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4[[quoteright:242:[[VideoGame/FinalFantasyI https://static.tvtropes.org/pmwiki/pub/images/ff1_remake_comarison_1741.png]]]]
5->''"If you go to Website/{{Kickstarter}} and say the name of a popular game from the mid-nineties followed by the word "remake", money will be thrown at you with such force that you'll resemble a currency-themed cousin to Pinhead from ''Franchise/{{Hellraiser}}''."''
6-->-- '''Yahtzee''', ''WebAnimation/ZeroPunctuation'', ''VideoGame/RiseOfTheTriad''
7
8While some could argue that {{video game}}s are an artistic medium on par with movies and {{literature}}, most video games fail to stand the test of time in the same way that other media do. As computer technology and game design is constantly evolving, many titles look and play dated in comparison to what's available, say, five to ten years after its original release.
9
10So what's a developer to do? Easy: take the original game, [[AnimationBump upgrade the visuals so that they're on par with the current standards]], add a few more recent gameplay mechanics, [[ChaosArchitecture maybe fine-tune the levels a little]], and presto, now you can [[RevenueEnhancingDevices convince the consumers to buy basically the same game they bought five to ten years ago]]! If you want to confuse them further, you can explicitly promote it as a {{sequel}} to that game, despite having largely the same content. Just don't expect to be able to release it again five years later, unless it's a CompilationRerelease. Also an opportunity to adjust the original story and visuals to include [[{{Retcon}} changes]] that later sequels adopt, or update the BlindIdiotTranslation into something more accurate and readable.
11
12This trope is a way to avoid KeepCirculatingTheTapes if the original is hard to find, although a port or UpdatedRerelease can do just fine if the game has aged well. Notably, remakes tend to invoke changes to practically every detail in the graphics, gameplay and sound (especially if the game is 10 years old or more), and many fans may outright ''prefer'' the original in spite of these changes. How warranted this is can vary from [[TheyChangedItNowItSucks changing a character's outfit slightly]] to [[PortingDisaster the controls genuinely not being as refined as the first time around]]. TropesAreTools after all, and just because the remake's developer can follow the blueprint set by the original game doesn't guarantee their version won't have its own problems! This is especially true for remakes of fantastic games, resulting in a ToughActToFollow.
13
14Remakes are hardly anything new, with examples dating as far back as ''VideoGame/SuperMarioAllStars'', however despite the marketing, they are just as fallible to time and aging as any other video game. For example, the original 1996 ''VideoGame/ResidentEvil1'' was remade in 2002 as ''VideoGame/ResidentEvilRemake'', which itself started to age and has been given an UpdatedReRelease on every console generation after that. This problem is highlighted by poor backwards-compatability in the console space for most generations, which some would argue is on purpose so that [[MoneyDearBoy you have to buy the same game again rather than using your existing copy]].
15
16This is, obviously, a {{subtrope}} of TheRemake. If the original game was [[NoExportForYou only released in one country]], the publisher may then actually take a chance of [[RemadeForTheExport releasing the remake to other markets]]. If the fans decide to remake the game themselves on a new engine, that's a FanRemake. Distinct from the UpdatedRerelease, because that's merely rereleasing the same game with modest additions and improvements, whereas this is recreating the entire game from the ground up on new technology. The {{inver|tedTrope}}sion of this concept is the VideoGameDemake, which ''downgrades'' the graphics.
17
18Remakes on the Platform/{{Wii}} tended to be known as Wiimakes, [[{{Pun}} just because Wii can]].
19----
20!!Examples:
21
22[[foldercontrol]]
23
24[[folder:Action Adventure Games]]
25* ''VideoGame/BlasterMaster: Enemy Below'' is nominally a sequel to the original NES game and features some new gameplay elements and redesigned levels, but is otherwise very similar to the original, particularly with regard to graphics and sound.
26** ''VideoGame/BlasterMasterZero'' by Creator/IntiCreates is a reboot for the Platform/Nintendo3DS, Platform/NintendoSwitch, Platform/MicrosoftWindows and Platform/PlayStation4 featuring many improvements, unique bosses and items, [[GuestFighter guest characters]] and a story that is closer to what was originally intended.
27* ''Franchise/TheLegendOfZelda'':
28** ''VideoGame/TheLegendOfZeldaOcarinaOfTime 3D'' for the Platform/Nintendo3DS, with a graphical overhaul and the [[UpdatedRerelease Master Quest]] dungeons as a NewGamePlus. New gameplay elements include using two buttons and two touch-screen corners for items, the ocarina having its own touch button placement, and a new hint system. The team intentionally left whatever glitches and bugs that were present in the original version -- so long as they weren't of the [[GameBreakingBug game-breaking variety]] -- to keep the experience as authentic as possible.
29** ''VideoGame/TheLegendOfZeldaMajorasMask 3D'', also for the Nintendo 3DS. It includes the same control enhancements as ''Ocarina of Time 3D'' and a new-and-improved save system. Boss battles and other game mechanics such as the Zora swim controls were overhauled to varying degrees, and a new area with a fishing mini-game was added.
30** ''VideoGame/TheLegendOfZeldaLinksAwakening'' on the Platform/NintendoSwitch in 2019, nearly 25 years after its original release. The remake makes many tweaks to the original source material, including the incorporation of the [[BonusDungeon Color Dungeon]] from the ''DX'' UpdatedRerelease, a new LevelEditor mode replacing ''DX''[='=]s photography sidequest, fully-animated remakes of the opening and ending cutscenes, and some adjustments to the game's difficulty curve.
31* ''VideoGame/{{Okami}}'' got an enhanced remake on the Wii in 2008 which featured motion controls for every elemental power and (sadly) removed the game's credits sequence because it contained the logo for Clover Studios, the game's original creators. In 2012 a remake was released for the Platform/PlayStation3 which featured 1080p full HD graphics and the Wii's motion controls. The game would get a newer remake in 2017 for Xbox One, Platform/PlayStation4, and PC followed by Nintendo Switch in 2018.
32* ''VideoGame/TombRaiderAnniversary'' is a remake of the original ''VideoGame/TombRaiderI'', featuring gameplay elements of the later games.
33* ''VideoGame/MediEvil'' got remade ''twice''. The first is ''VideoGame/MediEvilResurrection'' for the PSP, which changed a lot of the dialogue and character designs to be more [[DenserAndWackier overtly comedic]], while also cutting certain levels, adding new ones, and slowing down the gameplay. Fans of the series tend to see it as inferior to the original. The second remake was released in 2019 release on the [=PS4=], being much more faithful to the original game.
34* ''Videogame/DestroyAllHumans'' was given a remake that was released on 2020. Aside from graphical and gameplay updates the remake stays largely faithful to the original. The sequel would later get remade as well under the name ''Destroy All Humans 2: Reprobed".
35[[/folder]]
36
37[[folder:Action Games]]
38* ''VideoGame/BombermanActZero'' was a remake of the first ''Bomberman'' game, with an added dose of DarkerAndEdgier. A more straightforward remake appeared on the Platform/PlayStation, with the subtitle ''Party Edition'' added for the U.S. release to advertise the CompetitiveMultiplayer mode that the original game lacked.
39* ''VideoGame/CelDamage'' was remade for the Platform/PlayStation3, Platform/PlayStation4, and [[Platform/PlayStationVita PS Vita]] in 2014 with HD graphics and all of the same enhancements as the UpdatedReRelease "Cel Damage Overdrive".
40* ''VideoGame/LuigisMansion1'' received a remake for Nintendo 3DS in 2018, which included many of the same gameplay features of the sequel, such as a map on the lower screen, as well as a new two-player mode featuring an EarlyBirdCameo from ''VideoGame/LuigisMansion3''[='s=] Gooigi. It was by Creator/{{Grezzo}}, the same company who did the ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and ''VideoGame/TheLegendOfZeldaMajorasMask'' 3DS remakes.
41* ''VideoGame/MyFriendPedro'' was originally a Flash game from 2014 published by Adult Swim Games. The 2019 game takes the concepts from the original game and fleshes out every aspect of it.
42* ''VideoGame/NightsIntoDreams'', one of the ill-fated Sega Saturn's best [[KillerApp system sellers]], was re-released on the [=PS2=] in Japan with updated graphics around the same time as its Wii sequel to give players who missed the Saturn train a chance to experience the game. The [=PS2=] release was then brought outside Japan in the form of ''[=NiGHTS=] into Dreams... HD'' for XBLA, PSN, and Steam, which also includes the original Saturn version in addition to the [=PS2=] version. [[note]]The "Saturn version" isn't an emulation, just the [=PS2=] version with the graphics reverted to their original form, but the [=PS2=] version was built using the Saturn's source code anyway.[[/note]]
43* The ''VideoGame/NinjaGaiden'' trilogy for the NES were given the ''Super Mario All-Stars'' treatment, resulting in the CompilationRerelease of ''Ninja Gaiden Trilogy'' for the Super NES in 1995. The remade SNES versions of the games were included in the Xbox version of ''Ninja Gaiden'', along with the original arcade game in ''Ninja Gaiden Black'' (an UpdatedRerelease of the Xbox game).
44[[/folder]]
45
46[[folder:Adventure Games]]
47* ''VideoGame/AdventureAPlanetOfDeath'', ''VideoGame/AdventureBIncaCurse'', and ''VideoGame/AdventureCShipOfDoom'' have been remade in Unity for smartphones in 2020, with all text commands removed and simpler to use buttons. ''B'' also has the option to switch between Spectrum and C64 graphics.
48* ''[[VideoGame/AnotherCode Another Code: Recollection]]'' for the Platform/NintendoSwitch is this for the ''Another Code'' duology: ''Two Memories''[[note]]originally known as ''Trace Memory'' in North America[[/note]] for the Platform/NintendoDS and ''R - A Journey Into Lost Memories'' for the Platform/{{Wii}}. In addition to overhauled visuals, presentation and voice acting the remakes contain new completely puzzles, rearranged music, and (most notably) [[ReCut a heavily rewritten story]]; its version of ''Two Memories'' only [[BroadStrokes shares the same core plot beats]], while its take on ''R - A Journey Into Lost Memories'' completely diverges from the original after the halfway point.
49* ''VideoGame/Dune1992'' received an unexpected and bizarre remake in form of a fan-made ''porn parody'' named ''[[ParallelPornTitles Behind the Dune]]''. Yes, really.
50* ''VideoGame/MonkeyIsland'':
51** ''VideoGame/TheSecretOfMonkeyIsland: Special Edition'' seems to straddle this trope and UpdatedRerelease: The game is essentially the same as the original, and even has all the old visuals still intact, but also adds brand-new redrawn graphics, rearranged music, a cleaner user interface, and a full voiceover soundtrack performed by the cast of ''VideoGame/TheCurseOfMonkeyIsland''.
52** ''VideoGame/MonkeyIsland2LeChucksRevenge'' has gotten one too. It also includes a commentary track by the three original ''VideoGame/MonkeyIsland'' designers, Creator/TimSchafer, [[Creator/TelltaleGames Dave Grossman]] and Creator/RonGilbert, plus a concept art gallery featuring backgrounds made for the 1991 version of the game (including some that were cut to save disk space), as well as character design art from the brand-new high-res makeover.
53* ''VideoGame/{{Myst}}'':
54** Rereleased in 2000 as ''realMYST''. The [=StrataStudio 3D=] geometry from which the original game's MediaNotes/HyperCard scenes had been rendered were imported into a new realtime [=3D=] engine and overhauled, allowing fluid movement instead of fixed "slide-show" locations, as well as weather effects and other non-static elements. It also included a new age to visit.
55** A version for the Platform/NintendoDS has been released, with few changes from the original. It adds in a camera, notebook, and map feature for help with the various puzzles.
56** 2014 saw the release of ''[[BreadEggsBreadedEggs realMYST: Masterpiece Edition]]'',[[note]]Previously there had been an UpdatedRerelease named ''Masterpiece Edition''[[/note]] which updated realMYST to use more modern (optional) WASD controls, greatly enhanced the graphics, added features like a flashlight and a built-in hint system, and most importantly, lets the game be played on modern machines (''realMYST'' was notoriously buggy).
57** A remake built on Unreal Engine was released for use with the Platform/OculusQuest on December 10th, 2020. A version that supports other PCVR headsets and standard monitor play is set to be available on August 26, 2021, alongside releases for the Macintosh and the Platform/{{Xbox|One}} [[Platform/XboxSeriesXAndS consoles]].
58* A realtime remake of ''VideoGame/{{Riven}}'' (a la ''realMYST'') called ''Starry Expanse'' was in the works by fans [[ApprovalOfGod with the approval of Cyan]]. In 2019, Cyan announced that [[PromotedFanboy they were working with the creators to finish the game]].
