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1All about video game difficulty - how to create it, how to present it, and what happens when you fall afoul of it.
2----
3[floatboxright:
4Subcategories:
5+ FakeDifficulty
6++ TheComputerIsACheatingBastard
7+ ThatOneIndex
8+ VideoGameTutorial
9]
10
11!!Difficulty levels in general:
12[[index]]
13* BossAlteringConsequence\
14The difficulty of a boss fight can be affected by in-game choices or objectives.
15* BossDissonance \
16A boss fight should normally be tougher than the level, but its difficulty doesn't match what's nearby.
17** EasyLevelsHardBosses
18** HardLevelsEasyBosses
19* BreatherLevel \
20A level which is much easier than those surrounding it.
21* BrutalBonusLevel \
22An optional level that has a much higher difficulty level than the required levels surrounding it.
23* CheeseStrategy \
24Tactics that will usually take all of the difficulty out of a given puzzle, enemy, or boss battle, but are seen as cheap by the community.%%page is currently awaiting a rewicking, but it has been launched as "YMMV Cheese Strategy." Remove comment once corrected.
25* ChooseAHandicap \
26The game forces you to select one of several disadvantages before a boss fight or similar challenge.
27* ComebackMechanic \
28A feature that provides assistance to losing players or players near elimination.
29* CrutchCharacter \
30A character who has skills that make the early stages of the game easier, but relying on them too much will hurt you in the long run.
31* DifficultButAwesome \
32A character or game is hard to master, but doing it yields great results.
33* DifficultyByAcceleration \
34The gameplay gradually goes into fast-forward as you progress.
35* DifficultyByRegion \
36Some games are made harder or easier when released in different countries or regions.
37* DifficultyLevels \
38If at first you don't succeed, try it on Easy mode.
39** UnlockableDifficultyLevels: If you want the [[HarderThanHard hellish difficulty]], beat the game under certain conditions.
40* DifficultySpike \
41One level (or level of difficulty) which is suddenly ''much'' harder than the ones that came before it.
42* DynamicDifficulty \
43A game that adjusts its difficulty based on how the player is doing.
44* EarlyGameHell \
45Game is hardest at the start, rather than the end.
46* EasierThanEasy \
47Do whatever you want in ''this'' mode -- dying is all but impossible.
48* EasyLevelTrick\
49When beating a level in a non-standard manner is a lot easier than beating it the expected way.
50* EasyModeMockery \
51If you pick easy mode, the game will change things to mercilessly mock your ineptitude.
52* FakeDifficulty \
53The use of cheap tricks to make the game harder.
54* FinalDeathMode \
55A difficulty level where a player only has one life, instead of having multiple lives normally.
56* HardModeFiller \
57A later level is identical to an earlier level, but harder.
58* HardModeMook \
59Certain (most likely tougher) enemies only appear on higher difficulties.
60* HardModePerks \
61You are rewarded for choosing harder difficulties in a gameplay-affecting way.
62* HarderThanHard \
63A difficulty level ''above'' "Hard".
64* HealerSignsOnEarly \
65One of the first people in the party has healing spells.
66* HealingCheckpoint \
67Reaching a checkpoint or save point replenishes your health and/or supplies.
68* HintsAreForLosers \
69In which a game's developer will adamantly refuse to help you.
70* IdiosyncraticDifficultyLevels \
71Difficulty levels that are given weird names.
72* LastLousyPoint \
73If you want to go for that last percentage point in your quest for OneHundredPercentCompletion, you're in for a world of hurt.
74* MercyMode \
75An Easy Mode unlocked by repeatedly, utterly failing.
76* ModularDifficulty \
77A game's difficulty can be augmented by applying different effects.
78* MultiplayerDifficultySpike\
79The multiplayer mode(s) are significantly more challenging than the single-player campaign.
80* MyRulesAreNotYourRules \
81When the computer has abilities and better versions of the stuff you could ever receive.
82* NonIndicativeDifficulty \
83Where "hard" mode is easier than "easy" mode.
84* NintendoHard \
85Games that are ''very'' hard.
86* NumericalHard \
87DifficultyLevels that merely change some statistics of the player/enemy stats.
88* OverlyGenerousTimeLimit \
89The player is given more than enough time to complete a level or other mission.
90* PlatformHell \
91A PlatformGame which is '''evil''' and totally out to kill you any way it can.
92* RubberBandAI \
93The better you are at a game, the harder the game gets.
94* SchizophrenicDifficulty \
95A game has a difficulty curve that makes no sense.
