Follow TV Tropes

Following

Context Main / UniversalDriversLicense

Go To

1->'''Henry Jones''': I didn't know you could fly a plane!\
2'''Indiana Jones''': Fly? Yes! '''Land'''? No!
3-->-- ''Film/IndianaJonesAndTheLastCrusade''
4
5In most action series/computer games, the player character or the hero has the ability to drive any vehicle they come across, be it a tiny Volkswagen Beetle, a Lamborghini with six-speed manual transmission, an 18 wheel truck, or the biggest earth moving machine on a mining site. Not only four-wheeled vehicles are instantly drivable by our hero; he can also jump onto a motorcycle, bulldozer, or a freight train locomotive and drive it. Even if they've never seen it before, as long as the keys are in it, it's fair game for a joyride or hasty escape. Heck, often even if there's no keys, they can HassleFreeHotwire it in five seconds.
6
7Sure, anyone with a driver's license can be expected to drive about any car or light truck out there, since the controls are more or less standardized, but beyond that realm, most professional or commercial vehicles require some specialized training or familiarity with their controls to drive. Even something as common as a motorcycle is beyond the experience of many people. (What's that lever on the left handlebar? If you said 'brake' guess again, that thing is your clutch.)
8
9Things like bulldozers, tanks, tractor trailers, ships, railroad locomotives, etc. would probably leave an inexperienced person at a loss to use if you dropped them behind the controls in an emergency situation and told them to "get us out of here!" Yet time after time, characters just take off as if they operated one for a living for a decade.
10
11Sometimes the character fails badly and wrecks the vehicle seconds later, protesting "I told you I don't know how to drive one of these!" or else you get a IKnowMortalKombat, SuddenlyAlwaysKnewThat or YouDidntAsk answer as to why they didn't crash.
12
13Writers seem to frequently exempt aircraft from this. The plea of "Can anyone here fly a plane?!" when the original pilots get incapacitated is almost a trope by itself. But, everything else out there that doesn't have wings is treated like the family sedan. However some action heros can fly or pilot anything from a helicopter to a rocket ship.
14
15Holders of this license are usually also qualified as a CrewOfOne.
16
17Sometimes even alien spaceships fall under this rule, though not always.
18
19Can be [[{{Handwave}} handwaved]] as an [[AcceptableBreaksFromReality acceptable break from reality]]. Also see ImprobablePilotingSkills and InstantExpert. Contrast DrivingStick.
20----
21!Examples
22
23[[foldercontrol]]
24
25[[folder:Anime & Manga]]
26* ''Manga/JoJosBizarreAdventure'':
27** Subverted in Part 3: with both the pilot and copilot of a plane taken out, Joseph declares he can fly it because he knows how to fly a propeller plane. Kakyoin then yells, "This is a ''jet!''" The plane crashes moments later.
28** Joseph tells [=JoJo=] while flying the plane: "I've crashed three planes. Ever met someone who's done that?" A nonplussed [=JoJo=] replies "I'm never flying with you again."
29** And then, later in the same series, they get on another plane. Three guesses what happens to it.
30* Justified in ''Manga/Cyborg009'', where one of the title character's cybernetic enhancements gives him the ability to drive any vehicle flawlessly, which allows him to get a lucrative job as a racecar driver during a sabbatical.
31* In ''Anime/SonicX'', Tails is actually given a literal UniversalDriversLicense (or rather a whole stack of them) for anything he can build to drive, helm or fly. And this is a (albeit extradimensional fox) kid who is somewhere around 8 or 10 at the most, just as well he's a genius.
32** Granted, these are licenses for "anything he builds". Hopefully the building process includes him designing controls he can use.
33* In ''Manga/{{Mahoromatic}}'', Mahoro once showed a full driving license, complete with every single type of civilian vehicle listed on it, from cars to different tonnage trucks to boats and ships, including even aircrafts. Justified since she's a military-grade RobotGirl, so she likely just had all the required skill downloaded into her.
34* In ''Daiakuji'', it is revealed that Satsu has licenses for small planes and boats as well as normal civilian cars.
35* Sailor Uranus in the ''Anime/SailorMoon'' anime. Sure, it's not strange for a 16 year old girl to be able to drive a car and motorcycle, but a helicopter? This is lampshaded in the Dead Moon arc, where the Inner Senshi think of how cool she is for being able to fly a helicopter, and express a desire to learn to do the same. They drop the idea when they realize that they probably need a special license to do so, and really have no idea how to learn.
36* ''Franchise/LupinIII''
37** Lupin himself, as well as the members of his gang, can handle anything from a car to a helicopter to an experimental fighter jet. And on one occasion, the ''space shuttle''.
38** In the first ep. of ''Anime/LupinIIITheWomanCalledFujikoMine'', Lupin was able to adeptly pilot ''a [[RuleOfCool rocket-propelled stolen Buddha statue]]''. Well, until Fujiko shot down its balloon-cum-float.
39* ''Manga/CaseClosed'': Conan can drive a motor boat and a helicopter[[note]]The helicopter he learned from a computer simulation at the science center. Kogoro still doesn't find it very reassuring.[[/note]]. A simple answer on how he can do so is that he has learned how in Hawaii. [[DeusExMachina He seems to have learned everything in Hawaii.]]
40[[/folder]]
41
42[[folder:Comic Books]]
43* ''ComicBook/{{Batman}}'': Batman knows how to drive the [[CoolCar Batmobile]], [[CoolBoat Batboat]], [[CoolBike Batpod]], [[CoolPlane Batplane]], [[BlackHelicopter Batcopter]], and all the [[{{Thememobile}} other assorted thematic vehicles]] he has in darn near every version, up to and including PoweredArmor and [[HumongousMecha mecha]].
44* ''ComicBook/DisneyDucksComicUniverse'': WesternAnimation/DonaldDuck has had so many jobs that he's a fully competent driver, sailor, and pilot...at least, that is, when the RuleOfFunny isn't in effect and causes something to set off is HairTriggerTemper. In fact, before the creation of Launchpad [=McQuack=] in the animated universe, Donald was the one that flew/sailed Scrooge to many of his adventure destinations. Individual cases tend to be justified, but combined they reach absurd heights: He was in the marine, so he can sail. He can drive as is to be expected from a middle-class adult. He's been a train enthusiast several times, so he would know a bit about how they work. It's unclear where he learned to pilot a plane (though his sister, in both [[WesternAnimation/Ducktales2017 the animated series]] and in some comics, is a pilot, so he may have picked up something from her).
45* ''Franchise/MarvelUniverse'': This actually seems pretty prevalent in the Marvel universe as a whole. It would make sense that people like ComicBook/CaptainAmerica and ComicBook/BlackWidow would have flight training, but pretty much everybody can fly a plane. Even teenagers. Many people are also [[ComicBook/{{Hawkeye}} great at boats.]]
46* ''ComicBook/SpiderMan'': Razorback has this as his mutant power. If it moves, he can pilot it. Doesn't explain why he [[AnimalThemedSuperbeing dressed up like a giant warthog]].
47** [[{{Pun}} He's a road hog]]
48* ''Franchise/{{Tintin}}'' is the king of this trope. He's too sickeningly talented for words.
49** Oddly, his main weakness seems to be tanks, which he drives ''somewhat'' more awkwardly, despite the fact that his ability to drive a tank is at least partially justified; on one occasion when forced to do so, he implies that the controls are similar to the moon rover from ''Explorers on the Moon,'' for which he presumably received training.
50** In the animated series, Captain Haddock is [[LampshadeHanging visibly surprised]] by Tintin's clumsy handling of the tank, as though he expected him to adapt to it as easily as he does anything else.
51--->"You should have told me you couldn't drive this tank!"\
52"You should've asked."
53* ''ComicBook/XWingRogueSquadron'':
54** In the first arc, the agent Winter gets in an ally's X-Wing, and it takes off because its owner told its R2 unit to be somewhere to cause a distraction. She then takes control and shoots down the squadron of TIE fighters, including the one with the owner in it, and yet at the end of the arc she's told that she's not flight-qualified on an X-Wing and will have to ride in a shuttle. Stackpole was reportedly quite unhappy with this arc. Winter did have PhotographicMemory, and admittedly knowing how to do something and having the necessary paperwork to prove you can are two different things, but that's still a hell of a PlotHole.
55** Averted in a different story, where the former Imperial AcePilot Baron Soontir Fel chooses to [[GuyInBack take the gunner's seat of a Y-Wing]] while someone else does the flying, because he's only good (or even qualified) at FragileSpeedster-type craft, of which the Y-Wing is [[MightyGlacier not an example]].
56** Also averted when a new Rogue mentions she's flight-certified for TIE Fighters and after an OhCrap moment hastily explains she was trained to fly them in the Commenor militia, not an Imperial academy.
57[[/folder]]
58
59[[folder:Films -- Animated]]
60* ''WesternAnimation/{{Zootopia}}'': Despite her being a police officer, the ability to start and drive a subway car is apparently on Judy's already impressive list of skills, a fact which [[SarcasticDevotee Nick]] wastes no time [[LampshadeHanging lampshading]].
61[[/folder]]
62
63[[folder:Films -- Live-Action]]
64* Averted in ''Film/{{Airplane}}'', which is one of the [[AffectionateParody few plot elements]] that the movie [[PlayedForDrama plays for drama.]] While Ted Striker ''is'' a pilot, he only ever flew single-engine planes in [[GreatOffscreenWar The War]], not a four-engine 707 jetliner like the titular airplane. Because of this, he accidentally blows out an engine because he wasn't watching the oil flow (which gets him [[WhatTheHellHero called out by ground control]]), and while he successfully lands the plane without significantly injuring the passengers, he has to be talked through it over the radio, and he ends up missing the gate by a huge distance and ripping off the landing gear.
