', Mordru uses his teleportational spells to move his pawns around.
122-->The bolt of power which had freed the Fatal Five had also transported them to Zerox, the Sorcerors' World. Now Tharok, Mano, Emerald Empress, the Persuader, and the mighty Validus stood before their benefactor.
123* ''Fanfic/HereThereBeMonsters'': When Dr. Sivana decides to make his escape, he teleports their children into his rocket ship; a process during which their bodies are temporarily transformed into a gaseous mass.
124* ''Fanfic/MaybeTheLastArchieStory'': Before the Archie gang can rescue Sabrina from her kidnapper, Mad Doctor Doom turns on a device and teleports himself and Sabrina away in a soundless flash of blue light. Veronica compares it with ''Star Trek'' teleporting beams.
125* ''Fanfic/TheMountainAndTheWolf'': The Wolf's ability to emerge anywhere he wants is the single biggest advantage he has over Westeros, to the point that he intentionally hides it from them (claiming it can turn itself invisible instead). It allows him to do his work unnoticed (like abducting Cersei and Qyburn, or killing Euron in the Iron Islands after taking him prisoner off Dragonstone.
126* In ''Fanfic/PokemonResetBloodlines'', the minion of the Bloodline King known as the Emissary is able to do this via his Bloodline.
127* At the climax of ''Fanfic/APrizeForThreeEmpires'', the Supreme Intelligence teleports away when he is surrounded by the Earth's heroes.
128* Played straight in ''[[Fanfic/StarWarsVsWarhammer40K Star Wars vs Warhammer 40K]]''. The Imperium of Man serves as the main antagonistic faction of the series and they have access to teleportation technology (albeit technology that is uncommon and limited to high-ranking Imperials only) which the Galactic Republic and Jedi Order completely lack. In the story itself, only the especially villainous Imperial characters ever seem to employ teleportation tech such as [[EvilGenius Tasleon]], [[DragonWithAnAgenda Tahr Whyler]], and [[MoreDespicableMinion Commissar Shadrick]].
129[[/folder]]
130
131[[folder:Films -- Animation]]
132* In ''WesternAnimation/SupermanVsTheElite'', the titular villain team has enslaved an alien creature and force her to teleport them wherever they want. They use this constantly to troll people, go wherever they want, and out-maneuver Superman.
133* Superheroine Voyd from ''WesternAnimation/Incredibles2'' has the very useful ability to open up teleporting portals anywhere. Unfortunately, she spends a lot of her screentime under MindManipulation, meaning we get to see a lot of her power only when she's in an antagonistic position.
134* The Spot from ''WesternAnimation/SpiderManAcrossTheSpiderVerse'' is just as dangerous as his comic book counterpart despite his initial incompetence and inexperience with his powers. By making a spot, he can portal himself and others anywhere at anytime, sometimes even [[PortalCut taking a chunk of whatever had a spot]]. This makes him a tricky opponent to fight since he can portal a punch or kick away from him into his attacker. He can even portal himself across ''dimensions''.
135[[/folder]]
136
137[[folder:Films -- Live-Action]]
138* ''Film/{{Jumper}}'':
139** There's an organization of {{Knight Templar}}s led by Creator/SamuelLJackson who dedicate [[OffscreenVillainDarkMatter great deals of money and effort]] to killing teleporters because they believe this trope applies. The only teleporters in the movie are robbers and murderers who can't take responsibility for their actions.
140** Jumpers leave small tears in the fabric of reality whenever they teleport, and exploiting these tears allows the Templars their own form of this, from the Jumpers' perspective.
141%%%%%% This is not a forum. Do not reply to posts. If something is incorrect then change it.
142%%* Rasputin in ''Film/Hellboy2004''.
143* ''Film/XMenFilmSeries'':
144** ''Film/X2XMenUnited'': The opening has this being used by a BrainwashedAndCrazy Nightcrawler, who later moves to the good guys' side.
145** ''Film/XMenFirstClass'': Azazel is a henchman of the Hellfire Club, and he knows how to [[TeleportSpam use his mutant power to deadly effect]].
146** ''Film/XMenApocalypse'': It's one of ComicBook/{{Apocalypse}}'s (the BigBad of the story) numerous mutant abilities to generate a purple sphere and warp from place to place. Unlike Nightcrawler and Azazel, it's not dependent on how far he can actually see, as he teleports all over the planet.
147* Villains in ''Film/HarryPotter'' often travel as [[http://harrypotter.wikia.com/wiki/Apparate black smoke]] to teleport, everyone else just "twists" or "pops" in and out of existence. For the majority of the series, the main characters don't have this ability... which is forbidden to children under the age of 17. Also, most of the series takes place at Hogwarts, where it's impossible to apparate, so the villains can only use it during scenes that take place outside the school grounds.
148** The Order of the Phoenix did the same thing, only their smoke was white. [[WildMassGuessing Presumably it's to avoid friendly fire, and as a middle finger to the Death Eater's black.]]
149* The crew of the ''Flying Dutchman'' in ''Franchise/PiratesOfTheCaribbean'' can [[{{Intangibility}} walk through walls]] and teleport, but apparently only aboard ships.
150* Thanos acquires the [[SpaceMaster Space Stone]] very early on in ''Film/AvengersInfinityWar'', and it becomes the Infinity Stone he uses the most throughout the movie, often to teleport across the universe to greatly expedite his hunt for the rest of the Infinity Stones.