96* SequelDifficultyDrop \
97A sequel is much easier than expected compared to the game(s) before it.
98* SequelDifficultySpike \
99A sequel is ''much'' harder than expected compared to the original game.
100* SkillGateCharacters \
101FightingGame characters that are a challenge to newcomers, but those with experience will easily mop the floor with them.
102* SurpriseDifficulty \
103You thought this cute game was gonna be easy, didn't you?
104* UnstableEquilibrium \
105A game which gets easier when you're doing good, and harder if you're doing poorly.
106* VideoGameDelegationPenalty \
107If you automate an in-game task or assign it to an NPC, you get a less desirable outcome.
108
109!!Ways of increasing difficulty:
110* AssassinationSidequest \
111A type of sidequest that requires you to kill a specific target stealthily.
112* AbilityRequiredToProceed \
113An obstacle that requires a particular skill or item to pass.
114* ActionBasedMission \
115An action-heavy sequence in a game which for the most part eschews action, combat and direct confrontation.
116* AIRoulette \
117Random AI actions can result in extremely stupid moves by the computer or the contrary.
118* ArtificialBrilliance \
119AI that's really good at what it does.
120* AutoScrollingLevel \
121A level in a PlatformGame where the screen continually scrolls and you must keep up with it.
122** AdvancingWallOfDoom \
123A level where you must constantly outrun a threat, or even the left side of the screen!
124* BottomlessPits \
125Falling a thousand feet is fine, but falling ten feet into a bottomless pit? Instant death.
126* ChallengeRun \
127The game suggests optional special rules, or rewards players who follow them.
128* CheckPointStarvation \
129Severe lack of {{Check Point}}s or {{Save Point}}s.
130* ChestMonster \
131It looks like a treasure chest, but you don't wanna open it.
132* CombatExclusiveHealing \
133Just barely survived that RandomEncounter? Sorry, your WhiteMage can't use healing spells outside of battle!
134* TheComputerIsALyingBastard \
135The game gives you hints and advice that are flat-out wrong.
136* ComputersAreFast \
137When it comes to reacting quickly or "mashing" buttons, it's easy to make a computer better than any player.
138* ConspicuousElectricObstacle\
139Let's make surfaces electric! Let's add some bolt emitters while we're at it.
140* ContinuingIsPainful \
141Where continuing or losing a life results in an [[UnstableEquilibrium even harder challenge]].
142* DeadlyGas \
143Here's a hint: Don't get hit by it.
144* DeadlyWalls \
145You're killed instantly whenever you touch a wall.
146* DeathCourse \
147A gauntlet filled with enemies and/or booby traps that the hero character has to pass through.
148* DenialOfDiagonalAttack \
149Games that only let you shoot horizontally, and often without being able to crouch, meaning short enemies are incredibly difficult to hit.
150* DiminishingReturnsForBalance \
151The higher a given stat already is, the harder it is to raise it even further.
152* DroughtLevelOfDoom \
153A long and often brutal level with powerups and healing items being scarce to nonexistent.
154* EarnYourFun \
155You get no rewards unless you jump all these hoops!
156* EmptyRoomUntilTheTrap \
157You thought that room had nothing in it?
158* EscapeSequence \
159A level where you have to constantly run away from a particular enemy.
160* EscortMission \
161A mission where you have to keep another character alive while beating enemies or getting to the exit.
162** ReverseEscortMission \
163An inversion of an Escort Mission, where the non-playable character ''protects you''.
164* EverythingTryingToKillYou: \
165A player character gets killed by everything no matter how dangerous or lethal is the object or something.
166* FakePlatform \
167It looks like a platform, but try stepping on it and you're in for a shock.
168* FlameSpewerObstacle \
169Obstacle that shoots jets of flame.
170* GangUpOnTheHuman \
171In multiplayer games with several [=AIs=] but only one human, they'll all go after the human.
172* GoddamnedBats \
173Enemies that might not be so hard, but they just won't leave you alone.
174** GoddamnedBoss \
175A boss that's not very dangerous, but very annoying or frustrating to fight.
176** DemonicSpiders \
177Enemies that frustrate you by killing you in unfair ways, which make them innately more dangerous than other normal enemies.
178* HealingBoss \
179Boss fights made more challenging because the boss has the ability to heal themselves in battle.
180* HeroMustSurvive \
181A storyline character joins you on the battlefield as a "unit" and you must make sure that he/she doesn't die until the end of the mission.
182* HoldTheLine \
183A mission where you have to prevent the enemy completing their objective before time runs out.