59* Toward the end of the AdventureGame era, Creator/{{Sierra}} re-released some of their early classics with point-and-click interfaces (instead of the old text-parsers) and vastly upgraded graphics and sound. These games included VideoGame/KingsQuest (which got a superior fan remake), VideoGame/SpaceQuest, VideoGame/PoliceQuest, VideoGame/QuestForGlory, and more.
60** ''VideoGame/LeisureSuitLarry1InTheLandOfTheLoungeLizards'' was originally a [[AdventureGame graphic adventure]] remake of the text-only ''Softporn Adventure'', with improved puzzles and an all-new comedic script, and was subsequently remade ''again'' with sharper graphics and a point-and-click interface replacing the original text parser. And then it was remade yet another time in high definition.
61* ''VideoGame/SamAndMaxFreelancePolice'': The first two seasons have received updated remastered versions. The first, 2020's "Save the World", was made using an updated and polished version of the Telltale engine that the original games ran on, and included refined graphics, a total replacement of the in-game lighting system, and new music. Somewhat controversially, the creators also [[{{Bowdlerise}} changed or cut out some of the more poorly-aged jokes]], and recast the character of Bosco (an African-American character previously voiced by white VA Joey Camen) with black VA Creator/OgieBanks. Skunkape's lack of transparency about these changes stirred up controversy within the fandom, although the backlash has more or less subsided completely. In November 2021, it was announced that Skunkape, as planned, would be releasing a remaster of season two, "Beyond Time and Space". In a post on Twitter, the studio made a point to announce that none of the dialogue from the original game would be changed this time, although Banks would still be re-recording all of Bosco's lines.
62[[/folder]]
63
64[[folder:Beat 'em Ups]]
65* ''Battletoads in Battlemaniacs'' for the SNES is a shorter, easier remake of the original ''VideoGame/{{Battletoads}}''. Its stages (not counting the new bonus stages) are clearly based on six of the levels from the NES game, though with some very radical differences (e.g. stage 5 of ''Battlemaniacs'' is like "Clinger Winger" done MinecartMadness style, with a few jumps added and no BossBattle).
66* ''VideoGame/DoubleDragon'':
67** ''Double Dragon Advance'' for Game Boy Advance is a remake of the original arcade game but with new stages, moves, and enemies lifted from or inspired by later installments (particularly ''Double Dragon II'' and ''Super Double Dragon'').
68** There is also an Xbox Live Arcade version of the first game, which is a straight emulation of the arcade game with the option to add redrawn HD graphics.
69** The [=iPhone=] version of ''Double Dragon'', made by Brizo (the developers of the South America-exclusive Zeebo version), features all-new graphics and moves, four stages based on the original arcade game (with Abobo, Burnov, Chin, and Willy as bosses, all returning villains from previous games), and two new stages with new female bosses. (Lavis and Deena).
70* ''VideoGame/MadStalkerFullMetalForce'' got a remake on the [=PlayStation=] with different gameplay mechanics and aesthetic changes from the original Platform/SharpX68000 version and its ports.
71* ''VideoGame/RiverCityRansom'' has two handheld remakes:
72** The first is called ''River City Ransom EX'' for the Platform/GameBoyAdvance, which updates the music, graphics, and adds quite a lot of gameplay elements.
73** A full-on reimagining entitled ''River City: Rival Showdown'' was later released on the [[Platform/Nintendo3DS 3DS]]. While both the plot and graphics are vaguely reminiscent of the original game, nearly everything else is radically different: new mechanics; tons more moves; a day/night cycle; mutiple endings; and loads more.
74* ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Re-Shelled'' for Platform/XboxLiveArcade and Platform/PlayStationNetwork. It's basically the arcade hit, now in 3D (but still sidescrolling) and with a new soundtrack that polarized the nostalgics. Notably, ''Turtles in Time''[='s=] SNES port received an added stage and several new and/or replaced bosses - ''Re-Shelled'' is based on the original arcade game, and as such is missing these features. This has been the primary complaint critics have raised about the remake.
75* ''VideoGame/TheNinjaWarriorsAgain'' has a remake on Playstation 4 and Nintendo Switch, titled ''The Ninja Warriors Once Again'' (or ''The Ninja Saviors: Return of the Warriors'' abroad). In addition to a visual uplift and arranged soundtrack, ''Once Again'' also adds two-player co-op and two new characters.
76* ''VideoGame/LikeADragon'':
77** ''VideoGame/YakuzaKiwami'' and ''[[VideoGame/YakuzaKiwami2 Kiwami 2]]'' are remakes of the [[VideoGame/Yakuza1 first]] and [[VideoGame/Yakuza2 second]] games in the series using the engine from ''VideoGame/Yakuza0'' and ''VideoGame/Yakuza6'', respectively. Along with enhanced visuals and altered combat systems, the remake adds new scenes and features, such as the "Majima Everywhere" system in ''Kiwami'' and the Majima Construction [[RealTimeStrategy RTS]] mini-game and a side story featuring a playable Majima in ''Kiwami 2''.
78** ''VideoGame/LikeADragonIshin'' got a remake in 2023, [[RemadeForTheExport mainly to bring it to the West]], while updating and replacing certain characters from the original with some characters from games that were more recent at the time of its release, along with adding new gameplay mechanics like the Trooper Card system.
79[[/folder]]
80
81[[folder:Eastern [=RPGs=]]]
82* ''VideoGame/ChronoTrigger'' on the Platform/NintendoDS got a new translation, all the [=PS1=] goodies without the horrible slowdown and bugged sound, reformatted interface, a few new dungeons, and a new ending. It also answers how [[spoiler:Porre became powerful enough to take down Guardia]], though that explanation has caused accusations of being a VoodooShark.
83* ''Franchise/DragonQuest'' has seen its share of remakes as well, though the earlier ones were released in Japan only:
84** ''VideoGame/DragonQuestI'' and ''VideoGame/DragonQuestII'' had remakes for the Platform/SuperFamicom and the Platform/GameBoyColor which compiled the two games onto a single cartridge.
85** ''VideoGame/DragonQuestIII'' was remade for the Platform/SuperFamicom using the ''VideoGame/DragonQuestVI'' engine, and later for the Platform/GameBoyColor.
86** ''VideoGame/DragonQuestIV'' was remade for the Platform/PlayStation using the ''VideoGame/DragonQuestVII'' engine. (This was planned to be released in the US, but was canceled due to the developer's closing of operations.) It was later remade for the Platform/NintendoDS, along with ''VideoGame/DragonQuestV'' and ''VideoGame/DragonQuestVI''.
87** ''VideoGame/DragonQuestV'' was first remade for the Platform/PlayStation2 in 2004.
88** The Platform/Nintendo3DS has the remake of the first two ''VideoGame/DragonQuestMonsters'' games, though unlike the originals these never left Japan
89** ''VideoGame/DragonQuestVII'' got a 3DS remake as well in 2013, but it took three years to make it out of Japan where it was published by Nintendo. ''VideoGame/DragonQuestVIII'' also got a remake on the 3DS in 2015, but it too took a few years to be released outside of Japan.
90* ''Franchise/FinalFantasy'':
91** ''VideoGame/FinalFantasyI'' and ''VideoGame/FinalFantasyII'' both got remade for the Platform/WonderSwan Color, updating it graphically and adding new BattleThemeMusic. It would get further remakes on the Platform/PlayStation, Platform/GameBoyAdvance, and Platform/PlayStationPortable where there would be additional content in the form of new dungeons, bosses, items, and for ''I'' specifically, an overhaul of the magic system were all spells draw from a pool of [[ManaMeter Magic Points]] instead of having individual spell charges. For ''II'', the [=PS1=] version was the first time [[RemadeForTheExport it got released outside Japan]].
92** ''VideoGame/FinalFantasyIII'' originally had a remake for the Platform/WonderSwan Color planned, but was cancelled. It instead got remade on the Platform/NintendoDS using polygonal graphics instead of 2D sprites, and was released outside Japan.
93** ''VideoGame/FinalFantasyIV'' got remade twice. The first is a Platform/NintendoDS game with polygonal graphics, updated gameplay systems, and voice acting for certain cutscenes. The second was a sprite-based ShotForShotRemake for the Platform/PlayStationPortable which was also [[CompilationRerelease compiled with]] the sequel ''VideoGame/FinalFantasyIVTheAfterYears'' and a new {{interquel}}.
94** ''VideoGame/FinalFantasyV'' and ''VideoGame/FinalFantasyVI'' got 2D graphical remakes on mobile phones, which were later ported to PC.
95** The above games got brand new 16-bit style remakes under the ''Pixel Remaster'' branding for mobile phones and PC, removing the existing 2D remakes on those platforms. They do not retain the new bosses and sidequests of the earlier remakes, and in the case of ''I'', reverts back to the spell charge system. It would also be first time a 2D-style version of ''III'' got localized. They also have new rearranged soundtracks overseen by the original composer Creator/NobuoUematsu. They would be later be brought to the Platform/NintendoSwitch and Platform/PlayStation4.
96** ''VideoGame/FinalFantasyVIIRemake'' is a remake of (of course) ''VideoGame/FinalFantasyVII'' for the Playstation 4, 22 years after the game's first release. Extremely ambitious in scope, the remake modernizes the graphics and presentation, changed the entire combat system from turn-based [[CombatantCooldownSystem ATB]] to an ActionRPG, and expanded the game's scope so much that the full remake was [[DividedForAdaptation split into three games]], with the second game titled, ''VideoGame/FinalFantasyVIIRebirth''. However [[spoiler:the twist is, it's also a StealthSequel to the Compilation; Sephiroth from the original timeline is reaching back into the past to try and change history, resulting in the plot going OffTheRails by the time the heroes leave Midgar and the strong implication that it'll diverge even further in subsequent games.]]
97** ''VideoGame/CrisisCoreFinalFantasyVII'' was remade for the Platform/PlayStation4, Platform/PlayStation5, Platform/XboxOne, Platform/XboxSeriesXAndS, Platform/NintendoSwitch, and PC. It features upgraded graphical assets from the original, all dialogue fully voiced, and an arranged soundtrack.
98** ''VideoGame/FinalFantasyTactics'' was remade for the PSP, given voice-acted cel-shaded cutscenes, an improved script that removed much of the {{Blind Idiot Translation}}s in the script, and stronger ties to the other games in the Ivalice Alliance (including Balthier from ''VideoGame/FinalFantasyXII'' and Luso from ''VideoGame/FinalFantasyTacticsA2'' appearing as playable characters).
99* ''Franchise/FireEmblem'':
100** ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', the first game in the series originally released for the Super Famicom in 1990, has been remade twice. The first remake, ''VideoGame/FireEmblemMysteryOfTheEmblem'', was released for the Super Famicom in 1994 and contains both a remake and a sequel of the original game (players can skip the remade portion and begin directly with the sequel). The second remake, ''Fire Emblem: Shadow Dragon'', was released for the Platform/NintendoDS in 2009 and was the first version of the game given an international release.
101** The sequel portion of ''Mystery of the Emblem'' also received a separate DS remake titled ''New Mystery of the Emblem ~ Heroes of Light and Shadows'' (officially shortened to just ''New Mystery of the Emblem'') in 2010. The remake introduces more characters, a brand new subplot, a Casual Mode that turns off the series' signature {{Permadeath}}, and the Avatar system (the latter two of which would return in ''VideoGame/FireEmblemAwakening''). Unlike its predecessor, however, the remake ''[[NoExportForYou didn't]]'' receive an international release (the only game since ''VideoGame/FireEmblemTheBindingBlade'' to not have been released in the West, in fact)[[note]]this is likely due to multiple factors, such as the mixed reception of ''Shadow Dragon'' from Western audiences, that game not performing well enough for Creator/IntelligentSystems to believe that a localization for ''New Mystery'' would be worth the effort after the expensive and ambitious ''VideoGame/FireEmblemRadiantDawn'' ended up as a flop, and the fact that the DS itself was already starting to show its age by then.[[/note]].
102** ''VideoGame/FireEmblemGaiden'', a [[GaidenGame side story]] of the above two titles, is reimagined for the Platform/Nintendo3DS as ''Fire Emblem Echoes: Shadows of Valentia'' in 2017. ''Echoes'' features some of the series' later additions, such as the option to turn off {{Permadeath}} and the [[RelationshipValues support system]] (although not for marriage purposes this time, as the original games' fixed pairings are kept), while adding new story elements and characters, including a post-game BonusDungeon arc featuring [[spoiler:the origins of Grima, the BigBad of ''VideoGame/FireEmblemAwakening'']]. In addition, the game utilizes full voice acting, a series first (though ''VideoGame/FireEmblemHeroes'', a spinoff, did it first).