151* Played for horror in ''Film/DevilsPass'', when the feral humanoid creatures attack in this manner and are viewed only fleetingly via [[FoundFootageFilms night-vision camera]].
152* Done for a BaitAndSwitch in ''Film/{{Octopussy}}''. British agent 009 is being chased through the woods by a knife-wielding assassin, when to his shock the same man suddenly appears in front of him. Turns out it's a pair of identical twin brothers who are chasing him.
153[[/folder]]
154
155[[folder:Literature]]
156* In ''Literature/TheBadPlace'' by Creator/DeanKoontz, Frank Pollard and his insane brother Candy (the main villain) have this ability. With Candy its more reliable and controlled, but Frank can't control where he goes and how he reassembles himself.
157* One group of antagonists in ''Literature/TheChroniclesOfAmber'' acquired transportation power -- that is, more convenient than walking Shadows and using Trumps as all main players do. Eventually one of them deserved a [[YouFightLikeACow remark]] (which he jumped to [[strike:dis]]prove):
158-->'''[[spoiler:Jasra]]:''' It means nothing to be able to transport yourself anywhere, if you are a fool in all places.
159* ''Literature/DresdenFiles'': [[spoiler:Drakul]] makes his first in the flesh appearance in ''Literature/{{Battle Ground|2020}}'' and is not only one of the strongest physical foes in the battle he's also a magic user whose favorite tactic is the frequent use of a teleport spell no one recognizes which he uses to port himself all over the field and to send [[spoiler:Chandler]] to an UncertainDoom.
160%%* Smoke from the ''Literature/GreyGriffins'' series.
161* Played with in the ''Literature/HarryPotter'' series. This trope ''is'' {{averted|trope}} with the Apparation (teleportation) spell. Like most abilities in the wizarding world, it can be learned if someone is skilled enough to use it. In fact, learning how to teleport is akin to getting a driver's license in the real world. Not that villains would have any use for that, since the Hogwarts grounds prevent anyone from apparating in and out. Unlike the film version, when fights do happen in areas where teleportation is possible, it's one of the heroes who makes the most frequent use of teleportation, and when creatures are revealed able to break the wizard/witch rules of apparition they're still on the side of the heroes. MobileMenace is still played straight all the same. It's just applied to other skills like {{SizeShifter}} or {{flight}}.
162* In Alex Kosh's ''If I Was a Vampire'' teleportation is among Konstantin's powers, although Konstantin is more an antagonist than a classical villain.
163* In the ''Literature/IncarnationsOfImmortality'' series, Satan clearly has the power to transport himself at will anywhere within the mortal realm but this does not give him the ability to visit other Incarnations within their domain -- each is supreme within his/her domain. Interestingly, this is eventually deconstructed by showing that while every other major Incarnation is provided with powerful toolkits including transportation support, Satan is using the exact same spells any mortal magician could - he's just had longer to practice them.
164* The [[MaouTheDemonKing Demon King]] in ''Literature/TheLegendOfSunKnight'' is given control of powerful dark magic, and among them is essentially unrestricted long-range teleportation. Demon King [[spoiler:Roland]] first uses it to deliver [[spoiler:Sun's corpse]] to the Holy Temple, while Demon King [[spoiler:Grisia]] uses it mostly in his adventurer disguise, [[FancyCamping pretending to sleep in a warded tent while actually commuting to his castle]].
165* Messrs. Croupe and Vandemar in ''Literature/{{Neverwhere}}'' move according to OffscreenTeleportation rules, but played for horror rather than humor: they initially use it to infiltrate a mansion that should be impossible for outsiders to access, and regularly harrass the protagonists without warning. They can also, presumably by the same means, travel through time.
166* As Valentin Ivashchenko likes [[OurElvesAreDifferent his elves to be different]], elves in ''Warrior and Mage'' and ''Dancing Flame'' hold the portal spell and the "forest road" spell (dimension border walking as shortcuts) in high secrecy. Earl Valle, the protagonist, being something of a MartyStu, discovers his own improved version of the latter spell before graduation and develops his own portal spell in the second book, although the book implies that [[spoiler:the eponymous [[MinovskyPhysics Dancing]] [[{{Unobtainium}} Flame's]] power used by Valle was also used by the deity creating the elves and powers their magic]].
167* Myrddraal in ''Literature/TheWheelOfTime'' books can teleport between shadows. It's uncertain what other limitations are at play, although it seems [[FanWank logical]] that there must be a maximum effective range since only those nations closest to where Myrddraal are known to live take the precaution of extra light sources, and the lack of TeleportSpam during fight scenes that take place in shadowy areas implies some kind of cooldown timer or other limitation on how often it can be used. Even the evil super-scientist who created them doesn't seem too sure how it works, though that applies to everything about Myrddraal.
168[[/folder]]
169
170[[folder:Live-Action TV]]
171* While many foes and heroes alike in the Franchise/UltraSeries can teleport, one of the most famous examples comes from [[Series/{{Ultraman}} the original]]’s FinalBoss, Zetton, who uses it to great effect to psych out Ultraman in their climactic fight. When he uses it, it spooks Ultraman enough to make him abandon his fighting stance, placing Zetton in an advantageous position where he can block Ultraman’s Ultra Slash with his Zetton Barrier, then grapple with him until he’s sufficiently weakened to be unable to defend against the Zetton Final Beam.
172* One of the super villains in ''Series/NoOrdinaryFamily'' can teleport. However, he's killed off within the episode, and his death is the catalyst that starts off the HiddenAgendaVillain's story.
