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4[[quoteright:275:[[VideoGame/SonicAdventure2 https://static.tvtropes.org/pmwiki/pub/images/sa2b1_3.png]]]]
5[[caption-width-right:275: Now with 20% more [[PlayerVersusPlayer battle mode]], and even more [[VirtualPet Chao Garden]]!]]
6
7When a bigger and better version of a game is released after the original. Common features include more game modes, new gameplay segments, shinier graphics, harder [[DynamicDifficulty difficulty settings]], new weapons and costumes, an added epilogue, a BonusDungeon (especially for role-playing games), improved performance due to being designed to run on a more powerful later generation console, and so forth.
8
9In effect, a {{recut}} of a video game.[[note]]Or a BoardGame, CardGame, TabletopGame, what have you...[[/note]]
10
11Of course, this can be particularly annoying to people who purchased the original, who now have to pay up to $40 (or more) for a game they mostly already own. Or worse if it is released for a different console than the original, and they don't own that console.
12
13When a classic game is recreated entirely for today, it's a [[VideoGameRemake remake]]; when fans consider the re-release (remake or otherwise) to be better than the original, it's a PolishedPort. Updated re-releases are also different from [[LimitedSpecialCollectorsUltimateEdition Collector's Editions]] and should not be confused. Updated Re-Releases come out well after the original game is released and have benefits for all purchasers, whereas Collector's Editions are more expensive version that comes out alongside the regular edition and offers [[{{Feelies}} bonus]] material separate from the core game.
14
15It's also common for highly popular arcade games to get updated versions; those arcades that already own the game can buy an upgrade kit for far less than the cost of an entirely new cabinet (this is one of the reasons for CapcomSequelStagnation, as the TropeNamer for that released them to fix balance issues and patch up exploits).
16
17This is mostly a console (and arcade) gaming trope, as extra material for PC games is typically released in the form of an ExpansionPack. It's common, however, for PC games to be re-released as a bundle along with their expansion(s) / [=DLC=], typically with such titles as "Gold Edition" (not to be confused with "going gold"), "Platinum Edition", "Complete Edition" or "GameOfTheYearEdition". For a while it was less prevalent on console systems, as [[DownloadableContent DLC]] took a while for them to match the scale of an Expansion Pack, thus justifying a convenient re-release for those who hadn't purchased the game yet. If the "updated re-release" is on the same platform as the original, then expect the added content to be provided as a download code rather than being present on the disc.
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19Nowadays there have been a lot of these in the Remaster category, where the game is given a spit-polish to take advantage of modern systems running older games, such as higher rendering resolutions, better models and textures, and additions like ultrawide resolutions or customizable FOV on PC if the game's old enough (increased performance is also very common, but sometimes this can actually be ''[[PortingDisaster worse]]'' than the original). These also come with the latest patches, which can have Quality of Life features added after launch to improve the experience. These releases are very commonly titled "Definitive Edition", although sometimes less pretentious names are used. Remasters often overlap with CompilationRerelease if a set of games is given this treatment and bundled together as a collection, which will justify selling older games at the same price as a modern one.
20
21It should also be noted that some companies, most notably [[Creator/{{Sony}} Sony Computer Entertainment America]], require a re-release to have a certain amount of new content or else it can't be released in that region. [[NoExportForYou This is why some updated re-releases never see the light of day outside of Japan.]] After all, if you have a lot more "re-release" than "updated", you run the risk of CapcomSequelStagnation. Fortunately, most game consoles nowadays have no region locking for their titles, meaning only language would be a barrier.
22
23See also RegionalBonus, NoExportForYou. The non-interactive equivalent is EnhancedOnDVD and ReCut.
24
25----
26!!Specific franchises:
27[[folder:''Pokémon'']]
28The ''Franchise/{{Pokemon}}'' series of games was known for this. After [[OneGameForThePriceOfTwo the main pair of games]] drops for that generation, a "third version" would release the following year with some extra features, in addition to various tweaks to the story, map design, and balancing of the region. Third versions were ultimately phased out starting with ''VideoGame/PokemonSwordAndShield'', in favour of {{Expansion Pack}}s that add additional areas, story content, and more to the game.
29* ''VideoGame/PokemonRedAndBlue'', originally released in Japan as ''Pokémon Red'' and ''Green'', later received ''Blue'' as an updated version, which improved the graphics and sound and changed some of the wild Pokémon encounters. For Western players, their version of ''Red'' and ''Blue'' uses the Japanese ''Blue'''s engine and redrawn sprites, but also the encounter tables of ''Red'' and ''Green'', meaning that the original Western releases were themselves technically updated re-releases. For both Japan and internationally, this was followed with [[RecursiveAdaptation an update]] in ''Pokémon Yellow: Special Pikachu Edition'', which improved the graphics further and has some tie-ins with the anime series that premiered around the time of its release (such as Pikachu being your starter Pokémon, the appearance of Jessie and James as {{Recurring Boss}}es, and getting all three of the original starter Pokémon in the same game). Lastly, the Gen I games all got an additional (albeit very minor) update when they were re-released for the Platform/Nintendo3DS's Virtual Console: the Pokémon Jynx, which had originally been depicted with black skin, was changed to have purple skin, in order to reflect her retconned appearance.
30* ''VideoGame/PokemonGoldAndSilver'' had ''Pokémon Crystal'', cementing the trend of each new pair of games getting an updated re-release later down the road. The new features (which included a subplot that involved hunting down Suicune) were also implemented in the Gen IV [[VideoGameRemake remakes]] ''[=HeartGold=] and [=SoulSilver=]''. The games also gotten a slight update on the 3DS Virtual Console where the event that lets you encounter Celebi was finally added to international versions of the game, as it was originally a Japan exclusive event that involved connecting a cell phone to the Game Boy Color and the internet.
31* ''VideoGame/PokemonRubyAndSapphire'', as with the previous two generations, received an update in the form of ''Pokémon Emerald'', which combines the stories of ''Ruby and Sapphire'' to have the player face off against both villain teams. [[OptionalBoss Rayquaza]] now has a [[AscendedExtra more prominent role]] by stopping the feud between Groudon and Kyogre, and the game also boasted some different or entirely new features (such as the [[HarderThanHard Battle Frontier]]). Surprisingly, most of these new elements weren't included in the ''Omega Ruby and Alpha Sapphire'' Gen VI remakes, which instead had its own set of features.
32* ''VideoGame/PokemonDiamondAndPearl'', as with the previous three generations, had an obligatory ''Platinum'' update. ''Platinum'' is often considered to be a major improvement on ''Diamond and Pearl'' for fixing many of the problems that ''Diamond and Pearl'' had, such as adding more Fire-types for better game balance and making most of the Legendaries [[AscendedExtra a little more plot necessary]], rather than just being {{Optional Boss}}es.
33* In a surprise to many, this ''didn't'' happen for ''VideoGame/PokemonBlackAndWhite''. Instead, they got [[VideoGame/PokemonBlack2AndWhite2 full-blown direct sequels]], making them the first and only mainline games in the franchise with that distinction.
34* Averted with ''VideoGame/PokemonXAndY''. Rather than an updated re-release or direct sequels that place focus on the remaining member of Gen VI's Legendary Trio Zygarde, Game Freak instead chose to remake ''VideoGame/PokemonRubyAndSapphire'' and then skipped straight to the [[VideoGame/PokemonSunAndMoon next generation]], where [[AdvertisedExtra Zygarde has no importance outside of a]] CollectionSidequest. This was especially a shock to fans, considering the anime's ''XY&Z'' season was completely built around the Pokémon and its alternate forms.
35* ''VideoGame/PokemonUltraSunAndUltraMoon'' are updated releases of ''VideoGame/PokemonSunAndMoon'' that take place in an AlternateUniverse from the originals, [[InSpiteOfANail featuring a slightly different story]] that ultimately diverges significantly toward a DarkerAndEdgier SpaceOpera-esque focus; especially the PostEndGameContent, which features a storyline involving an interdimensional LegionOfDoom made-up of the {{Big Bad}}s from all the previous games, hailing from {{Alternate Universe}}s where TheBadGuyWins. There's also several new features such as the ability to surf between islands and travel through Ultra Space. Just as notable is that the gameplay was retweaked to provide a harder challenge for both old and new players, with several boss fights being remixed, replaced, and added (including ThatOneBoss who can wipe out a player's party easily). As such, fans consider it one of hardest mainline entries in the series, even with its bevy of AntiFrustrationFeatures such as Rotom Power.
36* The spin-off ''VideoGame/PokemonMysteryDungeon'' games got into the act as well, with ''Explorers of Sky'' adding new Special Episodes, selectable leads, dungeons, items and other goodies to ''Time/Darkness''. Unlike the third versions in the mainline series however, which still need you to trade with other versions in order to complete the Pokédex, ''Explorers of Sky'' can be fully completed without requiring either ''Time'' or ''Darkness''.
37[[/folder]]
38
39!!Other examples (sorted by platform):
40
41[[foldercontrol]]
42
43[[folder:Amiga]]
44* ''VideoGame/TheChaosEngine'' had an updated AGA version released in 1994 which redrew the original 32-color graphics in 256 colors.
45[[/folder]]
46
47[[folder:Amstrad CPC]]
48* The Platform/AmstradCPC version of ''Sorcery'', originally released by Virgin on cassette, was expanded from 40 screens to 75 and rereleased on disk under the Amsoft label as ''Sorcery+''.
49[[/folder]]
50
51[[folder:Android]]
52* Android 4.2 and 4.3 are updated re-releases of Android 4.1 Jelly Bean, with only minor differences separating the three versions. Google has recognized this and 4.2 and 4.3 don't even get new names, but are simply called new versions of Jelly Bean.
53[[/folder]]
54
55[[folder:Apple Macintosh]]
56* ''VideoGame/GliderPRO'' was re-released on a CD which included over a dozen new houses.
57* ''VideoGame/FrankiesDungeon'' was re-released as ''Creepy Castle'' a year after its original release. ''Creepy Castle'' has, for better or worse, new graphics and sounds and a slight alteration to the story, and crucially adds a save feature.
58[[/folder]]
59
60[[folder:Arcade Games]]
61* The first two ''VideoGame/DragonsLair'' games each have a Director's Cut in most recent ports. Most notable is the sequel, ''Time Warp'', in which a special brief scene plays the first time you grab each one of the treasures; and once you collect all of the treasures, it triggers a short, alternate Level 7 [[spoiler:in which, after Dirk [[ThrowingYourSwordAlwaysWorks throws the sword at Mordroc]] as the wizard places the Death Ring on Daphne's finger, instead of being turned into a monster like in the original, she suddenly falls in a deathly faint and vanishes, leaving the ring lying on the floor; and you suddenly find her lying on her bed after defeating him. This kinda counts as either FridgeBrilliance or FridgeLogic.]]
62* Deliberately planned with the UsefulNotes/ArcadeGame ''VideoGame/AfterBurner''. The developers were unable to add a few features since they were forced to release the game under a certain deadline. The lead designer agreed to release the game, but only under the condition that he would be allow to make an upgrade kit later on. The upgrade kit was released as ''After Burner II'' and as a result most of the original cabinets ended up being converted. The same thing happened with ''Galaxy Force'', another Super Scaler arcade game.
63* ''VideoGame/{{Batsugun}}'' had a Special Version that enhanced the game in a number of ways, including but not limited to adding loops with increasing difficulty, providing players with a SingleUseShield, increasing the power of bombs, and having many enemies release suicide bullets. The Platform/SegaSaturn port included both this version and the original one.
64* Creator/{{Capcom}}'s {{fighting game}}s are notorious for this. The re-releases are mostly anticipated by the hardcore fans (i.e., the tournament scene) because typically the updated re-releases usually make changes that make the game more interesting and long lasting for TournamentPlay. The first edition of a Capcom fighting game tends to have several extreme GameBreaker characters or strategies, but by the last revision, Capcom has improved the game to the point that most of the cast is viable (although CharacterTiers are still apparent) and strategy is much more diverse. There's a reason ''Super Street Fighter II Turbo'', the butt of jokes among mainstream gamers, is so beloved by the tournament scene - four games worth of improvements produced a game where even the weakest character can win with the right strategy.
65** After the original ''VideoGame/StreetFighterII'', we got ''Champion Edition'', ''Hyper Fighting'', ''Super'', and ''Super Turbo''. All in a span of three years. And that's not even counting ''The Anniversary Edition'' that was released years later for the arcades. Or the various platform-specific variations like ''Super Turbo Revival'' for the Platform/GameBoyAdvance or ''HD Remix'' for Platform/PlayStationNetwork and Platform/XboxLiveArcade or ''Ultra'' for the Platform/NintendoSwitch.
66** The ''[[VideoGame/StreetFighterAlpha Alpha]]''/''Zero'' series wasn't much better. After the first two ''Alpha'' games, there was a ''Street Fighter Zero 2 Alpha'' for the arcade, but that came out only in Japan and Asia (the [=PlayStation=] and Saturn port got released as ''Street Fighter Alpha 2 Gold'', which added Cammy to the roster). For ''Street Fighter Alpha 3'', Capcom simply added whatever extra character they wanted to add to the subsequent ports. The [=PS=], Saturn, and Dreamcast versions all added Guile, Dee Jay, Fei Long and T. Hawk, as well as storylines and endings for Juni, Juli, and Balrog. ''Alpha 3'' was then re-released for the arcades in Japan as ''Street Fighter Zero 3 Upper'' with all the console extras and from there it got ported to the [=GBA=] (with Maki, Eagle, and Yun from ''Capcom vs. SNK 2'' added to the roster), [=PSP=] (with Ingrid from ''Capcom Fighting Evolution'' added as well) and [=PS2=] (as a bonus game in ''Alpha Anthology'', minus the extra characters in the handheld versions).
67** And then when ''VideoGame/StreetFighterIII'' did come around, they gave us ''2nd Impact'' and ''3rd Strike''. Somewhat unusually, the story of ''3rd Strike'' actually takes place after ''2nd Impact'', though otherwise it fits the trope just as much as the other updated versions.
68** The tradition continues with ''VideoGame/StreetFighterIV''. It has gotten two updates: ''Super Street Fighter IV'' and ''Super Street Fighter IV: Arcade Edition''. A third one, ''Ultra Street Fighter IV'', came out soon afterward.
69** ''Vampire Savior'', the third game in Capcom's ''VideoGame/{{Darkstalkers}}'' series, received not one, but two upgraded re-releases for the arcades in Japan only months after the original game: ''Vampire Savior 2'' and ''Vampire Hunter 2''. Both re-releases essentially bring back Donovan, Huitzil, and Pyron, the three characters from ''Night Warriors'' missing in ''Vampire Savior'', but does so by substituting characters from the original ''Vampire Savior'': J. Talbain, Rikuo, and Sasquatch in ''Vampire Savior 2''; and the four new characters from ''Vampire Savior'' in ''Vampire Hunter 2''. Thankfully, for the Platform/SegaSaturn and Platform/PlayStation versions of the game, Capcom simply included all the characters from the three versions.
70* Many shooters developed by Creator/{{Cave}} fall under this, often retitled as "[original game name] [color] Label."
71** ''[[VideoGame/DonPachi DoDonPachi]]'' got an update in ''[=DoDonPachi=] Campaign Version''. Unfortunately, only one PCB of it has ever been released, given to the world record high score holder. All other copies of the game remain in Cave's possession.[[note]]Cave currently claims they only made that one PCB and then lost every copy of the source code. However, Cave had two copies of the game on display at the 2006 Cave Matsuri; this likely means the source code and remaining [=PCBs=] are simply a closely-guarded secret.[[/note]]
72** ''[=DoDonPachi=] dai ou jou'' to ''[=DoDonPachi=] dai ou jou Black Label''.
73** ''Mushihime-sama'' to ''Mushihime-sama Black Label''.
74** ''Mushihime-sama Futari'' was re-released not once, but ''three'' times: a version 1.5 re-release with rebalanced stages and scoring system, a version 1.01 re-release that has 1.0's stages with 1.5's mechanics, and a Black Label re-release with new shot types, more changes to scoring, and a new HarderThanHard mode called God mode (which has [[JustForFun/IThoughtItMeant nothing to do with]] GodModding) that replaces Ultra mode and offers a new TrueFinalBoss. Versions 1.5 and 1.01 as well as Black Label are available on the [[NoExportForYou region-]][[SubvertedTrope free]] Xbox 360 port...but you need a code card that [[LuckBasedMission shipped with random copies of the port]] to get Version 1.01, and you need to buy Black Label off of the Xbox Live Marketplace.
75** ''[=DoDonPachi=] Dai-Fukkatsu'' also had Black Label edition.
76* ''[[VideoGame/DaytonaUSA Daytona USA 2]]'' got an upgrade kit called ''Daytona USA 2: Power Edition''. It changed the announcer's voice, replaced the [[SceneryPorn really nice looking Beginner track]] with a more generic and NASCAR-like Beginner track, added a new Challenge track that had you go through all 3 courses, and added the [[GuestFighter Hornet car]] from the original ''Daytona USA''. The opponents are tweaked to be more aggressive and challenging, making ''Power Edition'' the hardest game in ''Daytona USA'' series.
77* ''VideoGame/ExZeus'' had an updated version released on mobile platforms as ''[=ExZeus=] Arcade'', which improved on the visuals, added difficulty levels, and added online leaderboards. Its sequel had an updated version in 2017 that allowed the game to be playable on non-Windows 8 [=PCs=]. Both games would later get an updated compilation re-release in 2021 as the ''[=ExZeus=]: The Complete Collection'' for PC, [=PlayStation=] 4, Xbox One, and Switch.
78* ''Fatal Fury Special'' was a heavily revised version of ''VideoGame/FatalFury2'' with more characters. However, ''Real Bout Fatal Fury Special'' does not have a similar relationship to ''Real Bout Fatal Fury''.
79* ''VideoGame/{{Gauntlet}}: Dark Legacy'' was an updated version of ''Gauntlet Legends'', adding four new characters, new areas, and {{Combos}}.
80* ''VideoGame/GHOSTSquad Evolution'' adds nothing new to the version that uses cards, but grants you access to everything that a fully-leveled up card has, without needing a card. If you're coming from the watered-down version that has only four mission levels and four weapons, however, ''Evolution'' is a HUGE update.
81* And then there's ''VideoGame/GuiltyGear XX'' and its updates, Guilty Gear XX #Reload (balance tweaks and making Robo-Ky playable from the start), Slash (more balance tweaks, the introduction of A.B.A. from Isuka and Order Sol, and two new stages), Accent Core (introduction of the Force Break, Slashbacks and throw breaks, two new music tracks, and more balance tweaks, but the removal of Story Mode, Kliff and Justice), Accent Core Plus (introduction of a new Story Mode, reintroduction of Kliff and Justice, and a new survival mode) and finally Accent Core Plus R (rebalancing Kliff and Justice into proper tournament-viable characters as well as adding the Korean soundtrack to the Switch version).
82* ''VideoGame/TheKingOfFighters '98: Ultimate Match'' features every character from '94 to '97, online play, a color edit mode, a custom mode where players could set any combination of super meter and subsystems, and arranged soundtrack. Unlike most updated re-releases, which are released shortly after the original, ''Ultimate Match'' was released in 2008, a decade after the original.
83** This was followed by ''The King of Fighters 2002: Unlimited Match'', which is to 2002 what '98 UM was to '98. It's a VideoGameRemake, actually. All the fighters from 1999 to 2002 (except K9999, who is now replaced with an original character called "Nameless") are present here in the game.
84** Predating both of these is ''The King of Fighters '94: Re-Bout'', which included remastered sprites, new 3D backgrounds full of ever-changing cameos, the addition of a team edit function (the original game had fixed teams), rewritten gameplay rules to balance the game, and the inclusion of Saisyu Kusanagi (a character not introduced until 1995). This was released in 2004, also a decade following its first release. It's also a VideoGameRemake.
85** ''The King of Fighters XIII'' had a few balance adjustments made when it was released on consoles. The arcade version later obtained these adjustments (in addition to the previously console-exclusive DLC characters NESTS Kyo, Iori with the Power of Flames, and Mr. Karate) as part of an update entitled ''The King of Fighters XIII Climax.''
86* [=MileStone=], Inc.'s shoot 'em up received updated console releases, most of which stayed in Japan:
87** ''VideoGame/ChaosField'' got an updated port for [=PlayStation=] 2 and [=GameCube=] subtitled as ''New Order'' and ''Expanded'', respectively, featuring a new Original Mode that adds in small waves of regular enemies in between the boss battles. The later also removed all of the slowdown effects that were present in the arcade and Dreamcast versions, but was released overseas by O3 Entertainment.
88** ''VideoGame/{{Radirgy}} Noa'' got an expanded version for the Xbox 360 as ''Radirgy Noa Massive'' that features various new modes compared to its Wii releases.
89** ''Illmatic Envelope'' was re-released for the Wii no less than three times, but only its standalone ''Wii'' release and ''[=MileStone=] Shooting Collection 2'' re-release features the additional gameplay modes whereas the unlockable version in ''Radirgy Noa Wii'' does not.
90* ''VideoGame/MortalKombat3'' removed all of the PaletteSwap ninjas from the previous two games with the exception of a [[TheyChangedItNowItSucks now unmasked Sub-Zero]] and the [[NinjaPirateZombieRobot robot version]] of Smoke. Midway attempted to compensate for this by releasing ''Ultimate Mortal Kombat 3'', which brought back Scorpion, Kitana, Mileena, Jade, Reptile, Classic Sub-Zero, and Classic Smoke from ''VideoGame/MortalKombatII'', while introducing [[UrbanLegendOfZelda a previously fake one named Ermac]] to the series. The [[Platform/SuperNintendoEntertainmentSystem SNES]] and [[Platform/SegaGenesis Genesis]] home console versions goes even further with the addition of Rain (a RedHerring fake character who was only seen in the AttractMode of the original arcade version) and Noob Saibot (who was previously a hidden unplayable opponent in both the original and ultimate versions of ''3''.
91** ''Mortal Kombat Trilogy'', the final unique iteration of ''Mortal Kombat 3'', brings back Johnny Cage, Raiden, Baraka, and Kintaro, who were last seen in ''II'' ([[DeathIsASlapOnTheWrist mainly because Cage, Baraka, and Kintaro were DEAD]] around the time of ''3'' while Raiden himself couldn't get involved during Shao Kahn's invasion of Earthrealm via having no power in the Outworld-merged Earth) and Goro, who was supposed to have been KilledOffForReal at the end of the original ''[[VideoGame/MortalKombat1992 Mortal Kombat]]'' in addition to a handful of battlezones from the first game and ALL the battlezones from the second game. In addition to this, they included alternate versions of Raiden and Kano, coming from the first game, and Jax and Kung Lao, coming from the second. Additionally, they also introduced the super-secret AllYourColorsCombined grey male and female ninjas Chameleon and Kahmeleon.
92* ''Pac-Man Plus'' featured the same characters and same maze as the original ''VideoGame/PacMan'', but changed the fruits and gave the power pellets some new random effects.
93* G.rev's ''VideoGame/SenkoNoRonde'' was re-released twice in arcades; the first time with ''Senko no Ronde NEW Ver.'' to address many of the problems with the initial release of the game concerning gameplay balance and whatnot, and the second time with ''Senko no Ronde SP'' that adds an Overdrive feature that boosts power in exchange for armor and further balancing. ''Senko no Ronde SP'' served as the basis for the Xbox 360 version.
94* ''VideoGame/{{Ikaruga}}'' was ported to Xbox 360 via Xbox LIVE Arcade in 2008 as an update of the [=GameCube=] (and in Japan, Dreamcast) version. The XBLA re-release boasts HD visuals, online multi-player, leaderboards, and the ability to share replays. It was later re-released on Steam in 2014, based on the Xbox 360 port with a new Dual-Play mode where one player can DoublePlay the game with one controller.
95* ''VideoGame/RaySeries'':
96** The Saturn version of ''[=RayForce=]'' touched up some of the game's visuals and enhanced the game's music thanks to the extra storage capabilities of the CD format.
97** ''[=RayStorm=]'' was remastered in HD for the Platform/PlayStation3 and Platform/Xbox360 as ''[=RayStorm=] HD'', featuring the [=PlayStation=]'s content (an Extra Mode with an arranged soundtrack, and a 13 Ship Mode) with online leaderboards, sharable replays, and two new unlockable ships.
