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1Tropes about things that a player can own, hold and use. If it goes in your bag, or your pocket (or [[HyperspaceArsenal wherever the heck you put it]]), it goes here.
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3!!Tropes:
4
5[floatboxright:
6See Also:
7+VideoGameTropes
8+RolePlayingGame Tropes
9+GunsAndGunplayTropes
10+WeaponsAndWieldingTropes
11]
12
13[[index]]
14
15* EleventhHourSuperpower\
16A powerful, unique weapon, or ability only obtainable near the end of the game to help the hero get through the final challenges.
17* OneUp \
18An item or event which increases the number of VideoGameLives the player will have to continue following death.
19* AKA47 \
20Guns resemble real-life guns, but are given different names to avoid legal issues.
21* AlwaysCheckBehindTheChair\
22...because there might be an item there.
23* AllSwordsAreTheSame \
24All of your weapons/items of a specific type will look and play identically.
25* AntidoteEffect \
26Inventory items designed to be NotCompletelyUseless but have such specific uses that they become a waste of space.
27* ArbitraryEquipmentRestriction \
28Weapon or ability that is rendered unusable without an in-game explanation.
29* ArmorAndMagicDontMix \
30Wearing armor restricts your ability to cast spells.
31* ArmorOfInvincibility \
32That nigh-imprenetrable shield or suit of armor that makes even the final boss struggle to hurt you.
33* AttackDrone \
34A small, mobile, unmanned weapon system sent out to do the fighting in place of its commander.
35** SurveillanceDrone \
36A small, mobile, unmanned, usually unarmed robot that simply watches you.
37* AttackSpeedBuff \
38A temporary or permanent increase to the rate at which you can attack.
39* AttackablePickup \
40An item which can be attacked before picking up to modify its function in some way.
41* AwesomeButImpractical \
42An item or spell that is good in theory, but in practice the drawbacks outweigh the benefits.
43* BagOfHolding \
44In {{Role Playing Game}}s, an object which contains many other objects in {{hammerspace}}.
45* BagOfSharing \
46In {{Role Playing Game}}s, there are many characters but they share one inventory.
47* BagOfSpilling \
48Items, skills and experience do not carry over to the sequel.
49* BetterOffSold \
50Items that are usually sold by players because they're outclassed by items players already have access to.
51* {{BFG}} \
52A ridiculously big, flashy, overpowered gun.
53** ChainsawGripBFG\
54A {{BFG}} with a top-mounted foregrip and with the rear grip placed at the back of the weapon.
55* {{BFS}} \
56A ridiculously huge sword.
57* BonusStageCollectables \
58Optional [[MacGuffin MacGuffins]] tucked away in [[BonusStage Bonus Stages]]. GottaCatchThemAll!
59* BossAlteringConsequence \
60Items and equipment that aren't required to beat the boss but can have unique effects if used during a BossBattle.
61* BottomlessFuelTanks \
62Your vehicle goes on and on indefinitely without having to refuel.
63* BreakablePowerUp \
64Power-ups that stop working when the player takes damage.
65* BreakableWeapons \
66Weapons that break after using them too much, becoming totally useless if there's no way to repair them.
67* BribingYourWayToVictory \
68The game developers will sell you items or skills (for real money) to help you achieve your goals.
69* CapRaiser\
70Video game items that increase the player’s {{Cap}} in a given stat.
71* ColorCodedItemTiers \
72That thing where magic items in a video game have color-coded tiers of power and rarity.
73* CombinatorialExplosion \
74The challenge in developing games that allow you to use ''any'' item in your inventory on ''any'' other item, environmental object, character, or monster.
75* CommonplaceRare \
76A mundane, everyday item (e.g., a rope or a bottle) that is difficult to obtain for your inventory for some reason.
77* CosmicKeystone \
78That doohickey that the entire world is dependent on for its continued peaceful existence.
79* CursedItem \
80An item you probably don't want to pick up.
81* DayOldLegend \
82ItemCrafting + FlavorText = BlatantLies
83* DestroyableItems \
84Pickups are volatile and can be accidentally destroyed by collateral damage.
85* DiscOneNuke \
86An exploit where a powerful item or technique is achieved early on in the game.
87* DowsingDevice \
88A special item that helps you find other, hidden items.
89* EdibleCollectible \
90Video game food as arbitrary collectibles or point items.
91* ElaborateEqualsEffective \
92Better-looking items, swords, guns and armors will be more powerful.
93* ElementalCrafting \
94The most important aspect of a piece of armor? What material it's made from!
95* EmergencyEnergyTank \
96A valuable inventory item which replenishes hit points.
97* EmergencyWeapon \
98When you're out of ammo, all you've got left is a weak weapon with crummy range and infinite uses.