103* ''VideoGame/GameMasterRPGMaker'': The game was originally made in MediaNotes/RPGMaker VX Ace, but was remade with RPG Maker MV as ''Game Master Plus''.
104* ''VideoGame/HeroesOfJinYong'', the "first RPG made in China" from way back in 1996, gains a 3-D remake in 2018, and an AdaptationExpansion at least three times as long as the original. It also adapts a few ideas from ''Heroes'''s 2001 sequel, ''Wulin Warriors''.
105* ''VideoGame/KingdomHeartsChainOfMemories'', a Platform/GameBoyAdvance game, was remade for Platform/PlayStation2 in the international version of ''VideoGame/KingdomHeartsII [[NoExportForYou Final Mix+]]'', titled ''Re:Chain of Memories'', in 2007. The remake was eventually released in North America by itself (a year and a half later!), but alas, not in Europe or Australia, which had to wait until the ''Kingdom Hearts HD 1.5 [=ReMIX=]'' CompilationRerelease for the Platform/PlayStation3 in ''2013''.
106* A Platform/NintendoDS remake of ''VideoGame/KingdomHeartsCoded'', [[NoExportForYou a mobile phone game]], was announced at E3 2010 (titled ''Re:coded'') solely for the purpose of bringing it to international audiences.
107* Creator/TetsuyaNomura has [[http://www.siliconera.com/2015/09/19/details-on-whats-new-in-kingdom-hearts-hd-2-8-and-aquas-story/ described]] the UpdatedRerelease version of ''VideoGame/KingdomHearts3DDreamDropDistance'' released on the ''Kingdom Hearts HD 2.8 Final Chapter Prologue'' CompilationRerelease to be a remake in his eyes, as the game is heavily reworked in order to accommodate the change from the Platform/Nintendo3DS' dual screens to the Platform/PlayStation4's one screen and controller.
108* ''VideoGame/LiveALive'', a 1994 Platform/SuperFamicom game, was remade in 2022 for the Platform/NintendoSwitch, with the graphics redone in the "HD-2D" style originally introduced with ''VideoGame/OctopathTraveler'', as well as being made available outside Japan for the first time.
109* ''VideoGame/LufiaIIRiseOfTheSinistrals'', the most famous game of its series which is originally created by Neverland and originally brought to North America by Natsume, is remade on the Platform/NintendoDS under the name of "Lufia: Curse of Sinistrals" with new system, plots, and very ''Final Fantasy''-ish character design, and Natsume reprised its role as the localizer for the North American market. Cue BrokenBase.
110* ''VideoGame/{{Lunar}}'':
111** ''VideoGame/LunarTheSilverStar'' has been remade several times, first as ''Lunar: Silver Star Story Complete'' on the Platform/PlayStation, then as ''Lunar Legend'' on the Platform/GameBoyAdvance, and then the ''Silver Star Story'' version was again redone as ''Lunar: Silver Star Harmony'' on the [[Platform/PlayStationPortable PSP]].
112** ''VideoGame/LunarEternalBlue'' was upgraded and rereleased as ''Lunar 2: Eternal Blue Complete''.
113* Again with the ''Rebirth'' moniker, ''VideoGame/{{Neptunia}}'' has had a remake of its first two ([=PS3=]) games using the third game's battle system and a tweaked storyline. The remakes were first for the Platform/PlaystationVita and are now being ported to PC via Steam. The third game was also remade for Vita and PC, with an altered combat system and additional scenarios.
114* ''VideoGame/ManaSeries''
115** ''VideoGame/FinalFantasyAdventure'' got remade twice while dropping the ''Final Fantasy'' branding. The first was ''VideoGame/SwordOfMana'' for the Platform/GameBoyAdvance which overhauled the story and world and gameplay, and 3D-style ''Adventures of Mana'' which was more faithful to the original Game Boy game in terms of content.
116** ''VideoGame/SecretOfMana'' would get a 3D remake for Platform/PlayStation4, PC, and even Platform/PlayStationVita in 2018.
117** ''VideoGame/TrialsOfMana'' was announced to get a localized 3D remake for the Platform/PlayStation4, PC, and Platform/NintendoSwitch in 2020 at E3 2019, with the announcement coming alongside an announcement for a localization of the original version on the ''Collection of Mana'' CompilationRerelease for the Platform/NintendoSwitch.
118* ''VideoGame/MarioAndLuigi'':
119** ''VideoGame/MarioAndLuigiSuperstarSaga'' got a remake on 3DS in 2017, dubbed ''Mario & Luigi: Superstar Saga + Bowser's Minions''. In addition to updating the combat and graphical style to match ''[[VideoGame/MarioAndLuigiDreamTeam Dream Team]]'' and ''[[VideoGame/MarioAndLuigiPaperJam Paper Jam]]'', the remake also gained [[VideoGame/MinionQuestTheSearchForBowser a side mode]] focusing on [[ExactlyWhatItSaysOnTheTin Bowser's minions]].
120** The very next year, a similar remake for ''VideoGame/MarioAndLuigiBowsersInsideStory'' was announced. Entitled ''Mario & Luigi: Bowser's Inside Story + Bowser Jr's Journey'', its [[VideoGame/BowserJrsJourney new side story]] focuses on Bowser Jr.
121* ''VideoGame/NocturneRPGMaker'' was originally made for RPG Maker 2000 and mainly used stock assets and the default battle system. The RPG Maker XP remake, ''VideoGame/NocturneRebirth'', uses more custom assets (though most enemies on the map still use stock sprites) and implements a more complicated sideview ATB system.
122* For Creator/{{Atlus}}, the ''Franchise/{{Persona}}'' series and the PSP are a match made in Heaven. Three ''Persona'' games have been remade for the PSP.
123** The first ''VideoGame/Persona1'', is a straight port of ''Revelations: Persona'', with improved localization and an updated UI.
124** A PSP remake of ''[[VideoGame/Persona2 Persona 2: Innocent Sin]]'' was released with a remixed soundtrack, in addition to the original version, new character art, and to top it all off, an NA release, making this the first official release of this game in North America.
125** There's also a remake of ''VideoGame/Persona3'' for the PSP (known as ''Persona 3 Portable''), featuring a female protagonist, story modifications depending on which protagonist was chosen (including Elizabeth's SpearCounterpart), and the ability to control your party members. Navigation has been streamlined, the graphics and music have been altered, and added two new difficulty levels, Beginner and Maniacs, were added (Yes, they've actually made ''Persona 3'' ''[[NintendoHard harder]]''). After ''Portable'' the game was remade again as ''VideoGame/Persona3Reload'' which rebuilds the game in Unreal Engine to match the graphical style of ''Persona 5'', add a bunch of quality-of-life improvements, and expanding upon certain characters that wasn't possible in either of the game's original re-releases.
126* ''VideoGame/PhantasyStarI'' and ''VideoGame/PhantasyStarII'' both received remakes for Japanese audiences on the [=PS2=], as part of Sega's "AGES 2500" series. They were originally to be released in the US with a remake of ''Phantasy Star IV'', but said remake was canceled, and any plans to release either existing game in the west [[NoExportForYou have never been addressed since]].\
127The Sega Ages 2500 series also included polygonal-graphics remakes of such games as ''VideoGame/AfterBurner II'', ''VideoGame/OutRun'', ''VideoGame/SpaceHarrier'', ''Gain Ground'', ''VideoGame/GoldenAxe'', ''Hokuto no Ken'' (the Platform/SegaMasterSystem game), and even the ancient ''VideoGame/MonacoGP''.
128* ''Franchise/{{Pokemon}}'':
129** ''Pokémon [=FireRed=] and [=LeafGreen=]'' on Game Boy Advance, remakes of ''[[VideoGame/PokemonRedAndBlue Pokémon Red And Blue/Green]]'' on the original Game Boy. It features {{Mons}} that had since been introduced in subsequent generations, a new set of islands to explore, superior graphics, [[GoodBadBugs vastly improved]] programming, and implemented the battle/experience system of ''VideoGame/PokemonRubyAndSapphire''. The game is also designed to cater to beginners. A help menu can be accessed at any time which can describe any aspects of the current situation (in battle, one can even look up a type-effectiveness chart) and the Old Man that once simply showed you how to catch a Pokémon now gives you the Teachy TV, an item that shows you how various in-game mechanics work. However, these remakes were necessary purchases for those who GottaCatchThemAll without a VideoGame/GameShark or [[SocializationBonus friends with the games]], as the previous two generations of games were incompatible with the latest ones of the time.
130** There are also remakes of ''VideoGame/PokemonGoldAndSilver'', titled ''[=HeartGold and SoulSilver=]''. They feature the graphical style of ''VideoGame/PokemonDiamondAndPearl''/''Platinum'', Pokémon introduced since the release of the original ''Gold'' and ''Silver'' (with no restrictions against obtaining them like ''[=FireRed=]'' and ''[=LeafGreen=]'' had, which required the game to be completed), access to all existent Pokémon up to that point, a few new areas (such as a Safari Zone, which was a feature ''Gold'', ''Silver'', and ''Crystal'' lacked that every other game in the series has, though the Bug-Catching Contest event was somewhat similar), menus redesigned to use the touch screen, the improvements and additions from ''Crystal'', and an expanded Kanto region that added back areas from ''Red'' and ''Blue'' that were not in the original ''Gold'' and ''Silver'', in addition to expanding the locations already present.\
131But wait! There's more! ''[=HeartGold=]'' and ''[=SoulSilver=]'' also bring back the fan-favorite walking Pokémon feature from ''Yellow'' (made compatible with ''all'' Pokémon this time), and add a new battle against Lance and Clair. It includes the plotlines from ''Crystal'', as well as appearances of characters from Generations III and IV. Gym Leader rebattling, tons more legendaries, Kanto and Hoenn starters, an extra HM (Rock Climb), brand new sidequests, the Battle Frontier, the Pokéathlon, the Pokéwalker, new events involving Arceus and Celebi (the latter providing with a secret battle against [[spoiler:Giovanni]]), plus photos and lots of backstory. Seriously.
132** In 2014 remakes of ''VideoGame/PokemonRubyAndSapphire'' were announced called ''Omega Ruby and Alpha Sapphire''. The new features include the standards: access to all of the Pokémon up to Generation VI, graphical updates, the battle interface of ''VideoGame/PokemonXAndY'', and of course new [[SuperMode Mega Evolutions]]. Contests and Secret Bases return for the first time since Generation IV. New features include an updated Pokénav that lets you catch Pokémon with Egg-only moves in the wild (e.g. Poochyena with Fire Fang on the first), giving Team Magma and Aqua a severe case of DivergentCharacterEvolution after they were more or less palette swaps of each other in the original games, and the ability to ride Latios[=/=]Latias around Hoenn in their Mega Formes.
133** ''VideoGame/PokemonDiamondAndPearl'' got a ShotForShotRemake on the Platform/NintendoSwitch in 2021 called ''Pokémon Brilliant Diamond & Shining Pearl'' which updates the existing games to a new graphic style and uses the same cel-shaded 3D models as 2020's remakes of ''Mystery Dungeon Rescue Team''. Notably for the first time in the main series, Creator/GameFreak would not be the developers of the game with it instead being outsourced to ICLA, Inc.
134** Even the spinoff series ''VideoGame/PokemonMysteryDungeon'' got in on the action with 2020's ''[[VideoGame/PokemonMysteryDungeonRescueTeam Rescue Team DX]]'', a Platform/NintendoSwitch revamp of the ''Rescue Team'' duology featuring fully 3D graphics, a redone watercolor art style based on official artwork for the original, Pokémon from later generations such as Lucario and Togekiss, and new features such as Mega Evolution (previously seen in ''Super Mystery Dungeon'').
135* The Sting RPG ''VideoGame/RivieraThePromisedLand'' started life as a Platform/WonderSwan game, then got ported to the Platform/GameBoyAdvance with upgraded graphics and music, and still later was ported to the Platform/PlayStationPortable with [[strike: upgraded]] resized and filtered graphics, more and improved CG scenes, enhanced and arranged music, and full voice-acting of the dialogue.
136** Another Sting game, ''VideoGame/YggdraUnion'', was released first for the GBA and then upgrade-ported to the PSP.
137** This also is the case for ''VideoGame/KnightsInTheNightmare'', which was released first for the DS and then upgrade-ported to the PSP.