65* The list of varied vehicles Film/JamesBond has ''personally'' used throughout his movies is stunning. Cars, trucks, [[Film/AViewToAKill a fire engine]], motorcycles, [[Film/GoldenEye tanks]], snowmobiles, motorboats, [[Film/DieAnotherDay hovercraft]], [[Film/YouOnlyLiveTwice gyrocopters]], helicopters, light aircraft, fighter jets, submarines, and so on. The training course for double-0 agents must have one heck of a driver's exam. The one aversion to this trope is ''Film/{{Moonraker}}'', where Bond understandably doesn't know how to pilot a space shuttle and needs [[GirlOfTheWeek Dr. Goodhead]] for that.
66* Parodied in ''Film/HotFuzz'': The opening montage states that Nicholas Angel took and excelled in several courses beyond the standard police skillset, including advanced driving (cut to Angel taking a car through a controlled skid-stop) and advanced ''cycling'' (cut to Angel taking a ''bike'' through a controlled skid-stop). Truer to life than you might think; police cycle training is basically LeParkour [[RecycledInSpace ON TWO WHEELS!]].
67* Justified in ''Film/TheMatrix'', where learning to pilot/drive any vehicle is simply a matter of having the relevant knowledge [[InstantExpert uploaded into your brain.]]
68* In ''Film/IndependenceDay'', a fighter pilot is able to fly an alien spacecraft with a relative minimum of fumbling:
69--> '''Captain Steven Hiller:''' [[HadTheSillyThingInReverse (after backing the craft into a wall)]] All right, let's try that again...
70--> '''David:''' Yes yes yes. Yes, without the "oops". (points forward) ''That'' way.
71** The director's cut explicitly shows Steven learning to fly the craft, or at least sitting at its controls, long before he makes the offer to fly it; his confusion with the controls stems more from [[DamnYouMuscleMemory not being used to them]] than outright ignorance. Even in the original cut, it's shown that the reason he got it wrong the first time is that the helpful sticker somebody added to explain the controls had the directions reversed.
72* By the end of ''Film/WildWildWest'', it appears that at least one of the heroes (probably [[GadgeteerGenius Artemus Gordon]]) has figured out how to drive a giant mechanical spider. Mostly justified with Gordon, the various things he's first seen to drive were built by him, and it takes him awhile to figure out how to steer the spider.
73* Lampshaded in ''Film/TheAdventuresOfBuckarooBanzaiAcrossTheEighthDimension'': the titular hero steals a red Lectroid shuttlecraft over his black Lectroid companion's protests. ("I flunk out of flight school, that is why I am a diplomat.") Later, Buckaroo convinces the Lectroid to take over the controls so he can man the guns.
74-->'''Buckaroo:''' It's easy! It's just like driving a truck!
75-->'''Alien:''' That is good. What is truck?
76* In TheMovie version of ''Series/MysteryScienceTheater3000'', Mike assumes he can drive the Satellite of Love because he's "fully instrument-rated in Microsoft Flight Simulator." Within seconds, he crashes the Satellite into the Hubble Space Telescope. Later, on the TV show, Mike has apparently trained for real, and became adept at driving the Satellite.
77* ''Film/TimeChasers'' parodied the trope when Nick attempts to steal a car to escape pursuers chasing him in a pickup truck. He immediately totals the car because he doesn't actually know how to drive (the film depicted him as an avid cyclist.)
78* A JustifiedTrope in ''Film/{{U571}}'' the American submarine crew are able to more or less operate a captured German U-Boat with a little bit of fumbling. All submarines of that time need pretty much the same controls (Depth gauge, pressure seals, dive controls, etc.) most of which were labeled; they had a translator to help them out; and one of the crew on their doomed American sub is fluent in German, and of Germanic ancestry.
79* Justified in ''Film/TheFifthElement''. At one point, it's explained that Korben's training and experience in his former military unit qualifies him in the operation of a list of vehicles that extends to several pages.
80* In ''Film/MightyMorphinPowerRangers'', a bunch of kids and teens travel to a construction site via monorail. Later, they figure out how to use a fire engine.
81* In ''Film/BigglesAdventuresInTime'', Biggles (transported in time from UsefulNotes/WorldWarI to the late twentieth century) is able to work out how to fly a helicopter after a few minutes experimentation. He even says, without apparent irony, "If you can learn to fly a Sopwith Camel, you can learn to fly anything!" (The Camel was a notoriously hard to handle aircraft, with a well deserved reputation as a pilot killer. It's not a huge stretch to claim that this would be the truth.)
82* Justified in ''Film/{{Black Panther|2018}}''. When [[spoiler:former Air Force pilot Everett Ross is tasked with using a Wakandan drone fighter to stop the other ships from taking off with Wakandan weaponry, Shuri makes the interface resemble an American fighter jet so that it will be familiar to him]].
83* In the cheese-tastic 1980 ''Film/{{Flash Gordon|1980}}'' movie:
84** Flash is in a floating city under bombardment. He falls down a chute and finds a Hawkman rocket cycle. Despite having never laid eyes on one before (what with him being a football player from late '70s Earth), he immediately knows what it is, how to use it and even knows to put up the safety bar.
85** Flash takes the controls of War Rocket Ajax and flies like a pro even though he has no training or experience whatsoever in flying rockets. Possibly justified because he has taken flying lessons (in human planes) on Earth.
86* In ''Film/BattlefieldEarth'', set 1000 years in the future, a group of now cave-dwelling humans come across a group of Harrier jump-jets, still miraculously working, and after some second-hand experience from books and a few days with a flight simulator, also miraculously working, they learn to fly them to defeat the group of Aliens currently controlling the planet. These humans had no education whatsoever, only one human was partly educated by the aliens, yet they still managed to learn to read English. In the original novel there are no Harriers: the bad guy teaches the protagonist how to pilot alien aircraft and the protagonist, in turn, teaches other humans.
87* ''Franchise/StarWars'':
88** Obi-Wan Kenobi seems able to pilot almost anything, from a Jedi starfighter to General Grievous' private ship to ''a Gungan sub that he's never even seen before.'' (Note to the uninitiated: Space and water [[SpaceIsAnOcean are not]] [[SubvertedTrope the same thing.]])
89** In Episode III, Anakin is able to land an unfamiliar ship (well, half of a ship), that - as the novelization points out - wasn't even made to be flown by humans.
90** Interestingly, despite his claim in Ep. IV that Anakin was already a great pilot when they first met, Anakin seems to [[SubvertedTrope subvert]] this trope in Ep. I: He doesn't so much "pilot" the Naboo starfighter as "randomly jab the buttons until something happens." Artoo actually does most of the piloting. The only thing we see him piloting is a podracer that he built himself from scratch, so naturally he'd know how to fly it.
91** [[AcePilot Poe Dameron]] in ''Film/TheForceAwakens'' takes, ooh, whole seconds to figure out the controls to a TIE/SF on his first flight in one. He then proceeds to fly it better than First Order pilots actually trained to fly them can. Poe is fully self-aware of this trope:
92-->'''Poe:''' I can fly ''anything''!
93** Also in ''Film/TheForceAwakens'' is [[ActionGirl Rey]], who explicitly admits to never having flown the Millenium Falcon, wastes no time decimating the much smaller and maneuverable Tie Fighters chasing them, supposedly piloted by elite First Order pilots. Even she seems confused by this.
94** The ''Literature/BeforeTheAwakening'' TieInNovel explains that Rey would play on a realistic piloting sim video game to pass the time when she was trapped in her house by sandstorms.
95* In ''Film/GhostRiderSpiritOfVengeance'', the Rider is able to convert ''any'' vehicle into his hellish mechanical "steed", even if it's something -- like a giant earth mover -- that Johnny Blaze has never driven before.
96* Lampshaded in ''Film/{{Paycheck}}'' when Michael Jennings discovers he bought himself a motorcycle, he asks Uma Thurman's character "How good am I on this thing?"
97* In [[Film/{{Speed}} Speed]], driving a city bus traveling faster than 50mph is no trouble for [[Creator/SandraBullock Annie]]:
98-->'''Jack:''' Miss, can you handle this bus?\
99'''Annie:''' Oh sure. It's just like driving a really big Pinto.
100* ''Film/SnakesOnAPlane'' lampshades this to the point of parody while still playing it straight: after both pilots are incapacitated, bumbling bodyguard Troy has the most experience. The experience being from a PSP flight simulator, displeasing the control tower. He manages to do okay, but has to land the plane under adverse conditions (too much of a tailwind) due to pointing out that he doesn't have time to turn around since the bite victims need help asap. The plane would have crashed into the building if not for all of the fire trucks in the way. Samuel L. Jack's character get's the final word:
101--> "All praises to the Playstation!"
102* Despite the page quote, [[Franchise/IndianaJones Indiana Jones']] inexperience with planes is a recurring theme: in ''Film/RaidersOfTheLostArk'' he needs someone else to pilot for him, in ''Film/IndianaJonesAndTheTempleOfDoom'' he explicitly admits to Willie that he can't fly a plane, and by ''Film/IndianaJonesAndTheLastCrusade'' he can finally fly a plane, but [[CaptainCrash not land it]]. He is pretty good at cars, horses, boats, and motorcycles, however.