173* In ''Series/{{Charmed|1998}}'', demons usually either shimmer or use flames. Warlocks would just disappear or "blink". Also, note while villains have the most varieties of teleportation, it's the good kind of teleportation -- orbing -- that appears most often.
174* Extremely common in ''Franchise/PowerRangers'', particularly the early seasons (''Series/MightyMorphinPowerRangers'', ''Series/PowerRangersZeo'', ''Series/PowerRangersTurbo'').
175** The good guys teleport in streaks of light, but the bad guys use smoke and such personal touches as, in one case, a bouncing skull superimposed over the screen. Ranger teleportation is slowly phased out (to vanish entirely for Lightspeed, with a comeback in ''Ninja Storm'', but only that series) but villains make great use of teleportation, often with elaborate special effects that let you know who's coming before they materialize. Every villain, no matter how totally unrelated their other powers are, does it. Goldar shoots fireballs, and teleports. Finster sculpts monsters, and teleports. Astronema shoots lightning from her staff, and teleports. And so forth.
176** A couple aversions: Due to an early episode featuring an important teleportation device, SPD lacks it -- that episode wouldn't make sense if all bad guys could just teleport at will, so ''many'' sentai scenes of villains going ka-poof were edited. ''RPM'' lacks villain teleportation as well, as it would ''also'' not do for villains to be able to get through the city's barrier just by thinking about it. However, this results in villain escapes making little sense -- as they just walk off, you'd ''really'' think the Rangers would try to stop them.
177** Meanwhile, ''Super Megaforce,'' ''Dino Charge,'' ''Ninja Steel,'' and ''Dino Fury'' have had all villains beaming down from their respective ships instead of just zapping around at will. They also get a uniform (that is, uniform within their series, though Dino Charge's and Ninja Steel's were quite similar) special effect for it, suggesting a more Star Trek-ish transporter being part of their ships' technology. With Dino Fury, it's a minor part of the mystery of the main villain (Void Knight and his minions teleport with the same effect as the heroes... whose mentor makes an offhanded comment about his armor that suggests, without quite saying, that it was stolen. Presumably, we're going to learn just why his tech so resembles that of the Rangers down the line.)
178* ''Franchise/SuperSentai'' Villain teleporations started off with the villains simply fading away, but later seasons use effects similar to the ''Franchise/PowerRangers'' examples listed above.
179** In ''Series/MahouSentaiMagiranger'', this is the only way for the vast majority of the forces of Infershia to even reach the surface, owing to a powerful seal placed on the [[HellGate Gate of Infershia]] before the start of the series. Teleportation of himself and others is a spell owned by just ''one'' of the villains, and the first BigBad is so powerful that he can't be teleported with that spell, requiring elaborate planning to get him to the human world to battle the Rangers. (This plot is found mostly intact in ''Series/PowerRangersMysticForce.'') Speaking of the look of teleportation, this is a series where, because it ''does'' have rules, there's a uniform look to it. There's a heroic and villainous version of the InstantRunes that all magic users in this series have, so expect any villain to arrive by rising from the dark magic circle that will appear on the ground.[[note]]Now, ''this'' is a minor detail that's different between Magiranger and Mystic Force: in Magiranger, magic is granted by beings called Heavenly Saints. Bragel/Wolzard is a brainwashed Saint and Raigel/Meemy is one that went dark side, so their dark magic circle is supposed to be a corrupted version of the Saint magic circle used by the good ones. As such, ONLY those two, or monsters teleported into battle by them, will appear via the dark magic circle, and after Meemy is gone and Wolzard regains his senses, we never see it again, except for one team-up involving Meemy. In Mystic Force, the Dark Seal represents the entire villain faction, resulting in its use by villains who were never part of the mystic order. Any scene where, say, Necrolai shows up with a bunch of {{Mooks}} or one of the Ten Terrors makes an entrance/exit and it's via a Dark Seal (or the purple light from below that means 'it's a Dark Seal but we don't want to CGI it') was different in Magiranger.)[[/note]] The final villains known as the Pantheon get a grander effect - the sky darkens, an aurora appears, and then it parts like a curtain to reveal the villain. This actually means we see less teleportation from them than past villains from the series, as it's an effect that's more suited to a grand entrance than "grunts are defeated; monster leaves for now." Interestingly, they forget that not just every villain teleports around when ''just once,'' Vancuria (a vampire queen with a specific set of powers that ''doesn't'' include summoning a spell circle like one of the Heavenly Saints) teleports out with an effect that is not otherwise used in that series.
180** Both sides use teleportation in ''Series/TokumeiSentaiGobusters'', but the villains seem to use a more powerful variant, since they are able to transport entire HumongousMecha, while the heroes can only teleport their weapons to the battlefield.
181* The Cult of Skaro Daleks used their ability to "emergency temporal shift" to evade [[Series/DoctorWho The Doctor]] many times, much to his annoyance. This backfires when Caan shifts straight into [[spoiler:the Time war]].
182* John Druitt from ''Series/Sanctuary2007'' is not always a villain, but definitely not nicest person in a world. And he can teleport. So can [[spoiler:his daughter, but her power came with being BrainwashedAndCrazy]]. Druitt is the primary reason why all Sancturies have TeleportInterdiction shields set up that scatter the atoms of anyone attempting to do it. In his first appearance, Druitt pretends to be knocked out and is brought inside Helen's Sanctuary, where he deactivates the shield and teleports right into her office. Later, during the Cabal's attack on the Sanctuaries, their {{Super Soldier}}s (who can teleport) break in through the ceiling and trash everything in their way, including the shield generator and/or computer. After that, they can engage in this trope all they want.