98** The series received ports on mobile platforms ([=iOS=], Android, and Amazon's Fire OS) which updated them with high resolution visuals and UI, touch controls and traditional controller support (post-patch), and a remix track for each of these games' first stage (as well as the second stage for the Amazon version). This is also the first time that ''[=RayCrisis=]'' got a port based on its arcade version which retained its seamless stage transitions yet also brought over the Special Mode the home versions on [=PlayStation=] and PC versions got.
99** The ''Ray'z Arcade Chronology'' collection not only features [[ArcadePerfectPort arcade-accurate ports]] of the trilogy plus HD remasters of the sequels, but also includes optional gameplay and information gadgets, multiple screen scaling and display options, swappable soundtracks between the arcade and home console versions, quick and auto saves, and fully remappable controls, including the ability to disable the SmartBomb button combo when using the Shot and Laser buttons.
100** VideoGame/{{Soukyugurentai}} got an updated port published by Data East for the [=PlayStation=] which, despite some visual downgrades and more frequent slowdowns compared to the arcade and Saturn versions, features a new Special Mode that adds a fourth playable ship, voice-over narrations during gameplay, and new [=FMV=] sequences in between stages.
101* Although the practice is OlderThanTheyThink, from ''5'' onward, there seems to be a rule that every ''Franchise/{{Tekken}}'' game would get at least one major revision. Thankfully, barring one case, they never make the players at home buy the same game twice to get all content.
102** ''Tekken 2'' was re-released several months after launch which made all sub-boss and boss characters playable, increasing the playable roster from 10 to 25.
103** ''VideoGame/Tekken5'' had two revisions.
104*** The first, ''5.1.'', focused solely on rebalancing stuff. You can easily identify it from the original with its green, rather than yellow, character life bar.
105*** The second, ''Dark Resurrection'', is a bigger deal: it added three playable characters, four stages and variations of the existing ones (e.g. the Antarctic stage is now set at night, instead of the original's day), new moves to existing characters, customization, ranking titles, and more rebalancing. Plus, all existing characters start with different color palettes (e.g. Kuma has white fur now, making him look like a polar bear). ''DR'' marked the only time a ''Tekken'' game and its update were released separately; this got ported to PSP and [=PS3=] (technically, it's still subverted, since the game wasn't released twice on the same platform). The fanbase did not mind though.
106** ''Tekken 6'' was updated with ''Bloodline Rebellion'' a little over a year after launch, adding new characters, stages, move rebalancing, and customization.
107** ''Tekken Tag Tournament 2'' had ''Unlimited'', which made possible 1 vs 1 and 1 vs 2 play styles. Unlike the previous two updates, it didn't add a new character or stage.
108** ''VideoGame/Tekken7'' was followed by ''Fated Retribution'', featuring Rage Drive, the surprise addition of [[Franchise/StreetFighter Akuma]] among other new characters, and more stages.
109* ''VideoGame/TriggerheartExelica'' received an HD port on the Xbox 360 with online leaderboards. Another port for the [=PlayStation=] 2 featured many of the new content from the Dreamcast version along with a visual novel-styled Story Mode and a playable [[spoiler:original]] Faintear, but has downgraded visuals and frame-rate issues.
110* The ''VideoGame/VirtualOn'' series has gained a few re-releases with new enhancements.
111** The ''Virtual-ON: Operation Moongate'' had a Japan-exclusive Platform/PlayStation2 port with new modes, updated the graphics and upped the sound quality, and a new bonus boss in the form of the original model of Fei-Yen. The arcade version had HD re-release for the Xbox 360 and Platform/PlayStation3 as part of the [=Model2=] Collection series, with revamped visuals for 1080p and online multiplayer.
112** ''Virtual-ON: Oratario Tangram'' had multiple re-releases over its run. v5.4 updated the interface and fixed some of the initial release, v5.45 on the Dreamcast later added arenas from the first ''Virtual-ON'' game with a few extra features in the Japanese version, then v5.66 for the Sega NOAMI upped the visual and audio quality. v5.66 was ported to the Xbox 360 with optional HD graphics, a color-edit mode, tutorials, and online multiplayer but lacks split-screen multiplayer from the Dreamcast version.
113* ''G-Stream [=G2020=]'' was re-released as ''Deltazeal'' on Xbox 360 and Windows, bringing the game out of its buggy state and upgrading the audio quality to something that doesn't sound like a poorly-tuned AM radio.
114* ''Viper Phase 1'': The "New Version," also exported as the "U.S.A." version, increased the speed of bombs and changed Wide Shot, Laser, Missile and Napalm from powerful special weapons with limited ammunition (which made them inconvenient to use as they replaced the normal firing mode) to unlimited and upgradable alternate weapons.
115[[/folder]]
116
117[[folder:Dreamcast]]
118* ''VideoGame/MortalKombat4'' was ported to the Dreamcast as ''Mortal Kombat Gold'', adding several classic fighters like Baraka, Mileena, and Kung Lao to the roster. However the game was also a PortingDisaster due to excessive glitchiness. Then a second printing patched most of its issues.[[note]]The original release has gold and black art on the disc; the updated version has red art on the disc, and a "Hot! New!" sticker on the cover.[[/note]]
119* ''VideoGame/ResidentEvilCodeVeronica X'' was released for the Platform/SegaDreamcast a year after the original (albeit in Japan only). An HD Edition of the game was later brought released on Platform/PlayStation3 and Platform/Xbox360 in 2011 alongside ''VideoGame/ResidentEvil4''.
120* Another Japan exclusive re-release was ''De La VideoGame/JetSetRadio''. Released via Sega Direct, it was easier to pick up, had the music from the NTSC and PAL releases, as well as the lengthened story and Grind City levels, as well as allowing the game to be played in English with the original Japanese dub voices. However, thanks to its very limited release, it's become one of the Dreamcast's rarest games.
121* ''VideoGame/SonicAdventure'' was later re-released as ''Sonic Adventure DX: Director's Cut'', which featured higher poly playable character models, an improved Chao system based on ''Sonic Adventure 2 Battle'', a mission mode featuring sixty missions spread across all six playable characters, unlockable Game Gear games, and the ability to play as Metal Sonic as a HundredPercentCompletion reward. This version also served as the basis for the initial 2004 PC version, which was then used as the basis HD version on [=PlayStation=] 3 and Xbox 360, but with the ''DX'' version's extra content grated as DLC, and the Xbox 360 version served as the basis for the updated Steam version in 2011 and 2014, which thankfully retained the extra ''DX'' content built-in.
122* ''VideoGame/SonicAdventure2'' was later re-released as ''Sonic Adventure 2 Battle'' for the [=GameCube=], which included an overhauled Chao garden system with Chao Karate and the ability to view a Chao's stats in-garden[[note]]the Black Market was one of the Dreamcast version's online feature that ''Battle'' repurposed into an in-game one[[/note]]. ''Battle'' also included expanded multiplayer with new stages, different unlockable outfits, and alternate abilities for playable characters and skins. Bizarrely, though, nearly all of Big the Cat's {{Continuity Cameo}}s were removed, including the ability to play as him in the multiplayer. ''Battle'' was later used as the foundation for an HD port of ''Sonic Adventure 2'' for [=PlayStation=] 3, Xbox 360, and PC via Steam, but the extra ''Battle'' content was gated off as DLC (although the Big the Cat cameos were restored).
123[[/folder]]
124
125[[folder:Game Boy/Game Boy Color]]
126* ''VideoGame/SuperMarioBros1 Deluxe'' is a port of the original ''Super Mario Bros'' game from the NES that also includes ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'' and throws in additional challenge mini-games.
127* ''VideoGame/TheLegendOfZeldaLinksAwakening DX'' was a Game Boy Color remake of the original ''Link's Awakening'' with the addition of a bonus dungeon that featured color-themed puzzles and some [=CGs=] that would be unlocked if you took certain actions that you could print out with the Game Boy Printer.
128* Sunsoft's ''VideoGame/LooneyTunes'' video game was originally released for the Game Boy in 1992. It was re-released in 1999 for the Game Boy Color; in addition to the graphics being redone in full color, mini-games were added between each level. Most had to do with collecting gems, but there was also a slot machine and a card matching one.
129* ''VideoGame/TripWorld DX'' is a colorized update of the original ''Trip World'' for the Game Boy, developed by Limited Run Games with the involvement of the game's original creator, Yuichi Ueda.
130[[/folder]]
131
132[[folder:Game Boy Advance]]
133* The three ''Castlevania'' games on GBA, ''VideoGame/CastlevaniaCircleOfTheMoon'', ''VideoGame/CastlevaniaHarmonyOfDissonance'', and ''VideoGame/CastlevaniaAriaOfSorrow'', were released in ''Castlevania Advance Collection'', alongside ''VideoGame/CastlevaniaDraculaX'', plus a large range of quality of life features such as save anywhere, rewind, and a collectables tracker.
134* The original release of ''VideoGame/FinalFantasyIV Advance'' was marred with bugs and lag. An improved version was released in Japan shortly after and used as the basis for the European release. (The update [[NoExportForYou never made it to America]], but since the European version is in English and GBA games are region-free...)
135* The entire ''VideoGame/MegaManZero'' saga was re-released for the DS as ''Mega Man Zero Collection'', which added an optional "Easy Scenario" for beginners by giving players most of the upgrades from the start, fixed some of the translation errors, takes advantage of the DS's extra X and Y buttons, higher-quality music over the original Gameboy Advance release, and a bonus gallery with unlockable images from the series. It also brought over the e-Reader Mod Cards that was only available in the Japanese version of ''Mega Man Zero 3'', which can be unlocked by playing through the games. The ''Mega Man Zero/ZX Legacy Collection'' retains many of the improvements from the previous collection along with the addition of the Save-Assist feature which implements checkpoints throughout the games without penalty, and the ability to play the series' western and Japanese versions.
136* The ''[[Franchise/SuperMarioBros Super Mario Advance]]'' series is a group of 4 re-releases of older ''Mario'' games, specifically their ''VideoGame/SuperMarioAllStars'' (or, in one case, original) versions on the SNES. Each game has the words "Super Mario Advance [number]", followed by the title. Some are more changed than others, but all have the same idea of adding content to their original games and updating the presentation, with many character actions now having voice clips, and new graphical effects in certain places, along with other smaller surprises throughout the games.
137** ''Super Mario Advance'' is a remake of ''VideoGame/SuperMarioBros2'' that rebalances the original game's difficulty by offering more opportunities to regain health, and adds a sidequest where the player can collect five Ace Coins in every stage to potentially earn an extra life. Additionally, upon clearing the game, the player unlocks a new Yoshi Challenge mode, in which they can find two large Yoshi eggs in every stage by entering Subspace in specific areas.
138** ''Super Mario Advance 2: VideoGame/SuperMarioWorld'' features a new intro cutscene not featured in the original game that sets up the game's story. Additionally, the player can now switch to play as Luigi in the game's single-player mode any time they want, and he comes with his different movement controls.
139** ''Super Mario Advance 3: VideoGame/YoshisIsland'' is largely unchanged from its Super Nintendo original, but after clearing the game, the player unlocks six brand-new levels, one per world.
140** ''Super Mario Advance 4: VideoGame/SuperMarioBros3'' has the most new content out of all the ''Advance'' games. While the main game is mostly the same as the SNES version, save for a new intro cutscene and a new congratulations screen if the player clears all the levels in a world, as well as a mode where the player switches between Mario and Luigi after each stage, this game was compatible with the Game Boy Advance e-Reader. By scanning different compatible cards, players could unlock up to 38 brand new stages in "World-e", many of which feature surprise appearances from mechanic and enemies from the previous ''Advance'' games.
141* The original ''VideoGame/TheLegendOfZeldaI'''s GBA "NES Classics" edition touched up the translation in spots, notably in the introduction.
142[[/folder]]
143
144[[folder:IBM PC/Windows]]
145* Platform/MicrosoftWindows ''itself''. Here are some examples:
146** Windows 3.1 was an updated re-release of Windows 3.0. Later came Windows 3.11. Windows 3.2 is not an example, since it is only a localization of 3.1 for China.
147** Windows 95 received three updated re-releases: The first one being [=OSR2=] which offered a whole plathora of new features, including bundling Internet Explorer 4 (notably, the floppy disk version went from 8 disk to a whopping '''25'''). The second and third ones tho, [=OSR2.1=] and [=OSR2.5=], mostly comprised of updated system files and wasn't as radical an update as [=OSR2=] was to RTM.
148** Windows 98 was an updated re-release of Windows 95. [=98SE=] was in turn an updated re-release of 98.
149** Windows XP (NT 5.1) was an updated re-release of Windows 2000 (NT 5.0).
150** Windows 7 (NT 6.1) was an updated re-release of Windows Vista (NT 6.0).
151** Windows 8.1 (NT 6.3) was an updated re-release of Windows 8 (NT 6.2) . Windows 10[[note]](originally it was planned to be named Windows 9, but was changed likely due to legacy coding from the Windows 9x systems which would confuse the operating system)[[/note]] is one in turn to Windows 8.1, but it jumps the NT numeration to 10.0.
152* ''VideoGame/AgeOfEmpires'':
153** In 2013, ''VideoGame/AgeOfEmpiresII'' got ''Age Of Empires II: HD Edition'', which gives the game a graphical update and compiles all the content of the original game and ''The Conquerers'' together with a few new quality of life improvements. This version of the game was notably popular enough to receive its own [[ExpansionPack Expansion Packs]]. 2019 then saw the release of ''Age Of Empires II: Definitive Edition'', which is expansive enough to blur the line between a re-release and a remake. Alongside completely overhauled graphics, it includes all of the previous content from the original game and ''HD'', remakes select content from those games to better fit the overall package, introduces many new quality of life features (automatic farm reseeding!), and includes a free expansion pack of its own named ''The Last Khans''. Once again, ''Definitive Edition'' is popular enough to receive constant updates and further expansion packs, making ''Age of Empires II'' an epic example of a single-game LongRunner.
154** Though not quite as expansive as ''II'', ''VideoGame/AgeOfMythology'' got its own rerelease with ''Extended Edition'' in 2014, which in turn received an expansion pack in 2016. The original ''VideoGame/AgeOfEmpiresI'' also received a ''Definitive Edition'' in 2018, while ''VideoGame/AgeOfEmpiresIII'' earned it in 2020, with its own DLC releasing in the following years.
155* ''VideoGame/AmericanMcGeesAlice'' was re-released in 2011 as a pre-order bonus for [[VideoGame/AliceMadnessReturns its sequel]] and as part of its Complete Collection release. This updated version added native support for widescreen resolutions, Xbox 360 controllers, improved character textures, and compatibility fixes for modern Windows systems.
156* ''VideoGame/AresExtinctionAgenda'' was ported to the Xbox 360 as ''A.R.E.S. Extinction Agenda EX'' in 2013, with updated graphics, new character artwork, redesigned levels, new animated cut-scenes, and introduces a new playable character Tarus. This version was later back ported to Steam a year later as a separate title from the original.
157* ''VideoGame/Ashes2063'' episode one (and its ''Dead Man Walking'' mini-expansion) was later re-released as ''Ashes 2063 Enriched'', with several touch-ups to gameplay, art and sound, to match those of chapter two, ''Afterglow''. It also includes a new secret level accessed as a sidequest.
158* ''VideoGame/AssassinsCreedI'' was re-released for the PC as the 'Director's Cut Edition', which features a few new types of missions, such as Archer Assassination Challenges.
159* ''VideoGame/{{Astebreed}}'' was re-released for the Platform/PlayStation4 with updated visuals, a new ArrangeMode, re-balanced difficulty, and revised the controls to take advantage of the right stick for lock-on attacks. This version was later ported back to the PC as ''Definitive Edition''.
160* ''[[VideoGame/BackyardSports Backyard Skateboarding]]: Game of the Year Edition'', released a year after the original, has a new level and new unlockables.
161* ''VideoGame/BaldursGate'' was originally released on five discs plus the Tales of The Sword Coast disc. It was later re-released as a three-disc game, reducing the amount of CD-swapping a player must do.
162** In late 2012 an enhanced edition was released with some new things, some backported things from ''Baldur's Gate II'' and some graphical updates. Then, in 2013 an enhanced edition of ''Baldur's Gate II'' was released, carrying over the engine upgrades and the new things (plus some more additions) from the enhanced edition of the first game. Then in 2014 ''VideoGame/IcewindDale'' got one, porting over the game to the ''BGEE'' version of the engine, and adding some new things (and finishing [[DummiedOut some things that were originally left out of the game]]), and finally in 2017 ''VideoGame/PlanescapeTorment'' received one in line with the other games[[note]]and is liable to be the last, as the only Infinity Engine game left is ''Icewind Dale II'', which a) uses a different base rule-set than the others, b) seems to have had its source code disappear at some point.[[/note]]
163* ''VideoGame/Battlezone1998'' has received two. In 2011 the game's original programmer released an unofficial updated version "1.5" that made it fully compatible with modern operating systems along with a host of small changes and bugfixes. In 2016, Creator/{{Rebellion}} released ''Battlezone 98 Redux'', which revamped the graphics engine, multiplayer, added more GameMod support and added a number of STEAM related improvements such as achievements and Workshop support.
164* ''Blood (Video Game)'' received two re-releases.
165** ''One Unit Whole Blood'', which contains all six episodes of the first game (original 4 episodes + Cryptic Passage + Plasma Pak) and extra features.
166** ''Fresh Supply'' contains everything the OUWB pack does, but also ports the game to the Kex engine, letting it run natively on modern Windows/Mac/Linux systems for the first time, as well as optionally adding other graphical improvements such as ambient occlusion and "true" 3D aim.
167* ''VideoGame/BloodRayne'' and its sequel got an updated version in 2020 as ''Terminal Cut'' on PC through Steam and GOG.com, featuring improved rendering with support up to 4K, uncompressed textures, upscaled [=FMVs=], and native [=XInput=] controller support. The ''Terminal Cut'' version would go on to be ported to [=PlayStation=] 4, Xbox One, and Nintendo Switch under the subtitle ''[=ReVamped=]''. ''[=BloodRayne=] Betrayal'' received a similar treatment to the ''Terminal Cut'' re-releases as ''[=BloodRayne=] Betrayal: Fresh Bites'' in 2021 with a re-balanced version of the game while still allowing players the option of the original game's difficulty and full voice-acting from the series' original cast.
168* ''[[VideoGame/TheBindingOfIsaac The Binding of Isaac: Rebirth]]'' not only adds loads of new content from the original ''Binding of Isaac'', it's also built on its own dedicated engine, giving players a much smoother performance compared to the original's memory-intensive and sluggish Flash engine. It also changes the graphics to a more pixelated style.
169** ''The Binding Of Isaac: Repentance'' DLC is this to ''VideoGame/TheBindingOfIsaacAntibirth'', a mod of ''Rebirth''.
170* ''VideoGame/CaveStory'', a game created completely by one man who goes by the name of Daisuke "Pixel" Amaya, received a couple of updated re-releases over the years after it was picked up by [=NiCALiS=]. It was re-released in North America for Platform/WiiWare and Platform/DSiWare in 2010 with remastered graphics and a "New" remixed soundtrack, runs at 60 FPS, adds new Easy and Hard difficulty options, promotes Curly Brace as playable character in her own story, a BossRush mode, increased the number of save slots to 3, and a Jukebox that allows players to listen to the game's music at their leisure. It also received an update for its European release which improved the graphics and sound quality even further as well as adding other fixes, which was later ported back to the North American release. In 2011, the [=WiiWare=] version served as the basis for ''Cave Story+'', which has many of its new enhancements while adding new Challenge Modes, seasonal graphics during the Halloween and Christmas season, and a third "Remastered" soundtrack from ''Cave Story 3D''. Another port was released in 2012 for the Nintendo 3DS, simply titled ''Cave Story'' similarly to its [=WiiWare=] and [=DSiWare=] versions, features the same graphics and music as the original freeware version but has the new challenges from ''Cave Story+'' and the ability to toggle between the original 4:3 aspect-ratio or the wider 5:3 ratio like in ''Cave Story 3D'' and supports stereographic 3D capabilities of the 3DS. ''Cave Story+'' was improved even further when it was ported to the Platform/NintendoSwitch in 2017, featuring 16:9 widescreen presentation, new lighting and water effects, animated character portraits during dialogue scenes, an additional Sand Pit challenge, two new additional "Famitracks" and "Ridiculon" soundtracks bringing a total of five soundtrack options, local co-op support (after a patch), and a few other quality-of-life improvements.
171* ''VideoGame/{{cloudphobia}}'' was localized by Rockin' Android in 2013 and re-released in 2016 for Steam with improved controller support, HD resolutions with optional smoothing filter, Steam Achievements and online leaderboards.
172* ''VideoGame/{{Colobot}}'', originally released in 2001, had its source code eventually released to the public, allowing [=TerranovaTeam=] to eventually make up the ''Colobot: Gold Edition'', which improves the graphics, makes the game work correctly on Linux and Mac, and adds new gameplay modes, among other things.
173* ''VideoGame/CommandAndConquerTiberianDawn'' had 'Gold' or 'Windows 95' Edition released two years after the original came out. It was essentially a backport of all the enhancements the Windows-version of ''VideoGame/CommandAndConquerRedAlert'' had to the original game, the big one being that it ran [[ExactlyWhatItSaysOnTheTin in Windows 95 rather than MS-DOS]] with SVGA (640x480) resolution.
174* ''VideoGame/{{Crashday}}'' has ''Crashday: Redline Edition'', released in 2017, which features an improved GUI, improved graphics, extra "tribute" maps, and other improvements.
175* The entire ''VideoGame/{{Creatures}}'' series was rereleased by Website/GOGDotCom as ''The Albian Years''[[note]]''Creatures'' and ''Creatures 2''[[/note]], ''Exodus''[[note]]''Creatures 3'' and ''Docking Station''[[/note]], and ''Village''[[note]]''Creatures Adventures'' and ''Creatures Playground''[[/note]]. The main purpose of these was to fix the [[GameBreakingBug Game Breaking Bugs]] that left a lot of the norns [[TooDumbToLive dead as a result of their own stupidity]] in the original releases. Later on these would be released again on Steam, now with the online sharing reinstated and the previously missing new norn species from the Creatures Website now in the game.
176* ''VideoGame/CrescentPaleMist'' was brought over to the [=PlayStation=] 3 via [=PlayStation=] Network by Rockin' Android with updated visuals and redrawn character artwork, online leaderboards, and an AntiFrustrationFeature with warp orbs that can undo platforming mistakes for a brief moment of time.
177* ''VideoGame/{{Croixleur}}'' was updated multiple times since its original PC release. The original game got an minor update by way of RegionalBonus with 720p support and some visual enhancements. A newer version was released in 2014 as ''Cröixleur Σ'' featuring improved visuals, HD resolutions, adds a new Challenge Mode, a fully-voiced Story Mode, and promoted Francesca to a playable character over the original. It was updated again, although using the same name, when it was re-published by Active Gaming Media and ported to [=PlayStation=] 4, [=PlayStation=] Vita, and Nintendo Switch with even more improvements to the graphics, adding two new playable characters, added CharacterCustomization features and new game modes. This version was later re-released back to PC in 2019 as ''Cröixleur Σ - Deluxe Edition''.
178* ''VideoGame/{{Descent}} II: The Infinite Abyss'' had a remixed CD soundtrack and was bundled with the ''Vertigo'' ExpansionPack and the ''Mission Builder'' level editor.
179* ''VideoGame/DiscoElysium'' got one called ''The Final Cut'', in connection with the game being ported for consoles. ''The Final Cut'' adds full voice acting for the game (quite impressive, considering that the game is something of a {{Doorstopper}} when it comes to word count), as well as a new area with new characters, and even some new quests.