103* Downplayed in ''Film/{{Gravity}}'', where Dr. Stone must figure out how to decouple the ''Tiangong'''s Shenzhou capsule in order to make it back to Earth. While the controls are in Chinese, everything is more or less in the same place as in an American craft, and she has a manual to help her figure things out.
104* ''Film/InterviewWithTheVampire'' ends with Lestat [[DangerTakesABackseat attacking Daniel in his car]]. After biting Daniel, Lestat, a centuries-old vampire who has only recently resurfaced and is still adjusting to the modern world, takes the wheel of Daniel's Mustang and drives off into the night.
105* Justified with the eponymous cyborgs in the ''Franchise/{{Terminator}}'' franchise. They can be seen riding motorbikes, driving cars and trucks, and piloting helicopters expertly. Of course, they're machines who can have all this programmed into them, along with all the technical data on how the vehicles even work.
106[[/folder]]
107
108[[folder:Literature]]
109* Parodied in ''Literature/{{Animorphs}}'':
110** At one point, on a whim, they decide to steal a tank off this train they were investigating. Marco declares he should drive, [[IKnowMortalKombat as he plays tank sims a lot]], but really doesn't expect to get anywhere... and then is shocked to find the controls so well labeled that even a little kid could drive it. "Aren't they even worried that someone could steal these things?!" "Apparently not." [[DrivesLikeCrazy They proceed to nearly go off a cliff, drive on the wrong side of a highway and (intentionally) crush their alien infested evil vice principal's house]].
111** In a similar vein, in a much earlier book, Marco attempts to drive a car because he's done it in a video game. His driving prompts Jake to say "Do you hate trash cans? Is that your problem? Do you just HATE TRASH CANS?!"
112* Literature/DocSavage could operate any vehicle that existed in the 1930s: car, plane, autogyro, airship, submarine, etc.
113* Lampshaded in the Literature/DirkPittAdventures, when Giordino points out that Pitt, as an Air Force major, can fly pretty much any airplane or chopper known to man. He also seems to have no problem with boats, and has a large collection of classic cars and planes in his house.
114* Lampshaded in ''Literature/{{Endymion}}'' when Raul considers stealing a thopter from a fishing platform. He quickly dismisses the idea because he has no idea how to fly it. Raul notes that in the holodramas he has seen, the hero was capable of flying anything they could steal. Raul, on the other hand, had evidently "missed Hero Basic Training."
115* In ''Literature/ArtemisFowl'', fish smuggler Doodah Day can allegedly drive any vehicle, be it human, fairy or otherwise.
116* In Creator/StanislawLem's novel ''[[http://en.wikipedia.org/wiki/Eden_%28novel%29 Eden]]'', the explorers [[spoiler:kill one of the Doublers (sentient life forms there)]], then proceed to return to their ship in the vehicle left behind. The catch? It's a freaking '''spinning top''' which also spins like a wheel, and not on its axis as a normal top would do. Still, the crew manages to figure the controls out rather quickly.
117* Parodied in ''Literature/SamuraiCat'', where Miowara Tomokato is qualified to drive a laundry list of motorcycles, automobiles, airplanes, blimps, boats, jetskiis, and [[Literature/TheHuntForRedOctober Typhoon-class submarines.]]
118* The ''Literature/{{Biggles}}'' books are a justified example; having started out in the Royal Flying Corps during the First World War, spent the inter-war years in civil aviation before re-enlisting in the RAF and ''then'' going on to work for a somewhat ill-defined police aviation unit, there's not very many aircraft Biggles can't at least muddle through on. One story did establish that he wasn't Instrument Flight Rules-qualified, which was briefly a plot point, and this may or may not have remained true throughout the series.
119* Averted at one point in ''Literature/TheThreeInvestigators and the mystery of the Coughing Dragon'' where one of the investigators tries to start up a bus and fails due to his lack of understanding of the [[DrivingStick double-clutch]].
120* ''WesternAnimation/{{Maisy}}'' - various picture books in this series and installments of the AnimatedAdaptation have shown Maisy the mouse driving a car, conducting a train, flying an airplane, driving a bus, and steering both a sailboat and a rowboat.
121[[/folder]]
122
123[[folder:Live-Action TV]]
124* ''Series/PowerRangersTimeForce'':
125** Lucas (the Blue Ranger) explicitly has this as a knack: "Lucas can drive anything." However, he got into a little trouble when he was caught speeding and tried to show his 31st Century driver's license to a 21st Century cop.
126** Everybody who becomes a Power Ranger automatically knows how to pilot their Zord. In the original series, ''Series/MightyMorphinPowerRangers'', Billy actually mentions the first time he gets in his Zord that he instinctively knows how to drive it. Apparently, once morphed, a Ranger knows how to use most of his equipment.
127** Presumably, they do get training. And in some of the series, being a Power Ranger is more like being a police officer than being a radioactive civilian. Besides, Zords seem to run off massive amounts of posing and shouting so learning complicated controls or what not is probably unnecessary. Although [[CousinOliver Justin]] notes in the ''[[Series/PowerRangersTurbo Turbo]]'' movie that he's thankful that driving a Zord doesn't require a license.
128* ''Series/StargateSG1''. Archaeologist flies alien cargo ship. Film at eleven. As unrealistic as it sounds, it's better for Jackson to pilot the ship than the two airforce pilots he's with - at least he can read what's on the HUD! And the fact that most Goa'uld technology seems to be thought-controlled, being lifted and slightly modified from the Ancients' tech.
129* Colonel Sheppard of ''Series/StargateAtlantis'' has been known to pilot anything remotely capable of flight, including a hollowed-out asteroid.[[note]]Yes, really.[[/note]] There is often an attempt to avert the trope by having him bungle the landing in one way or another, even though most of the Alien crafts piloted by Sheppard (ie: Puddle Jumpers, The Orion and Atlantis) are controlled by thought; you simply need to think what you want the ship to do, and it does it. The control sticks are probably installed because having something to do with their hands helps the pilots to focus their thoughts better.
130* In ''Series/BattlestarGalactica2003'' Starbuck learns how to fly the crashed Raider via gut-poke better than Lee can fly his state-of-the-art Viper. Lampshaded when a frustrated Chief Tyrol is totally flummoxed as to how Starbuck could even get the frakking thing to ''move''. Leoben thinks she plucked the knowledge out of "the stream" and considers this a sufficient reason to [[StalkerWithACrush stalk her.]] It's one of the first hints that Starbuck is not quite what she seems to be.
131* ''Series/QuantumLeap'':
132** This trope is used to introduce Al's role as observer in the pilot episode: he can show Sam which switches to flick and 'guides' his control inputs but admits that there's no way Sam can land a 1950s supersonic test plane even with holographic assistance, so Sam bails out.
133** A later episode set in a plane above the Bermuda Triangle also showed that when 'The Triangle' (possibly) causes Al to disappear, then Sam still can't fly a plane without help.
134* The three hosts of ''Series/{{Top Gear|UK}}'', Jeremy Clarkson, Richard Hammond, and James May, probably hold a collective Universal Driver's License, since between the three of them they can operate anything from light aircraft to earthmoving equipment (see the note on Real Life, below)
135* Richard Hammond eventually got his own [[Creator/TheBBC BBC America]] show, ''Series/RichardHammondsCrashCourse'', that is This Trope: TheSeries.
136* ''Series/TheAmazingRace'' takes full advantage of the fact that many people believe this trope to be TruthInTelevision, making teams operate things like doubledecker buses, armored personnel carriers, and shipyard cargo cranes, as well as extending it to things like dogsleds and donkey carts. Count on at least one shot each season of a team member saying something like "How hard can it be?" just before they screw up royally.
137* ''Series/DoctorWho'':
138** It seems like The Doctor has one of these; he'll ride anything, including horses, cars (any time period), space-cruise liners and spaceships. It should be mentioned that he needed to take a test to learn how to fly the TARDIS, and he failed. This is all partly justified because in 900 years of life, you probably get the hang of these things.
139** In "The Curse of the Black Spot", a 17-century pirate crew are flying an alien starship by the end of the episode. Earlier, when the pirate captain first came aboard the TARDIS, he was able to figure out almost instantly what many of the controls were. When the Doctor looked at him in a bit of surprise, he shrugged and said, "A ship's a ship."
140** Also, in "The Doctor, the Widow, and the Wardrobe", Madge Sinclair, who was previously shown to be a terrible driver, manages to operate a HumongousMecha because the cockpit looks kind of like a plane and her pilot husband took her up with him, ONCE. Partially justified since she's looking for her children and this episode repeatedly shows that a MamaBear can do anything. It should be noted that she doesn't drive it very ''well''. The Doctor even {{Lampshades}} this, saying he can recognize her driving. As soon as she reaches her destination, the whole thing tips over and crashes, prompting the Doctor to mutter, "Nice job, Madge, it's a complete write-off."
141** In "Let's Kill Hitler", Rory automatically knows how to drive a [=WW2=]-era motorcycle simply because "it's that sort of day".
142* Not as blatant in earlier ''Franchise/StarTrek'' series, but it seems that a Starfleet helmsman can fly damn near any starship, whether he can read the display in front of him or not (The same seems to go for ''any'' station--tactical, ops, whatever.), although they do have the Universal Translator; the only time it really stretches suspension of disbelief is when Archer does so in Enterprise. On the other hand, averted in "A Piece of the Action", when we find that Kirk can't drive stick.