138* ''[[VideoGame/SaGaRPG SaGa]]'':
139** ''VideoGame/TheFinalFantasyLegend'' received a remake on the Wonderswan in 2002, with improved full-color graphics and various other additions and bug fixes. The original Game Boy version was also included on the cartridge as an EmbeddedPrecursor.
140** ''VideoGame/FinalFantasyLegendII'' and ''VideoGame/FinalFantasyLegendIII'' were remade on the Platform/NintendoDS with 3D graphics, and in the case of ''3'', overhauled gameplay. [[NoExportForYou These never saw release outside Japan, oddly enough]].
141** The Super Famicom installment ''VideoGame/RomancingSaGa'' got a Platform/PlayStation2 remake subtitled ''Minstral Song'', which did see a release outside Japan.
142* ''VideoGame/SkiesOfArcadia'' for the Platform/SegaDreamcast got a [=GameCube=] remake in 2003, called ''Skies of Arcadia Legends''. This remake included less blocky character models, lots of new missions, less random battles, and tons more. This remake was also slated for a [=PS2=] and PC release, but sadly never came to be.
143* ''VideoGame/StarOceanTheSecondStory'' has a 2023 remake called ''Star Ocean: The Second Story R'' which replaces the pre-rendered backgrounds with fully 3D worlds while retaining sprites for the characters.
144* ''VideoGame/SuperMarioRPG'' got a remake for the Platform/NintendoSwitch released in mid-November 2023, featuring real-time 3D graphics (as opposed to the original game's ''VideoGame/DonkeyKongCountry''-esque pre-rendered sprites) and an orchestral soundtrack by Yoko Shimomura herself (although the soundtrack as originally heard in the Platform/SuperNintendoEntertainmentSystem is also available).
145* Both ''VideoGame/SuperRobotWarsOriginalGeneration'' games on the Platform/GameBoyAdvance were remade and compiled into one awe-inspiring Platform/PlayStation2 game (''Super Robot Wars Original Generations''), featuring a host of new gameplay elements and rebalancing, much improved visuals and a host of additional story elements, including a playable teaser for the sequel - something ''nobody even knew about'' until the game itself announced it after the end credits.
146** Arguably, what made Original Generations so well-received was it rectified a massive {{Flanderization}} of a certain villainous character, who was first rendered into a {{Jerkass}}, into a NobleDemon. Come the sequel, the villain performed a well-deserved HeelFaceTurn to the delight of fans.
147* The ''VideoGame/TalesSeries'':
148** ''VideoGame/TalesOfDestiny'' for the Platform/PlayStation was remade for the Platform/PlayStation2, following the release of its long-delayed sequel...but it was available [[MediaNotes/ImportGaming only in Japan]].
149** Also available [[NoExportForYou only in Japan]]: the excellent Platform/PlayStation remake of ''VideoGame/TalesOfPhantasia'' (America got the weak GBA port instead) and the PSP port of the same. And while not as popular as those two, there's also the remake of the GBC game ''VideoGame/TalesOfPhantasia: Narikiri Dungeon'' for the PSP (''Tales of Phantasia: Narikiri Dungeon [[XtremeKoolLetterz X]]'').
150** A remake of ''VideoGame/TalesOfInnocence'' was announced for the ''Platform/PlayStationVita''. After that was released, the other Platform/NintendoDS main series title ''VideoGame/TalesOfHearts'' is also coming to the ''Vita'' with a full 3D graphics presentation, and this one got localized.
151* ''VideoGame/WildArms: Alter Code F'' was a [=PS2=] update of the original ''VideoGame/WildArms1'', complete with 3D graphics, extra scenes, more playable characters, a battle system more in-line with the most recent series entry at the time (3), extra sidequests, the whole shebang...but [[BlindIdiotTranslation a remarkably similar-quality translation]]. It was made even worse by the fact that it wasn't released in North America until [[NoExportForYou two years after its original release in Japan]], a gap longer than most ''Franchise/FinalFantasy'' games, and yet the translation seemed like it was all done in a month. It even somehow managed to screw up a plot-relevant translation - Jack van Burace called himself that because he used to be the Knight of the ''Vambrace'', which is a kind of arm guard. The remake made him the Knight of the ''Gauntlet'', which is a totally different piece of armor and cannot be altered to sound like van Burace.
152** ''[[VideoGame/SuperRobotWarsAdvance Advanced Portable]]'', ''VideoGame/SuperRobotWarsCompact'', and ''[[VideoGame/SuperRobotWarsCompact2 Super Robot Wars Impact]]'' also count, the latter having been compiled from ''three'' [=SRWs=].
153* ''VideoGame/SwordOfPaladin'': The RE version combines the original three games into one with several changes to the story, revised mechanics and balancing, and new character art. The RE version also includes a new chapter to bring a proper conclusion to the Miasma plotline.
154* ''VideoGame/XenobladeChronicles1'' received a remake in 2020 for the Platform/NintendoSwitch, entitled ''Xenoblade Chronicles: Definitive Edition'', that uses the graphics engine from [[VideoGame/XenobladeChronicles2 its sequel]], and contains a brand new playable epilogue, ''Future Connected''.
155[[/folder]]
156
157[[folder:Fighting Games]]
158* ''Super Street Fighter II Turbo HD Remix'' is a remake of the original ''Super VideoGame/StreetFighterII Turbo'' developed by Backbone Entertainment with graphics drawn by Udon and a remixed version of the original soundtrack by the GameMusic community at Music/OverClockedRemix.
159* The {{Dream Match Game}}s of ''VideoGame/TheKingOfFighters'' series (''[='94=]'', ''[='98=]'', and ''2002'') were remade as ''The King of Fighters '94: Re-Bout'', ''The King of Fighters '98: Ultimate Match'', and ''The King of Fighters 2002: Unlimited Match''.
160* ''Videogame/DeadOrAlive [[CompilationRerelease Ultimate]]'' had a remake of the second game, using the mechanics of the third and engine of spin-off ''Dead or Alive Xtreme Beach Volleyball''. ''Dead or Alive Dimensions'' can be seen as a remake of the first four games, compiling all their stories (with appropriate changes to make the storyline more self-consistent) while running on a modified version of the fourth game's engine.
161[[/folder]]
162
163[[folder:First-Person Shooters]]
164* ''VideoGame/BlackMesa'', a fanmade remake of the original ''VideoGame/HalfLife1'' created as a GameMod for the Source engine (the engine of ''Half Life 2''), which after a [[ScheduleSlip long]] [[{{Vaporware}} wait]] has been released, aims to not only recreate the game from scratch, but include some material that was originally excluded from the original game, as well as a complete overhaul of the [[DisappointingLastLevel infamous]] Xen section.
165* ''VideoGame/ChexQuest'' got an HD remake that was released on Platform/{{Steam}} in 2020 and would later be ported to Platform/NintendoSwitch in 2022.
166* ''VideoGame/CallOfDuty4ModernWarfare Remastered'' and ''VideoGame/CallOfDutyModernWarfare2 Remastered'' straddle the line between a [[UpdatedReRelease Remaster]] and a full Remake. While the gameplay is almost 100% identical to the originals from 10 years ago (barring a few quality of life improvements such as optional hitmarkers, support for modern resolutions, and a few new easter eggs tying into the later games), the game is ''not'' simply newer high-res textures plugged into the old engine, but rather rebuilt from scratch from the ground up with modern technology.
167* ''[[VideoGame/FarCry1 Far Cry]]'' was remade in HD for XBLA and PSN as ''Far Cry Classic'' 10 years after the original, with modern console FPS amenities such as true iron sights, proper sprinting, visual enemy tags (which previously only appeared on the EnemyDetectingRadar), and quick-melee attacks, as well as more realistic weapon designs and a more forgiving difficulty level. That said, although the game is a port to a more console-friendly engine, it reuses the majority of the original game's assets and design (with some improvements to things like textures) and falls somewhat closer to being an HD remaster rather than a full remake.
168* ''VideoGame/{{GoldenEye|1997}}'' was remade by Activision for the Wii. The new ''VideoGame/{{GoldenEye|2010}}'' features Daniel Craig's Bond replacing Pierce Brosnan's and the story is being altered to fit the more modern setting. The game plays more like ''VideoGame/CallOfDuty'' with the characters and setting from ''[=GoldenEye=]'', even in multiplayer, load outs and all. Although the soundtrack during multiplayer does add on to the adrenaline rush. It was exclusive to the Wii before being ported to the [=PS3=] and Xbox 360 with HD graphics, better online functionality, and a new set of levels.
169* ''Franchise/{{Halo}}'':
170** While obviously not a remake, the graphics of ''VideoGame/HaloCombatEvolved Anniversary'' is done using much of Reach's assets by Creator/ThreeFourThreeIndustries (the game was originally developed by Creator/{{Bungie}}). While the gameplay remains intact, the cutscenes are reanimated when the game is in "Remastered Mode". Some parts of the scenery are subtly revised (partly to help tie in with ''VideoGame/Halo4''). Online and system link functionality with the two-player co-op mode was not available. For the lore fans, there are new terminals which expand upon the background plot of the game and tie it in with later canon. You even have the option to change the graphics on the fly to the original (yet still up-scaled) graphics (despite Gearbox PC version being the basis for Classic Mode). It goes to show how far the series had come. The one problem that many fans agree on is that the multiplayer portion is just the ''VideoGame/HaloReach'' engine with some of the maps from the first game redone, although the map pack is redeemable in new copies to be used in the actual ''VideoGame/HaloReach'' game.
171** ''VideoGame/Halo2'' also received an enhanced anniversary version, although exclusive to the ''Master Chief Collection''.
172* The [=PS3=] version of ''VideoGame/MedalOfHonor2010'' includes an HD remaster of ''VideoGame/MedalOfHonorFrontline'', which has numerous gameplay enhancements including the "iron sights" aiming featured in many modern shooters.
173* ''VideoGame/Metro2033'' and ''VideoGame/MetroLastLight'' received "Redux" remakes under a new game engine: the 4A Engine, which features updated graphics, physics and weather effects, as well as better AI, controls, new game modes, etc. For ''Metro 2033'', the remake was nearly a completely new game, with much more modern gameplay and graphics. For ''Metro Last Light'', which was already on an older version of the 4A Engine, most of the core gameplay and assets such as character and object models are the same, and the main differences are subtle graphical upgrades.
174* ''VideoGame/{{Painkiller}} Hell & Damnation'' falls somewhere between being a remake of the original ''Painkiller'' and a completely new game. The game itself features remade versions of the most popular levels from ''Painkiller'' and ''Battle Out of Hell'' (with different enemy placement and other alterations), but the story tying the levels together is completely new and seems to treat the original game as having happened in BroadStrokes.
175* ''VideoGame/SeriousSam'' has the ''HD'' (yes, that's what it's called) rereleases, which feature ragdoll physics, various minor tweaks and the titular graphical enhancements.
176* Somewhere between AscendedFanfic and this trope lies ''VideoGame/TeamFortressClassic'', an updated release of the original ''VideoGame/{{Quake}}'' mod done on Valve's Goldsrc engine.
177** For that matter ''Quake'' would also get an ''officially done'' remake for PC, Platform/NintendoSwitch, Platform/PlayStation4, and Platform/XboxOne in August, 2021 that featured HD graphics and online multiplayer.
178* The cult classic 2003 cel-shaded ''VideoGame/{{XIII}}'' was remade in 2020, with modernized game mechanics such as aim-down-sights, RegeneratingHealth, LimitedLoadout, etc. The switch from the original's distinct cel-shaded art style to a more generic cartoony [=CG=] art style reminescent of ''VideoGame/{{Fortnite}}'' was controversial, which wasn't helped by the fact the remake was released in an ObviousBeta state, supposedly due to the Coronavirus Pandemic.
179[[/folder]]
180
181[[folder:Maze Games]]
182* The Platform/PCEngine version of ''VideoGame/TheTowerOfDruaga'' had 60 redesigned floors now depicted in ThreeQuartersView, and a lot of new treasures, many of which had to be equipped to be used. It also eliminated two of the more frustrating features of the arcade game: the floor timers and the bad potions on certain floors.
183[[/folder]]
184
185[[folder:Metroidvania]]
186* ''Franchise/{{Castlevania}}'':
187** There was an SNES remake of ''VideoGame/CastlevaniaRondoOfBlood'', ''VideoGame/CastlevaniaDraculaX'' (''Akumajou Dracula XX'' in Japan). It was generally considered disappointing.
188** ''VideoGame/CastlevaniaTheDraculaXChronicles'' is a remake of the unreleased-in-the-West ''VideoGame/CastlevaniaRondoOfBlood'', with the original ''Rondo of Blood'' and its sequel, ''VideoGame/CastlevaniaSymphonyOfTheNight'', included as {{embedded precursor}}s.