180* ''Franchise/{{Doom}}'':
181** The classic ''VideoGame/{{Doom}}'' games have had quite a few of these. ''The Ultimate Doom'' was a commercial re-release of the first game, which included a fourth episode to bridge the gap between it and ''VideoGame/DoomII'' (for what little that's worth, given the [[ExcusePlot bare-bones story]]). Around the same time was ''[=Doom95=]'', a port of the engine designed to work with Windows 95, made in response to estimates stating that ''Doom'' was installed on more computers than [=Win95=] was.[[note]]As an interesting tidbit: the team that made the port was led by none other than [[Creator/ValveSoftware Gabe Newell]].[[/note]] ''VideoGame/FinalDoom'' also received a minor update with some new bug fixes but only through some versions of the ''id Anthology'', a special limited edition collector's set that bundled some of id Software's classic titles prior to ''VideoGame/Doom3'' and some collectible items (though ''not'' ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}}'' despite these being co-developed by id and Raven Software). In 2019, ''Doom'' and ''Doom II'' got updated ports that utilizes the Unity engine for [=PlayStaton=] 4, Xbox One, Nintendo Switch, and mobile devices, which (after multiple patches and updates) featured 60 FPS support for the first time, as well as the ability to download and play curated level pack mods from Bethesda.net, which includes both halves of ''Final Doom'', a weapon carosel to ease weapon switching, ''No Rest for the Living'' for ''Doom II'', and ''VideoGame/{{SIGIL}}'' for the first ''Doom''. This re-release later was ported to PC as well with vanilla-compatible WAD support like in the mobile version, followed by another update that introduced 16:9 widescreen presentation, [=DeHackEd=] mod support, variable frame-rates, toggleable V-sync, gyro motion controller support, among other improvements.
182** ''VideoGame/Doom3'' received the updated ''BFG Edition'' eight years after its initial PC release. The primary focus was bringing the game to consoles[[note]]It was released near the tail end of MediaNotes/TheSixthGenerationOfConsoleVideoGames, but none of the consoles in that generation could really handle it as well as a PC could[[/note]], but it is also available for purchase on PC as well. Updated features include improved lighting and rendering (albeit not as modernized as, say, the fan-made Sikkmod), support for 3D TV displays, the addition of Achievements and optional checkpoints, and a campaign of unused levels known as ''The Lost Missions''. It also includes the Xbox Live versions of ''The Ultimate Doom'' and ''Doom II: Hell on Earth'', also serving as the first official PC release of the ''No Rest for the Living'' bonus levels made for that port. Another version based off ''BFG Edition'', simply titled ''DOOM 3'', was released in 2019 with the original environmental lighting restored, but lacks the classic ''Doom'' games (due to the arrival of their aforementioned Unity ports) and the multiplayer features at a lower price point for [=PlayStation=] 4, Xbox One, Switch, and PC via Bethesda.net, Xbox Store app for Windows 10/11, and Epic Games Store.
183** After 23 years of being stuck on the Nintendo 64 and lost in copyright limbo, ''VideoGame/Doom64'' was re-released in 2020 for Platform/PlayStation4, Platform/XboxOne, Platform/NintendoSwitch, and PC through Platform/{{Steam}} and Bethesda.net ([[MyFriendsAndZoidberg plus]] Platform/GoogleStadia). Utilizing the KEX Engine, this re-release came with HD resolutions, the ability to run at 60 FPS on consoles and up to ''1,000'' FPS on PC, various graphical settings, and a new set of levels which provide a narrative link between the classic and modern ''Doom'' games.
184* ''VideoGame/DukeNukem3D'' had the following re-releases:
185** "''Atomic Edition''", released on December 11, 1996, which included an extra episode, new enemies, a new weapon, greater mod support, and CPU bots in multiplayer. The extra content was also available separately in an ExpansionPack called the "Plutonium [=PAK=]" (released on October 21, 1996), which required a clean install of the original full v1.3D release of Duke Nukem 3D in order to upgrade the game to the Atomic Edition v1.4. On same day as the Atomic Edition hitting the retail stores, a patch was released on the 3D Realms' website to patch Atomic v1.4 to Atomic v1.5, for those who already had bought the Plutonium Pak. The standalone Duke Nukem 3D Atomic Edition release is already patched up to v1.5 and offers additional bug fixes compared to the v1.4 release you get upon using the Plutonium Pak.
186** On March 20, 2013, Duke Nukem 3D was re-released on Steam as the "''Megaton Edition''" for Windows, Macintosh, and Linux. The Megaton Edition is based off the [=JFDuke3D=] source port and utilizes a modernized [=OpenGL=] engine with widescreen support, higher resolutions, gamepad support, online multiplayer, Achievements, and Steam Workshop support for custom maps. It has all of the existing features of the ''Atomic Edition'', plus three expansion packs (Duke It Out In D.C., Duke: Nuclear Winter, Duke Caribbean: Life's a Beach) and it also includes the original MS-DOS version of ''Atomic Edition'' as an added bonus.
187** On October 12, 2016, Duke Nukem 3D: 20th Anniversary World Tour, a new re-release featuring all the content of the Atomic Edition (the third-party expansions not included) plus a brand-new fifth episode created by two of the original game's level designers, with a new musical score by the original composer, a new weapon and enemy, new and re-recorded Duke Talk by Jon St. John, and enhanced graphics, was released for PC, [=PlayStation=] 4, and Xbox One. A Nintendo Switch port was released later on June 23, 2020.
188* Nearly three years after ''VideoGame/DungeonDefenders'' came to the PC, the "definitive version" of the game, entitled ''Dungeon Defenders Infinity'', was released, including all DownloadableContent, redesigned gameplay balance and cross-platform play.
189* ''VideoGame/{{DYSNOMIA}}'' got an updated version for Comiket 77 in the form of ''DYSNOMIA [=ExBurst=]'', adding two more playable Armed Dolls, a mission-based Story Mode, revised GUI elements, updated the Network Mode, and other gameplay adjustments and bugfixes. Those with the original version of the game however were able to upgrade the game to the ''[=ExBurst=]'' version for free through patches (before the developer's disillusion and their website going under in 2014 at least).
190* ''[[VideoGame/AdventuresOfLolo Eggerland for Windows 95]]'' was re-released a few years later as ''Revival! Eggerland'', updated to run on Windows 98 and Windows ME.
191* ''VideoGame/EtherVapor'' was re-released in 2011 with ''ETHER VAPOR Remaster'', which updated the graphics (although its options are not as vast as ''VideoGame/FairyBloomFreesia''), enhanced sound quality, online leaderboards, and easier unlockable content.
192* The PC version of ''VideoGame/FinalFantasyVII'' was re-released in 2012 as a downloadable title on Steam and the Creator/SquareEnix online store. The rendering engine was replaced with one that was originally a fan-made patch, the [=FMVs=] were upscaled, and a bunch of bugs and translation errors were fixed. A 2013 patch brought the music files, already changed from MIDI to OGG format, up to [=PlayStation=] quality.
193* ''VideoGame/ExZeus 2'' was originally ported to Windows 8 or later systems through the Windows Store in 2014 that was mostly a direct port of the smartphone version. An updated version was released in 2017 that slightly improved the visuals, supported higher native resolutions, added remappable controls for controller and keyboard, and does not require a Windows 8 or later machine to play it. It would later be bundled with an updated version of the first game with ''[=ExZeus=]: The Complete Collection'' on September 30, 2021 for [=PlayStation=] 4, Xbox One, Nintendo Switch, and PC via GOG.com and Steam.
194* The original ''VideoGame/FirstEncounterAssaultRecon'' is notable for ending up with ''four'' different rereleases, most being incremental updates of one another.
195** The '''''Director's Edition''''' was the baseline for these, packing the original game up on a single DVD (the base release came on five [=CDs=]) along with a "making of" documentary on the game's development, a "director's commentary" video wherein five of the game's designers commented over a playthrough of the game's demo, a live-action prequel film "Alma Interviews", and a bonus prequel episode of Creator/RoosterTeeth's "P.A.N.I.C.S." machinima. One difference from this version that later editions didn't get was the addition of a comic-book adaptation of the game's opening movie by Creator/DarkHorseComics.
196** The '''''Gold Edition''''' followed later on, packaging all of the content of the Director's Edition (other than the comic, as noted) while also adding on the most recent patch for the base game and its first expansion, ''Extraction Point''.
197** The other two were the '''''Platinum Edition''''' and the '''''Ultimate Shooter Edition''''', differing solely in distribution methods: Platinum was primarily a physical release like the other versions (albeit the Website/GogDotCom version goes by this name), while Ultimate Shooter was the name appended to the digital release on Platform/{{Steam}}. These two had all the content of the Gold Edition with the addition of the second and final expansion, ''Perseus Mandate''.
198* The ''VideoGame/GundemoniumSeries'' on PC was localized by Rockin' Android which crosses with this and CompilationRerelease (although the games can be purchased individually) when it was re-released through Steam as the ''Steam Edition'' in 2011 and later through DESURA and Amazon. These games received higher resolution support (albeit stretched on non-4:3 aspect ratios), optional arranged soundtracks, and Steam-exclusive features such as online co-operative play for ''[=GundeadliGne=]'', online leaderboards, and Steam Achievements. The arrangements of each game's soundtrack were done by DM Ashura (of ''VideoGame/DanceDanceRevolution'' and ''VideoGame/{{Beatmania}}'' fame) who handled the arranged soundtracks of ''Gundemonium Recollection'' and ''[=GundeadliGne=]'', while Woofle handled the arrangement of ''Hitogata Happa''[='=]s soundtrack. The PC also allows players to enable or disable the censorship due to the [[{{Fanservice}} severe lack of clothing]] on some bosses by a simple configuration file editing, [[{{Bowdlerise}} which was forced upon]] the Platform/PlayStationNetwork version.
199* ''VideoGame/HalfLife1: Source'', which is the original ''Half-Life'' on the Source engine. ''VideoGame/CounterStrike'' had a similar, though more extensive rerelease.[[note]]''Half-Life: Source'' is simply the original game - models, animations and all - put on the Source engine, which essentially comes out to the exact same game from 1998 but with ragdoll physics and new water effects (which is why ''VideoGame/BlackMesa'' exists); ''Counter-Strike: Source'', on the other hand, actually went to the effort to remake all the maps, models, textures and what have you to take advantage of running on a newer engine, with only the animations really being cribbed straight from the original game.[[/note]]
200** The 2010 update and Mac port of ''VideoGame/HalfLife2'' and ''Episode One'', which run on the newer version of the engine from ''Episode Two'', is related, except that it's free to anyone who already owned the game (and installs on your system, overwriting the original, whether you wanted it or not).
201** The 2015 Steam version of ''VideoGame/BlackMesa'', the Creator/{{Valve|Software}}-approved FanRemake of the original ''Half-Life'', received ''a lot'' of improvements from the original 2012 mod version such as new weapons models, new voice lines, and multiplayer.
202* The VideoGame/HenryStickminSeries has ''The Henry Stickmin Collection'', which [[CompilationRerelease bundles together]] all five Newgrounds-released games (''Breaking the Bank'', ''Escaping the Prison'', ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Fleeing the Complex'') and adds in a GrandFinale game, ''Completing the Mission'', that ties everything up. The entries were given an update graphics-wise with graphics and audio modified to be less copyright-infringing, with ''Breaking the Bank'' being completely reanimated (so that the animation of all the games is consistent) and changed to flow a bit more seamlessly.
203* The original ''Hidden & Dangerous'' had a 'Deluxe' edition that bundled together the original game and expansion pack on one CD, and gave the graphics engine a ''very'' minor upgrade. It doesn't seem to have sold well, and eventually became a free download that included a mission editor.
204* ''VideoGame/HeroAndDaughter'': ''Hero & Daughter+'' on Platform/{{Steam}}, as said [[https://vgperson.com/games/heroanddaughter.htm here]]:
205** Version 3.0.0:
206---> Full set of affection conversations for all girls!\
207Extra dungeon at the Ancient Shrine after Part 6
208** Version 3.0.1:
209---> Extra Room in the pub, where you can summon bonus characters with secret codes\
210I'm A Dark Lord and Deste added as bonus characters''
211* ''VideoGame/TheIncredibleMachine 3'' has the same content as ''2'', but runs in Windows instead of MS-DOS with a new interface and CD audio.
212* A comparatively early example in the computer game arena is ''VideoGame/TheJourneymanProject''. The original was released for Macintosh, and then on Windows. The Windows version was, however, unplayably sluggish and was shortly re-released as ''The Journeyman Project Turbo!''. (It was still unbearably slow, but mostly due to its being an InteractiveMovie.) Also later [[VideoGameRemake remade]] a few years later as ''Pegasus Prime'', of course Mac exclusive. And in 2014 that got a re-release on Linux, Windows and OS X with some minor additions which were originally cut for space.
213* ''[[VideoGame/TouhouLabyrinth Labyrinth of Touhou]]'' bundled the base game along with its Plus Disc expansion pack as ''Special Disc'' and added new features to the game, such as a new soundtrack, custom character portraits, along with other gameplay adjustments and bugfixes.
214* ''VideoGame/{{Myth}} II: Soulblighter'' was rereleased by Creator/TakeTwoInteractive as ''Myth II: Worlds'', with two extra [=CDs=] of user-created content.
215* ''VideoGame/NoOneLivesForever'' got a GameOfTheYearEdition in 2001, which added a four-level mission, new textures and models, a map editor, source code, game music CD, and strategy guide.
216* Creator/OrangeJuice's doujin PC games were given some quality-of-life improvements with some of their overseas re-releases:
217** ''VideoGame/OneHundredPercentOrangeJuice'' was re-released through Steam by Fruitbat Factory with high resolution graphics and HD support, redesigned its online multiplayer system to use Steam lobbies with VAC protection, a Spectator Mode, and customizable avatars. This version also features downloadable content that adds even more playable characters and booster packs, with some characters also added by owning other games by Orange_Juice that was also published by Fruitbat Factory.
218** ''[[VideoGame/{{SUGURI}} Acceleration of SUGURI]]'' and its ''X-Edition'' expansion pack was re-released onto [=PlayStation=] Network in 2011 for [=PlayStation=] 3 as ''Acceleration of SUGURI X-Edition HD'', combining both the base game and expansion pack together with redrawn graphics and widescreen (albeit stretched) presentation. This version was later backported to PC with the option of using the original or redrawn graphics, higher resolutions and native widescreen support, and added remappable keys.
219** ''[[VideoGame/QPShooting QP Shooting - DANGEROUS!!]]'' and ''[=Xmas=] Shooting - SCRAMBLE!!'' were also localized by Fruitbat Factory in 2014 and 2016, respectively, which featured support for higher resolutions, improved controller support, and remappable keyboard controls.
220** ''VideoGame/{{Sora}}'' also received one by Fruitbat Factory in 2016 after reclaiming the rights to publish this game after its infamous previous 2012 bastardization by ΩTH, which not only gave players a faithful localization, it featured high-resolution cutscenes along with similar improvements that ''QP Shooting - DANGEROUS!!'' received. ''acceleration of SUGURI 2'' also received a similar treatment in 2018 with widescreen support and HD resolution visuals, an online lobby system similar to ''100% Orange Juice'', customizable avatar profiles, rebalanced gameplay and improvements.
221** ''[[VideoGame/FlyingRedBarrel Flying Red Barrel ~The Diary of a Little Aviator~]]'' received a remaster in 2020 by Fruitbat Factory, featuring similar improvements from ''QP Shooting - DANGEROUS!!'' and ''[=Xmas=] Shooting - SCRAMBLE!!'' along with faithfully redrawn high-resolution visuals.
222* ''VideoGame/{{Quake|I}}'' received a KEX Engine remaster in August 2021 for [=PlayStation=] 4, [=PlayStation=] 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC. It supports widescreen and HD resolutions up to 4K, runs at 60 FPS (or higher on PC, to ''500'' FPS), multiple visual settings that allows players to make the game look similarly to how it was originally released on PC or use the remaster's updated models and effects, remappable controls for consoles, adds a ''VideoGame/Doom2016''-styled weapon wheel, includes all of the official Mission Packs plus adds a new Dimension of the Machine expansion, cross-platform online multiplayer, and similarly to the 2019 ''Doom'' Unity ports, features the ability to download curated add-ons to play.
223* ''{{VideoGame/QUBE}}: 10th Anniversary Edition'' rebuilds both the original game as well as the Director's Cut originally released two years after the original game, while also adding a whole new sector that doubles the length of the game.
224* When ''VideoGame/RavensCry'' was released in January 2015, it was widely mocked and derided for numerous poor design choices and glaring mistakes. Later in the same year, ''Vendetta: Curse of Raven's Cry'' was released, fixing many of those errors and adding new content.
225* The original ''VideoGame/{{Rayman}}'' for the PC was updated multiple times. First was ''Rayman Gold'' for computers, which added a couple extra features and included a LevelEditor. ''Rayman Forever'' was released a year later with over fifty new levels and a level creator; then came ''Rayman Collector'', a [[NoExportForYou France-exclusive]] package with some new levels.
226* ''VideoGame/RedBaron II'' was an expanded revision of its predecessor, with new aircraft and an overhauled campaign system. Unfortunately, the game was quite buggy, so the designers released a major patch to fix most of the bugs and add multiplayer and 3D graphics support. This new version was later released itself as the standalone ''Red Baron 3D''.
227* ''REKKR'', total conversion mod for ''The Ultimate Doom'', received an updated and commercial re-release through Steam as ''REKKR: Sunken Lands'' in 2021, featuring a new canonical fourth episode in place of the bonus levels from the original mod.
228* ''VideoGame/{{Rune}}'' was re-released to Steam in 2012 and GOG.com in 2013 as ''Rune Classic'', containing the original game and the ''Halls of Valhalla'' expansion pack, adds the enemies seen in the Platform/PlayStation2 version, and streamlined the larger levels of the game.
229* The original ''VideoGame/{{Shadow Warrior|1997}}'' received an updated re-released similar to ''Duke Nukem 3D: Megaton Edition'' on Steam as ''Shadow Warrior Classic Redux'', bundling main game and its two expansions in an updated [=OpenGL=] engine. However, unlike ''Duke Nukem 3D: Mega Edition'', ''Shadow Warrior Classic Redux'' didn't get online multiplayer support.
230* ''Shadowrun: Dragonfall'' was originally released on February 2014 as a DLC campaign for ''VideoGame/ShadowrunReturns''. It was released again as a standalone game named ''Shadowrun: Dragonfall - Director's Cut'' in September 2014, with new missions, more items, improved graphics, and an overhauled interface. Owners of the original ''Dragonfall'' DLC received the Director's Cut for free (the DLC version is no longer available).
231* ''VideoGame/ShantaeRiskysRevenge'' got a "Director's Cut", which on Platform/{{Steam}} gives:
232--> HD portrait artwork and extra challenge. New illustrations, Steam Trading Cards, Achievements, Emoticons, Controller Support, fully configurable controls, and an unlockable Magic Mode with alternate costume round out the package. This Director’s Cut also introduces a re-imagined Warp System
233* After a long time of copyrights limbo, ''VideoGame/{{Strife}}'' was re-released via Steam as ''Strife: Veteran Edition'' by Night Dive Studios, with high resolution modes, widescreen support, [=OpenGL=] capabilities, dynamic lighting and bloom, and rebindable keys and gamepad inputs. This version also restored the "Capture the Chalice" multi-player mode, objective markers for your auto-map, and a special HUD for the torpedo weapon.
234* ''VideoGame/SWAT3: Close Quarters Battle'' was rereleased with new content as ''SWAT 3: Elite Edition'' and again with more content as ''SWAT 3: Tactical Game of the Year Edition''. This one is notable in that both updates were made available as patches for older versions, although only people who bought the [=TGotY=] edition were able to get the disc featuring videos of Blackwater demonstrating tactics.
235* ''VideoGame/ThiefTheDarkProject'' was rereleased with several new levels, appropriately enough as ''Thief Gold''. Unfortunately - in Australia at least - the two versions you are likely to find are a secondhand original TTDP or the much-later budget edition, which is also only the original levels.
236* Creator/LucasArts did this notoriously with ''VideoGame/TIEFighter''. Although the final edition of the game was labelled the "[[LimitedSpecialCollectorsUltimateEdition Collector's CD Rom Edition]]", it was released a full three years after the original game had been released, and its main draw other than updated graphics was that buying this edition of the game was the only way to acquire the last expansion pack for the game, which ''finally'' allowed the player to complete the campaign. In other words, those who had bought the game originally were required to buy it again in order to finish it.
237* ''VideoGame/TombRaiderI'', ''VideoGame/TombRaiderII'' and ''VideoGame/TombRaiderIII'' all had "gold" editions of the PC versions released a year or two after they came out (''Unfinished Business'', ''The Golden Mask'' and ''The Lost Artefact'', respectively), not only having a budget price, but each including a pseudo-ExpansionPack with around four to six new levels. The first game's gold edition also gave the option to play the game using a 3D card.
238* ''The Typing of the Dead: OVERKILL'' includes ''VideoGame/TheHouseOfTheDeadOverkill: Extended Cut'' in its entirety (see the Platform/PlayStation3 section below), as well as an alternate game mode in which you kill enemies by typing (like previous ''The Typing of the Dead'' games).
239* The ''VideoGame/{{Unreal}}'' games fall almost directly into this trope, though the bonus packs and mods included with them are all free for online downloading:
240** ''VideoGame/{{Unreal|I}} '''Gold''''' packaged the original game and its expansion, ''Return to Na-Pali'', in the updated version of the Unreal engine created for ''VideoGame/UnrealTournament''.
241** ''Unreal Tournament: '''Game of the Year Edition''''' packaged the game and its latest patch with 2 community-made mods and the first 3 bonus packs.[[note]]There was a fourth bonus pack, but it wasn't released until a few months after the ''Game of the Year Edition'' was, so it still needs to be acquired manually even for digital releases of the game.[[/note]]
242** '''''VideoGame/UnrealTournament2004''''' [[MissionPackSequel was this]] to ''VideoGame/UnrealTournament2003'' - so much that players who bought ''[=UT2003=]'' were able to turn it in at stores for a $10 rebate towards ''[=UT2004=]'', something that's usually never been the case for PC games even before digital distribution of them became widespread, and to the point that when it did, ''[=UT2003=]'' was skipped over entirely because ''[=UT2004=]'' includes options that let it look and play almost identically. ''2004'' later got an Updated Rerelease of its own in the form of ''Unreal Tournament 2004: '''Editor's Choice Edition''''', which added several maps, characters and vehicles, plus a set of 10 community-made mods.
243** The latest is ''VideoGame/UnrealTournamentIII: '''Black Edition''''' which has both [=UT3=] and the official Titan Pack. It's only sold through Steam, though owners of the Platform/PlayStation3 version can also optionally download all the content included in the Titan Pack.
244* ''VideoGame/WarcraftIII: Reforged'' was ''meant'' to be this, being a re-release of the game nearly 20 years later with improved graphics and adjusting the lore to better fit with ''VideoGame/WorldOfWarcraft''. What ''actually'' happened was a ChristmasRushed mess of a game with few or none of the promised features and quite a few unwanted ones, notably a EULA that gives Blizzard full rights to any fanmade maps (largely seen as a hamfisted reaction to the success of ''VideoGame/DefenseOfTheAncients'', which they missed out on), always-online requirements, and removing the ability to play existing custom campaigns (which had been one of the main things keeping fan interest in the game). Even worse, downloading the patch retroactively applies these to other versions of the game, even players uninterested in the new features. On release, the game quickly achieved the worst Metacritic score ever on the site.
245* ''VideoGame/Wasteland2'' got ''Wasteland 2: Director's Cut'' (free for the PC version for owners of the base game), which updated the graphics (the engine was switched from Unity 4.5 Pro to Unity 5), added in additional voice-overs, rebalanced the game, expanded the combat system and added in a quirk/perk system similar to ''Fallout's'' trait/perk system. It also got a console release.
246* ''VideoGame/TheWitcher'' had an Enhanced Edition with several fixes and completely re-recorded dialog. Since the stories it was based on weren't even translated into English until the game was well into production (and the game was expected to have little appeal except to existing fans), the original English-translation dialog was bare bones and seemed thrown together. The changes were available in a multi-gigabyte patch, though.
247** ''VideoGame/TheWitcher2AssassinsOfKings'' did much the same thing.
248* ''VideoGame/{{Worms}} and Reinforcements United'', alias ''Worms United'', bundled the original game with its ''Reinforcements'' ExpansionPack, adding extra levels and sounds and some bug fixes.