143** It also seems that no matter where you are, a transporter is a transporter. Bad guys from races who've never seen a Federation ship before seem to be able to beam anywhere from seconds of looking at the transporter console if they can manage to reach it.
144* In an episode of ''Series/TheMaryTylerMooreShow'', she insists that since a regular driver can't be found, she'd drive the heavy equipment needed in a snowstorm.
145--> '''Mary''': "It's got a shift lever like an 'I', right?"
146--> Lou Grant explains it's more like "An 'H' with a 'V' next to it."
147* Mike Rowe of ''Series/DirtyJobs'' is continuously amazed at the range of vehicles - many of them extremely powerful, dangerous, and/or expensive - that people on his jobs will hand him the keys for. He usually manages okay, although on more than one occasion he's followed up by filming an experienced operator behind the controls of the same vehicle and pointing out the vast difference in the results.\
148The show's "Safety Third" special includes footage of the single instance in which someone on one of Mike's jobs refused to allow him to operate a vehicle because he wasn't qualified to operate it and it would be unsafe to let him do so. Mike was quite impressed, not that it stopped him from delivering some good-natured teasing about what things he ''would'' be qualified to do.
149* Played kind of straight in an episode of ''Series/{{Mythbusters}}'', in which both of the main hosts were able to land a commercial jet safely in a simulator by following instructions over a radio from a professional air-traffic controller, whereas they had crashed the plane hilariously several times before when they attempted it on their own. However, it was stated on the show that the sequence of events that would have to happen to make something like that necessary is so unlikely that it has never actually happened.
150* Subverted and played straight on ''Series/{{The Sentinel}}'' Blair knows how to drive a semi from having learned from his uncle, and can operate a magnetic crane because of a summer job; but he has to teach Jim how to drive a semi in preparation for an undercover job.
151* The titular ''Series/WalkerTexasRanger'', throughout the course of the series, piloted numerous vehicles, including cars, helicopters, private planes, and a jet.
152* In ''Series/TheOfficeUS'', Nelly says she just sat in an F1 car (also noting it was the slowest lap ever recorded). But just getting an F1 car going takes getting used to as the above-mentioned Richard Hammond out [[https://www.youtube.com/watch?v=EGUZJVY-sHo&t=5m25s found out]] and this was after Hammond was prepped in a Formula Renault car (which itself he had trouble launching).
153* ''Series/TheBarrier'': A character with no known experience doing so manages to drive an ambulance perfectly fine.
154[[/folder]]
155
156[[folder:Radio]]
157* Subverted in the ''National Lampoon Radio Hour'' sketch "Land A Million", a game show where the contestant was placed aboard a 747 loaded with 30 minutes of fuel, a million dollars in cash, and a ton of TNT. The pilot then bailed out, and the contestant had to get instructions on how to land by answering typical game-show questions.
158[[/folder]]
159
160[[folder:Tabletop Games]]
161* ''TabletopGame/{{GURPS}}'' has assorted "Vehicle Skills", which requires the PC to buy separate skills for each vehicle type, but also has "Drive!", which works like the UniversalDriversLicense and is only recommended for use in "cinematic" games.
162* This is the case in ''TabletopGame/StarWarsSagaEdition''. Any character is assumed to be able to at least operate any vehicle, no matter how exotic, although training is available to learn special piloting abilities and maneuvers. The game explains that Star Wars vehicles have fairly standardized controls. A bit of a stretch if one compares, say, a speeder bike to a starship -- not to mention any of the more unusual vehicles, like those with legs.
163* ''TabletopGame/{{Shadowrun}}'' both subverts this trope and plays it straight. There are separate skills for different kinds of vehicles. It's easier to fly a plane if you don't know how to fly a plane but do know how to drive; it's much easier if you actually have some flying experience. But then, from 3rd edition, "for convenience, Shadowrun assumes that characters can automatically accomplish basic vehicle maneuvers, such as... taking the old helicopter for a little sightseeing hop." So apparently your characters do have a universal driver's license but then forget everything when asked to do something more challenging than moving and stopping.
164* ''TabletopGame/{{Cyberpunk}} 2020'' subverts this trope having different skills for separate kinds of vehicles. However with the adequate [[BrainComputerInterface cyberware]] and ability chips you can have the ''basic'' knowledge on how to pilot anything.
165* ''TabletopGame/{{Timemaster}}'' used the universal driver's license. If you were originally from 1920's Chicago and learned to drive a Model T Ford, you could use the same skill roll to drive a late 20th century 18 wheeler, a 30th century hovercraft or a 45th century mecha. Possibly all in the same scenario, this was a time travel game after all.
166* The ''TabletopGame/HeroSystem'' has Transport Familiarity, which has categories covering the basics of everything from riding horseback to piloting warp-driven starships. The catch is, having all the possible categories plus Combat Driving, Combat Piloting, and Riding (plus such perks as needed to be ''legally'' able to operate the relevant type of vehicle where that's not the in-game default -- in other words, ''actual'' licenses) can and will set you back quite a considerable chunk of points. Star Hero and The Ultimate Skill also expand on the basic list if the GM chooses to use the optional categories in game.
167* The ''Film/{{Serenity}}'' RPG assumes that characters can perform the basic operations of any vehicle, but more complex operations require a proficiency skill for that type of vehicle. Taking a ground-car down the street to a store? Yes. Getting a freighter through a pitched space battle unscathed? No.
168* ''TabletopGame/SpiritOfTheCentury'' has a universal "Drive" skill that covers primarily cars but can be extended to other ground vehicles (aircraft need Pilot, seagoing vessels -- controlling most of which would be more of a team effort anyway -- aren't really addressed). Somewhat justified in that it's a pulp game set by default in the 1920s, i.e. the still ''early'' years of both the automobile and aviation. -- In addition, ''[=SotC=]'' explicitly establishes that most people aren't actually all that good at the skills they use for a living; exceptional skills are for exceptional people while "regular" folk mostly coast through life on being a single step better than the untrained default and just not getting challenged all that much. Which means that the average driver isn't going to be that much more flustered by a tank than by a car ''because they're not all that hot in a car either to begin with'', while conversely a genuinely good one has better narrative license to be able to figure it out on the fly by definition.
169** FATE games can go all over the place with this one. The ''ComicBook/AtomicRobo'' adaptation has a single, universal Vehicles skill that can be used for anything from sedans to space shuttles, while grittier versions can break it down a lot further.
170* ''TabletopGame/GeniusTheTransgression:'' An explicit ability of Geniuses. They have an innate understanding of technology, and the skills that let them drive can apply ''very'' widely, and thus a Genius that can drive a car and a bicycle can also drive a space shuttle or an airplane.
171* ''TabletopGame/PrincessTheHopeful:'' This is one of the abilities granted by membership in the Embassy to Machines. A Princess in that Embassy never takes penalties to her skill rolls for using unfamiliar equipment, meaning that she can use the Drive skill to drive a car, airplane, or space shuttle with equal skill, program in any computer language regardless of whether she's learnt it, repair computers as easily as fixing a car engine, and so forth.
172* ''TabletopGame/RedDwarf'': {{Averted}}. The Pilot skill is broken up into several skills, such as ground vehicles like Auto or Cycle, or various spacecraft, such as transport vessels or experimental craft. It is possible to play this trope straight if your character has sufficient skill points or if they're a pregenerated character with an established ability to do this, such as [[TheAce Ace Rimmer]].
173* Subverted by ''TabletopGame/SavageWorlds'', which has separate skills for Boating, Driving, and Piloting in the core book. A sidebar in the skills section of the core book points out that you *could* combine those three skills into one Vehicles skill, but that it would mean every modern day person who could drive a car could also fly a plane.
174* ''TabletopGame/DungeonsAndDragons'' 5th Edition: {{Implied}}: the game, under rules as written, only has two sets of vehicle proficiencies; namely, land and sea. In a higher-technology setting, air could presumably be added. This means one can't necessarily transition seamlessly from driving a wagon to sailing a fishing boat, but you could go from a wagon to, say, a chariot no problem.
175[[/folder]]
176
177[[folder:Video Games]]
178* ''VideoGame/OperationFlashpoint'' [[PlayingWithATrope plays with this trope]]. You, as the gamer, need a little training to handle vehicles like tanks and helicopters, but once you get the hang of it you can use ''any'' enemy vehicles lying around, (no matter which character you are currently controlling and no matter whether or not that ''character itself'' has any training for it). In certain missions, if you manage get your hands on an anti-aircraft ''Shilka'', it's pretty much a LightningBruiser that can single-handedly win the mission. Because of its four [[GatlingGood gatling cannons]] that can fire on full-automatic to take out '''anything''' the game throws at you - infantry, RPG soldiers, vehicles, tanks, and even helicopters, which you can catch on radar from an unbelievable distance. Some missions will stop you from mounting certain vehicles (especially helicopters) to avoid this trope.
179* The various protagonists of the ''VideoGame/GrandTheftAuto'' series seem to be able to drive anything from the standard cars and motorcycles, to boats, to tanks, to helicopters. ''VideoGame/GrandTheftAutoSanAndreas'' introduces airplanes as available vehicles; the PlayerCharacter must complete a training course before he can ''legally'' fly those, but is still ''perfectly capable'' of flying them before that if he sneaks into an airport and hijacks one.