99* EncounterBait \
100RandomEncounters aren't so random anymore when you use this.
101* EncounterRepellant \
102For avoiding those random encounters.
103* TheEnemyWeaponsAreBetter \
104You're willing to trade your issued weapons for the enemy's the first chance you get.
105* EnoughToGoAround \
106Items that are one-of-a-kind in-universe but can be obtained multiple times and/or by multiple players.
107* EquipmentBasedProgression \
108Better equipment is used to make the player powerful instead of having them level up.
109* EquipmentSpoiler \
110Finding an unusable piece of equipment means that someone able to use it will join the party at some point.
111* EquipmentUpgrade \
112Improving a piece of gear.
113* EscapeBattleTechnique \
114The emergency "Get Me The Hell Out Of This Battle Free" card.
115* EscapeRope \
116The emergency "Get Me The Hell Out Of This Dungeon Free" card.
117* EvolvingWeapon \
118A weapon that changes form and gets stronger as you gain levels or kill things with it.
119* ExclusiveEnemyEquipment \
120A weapon that can only be found by searching the bodies of enemies.
121* ExperienceBooster \
122An item that increases the amount of ExperiencePoints gained.
123* ExplodingBarrels \
124Because barrels full of gunpowder or combustible toxic acid are an essential element in any interior or exterior furnishing, and make a great place for enemy guards to take their ten-minute breaks.
125* GenderRestrictedGear \
126Certain items can only be used/equipped by characters of a specific gender.
127* GiveMeYourInventoryItem \
128An {{NPC}} demands that you hand over a useful item from your inventory.
129* HammerSpace \
130The ability to whip out a particular item out of seemingly nowhere, regardless of its size.
131** HyperspaceArsenal \
132There are virtually no limits to how many weapons, pieces of armor or other items you can have in your inventory — you can produce any one of them on demand.
133* HealingPotion \
134Liquid substance usually used as an EmergencyEnergyTank.
135* HealingShiv \
136Weapons which heal you instead of killing you.
137* HeartContainer \
138A way to increase your LifeMeter in {{Action Game}}s or ActionAdventure games.
139* HeartsAreHealth \
140Healing items often are in the shape of hearts.
141* HolyHandGrenade \
142A weapon that uses The Power of Good ... to inflict bodily harm.
143* HomingProjectile \
144A ranged attack or projectile that seeks out targets so you don't have to.
145* ImprobableAccessoryEffect \
146Equippable items which have effects you ''really'' wouldn't expect.
147* ImprobableWeaponUser \
148''Anything'' can be used as a weapon, regardless of what it is supposed to be.
149* InfinityPlusOneSword \
150The ultimate sword. Period.
151** InfinityMinusOneSword \
152The second-best thing, for those times where getting the Infinity Plus One Sword is just too plain hard.
153** PenultimateWeapon \
154What everybody else thinks is the Infinity Plus One Sword — but isn't.
155* InterchangeableAntimatterKeys \
156Any key fits in any door, but as soon as you use the key, it will disappear.
157* InventoryManagementPuzzle \
158Games that limit how much inventory you can carry and force you to manage resources.
159** GridInventory \
160You have a limited grid or space to fit items of various shapes and sizes.
161* InvincibilityPowerUp \
162A PowerUp that makes the player invincible for a short period of time.
163* InvisibleBowstring \
164A bow that doesn't seem to have a string, and yet the characters use it as if it had one.
165* IrrelevantImportance \
166A key item has no further use, but the game still doesn't let you get rid of it.
167* ItMayHelpYouOnYourQuest \
168It's dangerous to go alone... Here, Take this random item! [[ChekhovsGun You'll be glad you did.]]
169* ItemAmplifier \
170Item effects are increased when used.
171* ItemCaddy \
172A character who is better at using items and equipment than normal.
173* ItemCrafting \
174Creating your own items and equipment out of handy-dandy ingredients.
175** CookingMechanics \
176Cooking your own food
177** DesignItYourselfEquipment \
178Creating your own equipment based on standard parts and technologies to do anything you need it to do.
179** PotionBrewingMechanic \
180Mix your own consumables from basic ingredients harvested from the game world.
181** UltimateForge \
182Finding this is necessary to craft the strongest items.
183* ItemGet \
184Whenever even minor items are obtained, a big fanfare and flashy sequence plays.
185* JokeItem \
186A weapon or object that is so ridiculously useless that you can't help smiling.
187** LethalJokeItem \
188An item that seems ridiculous at first, but has a hidden property that overshadows your other, more mundane items when used.