189** The original ''VideoGame/{{Castlevania|I}}'' for the Famicom and NES had loose adaptations in the form of ''Vampire Killer'' for the [=MSX2=] and ''VideoGame/HauntedCastle'' for arcades, as well as proper remakes such as ''VideoGame/SuperCastlevaniaIV'' for the SNES and ''VideoGame/CastlevaniaChronicles'' for the Platform/PlayStation. The latter is actually a port of a Japan-only Platform/SharpX68000 version of ''Akumajo Dracula'', with the option to change Simon's and Dracula's sprites.
190** ''VideoGame/CastlevaniaTheAdventure'' got a remake for Platform/WiiWare in 2009 called ''VideoGame/CastlevaniaTheAdventureReBirth''.
191* ''VideoGame/CaveStory'' got a remake on Nintendo 3DS in 2011 with all of the graphics redone in 3D, a new level, and a completely remixed soundtrack.
192* ''Franchise/{{Metroid}}'':
193** ''VideoGame/MetroidZeroMission'' to the NES ''VideoGame/Metroid1''. The game now has an map screen similar to that of ''VideoGame/SuperMetroid'', and the control scheme was updated to be more akin to ''VideoGame/MetroidFusion''. It also added new areas in the form of Crateria from the aforementioned ''Super Metroid'' and Chozodia, the latter being host to a new PlayableEpilogue.
194** ''VideoGame/MetroidIIReturnOfSamus'' got a comprehensive FanRemake titled ''[[VideoGame/AnotherMetroid2Remake AM2R]]'', which got hit with a DMCA takedown after its release... because Nintendo had been discreetly working on an ''official'' 3DS remake, ''VideoGame/MetroidSamusReturns'', which came out the following year. In addition to the obvious updates to the visuals and sound, ''Samus Returns'' beefed up the movesets of both the enemy Metroids and Samus herself, alongside adding additional difficulty modes and some new boss fights.
195* The original freeware version of ''VideoGame/LaMulana'' was made to resemble MSX games, but the commercial version not only gave it a new 16-bit look and music, it also changed some parts of the game as well. Generally, the puzzles were made ([[GuideDangIt a bit]]) easier, but the gameplay difficulty was increased to compensate, and also adds a new character, Mulbruk.
196* ''VideoGame/WonderBoyIIITheDragonsTrap'' was remade in 2017 with HD graphics and orchestral music... with the ability to instantly switch to the old graphics, music and even the PasswordSave.
197[[/folder]]
198
199[[folder:Platform Games]]
200* ''VideoGame/ActRaiser'' got a remake for Platform/NintendoSwitch, Platform/PlayStation4, PC, and mobile in September 2021 called ''[=ActRaiser=] Renaissance''. The game featured a newly remastered fully orchestral soundtrack along with new stages.
201* ''VideoGame/AlexKidd in Miracle World DX'' is an enhanced remake of the original ''Alex Kidd in Miracle World'' with enhanced graphics and music, new music tracks, and new levels. It was released in June 2021 on PC and consoles.
202* ''Bionic Commando Rearmed'' is a high definition remake of the original ''VideoGame/BionicCommando''. While it upgrades the graphics, it does actually add a substantial amount of content to the game, including new levels, weapons, upgrades, and abilities. The game was rebuilt with the new movement abilities in mind, controls were tightened up even further, and it also rebalances the game to make the other available weapons at least reasonably viable, so that players don't just go through 80% of the game with the rocket launcher. It manages to do all this while retaining affectionate references to the original game, making more of a labor of love than financial expedience.
203* ''VideoGame/{{Braid}}'' would get a re-release in 2021 for Platform/PlayStation4, Platform/PlayStation5, Xbox One, Xbox Series X, Nintendo Switch, Windows, Mac, and Linux which would include redone visuals and even a developers commentary.
204* ''VideoGame/CastleOfIllusion Starring WesternAnimation/MickeyMouse'' saw a full-on HD remake on the [=PlayStation=] 3, Xbox 360 and PC in 2013, completely rebuilt from the ground up and featured an all-new remastered soundtrack composed by Grant Kirkhope, composer of several Rare games back in the day.
205* ''VideoGame/ConkerLiveAndReloaded'' on Xbox, remake of ''VideoGame/ConkersBadFurDay'' on Nintendo 64, featuring realistic fur textures on the eponymous squirrel, online multiplayer, and (unfortunately for folks who liked the original's profanity) censored swearing.
206* The ''VideoGame/CrashBandicootNSaneTrilogy'' had the ''VideoGame/CrashBandicoot1996'', ''VideoGame/CrashBandicoot2CortexStrikesBack'' and ''VideoGame/CrashBandicoot3Warped'' games completely rebuilt from the ground up, since the original source code is out of date with newer technology. It also unifies features in all three games (for example, Relics from the third game can now be collected in the first two games, and saving in the first game works like the latter two), as well as having Coco Bandicoot playable in all three remakes, as opposed to only being playable in select levels of ''Warped''.
207* After Delta Tao bought the rights to the ''VideoGame/DarkCastle'' series, they remade the original monochrome game as ''Color Dark Castle''.
208* ''VideoGame/DonkeyKongCountry1'' got a remake on the Platform/GameBoyColor. This version of the game had less detailed graphics due to the Game Boy Color's limited graphics capabilities and much of the music was ripped right from its GaidenGame ''Donkey Kong Land''. It later got remade on the Platform/GameBoyAdvance with brighter graphics, redone sound, a redone menu system and some new minigames. Its sequel, ''[[VideoGame/DonkeyKongCountry2DiddysKongQuest Diddy's Kong Quest]]'' followed in 2004 and the third game of the original trilogy, ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble Dixie Kong's Double Trouble]]'', followed in 2005. This one had a completely new soundtrack, loved by some fans but hated by others, as well as an entirely new world named Pacifica which is actually seen midway through the game.
209* ''VideoGame/DonkeyKongCountryReturns'' got a remake on the Nintendo 3DS in 2013, only three years after the original released. The remake featured a whole new world unlocked after the main game was beaten, and graphics redone in auto stereoscopic 3D.
210* ''VideoGame/DonkeyKongCountryTropicalFreeze'' would get ported on the Nintendo Switch in 2018 which would add Funky Kong as a playable character that had a hover ability.
211* ''VideoGame/DuckTales Remastered'', a remake of the original NES game for the Platform/XboxLiveArcade, Platform/PlayStationNetwork and Platform/WiiU eShop. Some of the characters in the original go from minor cameos to full-brown appearances and in addition, you can actually swim in [=Scrooge McDuck=]'s money bin, as it is an all-new playable area. Oh yes, and the game features brand new voice acting work done by most of the original actors from the animated series--including Alan Young, who has provided the voice for [=Scrooge McDuck=] in almost every Disney game, TV show and movie since 1983.
212* ''VideoGame/EarthwormJim'' had a remake for modern platforms called ''Earthworm Jim HD'', with upgraded graphics, a new multiplayer co-op mode, redone music, extra stages [[spoiler: and the removal of the bonus stage]].
213* ''VideoGame/EpicMickey'' will get a multi-platform remake in 2024 called ''Epic Mickey: Rebrushed'', featuring updated graphics and cutscenes and new moves for Mickey such as dashing and ground pounding.
214* In ''VideoGame/GhostsNGoblins'', unlike ''Ultimate'' in 2006 which tried to update the designs of certain locations, characters, Princess Prin-Prin being the most notable differentiation, and how the little introduction and ending cutscenes went; ''Resurrection'' in 2021 really tries to equate innovation with keeping it as a classic as possible: all characters, locations and little cutscenes are pretty much strictly based on the very first game in the series, the Arcade release in 1985.
215* ''VideoGame/Gimmick1992'' got its turn in 2020 with the release of ''Gimmick! Exact Mix'' for arcades, featuring redrawn graphics, a remixed soundtrack, and several new gameplay modes.
216* ''VideoGame/{{Jumper}} Redux'', the remake of the original ''Jumper'' remade in Game Maker 6 and including its capabilities for special effects, network multiplayer mode and remixed as well as new original music.
217* ''VideoGame/{{Kirby}}'':
218** ''Nightmare in Dream Land'' was a GBA remake of the NES ''VideoGame/KirbysAdventure''.
219** ''VideoGame/KirbySuperStar'' (known as ''Kirby's Fun Pak'' in European languages) for the SNES also contained a shortened remake of ''VideoGame/KirbysDreamLand''. Then came ''Kirby Super Star Ultra'', a DS remake of this game, which not only adds new minigames, but four new game modes, including one where you get to play as Meta Knight, and one that's a remake of the first game's ''hard mode''!
220** ''VideoGame/KirbysReturnToDreamLand'' would get a remake in 2023 for Platform/NintendoSwitch called ''Kirby's Return to Dream Land Deluxe'' which uniquely, would feature remakes of past subgames, the returning Festival ability from ''VideoGame/KirbyStarAllies'', two brand new exclusive Copy Abilities: [[PoweredArmor Mecha]] and [[SandBlaster Sand]], as well as a post-main game mode called "Magolor Epilogue: The Interdimensional Traveler", which details on what happened to Magolor [[spoiler:after his defeat in Another Dimension]].
221* Capcom re-released the original ''VideoGame/MegaMan1'' game for the PSP as ''VideoGame/MegaManPoweredUp.'' MMPU included completely remixed versions of classic stages (with a "Classic Mode" with all the levels preserved as they were on the NES), two new bosses, a level editor, and the ability to play as the bosses, not to mention an overhauled SuperDeformed art style. The remake was well received, despite the somewhat polarizing new look: as one reviewer put it, there's just something wrong about wanting to give Guts Man a big hug.
222* ''VideoGame/MegaManTheWilyWars'' is a remake of ''VideoGame/MegaMan1'', ''VideoGame/MegaMan2'', and ''VideoGame/MegaMan3'' on Sega Genesis[=/=]Mega Drive. The compilation title also adds original boss fights outside of the remakes. While the game released on cartridge in Japan and Europe, American players were only able to play it as part of the "Sega Channel" online service. It would not receive a proper release in North America until the release of the Sega Genesis Mini microconsole.
223* ''VideoGame/MegaManMaverickHunterX'' was a remake of the first ''VideoGame/MegaManX1'' game with improved graphics, added anime cutscenes, an extra playable character, and an unlockable prequel {{OVA}} called ''The Day of Sigma''. Sadly, the game ''vastly'' changes certain aspects of the universe, so that the remake doesn't sync up with the storyline of the other games...up until about ''[=Mega Man X5=]''. The series creator stated he wanted to rewrite the beginning of the story, and would do so if the remake sold well...which it did not.
224* ''VideoGame/PacManWORLD'' would get a remake in August 2022 called ''Pac Man WORLD [=RePAC=] on Nintendo Switch, Xbox Series X|S, Playstation 5, and Steam.
225* ''[[VideoGame/PrinceOfPersia1 Prince of Persia Classic]]'' is a remake of the original 2D game with graphics similar to the ''Sands Of Time'' trilogy and new moves such as walljumping and rolling, a redesigned combat system, and new tougher enemies and bosses (e.g. the Gatekeeper who replaces the Politician from the original, and Jaffar has magic attacks and is a lot tougher now).
226* ''VideoGame/RatchetAndClank2016'' {{zig|ZaggingTrope}}-zags between this and a RecursiveAdaptation of [[WesternAnimation/RatchetAndClank the movie]]. A few levels such as Veldin, Quartu and the Deplanetizer are the latter trope, while everything else like Novalis, Batalia and Kalebo III are this trope but in the context of the movie's storyline.
227* ''Franchise/SonicTheHedgehog'':
228** ''VideoGame/SonicTheHedgehog1'' got a Game Boy Advance remake as [[https://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(1991_video_game)#Sonic_the_Hedgehog_Genesis Sonic the Hedgehog Genesis]]. It [[PortingDisaster wasn't well received]].
229** ''VideoGame/SonicTheHedgehogCD'' received an HD re-release in 2011 which isn't actually a port, but a faithful ground-up remake using a proprietary engine, the Retro Engine. This allowed for the game to be upscaled to true widescreen, as well as including various fixes and extra features, such as smoother scrolling in the Special Stages and Tails as an extra playable character. ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'' were ported to the same engine in 2013, with each including Tails and Knuckles, as well as extra goodies -- the seventh Chaos Emerald and Super Sonic in the former, an eighth Emerald and a restoration of the cut Hidden Palace Zone in the latter. ''Sonic Origins'' [[CompilationRerelease compiles all of these remakes into one package]], along with a new remake of ''VideoGame/Sonic3AndKnuckles'', again on the Retro Engine.