180** Not only can Carl Johnson pilot airplanes perfectly the first time he clambers into the cockpit, he also learns how to fly a Harrier jet just as fast (all of his previous experience likely being little more than a P-51, an Apache, and a Learjet) and learn how to properly operate all of the weapons systems well enough to defeat several experienced pilots in a dogfight and destroy boats sitting in a lake with heat-seaking missiles.
181** And don't forget the ''experimental'' jetpack that you steal in one mission, and thereafter always have, if you can bother to go pick it up. Not only does he fly it without trouble, but he can fire any singlehanded gun from it as well as from any vehicle.
182** In ''The Ballad Of Gay Tony'', it's noted that Luis took a two-week piloting class once and the license can be seen.
183*** Likewise, the first time Niko gets in a helicopter, he remarks "I haven't flown one of these since the war!", which is odd, considering he was an infantryman, ChildSoldier at that. There is no explanation given for Johnny's piloting skills in ''The Lost and Damned''.
184** Trevor in ''VideoGame/GrandTheftAutoV'' is a military-trained pilot. The other two protagonists have this. The only difference between their flying is a little extra wobble in the controls.
185* ''VideoGame/BodyHarvest'', a Platform/{{Nintendo 64}} game made by the same developer using the same engine, in which the hero travels through time, stealing cars (if they're not locked) and using them to fight giant alien insects.
186* Similar to the ''VideoGame/GrandTheftAuto'' example above: The ''VideoGame/SaintsRow'' series has you play as a protagonist that is capable of driving any vehicle. Including vehicles like futuristic jet fighters in ''VideoGame/SaintsRowTheThird'' and alien spaceships in ''VideoGame/SaintsRowIV''.
187* The ''VideoGame/{{Battlefield}}'' series of team-based FPS features warring armies in various time periods. Players play as infantry with their choice of specific weapon and/or gear. Still, regardless of "kit" choice, hitting the "use" key will allow your infantryman to use vehicles. ''Any'' vehicle. Jeeps, tanks, [=APCs=], naval ships, subs, light inflatable boats, jet aircraft, and in ''VideoGame/Battlefield2142'', HumongousMecha. Never mind the fact that none of these vehicles have working canopies or doors, and some have no visible point of possible entry, your basic grunt can drive/fly/hover it with ease. In the series after Battlefield 2, entering a vehicle even magically transforms the clothing grunts wear into appropriate attire for that vehicle (i.e, flight suits and helmets).
188** The uniform is in the back, just don't ask if it's been washed.
189*** In the original ''Battlefield 1942'', one can even drive the massive battleships and carriers used as bases by one side or the other (or both as on the Midway map), severely annoying other players when the spawn point runs aground. This was eliminated from later games to streamline play, and the big ships in ''Battlefield 2'' are just terrain.
190*** Fortunately, you can still move the Titans in ''VideoGame/Battlefield2142''. For certain values of fortunate, since idiots sometimes parked them over ''friendly'' missile silos, on top of any additional lag caused by a large, moving object with multiple other objects chugging across the map.
191** In ''VideoGame/Battlefield1'' players spawn into vehicles as specialized tanker (who also captains destroyers, oddly enough) or pilot classes with their own models and gear. Although any class can still operate (but not repair, unless they're a support with a wrench) them should the actual driver abandon it for whatever reason.
192* Taken to extreme lengths in ''VideoGame/FinalFantasyVI'', in which lead character Terra is basically given a 30-second lesson on how to pilot an airship by the gambler Setzer. After this, a party can be chosen, and regardless of who the lead character is in the group (and there are many possibilities), the airship can be flown with ease by anyone. This is strange, considering that a past friend of Setzer's crashed another airship and was killed, even though she was a skilled pilot as well. Particularly zany considering it's entirely possible to pilot the ship with not only a yeti, but a yeti who doesn't speak English and who can't be controlled in battle. It's at least notable that while Setzer seems to teach everyone in the party how to go from point A to point B, in cutscenes whenever tricky piloting is required Setzer always personally takes the wheel except in one instance where Edgar (a master machinist who took a notable interest in the ship and presumably learned more about it in his spare time) did and even then Edgar ends up crashing.
193* ''Franchise/{{Halo}}'':
194** Aside from being able to drive standard military vehicles like the Warthog, Master Chief and the other Spartans can also steal lots of Covenant vehicles and have a fairly easy time piloting them, though it's implied that they've actually already had a lot of training and experience doing so (especially Chief, who's already been fighting the Covenant for almost three decades by the time we play as him). His ability to drive every single UNSC atmospheric vehicle (be it ground or flying) is justified in that he ''is'' a SuperSoldier who had TheSpartanWay training. Making sure he (and all other SPARTAN-II's) could drive every vehicle was probably part of that training.
195** Reversed in ''VideoGame/{{Halo 2}}'', where the Arbiter can drive human vehicles despite being a member of the Covenant.
196** Regular Marine grunts are also seen piloting Ghosts and the like during the games.
197** This is actually lampshaded and justified in the books; when hijacking Covenant vehicles in ''Literature/HaloFirstStrike'', the Spartan-[=II=]s find themselves instinctively able to drive them. Covenant vehicles are at least partly reverse-engineered from Forerunner technology, the latter of which humans have a strong natural affinity with due to the Forerunners designating humanity as their "Reclaimers". Thus why the [=IIs=] find themselves able to easily pilot what's basically an off-brand version of Forerunner tech.
198** In ''VideoGame/Halo5Guardians'', the Promethean Soldiers can be seen driving human vehicles. Justified by them being advanced robots [[spoiler:who are being controlled by an advanced human-made military AI]].
199* ''VideoGame/MetalGear'''s Solid Snake is so much of a badass, the moment he get his hand on a derelict for 9 years Metal Gear REX, the damn thing moves faster and is far more efficient than it has ever been. In [=MGS1=], Liquid could barely make it walk, in [=MGS4=] Snake make it dance effortlessly, and Humongous Mecha aren't exactly the easiest thing to pilot.
200** He had Otacon, who designed it, on his side in ''[=MGS4=]'', which has to say something about Otacon's awesomeness too.
201*** "RAY might be quicker, but you've got me on your side!" along with his CODEC quips about running REX's software with their plane's computer AND having installed a melee program on REX [[RuleOfCool cause he thought it would be cool]].
202* Rico in ''VideoGame/JustCause'' can drive cars, bikes, boats, and fly prop and jet planes, all kinds of helicopters, gyrocopters, and manouver a parachute with precision. Partially justified in that he is a revolution-stoking, physics-defying CIA agent.
203** The sequel includes a grappling hook that allows Rico to attach to vehicles. Combining these facts lets you hook onto a commercial airliner, then [[RuleOfCool pry off the door and hijack it in ''mid-flight'']]. This is arguably the best way to deal with enemy helicopters, too. Grapple-jack one, then use it to shoot down the others.
204* ''VideoGame/ScarfaceTheWorldIsYours'': Cars, jeeps, trucks, bulldozer, speedboats, yachts, floatplane. No helicopter, motorcycle or tank unfortunately.
205* ''VideoGame/GearsOfWar2'': [[spoiler: In the final act, Delta Squad hijacks both a Locust Reaver ''and a Brumak'' and controls them with little problem, even though they are the first humans ever to do so.]]
206* ''VideoGame/{{Mercenaries}}''' Jennifer Mui, Mattias Nilson, and Chris Jacobs can pilot anything, apparently due to extensive military experience prior to becoming mercenaries. [[CrewOfOne How they manage to operate all systems aboard a tank by themselves]] is left unexplained.
207* ''Front Mission'' frequently depicts single characters piloting tanks, but this trope really comes into play for ''VideoGame/FrontMission3''. In this particular game, you have pilots capable of not only driving their usual [[RealRobot Wanzers]], but they also apparently can pilot tanks, armored trains, helicopters, and [[HumongousMecha mobile weapons]] just as easily. [[JokeCharacter One character]] even pilots a methane-powered pickup truck with legs.
208* Pepper Roni, the main character of ''VideoGame/LEGOIsland'' seems to be able to ride on anything from his stakeboard, boats, horses, motor bikes, desert cars, airplanes to a space shuttle. And he's just a pizza delivery boy. ''Island Xtreme Stunts'' at least has license tests before you can drive specific types of vehicles.
209* Played straight in ''VideoGame/CommandAndConquerRenegade''. There is an introductory tutorial to teach players how to drive and shoot using a vehicle, but heck, nobody needs that training to get started. A character can drive anything from a [[MoreDakka Hum]][[FragileSpeedster vee]] to a [[MacrossMissileMassacre Multiple Launch Rocket]] [[GlassCannon System]] to a [[{{BFG}} Mamm]][[TankGoodness oth]] [[MightyGlacier Tank]]. In certain deathmatch maps, this extends to piloting aircraft, too. And if it's campaign mode or driver-as-gunner multiplayer mode, he's a CrewOfOne. [[MemeticMutation And he can probably do it]] [[IAmNotLeftHanded left-handed]], too. Damn hardcore, these soldiers are...
210** Any ''VideoGame/CommandAndConquer'' game with an explicitly given ability to hijack vehicles does this straight, well, for [[AcceptableBreaksFromReality very obvious reasons]]. Massive AT-AT {{expy}} with twin railguns? No problem!
211** In the ''Generals'' games, American {{Veteran Unit}}s will sometimes eject a pilot with their level of experience, who can then be put into a vehicle to give it that level, regardless of the pilot's current or former vehicle.