184* HostageSpiritLink \
185In {{Light Gun Game}}s, accidentally shooting innocent people will damage ''you''.
186* ICantReachIt\
187The character you're controlling can't, or won't, reach or use a perfectly accessible object.
188* InconvenientlyPlacedConveyorBelt \
189A conveyor belt-like surface put in random places just so you can be pushed forwards or backwards.
190* IncreasinglyLethalEnemy\
191If any enemy isn't defeated quickly, it becomes harder to defeat.
192* InescapableAmbush \
193The player enters an area which is suddenly enclosed in a barrier, and the player can't leave until he defeats all enemies.
194* InstantDeathRadius \
195A boss has a strong attack which hits a large melee area and which prevents you from getting anywhere near him.
196* InsurmountableWaistHeightFence \
197Trivial obstacles that can't be passed even with brute force.
198* InvisibleBlock \
199It's there! You can't see it, but it's there!
200* JustFrameBonus \
201Just think, if only you improved your timing then you wouldn't be missing out on everything this move can do!
202* KaizoTrap \
203A DeathTrap claims you when you thought you could put the controller down, such as at the LevelGoal after the BossFight.
204* KarlMarxHatesYourGuts \
205Where it's impossible to make money because everything always costs the same, so you can never sell at a profit.
206* LeapOfFaith \
207Are you sure there's even a platform to jump on?
208* LevelGrinding \
209In {{RPG}}s, you gain statistics and abilities by killing monsters many times.
210** AntiGrinding \
211Found a good source to grind for experience points? It won't stay that way for long.
212*** EmptyLevels \
213All that LevelGrinding you're doing? It won't do you a lick of good.
214** ForcedLevelGrinding \
215A point in the game where the difficulty is high enough to force you to LevelGrind to continue.
216* LevelLimiter\
217You can voluntarily lower or reset your level, or equip something to stop gaining EXP to increase the difficulty.
218* LevelOfTediousEnemies \
219The level is designed not to be difficult, but enemies are placed for maximum inconvenience.
220* MalevolentArchitecture \
221Everything is designed to make life as difficult for you as possible, even in actual structures that should have a logical layout.
222** MagicalMysteryDoors \
223A puzzle where a room with a set of doors leads to another room with a set of doors, and you have to find the right path.
224* ManualLeaderAIParty \
225You'd better hope that the non-human controlled allies' AI's up to scratch.
226* MisbegottenMultiplayerMode \
227Games that are really designed for single-player mode, and become painful with more than one player.
228* MonsterCloset \
229Enemies hiding in areas that shouldn't even exist and appear not to with no way for them to have got in there to begin with.
230* MookMaker \
231A device or enemy who constantly spits out enemies for the player to fight.
232* MutuallyExclusivePowerups \
233The case where picking up one weapon or powerup results in losing another.
234* NoFairCheating \
235A measure built into a video game to make sure the player doesn't use cheats or auto-fire control pads.
236* NotPlayingFairWithResources \
237AI players in RealTimeStrategy games are able to acquire resources faster than the player or don't need any resources at all.
238* OneHitKill \
239A skill or attack that instantly kills whatever it hits.
240** InstakillMook \
241A non-boss can can unleash it.
242* OneHitPointWonder \
243A game in which the protagonist instantly dies whenever he's hit by anything.
244* PerfectPlayAI \
245A video game AI that perfectly counters the player's every move.
246* PitTrap \
247A hole in the ground that's hidden so as to blend into the surrounding terrain, often found in PlatformHell games.
248* PixelHunt \
249In {{Adventure Game}}s, you have to move the mouse across every single pixel on the screen to find the one object you're really looking for.
250* PressXToDie \
251The player is given the option to perform an action that can only ever result in failure or otherwise hinder progress.
252* PointOfNoContinues \
253No continuing if you die past this point in the game.
254* ProtectionMission \
255A mission where you have to protect a stationary object or character from incoming enemies.
256* ReinventingTheWheel \
257In strategy games, you need to purchase "upgrades" to capabilities in each campaign, even if your forces already had it in the last one.
258* RespawningEnemies \
259After you beat a room full of enemies, if you come back to the room, the enemies will be back.
260* RevivingEnemy\
261You didn't expect the developers to be nice enough to make that mook stay down just because you defeated it, did you?
262* SaveGameLimits \
263Limitations on when, where, and how often a players can save the game.
264* SawBladesOfDeath \
265You touch it and it will hurt.
266* SecondPlaceIsForLosers \
267Finishing second at the Daytona 500 is no different from finishing last in Video Game Land.