183* ''Franchise/KamenRider'':
184** In general, villains possess the ability to teleport, but only so that they can [[VillainExitStageLeft exit stage left]], with the ability almost never being useful for battle outside specific instances below. If a heroic Rider undergoes a FaceHeelTurn, they often spontaneously gain the ability to teleport for this purpose, and in rare cases a former antagonist actually gets to keep the ability if they turn face, allowing the heroes to exit stage right when they're up against a too-powerful opponent.
185** ''Series/KamenRiderDouble'' has the Zone Dopant, a MonsterOfTheWeek that can move people around as if they were pieces on a giant game board. The deadly potential of this is first demonstrated when it teleports TheHero outside a building...while he's about 20 stories up (don't worry, he lives). An improved copy of the Zone power pops up in TheMovie, where the BigBad uses it to summon all 26 of the improved {{Transformation Trinket}}s.
186* The villains in ''[[Film/KamenRiderXSuperSentaiXSpaceSheriffSuperHeroTaisenZ Super Hero Taisen Z]]'' are able to use teleportation magic. They are even able to make planets collide with this. It is due to this that the [[SpacePolice Space]][[Series/MetalHeroes Sherrifs]] decide to intervene.
187* The demon villains of ''Series/{{Supernatural}}'', like Crowley, who can teleport just about anywhere at will.
188* ''Series/LegendOfTheSeeker'': Darken Rahl teleports by passing from one of his fortresses to another through green fires. It may also explain his {{flash step}}.
189[[/folder]]
190
191[[folder:Pinballs]]
192* Mysterio in ''VideoGame/SpiderManZenStudios'' pinball teleports around the playfield during his mission.
193[[/folder]]
194
195[[folder:Pro Wrestling]]
196* "Teleporting" is a fairly rare trope, usually used by baby {{face}}s like the zombie phase of Wrestling/TheUndertaker, the crow version of Wrestling/{{Sting}} or Broken Wrestling/MattHardy as a means of intimidating opponents during promos or just making promos more interesting. Not so with [[Wrestling/KarleePerez Catrina]], who functions as nuisance to the tecnicos of Wrestling/LuchaUnderground and can teleport out of holds applied during matches, including one by Wrestling/PentagonJr that until then had reliably broke arms!
197[[/folder]]
198
199[[folder:Puppet Shows]]
200* The main villain Betsutengai in ''Series/ThunderboltFantasy'' uses this ability in tandem with his sword fighting skills. The ability may be a result of dark magic, his sword mastery, or a combination of both.
201[[/folder]]
202
203[[folder:Tabletop Games]]
204* ''TabletopGame/{{Exalted}}'':
205** There are quite a few ways to move around quickly, but combat-speed teleportation is far less common - two significant examples being defensive Charms from Hungry Ghost Style and the Ebon Dragon's Yozi Charms. The former is far from limited to people from the creepy side of the tracks, but it's strongly associated with the [[OurVampiresAreDifferent Abyssals]] and generally ''really bloody creepy.'' The latter, however, is available (almost) only to Infernals, makes you disappear in a puff of black smoke, and is an ability belonging to the cosmic embodiment of dicking everyone else over to put yourself on top.
206** Abyssals also have Flickering Wisp Technique, allowing them to defend against physical attacks by briefly ceasing to exist, before reappearing somewhere near their previous location, accompanied by shadows. Its range is rather limited, however. They also have Stepping Outside Existence, which is notable in that it is a teleportation Charm that is a mirror to a Solar jumping Charm, can only be activated during night and takes the Abyssal through the nightmares of dying {{Eldritch Abomination}}s.
207* In ''TabletopGame/{{Warhammer 40000}}'' up until 6th edition all demonic forces had to arrive at the battlefield via teleportation. [[TeleFrag Which was not exactly good for them]]. It is also true for Space Marine Terminators and Chaos Obliterators and Horrors from the ''VideoGame/DawnOfWar'' RTS. Both factions were shown to perform genocide on the planets scale, so they both probably count.
208[[/folder]]
209
210[[folder:Video Games]]
211* ''VideoGame/BattleForWesnoth'': In ''Eastern Invasion'', the heroes have Silver Mage's gameplay-only teleportation ability at best, while the BigBad Mal Ravanal's magic allows him to teleport in a safe place at will and can use it when at death's door to escape. Dacyn has the group make a detour to recover the AntiMagic stone belonging to a Dragon so that he can counter his trick.
212* In ''VideoGame/KingsQuestIIIToHeirIsHuman'', Manannan can teleport into whatever room you are in, and will KILL you if you have any forbidden items that could possibly be used against him. As such, you cannot escape him, cannot outrun him, cannot survive him if he attacks.
213* ''Franchise/{{Castlevania}}'':
214** Dracula just loves the warp tactic, combining it with fireballs.
215** Alucard gets this attack in ''VideoGame/CastlevaniaSymphonyOfTheNight''. Its usefulness is brought into question as the teleportation range is small, limited, can't go through walls, and the fireballs do very little damage, but it's [[RuleOfCool just so damned cool]] to get to use it. Alternatively, it can be used to quickly bypass annoying enemies with its MercyInvincibility by simply pressing Down to cancel the fireball attack at the end and quickly recovering from the move.