230** In 2021, ''VideoGame/SonicColors'' got an enhanced remake for Platform/NintendoSwitch, Platform/PlayStation4, and Platform/XboxOne called ''Sonic Colors Ultimate'', which updated the game's graphics to HD, as well as including a new soundtrack and an assist feature in place of the original's lives system.
231* ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'' received a remake on Nintendo Switch, [=PlayStation=] 4, and Xbox One in 2020 which gives it the subtitle ''Rehydrated'', adding a new multiplayer mode that features content that was DummiedOut of the original release.
232* ''VideoGame/SpyroReignitedTrilogy'' is a remake of the ''Franchise/SpyroTheDragon'' trilogy by Creator/InsomniacGames on the original Platform/PlayStation, consisting of ''VideoGame/{{Spyro the Dragon|1998}}'', ''VideoGame/Spyro2RiptosRage'', and ''VideoGame/SpyroYearOfTheDragon''. It was developed by Toys for Bob.
233* Every game in the NES ''Franchise/SuperMarioBros'' trilogy has had two remakes: one in ''Super Mario All-Stars'' and the other in the ''Super Mario Advance'' series (except ''[=SMB1=]'', which got a second remake in ''Super Mario Bros. Deluxe'' for the Game Boy Color). The ''[[VideoGame/SuperMarioWorld World]]'' [[VideoGame/SuperMarioWorld2YoshisIsland games]] and ''[[VideoGame/SuperMario64 64]]'' also have portable remakes.
234** In fact, ''Super Mario 64 DS'' may set the record for the most [[SuperTitle64Advance console-specific subtitles/prefixes]]. It has "64" from the Nintendo 64, and "DS" from the Nintendo DS. Not only that, but the remake itself featured three additional playable characters, with Yoshi being the primary one to play as with their own unique abilities (you have to unlock Mario before tackling the ground level final sections. Luigi and Wario are optional though), some new or revised levels, and a slew of minigames and even a competitive multiplayer mode, requiring only one cartridge to play. It also used the touch screen as an improved analog stick, but this is now unnecessary with the release of the 3DS.
235* ''VideoGame/SuperMonkeyBall'':
236** In 2019, an HD version of ''Super Monkey Ball: Banana Blitz'' was released for Nintendo Switch, [=PlayStation=] 4, and Xbox One. The remake is very faithful, with the only major changes being updates to the user interface, online leaderboards, and changes to the music due to apparent copyright issues. Additionally, Franchise/SonicTheHedgehog is included as a playable character.
237** This was followed by ''Super Monkey Ball: Banana Mania'' in 2021, celebrating the series' 20th anniversary; it released on the same consoles as ''Banana Blitz HD'', along with Xbox Series X/S, [=PlayStation=] 5, and Windows. It consists of remade levels from the original ''Super Monkey Ball'', its sequel, and ''Super Monkey Ball Deluxe'' running in the same engine as ''Banana Blitz HD''. New features include several new characters (such as Doctor and [=YanYan=] from ''Banana Blitz''), [[VirtualPaperDoll cosmetics and skins]] (including the option to use the series' classic character models), the option to turn on the jumping feature from ''Banana Blitz'', four-player co-op, and online leaderboards.
238[[/folder]]
239
240[[folder:Puzzle Games]]
241* ''Charlie Blast's Territory'' for the Platform/Nintendo64 and ''The Bombing Islands'' for the Platform/PlayStation are both remakes of the game ''Bombuzal'' with 3D graphics.
242* The original arcade ''VideoGame/BubbleBobble'' has been ported to the Game Boy Advance and the Nintendo DS (in the "old/classic" modes of ''Old and New'' and ''Revolution'' respectively). There's also a PSP remake called ''Evolution'', and another one called ''Bubble Bobble Plus'' on the Platform/WiiWare service. [[SpritePolygonMix The characters and enemies are 3D models while the background and platforms are still 2D renders]]. There are also brand new levels with 4-player support.
243* ''[[VideoGame/AdventuresOfLolo Meikyuu Sinwa/Eggerland 2]]'' for the Platform/{{MSX}}2 was remade as ''Eggerland'' for the Platform/NintendoEntertainmentSystem, with additional levels, redone graphics and music, save files, and the first actual appearance of series BigBad King Egger, who had previously been AllThereInTheManual.
244* ''VideoGame/KatamariDamacy'' got an HD remake called ''Katamari Damacy Rerolled'' in 2018 for Windows and Nintendo Switch.
245* ''VideoGame/{{Lumines}} Remastered'' is an HD 60 frames per second remake of the original PSP game, with a few tweaks to the rules that were put in after the first game.
246* ''VideoGame/MrDriller: Drill Land'' would get an HD re-release for the Platform/NintendoSwitch in 2020.
247[[/folder]]
248
249[[folder:Puzzle Platformers]]
250* ''VideoGame/{{Donkey Kong|94}}'' for the Platform/GameBoy. Take the original arcade game, put it on the Game Boy... then overhaul the mechanics, add several new moves for Mario (including the triple-jump, backflip, tightrope-walking and such, which pre-dated the 3D games), 97 additional stages, updated graphics (albeit monochrome if played on the original GB), and the new levels have a new focus on puzzle-solving (these levels would later be the inspiration for 2004's ''VideoGame/MarioVsDonkeyKong''). And a new final boss. This game added so much, and it is arguably one of the best game remakes of all time.
251* The aforementioned ''VideoGame/MarioVsDonkeyKong'' would get an enhanced remake on the Platform/NintendoSwitch with HD graphics, two additional worlds, and a local two-player co-op mode where one controls Mario and the other controls Toad.
252* ''VideoGame/KlonoaDoorToPhantomile'' was remade as ''Klonoa'' on the Wii, with much nicer visuals, ability to listen to English voices or the "Phantomilian" language, more bonuses, and alterations to the script and name spellings.
253* ''[[VideoGame/TheLostVikings The Lost Vikings 2]]'' was remade as ''Norse by Norsewest: The Lost Vikings Return'' for the next generation of consoles a mere year after it appeared on the SNES in 1995. The gameplay and level design remained the same, but the sound effects, music and graphics were completely redone. The remake also implemented FMV and voice acting.
254* ''VideoGame/CaptainToadTreasureTracker'' would get remakes for both Nintendo Switch and Nintendo 3DS in 2018. Both versions would add stages from ''VideoGame/SuperMarioOdyssey'' and the 3DS version would include touch controls.
255[[/folder]]
256
257[[folder:Racing Games]]
258* ''VideoGame/CrashTeamRacing'' was originally released on the Platform/PlayStation in 1999, then would later be remade as ''VideoGame/CrashTeamRacingNitroFueled'' in 2019. Announced ostensibly as just a remake of the original, ''Nitro-Fueled'' launched with that as well as extensive customization and all tracks and characters from ''VideoGame/CrashNitroKart'', the [[Platform/PlayStation2 PS2]] sequel, leaving out only the Adventure Mode story and its hub levels. Not content to stop there, it got eight months of free Grand Prix DLC that introduced brand new tracks, ''dozens'' of new customization options, and every playable character from the other kart racers, plus ''many more'' besides!
259* ''VideoGame/DaytonaUSA'' was remade in 2010 as ''[[http://www.1up.com/do/previewPage?cId=3176738 Sega Racing Classic]]'', which ups the resolution and draw distance a bit, and drops the Daytona license, but otherwise keeps the classic gameplay intact.
260* ''VideoGame/DiddyKongRacing'', originally a Nintendo 64 game, was remade on the Platform/NintendoDS (with Banjo and Conker replaced by Dixie and Tiny Kong as they are both owned by Rareware, who is now owned by Microsoft).
261[[/folder]]
262
263[[folder:Real Time Strategy Games]]
264* The ''VideoGame/AgeOfEmpires'' series got a series of remakes called the ''Definitive Edition'' beginning in 2018, with ''VideoGame/AgeOfEmpiresI'' releasing in 2018, ''VideoGame/AgeOfEmpiresII'' releasing in 2019, and ''VideoGame/AgeOfEmpiresIII'' releasing in 2020. All three had their respective expansion packs for the original game included in the base game, featured several balance changes, featured improved graphics and Steam/Xbox Online support, and ''II'' and ''III'' in particular got new civilizations added: ''II'' received the Bulgarians, Cumans, Lithuanians, Tatars, while ''III'' received the Swedish and Inca. Later [[DownloadableContent DLCs]] for ''II'' would introduce the Burgundians, Sicilians, Bohemians, Poles, [[DecompositeCharacter Bengalis, Dravidians, and Gurjaras]] and ''III'' would later include the Americans, Ethiopians and Hausa.
265* ''[[VideoGame/{{Cossacks}} Cossacks 3]]'' is mostly a isometric 3-D do-over of ''VideoGame/CossacksEuropeanWars'' at the core, though [=DLCs=] added unique campaigns.
266* ''VideoGame/{{Deception}} IV: Blood Ties'' is a reimagining of the first game.
267* ''VideoGame/{{Homeworld}}'' and its sequel have been remade for modern digital distribution platforms, but instead of just a simple AnimationBump to High Definition, these two have been remade for ''4K resolution''.
268* ''New VideoGame/LittleKingsStory'' is... strange. According to the plot, it's a sequel which {{Retcon}}s the game's original GainaxEnding and follows Corobo trying to rebuild his kingdom after it's attacked and destroyed by a mysterious new enemy... but virtually every other aspect is close enough to the original game to qualify as a remake instead.
269* ''VideoGame/Dune2000'' is a remake of very popular Dune II made in 1992.
270* ''VideoGame/{{Warcraft}} III: Reforged'' is an enhanced HD remake of ''Warcraft III'', which also initially promised redone cutscenes with more production value and changes to fit the current lore. The resulting product was ChristmasRushed to hell and was shipped in a [[ObviousBeta very buggy, unfinished state]] and the promise of redone cutscenes was retracted, only made worse by the fact the original game was made ''literally unplayable'' legally by completely overwriting its multiplayer client with ''Reforged'''s. It became the lowest user-rated video game in Metacritic.
271* The first two Gameboy Advance entries in the ''VideoGame/NintendoWars'' series would get a re-release for Platform/NintendoSwitch in 2023 called ''Advance Wars 1+2: Re-Boot Camp''.
272* The Playstation game ''VideoGame/FrontMission'' would get a Platform/NintendoSwitch remake in 2022 called ''Front Mission: 1st Remake''.
273[[/folder]]
274
275[[folder:Roguelikes]]
276* ''VideoGame/TheBindingOfIsaac'': ''Rebirth'' ditches the original's Flash engine for its own, significantly more powerful and stable engine, as well changing the graphics to a {{Retreaux}} 32-bit-esque style, not to mention adding new characters, items, and bosses.
277[[/folder]]
278
279[[folder:Shoot 'em Ups]]
280* ''VideoGame/{{Gauntlet}}: Dark Legacy'' is essentially a remake of ''VideoGame/{{Gauntlet}}: Legends'', as it has the same characters, levels, abilities, gameplay mechanics, and story of ''Legends'', but also ''new'' characters, new levels, new abilities, new gameplay mechanics, [[spoiler:and an extended ending leading up to a new final boss]].
281* ''VideoGame/{{Gradius}} 2'' for the Platform/{{MSX}} (not to be confused with the MediaNotes/ArcadeGame ''Gradius II'') was remade for the Platform/SharpX68000 as ''Nemesis '90 Kai''.
282* ''Gunstar Super Heroes'' is an...odd case. Plot-wise, it's a sequel to ''VideoGame/GunstarHeroes'', but it's a ''massive'' case of HistoryRepeats to the point that it's effectively a remake as well -- almost all the same events happen again with new versions of the same characters, only there's more story surrounding everything this time.
283* ''The Monkey King: The Journey Begins'' (''Shin Chuuka Taisen'') for the Platform/{{Wii}} is a remake of the old Creator/{{Taito}} ShootEmUp ''Cloud Master'' (''Chuuka Taisen''), though this is obscured by the unrelated international titles.
284* A [=3DS=] remake of ''Videogame/StarFox64'' was announced around the same time as the remake of ''Ocarina of Time''. In addition to the obvious addition of upgraded 3D graphics, the voice acting was re-recorded (with the original voice actors when possible, though some had to be replaced), the music was redone (in contrast to the approach taken with ''Ocarina of Time 3D''), and the game has two main modes (in addition to the existing Expert mode); the Platform/Nintendo3DS mode lowers the difficulty mostly because of the new controls, while the Platform/Nintendo64 mode intends to preserve the challenge of the original. The script was modified slightly as well, such as preserving the name of the planet Fichina in the international releases for consistency with later installments (it was changed to Fortuna in the original English release of ''64'', but not later games).