249** Worms would do this again with ''Worms Ultimate Mayhem'', an updated version of ''Worms 4 Mayhem''. Alongside various bug fixes it also had an improved camera, smarter AI, fully voiced cutscenes, and the entirety of the single-player missions from ''Worms 3D'' as a bonus campaign.
250[[/folder]]
251
252[[folder:[=iOS Games=]]]
253* The first three ''Franchise/AceAttorney'' games have been re-released for the [[Platform/IOSGames iPhone and iPad]] as ''Phoenix Wright: Ace Attorney Trilogy HD'' featuring high-definition graphics, two forms of play and an "Everyone Object!" mode which links the game up with Website/{{Twitter}}.
254** The original DS games are also this in Japan, as they were originally released on the Platform/GameBoyAdvance a few years before. In fact, when the first game was released in the DS, a brand new case was created specifically talking advantage of the DS's new mechanics. The games also provide a language selection between Japanese and English, which is sadly missing in the fourth installment.
255** These games are also being repackaged (with graphics similar to the [=iOS=] version) on the Nintendo [=3DS=].
256[[/folder]]
257
258[[folder:Multi-Platform Games]]
259* ''[[VideoGame/AloneInTheDark2008 Alone in the Dark: Inferno]]'' is the Platform/PlayStation3 version of ''Alone in the Dark'', it has a new boss fight, fixed the controls, added a checkpoint in a particular tough spot.
260* ''VideoGame/AnotherWorld'' was updated a few times already. These updated versions include:
261** The Platform/SuperNintendo and Platform/SegaGenesis releases, which had an actual soundtrack composed for those two versions.
262** The 3DO version, which had a totally different soundtrack and even up'd the graphics with 3D and cleaner looking models. Those changes had earned complaints from fans.
263** The Sega CD version, courtesy of the... not so successful ''Heart of the Alien'', included the best console version of this game yet, which loads really fast, and has the best soundtrack thus far.
264** The PC version had the 15th anniversary which added in the option to use HD graphics. 20th anniversary included the option to that in real time, and is provided for owners of 15th edition, free of charge.
265* ''VideoGame/AntonballDeluxe'' is an updated and enhanced version of ''Antonball'' (later rechristened ''Antonball Classic'') and ''Punchball Antonball'' which adds 25 more stages to the original games, repurposes ''Punchball'' for Annie, and includes a versus mode, cutscenes, and loads of playable characters. On the 1st anniversary of ''Antonball Classic'' itself, Annie was added in as a playable character.
266* The [[VideoGame/BatmanArkhamAsylum first]] [[VideoGame/BatmanArkhamCity two]] games of the ''VideoGame/BatmanArkhamSeries'' received an HD remastered version along with their GameOfTheYearEdition [=DLCs=] through the ''Batman: Return to Arkham'' collection for [=PlayStation=] 4 and Xbox One with overhauled 1080p visuals, new lighting, and updated character models by bringing the games to Unreal Engine 4.
267* The ''VideoGame/BioShock'' series were given a remastered compilation re-release in the form of ''[=BioShock=]: The Collection'' for [=PlayStation=] 4, Xbox One, and PC through Steam on September 15, 2016 (and later on GOG.com in 2019). While ''VideoGame/BioShockInfinite'' was simply packaged with many of its [=DLC=]s for 8th generation consoles at a higher visual fidelity than the previous console versions, however the [[VideoGame/BioShock1 first]] [[VideoGame/BioShock2 two]] games where given an HD remaster featuring 1080p visuals with 60 FPS presentation and are bundled with every single player [=DLC=], including the Challenge Rooms [=DLC=] for the first ''[=BioShock=]'' which was previously exclusive to [=PlayStation=] 3 outside of the ''Ultimate Rapture Edition'' collection for Xbox 360. Owners of the PC version can also access the original version of the first two games and those whom previously had the original releases in their library were given the remastered versions free of charge.
268* ''[[VideoGame/{{Bully}} Bully: Scholarship Edition]]'', which adds more missions, new high school classes, new items and clothing, and two-player {{Mini Game}}s.
269* ''VideoGame/BurnoutParadise'' was re-released as "The Ultimate Box". For your money, the disc included three sets of DLC; Menu, weather, and time updates (free upgrade), Bikes (was free anyway), and Party Mode controller sharing multiplayer (is still paid DLC for standard versions). It was not worth purchasing new, especially if you already had the original, but the price has now come down to the point where it's the same to buy as the original itself, so it's worth picking over the original if you don't own it.
270** It was also the only release of the game on Windows computers for a long time, but the PC version did not get the Cops and Robbers mode or Big Surf Island. If you want to visit Big Surf on your gaming computer, you'll have to download a mod called the Vanity Pack, which adds in the map, the Island Challenges, and the cars from the DLC, along with a heap of extra content. However, there are no island Road Rules, no island single-player events, and the Big Surf paint shop is non-functional (the mod's developer attributes this to hard limits on drive-thrus in the game), not to mention that Cops and Robbers is still unavailable (though at least the mod brings in the police cars).
271** This was eventually fixed with ''Burnout Paradise Remastered'', which brought the game to [[MediaNotes/TheEighthGenerationOfConsoleVideoGames eighth-gen consoles]] and also finally gave players the opportunity to play through Big Surf alongside Cops and Robbers officially on PC while enjoying unlocked framerates and increased resolutions.
272* ''VideoGame/CapcomVsSNKMillenniumFight2000'' received an update titled ''Capcom vs. SNK Pro'', which added [[VideoGame/StreetFighterAlpha Dan Hibiki]] and [[Characters/FatalFuryKingOfFighters Joe Higashi]] to the cast and featured expanded movesets for some of the characters. The sequel, ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' was later rereleased as ''Capcom vs. SNK 2 EO'', which introduced a new mechanic designed to make it easier to perform special moves. It also added Evil Ryu, Orochi Iori, Shin Akuma and God Rugal as playable characters.
273* ''Darksiders'' series:
274** ''VideoGame/DarksidersII'' was ported to the Wii U in 2012 as a system launch title which bundled the game with five of the game's [=DLCs=] along with some extra weapon and armor sets. It later received a ''Deathfinitive Edition'' in 2015 for [=PlayStation=] 4, Xbox One, and PC through Steam and GOG.com that revamped the game's visuals, added physics-based lighting, rebalanced the gameplay and loot system, and includes all of the [=DLCs=] in the game.
275** The first ''VideoGame/{{Darksiders}}'' was re-released for [=PlayStation=] 4, Xbox One, and PC on November 2016 as ''Warmastered Edition'', which gives the original game a visual overhaul, running at higher native resolution (while the PC or [=PlayStation=] 4 Pro versions can support to 4K resolution), higher resolution textures, higher quality shadow rendering, enhanced post-processing effects, remastered cutscenes, and runs at 60 FPS (save for the Wii U version which runs at 30 FPS). This version allows players access to the Harvester scythe which was exclusive to pre-orders of the original version.
276* ''[[VideoGame/{{Darius}} Dariusburst]]'' has received several re-releases over the course of the years, moreso than any other game in the ''Darius'' series:
277** ''Dariusburst: Another Chronicle'' is a reworked dual screen version of the PSP game for arcades, featuring the usual Arcade Mode, multiplayer support for four players, new bosses and Chronicle Mode, a Mission Mode where players must tackle a series of individual missions with set parameters. In 2011, an updated version called ''Dariusburst: Another Chronicle EX'' was also released for arcades, which includes four new Silver Hawk ships from previous games, three new harder difficulties with twelve new zones, more new bosses and Event Mode, an online version of Mission Mode. However, both versions replaces the original game's plot for a brand new one.
278** ''Dariusburst: Second Prologue'' is an updated port of the original PSP game for Platform/{{iOS}} and Android devices. Other than the port being translated into english, this version also includes a new SP Mode, an arranged version of Arcade Mode with new and arranged songs, rebalanced difficulty, all the new bosses from ''Another Chronicle'' and ''EX'' and a new Assault ship.
279* ''VideoGame/DeadRising2OffTheRecord'' is a version of ''VideoGame/DeadRising2'' with Frank West, the hero of the original game, as the protagonist instead of Chuck Greene. It's been significantly rebalanced to remove several of the {{Scrappy Mechanic}}s from the original version (such as adding a checkpoint system and replacing the walkie talkie with a hands-free headset), and also has a new gameplay area, some new content, and three new bosses.
280* ''VideoGame/DeadOrAlive'':
281** The [=PlayStation=] port of the first game added two characters (Ayane and Bass Armstrong) that didn't exist in the Saturn port. It also overhauled the graphics and had a new BGM. These were all later backported to the arcades as ''Dead or Alive++''.
282** The Japanese [=PS2=] port of ''Dead or Alive 2'' had more costumes and stages compared to the American Dreamcast release, but was also rather buggy and ChristmasRushed enough to give creator Tomonobu Itagaki a serious CreatorBreakdown. The game itself would later be rereleased again for the [=PS2=], this time as ''Dead or Alive 2: Hardcore'', which added a plethora of new content including characters, stages, costumes, a gallery, and English voice acting. There was also a further polished port for Xbox port ''Dead or Alive Ultimate'', featuring a tweaked gameplay reminiscent of ''Dead or Alive 3'' (which was an Xbox exclusive) and adding Hitomi as a playable character, plus an EmbeddedPrecursor of the Saturn port of the first [=DoA=] game.
283** ''VideoGame/DeadOrAlive5'' was rereleased no less than two times. The first one, ''Ultimate'', made some changes to the gameplay system and added a couple of new modes in addition to adding new characters and doubling the number of costumes. The second, ''Last Round'', is a next-generation port focused mainly on updating the graphics and adding even more costumes and characters.
284* ''VideoGame/DeathStranding Director's Cut'' includes an assortment of new equipment, weapons, buildable structures, vehicles, and delivery missions. It also adds features to alleviate gameplay woes from the original (like a navigation tutorial for the first long-distance delivery in the story), a firing range that allows you to test out weapons and take part in timed drills, and ranked boss battles.
285* ''VideoGame/DevilMayCry'':
286** ''Devil May Cry HD Collection'': The [[VideoGame/DevilMayCry1 first]] [[VideoGame/DevilMayCry2 three]] [[VideoGame/DevilMayCry3DantesAwakening games]] of the franchise remastered and packaged together for the [=PlayStation=] 3 and [=Xbox360=], later re-released for Microsoft Windows, the [=PlayStation=] 4, Xbox One, and Nintendo Switch.
287** ''VideoGame/DevilMayCry3DantesAwakening: [[ColonCancer Special Edition]]'', which featured a brand new playable character [[BreakoutVillain (Vergil)]], new boss fights, rebalanced difficulty, a [[MarathonLevel Bloody Palace]] mode, and more.
288** ''VideoGame/DevilMayCry4: Special Edition'' re-released for the [=PlayStation=] 4 and Xbox One features [[PromotedToPlayable Vergil, Lady and Trish]] as playable characters, the Legendary Dark Knight Mode (which was previously exclusive to the PC port of the vanilla version), various gameplay rebalances and new costumes.
289** ''VideoGame/DevilMayCry5: Special Edition'' joined the ranks of ''DMC'' Special Editions to feature Vergil as a playable character. It also included updated graphics with Raytracing for the [=PlayStation=] 5 and Xbox Series X, the return of Turbo Mode from ''[=DMC3SE=]'', and the Legendary Dark Knight Mode from ''[=DMC4=]''.
290** ''VideoGame/DMCDevilMayCry'' received a ''Definitive Edition'' for [=PlayStation=] 4 and Xbox One, with remastered 1080p visuals running at 60 FPS, the return of Turbo Mode (that speeds up gameplay), new features and modes such as Must Style Mode (where players are required to raise their combo meter to S or higher to damage enemies), Hardcore Mode setting (which re-adjusts gameplay elements to be on par with the original ''VideoGame/DevilMayCry'' games), and a Gods Must Die difficulty. It also tweaks various gameplay mechanics (such as [[ColorCodedForYourConvenience certain enemies]] no longer requiring certain alignment attacks to take damage), includes all of the game's [=DLCs=], features a new skin for Dante reminiscent of his ''Devil May Cry 1'' appearance, and adds a Bloody Palace for Vergil.
291* ''VideoGame/DisneyUniverse'': ''Disney Universe: Ultimate Edition'' came with all six of the downloadable content packs.
292* Nearly four years after its initial release, ''VisualNovel/DokiDokiLiteratureClub'' received a UsefulNotes/{{Unity}}-based premium version on June 30, 2021 adding side stories, bonus content, and HD graphics.
293* NES game ''VideoGame/DragonQuestIII'' was remade on the Super Famicom, Game Boy Color, and smartphones. All are chock full of extra goodies from ''VideoGame/DragonQuestIV'', ''VideoGame/DragonQuestV'', and ''VideoGame/DragonQuestVI''.
294* ''Franchise/TheElderScrolls'' series:
295** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' received a ''Game of the Year Edition'' that included the ''Bloodmoon'' and ''Tribunal'' expansion packs.
296** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' also received a ''Game of the Year Edition'' in 2007 which bundled the game and its two major expansions, the ''Knights of the Nine'' and the ''Shivering Isles''. This edition, among other things, is an ideal prerequisite for [[GameMod modding]].
297** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' received a ''Legendary Edition'' in 2013 that bundles the game with all three major DownloadableContent packs, and for Xbox 360 owners, added new voice-recognition features through Kinect. Another re-release for [=PlayStation=] 4, Xbox One, and PC was released in 2016 as ''Special Edition'', which bundles all of the [=DLCs=] and uses an updated engine seen in ''VideoGame/Fallout4'' to remaster the game's visuals with enhanced effects, higher resolution textures, dynamic DepthOfField, volumetric lighting, and allows console players access to PC mods similar to ''Fallout 4''. In 2017, the game was rereleased ''yet again'' in two new forms: one for Nintendo Switch, adding Amiibo functionality and a few items hailing from ''Franchise/TheLegendOfZelda'', and one for VR ([=PS4=] in 2017, PC/Mac in 2018). Then, in 2021, for the game's 10th anniversary it was rereleased [[RunningGag once again]] as the ''Anniversary Edition'', which bundles all of the Creation Club content and integrates it seamlessly into the game world.
298* ''VideoGame/EternalSonata'' released on the Platform/PlayStation3 has some extra dungeons and bosses and the difficulty is increased, some of the cutscenes changed as well.
299* ''{{VideoGame/Fable|I}}'': Recursively: ''Fable: The Lost Chapters'', and then ''Fable Anniversary'':
300** ''Fable: The Lost Chapters'' had new content.
301** ''Fable Anniversary'' was released for the 10th anniversary of the original, and is an update of the earlier ''Fable: The Lost Chapters''.
302* The ''VideoGame/{{Fallout}}'' series: Bundling with their DLC:
303** ''VideoGame/Fallout3'': This was a particularly big deal for the [=PS3=] version, as the DLC was released there later than the 360 and PC versions.
304** ''VideoGame/FalloutNewVegas'' calls theirs the '''Ultimate Edition'''.
305* ''VideoGame/FinalFantasyI'' through ''VideoGame/FinalFantasyVI'' were rereleased as part of the ''Pixel Remasters'' in 2021 for Steam and Android/[=iOS=]. The remasters were TruerToTheText versions of the older ''Final Fantasy'' games, with most bonus content cut and instead focused on bringing the original experience of the games to modern devices. Notably, ''VideoGame/FinalFantasyIII'' was released for the first time in its 2D incarnation outside Japan through the ''Pixel Remasters''.
306* ''VideoGame/FinalFantasyIX'' saw a re-release on Steam and Android/[=iOS=] in 2016. While the core game itself remained untouched (including whatever bugs and glitches the original game had), several enhancements were added; all character models gotten higher resolution textures, CG cutscenes can be skipped, achievements were added, and several game boosters (cheats) were added, such as turbo speed, max damage, max level, etc.
307* ''VideoGame/FinalFantasyX'' and ''VideoGame/FinalFantasyX2'' got an HD remaster for the Platform/PlayStation3 and Platform/PlayStationVita in 2014 which had upgraded textures, character models, and additional content that was exclusive for the PAL region in the original releases. A year later, Square-Enix made a re-rerelase for the Platform/PlayStation4 to have even more updated visuals and the option to chose between the original or remastered soundtrack. Another year after that, it was re-released for PC through Platform/{{Steam}} with content similar to the [=PlayStation=] 4 version with an added auto-save feature and game boosters to allows players to disable random encounters (or increase them), speed up battles, max out Gil, and supercharge their characters before battles in ''FFX''.
308* ''VideoGame/FinalFantasyXII: The Zodiac Age'' was released worldwide for [=PlayStation=] 4 in 2017, on Steam in 2018, and on Xbox and Nintendo Switch in 2019, based on ''International Zodiac Job System'' (see [=PlayStation=] 2 section below). In addition to the changes brought by ''IZJS'', ''The Zodiac Age'' added features such as support for high resolution screens, the ability for each character to use two Job License Boards, the ability to switch soundtracks, and immediate access to Trial Mode.
309* ''VideoGame/FinalFantasyXIV'' is an odd example in that, as the game is an MMO, the Updated Re-release was more like an Updated ''Replacement''. After the bad reception of the original release, it was taken offline so the team could focus on remaking and improving it, which eventually launched about a year later as ''Final Fantasy XIV: '''A Realm Reborn''''', which players of the original version were able to upgrade to for free with several loyalty rewards, including unique mounts and, if they'd bought 90 days' worth of playtime within the last few months of the original game's service period, a reduced subscription fee for the new version. This would be the version that would also see release on [=PlayStation=] consoles (a port of the original was in the works but ultimately never went anywhere before it was shut down), with ports to the Platform/PlayStation3, Platform/PlayStation4, and Platform/PlayStation5, the last of which includes further upgrades such as an option for 4K resolution.
310* The ''VideoGame/GodEater'' series has a history with this trope. ''VideoGame/GodEater1'' was released only in Japan, and was on the short side. It later got its first re-release with the addition of another plot arc nearly as long as the initial game, new weapon upgrades and monsters, and eventually DLC. This was the version of the game that got localized, under the title ''Gods Eater Burst''. Five years and a couple console generations later, the game was released again for PC (via Platform/{{Steam}}) and the Platform/PlayStation4 as ''God Eater Resurrection'', a complete redo of the game that integrated DLC monsters into the main progression, added mechanics and weapon types from the sequel, and another plot arc that served to connect the game to its sequel.
311* ''VideoGame/LivingBooks'' re-released ''[[Literature/LittleCritter Just Grandma and Me]]'' and ''[[WesternAnimation/{{Arthur}} Arthur's Birthday]]'' in the late '90s. Both of the games turned up the resolution (so now the pages are bigger and have more to click on), and added a few minigames. ''Just Grandma and Me'' gave us a UI to switch the languages (rather than using the "1" and "2" keys), and it removed the Japanese language, while adding French and German. It also added a sticker feature, although most found it entirely pointless. ''Arthur's Birthday'' took out the Spanish language, but did add a minigame to play through the whole book.
312* ''VideoGame/LodeRunner: The Legend Returns'' was followed a year later by ''Lode Runner Online: Mad Monks' Revenge''. In addition to the titular online mode, ''Mad Monks' Revenge'' featured an extended story mode, new objects, new tilesets, and bugfixes over ''The Legend Returns'', along with the code being updated to run on newer computers.
313* ''VideoGame/MarvelVsCapcom3'' has an update called ''Ultimate Marvel vs. Capcom 3'' (for the first time in the ''VideoGame/MarvelVsCapcom'' series), featuring 12 new characters, as well as new stages, re-balancing, and other additions.
314* ''VideoGame/MassEffect'':
315** ''VideoGame/MassEffect3'' received a free Extended Cut (as downloadable content) in response to the poor reception [[BrokenBase of its ending]]. It extends the original ending by approximately ten minutes of new content, fixes several plot holes, retcons the status of the Mass Relays, and adds slideshows representing the result of multiple plotlines.
316** In 2021, Bioware put out ''Mass Effect: Legendary Edition'', which combines this with CompilationRerelease. The original trilogy are all remastered and tweaked, with the first game getting the lion's share of the updates to bring its presentation and gameplay more in line with the sequels.
317* The ''Mega Man Anniversary Collection'' received an updated version on the original Xbox, featuring all of the contents of the [=PlayStation=] 2 and [=GameCube=] versions (although the pilot episode of the ''WesternAnimation/MegaManRubySpears'' animated series was replaced with the first episode of ''Anime/MegaManNTWarrior''), multiple controller configurations, and retains the remixed music from the ''Complete Works'' version of ''Mega Man 1''-''6''.
318* A staple tradition for the ''VideoGame/MonsterHunter'' series, which typically releases an updated version of a mainline game a year or two after the original. These updated versions are usually appended with the letter "G" ("Ultimate" in the West), named after the eponymous "G Rank" added to this version of the game that greatly expands the scope of the online and/or local multiplayer component with higher-difficulty monsters, some new monsters and subspecies, and a new final boss. "G"/"Ultimate" versions also typically include an expanded Village/Hub questline that leads to High Rank and sometimes low G-Rank, as well as some feature/gameplay additions and occasionally balance changes. The first game in the main series to avert this system was ''VideoGame/MonsterHunterWorld'', which, instead of releasing a new game entirely, released a paid ExpansionPack called ''Monster Hunter World: Iceborne'' that is functionally identical to a typical "G"/"Ultimate" expansion.
319** ''VideoGame/MonsterHunter2004'' received ''two'' [[UpdatedRerelease Updated Re-releases]] in the form of ''Monster Hunter G'' (which added the G-Rank, subspecies, hunting rank, etc.) for the [=PS2=] as with the original game and ''Monster Hunter Portable/Freedom'' (which added the Yian Garuga, farms, offline pre-hunt meals, and more) for the PSP, both in 2005.
320** ''VideoGame/MonsterHunter2Dos'': While the game didn't receive a proper rerelease, its pseudo-sequel ''VideoGame/MonsterHunterFreedom2'' did receive one in the form of ''Monster Hunter Freedom Unite'', which serves as the final game in the second generation and introduces various innovations for both the base game and subsequent installments (such as BossRush hunting quests and a Palico sidekick).
321** ''VideoGame/MonsterHunter3Tri'', originally released on the Wii, has ''Monster Hunter 3 Ultimate'' for the 3DS and Wii U, which not only keeps the contents of the original and expands upon them but also incorporates numerous monsters and subspecies from the otherwise unexpanded ''VideoGame/MonsterHunterPortable3rd'' (PSP and [=PS3=]; released for the former system in the intermediate two-year gap between ''Tri'' and the 3DS version of ''3 Ultimate'').
322** Starting from the fourth generation with ''VideoGame/MonsterHunter4'', every game in the series received an expansion (whether physically separate or as a massive DLC) without exception, and do so back-to-back before the release (or even announcement) of the next base installment. The ''modus operandi'' of the expansions is also consistent, as all original content is left intact and the new one is simply stacked onto it in a natural manner (this also allows OldSaveBonus so you can transfer your save data from the base game and then continue your playthrough in the rerelease or DLC instead of starting all over again).
323* ''VideoGame/MortalKombat9'' has a Komplete Edition, which includes the 4 DLC fighters and all the classic costumes. Also, the online multiplayer is compatible with the original [=MK9=].
324* Tengen released an updated version of VideoGame/MsPacMan for the Platform/SegaMasterSystem ([[NoExportForYou Europe-exclusive]]), [[Platform/NintendoEntertainmentSystem NES]] ([[UnlicensedGame unlicensed]]), and Platform/SegaGenesis which featured more mazes than the original, as well as a "Pac-Booster" feature that could be activated by pressing a button or could be set to always be activated. Because of this, Tengen's unlicensed NES version of Ms. Pac-Man is better than Namco's licensed NES version of Ms. Pac-Man. Tengen's updated version of Ms. Pac-Man was also ported to the [[Platform/SuperNintendoEntertainmentSystem SNES]] and released by Williams.
325* ''VideoGame/{{Myst}}'' was re-released in May 2000 as ''Myst: Masterpiece Edition'', which upgraded to 24-bit colors, improved sound effects and added a hint system. Then, in November 2000, it was remade as ''[=realMyst=]'', which rendered the environments in [[VideoGame3DLeap full real-time 3D]], made the controls more fluent instead of 'slideshows', added a new age as well as weather effects and night-cycles. Then ''[=realMyst=]'' was re-released to Platform/{{Steam}} in February 2014 as ''[[BreadEggsBreadedEggs realMyst: Masterpiece Edition]]'', wholly remade in UsefulNotes/{{Unity}} with even better graphics, WASD controls in addition to the optional 'classic' mode, a flashlight, and a built-in hint system. The sequel ''VideoGame/{{Riven}}'' is [[http://starryexpanse.net currently being remade]] in [[Creator/EpicGames Unreal Engine]] in similar vein to [=realMyst=], except by fans instead of the original creators (who by the way have [[ApprovalOfGod given the project their blessings]]).