212* ''Franchise/MassEffect'' has the Hammerhead ([[HoverTank hover]][[TankGoodness tank]]) and Mako ([[AwesomePersonnelCarrier IFV]]), but given you almost always have at least one teammate at any given time, it's more likely that (for example) Shepard drives whilst Garrus operates the guns and Tali is watching the sensors/etc. In the one of the Lair Of The Shadow Broker missions, Shepard and Liara are chasing after a Shadow Broker agent in a hovercar, which Shepard is able to fly, albeit badly.
213** When you first activate the Hammerhead, the onboard VI [[JustifiedTutorial talks you through how to operate it]]. Of course, as far as Shepard's piloting skills go, it's almost canon that [[DrivesLikeCrazy Shepard drives about as well as s/he dances]].
214* Alex Mercer in ''VideoGame/{{Prototype}}'' has to separately acquire the skills to pilot armored vehicles and helicopters. Played straight in that the armor skill gives him one-man proficiency with vehicles that require different crews to operate. Though given he's a shapeshifter and that we never actually see the inside of the cockpits he's in, it's not implausible that he can employ CombatTentacles or just fill the interior of the vehicle and have all the controls and such in easy reach.
215* In ''VideoGame/{{BattleZone|1998}} II'', you (Lt. Cooke) can pilot almost any vehicle. Salvage vehicles, floating missile tanks, walkers, ''morphing alien tanks'', and regular tracked tanks. However, floating tow trucks and artillery seems to baffle Lt. Cooke, as you cannot pilot them.
216** Even more-so in the fan-made expansion "Forgotten Enemies", ask a pilot of a Hadean Atlas to pick you up and he responds in an annoying "I could not."
217* In ''VideoGame/KingdomHeartsII'', Riku pilots a conveniently placed hovercraft, and later goes on to drive [[Film/{{Tron}} a Light Cycle]] in ''VideoGame/KingdomHearts3DDreamDropDistance'', both in very spur of the moment situations. Perhaps keyblades magically grant their wielders knowledge of how to drive any vehicle? Or is it just Riku?
218** Sora also drove a Light Cycle ([[VideoGame/TronTwoPointOh though a different one]] [[Film/TronLegacy than Riku used]]) at one point. Like Riku, he had no knowledge on how to use one beforehand.
219** Averted in the manga adaptation of [[{{Manga/KingdomHeartsI}} the first game]]. Sora [[{{CaptainCrash}} rams]] the Gummi Ship into a meteor near Traverse Town during his first time as pilot, and gets a scolding from Donald Duck.
220*** He doesn't learn his lesson from this experience, as he attempts to fly it again in ''Manga/KingdomHeartsII''.
221-->'''Goofy:''' Donald, this [[{{LeaningOnTheFourthWall}} manga'll]] really make you laugh! Wanna read it?\
222'''Donald:''' Can't you see I'm trying to fly the ship?!\
223'''Sora:''' Then let me pilot!\
224'''Donald:''' Huh?! I don't think that's such a-\
225'''Sora:''' Oh, don't worry!\
226'''Donald:''' Sora, [[{{CallBack}} the last time I let you fly]], you crashed the ship! \
227'''[[{{IdiotHero}} Sora]]:''' Which way are we headed?\
228'''Donald:''' Waak!! Stop, we're gonna crash!
229* Happens in the GBA ''VideoGame/FireEmblem'' games, surprisingly enough. Archers can take control of Ballistae, steering and shooting them with perfect accuracy. It's not like it's part of the job description, being a StrategyRPG all of your units are named characters with backstories, and your Archers are simply bow wielders and nothing more. Especially strange in that the Ballistician was its own unit type in earlier games.
230** The first time you encounter a Ballista in ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'', the group decides a good plan is to create a diversion for the Ballista to focus on, and have another unit sneak up on it and kill the pilot. Then Lyn asks resident archer Will if he knows how to use one, and he replies that he can probably figure it out, since it's "just a big bow". Try GIANT BOW in a carriage on wheels. He uses it with no problem, provided the enemy unit inside the ballista didn't use up all the ammo.
231*** Presumably, it uses horses to move, though they're not seen on the unit's sprite. How strange, then, that the other archer you have that actually rides a horse CAN'T use the Ballista.
232* The player character in all of the ''[[VideoGame/{{X}} X-Universe]]'' games from ''X-Tension'' and beyond are capable of piloting almost anything they come across, be it a tiny scout ship or a [[MileLongShip multi-kilometer capital ship]].
233* In ''VideoGame/{{Crysis}}'', Nomad can drive everything from pickup trucks to M1 Abrams main battle tanks to VTOL aircraft and everything in between.
234* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', players can pilot pretty much any military vehicle, from tiny [[HoverTank hovertanks]] to building-sized [[HumongousMecha BattleMechs]] to {{Space Plane}}s to [[PoweredArmor BattleArmor]]. The only vehicles that players ''cannot'' drive are enormous [[SpheroidDropship DropShips]] and the various civilian vehicles (mostly pickups) littered around some of the levels.
235* Averted in ''Toys/RockRaiders'' where cadets need to be trained in different fields depending on the type of vehicle you want them to use. Driver for land vehicles, Sailor for water vehicles and Pilot for air vehicles. Although to aversion only goes so far. Once a Rock Raider is trained in one field, they can operate ''any'' vehicle in that catergory.
236* Subverted in ''VideoGame/{{MOTHER 3}}'', when a Pigmask mistakes Lucas for their commander and brings him a Pork Bean to ride, which he proceeds to crash off-screen mere seconds after he gets into it. It turns out he crashed because the vehicle somehow slipped on a BananaPeel (Despite being a ''hovercraft''). He doesn't have any issues piloting the new one he gets shortly after.
237* The ''Franchise/FarCry'' games after the first tend towards this - if a vehicle of any variety is in the game, you can drive it. Boats, cars, gliders, mini-helicopters, etc. ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' at least have some restraint and prevent you from piloting actual helicopters or planes. ''3'' also {{lampshade|Hanging}}s this near the ending, when Jason tells Riley to pilot the copter to escape, saying that he'd just got his pilot's license; Riley protests that it was for ''planes''. [[spoiler:He still managed to fly themselves out of the airfield to Dr. Earnhardt's mansion, then from there to Citra's temple, without crashing along the way.]]
238* In both versions of ''VideoGame/Persona2'', the protagonists are shown piloting vehicles that high school students and journalists have no business going near.
239** [[TeamMom Maya]] ''thinks'' this trope applies to her, even though according to Yukino and Ulala she DrivesLikeCrazy even in a regular car. In the first game takes the controls of a blimp and a boat, reasoning that [[LampshadeHanging she has a driver's licence, so she should be fine]]. [[CaptainCrash The blimp gets set on hire and crashes, and she rams the boat into the walls several times]] before handing it over to Tatsuya. In the sequel, she somehow manages to successfully drive a submarine.
240** [[TheHero Tatsuya]] is better about this, and is subtly justified. Rumors become true in the game, and the rumor that Tatsuya is 'good with machines' did actually give him the power to pilot anything... despite the fact that he's not old enough to even drive a car. He pilots a MiniMecha with no troubles, and also flies the blimp better than Maya (he learned his lesson the first time around and stopped her from flying). Lampshaded when Katsuya points out that he only has a learner's permit and should ''not'' be qualified to pilot a mecha.
241** Also in the second game, Tatsuya hands over the controls of the blimp to Jun, who doesn't have any such justification, and is also a high school student. He manages to keep the wheel steady for long enough, but the blimp is on fire ''again'' so it crashes.
242* Averted as a plot point in ''VideoGame/GunsGoreAndCannoli'', where the mafia chief needs the otherwise unexceptional Frankie escorted safely to him, as Frankie's the only one capable of flying a blimp to escape the ZombieApocalypse. Later played straight when the NominalHero throws Frankie out of the blimp and is able to pilot it just fine.
243-->'''Vinnie:''' [[LampshadeHanging "I'll read the freakin' manual!"]]
244* ''VideoGame/ResidentEvil4'': Ashley, for some unknown reason, knows how to competently operate a giant bulldozer and helps Leon out by doing so. Lampshaded in [[VideoGame/ResidentEvil4Remake the remake]] where she operates a construction crane with a wrecking ball, and credits her driver's ed classes when Leon expresses bemusement at her ability to do so.
245* In ''Franchise/{{Star Wars|Legends}}: Videogame/RogueSquadron'':
246** [[PlayerCharacter Luke and Wedge]] can fly anything they have access to. Whether it be Rebel spacecraft that one would logically assume they were trained to fly at some point, Imperial ships (one mission has Wedge steal an Imperial Shuttle and, optionally, a TIE Fighter as a stealthy means of getting to the shuttle), the Millenium Falcon (which is a personal vehicle of Han and not a Rebel craft), the Slave I (Boba Fett's personal ship), or even an inexplicably flying Buick!
247** Similarly in ''Battle for Naboo'', Lt. Sykes pilots a wide range of vehicles: landspeeders, gunboats, a Naboo police cruiser, the iconic Naboo Starfighter, and a Naboo Bomber.
248* Zig-zagged in ''VideoGame/WorldOfWarcraft''. Every race has its own favored mount, from the humans' horses to the trolls' raptors, and originally this trope was averted since each mount had its own separate riding skill that you needed to purchase before you could ride it. This made sense since the mounts are all completely different animals with their own needs, temperaments, and riding techniques, and then there's the gnomes' mechanostrider, which isn't an animal at all but an animal-shaped motor vehicle. However, a later patch did away with separate riding skills; instead, your skill determines the ''speed'' of your mount rather than its species. While not the most realistic, it did allow for a wider variety of mounts since the skill was no longer tied to the type of animal it was, especially once flying mounts were released.