268* SecretAIMoves \
269Computer-controlled opponents use techniques inaccessible to unfortunate human players.
270* SmashingHallwayTrapsOfDoom \
271BoobyTrap in which two big stone blocks or spiked walls repeatedly ram into each other in a narrow hallway.
272* SNKBoss \
273A Nintendo Hard boss in a Fighting Game that doesn't play by the rules. Known side effects include thrown controllers and frothing at the mouth.
274* SpikesOfDoom \
275You touch one, you die horribly.
276** SpikeBallsOfDoom \
277Like spikes, only more ''mobile''.
278* SpitefulAI \
279AI characters don't seem to care if they win so long as you lose.
280* StalkingMission \
281A gameplay segment in which the player is tasked with following an {{NPC}} to a designated area without being spotted.
282* StealthBasedMission \
283A mission where the player must sneak through an area infested with enemies.
284* SteamVentObstacle \
285Steam vents as obstacles.
286* StrongEnemiesLowRewards \
287Powerful enemies enforcing their status as roadblocks by not being rewarding to kill.
288* SuddenlyHarmfulHarmlessObject \
289That bush wasn't doing anything before, now it's attacking you.
290* TeleportingKeycardSquad \
291Whenever you take something important, a slough of new enemies suddenly rushes in.
292* TemporaryPlatform \
293When you land on it, it starts crumbling away.
294* ThatOneAchievement \
295The one lousy achievement [[Platform/PlayStation3 or trophy]] that keeps you from HundredPercentCompletion.
296* ThatOneAttack \
297A particular attack in an enemy's arsenal which is significantly more dangerous than the rest of its skills.
298* ThatOneBoss \
299A boss who's infamous for being hard to beat.
300* ThatOneComponent \
301A resource which is incredibly hard to obtain, and usually very important.
302* ThatOneLevel \
303A level which is much harder than those surrounding it, sometimes by accident.
304* ThatOnePuzzle \
305You have a handful of alien bones, a shell, and no hints.
306* ThereAreNoTents \
307You can only rest the night at a ''genuine'' inn; you can't just set up camp somewhere.
308* TideLevel \
309Water, GrimyWater, [[ShiftingSandLand sand]], [[EverythingTryingtoKillYou some other substance]], or [[LavaIsBoilingKoolAid lava]] rises and falls to keep you on your toes.
310* TimedMission \
311The player has a finite amount of time to complete a goal, otherwise it's GameOver.
312** StalkedByTheBell \
313Run out of time and an in-universe threat will start to harass/hunt/attack you. Can you still complete the level?
314** TimeKeepsOnTicking \
315When the clock keeps going, even during cutscenes, battles, and even the ''pause menu''.
316* TimeTrial \
317A mode that challenges the player to complete a level or race as fast as possible.
318** RacingGhost \
319A visual representation of a player/developer's record that the player is able to "challenge".
320* TrialAndErrorGameplay \
321When you can only figure out the correct path by trying the incorrect ones and dying, until you get to the right one.
322* TreacherousCheckpoint \
323What you think is a save point or other type of safe place is actually an enemy, most often a miniboss, but also even an outright boss.
324* TurnsRed \
325When a boss's HP gets lower, he suddenly gains power, speed, and/or uses different attacks.
326* TutorialFailure \
327When a tutorial either misleads or gives outright false information to the player.
328* UnexpectedGameplayChange \
329Where a game suddenly changes from one gameplay genre to another for a level or area.
330* UnwinnableByDesign \
331A gameplay design element that cripples the player so he can't win -- but won't tell him about it for ''hours''.
332* UnwinnableJokeGame \
333A game that presents you with a goal, but as a joke of the programmer, this goal is completely unreachable.
334* WeCannotGoOnWithoutYou \
335The main hero must survive, and the game ends if he ends up dying.
336* VideoGameCrueltyPunishment \
337Doing mean things like [[Franchise/TheLegendOfZelda attacking Cuccos in The Legend Of Zelda games]], innocent creatures or people or similar things it rewards you with an punishment that has chance to get a GameOver.
338* VideoGameDelegationPenalty \
339By delegating a certain in-game task or mechanic to the AI or a NPC, you get a less desirable result than when you do it yourself.
340* WizardNeedsFoodBadly \
341The practice of using a food resource as a time limit.
342* YouRequireMoreVespeneGas \
343Strategy games make you gather resources.
344
345!!Ways of making games ''easier'':
346* AfterCombatRecovery \
347Just got beaten to within an inch of your life in that RandomEncounter? Don't worry, you're back to full health!