285* Two games in ''VideoGame/TheTaleOfALLTYNEX'': ''VideoGame/ALLTYNEXSecond'' (PC, 2010), of ''ALLTYNEX'' (FM Towns, 1996); and ''VideoGame/{{RefleX}}'' (PC, 2008), of ''Reflection'' (PC, 1997).
286* ''VideoGame/{{Thexder}}'' has been remade as ''Thexder '95'' for Windows, and as ''Thexder Neo'' on the Platform/PlayStationNetwork.
287* ''VideoGame/PanzerDragoon'' got a remake for Platform/NintendoSwitch on March 26, 2020.
288[[/folder]]
289
290[[folder:Simulation Games]]
291* ''VideoGame/AceCombat2'' got one in the form of ''VideoGame/AceCombatAssaultHorizonLegacy'' for the Platform/Nintendo3DS. In Japan, it's called ''Ace Combat 3D: Cross Rumble.''
292* ''VideoGame/StoryOfSeasons'' (previously known as ''VideoGame/HarvestMoon''):
293** ''Harvest Moon: Friends of Mineral Town'' for the Platform/GameBoyAdvance is a remake of ''VideoGame/HarvestMoonBackToNature'' for the Platform/PlayStation, which reused the characters from ''VideoGame/HarvestMoon64''.
294** ''VideoGame/HarvestMoonHeroOfLeafValley'' is a remake of ''Save the Homeland'' for the Platform/PlaystationPortable that greatly expands the game and addresses most of its major failings.
295** ''VideoGame/StoryOfSeasonsFriendsOfMineralTown'' is a Platform/NintendoSwitch remake of both ''Harvest Moon: Friends of Mineral Town'' and its DistaffCounterpart ''Harvest Moon: More Friends of Mineral Town''. It expands upon the original games. Amongst its differences are redesigns for the cast, added features from later games (such as more animals and being able to step on crops without them dying), the ability to play as two original protagonists as well as the classic Pete and Claire, new bachelorettes/bachelors, and same-gender marriage.
296** ''VideoGame/StoryOfSeasonsAWonderfulLife'' remakes ''VideoGame/HarvestMoonAWonderfulLife'' (and its expansions) for the Platform/NintendoSwitch. Along with a new bachelor in Gordy, the game offers many of the options that came in the expansions, allows same-gender marriage, multiple quality of life gameplay updates, and allows the character to be customized instead of just picking between Mark or Pony.
297* [[VideoGame/TheOregonTrail Oregon Trail 5th Edition]] is a very lightly edited version of ''Oregon Trail II''. Fishing and gathering plants were turned from random events into options, and several animated cutscenes were added. Also, what many people believe to be the original ''Oregon Trail'' is actually a graphical remake of an earlier version titled ''Oregon'' that was entirely text-based.
298* 1995 game ''VideoGame/TransportTycoon'' has been recently revived as the open-source project ''[=OpenTTD=]'', with the additional merit of keeping pretty much only the graphics from the previous game but with the code written entirely from scratch, and with ''lots'' of extra features and customization capabilities. And as of version 1.0, you no longer need the original graphics. You can use them if you have an original game disk to get them from, but there's now a new set of graphics that eliminates the last non-free bit from this FOSS project.
299[[/folder]]
300
301[[folder:Sports Games]]
302* ''VideoGame/PunchOut'' for the Wii is a "remake" in the truest sense of both the word and the trope. That is to say, it's a "remake" of an older video game (specifically the NES version) in the same way as a movie or TV series being a remake of an older movie or TV series. It features nearly all the classic characters from the NES ''Punch-Out!!'' game, plus two characters from the SNES sequel (and which originally debuted in the second arcade game), a new character (Disco Kid, who is a remake of a character in the first arcade game, Kid Quick), a two-player versus mode, and a new Title Defense mode where you fight harder variations of the same fighters (which means Glass Joe can finally knock you out if you're not careful). Also, [[spoiler:Donkey Kong]] is the GuestFighter (interestingly, Princess Peach was originally supposed to fill the role).
303* ''VideoGame/TonyHawksProSkater HD'', a downloadable game for Xbox 360, [=PS3=], and PC via Steam, is a re-imagining of the first and second games, with the best levels of both games, in a new engine, and containing new modes. Any gameplay changes from ''3'' onward have been removed, so the [[ScrappyMechanic on-foot junk]] is gone. It is worth noting that you can [[RevenueEnhancingDevices download a pack]] which contains the best levels from ''3'' and the revert-to-manual move (which can only be used in those levels). However, after the game was critically panned and [[CreatorKiller helped lead to the death of developer Robomodo]], another attempt at remaking the first two games was announced 8 years later, this time developed by Vicarious Visions. The simply titled ''Tony Hawk's Pro Skater 1+2'' was much more better received than the other, which had even been [[KeepCirculatingTheTapes removed from circulation]].
304[[/folder]]
305
306[[folder:Stealth-based Games]]
307* ''VideoGame/HitmanContracts'' was largely a remake of ''VideoGame/HitmanCodename47'' in that several missions were remakes from the earlier game with better graphics and gameplay improvements. Most of the game takes place as a flashback to justify this.
308* ''VideoGame/MetalGearSolid: The Twin Snakes'' for [=GameCube=], a remake of the original ''Metal Gear Solid'' on [=PlayStation=]. It was generally received well, but some harshly criticized the [[CutscenePowerToTheMax new over-the-top]] {{cutscene}}s, redone voice acting and music (taking out the series' iconic leitmotifs), the controls were mapped weirdly, and the fact that the newly introduced ''[=MGS2=]'' gameplay elements removed much of the challenge of the original (most noticeably, the tranquilizer gun and first-person viewpoint). The good parts did come in the form of the levels being redesigned to accommodate the new gameplay mechanics, the soundtrack is pretty awesome (though many argue that it isn't as good as the original), and David Hayter sacrificed half his pay just to help bring back all the original cast to voice in the games, with the exception of the voice for the Cyborg Ninja (voiced by Rob Paulsen), despite the voice actor being present (Greg Eagles, who reprises his rule as Donald Anderson, who also voiced the Cyborg Ninja in the original).
309** ''Metal Gear Solid: Snake Eater 3D'', a remake of ''VideoGame/MetalGearSolid3SnakeEater'' for the Platform/Nintendo3DS, was released in 2012. Although, it fell short in its promise, and the final product became more of a PolishedPort. Another remake of ''Snake Eater'', this time for the Platform/PlayStation5, Platform/XboxSeriesXAndS, and PC, was announced in 2023, under the name ''Metal Gear Solid Δ:[[note]]Delta[[/note]] Snake Eater''. This remake, however, would be after Hideo Kojima had left Konami for some time.
310** [[http://www.gamespot.com/articles/kojima-looking-to-remake-mgs1-with-next-gen-fox-engine/1100-6410686/ Hideo Kojima has been seeking a developer to remake MGS1 again on the FOX Engine.]] Currently, it is not in development, but Kojima ''does'' want to make it happen someday.
311[[/folder]]
312
313[[folder:Survival Horror]]
314* The ''Franchise/ResidentEvil'' has seen its Platform/PlayStation installments remade on later consoles.
315** ''VideoGame/ResidentEvil'' for Platform/NintendoGameCube a remake of the original Platform/PlayStation version. It features a more polished storyline, touched up dialogue, ramps up the atmosphere to the max, and throws in some new twists and turns that makes it an entirely new and memorable experience (new enemies, weapons, puzzles, areas, etc). It was exclusive to the [=GameCube=] before being re-released on the Wii, and later got an HD version of [=PS3=], Xbox 360, [=PS4=], Xbox One, PC via Steam, and Nintendo Switch.
316*** [[UpdatedRerelease Another version]] was then released for DS, titled ''Resident Evil: Deadly Silence''. It is largely the same game as the Platform/PlayStation 1 original with updated graphics and touch screen elements. However, it does feature new additions, such as the knife being its own button (just like ''VideoGame/ResidentEvil4''), turning 180°, a reload button, and a map on the top screen which also doubles as a health and ammo indicator. This version also provides the option to play the original version of the game, or a remixed version which randomly adds enemies in areas you already cleared, throws in the knifing mini-game that is also done at random, enemies sometimes dropping health or ammo, and puzzles completely redone for use with the touch screen and the built in microphone. A multiplayer mode was thrown in as well.
317** ''[[VideoGame/ResidentEvil2Remake Resident Evil 2 (2019)]]'' for Platform/PlayStation4, Platform/XboxOne and PC (a.k.a ''Biohazard RE:2'') a remake of the [[VideoGame/ResidentEvil2 original]] Platform/PlayStation version. It features the photorealistic graphics engine engine and UI of ''VideoGame/ResidentEvil7Biohazard'' with the AlwaysOverTheShoulder camera of ''VideoGame/ResidentEvil4'', as well as a ''host'' of completely new areas, scenarios and gameplay mechanics, while integrating the gameplay style, locations, dual campaigns and so forth from the original game.
318** ''[[VideoGame/ResidentEvil3Remake Resident Evil 3 (2020)]]'' for Platform/PlayStation4, Platform/XboxOne and PC (a.k.a ''Biohazard RE:3'') a remake of the [[VideoGame/ResidentEvil3Nemesis original]] Platform/PlayStation version, done in the same manner as the remake for ''Resident Evil 2''. This remakes also comes with a seperate multiplayer game called ''Resident Evil Resistance''.
319[[/folder]]
320
321[[folder:Third Person Shooters]]
322* ''VideoGame/DeadSpaceRemake'' takes the original game's plot, adds some mechanics from the sequels and some brand new ones, and tidies up some of the EarlyInstallmentWeirdness of the 2006 game. The most obvious change is the lighting, with 9th gen consoles able to render the ''Ishimura'' much darker than the original. Oh, and now [[SuddenlyVoiced Isaac talks]] like he did in ''Dead Space 2'' and ''3''.
323** Of special note is the Asteroid Defense Cannon section, long regarded as [[TheScrappy the worst section of the game.]] It's been replaced with [[AuthorsSavingThrow completely new mechanic]] where Isaac syncs the cannon to his targeting reticle instead of firing the cannons manually.
324* ''VideoGame/GearsOfWar Ultimate Edition'' is similar to the ''VideoGame/CallOfDuty4ModernWarfare'' and ''VideoGame/Metro2033'' examples in that it plays almost 100% identical to the original game, but is not simply higher res modern textures plugged into the old game's engine, but a completely new game built from scratch from the ground up with modern technology.
325* ''VideoGame/RogueTrooper Redux'' follows the ''Gears of War'' example in being a ShotForShotRemake that isn't really a remaster given that it was made completely from scratch using modern technology rather than simply adding more high resolution assets to the existing game, but since it plays almost 100% identically to the old game it doesn't really feel like a full remake either.
326[[/folder]]
327
328[[folder:Turn-based Strategy Games]]
329* ''North & South'', a 1989 cartoonish American Civil War game on the Amiga which was later ported to various platforms including NES, PC, and Commodore 64, received a remake for mobile platforms in 2012 by Microids as ''The Bluecoats: North vs. South'', which featured updated graphics, simplified army vs. army combat, and replaced the original game's side-scrolling action sequences with point-and-click RailShooter sequences. The game was remade again by Microids in 2020 as ''The Bluecoats: North & South'' for all current-gen platforms, with a much more cartoony map, army vs. army combat redone again, and replacing the original game's side-scrolling action sequences with FirstPersonShooter segments this time.
330* ''VideoGame/ShiningForce: Resurrection of the Dark Dragon'' is a remake of the original Genesis version of the game with a large number of gameplay additions and changes to the game, such as a side campaign featuring three new characters, collectable cards of characters from the game (which one of the new character utilizes in-gameplay), stage objectives and balance tweaks. It also has a new script with a more accurate translation to the Japanese script and more dialogue from party members.
331* ''VideoGame/TacticsOgre'' was rereleased for the PSP where the game mechanics were rebuilt from the ground up and includes new artwork, orchestrated soundtrack, an ability to travel to different story branches which makes viewing the multiple endings easier, the ability to rewind turns to reduce the need to save scum and a post-game campaign.
332* The ''VideoGame/WingCommander'' game ''Privateer'' got a fan remake, with added quests and items, called "Privateer Remake". After controversy in the community about the added and changed stuff, another remake was created intended to be accurate to the original called, ''Privateer Gemini Gold''.
333* Various game studios and fan groups have been re-making ''VideoGame/XCOMUFODefense'' for well over a decade.