249[[/folder]]
250
251[[folder:Visual Novels]]
252* The "riding" skill possessed by both the Rider and Saber classes of the ''Franchise/{{Nasuverse}}'' gives the hero who ends up in that class the intuitive knowledge necessary to ride anything, from horses to fighter jets. Well, technically it's given a rank, but everyone who actually has it has high enough rank to ride any vehicle. In ''VisualNovel/FateStayNight'' this was an InformedAbility, but it sees actual use in later installments.
253** In ''Literature/FateZero'', Saber drives Iris' BMW and [[MyHorseIsAMotorbike a motorcycle]] with professional expertise. Berserker, as an incarnation of a knight, also gets this ability, and uses it to skyjack a fighter jet.
254** In a sillier application of this in ''Anime/CarnivalPhantasm'', Rider/Medusa demonstrates her A+-rank Riding skill with a cheap granny bike. She pushes the thing so hard that it outpaces actual racing vehicles.
255** In ''Literature/FateApocrypha'', Kairi puts Mordred (the red team's Saber) behind the wheel of a car he stole to get to a battle faster. She gets there quick, [[DrivesLikeCrazy but not without putting a few dents in the fender]].
256[[/folder]]
257
258[[folder:Web Animation]]
259* Grif from ''WebAnimation/RedVsBlue'' is the Red team's designated vehicle operator. He's actually a pretty skilled Warthog driver ([[DynamicEntry he did crash through a wall once, but that was on purpose]]), but he's less adept at any kind of aerial vehicle:
260-->'''Sarge:''' You do know how to land this vehicle, don't you?\
261'''Grif:''' Sure. That just means "stop flying", right?\
262'''Sarge:''' ''Brace for impact!''
263** The fact that Caboose from the Blue Team ''doesn't'' have one of these is a fairly important plot point in season one. [[spoiler:He sets their tank Sheila into autopilot and accidentally kills Church.]]
264[[/folder]]
265
266[[folder:Webcomic]]
267* Lampshaded in ''Webcomic/SchlockMercenary'': "I speak warship very fluently."
268--> [[AvertedTrope Averted]] in a [[https://www.schlockmercenary.com/2020-04-17 page toward the end]] (spoiler warnings!)
269---> '''Schlock''': ''Hmmm... yes. This looks exactly like the cockpit of every other ship I don't know how to fly.''
270* ''Webcomic/StandStillStaySilent'': Tuuri, who only has experience driving tractors, ends up being the one driving the crew's AwesomePersonnelCarrier, that is basically an RV with tracks. Sigrun was ''supposed to'' know how to drive such a vehicle, but she turned out to be more of case against lying on one's resume and nobody else on the crew knows how to drive ''anything''.
271[[/folder]]
272
273[[folder:Western Animation]]
274* In [[WesternAnimation/DuckTales1987 both]] [[WesternAnimation/DuckTales2017 DuckTales]] series, Launchpad [=McQuack=] can intuit how to operate any flying vehicle, from planes and helicopters to alien space ships and whatever invention [[MrFixit Gyro Gearloose]] has cobbled together. But while he can ''fly'' anything (kinda), ''landing'' is another matter entirely: his personal CatchPhrase is "[[CaptainCrash If it's got wings, I can crash it.]]" Note that this ability (which carried over to ''WesternAnimation/DarkwingDuck'') is pretty much Launchpad's. Darkwing himself has difficulties when in a cockpit; the only time he's flown the Thunderquack without Launchpad involve either autopilot or immediate demolition.
275* Lampshaded hilariously in ''WesternAnimation/JusticeLeague''. Flash, who's been put in charge of the vehicle in question, explains it best:
276-->'''Flash:''' "Flash, take the Controls!" But does anyone ask me if I know how? ''(bashes the console randomly at super speed)''
277* ''WesternAnimation/TheSimpsons'':
278** Parodied: The control panel of a fighter jet at an airshow has a large button marked "fly" on it, allowing Sideshow Bob to easily steal it. "Thank God for the idiot-proof Air Force," he quips. He ends up driving it into a giant ditch inexplicably dug into the runway.
279** Parodied yet again later in the same episode: Bob and Bart escape on the Wright Brothers' plane. Once they land safely, a young pilot driving a tank finally catches up to the plane and runs it over. The pilot admits "We don't use these much in the Air Force."
280* ''WesternAnimation/{{Futurama}}''.
281** Subverted in the pilot. Fry says "I'll get us out of here!" and starts pushing buttons on the spaceship's control panel. Instead of taking off, the ship makes him a cup of coffee.
282** Although played straight with Leela a few seconds later. Apparently knowing "how to drive stick" is all the knowledge you need to pilot an inter-stellar spaceship (though it might have referred to driving ''spaceships'' stick). She ''can't'' parallel park though.
283** Subverted again in "Insane in the Mainframe," when [[HeroicComedicSociopath Bender]] and [[AxCrazy Roberto]] are escaping from a robot insane asylum. They run into a barn, and begin to fly out in an old airplane. The plane rises into the air, turns, and crashes into the barn. Bender and Roberto are promptly seen emerging from the wreckage, continuing their escape on foot.
284* In an episode of ''WesternAnimation/TotallySpies'', one of the girls got over her pre-driver's test jitters by flying an alien aircraft...
285* In ''[[WesternAnimation/TheLegendOfKorra The Legend of Korra's]]'' first season finale, Asami tries out a mechatank and, looking at the controls, says they're just like a Future Industries forklift! [[spoiler: Iroh is less lucky with the airplane he steals in midflight, wobbling madly. He seems to pick up the basics fast, but fortunately doesn't need to land it.]]
286** Taken even further in later seasons, in which Asami shows that she can drive or fly literally anything she encounters, which has included: roadsters, mopeds, racecars, Mecha-tanks, motorboats, aeroplanes, and more than one model of airship.
287* ''WesternAnimation/TheMask'': The Mask turns Stanley's car the Loaner or any car into the Maskmobile that like him shapeshift into various vehicles along with gadgets to spare which is justified as The Mask can access through Stanley's memories and pick out any vehicles that has different gadgets from them.
288* WesternAnimation/PhineasAndFerb can drive nearly any sort of vehicle, though they won't directly [[KidsDrivingCars drive cars]] since they don't have licenses. [[MetaphoricallyTrue They handle those by remote control.]]
289* In ''WesternAnimation/ChipAndDaleRescueRangers'' episode ''Throw Mummy from the Train'' a 3000 year old {{mummy}} has little trouble driving a bus (the rodents advice him, though). He mistakes brake pedal for gas only once.
290** And while we are on the subject, the main cast of rodents seem to have no trouble driving any human-sized vehicles (from fork lift to space shuttle) or Gadget's inventions. Probably they have a lot of experience -- Zipper cannot drive, and neither can young squirrels from ''The Adventures in Squirrelsitting''.
291* ''WesternAnimation/PacManAndTheGhostlyAdventures'': After Pac fails his driver's license test, his friends boast of the many fruit-shaped vehicles he can still drive.
292* ''WesternAnimation/PJMasks'': Despite being 6-years old, all 3 heroes have no trouble piloting their respective vehicles (a car, a plane and an amphibian vehicle respectively), or each others vehicles if the situation demands it. In "Take to the Skies, Owlette", Catboy and Gekko likewise had no trouble flying an old plane from the museum.
293* Zig-zagged in ''WesternAnimation/SpongebobSquarepants''. Spongebob can't drive a normal boatmobile competent enough to earn a Boating Licence, but he has been shown to drive other kinds of vehicles with mastery running the gamut of fighter planes, motorcycles, cargo trucks, bubble pods and ''a realistic-styled boat.''
294* ''WesternAnimation/KimPossible'': Zig-zagged -- Kim is able to fly a jetpack and land a space shuttle after [[InstantExpert watching the controls during the flight up]], but has some difficulties and apprehension about learning to drive a car.
295[[/folder]]
296
297[[folder:Real Life]]
298* Anyone capable of DrivingStick could ''probably'' muddle through behind the wheel of a bus or light truck if they absolutely had to.
299** As shown in ''Series/{{Top Gear|UK}}'''s episode where the three drive trucks. They are a bit puzzled by the half-gears, and uphill starts represent a significant problem, but by and large they manage to make the things go.
300** Many modern buses also have automatic transmissions, which would make that part easier for the uninitiated. Still, maneuvering such a large vehicle can be tricky if you're not used to it.
301** A significant fraction of heavy machinery such as forklifts or bulldozers have standard wheel and pedal controls. Essentially everything on 4 tires can be driven at least marginally by anyone with a driver's license. This is especially justified in emergencies where the user does not care about damage to the vehicle or their surroundings.
302* In the early days of motoring, of course there were no drivers' licenses, but if there had been, there would have to have been a different one for each and every model of car: the reason being that there was no standardised set of controls. This was used hilariously in an episode of ''Top Gear'' where Jeremy and James are in a 1910s French car with a [[BlindIdiotTranslation badly translated]] manual and can't figure out how to stop before they hit a busy road.
303** And in the early days of licenses, in some places the only thing you had to do to get one was to ask for it. Not to mention they weren't too specific with vehicles until way later, which meant you could basically drive anything considered "lower" than the vehicle you applied for, and a lot of people just asked for a truck license just in case. Then there's also the stick/automatic distinction.