216** [[spoiler: Soma Cruz]] is able to use Dracula's old teleportation attack in Dawn of Sorrow's Julius Mode, accompanied by a [[https://www.youtube.com/watch?v=Tmcf-pV_EA0 legendary evil laugh.]]
217* ''Franchise/KingdomHearts'':
218** Teleporting yourself between worlds is reserved for villains or morally-ambiguous types, as it involves [[EvilIsNotAToy travelling the Corridors of Darkness]]. The good guys have to use Gummi Ships or the Lanes Between, and even the latter can be dangerous without special armour. Good-aligned people can travel the Corridors if they have protection or unique circumstances, but not summon them: Riku retains most of his dark powers after his HeelFaceTurn, but significantly loses this one. Notably, Aqua has been trapped within the Realm of Darkness for 13 years and ends up corrupted by it.
219** Maleficent and her cohort can do this in the first game, and one clue Riku went bad is that he learned the same type of evil teleport. Every member of Organization XIII can do it (unless you're [[VideoGame/KingdomHearts358DaysOver2 playing as one]]), as well as [[VideoGame/KingdomHearts3DDreamDropDistance Young Xehanort and the Anti Black Coat Nightmare]], and they use it tactically in battle too; they zip around the map most annoyingly.
220** It should be noted that stepping into darkness is only necessary for travel ''between worlds''. Good characters can still make use of TeleportSpam in battle with no particular consequences. Aqua is particularly good at this.
221** This is justified to some extent, in that using darkness for this puts your heart at serious risk, and most antagonists don’t have a heart to endanger. Namine is incredibly good and kind, and she uses this same power to rescue everyone at the end of II since she is a Nobody who can use it safely.
222* [[HumongousMecha Anubis]] from ''VideoGame/{{Zone of the Enders}}'' was for most of the two games the only orbital frame capable of using metatron to jump large distances of space. Once you get it, the fights get... ''interesting.''
223* In ''VideoGame/CaveStory'', the protagonists can only teleport by means of a network of teleporting pads. Misery (and to a lesser extent, the Doctor) could use magic to teleport herself (or others, or very large objects) anywhere at all.
224* In ''VideoGame/FinalFantasyXIV'', teleportation without use of an external anchor such as an aetheryte is explicitly impossible for ordinary beings. Various powerful antagonists, most notably the Ascians, naturally show themselves to be unbound by this limitation.
225* In ''VideoGame/DissidiaFinalFantasy'', Exdeath has an attack that lets him teleport around the arena. It's ''very'' useful because normally he [[MightyGlacier moves at roughly the speed of the tree that he is]].
226** Also in Dissidia, the Cloud of Darkness does this to Onion Knight in a cutscene. Given [[EldritchAbomination what]] [[HumanoidAbomination she]] [[CessationOfExistence is]], the way she combines it with the CirclingMonologue makes for one of the eeriest scenes in the game. Which, given that Dissidia is an action game, is saying something.
227** Also, [[VideoGame/FinalFantasyIV Golbez]] teleports rather than physically jumps. Combine this with his quintuple-jumping and if you spam jump 5 times in a row you can suddenly have a time slot of 2 seconds where Golbez is not on the map at all and is completely invulnerable. [[https://www.youtube.com/watch?v=2CRh7VKGX3Q&fmt=18 Ninja-Golbez!]]
228* ''Every single villain'' in ''VideoGame/FinalFantasyTactics'' possesses the ability to ''Teleport'' in and out of battlefields at their leisure (or [[VillainExitStageLeft just before you're able to deal the finishing blow]].) Marquis Elmdore and the FinalBoss also possess the specific battle ability ''Master Teleport'' which allows them to appear anywhere on the battlefield without penalty or risk of failure (whereas the player's ''Teleport'' may fail at longer distances.)
229* ''VideoGame/DissidiaFinalFantasyOperaOmnia'' retains this, though not as a combat ability. The villains will stroll into and out of the scene at their leisure. Usually this is via Torsion, which the good guys also have the ability to create (but generally don't except in emergencies). However, they appear and vanish with an unexplained flash of light nearly as often.
230* While ''VideoGame/{{Suikoden}}'' has [[TheDitz Viki]] as the good guy Teleporter, she doesn't have the same level of control or Style as [[PsychoForHire Yuber]], [[BigBad Windy]], [[FaceHeelTurn Luc]] and [[OurVampiresAreDifferent Neclord]]. Though Yuber uses this ability the most - being somewhat of a {{Dirty Coward}}. Aside from Windy, none of them have as much ''power'' in their teleportation (Viki's can handle MassTeleportation and even TimeTravel, though she's only ever done the latter by accident), but Viki's control is quite poor.
231* ''Franchise/BlazBlue'':
232** {{Yandere}} RobotGirl Nu-13, her not-quite-evil sister Lambda-11 and the [[AndIMustScream insane]] EldritchAbomination Arakune can teleport in play. While the decidedly heroic Rachel Alucard can teleport in story, she can't do so in gameplay. Oddly, TheManBehindTheMan [[spoiler:Hazama/Terumi]] doesn't seem to show this ability (yet?) He does vanish and reappear during one of his Distortion Drives, but that might be a FlashStep.
233** An odd example in [[VideoGame/BlazBlueCalamityTrigger the first game]] -- in routes before the True Story, [[TheBattleDidntCount "defeating" Hakumen means surviving against him until another character forcibly teleports him away]] (the exception is Tager, who would normally be setting up the teleporter beacons off-screen while your character fights Hakumen, and is one of the few characters [[{{Cyborg}} strong enough]] to actually hurt him).