326* The first ''VideoGame/NeedForSpeed'' has seen multiple re-releases, [[AccidentalPun running]] its lifespan from 1994 to 1996 before the sequel was finally released in 1997.
327** The very first release was for the [[Platform/ThreeDOInteractiveMultiplayer 3DO]] on 1994, marking the start of the series. However, despite being more advanced than its competing games, this version of the game had an extremely confusing interface, [[LoadsAndLoadsOfLoading tremendously long waiting times]], and only two game modes: time trial, and [[DuelBoss head-to-head]].
328** When the [=3DO=] flopped, the game was ported to the [=MS-DOS=] in 1995, featuring a redesigned but still not quite user-friendly interface. The rival you raced in head-to-head mode was AdaptedOut, but that was a trade-off for two new game modes: single race against "the pack"[[note]]Seven other opponents of varying [[CharacterTiers car classes]][[/note]], and [[MarathonLevel tournament]]. The port also added four new tracks[[note]]Rusty Springs Raceway, Autumn Valley Raceway, Vertigo Ridge, and [[BonusLevel Lost Vegas]][[/note]] of circuit/track type, on top of the previous three tracks[[note]]City, Coastal, Alpine[[/note]] of point-to-point/road type, as well as removing the [[VideoGameLives "car lives"]] [[ScrappyMechanic mechanic]].
329** As the popularity of the [=PlayStation=] and Sega Saturn rose, a port for them was made in 1996 as well. The user interface was drastically redesigned to be smoother for console use, which also came with the side-effect of being ''far'' more user-friendly than before. Other than that, gameplay was mostly the game as the [=MS-DOS=] version. This version also got its own [[NoExportForYou japan-exclusive]] re-releases: one where the game simply has a japanese translation option, and another where [[EverybodyOwnsAFord all cars are replaced with Nissan vehicles]]. [[note]]It does not have video cutscenes, traffic, and police like the normal version does.[[/note]]
330** As the game's lifespan was nearing its end and the popularity was nearly milked dry, one final re-release was [[DepartmentOfRedundancyDepartment released]] in 1996, this time for the [=MS-DOS=] once more, as well as for Windows 95. Dubbed the "Special Edition", it once more updated its menus to be much more user-friendly and intuitive than the standard version - though it doesn't quite achieve the same level as the [=PSX/=]Saturn versions' - as well as optimizing the game's performance, adding an original soundtrack that plays when racing[[note]][[EarlyInstallmentWeirdness While it sounds ridiculous for a Need for Speed game to not play songs when racing]], none of the previous ports played any music past the intro, title screen, and cutscenes[[/note]], allowing to change the time of day of tracks between Afternoon and Evening[[note]]Except for Lost Vegas, which is locked to Night[[/note]], and adding two new circuit-type tracks[[note]][[GhostTown Burnt Sienna]] and [[ThatOneLevel Transtropolis]][[/note]].
331** With ''The Need for Speed''[='s=] [[StealthPun run]] finished, ''Need for Speed II'' was released in mid-1997. Thanks to being [[ExecutiveMeddling rushed]] for an early release in 1997 when the first game had only just been finished, many things in development were [[DummiedOut unfinished]] or [[WhatCouldHaveBeen lost]], two entire tracks being among them. In late-1997/early-1998, another "Special Edition" was released for ''II'', adding [[BittersweetEnding one]] of the two lost tracks, as well as seven new cars and a new driving physics style ([[WackyRacing Wild]], the other two being Arcade and Simulation).
332* ''The Ninja Saviors: Return of the Warriors'' is an updated release of ''VideoGame/TheNinjaWarriorsAgain'' for the Platform/PlayStation4 and Platform/NintendoSwitch. In addition to a graphical update and two-player local co-op, the game also adds new modes of play and two new playable characters in the form of "[[ExtendableArms Yaksha]]" and "[[TransformingMecha Raiden]]", as well as the soundtrack from the original ''[[VideoGame/TheNinjaWarriors Ninja Warriors]]''.
333* ''VideoGame/NoMoreHeroes'' received an HD version for Platform/PlayStation3 and Platform/Xbox360 called "Heroes' Paradise" (or "Red Zone" in Japan), which added a whole array of new bonus features, new control schemes made to fit the systems' peripherals, and uncensored violence outside of the American release. However, the Xbox 360 version was never released outside of Japan.
334* ''VideoGame/ProfessorLayton'':
335** ''VideoGame/ProfessorLaytonAndTheCuriousVillage'' was given an HD update for Android and [=iOS=], tying in with the earlier release of ''[[VideoGame/LaytonsMysteryJourneyKatrielleAndTheMillionairesConspiracy Layton's Mystery Journey]]'' for both platforms as well as Nintendo 3DS. This version added extra cutscenes, a new collectible, and even made the wi-fi puzzles available from the start.
336** ''VideoGame/LaytonsMysteryJourneyKatrielleAndTheMillionairesConspiracy'': Originally released on [=iOS=] and the Platform/Nintendo3DS in 2017, the game received an enhanced port for the Platform/NintendoSwitch in 2018 in Japan (and 2019 overseas), updating the gameplay features to take advantage of the system as well as adding a large number of puzzles to the already robust collection. It also adds the option to switch between the original voice actors for the game and the ones in the anime adaptation.
337* Amusingly, Creator/{{Capcom}} updated the 2002 [[VideoGameRemake remake]] of the original game 1996 ''VideoGame/ResidentEvil1'' in 2014; buffing the visuals and adding a HD suffix to the title while adding new things like costumes not present in the original remake and online leaderboards. ''VideoGame/ResidentEvil0'' was also released in a similar fashion in 2016. The original 1996 game was also ported to the Nintendo DS with updated character models, made the knife its own button rather than an equippable weapon, added a 180 quick turn feature, added subtitles for cutscenes, and local multiplayer modes. The port also adds Rebirth mode, which rearranges enemy and item placement, adds new puzzles that uses the touch screen, and has a first person knife battle in several places.
338* ''VideoGame/RetroCityRampage DX'' is a "top to bottom remaster" of the original, featuring new graphical effects, tweaks to every mission, improved controls, rebalanced weapons, arms dealer trucks that can be hijacked, Cloaking Devices to evade the cops, garages to store vehicles, and more.
339* ''VideoGame/ShiningResonance'' was released as ''Shining Resonance Refrain'' for [=PlayStation=] 4, Xbox One, Stream, and Nintendo Switch after [[NoExportForYou being a Japanese exclusive]] for the [=PlayStation=] 3. Additions, including the English translation and dub, also includes a "Refrain" mode which unlocks two antagonistic characters that originally could only be obtained in the post-game content from the beginning and gives them the same RelationshipValues system the other party members have.
340* ''VideoGame/SidAndAlsIncredibleToons'' was rereleased on CD-ROM under the title ''The Incredible Toon Machine'', which added a new head-to-head puzzle solving mode as well as Redbook music, a cartoon prologue and an animated and fully voiced Sid and Al introducing each puzzle.
341* ''Silent Hill HD Collection'' is a compilation re-release of remastered versions of ''VideoGame/SilentHill2'' and ''VideoGame/SilentHill3'' for [=PlayStation=] 3 and Xbox 360. It has, however, drawn criticism from fans and the original developers due to the porting team changing the graphics, sound, music, voice-overs, and the general feel of the games as well as introducing various stability bugs that were not present in prior releases.
342* ''VideoGame/SineMora'' was rereleased as ''Sine Mora EX'' for [=PlayStation=] 4, Xbox One, Windows, and Nintendo Switch via THQ Nordic. Additions include improved rendering, co-op for up to 2 players in story mode, 16:9 aspect ratio (while retaining the choice of changing it to 16:10), 3 new versus modes, new challenge levels, and an English dub (while keeping the original's Hungarian voices as an option). The PC and [=PS4=] versions of the game also feature a native 4K at 60 FPS when played on a compatible PC engine and [=PS4=] Pro, respectively.
343* ''VideoGame/SkiesOfArcadia'' was re-released as ''Skies of Arcadia: Legends'' with new world discoveries and ship battles. The game also added new features such as collecting the bounties of rogue pirates, a new side quest and, if the player got 100% on collecting treasure chests and discoveries, an epilogue chapter after the credits.
344* ''Franchise/SonicTheHedgehog'':
345** In an unusual case, this happened to a CompilationRerelease: ''[[Franchise/SonicTheHedgehog Sonic Mega Collection]]'' on the Platform/NintendoGameCube got released on Platform/{{Xbox}}, Platform/PlayStation2 and [[Platform/IBMPersonalComputer Windows]] as ''Sonic Mega Collection Plus'', adding 6 Platform/GameGear games, VideoGame/ComixZone and VideoGame/TheOoze, and a redone menu.
346** ''[[VideoGame/SonicMania Sonic Mania Plus]]'' is a physical rerelease of ''Sonic Mania'' containing an art book, holographic packaging with a Genesis-style reversable cover, new game modes, and [[VideoGame/SegaSonicTheHedgehog Ray the Flying Squirrel and Mighty the Armadillo]] as playable characters. The additional in-game content is also available as DLC for the original game.
347** ''Sonic Origins'', itself a CompilationRerelease-slash-VideoGameRemake of the ''Franchise/{{Sonic|TheHedgehog}}'' series' first four console games, got a rerelease in 2023 as ''Sonic Origins Plus'', which adds [[PromotedToPlayable Amy Rose as a new playable character]] for the "main" four titles and Knuckles as a playable character in ''VideoGame/SonicCD'' after he missed out in the original release, plus emulated versions of ''Sonic''[='s=] entire Platform/GameGear catalogue. Like ''Sonic Mania Plus'', it is available as both a physical release with a reversible cover and artbook and as DownloadableContent for the base game.
348** ''VideoGame/SonicGenerations'' would get an updated re-release called ''Sonic X Shadow Generations'', coming in Autumn 2024 alongside a side campaign starring Shadow the Hedgehog, who was PromotedToPlayable after being a fightable rival in the original game.
349* ''Franchise/StarWars: VideoGame/TheForceUnleashed'' got an "Ultimate Sith Edition" in 2009, which included a fancy tin with collectors' cards, all the [[DownloadableContent DLC]], plus an exclusive level.
350* ''VideoGame/{{Sundered}}'' was originally released in July of 2017 for PC and the Platform/PlayStation4. ''Sundered: Eldritch Edition'' was released in December of 2018, adding an extra region, a new boss, and local co-op multiplayer to the game. The update was free for anyone who already owned a copy, and was also ported to the Platform/XboxOne and the Platform/NintendoSwitch.
351* ''VideoGame/{{Tomb Raider|2013}}: Definitive Edition'' is an update to the 2013 title released on [=PS3=] and Xbox 360 for [=PS4=] and Xbox One. Aside from including all the DLC and allowing access to 7 costumes from the start, the only real difference is graphics improvement and the inclusion of voice commands.
352* Creator/{{Disney}}'s 1996 Windows and Macintosh application ''VideoGame/TheWaltDisneyWorldExplorer'', [[ExactlyWhatItSaysOnTheTin which was all about the]] Ride/WaltDisneyWorld Resort, received a ''Second Edition'' in 1998 that added new slideshows and narration for some new attractions and resorts (including the then-new Disney's Animal Kingdom), removed and replaced a few attractions that had closed since the first version (such as Take Flight[[note]]Delta Dreamflight prior to its rename[[/note]] replaced by Buzz Lightyear's Space Ranger Spin and [[Ride/TheEnchantedTikiRoom Tropical Serenade replaced by The Enchanted Tiki Room (Under New Management)]]), and updated the slideshows and/or narration for some of the resorts that had been renamed or newly opened between the two versions (such as Disney's Grand Floridian Resort & Spa, which was originally Disney's Grand Floridian Beach Resort prior to 1997, and Disney's [=BoardWalk=], which had ''just'' opened in 1996, but not in time during the production of the initial version). Also, the Magic Kingdom's Tomorrowland reverted back to its old name after being called "New Tomorrowland" in the first version.[[note]]At the time of the 1996 application's release, Tomorrowland was called "New Tomorrowland" after a revamping of the themed land in 1994.[[/note]]
353* ''VideoGame/WolfQuest'' was originally released on PC in late 2007 and was updated until 2011, and has had two rereleases:
354** ''[=WolfQuest=] 2.7'' - which was made after their plans to simply port the game to tablets ended up becoming a lot more elaborate and generated far more interest than they expected - came out in 2015 for PC (including Steam), iOS, Android, and Kindle, adding a new map, updated graphics, an achievement/account system, tons of bugfixes, and some other updated features. (The name was because the final version of the original was 2.5 - Slough Creek Deluxe - and because they hadn't added a new episode to make it "[=WolfQuest=] 3").
355** ''[=WolfQuest=] 3'' is an entire remake of the game from scratch (named because of the actual version, not because it's the third episode), made because the original codebase was somewhat ad-hoc and had become tangled and hard to work with as they added on new ideas for over a decade. In addition to changed gameplay mechanics, bigger/remade maps, and other new features, ''[=WolfQuest=] 3'' is interesting in that - being an EdutainmentGame and based on real-life areas in Yellowstone Park - it has also been updated to reflect real-life changes since the original was made: the burned region is now a growing forest, and because the packs that appeared in the original game (Druid Peak, Specimen Ridge, and Slough Creek packs, circa 2004) have since died out, they've been replaced with more modern packs (Junction Butte, Lamar Canyon, Mollie's Pack).
356* ''VideoGame/WarriorsOrochi'':
357** ''Musou Orochi Z'', a Japan-exclusive [=PS3=] compilation, included both stories, characters, and content from the first two games, updated the graphics by virtue of being a next-gen console, and added two new characters (Benkei and Sanzang) and new costumes for all characters. The new content would later find their way to the PSP port of ''Warriors Orochi 2'', which thankfully was released overseas.
358** The PSP port of ''Warriors Orochi 3'' added two new characters (Rachel and Seimei Abe) and a stage, and the Wii U port, in addition to those, added two more characters (Momiji and Shennong) and another stage. All of them were included in a [=PS3=] rerelease ''Warriors Orochi 3: Ultimate'', which added even more characters, four additional story chapters, a new Gauntlet Mode, and tweaks to the gameplay.
359** ''Warriors Orochi 4'' received an ''Ultimate'' update, adding new characters, story chapters, Sacred Treasures, Infinity Mode, and a deification.
360* ''VideoGame/XCOMEnemyUnknown'' had ''XCOM: Enemy Within'', an expansion that followed the same story but added new enemy types, maps, items and customization options, the ability to genetically enhance XCOM troopers, units, and more.
361** ''Videogame/XCOM2'' did something similar with the "War of the Chosen" expansion, except unlike ''Enemy Within'' it was treated more like DLC and requires the player to own the base game (while still costing almost as much).
362* An updated version of the 1987 Adventure game ''Leisure Suit Larry in the Land of the Lounge Lizards'' was released in 1991 under the slightly altered title ''VideoGame/LeisureSuitLarry1InTheLandOfTheLoungeLizards'' for Amiga, DOS, and Macintosh platforms, with updated VGA graphics and a point-and-click interface similar to the one used in Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work (The original had used EGA graphics and a text parser for control). A second updated version was released in 2013, called ''Leisure Suit Larry: Reloaded'', by N-Fusion Interactive, Intermarum and Replay Games working with series creator Al Lowe and intellectual property holder Codemasters, available on the platforms Microsoft Windows (via both Steam and GOG), OS X, Linux, Android and iOS. This version, in addition to updated graphics and sound, also updated some of the game play that the original's creator Al Lowe had developed issues with over the years, especially some of the puzzles in the game he wanted to improve upon from the original release.
363* ''VideoGame/PuzzleQuest: Challenge of the Warlords'' was released in 2007 for PC, [=iOS=], and most consoles and handheld systems. ''[[https://d3go.com/news/puzzle-quest-the-legend-returns-launches-sept-19-exclusively-for-nintendo-switch/ Puzzle Quest: The Legend Returns]]'', an updated and expanded remake, was released exclusively for the Platform/NintendoSwitch in September 2019.
364* ''VideoGame/DarkSoulsII'' received a rerelease in the form of ''Scholar of the First Sin'', which was admittedly one of the shorter windows for an updated re-release, coming out only the next year. It was mostly just a chance to rearrange the enemy placements a bit and put in more StoryBreadcrumbs.
365[[/folder]]
366
367[[folder:Nintendo DS]]
368* ''VideoGame/DragonQuestMonstersJoker2 Professional'' was announced less than 6 months after the original's release. This may have been in preparation for an international release, as the game would need to be balanced the same across all regions... but the ''Professional'' version was [[NoExportForYou never released internationally]] so this never happened.
369* ''VideoGame/InazumaEleven 3'' had what may possibly be the fastest turnaround yet of an Updated Rerelease, with ''Inazuma Eleven 3: The Ogre'' released in Japan a mere 5 1/2 months after the original. It replaced the [[TwoLinesNoWaiting subplot]] with a new one based on the TheMovie of the anime adaptation (released a week after ''The Ogre''), culminating in an extra story chapter with a {{Superboss}}. It also added a bunch of various features, bug fixes, and new optional sidequests and postgame content, plus tweaks to some of the original content.
370* ''VideoGame/MegaManBattleNetwork1'' has a DS port with a {{Crossover}} scenario from ''VideoGame/MegaManStarForce'', titled ''Operate Shooting Star''. Unlike ''Double Team DS'', it was not as well-received as a lot of the first game's EarlyInstallmentWeirdness was not reduced enough, and the exclusive content is a brief additional scenario that has little impact on the overall plot. This sold poorly and [[NoExportForYou never left Japan]].
371* ''VideoGame/MegaManBattleNetwork5TeamColonelAndTeamProtoMan'' got ported from the GBA to the DS as ''Double Team DS''. It features voice acting, a remixed soundtrack, the ability to play both versions, and bonus content for [[OldSaveBonus any of the GBA games in the 2nd slot]].
372* ''VideoGame/MegaManZX'' and ''ZX Advent'' in the ''Mega Man Zero/ZX Legacy Collection'', in addition to being able to play the games' western and Japanese versions, also received remastered FMV sequences, options for multiple screen layouts for the series' dual screens, and the ability to hear the original uncompressed voice-over audio. It also retained the bonus boss battles in ''ZX'' that was originally accessible by inserting the ''Mega Man Zero 3'' and ''4'' cartridges in the DS' second GBA slot via the Link Mode feature.
373* A combination subversion and straight example: In 2007, a DS release in the ''Tantei Jingūji Saburō'' franchise was released. This became the first one to leave Japan, localized in 2008 as ''VisualNovel/JakeHunter: Detective Chronicles''. However, as part of its localization, half of the included cases were excised, as well as ''every'' bonus feature, leaving it a very barebones game abroad. Seeing a chance to correct their mistake and give it a second lease on life, Arc System Works kept it fully intact and provided a fresh translation, releasing the result in 2009 as ''Jake Hunter Detective Story: Memories of the Past''.
374* An updated version of ''VideoGame/TheWorldEndsWithYou'' was released for [=iOS=] systems as ''Solo Remix''. The [=iOS=] version features updated graphics, music tracks from ''VideoGame/KingdomHearts3DDreamDropDistance'', and new social features added. This version however made changes to the gameplay mechanics to utilize a single screen instead of two found in the original DS version. The mobile port of the game served as the basis for the ''Final Remix'' version on the Switch, which enhanced the visuals even further and expansions on the story to tie it to [[VideoGame/NEOTheWorldEndsWithYou its sequel]].
375* In Japan, ''VisualNovel/PhoenixWrightAceAttorney'' (''Gyakuten Saiban'') was ported from the Game Boy Advance to the Nintendo DS and in the process renamed (''Gyakuten Saiban: Yomigaeru Gyakuten'') and includes an extra case that is designed to take advantage of features not available on the Game Boy Advance (such as the touch screen). This only applies to Japan as the DS port is the first version of the game the rest of the world received.
376* The American and European versions of ''VideoGame/ClubhouseGames'' are this to the Japanese version, as they contain a couple of different games, extensive graphical differences and Nintendo Wi-Fi connection support. Eventually, the international version would be released in Japan as one of these.
377[[/folder]]
378
379[[folder:Nintendo [=3DS=]]]
380* ''VideoGame/CaveStory'' initially got a remake with polygon character models and stages replacing the sprites of the original released for retail. Later it also received a digital download only version that was the same as a previously released Steam version with the 3D depth effect added for the backgrounds with previous sprites.
381* ''VideoGame/DevilSurvivor'' received a updated rerelease that included voice-overs, enhanced graphics, and added game content to the previous Nintendo DS version, with the subtitle ''Overclocked'' attached. Its sequel ''VideoGame/DevilSurvivor2'' later also got such an update, ''Record Breaker''. ''VideoGame/ShinMegamiTenseiStrangeJourney'' would later get a similar treatment with the subtitle ''Redux''.
382* Given the track record of Creator/SquareEnix, ''VideoGame/BravelyDefault'' ended up having an updated version in the works called ''Bravely Default: For the Sequel''. The reason for the odd subtitle is that the game features the updated battle and UI system developed for ''Bravely Second''. Of course those aren't the only changes, the rest being similar to the International versions/Final Mixes for ''Franchise/FinalFantasy'' and ''Franchise/KingdomHearts'' respectively, [[spoiler:including a new post-credits cutscene featuring the sequel's protagonist.]] Thankfully, [[RemadeForTheExport the localization]] was based on this version instead of the original.
383* The Steam release of ''VideoGame/AzureStrikerGunvolt'' adds a customizable dual-screen mode, a speedrun mode, and the re-inclusion of the cut mid-stage dialogue from the original Japanese version with extra content added monthly. The [=3DS=] version of the first ''Azure Striker Gunvolt'' was later relocalized and had its cut dialogue restored with the ''[[CompilationRerelease Striker Pack]]'', which also bundled it with its sequel. The digital versions of the game also received a patch for those that already had the game prior to the ''Striker Pack''. The ''Striker Pack'' itself also got an updated port for the Platform/NintendoSwitch followed by a [=PlayStation=] 4 and Xbox One release years later, which presents the games for the first time in 60 FPS, revised the HUD and UI to take advantage of a single screen as opposed to the originals dual-screen setup, added HD rumble support, high resolution cutscene graphics and character portraits, all [=DLCs=] of ''Azure Striker Gunvolt 2'' included, a new song for Lumen, balance tweaks and implementing the Kudos difficulty system into the first game, and multiple language support.
384* ''VideoGame/HyruleWarriors'' was ported from Platform/WiiU as ''Hyrule Warriors Legends''. It loses Challenge Mode, but it has all the DLC of the original release available from the start, features new playable characters and weapons, and adds two new chapters to the storyline -- one featuring the ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' cast, and one starring [[OriginalGeneration newcomer]] [[DistaffCounterpart Linkle]] (who was originally concepted for the Wii U release). Later on it was brought over to the Platform/NintendoSwitch with all the ''Legends'' content plus new costumes for Link and Zelda based on ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
385* The first entry of the ''VideoGame/SenranKagura'' series, ''Portrait of Girls'', was released in 2011, then received a re-release a year later in the form of ''Senran Kagura Burst: Crimson Girls'', which added Aerial Secret Ninja Arts for the characters, revised the combat mechanics, new music tracks, stages, enemies, and promoted the ninja girls from Hebijo Academy to playable characters with their separate story campaign. This was the version that made it overseas by Marvelous AQL and Creator/XSEEDGames.
386* The ''VideoGame/YokaiWatch'' series following the first game would follow the ''Pokémon'' style of releases with two initial games, followed by a third version with a large number of updates. The second game released as Ganso/Bony Spirits and Honke/Fleshy Souls, then getting Shinuchi/Psychic Specters later on. The third game released as Suchi & Tempura, then getting Sukiyaki. However that was only in Japan, as the rest of the world received a beefed up version of Sukiyaki that combined all three games into one.