334[[/folder]]
335
336[[folder:Visual Novels]]
337* ''VisualNovel/{{Doukyusei}}'', the TropeCodifier for many stables of the {{Dating Sim}} genre was originally released in 1992. It would receieve a remake in 1999 when it was re-released for Windows, going from pixelated to drawn graphics, and having some parts of the script slightly rewritten to be more "era-appropriate". A remake based on this remake, ''Dōkyūsei: Bangin' Summer'', was eventually put together in 2021, featuring redrawn HD graphics, a new Easy Mode for players unaccostumed to the original's NintendoHard difficulity, and, after all previous incarnations of the game having only been released in Japanese, ''Bangin' Summer'' had English and Simplified Chinese translations released in 2022.
338* The [[VisualNovel/FamicomDetectiveClubTheMissingHeir original]] two [[VisualNovel/FamicomDetectiveClubTheGirlWhoStandsBehind games]] in the ''VisualNovel/FamicomDetectiveClub'' series would get Switch remakes in 2021 which completely redid the games to feature voiced and animated cutscenes, as well as being the first official release of the series overseas.
339* The ''VisualNovel/PhoenixWrightAceAttorney'' trilogy was originally made for the Platform/GameBoyAdvance [[NoExportForYou only in Japan]], but has since been translated and rereleased for the Platform/NintendoDS, (the DS version of the first game had an exclusive case which would foreshadow mechanics that would be used in ''VisualNovel/{{Apollo Justice|AceAttorney}}''), and the Platform/{{Wii}}; a {{Remaster}} with hand-drawn, HD art would eventually be released for PC and Platform/{{iOS}}.
340* ''VisualNovel/{{Snatcher}}'' was originally released in Japan for the Platform/PC88 and Platform/{{MSX}}2 computer platforms in 1988. The original versions were pretty advanced for their time, but lacked voice acting and [[ObviousBeta were rushed for release]], resulting in the omission of the game's final act. The game was then remade as a Super CD game for the Platform/PCEngine in Japan titled ''Snatcher [=CD-ROMantic=]'' in 1992, which was the basis for the localized Platform/SegaCD port in 1994. The game got further remakes for the Platform/PlayStation and Platform/SegaSaturn in Japan in 1996.
341* ''VisualNovel/{{Tsukihime}}'' was originally released on PC back in 2000. A remake was announced in 2008, but wouldn't come out until 2021 for the Platform/PlayStation4 and the Platform/NintendoSwitch. And even then, it is only of [[StoryBranching two routes]] of the original game, as the remake is a [[AdaptationExpansion expansion]] of the original, resulting in an [[DividedForAdaptation additional game]] to retell the remaining routes.
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345* The original space combat game ''VideoGame/{{Elite}}'' has had quite a few of these since its first release in 1984. The most recent is ''Oolite'', a free open-source reimplementation with up to date graphics.
346* The classic 1987 videogame ''VideoGame/SidMeiersPirates'' was remade for Windows in the mid-'90s as ''Pirates! Gold''. It featured 640x480 graphics, mouse control, midi sound and a variety of new bugs, but was almost entirely unchanged as a game. Then in 2004 the game was remade ''again'' as ''VideoGame/SidMeiersPirates'', but so much was enhanced that many consider it to be superior to even a timeless classic as the original.
347* 2002's ''VideoGame/MafiaTheCityOfLostHeaven'' got a HD remake in 2020, titled ''Mafia: Definitive Edition'', which retains the game's linear story-based focus but updates the combat and gameplay to be more like the more modern ''VideoGame/MafiaIII''.
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351* The ''[[Creator/BandaiNamcoEntertainment Namco]] Classics Collection'' series [[ExactlyWhatItSaysOnTheTin bundled three classic Namco games]], and then added an "arrangement mode" which brought new features and a story that their [[EndlessGame endless 8-bit counterparts]] did not have. The collections came in two volumes and were only released as arcade machines. One had ''Galaga'', ''Xevious'', and ''Mappy''. The other had ''Pac-Man'', ''Rally-X'', and ''Dig Dug''. However, ''Namco Museum'' for the [=PS2=], [=GameCube=] and Xbox (released in 2001) did include ports of both the original and arranged versions of ''Pac-Man'', ''Dig-Dug'', and ''Galaga''. ''Xevious 3D/G'' also contained a port of the arranged version of ''Xevious'', along with the original, and ''Super Xevious.'' The arranged version of ''Pac-Man'', meanwhile, was included as part of the Game Boy Advance ''Pac-Man Collection'', and is set to be included in ''[[CompilationReRelease Pac-Man Museum+]]'' as ''Pac-Man Arrangement (Arcade Version)''.
352* Games made by Creator/EugeneJarvis fit this trope nicely. Examples include ''VideoGame/{{Defender}} 2000'' for the Platform/AtariJaguar (programmed by Jeff Minter, the guy behind the classic VideoGameRemake ''VideoGame/{{Tempest}} 2000''), reimaginings of ''VideoGame/Robotron2084'' for the Platform/Nintendo64 and Platform/PlayStation, and remakes of ''Defender'' and ''VideoGame/{{NARC}}'' for the [=PS2=] and Xbox. Unfortunately, the latter two were terrible, and Jarvis [[CreatorBacklash disowned]] the ''N.A.R.C.'' remake.
353* Creator/{{Falcom}} revels in this, [[NoExportForYou but fans outside of Japan get one given version at most]], usually since many of the computer versions are for old Japanese computers like the NEC PC-88, though ''VideoGame/YsSeven'' averted this tendency; it was made specifically for the Platform/PlayStationPortable instead of a PC platform, and that version was localized by Creator/XSEEDGames within a year of its Japanese release. Those that did make it overseas tend to be fondly remembered, except for the two ''Legend of Heroes'' titles on the [=PS1=] and PSP that got skewered with a BlindIdiotTranslation.
354** ''VideoGame/{{Ys}} Book [[VideoGame/YsIAncientYsVanishedOmen I]] and [[VideoGame/YsIIAncientYsVanishedTheFinalChapter II]]'' on the Platform/TurboGrafxCD was a compilation remake of the original two PC-88 games. Later, they were remade on PC as ''Ys I and II Eternal/Complete'', which was ported to [=PS2=] as ''Eternal Story'', and to DS as ''Legacy of Ys: I and II'', and the PSP as ''Ys I & II Chronicles'', with the last one done by Creator/{{Falcom}} itself. In Japan, the first game (but not the second) was also remade on the Platform/SharpX68000. A Korean company produced their own remake of the second game as ''Ys II Special'' in 1994.
355** Japan also got the two Falcom Classics compilations for the Platform/SegaSaturn. The first had remakes of the first ''Ys'' and ''VideoGame/DragonSlayer'' games and ''[[VideoGame/DragonSlayerIIXanadu Xanadu]]''. The second had remakes of ''Ys II'' and ''VideoGame/TombsAndTreasure''.
356** The side-scrolling ''Ys III: Wanderers From Ys'' was completely remade in a top-down 3D hack-and-slash format similar to that of ''VideoGame/YsVITheArkOfNapishtim'' as ''VideoGame/YsTheOathInFelghana'', which was originally a [[NoExportForYou Japan-only]] PC game but was later ported by Nihon Falcom to the PSP, with that version receiving an English translation by Creator/XSEEDGames. XSEED later published the PC version in English through Steam.
357** ''Ys III: Wanderers from Ys'', ''VideoGame/YsIVMaskOfTheSun'' and ''VideoGame/YsVLostKefinKingdomOfSand'' received remakes on the Platform/PlayStation2, all released only in Japan by Creator/{{Taito}}.
358** ''VideoGame/{{Brandish}}: The Dark Revenant'' for the PSP gave the original game a most welcome graphical overhaul, rendering the game environments in splendid 3D. This also meant that the game's famously esoteric camera system at last made some amount of ''sense'', since the camera rotation was now smooth and it's far easier to keep track of where you are.
359** ''Ys IV'' was remade as ''VideoGame/YsMemoriesOfCelceta'' on the Platform/PlayStationVita.
360* Everything Creator/SpiderwebSoftware made from 1995 to 1999 has been remade in another engine at one time or another--first the four ''VideoGame/{{Exile}}'' games were remade as the ''VideoGame/{{Avernum}}'' series in the ''VideoGame/{{Nethergate}}'' engine, and then ''Nethergate'' was carried over to the ''VideoGame/{{Geneforge}}'' engine. The ''Avernum'' series is now being remade ''again''.
361* The Platform/AtariJaguar had quite a few of these. In addition to the aforementioned ''Tempest 2000'' and ''Defender 2000'', there was ''Breakout 2000'', ''VideoGame/MissileCommand 3D'', ''Hover Strike'' (To ''VideoGame/{{BattleZone|1980}}'') and the less retro Platform/AtariLynx games ''Checkered Flag'' and ''Blue Lightning''.
362* A variation occurs with ''VideoGame/GhostbustersPinball'' -- the game itself is a digitally rethemed version of Creator/{{Gottlieb}}'s ''Pinball/HauntedHouse'' PhysicalPinballTable, made by modifying the digital version of the game from [=FarSight=] Studios' ''VideoGame/ThePinballArcade''.
363* ''Heiankyo Alien'' was remade twice: once for the Platform/GameBoy, and again in ''VideoGame/{{Bomberman}}'' style for the Platform/SuperFamicom as part of the ''Nichibutsu Arcade Classics'' series. Both remakes allowed for [[CoOpMultiplayer two-player co-op]], and also included the original version.
364* Even though Nintendo's ''bit Generations'' did not get a release outside Japan a few of the games got remade as a part of Nintendo ''Art Style'' series of digital games on Platform/WiiWare and Platform/DSiWare. ''Dialhex'', ''Orbital'', and ''Dotstream'' got remakes as ''Orbient'', ''Rotohex'', and ''light trax'' while ''Digidrive'' got a [=DSiWare=] release.
365* Ameba-hosted ''Namu Amida Butsu!'', which existed from 2016 to 2018, got remade into ''VideoGame/NamuAmidaButsuUtena'' with more characters, better graphics and animated sprites, and is hosted on DMM.
366* In 2008 and 2009, Nintendo released a handful of [=GameCube=] games for the Wii with new control schemes based around motion controls and/or the Wii's pointer functionality, dubbed New Play Control. While the ''VideoGame/ChibiRobo'' remake [[NoExportForYou never made it out of Japan]], ''VideoGame/DonkeyKongJungleBeat'', ''[[VideoGame/MarioTennis Mario Power Tennis]]'', ''VideoGame/MetroidPrime'', ''VideoGame/MetroidPrime2Echoes'', ''VideoGame/{{Pikmin}}'', and ''VideoGame/Pikmin2'' all saw worldwide releases. The ''Metroid Prime'' and ''Metroid Prime 2'' remakes later got bundled in with ''VideoGame/MetroidPrime3Corruption'' as the ''VideoGame/MetroidPrimeTrilogy'' compilation.
367* The 1993 MS-DOS CD-ROM kids' game ''Creator/RichardScarry's Busytown'' had a remake made and released in 1999 for Windows and Macintosh computers, featuring improved graphics and animation better resembling ''The Busy World of Richard Scarry'' animated series and better voice-acting resembling the voices in the same series (as the original game had [[ActingForTwo one man providing all the character voices]]). While the gameplay is mostly the same and the original vocal songs are included, the "Bananas Gorilla" activity was removed from the remake, along with the "Junior Seesaw" activity (as it was already made redundant by the regular "Seesaw" activity.)
368* The ''VideoGame/Waxworks1992'' was remade in 2021 as ''Waxworks: Curse of the Ancestors'', with modern 3D graphics, environments, and gameplay instead of the original game's ''VideoGame/EyeOfTheBeholder''-style grid-based mazes.
369* The original ''VideoGame/HouseOfTheDead'' lightgun[=/=]rail-shooter game from 1996 received a modern remake in 2022. Notably, Konami had lost the game's source code in the 2 decades after the game's release, so the game had to be made without being able to reference the original code. They also were unable to get the rights to the original music, so the game's new soundtrack had to use SerialNumbersFiledOff versions of the original tracks.
370* ''VideoGame/FishingVacation'': The original game was made for a fishing-themed horror jam in 2020. Two years later the creator released a slightly updated version; the ''Deluxe'' version doesn't differ much in terms of story and gameplay, although it features extra cutscenes, new animations and sound effects, and updated controller support. The original version is {{free|ware}} while the ''Deluxe'' version costs USD$1.99.
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374* ''Website/{{Cracked}}'''s #3 [[https://www.cracked.com/photoplasty_388_27-science-lessons-as-taught-by-famous-video-games Science Lesson As Taught by Famous Video Games]] is that "new 16-bit microscopes may prove existence of sub-pixel particles".
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