348** AfterBossRecovery \
349Same thing, but only happens after boss battles.
350* AntiFrustrationFeatures \
351The rules change in certain situations to prevent FakeDifficulty.
352* ArtificialStupidity \
353AI that's really bad at what it does.
354* BadLuckMitigationMechanic \
355The game overrides a merciless RandomNumberGod to reward persistence.
356* ColorblindMode \
357Colors in a game can be altered to accommodate players' visual impairments.
358* DoorToBefore \
359Once you fight your way to the end of an area, there will be a convenient door that leads you right back to the entrance.
360* EffortlessAchievement \
361The game gives you achievements for merely starting the game, or performing mundane actions.
362* FakeTrap \
363A trap that actually isn't deadly.
364* ForegoneVictory \
365Any point in a game where you can't actually lose, even if it looks like you can.
366* GameplayAllyImmortality \
367When you have an {{NPC}} with you, he/she will be impervious to damage or at least death.
368* HintSystem \
369The game gives you hints if you can't solve a puzzle on your own.
370* MercyInvincibility \
371Whenever you are hit, you have a small period of invincibility before being vulnerable again.
372* NewbieImmunity \
373Losing is either impossible or less penalizing than normal when starting a game or learning new game mechanics.
374* NonLethalBottomlessPits \
375You expect instant death, but instead you just go back to the start of the area.
376** BottomlessPitRescueService \
377Someone or something saves the character from falling all the way down.
378* NoticeThis \
379Games will make an important item more visible (e.g. twinkles, color scheme, etc.)
380* OverheadInteractionIndicator\
381Characters who give quests and/or information will have something overhead signalling that you should talk to them.
382* PlayerExclusiveMechanic \
383Reverse of SecretAIMoves, this is when players can have access to things that the computer cannot have.
384* PlayerNudge \
385If you fail, the game hints to you what to do.
386* PostFinalBoss \
387A relatively easy boss that is preceded by the true final boss.
388* RainbowSpeak \
389Important words and phrases are highlighted for your convenience in different colors.
390* StoryDifficultySetting \
391When a game features a difficulty mode specifically catering to players who just want to experience the story.
392* SurprisinglyEasyMiniQuest \
393A {{sidequest}} that seems like it'll be difficult or frustrating, but ends up being simple or easy.
394* SuspiciouslyCrackedWall \
395The game will have an easily broken wall which conceals some sort of treat.
396* SuspiciousVideogameGenerosity \
397The game provides lots of items before a difficult fight.
398* VillainForgotToLevelGrind \
399Where the villain is still at the same level he was at ten hours ago, but the heroes are ten levels higher and therefore beat him handily.
400* WeakTurretGun \
401A turret gun that can be easily knocked out or over.
402
403!!Video game deaths:
404* CycleOfHurting \
405You're caught in a DeathTrap and have to watch your HitPoints slowly go down to zero.
406* DeathIsASlapOnTheWrist \
407The penalty for death is so minor that there may as well not be one at all.
408* GameOver \
409You're dead.
410** ContinueCountdown \
411A time limit after a failure condition has been met, where the game is over after it expires.
412** GameOverMan \
413When a character appears on the game over screen, sometimes to mock you.
414** HaveANiceDeath \
415When the game gives you a OneLiner after finishing you off.
416** ItsAWonderfulFailure \
417An ending that only plays when you get a GameOver.
418** NonstandardGameOver \
419A GameOver screen that appears not after the usual HitPoint-loss, but when you've messed up something more serious or plot-worthy.
420** TheManyDeathsOfYou \
421Games that offer all sorts of ways for you to kick the bucket, rather than just losing HitPoints or falling down pits.
422** YetAnotherStupidDeath \
423[[VideoGame/SpaceQuest Duhh. You died because you were dumb.]]
424** PressStartToGameOver \
425GameOver before it really begins.
426* NonLethalKO \
427When HP goes to zero, you don't "die", you just get "knocked out".
428** {{Permadeath}} \
429Games where, when a character dies, that character is [[SpellingForEmphasis D-E-D Dead]] and is just plain not coming back.
430* RespawnOnTheSpot \
431When you die, you come back to life instantly on the same location you died, or very close to it, without losing any progress.
432* SingleAttemptGame \
433A game that can be played only once, regardless of the outcome.
434* VideoGameLives \
435How many tries a player has before a Game Over.
436* WeCannotGoOnWithoutYou \
437You get a Game Over when the main character is killed, regardless of how many of his companions are still alive.
438[[/index]]

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