387* ''VideoGame/RadiantHistoria: Perfect Chronology'' ports the original DS game to the 3DS with full voice acting, some DownloadableContent to buy, and an entirely new group of story missions centered on a mysterious girl named Nemesia, which all lead to an even greater GoldenEnding than the original game had when completed.
388[[/folder]]
389
390[[folder:Nintendo Entertainment System]]
391* Nintendo released an updated NES port of ''VideoGame/DonkeyKong'' called ''Donkey Kong - Original Edition'', which included the Factory level and cutscenes from the Arcade version that were missing from the first NES version. It was a very limited release, however:
392** 2010: Pre-installed on Mario 25th Anniversary edition Wii consoles available only in Europe.
393** 2012: Available as a free download for the [=3DS=] Virtual Console, but only if you registered the purchase of one of a select few games via download, and only for a limited time (by January 6, 2013 in North America, and earlier in Japan). No plans for a wider release have been announced.
394* The first six ''VideoGame/{{Mega Man|Classic}}'' games were re-released for the [=PlayStation=] as the ''Complete Works'' series. These ports not only included the original NES versions of the games, but supported memory card saves (with passwords preserved in ''2''-''6''), added an unlockable database of characters and enemies, difficulty levels, the ability to switch weapons with the shoulder buttons, and new Navi Mode that revises the game's sub screen and HUD, provides hints to new players, and fixes the slowdowns and sprite flickering. Rearranged music were also added in Navi Mode but ''1''-''3'' uses music from ''Mega Man: The Power Battle'' and ''The Power Fighters'' whereas ''4''-''6'' received proper rearrangements. Those with the [=PocketStation=] can also play mini-games to power up Mega Man and the Robot Masters for Navi Mode. Unfortunately these ports were only released in Japan, and only ''1''-''4'' were released on [=PlayStation=] Network outside of Japan without a translation. These ports partially served as the basis for the ''Mega Man Anniversary Collection'' on the [=GameCube=], [=PlayStation=] 2, and later Xbox.
395[[/folder]]
396
397[[folder:Nintendo 64]]
398* ''VideoGame/{{Castlevania 64}}'' received a more polished and complete update known as ''VideoGame/CastlevaniaLegacyOfDarkness'', featuring two more playable characters and some remixed levels.
399* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' was rereleased as ''Master Quest'' (AKA ''Ura Zelda''), which contained alternate versions of dungeons. It was available for the first time in North America as a PreOrderBonus for reserving ''VideoGame/TheLegendOfZeldaTheWindWaker''.
400* There was a Japan-only re-release of ''VideoGame/SuperMario64'' that had rumble pak support, along with a few bug fixes and different voice clips. This version received an HD remaster as part of the ''Super Mario 3D All-Stars'' collection, which released in September 2020 for the Platform/NintendoSwitch.
401[[/folder]]
402
403[[folder:Nintendo [=GameCube=]]]
404* ''VideoGame/AnimalCrossing2001'' started life as a Japan-only Nintendo 64 game. It received a re-release on the [=GameCube=] later that year, which added many new features such as e-Reader support, the museum, the tailors, the island, and service characters to go with them. Then, the American version added even ''more'' content such as new holidays, which was later imported back into Japan with even more new features, such as the ability to scan e-Reader cards to make certain villagers move into one's town.
405* ''VideoGame/ViewtifulJoe'' had one called ''Viewtiful Joe: Revival'', released [[NoExportForYou only in Japan]], that added a new difficulty [[EasierThanEasy even easier than "Kids"]], called "Sweet". "Sweet" mode was also included in the Platform/PlayStation2 version, which was released everywhere.
406* ''VideoGame/ResidentEvil4'' had new features added in the PAL version, such as rebalanced ammo placement and drops, beefed up some of the weaker weapons, and a new Easy difficulty. A Platform/PlayStation2 port of the game was released months after the original [=GameCube=] version with added features, such as the new Separate Ways campaign that follows through Ada Wong's point of view of the main storyline, a new unlockable weapon, a new set of costumes for Leon and Ashley, and extra bug fixes. The [=PlayStation=] 2 version's extra content was later included in the Wii re-release of the game in 2007, subtitled ''Wii edition'' with the ability to use the Wii remote's pointer to aim and shoot enemies. An ''HD Edition'' of the game was later brought to Platform/PlayStation3 and Platform/Xbox360 in 2011 with 720p widescreen visuals, added shadows and colored lighting, and online leaderboards. The Xbox 360 version of the ''HD Edition'' also served as the basis for the ''Ultimate HD Edition'' for PC through Steam, with the added option of using hi-res textures, 60 FPS support, HD resolutions, and mouse and keyboard controls. The ''Ultimate HD Edition'' would then later serve as the basis for the [=PlayStation=] 4 and Xbox One versions in 2016, followed by a Nintendo Switch version in 2019, featuring similar visual enhancements and content.
407* An HD remastered version of the 2002 remake of the original ''VideoGame/{{Resident Evil|1}}'' released on Platform/PlayStation3, Platform/PlayStation4, Platform/{{Xbox 360}}, Platform/XboxOne, and PC via Platform/{{Steam}} with HD visuals, 5.1 surround sound, the option of either widescreen or standard presentation, and the ability to play the game with analog controls instead of the original game's tank controls.
408[[/folder]]
409
410[[folder:Nintendo Switch]]
411* ''VideoGame/BattlePrincessMadelyn'': After the game's release, the developers released the Platform/NintendoSwitch-exclusive ''Battle Princess Madelyn: Royal Edition''. In an interesting example of this trope, ''Royal Edition'' outright removes the Story Mode (which was criticized as the weakest aspect of the original game in favour of a redesigned and expanded Arcade Mode, which is closer to the creator's original vision.
412* ''VideoGame/BatenKaitos I & II HD Remaster'' is a CompilationRerelease of the [=GameCube=] RPG duology. In addition to improved graphics and resolution, players now have the ability to autosave, auto-battle or turn battles off altogether, and skip cutscenes. However, the re-release no longer includes the English dub for either game, only having the Japanese vocal tracks.
413* ''VideoGame/DragonQuestXI S: Definitive Edition''. The Switch version of ''Dragon Quest XI'' was originally announced alongside the other versions, and was even one of the first confirmed games for the Switch back when it was only known by its codename of NX, but development troubles caused the game to come out later. Square Enix decided to add some additional content to make up for the delay, with this version coming out on other platforms a year later.
414* For the 30th anniversary of the ''Franchise/FireEmblem'' series, ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', the first game in the series, was released as a limited-time digital download. In addition to the game being localized for Western audiences for the first time (not counting the ''Shadow Dragon'' remake), it adds several quality-of-life changes (accessed through a special menu) to alleviate some of the game's [[EarlyInstallmentWeirdness clunkier design]] and [[NintendoHard difficulty]], including the ability to create and load save states in the middle of gameplay, as well as fast-forwarding and even rewind during turns.
415* In 2022, in order to coincide with Creator/{{Netflix}}'s release of the ''[[Manga/JoJosBizarreAdventureStoneOcean Stone Ocean]]'' anime, ''VideoGame/JoJosBizarreAdventureAllStarBattle'' got a rerelease as ''All Star Battle R''. Among other changes, the update added 10 new characters (mostly reused assets from ''[[VideoGame/JoJosBizarreAdventureEyesOfHeaven Eyes of Heaven]]'') and [[TheOtherDarrin redubbed most of the roster]] with their anime voice actors (such as Creator/FairouzAi for Jolyne, Creator/YukiOno for Josuke, Creator/KenshoOno for Giorno, and so on).
416* ''VideoGame/TheLegendOfZeldaSkywardSword HD'' updated the game's textures, runs at 60fps as opposed to the original's 30, added an additional button-only control scheme for handheld play (and for those who don't wish to deal with the default motion controls), and had a number of QOL adjustments such as autosave and many of Fi's hints now being optional.
417* ''VideoGame/MarioPlusRabbidsKingdomBattle Gold Edition'' was originally a Season Pass which added new weapons, challenges, co-op maps, and the Donkey Kong DLC campaign. It was given its own, separate retail release in Summer 2018.
418* ''VideoGame/MetroidPrime Remastered'', as the name implies, is a remastered version of the original [=GameCube=] release. Based on the Wii version created for the ''Prime Trilogy'' {{compilation rerelease}}, ''Remastered'' updates graphics and visual presentation with new textures, character models, lighting, etc. The release also has features such as a color assist option, a character model gallery, and a sound test, in addition to offering multiple control schemes and even the option to toggle the English narration on, off, or partially on, to match the various regional releases of the game.
419* ''VideoGame/RWBYGrimmEclipse'' got an exclusive ''Definitive Edition'' release for the Switch, containing every [=DLC=] loaded into the game at the start as well as new costume sets including the Solitas Arc outfits and all new original Power Armor skins. ''Definitive Edition'' also adds couch [=co-op=], which has never been added to any other version of the game.
420* ''VideoGame/{{Snipperclips}}'', one of the system's launch titles, got an updated re-release in November 2017 called ''Snipperclips Plus''. ''Plus'' included twice the number of worlds as the original, as well as a Remix Mode for the original worlds that makes both characters different shapes than before.
421* ''Super Mario 3D All-Stars'' is a compilation of ''VideoGame/SuperMario64'', ''VideoGame/SuperMarioSunshine'', and ''VideoGame/SuperMarioGalaxy''. All games were updated to high-definition, the version of ''64'' used is the previously Japan-only ''Shindou'' re-release, ''Sunshine'' was updated to support 16:9 widescreen, and ''Galaxy'' now has an alternative "buttons-only" control scheme available.
422* ''VideoGame/YokaiWatch4'', much like its [=3DS=] predecessors, received an updated version called ''Yo-kai Watch 4++''. While the Switch version of ''4'' allowed owners to download the new release as DLC for the existing game, [=PlayStation=] 4 only had it as a standalone release.
423[[/folder]]
424
425[[folder:[=PC-98=]]]
426* ''VideoGame/DragonSlayerIIXanadu'' was released twice for the Platform/PC98. The first version, released in 1986, was a straight port of the Platform/PC88 version, like most early PC-98 games. The 1995 rerelease, ''Revival Xanadu'', had redrawn sprites and character art with more color, though the ugly 1980s dithered backgrounds remained.
427[[/folder]]
428
429[[folder:Pinball]]
430* ''Pinball/FirepowerII'' is this to ''Pinball/{{Firepower}}'', which came out just three years earlier. The sequel kept the original's layout, but added a cross-table chute and tweaked the rules for better balance.
431* Some of the remakes of ''Pinball/ElDorado'' could be seen as this, as they were all essentially the same game with minor changes.
432* ''VideoGame/ProPinballTimeshock'' has seen a major enhancement as part of the ULTRA Editions in 2015, with updates to the lighting engine and physics, as well as additional features not previously available in the original 1997 game.
433[[/folder]]
434
435[[folder:[=PlayStation=]]]
436* ''VideoGame/Asuka120Percent BURNING Fest. Final'' for the [=PlayStation=] received one with ''Asuka 120% BURNING Fest. Return'' on the PC with minor tweaks added into the game.
437* ''VideoGame/MetalGearSolid'' was rereleased for the [=PlayStation=] in Japan as ''Metal Gear Solid: Integral''. It has all the extra content from the overseas versions of the game (namely the addition of multiple difficulty settings, English voice acting, and demo theater), as well as a couple more easter eggs to the main game such as a game mode which alternates the patrol routes for enemy soldiers, a rather impractical first-person mode (you can move and shoot in first person, but you can't see where you're aiming), a couple of hidden codec frequencies ([[DVDCommentary one of them featuring commentary from the developers]]), a new weapon (a silenced [=MP5=] with unlimited ammo, which replaces the assault rifle on Very Easy difficulty) and [[AndYourRewardIsClothes a hidden sneaking suit outfit for Meryl]]. The main addition to ''Integral'', however, was a bonus disc with over 300 VR Missions. Instead of releasing the whole ''Integral'' set outside Japan, Konami released the VR Disc by itself as ''Metal Gear Solid: VR Missions'' in North America (as a stand-alone expansion) and ''Metal Gear Solid: Special Missions'' in Europe (which required a copy of the original ''MGS''). The ''Integral'' version also served as the basis for the PC port.
438* Excluding ports and remakes, the original ''VideoGame/ResidentEvil'' was re-released twice on the original Platform/PlayStation: the ''Director's Cut'' and the ''Dual Shock ver.'' The former featured the original game and alternate version that added new camera angles, re-arranged item and enemy placement, new outfits for the main characters, and one new enemy monster ([[spoiler:the zombie version of Forrest]]), while the ''Dual Shock ver.'' is the same thing, only with added rumble support and substituted the original music with a new soundtrack, the latter of which was a letdown for many fans.
439** ''VideoGame/ResidentEvil2'' also received a Dual Shock edition in less than a year after the original version was out (which introduced the "Extreme Battle" minigame that became the basis for the "Mercenaries" minigame in later installments). It also added in a secret button-input code to give all your weapons [[BottomlessMagazines infinite ammo]] in the main scenarios; in a game like this one, that's practically GodMode.
440* The Japanese version of ''VideoGame/RivalSchools'' (''Shiritsu Justice Gakuen'') received a stand-alone expansion in the form of ''Shiritsu Justice Gakuen: Nekketsu Seisyun Nikki 2'' exclusively for the [=PlayStation=] - the title is a reference to a "life sim" mode featured in the Japanese PS version of the original game. ''Nekketsu Seisyun Nikki 2'' featured an expanded version of that life sim mode and added two new playable characters to the main fighting game: Ran and Nagare. Since Capcom omitted the life sim mode in the overseas versions of ''Rival Schools'', they chose not to localize ''Nekketsu Seisyun Nikki 2'' either.
441* The re-release of ''ESPN Extreme Games'' was re-named ''1xtreme'' for a couple reasons: One, to maintain consistency with the later titles ''2xtreme'' and ''3xtreme'', and two, because the developer had lost the license to ESPN, which meant that all of the ESPN branding (including pre and post-level cutscenes of ESPN 2 anchor Suzy Kolber) was removed.
442* ''Jet Moto 2'', when re-released in the Greatest Hits line, was renamed ''Jet Moto 2: Championship Edition''. This one's an interesting case: The developers made changes to the game for this re-release, including having all the tracks and riders unlocked from the start, and a better framerate. However, Sony informed the developers that no changes can be made to a game that is re-released in the Greatest Hits line (in other words, it has to be identical to its original black label version), but by the time they told them, the game was already pressed and headed for stores.
443* ''VideoGame/FinalFantasyVII'''s English release added a lot of things, which were then ported back to Japan for the first ''International'' release of an ''FF'':
444** A new mode that allows the player to swap Materia between party members, even those who are not currently members of the party. This is actually Lampshaded in the [[HeKnowsAboutTimedHits Cloud-narrated tutorial]], where he says that the new mode is a brand new thing he had added 'just for you'.
445** A [[{{OverlyLongFightingAnimation}} massively extended and more dramatic]] attack animation for Safer Sephiroth's Super Nova attack, as well as a new damage calculation for it. Safer Sephiroth's battle script was also improved.
446** The addition of the Ruby and Emerald Weapon {{Superboss}}es, and the 'pilgrimage' sidequest connected to them.
447** A few experimental extra abilities which had been DummiedOut of the original Japanese version (including HP<->MP and Throw upgrading to Coin).
448** Two scenes were added to close {{Plot Hole}}s concerning Cloud's backstory - a (mandatory) flashback sequence narrated by Tifa showing Cloud's first arrival in Midgar; and an optional flashback accessed by taking Cloud to the basement of the Nibelheim mansion after he returns as a party member, detailing Zack and Cloud's disastrous escape to Midgar. Both scenes do feel slightly out of place, especially the Zack flashback, which has a different graphical style for its backdrops (e.g. the truck is a real-world truck rather than the fantasy vehicles shown everywhere else in the game). However, they give a characterisation to Zack, and make Tifa's decision to trust Cloud more complicated, showing her struggling with her suspicion of him rather than just having blind faith in him.
449* ''[[VideoGame/WipeOut wipEout 3]]'' received a ''Special Edition'' a year after its initial release, which featured additional tracks from ''[=wipEout=] 1'', ''2097'', the Japanese version of ''3'', and the prototype tracks, along with some improvements to the existing base tracks. It also featured system link capabilities, allowing up to 4 players to play in multiplayer over the original. Unfortunately, it was released [[NoExportForYou only in PAL territories]].
450* ''Dragon Ball Z: Ultimate Battle 22'' gained a Sega Saturn updated rerelease called ''Dragon Ball Z: Shin Budoten''. This version restored the split screen distance notable from the Super Nintendo ''Budoten'' games, removed the 3D backgrounds for 2D ones and cutscenes for the characters. The game was never released stateside and Infogrames/Atari opted to release the original ''[=UB22=]'' at the tail end of the Platform/PlayStation's life in the states.
451[[/folder]]
452
453[[folder:[=PlayStation=] 2]]
454* ''VideoGame/CelDamage'' was brought over to the Platform/PlayStation2 with ''Cel Damage Overdrive'', which offers several gameplay tweaks, new weapons, a health bar, and more. Unfortunately, [[NoExportForYou it was never released outside of Europe]].
455* ''VideoGame/DisgaeaHourOfDarkness'' was ported many times, the Platform/PlayStationPortable and the Platform/NintendoDS ports are just two examples. The most recent port is being done for the PC and is set to be released in February of 2016. Along with all the additional content from the PSP port, this port also comes with many enhancements taking advantage of the PC hardware, such as support for keyboard and mouse along with controller support. It also comes with many of the things you would expect from a modern Platform/{{Steam}} release--achievements, trading cards, badges and cloud saving.
456* ''VideoGame/DeusEx: The Conspiracy'' was released two years after the original game, and had better graphics and some upgraded cutscenes (the conversation between Bob Page and Walton Simons is now a full animatic rather than using the in-game engine), though at the cost of segmented maps.
457* ''VideoGame/FinalFantasyX2 International+ Last Mission'' and ''VideoGame/FinalFantasyXII International Zodiac Job System'', besides bringing to Japan changes made for the North American releases, provide important new content and/or severe retooling of the gameplay system. Naturally, none of these are available to non-Japanese speaking players.
458** ''VideoGame/FinalFantasyX'' got an International version as well, featuring bonus bosses and a second sphere grid option, which while smaller, allowed for free customization.
459** Even better, ''Final Fantasy X'' received an HD remastered version for Platform/PlayStation3 and later Platform/PlayStation4 along with ''Final Fantasy X-2''. Both of these games are based on their International versions described above.
460* ''VideoGame/GuiltyGear X'' got one in the form of ''Guilty Gear X Plus'' for the Platform/PlayStation2, though sadly it was [[NoExportForYou Japan-only]]. This version included a prototype story mode, Mission mode and Kliff and Justice as playable characters.
461* ''VideoGame/GrandTheftAuto'':
462** ''VideoGame/GrandTheftAutoIII'' was ported to the Xbox in 2003 which featured enhancements on the game's visuals with higher poly character models with animated hand models, updated models vehicle with added specular lighting and reflections, and custom radio station with music from your console's hard drive, a feature also included in the PC version. It got another re-release on mobile devices as ''Grand Theft Auto III: 10 Year Anniversary'' edition with some visual improvements comparable to the Xbox port, adjustable visual quality settings, improved loading times, customizable controls, and a checkpoint system for missions.
463** ''VideoGame/GrandTheftAutoViceCity'' also got an Xbox port in 2003, as well as an updated ''10 Year Anniversary'' mobile version for its 10th anniversary with similar features to ''Grand Theft Auto III''[='=]s respective re-releases.
464** ''VideoGame/GrandTheftAutoSanAndreas'' was pulled from stores after the "Hot Coffee" incident and the {{Media Watchdog}}s had a field day with it. Rockstar tried to justify a re-release of the game (while making the "offensive" bit truly inaccessible to keep the game rated M) by including a "behind the scenes" of a movie and a 30 minute cut scene showing events that occurred before the beginning of the game. Some glitches and bugs were also fixed, while [[ThatOneLevel Supply Lines]] was made much easier. PC modders tend to avoid the updated PC version as it made modding, well, harder.[[labelnote:*]]However, the modding community eventually created a tool for those with the Second Edition reprints and latest Steam versions that can downgrade their game to the v1.0 release for better modding support and essential fan-made fixes.[[/labelnote]] It also received a mobile port with similar enhancements that ''III'' and ''Vice City'' received with improved shadows and vehicle reflections among other improvements, but unfortunately 1/10 of the tracks of the game were removed due Rockstar not paying to expired licenses to renew them, and has a different lighting missing the warm colored appearance. Some later console re-releases of the 7th generation and onward received an HD remastered version of the game based off the mobile release of the game.
465** ''Grand Theft Auto: The Trilogy - The Definitive Edition'' for Platform/PlayStation4, Platform/PlayStation5, Platform/XboxOne, Platform/XboxSeriesXAndS, Platform/NintendoSwitch, and PC released in late 2021 was touted to be one for ''III'', ''Vice City'', and ''San Andreas'', featuring some QOL improvements such as mid-mission checkpoints and ''Grand Theft Auto V''-styled controls, but upon launch these remasters shipped with a litany of game-breaking bugs and glitches that were not present in previous releases, poor optimization across all platforms, artstyle and graphical changes that clashes with the original games' aethesitcs, missing features (e.g. lack of local co-op from ''San Andreas''), and many cut music tracks across these games.
466** ''VideoGame/GrandTheftAutoV'', originally released on Xbox 360/[=PS3=] just a few months prior to the launch of [[Platform/PlayStation4 their]] [[Platform/XboxOne successors]], got an updated release for said successors in 2014 as well as a PC release in early 2015. It greatly enhanced the visuals, added a first-person mode, bumped multiplayer lobbies up from a 16-player limit to a 30-player limit, and, if [[OldSaveBonus one had played the original release]], added a new GameBreaker weapon, a flyable blimp, and new sidequests and collectables. It also continues to get updates and content to this day, whereas the last-gen versions were cut off in 2015 outside of occasional maintenance patches.
467* ''VideoGame/{{Ico}}'' and ''VideoGame/ShadowOfTheColossus'' each got an individual HD re-release on the Platform/PlayStationNetwork coinciding with the ''[[CompilationRerelease ICO and Shadow of the Colossus Collection]]''. Besides the graphical upgrade for both games, ''ICO's'' re-release is based the European/Japanese version, averting the issues of the North American version.
468* Three installments of the ''Franchise/KingdomHearts'' series have "Final Mix" editions, usually released a few months to a year after the original. These are based on the English versions, which, because of their delayed release, might feature RegionalBonus not included in the vanilla Japanese release. The in-game dialogue use English voice acting with Japanese subtitles, so any new cutscenes had to be rendered mute. This being Square Enix, [[NoExportForYou none of them were initially released overseas]], which is really frustrating because the series' infamous KudzuPlot always factors the plot introduced in the rereleases. Thankfully, since the mid-2010s, Square Enix have released compilation remasters for next-gen consoles which do include these games.
469** The ''Final Mix'' rerelease of ''VideoGame/KingdomHeartsI'' introduced new enemies, new bosses, new cutscenes, added new abilities and items, more Gummi Ship missions, new Ansem Reports, and an extra secret movie to unlock. It also featured changes to the difficulty levels, the ability to skip previously-viewed cutscenes, and some of the bugs in the original. ''Final Mix'' served as the basis for the HD remastered version of the game in ''Kingdom Hearts 1.5 HD [=ReMIX=]'' that was released internationally in 2013, which adds some gameplay improvements along with the updated graphics and remastered music.
470** The ''Final Mix'' rerelease of ''VideoGame/KingdomHeartsII'' features updated textures and many palette swapped Heartless, a new "Critical" difficulty, a new "Limit" Drive Form for Sora, more items, a new mini-game called "Puzzle" that unlocks special items, hordes of new extra-hard optional bosses, several new cutscenes, an extra ending leading up to ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'', and a "Theater Mode" where you can watch previously-viewed cutscenes, many other changes from the original. It was released alongside a complete 3D remake of ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'', which did saw release overseas as ''Re:Chain of Memories'', since it's techically a new game. ''Kingdom Hears II: Final Mix'' was re-released internationally as part of ''Kingdom Hearts 2.5 HD [=ReMIX=]'' in 2014 with remastered HD visuals and re-orchestrated music.