189* KleptomaniacHero \
190Nobody complains or even seems to notice when you walk into their house, rummage through their cupboards, smash their clay pots, and otherwise take whatever isn't nailed down.
191* LevelLockedLoot \
192When you must be mighty enough to equip a particular item.
193* LimitedLoadout \
194You can't carry more than a small, possibly arbitrary limited, amount of stuff and have to drop some of what you're carrying to be able to wield something new.
195* LimitedUseMagicalDevice \
196A magical item that allows a spell to be cast a limited amount of times before being consumed.
197* LiveItem \
198A collectible item which is, well, alive and walking around.
199* LootCommand \
200A specific command you need to loot something from a defeated enemy.
201* LootDrama \
202An item so rare and powerful in {{MMORPG}}s that drama ensues over its possession.
203* LootMakingAttack \
204Items are obtained through a special attack or technique.
205* MagicIsRareHealthIsCheap \
206{{Health Potion}}s are easy to come by and health is easily restored. {{Mana Potion}}s tend to be rarer and more valuable.
207* MagicTool \
208A universal hand tool whose user can magically fix any machine or structure simply by waving it at the target from close range.
209* ManaPotion \
210An item that restores {{Mana}} for spells and special attacks.
211* MoneyForNothing \
212Games in which amassing money isn't very useful at some point.
213* MoneyIsExperiencePoints\
214Money can be used to perform upgrades and learn abilities in addition to other purchases.
215* MoneyMultiplier \
216Increase the amount of or chances of loot you gain.
217* MoneySink \
218Virtual taxes to reduce the ever-increasing supply of money in a {{MMORPG}}
219* MultiplayerOnlyItem \
220Items that are either exclusive to the Multiplayer mode (even though they could technically appear in Singleplayer as well), or are useless in Singleplayer.
221* MutuallyExclusivePowerups
222* NerfArm \
223Any logically less-than-lethal weapon which ends up being otherwise just as effective as its "real" equivalent.
224* NinjaLooting \
225The act of dishonorably acquiring items at the scene of a kill in an {{MMORPG}}.
226* NitroBoost \
227A PowerUp that makes you go really fast for a short period of time.
228* NonCombatantImmunity \
229Nothing will try, or be able, to kill you before you're armed and suited up.
230* NotCompletelyUseless \
231An item which is useless for 99% of the game but turns out to be one of the best ways to survive a certain sequence.
232* OrbitingParticleShield
233* OrganDrops \
234Where enemies drop items that are actually its body parts.
235* PermanentlyMissableContent \
236If you don't pick this item up at your first opportunity, you won't get another. Hope the item wasn't important.
237* PickupHierarchy \
238Collectibles in {{Platform Game}}s have different weights and reward potentials.
239* PlatformActivatedAbility \
240Items whose use is either limited to, or reaches a greater potential or new function with, designated pads or platforms.
241* PlayerInventory \
242SuperTrope for how you carry items.
243* PlotCoupon \
244Collect enough {{MacGuffin}}s and redeem them for one free climax!
245** PlotCouponThatDoesSomething \
246Something that's part of your menu or ability system which also features in the game's plot.
247* PoisonMushroom \
248An item that behaves like a PowerUp but has negative effects when used.
249* PowerUp \
250Something which is found in the game environment that bestows an immediate benefit.
251** MetaPowerup \
252A powerup that has an effect on other skills (making them more effective or lasting longer).
253* PowerUpFood \
254A PowerUp presented as an edible item.
255* PowerupLetdown \
256A powerup or item that takes a lot of time to get and is extremely underwhelming and/or useless once you get it.
257* PowerUpMagnet \
258Ability to pull in dropped items to the player like a magnet.
259* PremiumCurrency \
260A type of currency in a game that can be [[BribingYourWayToVictory purchased with real money]], and can usually be spent on higher-quality items.
261* ProjectilePocketing \
262Throwing/shooting things at items instantly brings them to your possession.
263* QuadDamage \
264A PowerUp that yields temporary boost in speed, power, or damage for a character.
265* QuickMelee \
266A melee weapon that is activated by pressing a button, rather than switching to it. Usually seen in shooter games.
267* RandomDrop \
268Kill it, it might give you something useful.
269** RandomDropBooster \
270It will drop that useful thing more often.
271** RareRandomDrop\
272You have a 1 in 128,983,234 chance of getting the InfinityPlusOneSword from that MetalSlime. Happy grinding!
273** RandomlyGeneratedLoot\
274Whatever drops will have random stacks and special abilities.
275** RandomLootExchanger\
276You can trade in loot you don't want for different, random loot.
277** ImpossibleItemDrop \
278Enemies drop items that they could not plausibly have.
279* RareCandy \
280Item that increases a character's level instantly.