234* Jason in ''VideoGame/FridayThe13th'' for the NES can suddenly appear before you in the overworld, and disappear as quickly.
235* In ''VideoGame/MortalKombatX'', [[Franchise/FridayThe13th Jason Voorhees]] weaponizes this trope in his "Relentless" variation, disappearing in a foggy mist and reappearing behind his opponent.
236* Jason ''again'' in the 2016 ''VideoGame/FridayThe13thTheGame''. As he has seven targets, all of whom are faster than [[MightyGlacier him]] on foot, he can teleport across the map to keep up.
237* In ''VideoGame/TalesOfSymphonia'', all of the [[OurAngelsAreDifferent Seraphim]] demonstrate this ability at one point or another. Oddly, not all of them use it in battle.
238** And in ''VideoGame/TalesOfVesperia'', [[spoiler:Alexei]] inexplicably teleports away after his confrontation with Brave Vesperia in Zaphias, despite nobody else in the game ever showing this kind of ability.
239%%* ''VideoGame/GoldenSun'': Alex can Warp, which is a strange type of Psynergy that no other character can use.
240* ''VideoGame/HomeworldCataclysm'': The [[spoiler:NAGGAROK]] can either move incredibly fast or hyperspace jump in a second, appear anywhere on the map, blast your units and disappear again.
241* ''Franchise/FireEmblem'':
242** ''VideoGame/FireEmblemTheBlazingBlade'': Ephidel and some of the other morphs can pull this. This is also one of the uncommon games in the series where the player ''also'' has access to Warp and can teleport their army around the map.
243** ''VideoGame/FireEmblemRadiantDawn'' goes so far as to specifically give plot-relevant villains Warp and Rewarp staves in order to facilitate the usual VillainExitStageLeft behavior that prevents the player from permakilling them several chapters early. The most notorious users of these items are [[SmugSnake Lekain]] and [[MadScientist Izuka]]. The former is only taken down in the actual endgame, and the latter also spams summoned minions to get in the player army's way. The game also has a plot-only item referred to as Warp Powder, which allows non-mages to pull the same trick. The only person we ever see using it is the BlackKnight.
244** ''VideoGame/FireEmblemAwakening'': The most visible user of the Warp spell is Excellus, who teleports into one map immediately after the boss's death to taunt the heroes. He likewise teleports out before poor Say'ri can stab him to death.
245** ''VideoGame/FireEmblemThreeHouses'': The Death Knight and the Flame Emperor repeatedly disappear after being defeated, in true RecurringBoss fashion. Both of them also teleport ''into'' maps, even occasionally during sequences when the player can attack them immediately. Hubert also has a tendency to do this in non-Crimson Flower routes, and it happens ''a lot'', which is especially frustrating because there isn't even the attempt to suggest [[SecretAIMoves why he can't do this when he's actually playable.]] There's a reason why Bismix's video parodying this trope [[https://www.youtube.com/watch?v=TEMOm1FAXWA&ab_channel=Bismix "I must retreat."]] features Hubert on the thumbnail...
246* ''Franchise/{{Kirby}}'': There are good teleporters, but none use it as much as the bad guys in combat. Nightmare, Dark Mind and Daroach use TeleportSpam most prominently.
247* ''VideoGame/BaldursGateII'': Plot-important characters often have the ability to teleport with "Dimension Door" (which spell when it was usable by players in the previous game didn't work like that) for convenience. They're usually the villains, most notably the BigBad Irenicus himself, in whose case it's easily justified since he's an insanely powerful wizard. They can also teleport others with them, a handy way of kidnapping.
248* ''VideoGame/TheLegendOfSpyroTheEternalNight'': The Apes found in the Well of Souls can perform short-range teleports while battling Spyro, adding to the confusion of large melee fights as some of their members become difficult to keep track of.
249* ''Franchise/TheLegendOfZelda'':
250** Wizzrobes are a type of wizard-like enemy distinguished by their ability to randomly teleport around the area they are found in, stopping only to fire off a magical attack before vanishing again.
251** This is a favorite technique of [[VideoGame/TheLegendOfZeldaTwilightPrincess Zant]] and [[VideoGame/TheLegendOfZeldaSkywardSword Ghirahim]]; battles against those two have to be planned based on the assumption that they'll occasionally teleport behind Link and try to strike at him.
252** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'': Yuga does this in the FinalBattle, in addition to eventually using his wall-merging technique. The functionality of any teleporting Link gets, meanwhile, is limited to the WarpWhistle and the EscapeRope.
253** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Some enemies have the ability to teleport, and unlike Link's own teleporting aren't limited to reappearing at a number of set destinations but can choose to move themselves to wherever they wish in mid-combat.
254*** The [[{{Ninja}} Yiga Clan]] have this as one of their signature abilities. They tend to attack from nowhere by teleporting in to ambush Link while he's traveling, teleport back out of danger when their health is depleted, and in battle constantly teleport from one position to another. In particular, Yiga archers tend to teleport between each shot, and all varieties use this ability to keep up with Link if he tries to flee.
255*** Lynels can teleport at will, although the majority of the time they use this ability to return to their arenas if they're somehow removed from them.