471** The ''Final Mix'' rerelease of ''VideoGame/KingdomHeartsBirthBySleep'', in addition to including the plethora of RegionalBonus added in the overseas release, also recolored all of the Unversed and added a new Command Style, three new bosses in the Mirage Arena, and a whole new campaign called the "Secret Episode", where you play as Aqua as she traverses through the Realm of Darkness, a prelude to ''VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage''. This rerelease is included in the aforementioned ''Kingdom Hearts 2.5 HD [=ReMIX=]''.
472* ''VideoGame/MegaManX7''[='=]s re-release in the ''Mega Man X Legacy Collection 2'' has higher resolution graphics and cuts down its notorious loading times.
473* ''VideoGame/MegaManX8'' received a PC version that offered higher resolution graphics, positional 3D audio, and bugfixes. The [=PlayStation=] 2 version served as the basis for the ''Mega Man X Legacy Collection 2'' release, which bumps up the visuals to HD quality, ironed out the performance issues to be on par with the older PC version, and significantly cut down the game's loading times to the point of being non-existent.
474* ''VideoGame/MetalGearSolid2SonsOfLiberty'' became ''Substance'' and ''VideoGame/MetalGearSolid3SnakeEater'' became ''Subsistence''. ''Substance'' added, among another things, a slew of VR missions, new game modes, an additional cutscene depicting Raiden running across the oil fence after [[spoiler:Emma gets stabbed]], and even a [[UnexpectedGameplayChange skateboarding mini-game]]. ''Subsistence'' added an upgraded camera system, an online multiplayer mode, the MSX ''Metal Gear'' games, humorous animated shorts, and more. Later on, ''Metal Gear Solid 2, 3'' and ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'' were re-released as part of the ''Metal Gear Solid HD Collection'' for the [=PS3=]. While some features were removed (such as the skateboarding minigame from ''2'', as well as the Secret Theater, Snake vs. Monkey mode, online multiplayer mode and Guy Savage minigame from ''3''), the graphics were given a major overhaul and runs at a silky-smooth 60 FPS. The ''Peace Walker'' remake was especially noteworthy, as the [=PS3=] version's controls and online mode work much better than the PSP version. And unlike the ''VideoGame/ApeEscape'' crossover content from ''3'' (which had to be removed for copyright reasons), [[spoiler:the ''VideoGame/MonsterHunter'' levels work better than ever on the [=PS3=]]].
475* ''VideoGame/Persona3 FES'' comes with an entire additional game. Titled "The Answer" ("Episode Aigis" in Japan) it gives the spotlight to fan-favorite robot girl Aigis, giving us a look at how everyone is adjusting to the return to normalcy after the end of their adventure. At least until they all get thrown into a GroundhogDayLoop, necessitating a new quest. Oh, and it's also [[NintendoHard tough as hell]]. It was somehow cheaper than the original game, though the original ''Persona 3'' also came with an artbook and soundtrack CD...
476* ''VideoGame/RogueGalaxy'' received the updated "Director's Cut" version, which was the edition released internationally.
477* ''VideoGame/ShinMegamiTenseiIIINocturne'' received three of these:
478** The first one, subtitled ''Maniax''. The major addition was a BonusDungeon: a five-floored, mind-boggling hard (even by the game's own NintendoHard standards) BonusLevelOfHell called the Amala Labyrinth, that amongst other things filled in some of the missing plot exposition, offered a shiny new ending (and {{Superboss}}) if you were able to complete it and allowed you to fight (and eventually recruit into your party) Dante of ''VideoGame/DevilMayCry''. Fortunately, it was this version that was localised and released in the West.
479** The second one, subtitled ''Chronicles''. It contains the content of the previous update, but replaces Dante with Franchise/ShinMegamiTensei's own [[VideoGame/RaidouKuzunohaVsTheSoullessArmy Raidou]] [[VideoGame/RaidouKuzunohaVsKingAbaddon Kuzunoha]] ([[HeroicMime whose dialogue]] is handled by his feline companion, Gouto.) Unlike Dante, however, Raidou has the Pierce skill, making him more useful for the endgame and the TrueFinalBoss. This version was not released outside of Japan.
480** The third one, subtitled ''HD Remaster''. It is [[ExactlyWhatItSaysOnTheTin an HD remaster]] for the Platform/NintendoSwitch and Platform/PlayStation4 based on the ''Chronicles'' version with voice acting and an easy mode, along with some rebalancing and AntiFrustrationFeatures. Raidou appears in this version by default, but a DLC pack allows players to replace him with Dante, who has had his skill set updated to include the aforementioned Pierce skill.
481* A Director's Cut version of ''VideoGame/SilentHill2'' was released for the Platform/PlayStation2's Greatest Hits line and ported to the Xbox (subtitled ''Restless Dreams''), with enhanced graphics and improved lighting, added a new story scenario that focuses on Maria, and extra content. It was also released for the PC with the same features as the Director's Cut version but also adds the ability to save anywhere, switch weapons in-game without opening up the inventory screen, and a movie gallery.
482* The [=PS2=] remake of ''VideoGame/TalesOfDestiny'' was rereleased for the same system as a "Director's Cut" version, including a POVSequel starring [[EnsembleDarkhorse Leon Magnus]].
483* ''[[VideoGame/ZoneOfTheEnders Zone of the Enders: The 2nd Runner]]'' received a Special Edition re-release, which touched up the frame-rate to run more smoothly than before, added new cutscenes and battle sequences for the main story, new difficulty levels, an expanded Extra Missions mode, sub-weapon tutorials for the VR Training, and a shiny new opening with a remix of "Beyond the Bounds". Unfortunately, [[NoExportForYou the Special Edition never came to the U.S.]] although it did get an English release in Europe and PAL regions. So everyone in North America was left out... until in 2012, Konami re-released the Special Edition along with the original ''Zone of the Enders'' in the HD Collection for Platform/PlayStation3 and Platform/Xbox360. In 2018, another remaster was released under the name of ''Zone of the Enders: The 2nd Runner M∀RS'' for [=PlayStation=] 4 and Steam, featuring higher quality textures and models than the previous HD version on [=PlayStation=] 3, improved sound design for surround sound presentation, various gameplay tweaks, a new "PRO" style control layout, and the ability to play the game in VR from the view of Jehuty's cockpit. The PC version also has some extra visual settings exclusive to that version.
484* ''VideoGame/PhantomBrave'' was re-released for the Wii in 2009 as ''Phantom Brave: We Meet Again'' (or ''Phantom Brave Wii'' in Japan), with enhanced graphics, more recruitable characters, and adds a new "Another Marona" chapter to the game. This version was later ported to the Platform/PlayStationPortable in 2011 as ''Phantom Brave: The Hermuda Triangle'' (or ''Phantom Brave Portable'' in Japan) with even more characters added to the roster. Another port for PC was released in 2016, aptly named ''Phantom Brave PC'', featurin content between both Wii and PSP versions, an updated interface, and higher resolution graphics than the previous releases.
485* The first ''VideoGame/{{Yakuza}}'' game was remade in 2016 under as ''Ryu ga Gotoku: Kiwami'' for the [=PS3=] and [=PS4=]. As well as the graphical update, the gameplay was updated to be more in line with the recent games, additional cutscenes were added to flesh out certain characters and [[TheRival Goro Majima]] was promoted from a boss you fight twice to being a character you constantly fight throughout the game in various encounters.
486* ''VideoGame/Yakuza2'' would get the Kiwami treatment in 2017. Along with the graphical update (now using the engine used for ''Videogame/Yakuza6''), various features were included such as the Cabaret Club minigame from ''VideoGame/Yakuza0'', the Clan Creator minigame from 6 and a playable mini-campaign for Majima.
487[[/folder]]
488
489[[folder:[=PlayStation=] 3]]
490* ''VideoGame/TheHouseOfTheDeadOverkill'', originally released on Wii, got an ''Extended Cut'' for [=PS3=] with improved graphics, new weapons, and two extra levels focusing on [[AnotherSideAnotherStory Varla Guns]].
491* The ''{{Franchise/Gundam}}'' GaidenGame ''Missing Link'' offers a twist, promising HD remakes of 7 previous ''Gundam'' gaiden games from across several platforms, including fan-favorites like ''Blue Destiny'' (Saturn), ''Rise from the Ashes'' (Dreamcast), and ''Zeonic Front'' (Platform/PlayStation2). Despite its use in official releases and Famitsu Magazine, the term "remake" may not be wholly appropriate, since the classic games will use ''Missing Link'''s gameplay engine rather than their own.
492* An enhanced HD version of ''VideoGame/MedalOfHonorFrontline'' was bundled with the [=PS3=] version of ''VideoGame/MedalOfHonor2010'', and later released as a stand-alone PSN download.
493[[/folder]]
494
495[[folder:[=PlayStation=] 4]]
496* ''[[VideoGame/TheCaligulaEffect Caligula Overdose]]'' is a complete overhaul of the original Vita game done in Unreal Engine 4, expanding the story, reworking the combat system, adding new characters (Ayana and Eiji for the Go-Home Club, Kuchinashi and Stork for the Musicians), and giving the player the ability to both choose between a male or female protagonist and FaceHeelTurn and join the Ostinato Musicians.
497* ''VideoGame/{{Catherine}}: Full Body'' for [=PS4=] and Vita. It adds a new third female lead named Rin, new animated {{Cutscene}}s, new {{sidequest}}s, new {{Fanservice}}, new endings, a [[EasierThanEasy story mode]] difficulty, new toggleable gameplay mechanics, and a new PlayerVersusPlayer online mode.
498* ''VideoGame/{{Deception}} IV: Blood Ties'' was updated with an extra series of missions under the title ''Deception IV: The Nightmare Princess''.
499* The first two titles of the ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' series got [=PS4=] updated re-releases as they were first released on the [=PS3=] and Vita over half a decade before, but the third and fourth game were released for the [=PS4=].
500* ''[[VideoGame/DragonsCrown Dragon's Crown Pro]]'' features 4K graphics and a new orchestral soundtrack, along with cross-save and cross-play between the original [=PS3=] and Vita versions of the game.
501* ''VideoGame/GrimFandango'' was handed over to Creator/DoubleFine due to Creator/TimSchafer really wanting to make the game accessible to modern audiences. Treated like a piece of art, more than a just a game, the original aspect-ratio remains the same but graphics are improved and point and click controls have been added. Also getting a port over to [=PCs=].
502* ''VideoGame/KingdomHeartsIII'' received a massive overhaul titled ''[[VideoGame/KingdomHeartsIIIReMind [=Re:Mind=]]]'', which includes new combo modifiers in a free update alongside a new version of the Data Org based on the real Organization XIII in the Limit Cut episode alongside the sequel-bait {{superboss}} Yozora in the Secret Episode.
503* ''[[VideoGame/OdinSphere Odin Sphere: Leifthrasir]]'' adds a number of new features to the game, including [[SkillScoresAndPerks skill trees]] for each character, updates to combat and alchemy, and an expanded story with new cutscenes and dialogue. The original version of the game is also available for players who prefer the way the [=PS2=] version played, but also benefits from the re-releases updated graphics.
504* ''VideoGame/NieR'' got this for the [[MilestoneCelebration 10th anniversary]] of the original game's release date of April 22, 2010, now two console generations later. It not only allows updated 1080p and 4k graphics, but now allows players of the series old and new to play as Brother Nier. It also comes with Ending E, which allows people to play as Kainé and [[spoiler: [[CosmicRetcon undo Ending D]] which led to Nier being Retgonned from existence.]]
505* ''VideoGame/Persona5 Royal'' completely revamps the layouts of some of the existing Palaces and changes up the Palace Ruler boss battles. Two new Confidants are added along with new Personas for Joker to use. ''Royal'' also features new areas to explore, more hangout features, minigames, and a new post-game after the events of the main story and new potential endings. On top of that, many gameplay elements were changed to give the player more flexibility and eliminate a few {{scrappy mechanic}}s. Ports for Platform/NintendoSwitch, Platform/PlayStation5, Steam and Xbox were released in 2022, which bundled the game's DLC for free with the base game.
506* ''Literature/SwordArtOnline Re:Hollow Fragment'' adds new gameplay features, customisation, and a vastly improved translation.
507* The ''VideoGame/TombRaider2013'' reboot had been a huge success for both Platform/Xbox360 and Platform/PlayStation3. In a controversial move, Square Enix decided that ''VideoGame/RiseOfTheTombRaider'' would be exclusive for the 360 and Xbox One. After a huge backlash, they announced a version would appear on the Platform/PlayStation4 as well. As it happened, this coincided with the 20th anniversary of the franchise and so it was placed under a special "20th Anniversary Edition" with updated graphics, the addition of DLC and scores of bonuses to make fans happy.
508* ''VideoGame/{{Yakuza}} Kiwami'' uses the gameplay engine from ''VideoGame/Yakuza0''. This gives the game improved combat mechanics. The remake also features new scenes that expand upon the events that transpired during Kazuma Kiryu's stay in prison, as well as a bigger role played by BreakoutCharacter Goro Majima.
509** ''[[VideoGame/Yakuza2 Yakuza Kiwami 2]]'' follows suit, being a remake of the second ''Yakuza'' game made in the Dragon Engine developed for ''VideoGame/Yakuza6''. In addition to using the streamlined combat engine and visual effects from ''6'', the game also includes new minigames, including an ArcadePerfectPort of ''VideoGame/VirtualOn'' and a new rendition of the cabaret club management minigame from ''0'', along with a sidestory campaign dedicated to Majima.
510
511[[/folder]]
512
513[[folder:[=PlayStation=] Portable]]
514* ''Ultimate VideoGame/GhostsNGoblins'' was rereleased in Japan only as ''Goku Makaimura Kai'', with a new mode that downplays the RPG elements and rebalances the difficulty closer to the old NintendoHard games.
515* ''Valhalla Knights 2: Battle Stance'' improves upon the original's frustrating exploration by adding warp points at certain areas in each dungeon to limit {{backtracking}}, and reducing the maximum party size from six to four, allowing your characters to level faster, since gained experience is split among active party members.
516* ''VideoGame/Dissidia012FinalFantasy'' contains an updated version of the Dissidia game, to which it adds a prequel episode and a handful of new characters, as well as new gameplay mechanics such as the [[AssistCharacter Assist]] mechanic and EX Revenge.
517* ''VideoGame/GrandTheftAutoViceCityStories'' was ported to Platform/PlayStation2 a few months after its PSP release. Unlike the port of ''[[VideoGame/GrandTheftAutoLibertyCityStories Liberty City Stories]]'' the previous year, some new content was added in the form of side missions, rampages, and stunt jumps.
518* ''VideoGame/CorpseParty'' adds new things from the original PC version such as improved artwork to make the characters less cartoony, a brand new soundtrack, a fully voiced cast, an opening theme and cg scenes.
519[[/folder]]
520
521[[folder:[=PlayStation=] Vita]]
522* ''VideoGame/EarthDefenseForce2017 Portable'' brought back the [[ActionGirl Pale]] [[JetPack Wings]] seen in (the Japan and Europe-only) ''Earth Defense Force 2''/Global Defence Force, included a bunch of new missions and weapons, and tied it all together with online cooperative multiplayer and versus.
523* ''VideoGame/Persona4'' has ''Persona 4: Golden'' (known in Japan as ''Persona 4: The Golden''), which adds a whole new character, a few new social links, online features, some new content in the form of a quiz and extra dungeon, and rebalancing of the Persona crafting to make it easier to understand. It was later given a PC port on Platform/{{Steam}}.
524* Tecmo Koei has a ton of examples:
525** ''[[VideoGame/AtelierTotoriTheAdventurerOfArland Atelier Totori]] Plus'': Included more content in the form of new dungeons, enemies, costumes and integrated DLC.
526** ''[[VideoGame/AtelierMeruruTheApprenticeOfArland Atelier Meruru]] Plus'': Much like Totori, it also included new dungeons, enemies, costumes and bosses, along with other tweaks.
527** ''New [[VideoGame/AtelierRoronaTheAlchemistOfArland Atelier Rorona]]'' (''Atelier Rorona Plus'' in other regions): More a remake of the game rather than an update, Rorona Plus changed the battle and alchemy system to Meruru's, upgraded the graphics and sprites to those used in Totori and Meruru, and added a new postgame quest involving the other Arland alchemists.
528** ''[[VideoGame/AtelierAyeshaTheAlchemistofDusk Atelier Ayesha]] Plus'': Includes 2 characters previously DLC on the [=PS3=] version, as well as new bosses, a hard mode and gameplay tweaks.
529** ''[[VideoGame/AtelierEschaAndLogyAlchemistsOfTheDuskSky Atelier Escha & Logy]] Plus'': Includes formerly DLC characters and bosses and new skits between the two alchemists; and a revised translation that mostly fixed the issues in the Platform/PlayStation3 version.
530** ''[[VideoGame/DynastyWarriors Dynasty Warriors 8: Xtreme Legends Complete Edition]]'': Includes a new story, more modes and an extension of the Ambition mode.
531** ''VideoGame/CielNosurge Re:Incarnation'' and ''Ciel nosurge Offline'': The former has the game's first five episodes and all DLC the original had received up to the time of its release; while the latter has the full game, all its DLC, new events, a mechanic for speeding up time, and no longer requires an internet connection.
532** ''VideoGame/ArNosurgePlus'': Touch screen controls, new events, more alternate costumes, and all of the DLC that the Platform/PlayStation3 version had received up to the time of its release.
533** ''VideoGame/{{Toukiden}} Kiwami'' updated the UI and added new story missions, weapons, characters, and Oni to hunt. A [=PS4=] port of this version was also made.
534* ''VideoGame/LoneSurvivor: The Director's Cut'' adds several new endings and gameplay to match. Said content was eventually ported back to the PC version.
535* ''Gundam Breaker'' was originally a rereleased version of the [=PS3=] game of the same name, with more missions and parts to earn.
536* ''VideoGame/TalesOfInnocence'' and ''VideoGame/TalesOfHearts'' were both released for the Vita with new graphics and sound design.
537* The ''VisualNovel/AmnesiaMemories'' games got re-released onto the ''Vita'' with minor additions. ''Memories'' obtained two mini-games to play based on games the characters play during Heart World, as well as using the touch-screen function to add hidden 'spots' to press on certain [=CGs=] to hear the love interest in question commenting on their thoughts or what occured during the event. ''Later'' and ''Crowd'' got the same type of hidden spot additions.
538* ''[[VideoGame/LaMulana La-Mulana EX]]'' adds a new bestiary to the PC version's remake that details the enemies' stats, background info, and their illustrations and sprites, as well as adding online leaderboards and trophies.
539[[/folder]]
540
541[[folder:Sega Master System/Game Gear]]
542* ''VideoGame/PhantasyStarI'' was ported to the Nintendo Switch, this version adding FM audio, and an Ages Mode that increased EXP and Meseta from enemies while adding a minimap for the game's 3D dungeons.
543[[/folder]]
544
545[[folder:Sega Genesis/Sega CD/[=32X=]]]
546* The Sega CD version of ''Batman Returns'', besides having a rearranged Redbook soundtrack, interspersed the stages of the Genesis game with all-new driving stages.
547* ''VideoGame/BrutalPawsOfFury'' was updated for the 32X with the addition of a couple extra characters, as well as making the previous bosses fully playable, under the name ''Brutal: Above the Claw''.
548* The ''VideoGame/EarthwormJim'' series saw a couple of ports after its Sega Genesis release. The first game was re-released as ''Earthworm Jim: Special Edition'' on Sega CD and Windows 95, which has higher quality music, smoother animations, better graphics, and in the Platform/SegaCD version, much more levels than any other version of the game. The sequel saw a re-release on Platform/PlayStation and Platform/SegaSaturn, which polished up the visuals, featured the CD-quality music from PC version, along with other additions thrown into the game. The first and second games were also re-released on MS-DOS with updated graphics and redbook audio music.
549* ''VideoGame/EccoTheDolphin'' and its sequel were re-released for the Sega CD, which features higher quality music, new sound effects, FMV sequences, new levels, and new sound effects. The Windows 95 version of the first game later adds redrawn high-resolution graphics, a difficulty system, and a save feature instead of using passwords.
550* When ''VideoGame/MickeyMania: The Timeless Adventures of [[WesternAnimation/ClassicDisneyShorts Mickey Mouse]]'' was brought to Sega CD, it featured a rearranged Redbook audio soundtrack, Mickey spouting situation-sensitive one-liners, and an additional level where Mickey summons the Mickeys of the featured cartoons to kick Pete's ass.
551* ''Franchise/SonicTheHedgehog'':
552** ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'' was re-released in 2013 on [=iOS=] and Android devices, and was remade in the Star Engine similarly to the ''Sonic CD'' remaster below. The remasters of these games featured HD visuals with 60 FPS and native widescreen presentation, a remastered soundtrack, the ability to play as Tails (and even have him follow Sonic simiarly to ''Sonic 3'') and Knuckles, a Time Attack mode, and various quality-of-life improvements. ''Sonic 1''[='=]s remaster also inplemented the Spin Dash ability and received a seventh Special Stage and Chaos Emerald, allowing Super forms to be possible, while ''Sonic 2''[='=]s remaster features a [[BossRush Boss Gauntlet]] and an overhauled 2-Player Versus mode. These games also received a ''[=3D=]'' port by [=M2=] for the Platform/Nintendo3DS, which featured a Zone Select, the Spin Dash ability, customizable visual and control options, the ability to play the Western and Japanese versions of these games, and play these games using the [=3DS=]'s [=3D=] capabilities. ''[=3D=] Sonic the Hedgehog 2'' also features a Ring Keeper Mode, where players only lose half of their collected rings when taking damage, and multiplayer modes via [=3DS=] Local Play. Many of these features would be included in the ''Sega Ages'' re-releases of these games for the Platform/NintendoSwitch, while adding Knuckles as a playable character and the Drop Dash from ''Sonic Mania''.
553** ''VideoGame/SonicJam'' for the Sega Saturn featured updated ports of ''Sonic the Hedgehog 1'', ''2'', ''3'', and ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' with new difficulty levels, a Time Attack and Special Stage mode, a save feature added to ''Sonic 1'' and ''2'', and the ability to use the Spin Dash in ''Sonic 1''. The games in this collection, however, also have some lower quality sound effects compared to their original Genesis releases.
554** ''Sonic the Hedgehog Genesis'' for the Platform/GameBoyAdvance attempted to be one for the first ''Sonic the Hedgehog'' (while celebrating the franchise's 15th Anniverary with [[VideoGame/SonicTheHedgehog2006 the 2006 game]]), adding a save feature and the Spin Dash through its Anniversary Mode, [[PortingDisaster except it botched the landing]] by introducing a plethora of bugs and problems that never existed in the original Genesis release.
555** ''VideoGame/SonicTheHedgehogCD'' was ported to Windows 95 twice in 1995 and 1996. The 1995 version, which was only packed in with certain computers, featured the complete versions of the opening and ending FMV sequences, albeit in a low resolution and grainy video quality for the time, and the game was locked to 30 FPS instead of 60 in the original Sega CD version. The 1996 version had a retail release and used [=DirectX=] 3 instead of the [=DINO2D=] libraries from the previous version, allowing the game to run at 60 FPS. Both releases however used only the North American music, even in Europe and Japan. The 1996 PC version later served as the basis for the ''Sonic Gems Collection'' version and featured higher quality [=FMVs=]. The game was later re-released in 2011 on Platform/PlayStationNetwork, Platform/XboxLIVEArcade, and Platform/{{Steam}}, followed by a handheld release on [=iOS=] and Android. The game completely remade with the Star Engine (a fan-made engine at that; formally known as the Retro Engine), boasting native widescreen support, 60 FPS Special Stages, the full quality versions of the [=FMVs=], the ability to switch between the U.S. and Japanese/European soundtracks, the option to use the Spin Dash mechanics from ''Sonic the Hegehog 2'', and adds Tails as an unlockable character.
556** ''VideoGame/Sonic3AndKnuckles'', after years of being snubbed, ''finally'' got one of these with ''Sonic Origins''. Being remade with the Star Engine, it added cutscenes to certain areas, restored the Big Arms boss battle at Launch Base, implemented the Drop Dash and gave Tails his own Hyper Mode (the former Super Tails). The biggest change was the replacement of Carnival Night, Ice Cap and Launch Base Zone’s themes from Michael Jackson’s and the Jetzons’ works to the original prototype themes used in the PC release.