281* RealMoneyTrade \
282The purchase or sale of online game equipment, currency, or even powerleveling services for real money to a third party without the involvement of the game's publisher.
283* RealTimeWeaponChange\
284Changing weapons without needing to pause for the menu or use power ups.
285* ReducedManaCost \
286Some item or equipment that reduces the [[ManaMeter magic points]] necessary to cast spells.
287* RemovableTurretGun \
288Just because a {{BFG}} is fixed to the ground doesn't mean you can't take it with you.
289* RingMenu \
290Sometimes a circle is the shortest path between two weapons.
291* RustRemovingOil \
292For making rust instantly vanish, restoring a device, door, or latch to flawless working order.
293* ScoreMultiplier \
294Something that increases your score.
295* SelectiveHistoricalArmoury \
296Weapon selections in games which forego historical accuracy in place of featuring cool or famous guns.
297* ShopFodder \
298An item that's useless for anything but selling for cash.
299* ShortRangeShotgun \
300Video game shotguns pulverize targets at close range and tickle them from afar, a huge exaggeration of their real-life capabilities.
301* SingleUseShield \
302Temporary, but unconditional protection against one enemy attack. (Hopefully a big one.)
303* SkeletonKey \
304A key that will open any and all doors or locks in a level/game. One step up from InterchangeableAntimatterKeys.
305* SkillPointReset\
306A (consumable) item that resets a PlayerCharacter's skill and ability scores, allowing you to redistribute them.
307* SmartBomb \
308Weapon that kills all enemies on the screen, giving you a breather before the next wave flies in.
309* SniperPistol \
310Bullet-shooting weapons in video games have similar range.
311* SocketedEquipment \
312A weapon that allows you to add abilities or statistics by use of slots or sockets to attach gems or similar.
313* SoLongAndThanksForAllTheGear \
314Access to equipment is lost because the character wearing it is rendered inaccessible for some part of the game.
315* SortingAlgorithmOfWeaponEffectiveness \
316You will acquire consistently more useful items and equipment as your progress through the game.
317* SprintShoes \
318An item, ability or spell that enables the player character to move faster.
319* StandardFPSGuns \
320You got yer shotgun, yer sniper rifle, yer grenades and, when all else fails, yer [[ChainsawGood CHAINSAW!]]
321* StandardRPGItems \
322We got potions, ethers, remedies and revives, and dang it if they aren't all the same color!
323* StarShapedCoupon \
324A PlotCoupon shaped like a star — symmetrical, five-pointed and shiny.
325* StarterEquipment\
326The equipment you begin the game with by default.
327* StarterGearStayingPower\
328The starting equipment or some items of it are so useful that is pretty much the only thing you will need for the rest of the game.
329* StatOverflow \
330This item allows you to surpass a {{cap}} on one or more of your StatMeters temporarily.
331* StatSticks \
332Weapons equipped for their stat bonuses and not for their value as weapons.
333* StuckItems \
334These are slots in your inventory that must always be filled, though it doesn't matter by ''what''.
335* SwordOfPlotAdvancement \
336A sword that is important to the story, though usually [[PenultimateWeapon not the best of its kind]].
337* TeaserEquipment \
338Shopkeepers sell powerful and expensive equipment that you won't be able to afford until later in the game.
339* TimedPowerUp \
340A PowerUp that expires after a set amount of time.
341* TooAwesomeToUse \
342It's so awesome, you don't want to use it because you're afraid of using it up and not having it anymore.
343* UniversalAmmunition \
344The same bullets can be loaded into multiple types of guns.
345* UnknownItemIdentification \
346Part of a game's challenge is collecting, identifying, and using unknown items.
347* UnusableEnemyEquipment \
348Enemies drop stuff that [[EverythingFades disappears instantly]] or is somehow incompatible with your hands.
349* UpgradeArtifact \
350Items with {{Improbable Accessory Effect}}s that unlock more of a character's potential.
351* UseItem \
352You can use the command "use sword". Nobody bothers asking what, exactly, ''that means''.
353* UselessItem \
354The developers include a weapon for the hero to use, but don't provide any enemies that are vulnerable to it.
355* UtilityWeapon \
356A weapon which is also used to bypass obstacles.
357* VideoGameFlamethrowersSuck \
358Flamethrowers in games rarely live up to their super-cool portrayals in other media.
359* VideoGameTools \
360Items or equipment that are used to solve puzzles and pass by obstacles.
361* WithThisHerring \
362You start on your quest with the lowest-ranked equipment available, and nobody will give you the good stuff for free.
363* WarpWhistle \
364A quick shortcut to enable rapid travel in an open-world setting, but usually only to places you've already been before.
365[[/index]]

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