304*** In the ''Series/{{Top Gear|UK}}'' 1940s race Clarkson wasn't allowed to drive the A1 ''Tornado'' steam engine on the main line since a license is needed to do that. And Hammond's Vincent Black Shadow bike broke down because he left the reserve fuel tank tap open and clogged the carburetor.
305*** Hammond also damaged his Minsk bike in the Vietnam special and his Opel car in the Botswana challenge by driving them in water, but all of these were more a result of his inattention and fatigue from hours of driving in inhospitable weather (as well as poor judgment in the last case) than by a lack of technical ability typified in the other examples of the trope. Just like forgetting that you left the gas cap sitting on the roof of your Caravan in the middle of a road trip doesn't mean you don't know how to drive a van.
306* Perennial Top Gear guest Sabine Schmitz is known as the Queen of the Ring for being able to drive any and everything around the Nürburgring (the world's most demanding racecourse/public road located in Germany) in record time. Was demonstrated in one Top Gear segment by driving a stock Ford Transit diesel commercial van around in a time that most average drivers struggle in their expensive sports cars. In addition to this she is a professional racing driver in both open and stock car classes, is the host of her own Top Gear-esque motoring show (D-Motor) which has her participating in a wide range of motoring stunts, she holds a pilots license, owns her own helicopter and finally she is an accomplished equestrian demonstrated by beating a motor bike in an off road race around aforementioned Nürburgring.
307* ''Jay Leno's Garage'' usually features Jay showing how to operate a vintage car and more often than not it would not be immediately obvious to somebody used to modern standard controls. A common phrase to hear is something like "And ''this'' is your heater/brake/magneto/indicator... you need to pump that up every ten minutes or the whole thing goes up in smoke". Then there's the pre-drive checks that have to be done on many older cars and motorbikes (like getting steam up in the Stanley Steamer).
308** In one instance someone asked him how much he knew about the Vincent motorcycle he was riding. The talk show host demonstrated his knowledge by opening up the oil tank and dipping a finger in it. This would cause severe burns in most vehicles after use, but Leno knew the oil in the Vincent would be at about room temperature, even after a long ride.
309* A cool moment for Music/IronMaiden's Music/BruceDickinson (certified to fly Boeing 757s) was showing on TV that he ''could'' land the NASA Space Shuttle simulator (with a little verbal co-piloting from an expert, but still pretty impressive).
310** Indeed. It should be noted that a Space Shuttle doesn't so much "land" as it "plummets to earth in a (hopefully) semi-controlled manner". Different from a Boeing 757 in that you can't abort a landing and climb again if you screw it up the first time in a Space Shuttle. You're dead.
311* Chris Barrie hosted a similar Discovery channel program, but unlike Bruce couldn't land the Zeppelin airship (modern, not Hindenburg-era) simulator without smacking into the mooring mast quite hard. In another program he showed just how hard it is to ride a police motorbike round the police testing course, wobbling around and toppling over since all the emergency kit makes such bikes very top-heavy. He could ride an old Brough Superior (belt-drive gears and all) with no problem though.
312* In season 3 of ''Series/IceRoadTruckers'' Alex got into trouble because he could not handle the gear shift on his truck. He has driven trucks for decades but was not familiar with the setup in the truck he was given to drive and would shift to the wrong gear.
313** He also had problems with putting on tire chains though it should have been trivial to someone with his experience. He rarely had a need for them on the roads and ice roads he normally drove on.
314* In ''Series/GenerationKill'', Evan Wright notes that the driver in the team he was embedded in, Corporal Person, wasn't licensed to drive their Humvee. This note was part of a list used for examples in explaining the idea that it's pretty hard to "prepare" for war, that a lot of little things you just can't do anything about will start adding up. Presumably, this was more of a formality fallen by the wayside because of need, since quite a few of the drivers were similarly unlicensed (members of their battalion don't normally operate in vehicles out in the open) and Person jokes at one point that their time spent in the Humvee should qualify him.
315** Humvees are automatic transmission, so it wouldn't be hard. It's most likely that he was simply never given the formal training to indicate that he was qualified for that specific military vehicle.
316** Someone who had only driven civilian cars and [=SUV=]s might find himself at a loss for how to start the Humvee, as the starter system makes perfect sense only AFTER it is explained to you. Incidentally, if anyone sends you to get keys to the humvee, unless there's a padlock involved somewhere, they're messing with you.
317** If registered in European countries, Humvee is legally a truck ("motorized vehicle over 3500kgs loaded weight") and can be driven by anyone holding a truck license. Controls are not different from a 4x4 truck anyway. Some older military trucks are much more demanding - see the [[http://en.wikipedia.org/wiki/ZIL_131 Soviet ZIL-131]]: 6x6 transmission, 5-gear main gearbox (out of which 1st is the reduction gear, normally the 2nd is used to start) multiplied by 2-gear transfer case, limited slip differentials actuated by pneumatic controls from the dashboard, tire pressure controlled from the dashboard, all controls hard as set in concrete... in Soviet Russia the truck drove you more than you drove it.
318** The US Army M35 "Deuce and a half" truck similarly has some particular oddities about it, such as a gear shifter that LOOKED like the shifter in a normal car, but had the gears in all the wrong order. The shift pattern ''reverses itself'' halfway through. Going from 1st to 2nd to 3rd is a normal down-up-down motion, but going from 3rd to 4th is not back up again, it's over and ''down'' with 5th being up. Fortunately, it is typically "Army Proofed" by having the shifting positions posted on a metal plate riveted to the dashboard. You still drive the vehicle primarily with brute violence and foul language. Like the Humvee, it's got a starter system that is counter-intuitive to people used to keys, and there's no power assist for any of the steering or shifting. Hope you like grabbing big heaping handfuls of steering wheel and stomping on the clutch like it slept with your wife.
319* Inverted, indirectly, by Ronnie Biggs of the so-called "Great Train Robbery"; he had one job to do, locating a train driver to move the mail train they were robbing. He managed to find one - one who ''couldn't drive the model of engine the mail train used''. In the end, confirming the trope (sort of) the rest of the gang managed to get the train into place.
320* Farmers in modern developed countries have to know how to operate everything from tractors, which can have three gear sticks and all kinds of attachments, to combine harvesters, trucks, ancient rusty utes, (pickups) motorcycles and then operate and maintain all the seeders, cultivators, sprayers and other complicated machines. Optional extras are horses, light aircraft (ranging from ultra-lights to crop-dusters to helicopters) and [[ArsonMurderAndJaywalking ride-on lawnmowers]]. Yeah, farming is not nearly as easy as it looks.
321* Drivers who drive on the left hand side of the road (Britons, Australians, Japanese, Indians) and people who drive on the right hand side of the road (Americans, Canadians, Continental Europeans, Mainland Chinese) use the same fundamental driving skills but in a different manner. Which gets hilarious when you suddenly think you're driving on the wrong side of the road, reach on the wrong side for the gear stick if driving a manual transmission from the other side, or best of all, look the wrong way at intersections for oncoming traffic.
322** Many cars in Japan and the US put the controls for the turn signals and windsheild wipers on levers attached to the steering column (fittingly enough, as they are often made by the same companies), but their positions are reversed, due to the left-side-right-side thing. When American military personnel newly-stationed to Japan signal a turn by [[WiperStart turning on their windsheild wipers,]] this is affectionately known as the "Yokota Wave", after a major American air base near Tokyo.
323* The US Army is engaging in a standardization program so that most of their vehicles can be operated by one interface. Which happens to be a [=XBox=] controller. [[http://www.joystiq.com/2007/02/05/us-army-using-xbox-360-controller-in-future-combat-systems-tests/ Link]]
324** At the moment the man-portable drone systems are controlled by Xbox controller, while the Humvee-deployed ones are controlled by laptop/[=PS3=] controller. There are also iPhone-controlled devices that the military is prototyping, in an effort to invoke this trope. It helps that the control scheme is dead simple and takes 5 minutes at most to be proficient. And that's just the stuff that they'll tell you about.
325** It makes perfect sense, too. These control schemes are already ingrained into the younger generations from playing video games, so the military just capitalises on a trait that's already there. Why bother creating a control scheme that everyone would have to learn tediously first when you can make it so that a real tank is steered the same way as one in a video game? It's much more intuitive.
326* Surprise! Indy Jones was quite correct. It's easy to fly a (small) plane, and hard to land. It's actually a LOT easier to fly a small plane in a straight line, than to drive a car in traffic. Landing, on the other hand, involves technical precision, which requires both knowledge of the numbers (principally airspeed and rate of descent) for the particular plane, and practice, since the numbers can quickly get out of hand without a smooth hand on the controls.
327* Played straight on airplanes. It is actually ''more'' difficult to fly a glider than a powered airplane, and the step from a trainer to military or commercial airplane is more quantitative than qualitative.
328* Sometimes played straight with certain single-pilot aircraft designs where there is no two-seat variant for whatever reason. In order to fly the F-22 Raptor, pilots must gain experience on other, less powerful jets such as the F-16 Fighting Falcon or the F-15 Eagle, and do a ''lot'' of homework on the F-22's design and flying characteristics before climbing into the cockpit. The fact that they can practice in simulators nowadays does help though.
329* If you want to become a chauffeur for the European Parliament, they require you to be licenced to drive pretty much anything with wheels, including [=HGV=]s.
330[[/folder]]

Top