256* ''VideoGame/BrainDead13'': During the intro, Fritz is next to Lance when Lance first meets Neurosis, and when Dr. Nero Neurosis goes into a rage, Fritz goes offscreen, but the second Dr. Nero Neurosis tells Fritz to kill Lance, Fritz is above Lance.
257* ''VideoGame/YsIIAncientYsVanishedTheFinalChapter'': Dalles has a habit of suddenly appearing to do his evil work and then promptly disappearing with an EvilLaugh.
258* ''VideoGame/ResidentEvil4'': You enter an apparently empty barn, then Mendez "teleports in" [[HeWasRightThereAllAlong behind Leon]].
259* ''VideoGame/TheDarkness 2'': Later enemies have purple and smoky teleport.
260* ''VideoGame/PrinceOfPersiaTheSandsOfTime'': The sand monsters teleport into the areas where you fight them and also if you get too far away from them. Luckily, they don't actually use TeleportSpam as a form of attack.
261* ''VideoGame/LunarTheSilverStar'': Xenobia and the Magic Emperor can teleport in or out of the scene when the plot requires it. It seems fairer than most examples since the player's party also gets a form of teleportation.
262* ''VideoGame/DiabloII'': Boss monsters with the random Teleportation modifier also ''heal'' on each teleport, and it is completely random and independent of their AI or animations. In other words, either you deal enough damage to kill them outright or you will never kill them. The teleporting Council doomed many underpowered variant builds until Blizzard removed the heal in the expansion pack patch.
263* ''VideoGame/{{Dishonored}}'': [[TheDragon Daud]] does this when he assassinates Jessamine in the prologue.
264* ''VideoGame/FiveNightsAtFreddys1'': Bonnie and Freddy can teleport, while Chica only moves to adjacent rooms. This is particularly noticeable with a cheat code enabled that allows the player to track the animatronics' locations.
265* ''Franchise/{{Halo}}'':
266** ''VideoGame/Halo4'': [[MechaMooks Promethean Knights]] can teleport, usually if it is caught off guard or losing a battle, much to the frustration of many players. This ability is removed from the Knights in ''VideoGame/Halo5Guardians'', being used by Promethean Soldiers instead, this time leaving a visible trail that allows players to track them. All Promethean constructs as well as the Warden Eternal can use slipspace portals to get to locations quickly, but generally don't use them in combat.
267** The Banished use portals to move across the Ark quickly and easily in ''VideoGame/HaloWars2''. The UNSC forces under command of the ''Spirit of Fire'' attack and destroy the control nodes the Banished have set up to prevent them from accessing and controlling the portals as easily.
268--->'''Isabel''': They're using the Ark's portals!\
269'''Alice-130''': [[LampshadeHanging Portals. Why is it always portals?]]
270* ''VideoGame/{{Overwatch}}'':
271** Reaper's [[http://overwatch.wikia.com/wiki/Shadow_Step shadow step]] has him teleporting with a shadowy animation. His "nevermore" skin has him sinking into the ground to teleport.
272** Sombra can also teleport, via the use of thrown beacons. This is mostly used (in-game and in-story) to [[ScrewThisImOutOfHere nope out of a bad situation]] or to [[RightBehindYou get the drop on an unsuspecting victim]].
273* ''VideoGame/MassEffectAndromeda'': Kett Ascendants have the ability to 'port themselves around, though usually they only move a few feet. One, the Cardinal, uses it in a cutscene just to get across a room.
274* ''VideoGame/RavenswordShadowlands'': When you fight [[TheDragon Kavanaugh]], he will teleport all over the place, even coupling this with being invisible most of the time.
275* ''VideoGame/HollowKnight'': Multiple bosses can teleport, most notably the Soul Master, Troupe Master Grimm and [[spoiler: Nightmare King Grimm]], the Hollow Knight (to an extent), and [[spoiler: The Radiance]].
276* ''VideoGame/ShovelKnight'': [[MadBomber Plague Knight]] and [[OurLichesAreDifferent Specter Knight]] are both capable of this - Plague Knight through [[MadScience alchemy]], Specter Knight [[CastingAShadow because he's a lich.]]
277* ''VideoGame/WildArms1'': The Quarter Knights can each teleport in their own individual fashion. Zeikfried teleports through the floor, Alhazad becomes either a warp or ball of light, depending on the version, Lady Harken leaps and lands in order to teleport, Berserk appears and disappears from head to toe, Boomerang and Luceid either form from shadows or fade in and out.
278* ''VideoGame/ArmedWithWings'': [[BigBad Vandheer Lorde]] and [[GodOfEvil Network]] can both teleport, so it's safe to assume that if one can teleport and isn't a Blackmist avatar, they're probably a bad guy instead. Vandheer's case is especially notable in ''Culmination''... [[spoiler:mostly because you'll probably be spamming it to hell and back when you get the chance to ''be'' the boss fight.]]
279* ''VideoGame/DemonHunterTheReturnOfTheWings'': Villains can phase in and out of existence [[CutscenePowerToTheMax in cutscenes]], being immune to weapons while transitioning but still managing to taunt the heroes. Heroes can only use teleportation as EscapeRope.
280* ''VideoGame/AmongUs'': The [[AirVentEscape ventilation network]] fits this from a gameplay perspective, because only Impostors can traverse it and using it is much, much faster than normal walking. (This rule was broken in a 2021 update that added Engineers, who can also use the vents in a more limited way.) Since an Impostor caught "venting" can be immediately denounced in an Emergency Meeting, a typical strategy is to use one immediately after killing a Crewmate (since the vents tend to be placed near task stations).