557** The aforementioned games were further enhanced with ''Sonic Origins''[='=] DLC, ''Sonic Origins Plus'', which not only added in Knuckles in Sonic CD, but also brought in classic Amy Rose into the mix, even granting her her own Super and Hyper modes.
558* The Sega CD port ''VideoGame/SpiderManVsTheKingpin'' features updated graphics with smoother animations, a new soundtrack, streamlined gameplay elements, rearranged levels, new bosses, more levels to explore in New York, password saves, and fully-voiced animated cutscenes.
559* The Platform/SegaGenesis port of ''VideoGame/VirtuaRacing'' was the only game to use the Sega Virtua Processor chip, and consequently was the only Genesis game ''not'' backwards compatible with the 32X (due to shared addresses). However, it did get a 32X version called ''Virtua Racing Deluxe'' with improved graphics, a choice between three cars, and additional tracks.
560[[/folder]]
561
562[[folder:Sega Saturn]]
563* ''[[VideoGame/DaytonaUSA Daytona USA: Championship Circuit Edition]]'', an update to the Saturn port of ''Daytona USA'' with better graphics and running at 30 frames per second unlike the original port's 20. It also ran on the ''[[VideoGame/SEGARally SEGA Rally Championship]]'' engine, resulting in slightly altered controls.
564* ''VideoGame/GuardianHeroes'' was re-released on Xbox LIVE Arcade with optional HD visuals, new character artwork, new A.I., a revised scripted, new voice-overs, expanded multi-player for 12 players, online multi-player, and a Remix Mode with redesigned gameplay mechanics.
565* ''Suikoenbu Fuunsaiki'' was a Japan-exclusive update of the FightingGame ''Suikoenbu'' (''Dark Legend''), with the addition of speed settings and two {{Guest Fighter}}s.
566* ''VideoGame/RadiantSilvergun'' was exported in 2012 for Xbox LIVE Arcade with optional hi-res visuals and bloom effects, online leaderboards, online co-op, and for those with at least one Achievement unlocked from ''Ikaruga'', players can play the game with the ''Ikaruga'' chaining system. Unfortunately, the game was made in pillar-boxed 16:9 aspect-ratio that can be problematic for those with non-[=HDTV=]s or a CRT and the unlockable Options+ feature from the Saturn version is lost in transition.
567[[/folder]]
568
569[[folder:Sharp [=X68000=]]]
570* Both games in the ''VideoGame/{{Genocide}}'' series saw an updated compilation on FM Towns with better visuals, updated music, new cinematic sequences that fleshes out the story more, and an extra ending for completing both games at once on Normal or higher. It also rebalances the first game's difficulty while the second game removes the cooldown meter of Betty+, adds an independent Weapon Select button, and gives you more attacks to perform with your saber. The second game was re-released on DOS by Mantra in 1995, based on the FM Town version with remixed CD-quality music.
571* ''VideoGame/MadStalkerFullMetalForce'' received a re-release on the FM Towns computer system with updated visuals and enhanced CD-quality music. It had another re-release for the PC Engine CD that also added animated cut-scenes that fleshed out [[ExcusePlot the almost non-existent story]] as well as two new characters to play as in the Story Mode.
572[[/folder]]
573
574[[folder:Super Nintendo Entertainment System]]
575* The first ''VideoGame/ClockTower'' on the Super Famicom was ported to PC and Platform/PlayStation, subtitled ''The First Fear'' to distinguish itself from the internationally released [=PlayStation=] sequel, with new scenes, new sounds, extra bugfixes, and FMV sequences.
576* ''VideoGame/ChronoTrigger'' was re-released on the [=PlayStation=] in 2001 as part of the ''Final Fantasy Chronicles'' alongside ''VideoGame/FinalFantasyIV'' with new anime FMV sequences but came at the expense of [[LoadsAndLoadsOfLoading long and frequent loading times]]. It was later re-released again in 2008 for the Nintendo DS, which not only featured the anime cutscenes from the [=PlayStation=] version, but also revised the localization, rebalanced gameplay mechanics, added the ability to switch party members outside of The End of Time instead of only rearranging their order, a new Arena of the Ages monster training mini-game, extra New Game+ side-quests, and a bonus boss battle that ties the game to ''VideoGame/ChronoCross''.
577* The ''VideoGame/DisneysMagicalQuest'' trilogy was ported over to the Game Boy Advance with the ability to save and having WesternAnimation/MinnieMouse be playable in the first game. This also includes the Japan-exclusive third game which finally got an overseas release. The first game in particular also featured cross-compatibility with ''VideoGame/DisneysMagicalMirrorStarringMickeyMouse'', wherein the in-game shops featured special items that are avaliable to purchase throughout the game and can be transferred over to the latter with the [=GameCube=]-GBA link cable.
578* The ''VideoGame/DonkeyKongCountry'' trilogy was ported over to the Game Boy Advance with new content that wasn't in the SNES originals, such as extra collectibles and minigames, and, in the case of ''Donkey Kong Country 3'', a completely new soundtrack and an extra world.
579* The port of ''VideoGame/FinalFight'' had some issues: one level (the Industrial Area) was missing, two-player mode was absent, and one of the player characters (Guy) was missing. A couple of years later came ''Final Fight Guy'' which brought back Guy, introduced four difficulty levels, and brought in two more power-ups. Unfortunately, two-player mode and the Industrial Area were still absent and Guy had replaced Cody in the lineup.
580* ''VideoGame/TheLegendOfZeldaALinkToThePast'': The Game Boy Advance version released in 2002 added voice bits for Link (taken from Young Link in Ocarina of Time,) and a Bonus Dungeon unlocked after beating ''VideoGame/TheLegendOfZeldaFourSwords''. Also a new riddle sidequest for the Hurricane Spin.
581[[/folder]]
582
583[[folder:Tabletop Games]]
584* The 2004 version of ''TabletopGame/{{Atmosfear}}'' was re-issued in 2020 coinciding with the release of a dedicated app.
585* ''[[TabletopGame/LoveLetter Love Letter: Premium Edition]]'' can be played with up to 8 players [[note]](The original game played a maximum of 4 players.)[[/note]], and includes additional cards that are used only in games with 5-8 players.
586* ''TabletopGame/MysteryDate1965'' followed up the mid [[TheSixties 60s]] release with one in the early [[TheSeventies 70s]] and a couple games around the TurnOfTheMillennium, each release having outfits matching their era. Such as the classic release includes an outfit for a dance, with a "New Look" style dress and 50s style [[PrettyInMink white fur shoulder wrap]], and the 70s release has outfits with bell bottoms and flared pants.
587* After the ''TabletopGame/{{OGRE}}'' 6th Edition Kickstarter was ''very'' successful, Steve Jackson Games decided to publish the ''OGRE Pocket Edition''. The Pocket Edition is an updated re-release of the first 1977 Edition - small, portable, with a paper map and black and white counters in a plastic bag. The cost is even the same from that era - $2.97 (A cheap price considering most tabletop games are over $30). The rules are updated a bit, and the counter and map graphics cleaned up.
588* The base game for ''TabletopGame/SentinelsOfTheMultiverse'' has a re-release in the form of an "Enhanced Edition" with multiple tweaks to how various characters play and much higher quality cards, which for the longest time was considered the default version of the game. Much later, in 2021, another re-release, called "Definitive Edition" with vastly overhauled mechanics and completely revamped heroes and villains was released with plans to do the same with the game's other expansions.
589[[/folder]]
590
591[[folder:Wii]]
592* Nintendo's "New Play Control" line, which consists of [=GameCube=] games (which the Wii is backwards compatible with), updated with Wii controls and other stuff, depending on the game.
593* ''VideoGame/TatsunokoVsCapcom: Ultimate All-Stars'' is an updated version of the original ''Tatsunoko vs. Capcom: Cross Generation of Heroes'', with additional characters (though one of the original characters was removed due to licensing issues), tweaked mechanics, and altered character properties. This is a case where the special version is supposedly for Western release only (as the original game was only released in Japan), until Japanese fans asked to be released in their country as well.
594* ''VideoGame/MetroidPrime'' and [[VideoGame/MetroidPrime2Echoes its sequel]] had ''New Play Control!'' versions released in Japan for the Wii with some graphical enhancements, 16:9 widescreen support, several gameplay tweaks and changes, a Bonus Credit system similar to ''VideoGame/MetroidPrime3Corruption'', and ''Corruption''-styled motion controls. The Wii versions of ''Metroid Prime'' and ''Echoes'' were included along with ''Corruption'' as part of the ''VideoGame/MetroidPrimeTrilogy'' compilation in Western territories and later on the Wii U [=eShop=].
595* ''VideoGame/MuramasaTheDemonBlade'' was ported to the Platform/PlayStationVita in 2013 as ''Muramasa Rebirth'', with updated hi-res visuals, a revised localization by Aksys Games (the same team that also brought over the ''Franchise/BlazBlue'' series), remappable controls (including a separate Jump and Dodge buttons), and extra DLC characters with their own story to play.
596* ''VideoGame/WiiFit'' got a new version called ''Wii Fit Plus'' one year later. This new version introduced 15 new balance games and aerobics games as well as six new training and yoga abilities. The game also added a calorie counter and the ability to create player profiles with different workout regimens.
597* ''VideoGame/DonkeyKongCountryReturns'' saw a re-release on the [=3DS=] featuring several new features to make the game more manageable, the most notable one being the addition of "New Mode", which includes several modifications that make the game somewhat easier, and the addition of a whole new world for the Banana Temple instead of a single level (which is still playable as the last level of that world).
598* ''VideoGame/KirbysEpicYarn'' got a 3DS port in 2019 called ''Kirby's Extra Epic Yarn'' which incorporated new power-ups, new modes, and new minigames.
599* ''VideoGame/SuperMarioGalaxy'' was one of the games re-released in HD as a part of ''Super Mario 3D All-Stars'' on Platform/NintendoSwitch in September 2020.
600* ''VideoGame/SonicColors'' got an enhanced port in newer gen consoles, dubbed ''Sonic Colors Ultimate''. It features rival races against Metal Sonic, the addition of the Jade Wisp, CharacterCustomization, and replacing the life system with a rescue system where Tails picks you up and places where you originally left off.
601[[/folder]]
602
603[[folder:Wii U]]
604* ''VideoGame/BatmanArkhamCity'' was ported and released for the Platform/WiiU as the "Armored Edition". It consisted of the original game, along with the "Game of the Year Edition" DLC. In-game, both Batman and Catwoman sport new armored designs, to justify the game's "Battle Armored Tech" mode (which provides a temporary boost in strength). There are also optional touchscreen and motion controls for Batman's gadgets, a sonar to highlight nearby villains and Riddler trophies, and the Cryptographic Sequencer has a new touchscreen-based hacking minigame.
605* ''Super Mario Advance 4: VideoGame/SuperMarioBros3'' is a unique example; it's a port of an Updated Rerelease. The original ''Super Mario Advance 4'' was released on Game Boy Advance (see the folder of that handheld above), but the Wii U release adds in the 38 levels that originally required you to buy the e-Reader and scan the cards. Especially nice since the e-Reader was discontinued in the US and [[NoExportForYou were immediately cancelled in Europe.]]
606* ''VideoGame/SuperMarioMaker'' and ''VideoGame/YoshisWoollyWorld'' received ports on the [=3DS=]; ''Super Mario Maker'' was downgraded to have local multiplayer only and no Mystery Mushrooms or even the Big Mushroom (due to the [=3DS's=] processing power being noticeably weaker than the Wii U's), and because of this, courses from the Wii U version containing them would not be playable on the [=3DS=]. ''Poochy and Yoshi's Woolly World'', meanwhile, contains everything that the Wii U version had to offer, with the addition of Poochy Pups that help Yoshi find secrets and the inclusion of several new levels.
607* An updated version of ''VideoGame/MarioKart8'' was released for Platform/NintendoSwitch in April 2017. The game contains all of the DLC features from the Wii U version, in addition to a handful of new and returning characters (including Inklings from ''Franchise/{{Splatoon}}''), new items, a few changes to the game's mechanics (such as being able to hold two items once again), and proper stages for Battle Mode plus additional modes. This version of the game would eventually get its own set of DLC in the 2022-2023 "Booster Course Pass".
608* The updated version of ''VideoGame/PokkenTournament'' for the Nintendo Switch includes five additional characters and a 3 vs 3 battle mode.
609* ''VideoGame/HyruleWarriors'' would get a 3DS re-release in 2016 called ''Hyrule Warriors Legends'' which added a new playable character named Linkle as well as a new chapter based on ''VideoGame/TheLegendOfZeldaTheWindWaker''. In 2018 an updated version named ''Hyrule Warriors: Definitive Edition'' which would have all features of the previous two versions as well as costumes and characters based on ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
610* ''VideoGame/DonkeyKongCountryTropicalFreeze'' would get a Nintendo Switch port in 2018 which added Funky Mode, which changed the items offered in Funky's Fly 'n Buy as well as offering the option to control Funky himself as a playable character instead of Donkey Kong.
611* ''VideoGame/Pikmin3'' recieved a re-release on the Nintendo Switch on October 3, 2020 which includes all of the original game's DLC plus a new series of side mission starring Olimar and Louie.
612* ''VideoGame/CaptainToadTreasureTracker'' would get a Nintendo Switch and 3DS port in 2018 with the addition of new levels inspired by ''VideoGame/SuperMarioOdyssey'' instead of ''Super Mario 3D World''.
613* ''VideoGame/NewSuperMarioBrosU'' would get a Nintendo Switch port in 2019 which included the ''VideoGame/NewSuperLuigiU'' mode as well as Nabbit playable in the main game, and Toadette as a new playable character in general (though this meant Blue Toad and Yellow Toad can't be played together).
614* ''VideoGame/SuperMario3DWorld'' would get a new version on Nintendo Switch on February 12, 2021 which included online play as well as a new mode called ''VideoGame/BowsersFury''.
615* ''VideoGame/TokyoMirageSessionsFE'', despite its lackluster sales, managed to get an updated version for the Nintendo Switch as ''VideoGame/TokyoMirageSessionsFE Encore''.
616* Having the desire to get ''VideoGame/TheWonderful101'' off the Wii U, Creator/PlatinumGames approached Nintendo with the idea of letting them self-publish it not only for Switch but other consoles as well. Nintendo, in a surprising move, allowed this to happen on the condition that they find the funding. Platinum turned to Kickstarter and raised over $2.5 million, releasing ''The Wonderful 101 Remastered'' for Switch, PC, and [=PlayStation=] 4.
617[[/folder]]
618
619[[folder:[=WonderSwan=]]]
620* ''VideoGame/DigimonBattleSpirit'' got one within just six months of its initial release, ''Digimon Tamers: Battle Spirit Ver 1.5''. It was a comparatively minor update, adding three new playable characters, a few new stages, an evolution for a pre-existing character and a TrueFinalBoss. Considering how little it added and how soon it was released, one must wonder why they didn't just wait a few months and do this to begin with. It ended up as a case of NoExportForYou.
621* Colored editions of ''VideoGame/JudgementSilversword'' and ''Cardinal Sins'' was included as {{Embedded Precursor}}s of ''VideoGame/{{Eschatos}}''.
622[[/folder]]
623
624[[folder:Xbox]]
625* ''VideoGame/{{Fable|I}}'' received a re-release in the form of ''Fable: The Lost Chapters'' for the Xbox and PC. This version adds much more side-quests, new areas to explore, post-end game content, more weapons, and another fight with [[spoiler:Jack of Blades]]. The PC version has the added benefit of mouse support for the menus.
626* ''VideoGame/NinjaGaiden'' was re-released as ''Ninja Gaiden Black'' on the original Xbox. It was re-released again in 2007 for Platform/PlayStation3 as ''Ninja Gaiden Sigma'' as an enhanced version of ''Black'', adding more weapons, new moves, updated visuals, and {{promote|dToPlayable}}s Rachel to playable status.
627* ''VideoGame/OnimushaWarlords'' from the [=PS2=] was rereleased as ''Genma Onimusha'' on the Xbox, with enhanced graphics and sound, new areas, a new KillerDoll boss, new enemy placements, new armor and costumes, three-tier charge attacks, and a new gameplay feature in the [[SuperMode green souls.]]
628* ''[[VideoGame/TonyHawksProSkater Tony Hawk's Pro Skater 2]]'' recieved a re-release for the Xbox in the form of ''Tony Hawk's Pro Skater 2X'', which not only includes the base game but also every level from the original THPS game as well as five exclusive levels and a specialized career mode for each set of stages (the [=THPS1=] levels being given their original career mode intact, essentially letting you play the original game with the mechanics of the sequel).
629* After 15 years of being locked away as a Japan-only title, ''VideoGame/MetalWolfChaos'' was not only going to be localized as ''Metal Wolf Chaos XD'' overseas thanks to Creator/DevolverDigital, but also presenting the game with remastered HD visuals, widescreen presentation, revised gameplay elements, and a new save system.
630* ''VideoGame/FatalFrameI'''s move from the [=PS2=] to the Xbox brought with it a new difficulty level with accompanying ending (though it isn't canon), more costumes to unlock, and some additional ghosts to find to complete the Ghost List. ''VideoGame/FatalFrameII'' likewise came to Xbox as a "Director's Cut" with similar enhancements, in addition to the option to play the entire game in first-person perspective.
631[[/folder]]
632
633[[folder:Xbox 360]]
634* ''VideoGame/Bayonetta2'' included an updated version of the first ''VideoGame/{{Bayonetta}}'' in digital and (formally) physical versions of the game, so Wii U owners who never played the original wouldn't miss out. The Wii U version of the original adds exclusive costumes based on Nintendo properties including ''Franchise/SuperMarioBros'', ''Franchise/TheLegendOfZelda'', ''VideoGame/StarFox'', and ''Franchise/{{Metroid}}'', along with optional touchscreen controls and dual audio tracks. Another port of the first game was released on PC through Steam after teased during April Fool's Day 2017 with ''8-bit Bayonetta'', which lacks the Nintendo-related extras but has supports higher resolutions than the console versions with adjustable graphics settings.
635* The Japanese-exclusive Platinum Collection re-prints of ''VideoGame/BulletWitch'' bundles the game and all of its [=DLCs=] on the disc. In 2018, Marvelous AQL and XSEED later brought the game to PC with not only the game's [=DLCs=], it also supported higher resolutions and frame-rate, keyboard and mouse support, rebalances the difficulty based on the Japanese version, and implemented a dashing ability that players can use that was taken out from the original Xbox 360 version.
636* ''VideoGame/HaloCombatEvolved Anniversary'' was released exactly 10 years after the original game came out. It has updated graphics using assets taken from ''VideoGame/HaloReach'', and a remixed soundtrack, and the game is based off the Gearbox PC port, with identical gameplay and weapon and enemy behavior.[[note]]Other than the addition of terminals to unlock things, and Firefight mode, which runs on Reach's engine.[[/note]] The player even has the option to switch between the original graphics and the updated assets at the push of a button.
637** ''VideoGame/Halo2'' again, while being based on its PC port, manages to have a much more faithful artstyle to the original, with its untouched gameplay. Players can still change the graphics, but can no longer change the soundtracks separately as they did in CEA. Additionally, there is a new optional multiplayer engine designed with the help of the lead multiplayer designer for the original ''Halo 2''. Needless to say, the fans were quite pleased to hear of the initial announcement.
638* Rare's classic ''VideoGame/PerfectDark'' had the graphics cleaned up and released on the Xbox 360 in March 2010. The protagonist, Joanna Dark, has apparently been based on the orginial N64 renders and art concept of her [[FridgeLogic rather than]] resembling the original Western game's promo art or the look she sported in ''Zero''. Along with that, the game runs on 60 fps, allows the players to tweak the gameplay mechanics to make it play exactly like the original, or more like a modern shooter (ideal for those who don't like the old aiming system), kept its multiplayer intact, and even allowed up to 12 players at once. Also, co-op, counter-op, and all forms of multiplayer have online play, as well as a system link option. Split screen for co-op and counter-op is fully possible, ''even when online''!
639* ''VideoGame/PhantomBreaker'' got an updated ''Extra'' re-release for Xbox 360 and [=PlayStation=] 3 that features a new "Extra" style, adds four new characters, stages, gameplay rebalancing, updated graphics, and the ability spectate online multiplayer games. In 2022, it was re-released again worldwide for the first time for [=PlayStation=] 4, Xbox One, Switch, and PC as ''Phantom Breaker: Omnia'', featuring a new "Omnia" style in place of "Extra", two more playable characters, further gameplay rebalancing, support for multiple localizations with dual-audio support, and includes both Story and Situation Battle Modes of the original and ''Extra'' versions of the game. Its spin-off, ''Phantom Breaker: Battle Grounds'', was re-released for the Platform/PlayStationVita, adding Waka's sister Nagi into the game's roster and customizable controls. The Platform/PlayStation4 version expands on the game's mechanics, enhances the game's visuals, and branching paths to alternate areas. The Platform/NintendoSwitch version has many of the enhancements of the [=PlayStation=] 4 port with further rebalancing and bundles all previously released [=DLCs=], but initially lacked the Arcade Mode and the online mutliplayer features due to the Nintendo Switch Online service not having been launched yet until these features were later patched back in.
640* ''VideoGame/ShadowComplex'' has a remastered re-release for Platform/XboxOne, Platform/PlayStation4, and PC that features enhanced visuals and new content.
641* ''VideoGame/SwordOfRapier'' was ported from the XNA framework to the Unity engine and was re-released on various mobile phones, [=PlayStation=] Vita, and PC via Steam from 2012 through 2018, witch each version enhancing the graphics with redone lighting, higher resolution textures, and depth of field effects along with ([[BlindIdiotTranslation amateur]]) translations of the story dialogue in multiple languages.
642* ''VideoGame/TalesOfVesperia'' was ported to the Platform/PlayStation3 with fully-voiced dialogue (about twice as much than the original version), adds Patty Fleur as a new playable character, promoted Flynn Scifo to playable status, Rupede can be used as an overworld avatar, cameos from the game's OVA, and more unlockable costumes. Unfortunately at the time Namco decided not to release this version outside of Japan. However for the game's tenth anniversary the game was remastered for Platform/XboxOne, Platform/PlayStation4, Platform/NintendoSwitch and PC with all the [=PS3=] additions and made available internationally.
643[[/folder]]
644
645[[folder:Xbox One]]
646* ''VideoGame/Halo2 Anniversary'' was released on the 10-year anniversary of the original; like ''VideoGame/HaloCombatEvolved Anniversary'', it has updated graphics, a remixed soundtracks, and hidden story terminals. It also has a new multiplayer mode which uses its own unique engine (though the original multiplayer is included too). ''H2 Anniversary'' was released as part of ''[[CompilationRerelease Halo: The Master Chief Collection]]'', which also included less-drastic resolution updates to ''VideoGame/Halo3'' and ''VideoGame/Halo4'', in addition to ''CE Anniversary''.
647* ''VideoGame/OriAndTheBlindForestDefinitiveEdition'' adds two new areas that explore Naru's past and allow Ori to obtain new abilities, accompanied by new music pieces; the ability to [[WarpWhistle fast travel between Spirit Wells]]; a Theater Mode; and multiple difficulty settings, including [[FinalDeathMode One-Life Mode]].
648[[/folder]]
649
650[[folder:ZX Spectrum]]
651* ''Sweevo's World'' had an expanded version made for the Spectrum 128 titled ''Sweevo's Whirled''.
652[[/folder]]
653
654[[folder:Parodies and In-Universe Examples]]
655[[AC:WebOriginal]]
656* ''WebVideo/SonicTheHedgehog2SpecialEdition'' is allegedly a rerelease of ''VideoGame/SonicTheHedgehog2'' for the Sega 32X CD, featuring a remixed soundtrack, redesigned levels, and brand-new cutscenes. In reality, it's an elaborate LetsPlay prank--Docfuture's "playthrough" of the game is cobbled together from footage of other games, Sega commercials, and Music/OverclockedRemix songs. The "game" becomes increasingly surreal and absurd the further Docfuture plays.
657[[/folder]]

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