281[[/folder]]
282
283[[folder:Webcomics]]
284* ''Webcomic/PowerofEther'': The first actual antagonist of the comic can teleport, though he apparently can't spam it.
285-->'''Alfie:''' Hi there. I'm Alfie, and I can teleport myself and my buddy here short distances.
286* Webcomic/{{Archipelago}}: Captain Snow, who steals people's powers, has access to teleportation, though he doesn't use it much.
287-->'''Snow:''' I was stuck in a well. All that drowning must have addled my brains, it took me forever to remember: Doh! Of course! I can teleport!
288* ''Webcomic/{{Unsounded}}'':
289** Bastion can travel great distances in a matter of seconds by offsetting, something his Black Tongue colleges mumble is impossible before he does so in front of them.
290** Murkoph, a cannibalistic rapist and serial killer, can blip from place to place using khert lines like Bastion.
291* ''Webcomic/WaywardSons'': Doctor Chu's power. Normally limited by his knowledge of his surroundings, he once teleported from Egypt to East Asia instictively to survive a fatal attack. Without knowing where he was, it took him years to find his way back.
292* ''Webcomic/{{Homestuck}}'':
293** After [[spoiler:Bec gets prototyped]], Jack Noir gains this ability and goes on a series of murder teleportation sprees.
294** Snowman also has this power. As does Doc Scratch.
295* ''Webcomic/TheOrderOfTheStick'':
296** Vaarsuvius, the titular Order's resident wizard, has Conjuration as one of their barred schools, thus denying the party the ability to teleport.[[note]]Not entirely V's fault, since [[CosmicRetcon the laws of the universe were altered]] [[http://www.giantitp.com/comics/oots0340.html before V could learn the spell, which used to be Transmutation]].[[/note]] The villains have no such limitation, naturally. And when Vaarsuvius made a DealWithTheDevil(s) to temporarily gain immense magical power, V was able to not only teleport, but do so on a truly [[MassTeleportation Epic]] [[http://www.giantitp.com/comics/oots0643.html scale]].
297** In particular, the imp Qarr can teleport at will (even to and from other dimensions) and uses it more than any other character, both in combat and to show up and torment Vaarsuvius verbally.
298** In a more localised example, after the destruction of Girard's Gate, the Order attempts to escape from Tarquin's forces on the back of an ''Allosaurus'' that Belkar has tamed. Unfortunately, with the [[PsychicPowers psion]] Laurin on Tarquin's side, he is [[http://www.giantitp.com/comics/oots0926.html always able to cut the Order off at the pass]], by virtue of the fact that it's effectively impossible to outrun someone who can teleport.
299* In ''Webcomic/TheGamer'', only the ([[WhiteAndGreyMorality relatively]]) villainous Black Summoner has shown teleporting abilities so far. The main character's reaction on seeing it is one of comically exaggerated jealousy.
300[[/folder]]
301
302[[folder:Web Videos]]
303* The [[Franchise/TheSlenderManMythos Slender Man]] seems to have this ability, what with all his [[MemeticMutation snatching yo people up]] and OffScreenTeleportation.
304[[/folder]]
305
306[[folder:Western Animation]]
307* ''WesternAnimation/{{Wakfu}}'':
308** [[MonsterOfTheWeek Vampyro]] has a cape-twirling version of this power.
309** Main villain Nox can teleport as well with his Time Powers, but his movements aren't smoky and mysterious. Might be worth noting that his entire species can do that in the original VideoGame, and they aren't AlwaysChaoticEvil.
310** [[spoiler:Season 2 BigBad Qilby]] freely abuses his teleportation powers to give the heroes a hard time.
311* Skywarp, a Decepticon {{Mook|s}} from ''WesternAnimation/TheTransformers'', can teleport. He does it rarely, however, and doesn't see to accomplish anything useful with it. [[MemeticMutation Because a surprise push down some stairs is hilarious.]]
312* The Splund from one episode of ''WesternAnimation/TheTrapDoor'' had the ability to teleport, for seemingly no reason other to make him all the more [[NightmareFuel freaky]].
313* ''WesternAnimation/TeenTitans2003'':
314** The titans rarely make use of their resident [[SuperpowerLottery lottery winner's]] teleportation, preferring instead to travel in the [[{{Thememobile}} T-car]], but it is shown to work quite well when they do.
315--->'''[[TheLeader Robin]]:''' ''[as the secret base crumbles around them]'' Raven, get us out of here.
316** This is presumably because on the off-chance something happens to Raven, they don't want to have no way to get around independently.
317** Season Three BigBad Brother Blood also has the power to teleport, as do [[QuirkyMinibossSquad HIVE]] member Kyd Wykkyd, Red X and Slade after becoming Trigon's minion.
318* In the animated series of ''WesternAnimation/TheLegendOfZelda1989,'' Ganon teleported ''everywhere.'' One scene had him teleporting all around his room in the middle of a monologue, for no reason. He usually teleports extremely short distances but he does walk around sometimes. When he does it appears to be random.
319* Breach from ''WesternAnimation/GeneratorRex'' can create red portals that can transport anything to anywhere. An episode reveals she literally transported an ''entire city'' to her pocket dimension and regularly teleports [[DifferentlyPoweredindividual [=E.V.O.s=]]] there so they can fight and entertain her.
320%%* Chronozoid in ''WesternAnimation/SkysurferStrikeForce''
321[[/folder]]

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